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Explore every episode of the podcast The Speakeasy

Dive into the complete episode list for The Speakeasy. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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1–21 of 21

TitlePub. DateDuration
Fun, Audience, and Franchise: How Subway Surfers Made it to the Oscars27 août 202600:59:36

0:35 – Introduction:  how Mathias Gredal Nørvig became CEO of SYBO

3:20 – Unpacking almost 5 billion downloads: what gave Subway Surfers its "lightning in a bottle" spark

6:25 – The moment Subway Surfers stopped feeling like a hit game and started feeling like a franchise

8:30 – How SYBO knows when an IP has broken into the wider cultural conversation

11:15 – Why Easter eggs and cultural nods were built into Subway Surfers from day one

14:00 – Defining SYBO today: game studio, IP owner, or entertainment company?

16:15 – How SYBO finds the right tone for IP expansion and measures success beyond game metrics

19:40 – How platform mechanics, from TikTok to Instagram, shape the way SYBO tells stories

22:35 – Why balancing UGC freedom with protecting the Subway Surfers DNA is key to fan engagement

25:00 – Where overexploitation begins: lessons from SYBO's licensing journey

30:50 – How SYBO manages one breakout IP alongside new bets like Blades of Brim and Subway Surfers Cities

38:00 – Inside the Brawl Stars x Subway Surfers collaboration

41:10 – How SYBO turns a viral spike into lasting retention once the crossover hype fades

43:40 – What Mathias would advise to anyone starting a new mobile-first IP today

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From Bluey to Doctor Who: How BBC Studios Grows its Iconic IP20 août 202600:59:36

0:00 – Who is Shelley Macintyre, and what does BBC Studios' Brands & Licensing division actually do?

1:10 – What does "show to shelf" mean in practice?

3:00 – How did a career at Unilever, Coca-Cola, and SipSmith prepare Shelley to build entertainment franchises?

12:10 – With such a wide catalogue of IP, how does BBC Studios decide what fits where?

12:45 – What's the three-step journey from cultural relevance to fan demand to commercial conversion?

15:00 – What makes Bluey's storytelling work for toddlers and their exhausted parents at the same time?

18:00 – How does a 60-year-old IP like Doctor Who stay relevant to new fans and nostalgic ones alike?

21:25 – What does it mean for a brand to have "permission" to stretch into new territory?

26:20 – What were the earliest signals that Bluey was becoming a global franchise, not just a hit show?

30:00 – How does BBC Studios think about fan-made content it doesn't control?

34:10 – Beyond sales, what actually signals a franchise is healthy?

36:50 – How different is the platform strategy for Doctor Who's core fans versus Bluey's stretch audiences?

40:35 – How do you localise a global franchise like Bluey without losing what makes it "Bluey"?

43:45 – With the Bluey movie landing in 2027, how do you keep a franchise from becoming overexposed?

47:55 – What are the first questions Shelley asks when a new IP shows franchise potential?

53:20 – What can traditional media learn from creators building their own IP — and what can creators learn back?

59:00 – Where is Shelley least confident the industry is getting it right?

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Racing, Roblox, and Building Fandom of Formula E13 août 202600:56:13

00:00 – Introduction

00:30 – From strategy consulting to Formula E: how does that background shape building a commercial operation inside a sports series?

07:45 – Fans regularly ask for a standalone Formula E game. What's the thinking behind not building one?

09:10 – What did the NFT racing game in Season 7 teach the team about evaluating new opportunities?

11:35 – Without revenue pressure on the gaming side, how does that change who Formula E chooses to partner with?

19:00 – Why the team baked creative flexibility into their Roblox IP activation from day one

20:25 – What is Brainrot, and what made it the right fit for Formula E's Roblox audience?

22:20 – What did the response to the Brainrot trailer teach the team about which channels suit which content?

23:15 – How a brand can actually get discovered on Roblox

27:50 – Beyond player numbers, what does a gaming partnership deliver for a team or sponsor's media value?

