two & a half gamers – Details, episodes & analysis
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two & a half gamers
Lancaric.me
Frequency: 1 episode/4d. Total Eps: 289

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Apple Podcasts
🇬🇧 Great Britain - videoGames
24/07/2025#77🇩🇪 Germany - videoGames
27/06/2025#74🇩🇪 Germany - videoGames
26/06/2025#56🇩🇪 Germany - videoGames
22/05/2025#88🇩🇪 Germany - videoGames
21/05/2025#59🇬🇧 Great Britain - videoGames
16/05/2025#66🇫🇷 France - videoGames
12/05/2025#100🇫🇷 France - videoGames
11/05/2025#90🇫🇷 France - videoGames
10/05/2025#83🇬🇧 Great Britain - videoGames
09/05/2025#78
Spotify
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See all- https://lancaric.me
207 shares
- https://www.felixbraberg.com
167 shares
- https://lancaric.me/matej-ai
142 shares
- https://www.linkedin.com/in/jakubremiar
167 shares
- https://www.linkedin.com/in/jokim/
150 shares
- https://www.linkedin.com/in/erickress/
116 shares
- https://youtu.be/HcSW1DLnjZs
5 shares
- https://youtu.be/FoDkTMmxsJ4
4 shares
- https://youtu.be/5H6iCu4rSQk
3 shares
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See allScore global : 43%
Publication history
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Lucky Defense Success: Will it conquer the West? A New Tower Defense hitting the charts
mardi 27 août 2024 • Duration 01:05:38
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Youtube: https://youtu.be/ssViN7_K9CY
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q
Agenda
00:00 Epic intro
02:23 Overview of Lucky Defense's Success
06:01 Comparison to Other Tower Defense Games
09:27 Gameplay and Mechanics of Lucky Defense
17:11 The Importance of Luck and Unit Upgrades
18:00 Artifacts and the Gacha System
20:08 Challenges and Complexity of the Game
21:54 Breaking the Rules: Mythic's Unique Gacha Mechanics
23:24 The Frustrations of Randomness in Mythic
29:23 Exploring the Dungeon: Cooperative Gameplay in Mythic
35:43 Balancing Issues and Unit Reliance in Mythic
38:08 Improving Mythic: Adding Variety and Strategy
41:19 Introduction to the ad placements and monetization strategy of Random Dice: PvP Defense
43:23 Challenges with ad placements in the game
46:46 Issues with after-level ad boost placement
49:45 The lack of suitable creatives for the Western audience
01:00:20 Predictions for the game's future and the possibility of a Western release
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Takeaways
Lucky Defense is a popular game in South Korea with unique mechanics and a strong emphasis on luck.
Players should focus on specific units, such as the Bandit and Shock Troop, and upgrade them strategically.
Artifacts play a crucial role in gameplay, with the Safe Box and Money Gun being the most important.
The game's gacha system is challenging and requires players to collect shared shards to upgrade mythic units.
The game's complexity and lack of accessibility may limit its appeal to Western audiences. Mythic breaks the main gacha rules by allowing direct purchase of units through hard currency.
The game's gacha system is highly random and can be frustrating for players.
The difficulty levels and cooperative gameplay in the Dungeon mode add complexity to the game.
The game's balancing issues and reliance on specific units for success are major drawbacks.
Improvements could be made by designing units and monsters with different strategies and adding more variety to the gameplay. The ad placements in Random Dice: PvP Defense are not well explained and lack notification buttons, which hinders their effectiveness.
The game lacks diverse and engaging creatives for advertising.
Improvements such as adding notification buttons and better-explaining ad units could increase ad revenue.
The hosts predict that the game's success may decline over time and suggest the possibility of a Western release.
