Script Lock – Details, episodes & analysis
Podcast details
Technical and general information from the podcast's RSS feed.

Script Lock
Max Folkman, Nick Folkman
Frequency: 1 episode/44d. Total Eps: 82

Recent rankings
Latest chart positions across Apple Podcasts and Spotify rankings.
Apple Podcasts
🇨🇦 Canada - videoGames
28/07/2025#74🇩🇪 Germany - videoGames
09/07/2025#80🇩🇪 Germany - videoGames
08/07/2025#70🇨🇦 Canada - videoGames
24/06/2025#91🇨🇦 Canada - videoGames
23/06/2025#75🇩🇪 Germany - videoGames
23/06/2025#85🇨🇦 Canada - videoGames
22/06/2025#57🇫🇷 France - videoGames
17/06/2025#99🇫🇷 France - videoGames
16/06/2025#88🇬🇧 Great Britain - videoGames
15/06/2025#97
Spotify
No recent rankings available
Shared links between episodes and podcasts
Links found in episode descriptions and other podcasts that share them.
See all- https://www.notion.so/
476 shares
- https://miro.com/
186 shares
- https://zoom.us
179 shares
- https://twitter.com/notquitereal
146 shares
- https://twitter.com/nataliewatson
111 shares
- https://twitter.com/erikaishii
61 shares
RSS feed quality and score
Technical evaluation of the podcast's RSS feed quality and structure.
See allScore global : 63%
Publication history
Monthly episode publishing history over the past years.
Jaclyn Seto & Christal Rose Hazelton
Episode 80
jeudi 20 juin 2024 • Duration 01:20:15
Moving on from our GDC episodes, we're back with Jaclyn (Writer at Respawn Entertainment on Apex Legends, instructor & student mentor at Vancouver Film School. Previously a Writer on RPG Puzzle Legends and Merge Tales for Microfun) and Christal Rose (previously a Writer at Respawn Entertainment on Apex Legends and an Associate Writer on Hogwarts Legacy at Avalanche)! Together we discuss writing fanfiction, doing work you’re proud of without getting too attached, finding a way into a character, being funny on demand, self-imposed rules, whether their writing styles have changed over the years, writing with constraints, worldbuilding pet peeves, most overused words, what practice would they standardize across the industry, and common themes in their writing.
Our Guests on the Internet
Jaclyn's Twitter, Website, and Lore Trailer for Alter.
Christal Rose's Twitter, Website, and Lore Trailer for Conduit.
Stuff We Talked About
Jaclyn and Christal Rose's GDC talk: Creating Diverse Characters: Writing What you Know and Don't
The Gasoline Baby NPC Convo in Marvel's Spider-Man 2
Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.
The GDC 2024 Grab Bag Episode
Episode 79
lundi 6 mai 2024 • Duration 02:02:29
Hey hey! We're back with our second episode that we recorded at this year's GDC, and it's a doozy! In a switch from how we normally do things, we brought a grab bag of simple questions to the conference and hit up people who were free, and so y'all get to see how everyone's answers differed. In our first group, we had Ben Starr (actor, Final Fantasy XVI), Alexa Ray Corriea (senior writer at Cliffhanger Games on Black Panther), Kait Tremblay (narrative director at Soft Rains), and Kelsey Beachum (writer / narrative designer). In our second group (starting at 35:21) we had Adam Dolin (writer), Kate Dollarhyde (senior narrative designer at Obsidian Entertainment), and Kelsie Mhoon (senior narrative designer at Obsidian Entertainment on The Outer Worlds 2). Our third group (starting at 1:19:39) had Emma Kidwell (writer at Firaxis), Nessa Cannon (game writer), and Calliope Ryder (lead producer Weta Workshop on Tales of the Shire). And we closed things out (at 1:47:33) with Chandana Ekanayake (co-founder / creative director of Outerloop Games, and director of Thirsty Suitors). Topics include: hobbies that aren't related to game development, current game of the year, favorite villains / antagonists, a time you messed up and what you learned from it, how you stay positive, games you keep returning to, favorite choice you've ever made in a game, people in this industry who did something nice for you, favorite NPCs, games you're always referencing that nobody else has ever heard of, games that made you think differently about something, first game you played where the story really affected you, what you'd force devs to change during production, games you wish you'd gotten to work on, how to get team members to read documentation, something in your process that saves a ton of time, advice for people wanting to get into game narrative, and so SO much more it's kinda insane!!!