31:10 – Why does the physical Gaming Arena remain Formula E's most popular fan village activation?

35:45 – Is gaming simply another distribution channel for Formula E's IP, or something fundamentally different from broadcast?

40:05 – Where does Sanjay see the biggest untapped opportunity for Formula E's IP right now?

47:10 – How well do brands currently understand the value of a gaming audience?

53:25 – What's the mindset shift that separates sports properties building lasting IP ecosystems from those simply accumulating licensing deals?

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How Ubisoft turns Video Games into Transmedia Franchises06 août 202600:49:20

EPISODE NOTES

0:00 – Introduction

0:40 – 28 years at Ubisoft: from assistant brand manager to running Film & Television

2:55 – Why there's never really been a "playbook", and why one would be obsolete within six months anyway

6:00 – What The Last of Us as can teach about timing that you just can't manufacture

7:55 – Why Assassin's Creed on Netflix and Five Nights at Freddy's require completely different playbooks

10:20 – What really makes a game IP "cinematic" 

13:25 – 4 Million views on TikTok: how the Rabbids clips overtook the game as the entry point to the IP

19:45 – Why sometimes ignoring fan backlash is the right move.

20:36 – Why creator passion for the IP matters more than industry pedigree

23:11 – The current gold rush of game adaptations, and why "movie number two" is where the real franchise test happens

26:49 – Fandom over format: why book, game and creator-economy audiences are all the same asset

27:56 – How Ubisoft keeps its own creative talent, and audiences, from franchise fatigue

34:26 – How a local-first strategy can help beat over-saturation

35:15 – What actually separates a franchise from a one-hit wonder

37:40 – Managing fan expectations (and leaks) on IP that's always "in development"

42:00 – Where games and entertainment convergence goes next

44:52 – Why turning fans into co-creators is the key to keeping them for life

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Storytelling as Strategy: Inside Banijay Branded Entertainment30 juil. 202600:48:36

EPISODE NOTES

00:00 – Introduction

02:45 – What did it take to build Banijay Branded Entertainment from scratch?

03:50 – Just how big is Banijay, and where does branded content sit within that scale?

05:35 – How does sport fit into Banijay's storytelling strategy?

07:15 – What's the real difference between branded entertainment and advertising?

09:45 – How branded entertainment plays the long game when younger audiences are choosing brands based on values.

11:55 – How do you find the right genre match for a brand?

12:35 – Why telling a values-led story always trumps selling a product.

15:40 – How do you actually measure success in branded entertainment?

17:00 – What did Changing Rooms x Dulux prove about branded content driving real sales?

19:40 – Are more brands building branded entertainment into their strategy from day one?

23:40 – Why does timing matter so much, and why is coming in early the key to a natural, non-invasive integration?

26:00 – Why is branded entertainment becoming more important as commissioning budgets shrink?

32:55 – How do you extend content into live experiences without losing the heart of your IP?

43:30 – What are the two biggest misconceptions brands have about branded entertainment?

45:00 – Where is branded entertainment heading next, and will it become a standard line in every brand's marketing mix?

47:55 – Closing thoughts

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Behind the Scenes of the World’s Largest Marathon23 juil. 202600:56:22

0:00 – Introduction

0:15 – The numbers behind the ballot: 1.3 million entries and counting

2:00 – Why "inspiring activity" is the mission, not just running a race

3:15 – The enduring power of broadcast in a declining-audience world

7:40 – What London Marathon Events actually does for the other days of the year

8:45 – Inside the year-round product and tech cycle behind race day

12:45 – How LME approached building its app: from blank page to tracking thousands of runners

15:00 – How to choose vendors, and the red flag that ends a pitch

16:50 – How to turn ballot rejections into on-ramps for engagement

20:00 – Why it’s key to build products for every kind of runner

24:55 – Where AI actually will disrupt the most

32:35 – What happens when organisations bet everything on AI

37:25 – How LME builds a roadmap in a fast-moving world

45:35 – What dwell-time data really proves

47:00 – What's next: fusion events and expanding LME's reach

--

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The AI Innovation Bringing Hasbro's Characters to Life09 juil. 202600:45:48

0:00 – Introduction

1:35 – Why Trivial Pursuit Infinite was the experiment that changed everything

3:00 – Inside the moment that led to an AI Ouija board with 250,000 interactions in 72 hours

4:20 – Why iconic IP lands completely differently with AI voices

5:00 – Why traditional licensing isn't built for characters that speak in real time

5:40 – What is the character operating system — and what is the golden record?