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
2.5 gamers x Live AM(F)A #5 - Ask Me Anything with Filippo De Rose
jeudi 22 août 2024 • Duration 59:30
This is no BS gaming podcast 2.5 gamers live AMA session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Filippo De Rose, Matej Lancaric https://www.linkedin.com/in/filippoderose Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q
Agenda:
00:00 Epic intro and Secret Guest Introduction
03:01 Transitioning from Gaming to Non-Gaming Apps
06:05 Improving Day One Retention in Games
12:07 Revenue Potential of Find-the-Difference Games
17:32 User Acquisition Strategies for Indie Developers
23:26 Recommended Resources for Game Mechanic Design and UI/UX
34:44 Starting a Blog and Sharing Knowledge
35:25 The Impact of Market Timing on Product Metrics
36:01 Landscape vs. Portrait Mode in Games
41:47 Optimizing Mobile Apps that are Actually Websites
43:43 Recommended Publishers for Casual Hybrid Games
56:41 Forecasting Campaign Targets --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
10+ billion installs x Azur Games Review live: Launching hypercasual with long ROAS
lundi 22 juillet 2024 • Duration 01:05:12
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Youtube: https://youtu.be/nswOwChqyBQ Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ Agenda 00:00 Epic intro 08:04 The Challenges and Potential of the Hyper Casual Market 17:45 Azur Games' Flexible Publishing Strategy 25:33 The Importance of Profitability and ROAS Targets 29:24 Deep Dive into Azur Games' Portfolio: Slime Castle 34:21 The Evolution of Survivor IO and Drawing Inspiration 35:53 Working with Chinese and Korean Developers 39:02 The Creative Process and the Use of AI 41:44 User Acquisition and Advertising Channels 46:26 Evaluation of Ad Partners and Monetization Strategies 52:33 The Size and Structure of Azure Games' Team 56:59 Working with External Developers 59:14 Reaching Out to Publishers Early in the Development Process --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Azur Games is one of the biggest publishers in the hyper casual market, with a focus on long-term retention and flexible publishing deals. The hyper casual market is facing challenges due to increased competition and decreasing eCPMs, but Azur Games remains optimistic about the potential of the genre. Hybrid casual games, which combine ad revenue and in-app purchases, are a growing trend in the mobile gaming industry. Azur Games' portfolio includes a mix of hyper-casual, mid-core, and casual titles, with Slime Castle being its current top revenue generator. Azur Games emphasizes the importance of profitability and ROAS targets in their publishing strategy, while also being open to unique and innovative game concepts. The development of mobile games involves testing and iterating on ideas and drawing inspiration from other successful games. Working closely with external developers, especially from China and Korea, can lead to successful partnerships and the acquisition of high-quality games. The creative process for advertising campaigns involves testing and iterating on creatives, as well as using AI to improve performance. Azure Games has a large team with multiple in-house studios and external partners, and they are constantly hiring and expanding. Monetization strategies should be tailored to the specific game and its target audience, and skip-it features may not work well for all games. Reaching out to publishers early in the development process can provide valuable feedback and potential support for iterations. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Frozen City vs Whiteout Survival, ad monetisation potential, UA, creatives & GD review (#56)
Episode 56
lundi 20 mars 2023 • Duration 52:07
This is no BS gaming podcast 2.5 gamers session #56. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/ON3hmNokPfQhttps://youtu.be/ON3hmNokPfQ
Agenda
00:00 Intro
00:15 Chit-chat (nothing important, you can skip this)
05:20 Century games intro
09:15 Frozen City ad monetization update
11:21 Felix is heartbroken
13:41 Frozen City making about $1mil ad revenue/month
14:20 Felix gives ad placements suggestions
15:08 How much more could they be earning?
16:20 Double placements during weekends
17:00 Negative nancy dresses up as a detective
21:08 Felix's wet ad revenue dream in 4x games starts
25:00 Whiteout Survival UA epic intro
25:43 Soft launch dates of Frozen City & Whiteout survival
28:31 Unity Square videos beta? Pls, pls, pls. Can I get in?
29:30 Top 10 Geos revenue wise
30:31 Retention KPIs
32:43 UA is dead? How come they get so many users on iOS?
34:50 Whiteout survival creative strategy
38:50 Game design intro
42:00 Wait, wait, wait, wait?! Is this a 4X game?
44:11 Smooth transition from idle game to 4X
45:25 Where are the ads?
