Modern Mythology | Story & Setting in RPGs and beyond – Details, episodes & analysis
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Modern Mythology | Story & Setting in RPGs and beyond
Modern Mythology
Frequency: 1 episode/18d. Total Eps: 23

How do stories and systems intersect and influence each other?
This push and pull offers us a chance to deepen our understanding and appreciation of how writing and role-playing games connect and co-evolve. Through conversations and one shot Actual-play episodes, we explore how the tools we use shape the stories we tell, whether those tools are implicit or explicit.
Whether you’re a veteran or new to the scene, we invite you to join us.
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Apple Podcasts
🇨🇦 Canada - games
25/02/2026#83🇨🇦 Canada - games
24/02/2026#46🇨🇦 Canada - games
03/09/2025#79🇨🇦 Canada - games
02/09/2025#37
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See allScore global : 73%
Publication history
Monthly episode publishing history over the past years.
Ep.16: CBR+PNK Actualplay
Season 2 · Episode 16
lundi 25 août 2025 • Duration 02:15:00
Recorded just before Episode 13 (Echoes of the Veil), this session has Scott running Mind the Gap—Emanoel Melo’s compact introduction to CBR+PNK—for James and Sean. The pamphlet delivers a self-contained cyberpunk heist in the Forged-in-the-Dark lineage, offering both a crash course in the system’s flow and a taste of its sharp, high-pressure style. We used it as a baseline for comparison with Raffi’s expanded version in Episode 13, highlighting what the core rules do well, where questions remain, and how the system might evolve when stretched into longer form play.
Topics discussed:
00:01:15 Getting started with Characters
00:17:30 Getting started with Play
00:20:35 Car 18
00:21:38 Determine the package
00:23:32 The first thing that happens...
01:08:10 Entering Car 19
01:16:00 The lights turn red
01:19:00 Change direction!
01:23:00 Car 17
01:28:00 Car 16 -- turned around?
01:34:04 The Simulacrum
01:35:14 The bunny is a virus
01:47:46 Deliver to car 12
01:49:52 Denouement -- Crispr doesn't actually have a family, Diz has terminal cancer
01:55:08 Discussion on CBR+PNK and some comparisons with BitD
For podcasts, articles and more, visit ModernMythology.net
Ep.15: Blank Page or Blueprint
Season 2 · Episode 15
mardi 5 août 2025 • Duration 00:55
Jamie and Scott dig into how we’re all wired to find creativity in different ways. This is a critical part of the process. Not only are we talking about how structure drives us all differently but communicating those expectations at the table. We circle back to some ideas we referenced early on and begin our exploration of OSR ideas and GNS.
For more on the discussion of System and Style check out James' article series, Rules in Practice and Scott’s additional thoughts on specific systems on our YouTube channel.
Topics discussed:
00:00 - Intro
03:54 - Structure vs tyranny of the blank page
05:55 - Fiction First
07:15 - the Social Contract. Matt Colville, Language Not Rules
11:15 - Game Design with Luke Crane & Thor Olavsrud
12:00 - GNS
13:45 - Save the Cat
14:40 - Structure generating creativity vs. restricting creativity
16:40 - Investment in story vs characters
17:35 - Kishōtenketsu
20:25 - Player agendas
21:20 - Verisimilitude in RPGs
25:35 - the fruitful void
25:25 - GM responsibility to contextualize
27:00 - Torchbearer
30:15 - Consequences to feed narrative
31:50 - Play by vibe
34:14 - Relationship of character to story
36:50 - What players bring to the table
42:45 - Not everybody is a creative writer
46:00 - Real life experience + playing well in a rpg
51:45 - LitRPG
Ep.6: Exposition
Season 1 · Episode 6
lundi 24 mars 2025 • Duration 01:26:00
The crew have a conversation about how to convey information at the table. The GMs responsibility and the roles players have to bring the fiction to the game. This is a big topic but we chat about props, failing forward, NPCs and other tools we employ to bring depth and color to our worlds. As usual, our conversation ranges far and wide.
Topics Discussed:
00:01:00 Introducing the ideas
00:07:50 No One Cares About Your Lore (until it becomes part of the story)
00:10:50 Show, Don't Tell
GM Paizo GameMastery Cards I don't think they produce this anymore but you may be able to find aftermarket versions
00:22:10 Bringing It Into the Fiction
00:27:00 Character Backstory
00:39:30 World Lore
00:58:10 More Out of Character Info
01:04:00 The Perception Check
01:11:10 Handouts & Learn from Teachers
01:18:20 Power of “Meta Knowledge"
Games we talk about: Dungeon World, Invisible Sun, Trail of Cthulhu, Burning Wheel, Apocalypse World.