8:20 – How Behavioural licensing came to be, and why it didn't exist before Sixth Wall

8:45 – Why infringement at scale is actually a signal, not just a problem

9:40 – What happens when you ask an LLM "Peppa, do you like bacon?"

15:15 – What happens when your characters run their own 24-hour station, and how it informs character deployment

18:50 – Why Hasbro got talent compensation right before going to market

23:35 – 12 characters live now, vaults full of IP to come — what's the roadmap?

28:40 – How inbound and outbound moderation keeps characters in canon and safe

31:30 – Why CEO buy-in and a culture of experimentation are so important

38:01 – Sixth Wall is open for business: character-as-a-service, and what that actually means

40:40 – What is the vision for the future of Hasbro's AI characters? 

--

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How Wimbledon Balances Heritage and Innovation02 juil. 202601:02:31

00:00 – Introduction

02:20 – How Wimbledon is serving their 750 million global fanbase

05:30 – The shifting media landscape, and Wimbledon's distribution strategy

08:15 – Wimbledon's 35-year partnership with IBM, and how its helping them drive innovation

11:10 – Wimbledon's AI journey

12:10 – Match Chat, Live Likelihood to Win, and the AI features redefining the on-court experience

17:35 – Why a multi-year delivery cycle is key to fan retention

21:00 – How Wimbledon is leveraging data, fan research and pilot programs to decide on where to place their bets

28:00 – Why ticket accessibility is so fundamental to the Wimbledon Brand

32:30 – The 100+ year partnership with the BBC, and their new launches for the 2026 Championships

43:10 – Wimbledon's gaming strategy, and their new launches on Roblox for the 2026 Championships.

44:00 – Wimbledon's approach to storytelling and entertainment

52:10 – The KPI's that Wimbledon are judging success in gaming around

58:00 – The vision for the next 5 years, and how they plan to serve every type fan a relevant, curated experience at scale

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The Era of Immersive Marketing16 avr. 202600:35:57

00:00 – Introduction

03:00 – Nic's journey from indie filmmaking to Fortnite builds

06:00 – Why meeting players inside the experience itself matters most.

08:30 – The real benefit that today's biggest platforms offer to brands.

10:00 – Why certain brands should opt for owned, always-on experiences vs integrations

13:00 – Inside Sawhorse’s biggest brand partnerships.

15:45 – What made the How to Train Your Dragon activation a success?

18:45 – What can gaming learn from music when it comes to fan relationships?

24:00 – The pitfalls of building for your brand, not your audience.

28:40 – What does the future of in-game advertising look like?

33:00 – Why the gamification of entertainment matters for brands trying to reach younger generations.

35:00 — Closing thoughts.

--

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Investment, Innovation & Growing Bandai Namco’s Franchises02 avr. 202600:45:02

00:00 – How connecting with fans leads to monetisation.

03:00 – What does a winning IP strategy look like with legacy franchises?

10:30 – What does a typical day look like across partnerships, licensing, and venture investing?

13:50 – How the Zero to One Fund helps Bandai Namco to keep ahead of the industry.

16:40 – Should gaming companies invest in content or technology?

19:50 – Where does the best deal flow come from in gaming?

21:40 – How to decide whether to build, buy, invest, or partner?

25:00 – What gives a company a competitive edge in gaming in 2026?

27:30 – Where is the next generation of gamers playing?

30:45 – The strategy to generating long-term success in a hit-driven entertainment and games business.

35:00 – How is the industry adapting to UGC and shifting platform models?