Our Guests on the Internet
Group 1: Ben Starr, Alexa Ray Corriea, Kait Tremblay, Kelsey Beachum
Group 2: Adam Dolin, Kate Dollarhyde (wants you to play Pillars of Eternity II: Deadfire), Kelsie Mhoon (wants you to play Jak 2)
Group 3: Emma Kidwell (wants you to play Hindsight and Midnight Suns), Nessa Cannon (wants you to wishlist Star Trucker), Calliope Ryder (wants you to wishlist Tales of the Shire)
Group 4: Chandana Ekanayake (wants you to play Thirsty Suitors)
Stuff We Talked About
Prince of Persia: The Lost Crown
Lonely Rolling Star - Katamari Damacy
Aquatic Ambiance - Donkey Kong Country
Liberi Fatali - Final Fantasy VIII
Tony Hawk's Pro Skater 3 credits
Anna Megill's Game Writing Guides
Adam's LLVTR game writing class is no longer being offered otherwise we'd link it :'[
Packing Up the Rest of Your Stuff on the Last Day at Your Old Apartment
Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
Sarah Baylus & Mike Laidlaw
Episode 70
lundi 15 août 2022 • Duration 01:26:23
Somehow we're over halfway through the year, but this podcast is still going! Our guests this month are Sarah Baylus (Principal Writer at Larian Studios where she’s currently working on Baldur’s Gate III, and previously she wrote on Divinity: Original Sin, and its sequel Divinity: Original Sin II) and Mike Laidlaw (Chief Creative Officer at Yellow Brick Games working on an unannounced title, and previously was a creative director at Ubisoft, a Senior Creative Director on the Dragon Age franchise as well as a Lead Designer, and was the Lead Writer on Jade Empire), and they join us to discuss why Dragon Age’s storytelling has struck such a chord with people (especially in game development), what they look for in a creative director, what makes a good game writer, the best ways to keep teams updated on a game’s ever-evolving story, favorite software for collaboration, what’s one thing they wished games delved into more often, whether their definitions of good writing and narrative design have changed over time, common mistakes they see writers making these days, favorite game writing/design experiences they’ve had, writing/directing nightmares, localization notes, resources they go back to a lot, things they would've changed to their favorite game narratives, the most effective narrative-based techniques they like to see being used in games to immerse the audience, and more more MORE!
Our Guests on the Internet
Sarah has an Inactive Twitter, but Larian Studios has Baldurs Gate 3 on Early Access right now, and Larian's hiring!
Mike's Twitter, and Yellow Brick Games is hiring!
Stuff We Talked About
An Essay on Criticism by Alexander Pope
Understanding Show, Don’t Tell: And Really Getting It by Janice Hardy
The last hour of Finaly Fantasy XIV: Shadowbringers
Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
Corey Brotherson & Kelsie Mhoon
Episode 69
mardi 5 juillet 2022 • Duration 59:47
Back in the throes of summer, we've got Corey (lead narrative designer at Silver Rain Games, writer and narrative designer on WindRush Tales, editor and social media manager of Butterfly Books, and a journalist, critic and content producer for companies such as PlayStation, Yahoo! and the Eurogamer Network) and Kelsie (narrative designer at Obsidian Entertainment on Outer Worlds 2, narrative lead for Dangers in the Motor Vortex, lead writer for Death Carnival, creator of It Girl, and was also a content designer at Jam City and a writer at Pixelberry Studios) here to talk about writing tests, barriers, common motifs & themes in their writing, games they wish they wrote, unexpected pieces of media that inspired them, games where they felt the most invested in the player characters, silent protagonists, things they wished game narratives delved into more often, character tropes, building characters from scratch, and more!
*The views and opinions expressed by Corey do not necessarily reflect the views or positions of Silver Rain Games*
Our Guests on the Internet
Kelsie's Twitter and Linkedin.