47:34 Chef's Kiss
50:07 Baloon mechanic, pure genius
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Frozen City post-IDFA global launch UA case study
https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/
Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)
Episode 55
lundi 13 mars 2023 • Duration 52:18
This is no BS gaming podcast 2.5 gamers session #55. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Host: Matej Lančarič
Special guest: Eran Friedman
Youtube: https://youtu.be/edfxCUnVOnI
Agenda
00:00 Intro
04:18 State of the iOS
07:11 Current adoption rate of SKAN 4.0 (iOS 16.1 and above)
09:17 Why update MMP SDK now?
10:35 What's the advantage of being an early adopter?
12:19 Is it possible to have SKAN 3 in place and start testing SKAN 4.0?
14:22 What's the most significant difference between SKAN 3 and SKAN 4?
15:47 What are the different postbacks? How do the conversion windows look for these postbacks?
22:17 How to think about the three postbacks? Is it actionable?
26:27 What is the locking window feature about?
28:37 How can I track the evolution of LTV in SKAN 4.0?
32:20 Could you set up different conversion schemas for each postback?
39:58 Is there a SKAN 4.0 checklist?
46:05 How to get creative-level data?
49:30 Crowd anonymity
51:30 Eran's contact details ([email protected])
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/two & a half gamers session #54 & Eric Kress - Everything is dead & new frontier of game development
Episode 54
lundi 6 mars 2023 • Duration 51:29
This is no BS gaming podcast 2.5 gamers session #54. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special guest: Eric Kress
Youtube: https://youtu.be/mzxxL_UtzoI
00:00 Intro
01:00 Jakub makes himself visible by introducing
02:53 Eric, is this glass half full or half empty?
03:36 What does Eric actually do?
06:42 Is mobile dead?
08:49 six people on the top destroying the lives of mobile developers
10:00 UA is shifting
11:50 Kumbaya Matej strikes again on iOS
12:38 What is the adoption rate of SKAN 4?
13:15 Everybody does fingerprinting (Unity, Applovin, Ironsource)
14:02 What story are Unity, Applovin, and Ironsource trying to spin?
16:00 Jakub wakes up & shoots vectors immediately
18:31 Eric disagrees with us! No shit sherlock!
20:20 New frontier of game development
21:15 Felix sharing UA secrets from his smokey darkrooms
22:25 Old companies gonna die
24:10 Gaming trends are coming from East to West
24:52 Jakub goes into the rabbit hole with Eric
27:55 Applovin increases revenue guidance
30:38 Why Eric got so negative?
32:48 Which companies does Eric like the most?
33:40 VR is dead again (blockchain dead too)
34:42 What is the endpoint for mobile?
35:50 30% fee is a joke!
38:00 Hypercasual shit is on!
40:08 Ads are beautiful
41:18 The new frontier of game development
44:20 You can always lie in your ads
46:55 Mr. Gachapool returns
48:35 Matej is Matthew from now on
48:51 How bad will things be for Unity, Applovin, and Ironsource?
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/two & a half gamers session #53 - Eversoul, a trending waifu game with full GD, UA, Admon review
Episode 53
lundi 27 février 2023 • Duration 49:13
This is no BS gaming podcast 2.5 gamers session #53. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/GwoG7SIfkUY
00:00 Intro
01:05 Numbers Chit chat
03:22 No official multiple Admob statement (ask your admob rep)
05:00 Matej = Felix's secretary
05:28 Kimono session
06:11 Eversoul intro
07:02 Why are we even reviewing this (boring) game?
09:05 Full admon part in 2 seconds
09:39 Why games from the east don't have ads?
10:41 Camera zooms in on Jakub's premium BS
12:55 UA intro
14:12 Mr. Gachapool got introduced to the podcast
15:08 Comparing Eversoul to the Goddess of Nikke
16:54 UA dark secrets spilled by Mr.Gachapool
17:17 UA channel mix
18:22 Actual gameplay in the creatives
19:06 Creative strategy
21:35 Flamboyant UA strategy for Eversoul
24:52 Collabs in anime games
27:16 Starting to share gameplay of Eversoul
27:37 Game design Eversoul intro
33:51 Jakub talking about two different progressions
34:53 Please keep the story
35:23 Big +1 feature - engagement prolonging tactic
36:30 Felix looks really confused
37:04 Why is the game making so much money? GACHAPOOOOOL!
37:24 Can you buy a ticket to the waifu concert?