39:00 – Why fandom and community engagement more important than ever.

42:30 – How do legacy IPs like Pac-Man and Gundam stay relevant for decades?

44:30 – Closing thoughts.

--

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Star Wars, Emerging Technology, and Immersive Storytelling19 mars 202600:41:25

0:00: Introduction

01:00 Why being okay with failure is the key to innovation.

4:00: What does it actually take to build a franchise?

6:00: How do you grow an iconic franchise without losing its core fans?

8:50: The secret to keeping your IP cohesive across films, series, games, and merchandise.

12:00: The steps to avoiding franchise fatigue.

14:00: The challenges translating IP into immersive experiences

19:30: How do you measure success on emerging platforms?

27:00: Why knowing what platform to choose is as important as the story itself.

35:15: What does it take to build and sustain a franchise for generations?

--

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Building at the Frontier: How AI Is Reshaping Games, Creativity and the Future of Play05 mars 202600:44:01

00:00 – Introduction

04:00 – How mobile gaming and traditional gaming really differ.

06:00 – What it takes to make a 'mega hit game' and the commercial opportunities with mobile-first companies.

11:10 – Fitting AI into gaming and its impact on content, production, and development.

14:45 – How AI addresses the biggest bottleneck: the ability to produce high-quality content.

17:30 – What an "AI-native game" looks like, providing a failed prototype example.

23:00 - Finding the balance between IP Protection & use of AI.

25:50 – How AI can accelerate designing of games?

30:40 – Where the divergence of "games as art" and "games as a business" comes in.

35:00 – What are the capabilities in AI beyond LLMs?

40:00 – Managing investment downturns and negative consumer sentiment around AI adoption in games.

43:30 – Final thoughts.

--

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The Economics of Fandom: Sports Loyalty Programs Explained19 févr. 202600:41:07

00:00 – Intro

02:30 – From selling attention to building relationships
Sports has always monetised eyeballs. But what happens when attention alone isn’t enough?

06:00 – Why loyalty in sport feels underdeveloped
How a category built on fandom often lacks a proper, year-round engagement layer.

09:00 – What modern loyalty could look like
Moving beyond one-off promotions to something that runs 24/7, 365.

12:00 – Making it simple for fans
Why any new technology or system has to feel easy for consumers to use - and where blockchain failed to start with

15:00 – Why “cool” ideas using blockchain aren't enough anymore
How teams are getting more strategic in their use of blockchain to drive revenue, efficiency and engagement.

18:30 – How Starbucks & airlines do loyalty
What sport can learn from preloaded value, points and rewards models that already work in consumer & travel

22:00 – The Cleveland Cavaliers case study
How the Cavs approached loyalty — and what the physical and digital experience looks like for fans.

26:00 – From passive watching to active participation
How predictions, rewards, and experiences are giving fans a reason to engage beyond game day.

30:00 – Why sponsors care about this shift
The move from impressions to measurable participation and attribution, and the commercial value of those metrics.

34:00 – Owning the fan relationship
Why long-term value comes from having a direct connection — and how to rebuild that relationship.

37:30 – What's the commercial potential of loyalty programs?
The timeline towards loyalty becoming a core revenue line for most sports properties

40:00 – Final thoughts & wrap up

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The Clipping Economy: Driving Social Proof at Scale - Yuriy Yarovoy05 févr. 202600:42:14

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00:00 – Welcome & the rise of the clipping economy
Why the way people discover and engage with games is fundamentally shifting - from exposure to advertising to shared moments between friends.

03:00 – Attention is earned, not bought
How modern audiences filter out traditional marketing - and what it means for user acquisition when youth audiences are now ad-blind by default.

06:40 – Belonging as a growth strategy
Why players who discover a game, sport or film through a friend arrive with higher trust, better retention, and a stronger sense of community from day one.

10:20 – From funnel to leapfrog
How socially shared content can short-circuit traditional acquisition steps and land users straight into a community.

13:45 – The psychology of shared moments
The rationale behind why small, authentic clips are outperforming polished promos - and how identity is formed through participation, not consumption.