Stuff We Talked About
The Activision Blizzard Diversity Space Tool
Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
Zoe Franznick & Franciska Csongrady
Episode 68
lundi 25 avril 2022 • Duration 01:31:19
It’s time to get MEDIEVAL with our guests Zoe (currently an Associate Narrative Designer at Obsidian Games working on unannounced projects, and she is also the cohost of the Maniculum Podcast) and Franciska (currently the Narrative Lead on Around for Primal Game Studios, and also the Senior Narrative Designer on Ayna: Shattered Truth for Designmatic. And previously she was a Game Writer on Ori and the Will of the Wisps for Moon Studios, as well as a Narrative Designer on their unannounced ARPG)! They join us to talk about ousting J.R.R. Tolkien as the top fantasy writer of all time, untapped medieval stories that people in games should be thinking about, parallels between medievalism and game design, manuscript culture, how you balance between explaining things for players and letting them fill in the blanks themselves, would they rather tell stories with dialogue or without, are there any books or talks or resources they go back to a lot when working on a game, how to give good criticism and best piece of feedback they’ve gotten, how they think of the player’s active role in the story when they’re writing, what sort of imagery do they find most evocative in horror and medieval literature, and MORE! MUCH MORE!
Our Guests on the Internet
Zoe has no twitter, but check out The Maniculum Podcast!
Franciska's Twitch, Twitter, and check out Around!
Stuff We Talked About
Franciska's Undergrad and Postgrad Theses
GOBELINS Youtube Channel
Like Stories of Old Youtube Channel
How to be a Great DM Youtube Channel
Game Maker’s Toolkit Youtube Channel
The Highly Selective Thesaurus for the Extraordinary Literate by Eugene Ehrlich
Master Lists - The Maniculum Podcast
Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
Ashley Swidowski & Graham Reznick
Episode 67
vendredi 11 mars 2022 • Duration 01:39:59
We celebrate spooky season all year round here, which is why we've brought back Ashley (Character Art Director at Bad Robot Games, previously Character Art Director at Naughty Dog, Lead Character Concept Artist on The Last of Us Part II, Uncharted 4: A Thief's End, Uncharted: The Lost Legacy, and a concept artist on The Last of Us: Left Behind) and Graham (Writer, Director, and Sound Designer. Writer on Supermassive Games' Until Dawn, Until Dawn: Rush of Blood, Hidden Agenda, The Inpatient, and The Dark Pictures: Man of Medan) to talk all things horror! Together they chat with us about what attracts them to horror, whether horror is a genre or a tool, the sublime of horror, the power of Silent Hill and Resident Evil, cross-pollination between film and TV, video game adaptations, how to pace horror games when players control the pacing, horror games following different rules from other horror media, first-person horror, how horror changes the art-making process, what non-horror games could take from horror games, the calcification of genres, horror games showing too much, dream crews, guilty pleasures, and Pyramid Head.
Our Guests on the Internet
Ashley's Twitter (but don't follow her) and Instagram
Graham's Twitter, Instagram, and check out his sound design work in the upcoming X!
Stuff We Talked About
Blair Witch by Bloober Team
Ashley’s Silent Hill Mondo covers
Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.
Alyssa Wong & Lauren Mee
Episode 66
mercredi 23 février 2022 • Duration 01:53:24
We’re BACK! AGAIN! And we swear we’re gonna post more episodes this year than we did last year! Alyssa (writer of fiction, comics, and games. Winner of the Nebula Award, the World Fantasy Award, and the Locus Award, finalist for the John W. Campbell Award for Best New Writer, and her fiction has been shortlisted for the Hugo, Bram Stoker, and Shirley Jackson Awards. Comics credits include Marvel, DC, Star Wars, and Adventure Time, and she’s also written for Overwatch, and Story and Franchise Development at Blizzard Entertainment) and Lauren (Senior Writer at Insomniac Games where she is currently working on Spider-Man 2, and was previously Lead Writer on Ratchet and Clank: Rift Apart. Before Insomniac she was a writer at Telltale Game where she worked on The Walking Dead: The Final Season and Batman The Enemy Within) joined us to talk about how a theater studies degree is useful in games, shipping characters, writing hours, how hot Emperor Nefarious is, interacting with actors, writing characters and situations you hate, what draws them to horror storytelling, sexy monsters, what they need to nail down first in a story, what makes a good villain, worldbuilding, types of stories they don’t often see in games that they’d love to write, and a whole lot more!
Our Guests on the Internet
Alyssa's Twitter, and you should check out Doctor Aphra and Iron Fist!