38:10 Infinite starter banner
43:27 Waifu games are saving mobile!
46:15 Get back to the podcast Jakub!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/two & a half gamers session #52 - Admon gossip corner, Unity expensive bug, APS, Google 3 placements
Episode 52
lundi 20 février 2023 • Duration 44:14
This is no BS gaming podcast 2.5 gamers session #52. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/J0CZ8yV__7U
00:00 Intro
04:30 few words from our friends from Adikteev
05:05 Oj oj oj Admonetisation secrets
07:15 Ad monetization for the people
07:35 The admon gossip corner intro
10:22 Unity bug 10x over-reporting earnings
13:56 Top tip - Don't lose money!
17:00 2018 is THE back in the days
18:11 Amazon Publisher Services Update
22:35 Sharing the TOP DSP list
24:50 Jakub hates putting ads in games
25:45 Matej in Australia episode 34 reference
28:05 CTR benchmarks
29:40 Experimenting with End cards
32:40 Felix can tell who serves the ad!
33:25 We are going to test Felix, if he is truly the king of admon
34:15 Felix explains the reasoning behind his corner
34:33 Admob is dropping the three-placement rule
41:05 Everybody wins! maybe
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Dumb ways to die hit the #1 download rank in the US. Here is how: https://lancaric.me/ua-how-to-be-top1-downloaded-game-us/
https://www.felixbraberg.com/post/is-admob-removing-its-three-placement-limit
https://www.adikteev.com/case-studies/how-sdv-increased-in-app-transactions-by-over-30
two & a half gamers session #51 - Live Special @ Gamesforum Barcelona
Episode 51
lundi 13 février 2023 • Duration 36:02
This is no BS gaming podcast 2.5 gamers session #51. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special live episode! The sound quality is a little bit worse. DUH! It's live.
Youtube: https://youtu.be/uuP2NjMxSiM
Agenda:
00:00 Intro
03:20 Ad monetization tips & numbers
13:12 UA outlook for 2023
20:38 Game design & creatives part
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric
Dumb ways to die hit the #1 download rank in the US. Here is how: https://lancaric.me/ua-how-to-be-top1-downloaded-game-us/
two & a half gamers session #50 - Deep analysis of the current web3 market, implications & future
Episode 50
lundi 6 février 2023 • Duration 59:22
This is no BS gaming podcast 2.5 gamers session #50. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special Guest: Nicolas Vereecke
Check out - FOGDAO (https://www.futureofgaming.wtf/)
Youtube: https://youtu.be/h1DBUR4x6To
Agenda:
00:00 Intro
01:20 Nico intro
01:42 FOGDAO https://www.futureofgaming.wtf/
02:40 Special honorable mention - Zaair!
04:00 Recap of our session #7 with Nico! Listen here https://spotifyanchor-web.app.link/e/qj186h2V7wb
05:15 Terra & FTX collapses
09:24 Grants in Web3
10:00 What is not a risk in Web3?
10:22 How to choose a blockchain to build on properly?
15:50 FTX follow-ups?
18:00 Lot of web3 companies are getting into trouble!
19:05 What happened to Axie infinity?
21:10 Borrowing term mice nuts from TWIG! Thanks <3
23:20 State of Axie infinity at the end of 2023
25:25 UA in web3 is extremely challenging for non-UA gaming people
27:34 iOS guidelines for web3
29:55 Superbowl & web3 ads
31:20 Digidaigaku thesis
36:00 Apex legends mobile is dead, blockchain would help!
37:10 You have nothing even on the blockchain!
37:45 On-chain games live forever
38:30 Voodoo moves into crypto space
41:39 Bullshit articles from agencies
42:34 Square Enix in web3
44:30 What kind of company will release a big web3 hit?
47:00 Game as a whitelist for NFT sale
48:22 Where would the raised money go?
50:00 Lot of people got super rich early!
52:00 Jakub goes on and on and on with his suuuper long question
56:25 We will see AI being used in very weird places
57:14 Is there any web3 game launch in 2023 to look forward to?
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric
Web2 vs web3 UA blog: https://lancaric.me/user-acquisition-fundamentals-web2-vs-web3-comparison/