Board Game Business Podcast – Details, episodes & analysis

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Board Game Business Podcast

Board Game Business Podcast

Richard New, Brian Henk, Jeremy Commandeur

Frequency: 1 episode/24d. Total Eps: 100

Libsyn
On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
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Recent rankings

Latest chart positions across Apple Podcasts and Spotify rankings.

Apple Podcasts

  • 🇬🇧 Great Britain - games

    19/04/2026
    #72
  • 🇬🇧 Great Britain - games

    18/04/2026
    #40
  • 🇬🇧 Great Britain - games

    16/04/2026
    #81
  • 🇨🇦 Canada - games

    16/02/2025
    #71
  • 🇨🇦 Canada - games

    15/02/2025
    #36
  • 🇨🇦 Canada - games

    12/12/2024
    #82
  • 🇨🇦 Canada - games

    11/12/2024
    #38

Spotify

    No recent rankings available



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Score global : 32%


Publication history

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Latest published episodes

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Going Full Time as a Game Developer with John Brieger - Ep. 92

dimanche 13 juin 2021Duration 37:17

John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them.

References:

 

Going Full Time as a Game Developer with John Brieger - Ep. 91

lundi 26 avril 2021Duration 34:56

Learn why your game needs development help with professional developer, John Brieger.

 

References:

 

Top 5 Ways to Build a Crowd for Your Game - Ep. 82

vendredi 19 avril 2019Duration 28:40

When you're trying to build up a crowd for your game before Kickstarter or to build your resume for selling your game to a publisher, there are a lot of places to put your time and money, but some are better than others.

5. Create a Facebook page or group
4. Build/support your local gaming community
3. Use other's crowds by getting your game to reviewers and other influencers
2. Send infrequent newsletters
1. Create a landing page and funnel people to it through flyers, ads, social media, and everywhere

 

Top 5 Tips for Managing Your Day Job and Hobby Board Game Business - Ep. 81

samedi 30 mars 2019Duration 29:17

Jeremy and Brian give some tips for how you can better manage your day job and hobby board game business.

Resources:

Edited by: Mark Edwards

 

Top 5 Things That Are Probably Wrong with Your Game Pitch - Ep. 80

dimanche 17 mars 2019Duration 22:16

Jeremy and Brian cover the top 5 things that are most commonly wrong with a pitch a game designer gives to a publisher. If you're a designer, you'll probably find something in here that you can use to improve your next pitch.

Signs It Is Time to Give up on a Design - Ep. 79

mardi 26 février 2019Duration 19:28

When you've been working on a design for a while and you're not sure if there's enough there to keep going with it, we have some signs that it might be time to give up on it. If you want a spoiler, the signs are:

5) No market opportunity
4) Design colleagues don't ask about the status or encourage you to keep working on it
3) Too long to play/too long to explain the rules
2) Not fun enough (playtesters don't ask to play again)
1) No hook or the hook is not good enough

Reasons to Theme Your Prototype - Ep. 78

lundi 11 février 2019Duration 18:52

We go over the top 5 reasons to theme your prototype and some discussion around them. If you want to have them spoiled, here are some of our notes on each one:

5) Theme makes it easier to learn your game. It drives cohesion, direction, and rules comprehension.

4) Some publishers really care about theme (like Brian) so you'll get more opportunities if your game has one. You'll get in the door. Theme sells better than math. Games are an experience, and theme tells your story.

3) A themed games is more interesting to players so you'll get more playtesters. It shows your playtesters that you respect their time and level of enjoyment.

2) Save the publisher time by showing them it is complete. A game with no theme isn't done yet and they would usually not do that work if they can avoid it. Once you're in the door, you're more likely to stay there.

1) Theme is part of the design. Why are we even talking about them as if they are independent parts?

Getting Your Prototype Played at Smaller Conventions - Ep. 77

lundi 21 janvier 2019Duration 19:48

Top 5 Tips for Getting Your Prototype Played at Small Conventions

 

5) Teach games and then ask if they want to try your own game afterwards. (know your audience and be respectful of time)

4) Setup in open gaming and grab drive bys and/or have good signage.

3) Setup an event with local designers there through meetup/facebook so you can all play each other games. (then anyone who is interested can go out to lunch/dinner afterwards)

2) Setup official events and offer prizes/bribes. (make sure you have a way for people to be notified when they can get it and/or get their name in the rulebook)

1) Find or create your own prototype room.

Going to Conventions Without Going to Conventions - Ep. 76

samedi 5 janvier 2019Duration 19:33

Today Brian interviews Erik Dahlman of Albino Dragon about the convention services he offers where his team will demo your game at his booth at various conventions throughout the year. You can get the exposure that conventions offer without the million headaches of actually doing it. To get more information from Erik about working with him, email CONVENTIONS@ALBINODRAGON.COM.

Funding Goal, Stretch Goals, and Updates - Ep. 75

samedi 15 décembre 2018Duration 29:27

In this one, we cover different methods for setting your Kickstarter funding goal, your stretch goals, how many updates to send during the campaign, and we talk about Richard's holy grail Star Trek cat game.


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