Lauren's Twitter, and you should check out Spider-Man 2 when it comes out!
Stuff We Talked About
John Carpenter liked Ratchet & Clank: Rift Apart
Alyssa’s first tweet about Emperor Nefarious
The Walking Dead: The Final Season
Dishonored: Death of the Outsider
What You Left Behind by Alyssa Wong (the Overwatch short story about Baptiste)
Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.
Gregory Louden & Eevi Korhonen
Episode 65
jeudi 28 octobre 2021 • Duration 57:07
We're back with a new, Returnal-focused episode! Joining us are Gregory (Narrative & Cinematic Director at Housemarque on Returnal. Also the co-founder, CEO, and Director of Convict Games, where he's made Stone and the upcoming Burn. Previously was a Senior Narrative Designer at Remedy Entertainment on Control and a narrative designer on Quantum Break) and Eevi (Senior Narrative Designer at Housemarque on Returnal, and was previously a narrative designer on Control, Quantum Break, and CrossfireX at Remedy Entertainment, and a Product Manager on Kingsbridge at Wooga) to talk about the differences in how narrative design is defined at Remedy vs Housemarque, growing pains at Housemarque with making a story-driven game like Returnal, navigating the line between challenging players too much vs not enough, telling ambiguous stories, haunting players, the relationship between narrative and sound, negotiating how much to tell players about the story, how to not re-traumatize yourself when writing something painful, and how can you make main characters as likable as your side characters.
Our Guests on the Internet
Gregory’s Twitter and Website for Convict Games
Eevi's Twitter
Stuff We Talked About
Our theme music was created by Isabella Ness, and our logo was created by Lily Nishita.
Bahiyya Khan & Son M.
Episode 64
lundi 24 mai 2021 • Duration 01:20:24
How are we almost done with May already?! It's bananas, and you know what else is bananas? Our guests for today's episode! Bahiyya (game designer, writer, and filmmaker who’s currently doing her masters in film, and is most well-known for her IGF award-winning game After Hours that will be released soon) and Son (writer who's currently the studio director and co-founder of Perfect Garbage, and director and co-founder of Chimeric Animation. They’re also a narrative designer at Silver Rain Games, and will be publishing their debut graphic novel soon, Thief of the Heights) join us to talk about writing processes, where they start when they’re creating a character, how often their stories change from what they originally planned, story structure, their greatest tools for storytelling, how they figure out their beginnings, when do they let other people see their work, whether they’re ever dissuaded by feedback, storytelling moments in games that they thought were special, silent protagonists, storytelling advice, major influences, what they’re reading/watching these days that isn’t video games, and way way more!
Our Guests on the Internet
Bahiyya’s Twitter and Itch.io page
Son Twitter and Website, and you should check out the short film Death’s Diner, Thief of the Heights (when it's published by Harper Collins in 2022), and Love Shore
Stuff We Talked About
Cain by José Saramango
The Catcher in the Rye by J. D. Salinger
Our theme music was created by Isabella Ness, and our logo was created by Lily Nishita.
Leslee Sullivant & Cassandra Khaw
Episode 63
lundi 19 avril 2021 • Duration 01:14:13
Spring is here and so are Leslee (Design Producer on Marvel Strike Force at Scopely, previously a writer and development manager at Riot, and held a variety of narrative design and production roles at 2K and Dorian) and Cassandra (award-winning game & fiction writer who’s worked on such games as Sunless Skies, Wasteland 3, and Falcon Age)! They join us to talk about being stubborn, knowing when to stop pushing for something, writing barks, overlapping dialogue, where they start when creating characters, whether they’re plotters or pantsers, what their writing habits are, how to force yourself to start writing, how COVID has changed their habits, navigating bureaucracy, knowing when to leave your environment for a better one, dealing with people overstepping their boundaries, and more!
Our Guests on the Internet
Cassandra's Twitter and her three upcoming books are Walk Among Us, The All-Consuming World, and Nothing But Blackened Teeth
Stuff We Talked About
The Least of My Scars by Stephen Graham Jones
Station Eleven by Emily St. John Mandel
Sharp Objects by Gillian Flynn
Sandman Slim series by Richard Kadrey
Our theme music was created by Isabella Ness, and our logo was created by Lily Nishita.