The Game Design Round Table – Details, episodes & analysis

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The Game Design Round Table

The Game Design Round Table

Dirk Knemeyer & David V. Heron

Arts
Arts

Frequency: 1 episode/13d. Total Eps: 389

Libsyn
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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RSS
Apple

Recent rankings

Latest chart positions across Apple Podcasts and Spotify rankings.

Apple Podcasts

  • 🇨🇦 Canada - design

    04/06/2026
    #85
  • 🇬🇧 Great Britain - design

    04/06/2026
    #61
  • 🇩🇪 Germany - design

    04/06/2026
    #66
  • 🇺🇸 USA - design

    04/06/2026
    #66
  • 🇬🇧 Great Britain - design

    03/06/2026
    #44
  • 🇬🇧 Great Britain - design

    02/06/2026
    #25
  • 🇺🇸 USA - design

    02/06/2026
    #74
  • 🇬🇧 Great Britain - design

    01/06/2026
    #83
  • 🇺🇸 USA - design

    01/06/2026
    #94
  • 🇬🇧 Great Britain - design

    31/05/2026
    #74

Spotify

    No recent rankings available



RSS feed quality and score

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RSS feed quality
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Score global : 38%


Publication history

Monthly episode publishing history over the past years.

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Latest published episodes

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#324 Civilization Series 6: Civ 7 First Look

Season 1 · Episode 324

mardi 27 août 2024Duration 57:26

Civilization 7 has just been revealed! Dirk and David discuss their first impressions from the reveal stream, from the exciting new mechanics to what should have been left behind. They also talk about what they would like the Civilization Series to eventually be. Topics include the potential inclusion of RPG mechanics, focus on population centers, and technology and civilization advancement.

#323 Tunic with Andrew Shouldice

Season 1 · Episode 323

mardi 13 août 2024Duration 51:14

Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew's attitude toward storytelling, how to manage a project long-term, how to focus on what's important, and knowing when you need help.

#314 Designing to Ship with Xalavier Nelson Jr

Season 1 · Episode 314

mardi 9 avril 2024Duration 56:46

Dirk and David interview prolific designer and leader Xalavier Nelson Jr. They discuss Xalavier's illustrious and busy career, focusing on his philosophy of how to ship a game as well as knowing your own capabilities. Topics include his work and inspiration for El Paso, Everywhere, how he manages to produce so many games, treating staff fairly and with respect, and the benefits of working within your box.

#313 Civilization Series 2

Season 1 · Episode 313

mardi 26 mars 2024Duration 57:15

Welcome to the second episode of the series on the "Civilization" games, as well as other 4X titles. Continuing from episode one, the pair talk about the phenomenon of "One More Turn", using overlapping progression paths, and quality life improvements for the genre. They also share their insights on the game "Humankind", as well as how their attitudes toward real life affect how they act within a 4X game.

#312 Civilization Series 1

Season 1 · Episode 312

mardi 12 mars 2024Duration 55:31

This episode marks the beginning of a new series focused on the Civilization series of games. Dirk and David are joined by Soren Johnson to discuss their background with the Civilization games, and how they got introduced to the series. They discuss the development of the earlier games, as well as the broader strokes of Civilization, including the hallmarks of a 4X game, what design space Civ occupies, and where they would like the series to go in Civ 7 and beyond.

#311 Innovating Themes with Anna Anthropy

Season 1 · Episode 311

mardi 27 février 2024Duration 52:45

Dirk and Kathryn Hymes meet this episode to talk with Anna Anthropy, digital and tabletop designer known for her prolific work with non-traditional themes. They discuss Anna's career in game design, and her path into becoming an educator. Topics include why violence is an attractive game element, dealing with releasing art and it no longer being one's own, one page games, and the absence of sex as a theme or topic.

#310 Listener Questions

Season 1 · Episode 310

mercredi 14 février 2024Duration 46:35

Dirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game "broken", and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate.

#309 Industry and Loose Leaf with Tanya X. Short

Season 1 · Episode 309

mardi 30 janvier 2024Duration 55:02

Dirk and David are joined by Tanya X. Short, Captain of Kitfox Games. They discuss the balance between appealing to market sensibilities and following one's own interests, and how to make them work together. They also discuss the difficulty in funding projects with non-normative themes, barriers toward funding indie games, and the unique problems and solutions created while making Loose Leaf.

#308 Narrative AI with Emily Short

Season 1 · Episode 308

mardi 16 janvier 2024Duration 51:12

Dirk and David are joined by legendary interactive fiction writer and creative director of Failbetter Games Emily Short. The trio discuss Emily's career, her contributions to interactive fiction, and some of her thoughts on both traditional game AI and modern generative AI. Topics include modeling relationships in games, player psychology and how much information to give, and how game AI can be used in non-combat oriented experiences.

#307 Roundtable with Soren Johnson

Season 1 · Episode 307

mardi 2 janvier 2024Duration 52:11

Dirk and David are joined by Soren Johnson, friend of the show and founder of Mohawk Games. The trio answers questions and design problems from the community, and follow up on recent episodes. Topics include achievements and collectables, the importance of having an art style, when to innovate and when to fall back on convention, and how to integrate community involvement in the design process.


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