For more podcasts, articles and more visit ModernMythology.net
Ep.5: structure, and whispering vault
Season 1 · Episode 5
lundi 10 mars 2025 • Duration 01:19:00
The gang has a discussion on structure in TTRPGs. How does structure make a good horror game? How does setting inform players what they can and can’t do? Some examples of story structure in World of Darkness, Invisible Sun, and Dogs in the Vineyard. Then the crew plays a short session of Whispering Vault, Mike Nystul’s 1993 story game inspired by the likes of Hellraiser and Nightbreed. We play it fast and loose but hope we hit in the key elements of play and this intriguing game’s explicit ritualistic structure.
Topics:
1:45 Weird forward games
2:25 Is Mark a god?
3:30 Where is the Weird in WoD, Invisible Sun, and Lovecraft Country
6:50 Where is the horror?
11:25 Setting Expectations as Structure: Implicit vs Explicit Structure
23:15 The Illusory World tropes
36:00 Whispering Vault Actual Play
36:30 Character Creation
48:40 System overview
51:10 The Call (game begins)
57:20 Navigation to the Realm
Of Flesh
60:00 Dismissing the Guardian
67:57 Creating Your Vessel
72:45 Healing the Enigma
115:38 Binding the Unbidden
116:15 Wrapping Up
For more podcasts, articles and more visit ModernMythology.net
Ep.4: Player Agency
Season 1 · Episode 4
lundi 24 février 2025 • Duration 01:46:00
In episode 4, Jamie and Scott have a lot to say about agency at the table. Who controls what? Who drives the story? Who narrates die outcomes? Traditionally the GM handles a lot of this but we challenge groups to explore situations where you can hand over a lot of that responsibility. And we discuss over a dozen games that change how we think about agency.
Topics:
1:00 Seriousness
3:35 Ginni Di - https://youtu.be/DXUnEk4cuYI?si=M_5Dr4dv_b_E-1vH
4:50 Monte Cook - https://www.montecookgames.com
10:35 Characterization Agency
13:30 Combat
16:24 Losing control of PC
19:00 Blades in the Dark
22:30 metagame
23:40 Invisible Sun
28:00 "Action" Agency
35:00 Torchbearer
37:00 die rolling
42:30 Apocalypse World
44:35 Cypher System
45:35 Plot Agency
52:10 Proactive Roleplaying
How To Be a Great GM - https://youtube.com/@howtobeagreatgm?si=Fze0DEXg5gbr456E
54:20 Novel characterization
63:43 John Harper
65:15 Setting canon
66:18 Shock
70:00 Hero Wars & RuneQuest
75:40 Burning Wheel
79:35 "Push-Pull" Agency
90:00 Community & IT Crowd
92:29 Dice adjudicating conversations
For more podcasts, articles and more visit ModernMythology.net
Ep.3: Chronicles of Darkness, working with the basics
Season 1 · Episode 3
mardi 11 février 2025 • Duration 01:25:00
In Episode 3 of Modern Mythology, we continue our exploration of horror RPG systems with Chronicles of Darkness, the successor to White Wolf’s World of Darkness and the “new” World of Darkness. While the editions’ lineage may be complex, the system’s core mechanics remain intuitive and accessible. To demonstrate how it plays, we dive into an Actual Play with a simple yet evocative premise: “Your characters work at a 1990s convenience store.” From character creation to the gradual escalation of tension, the scenario unfolds, transforming the ordinary into something unsettlingly extraordinary. At the end we talk a bit about what we learned and the pros and cons of "traditional" RPGs.
5:20 Virtue and vice
7:25 Aspirations
16:00 Story begins
49:35 CoD Breaking Point
61:45 Wrap up the game
63:00 One Shots
64:22 Discussion about cultural appropriation
67:00 Where’s the horror?
69:00 The Big Lie
74:25 Health and recovery
76:00 System driving player behavior
For more podcasts and articles check out our site ModernMythology.net
Ep.2: Collective Stories & Blades in the Dark
Season 1 · Episode 2
lundi 27 janvier 2025 • Duration 01:40:00
Welcome to modern mythology, a podcast that explores the many intersections of story and system in every episode. We will discuss some facet of how RPGs function as modern myths, providing a shared canvas for creativity and the collaborative discovery of new worlds.
Episode 2 Collective Stories. Getting on the same page with Session 0 by the end, and we begin our exploration of RPGs with Blades in the dark actual play.
Collision of Myth and roleplaying 0:26
Some of our favorite RPG moments 3:35
Film and media 6:25
Growing up gamers 9:05
What kinds of characters do you play? 11:40
Social Contract and games 15:08
Safety tools 18:30
Break 29:15
We’re back talking about horror games 29:40
Blades in the Dark Actual Play 30:00
Wrap up 1:40:00
Visit ModernMythology.net for more episodes, content, and links to our other podcasts.
Ep.1: Why ‘modern myth’?
Season 1 · Episode 1
lundi 13 janvier 2025 • Duration 33:38
In the first episode of Modern Mythology, hosts Scott and James have an introductory discussion about how RPGs function as modern myths, blending ancient storytelling structures with collaborative, character-driven gameplay. We explore how mythology and archetypes inform the way games are created and played, with RPGs often becoming shared narratives that draw from communal ideas and personal creativity. Highlighting the importance of player agency and story structure, they aim to inspire listeners to deepen their approach to games.
Future episodes will explore different genres, online versus in-person play, play styles and cultures of play, and how RPGs can evolve as a storytelling medium.
Writers or gamers 1:30
Processes 2:30
The Old Formula 3:12
Fantasy and beyond 7:15
Different story structures 8:25
Joseph Campbell's Hero's Journey
Gods and Monsters 12:00
A Pattern in RPG books 13:30
Format 16:00
What do we want to get out of this 18:00
What will we bring to the discussion 25:55
More about Modern Mythology RPG podcast.
Ep.14: Mothership
Season 2 · Episode 14
jeudi 24 juillet 2025 • Duration 03:05
Long‑time friend of the show and gamer Johnathan Lee drops in as we crack open Mothership, the d100 panic engine from Tuesday Knight Games. A brisk build phase shows how quickly you can assemble a potentially doomed crew. Then we plunge through a five‑scene drift where hull plates groan and heartbeat monitors spike. Note the scenes that kicked off TOMBS (Transgression, Omens, Manifestation, Banishment, Slumber).
Afterward we really begin to dig into some of the push and pull between mechanics and story and how we see different games engage with the material in a different manner, potentially creating very different results even between similar scenarios.
For more on the discussion of System and Style check out James' article series, Rules in Practice. More installments in this series to come.
Topics Discussed:
Mothership AP
00:01:00 Setting
00:07:00 Characters & System Briefing
00:16:40 So it begins - Transgression
00:28:45 Stasis Pods
00:38:00 The Cockpit
00:40:10 Check the Bounty
00:46:00 Waking the Captain - Omens
01:02:00 Run Ship Diagnostics
01:10:15 Enter the Chapel
01:17:15 Engine Room
01:26:00 Gear Up
01:30:15 Space Flames - Manifestation
01:34:50 Shut It Down!
01:46:10 “Perhaps Battle Dress is in order"
01:50:10 VacSuits
01:52:20 Freedom!
01:59:00 Solar Pilgrimage
02:10:00 Panic
02:14:45 Ultimatum - Banishment
02:15:00 Controlled Burn - Slumber
02:27:30 Wrap Up
Deconstructing Mothership and System/Style discussion
02:32:00 Execution
03:00:00 Exposition
03:07:00 Evolution
For podcasts, articles and more, visit ModernMythology.net
Ep.13: Echoes of the Veil, a CBR+PNK Hack
Season 2 · Episode 13
vendredi 20 juin 2025 • Duration 03:05
On this special episode we bring fellow Philadelphia-based designer Raffi onboard to explore Echoes of the Veil, a new expansion that turns the
Forged in the Dark masterwork of design CBR+PNK into a quick-fire mini-campaign engine.
We jump straight into character creation, unpacking the new runner-growth track and “Weird" options, modular downtime boards, and other Veil-specific mechanics along the way—smart add-ons that deepen play without slowing the momentum that made CBR+PNK a cult favorite. Expect tight action, abrupt pivots, and a city that pushes back as hard as you lean in. After the session we dive into a far-ranging discussion of style, system, and all things RPG.
Listen now, grab free sample pages, and back Echoes of the Veil on Kickstarter to keep indie cyberpunk thriving.
Heartfelt thanks for joining us, Raffi. Go support this fantastic creator!
Topics Discussed:
Echoes of the Veil Actual Play
00:02:30 Character Creation
00:13:37 Safety and Guidelines
00:14:29 Background
00:24:00 The Drop
00:30:55 The Toll
00:39:40 Break & Entry
01:17:00 The Twist
01:28:10 The House of Po-Po
02:01:45 Epilogue
Interview Raffi
02:13:35 What have we been playing?
02:28:00 Digging into process with Raffi
02:38:30 Inspiration
02:49:14 Bringing The CBR to our PNK
02:53:15 Get your gamism on
Therapeutic approaches to RPGS
Intentionally Therapeutic TTRPG resources
For podcasts, articles and more, visit ModernMythology.net