17:20 – Designing for trust-based discovery
What it takes to build products and campaigns that facilitate organic sharing without feeling engineered or extractive.

21:00 – Community building in low-friction environments
How simplicity and familiarity create more shareable behaviours - and why intentional friction often kills valuable momentum for brands.

24:15 – The Three R's to measure growth beyond views and clicks
How to think about retention, resonance, and relationship-building as core metrics in community-led growth.

28:00 – Designing campaigns that create culture
The content formats and activations that encourage players to contribute over consume - and how successful brands and game developers are rethinking growth loops.

32:30 – Rethinking brand presence in gaming
Why younger audiences reject interruptive formats, and how brands can show up in ways that align with player behaviour and context.

36:00 – Lessons for anyone building community-led platforms
Insights into what scales trust, and why growing slowly (but meaningfully) often wins long-term.

40:20 – Final reflections

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Inside Dentsu: A CMO's Guide to Investing in Gaming - Brent Koning21 janv. 202600:50:46

00:00 – Intro & welcome
Joe and Tiago introduce the show, and welcome Brent Koning, Global Head of Gaming at dentsu.

02:00 – Brent’s background & career journey
From early work with Microsoft and Xbox to EA, FIFA esports, and eventually leading gaming strategy at dentsu.

08:30 – What dentsu’s gaming role actually looks like
How gaming fits inside a global agency, what dentsu does differently, and why strategy comes before media.

14:30 – Why gaming has been misunderstood by marketers
Generational shifts, education gaps, and why gaming is finally being taken seriously as a channel.

21:00 – Gaming’s role in the modern marketing mix
Why gaming should sit alongside TV, social and sport — and why time spent matters more than formats.

27:30 – How brands should think about entering gaming
Segmentation, platforms like Roblox and Fortnite, and avoiding surface-level activations.

34:30 – Brand integrations, culture & UGC
Examples that work (and don’t), Fortnite, Minecraft, and why culture fit is everything.

41:00 – IP, fandom & the future of games
UGC platforms, transmedia storytelling, GTA VI, and where attention is heading next.

47:30 – Final advice for brands & CMOs
Why “test and learn” isn’t enough anymore, and the importance of real commitment.

50:00 – Wrap-up & closing
Final thoughts and sign-off.

--

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Inside NASCAR: Innovation & Gaming in Sports with Mitch Rasmussen08 janv. 202600:47:43

Inside NASCAR: Innovation & Gaming in Sports with Mitch Rasmussen

00:00 – Intro & Mitch’s role at NASCAR
Mitch Rasmussen joins the show to discuss his role leading interactive strategy at NASCAR, and what “interactive” really means inside a modern sports organisation.

03:10 – The pace of innovation
How integrating technology has changed decision-making inside NASCAR, and how Mitch and his team prioritise where to focus amid constant disruption.

06:40 – Small wins vs big swings
Balancing incremental improvements with high-risk, high-reward bets, and why both are essential to long-term innovation.

10:15 – Where NASCAR is investing attention right now
The platforms, channels and technologies NASCAR is actively exploring, and where Mitch believes brands are still under-investing.

14:20 – Youth audiences vs traditional audiences
Why innovation can’t come at the cost of legacy fans, and how NASCAR experiments with new formats while bringing its audience along for the ride.

18:10 – NASCAR’s UGC gaming strategy
A deep dive into NASCAR’s history in UGC gaming, including NASCAR Speedhub, Driving Empire and Rocket Racing.

21:30 – Driving Empire: breaking down the numbers
Why Driving Empire became such a standout success, the strategies behind it, and what made the experience resonate with younger audiences.

25:40 – Integrating sponsors authentically
How NASCAR weaves brand partners into gaming and interactive experiences without breaking immersion, and what most brands get wrong with in-game advertising.

30:05 – NASCAR's Broadcast work with FOX Sports, Meta & Xtadium
The evolving role of broadcast partners, experimentation beyond linear TV, and why XR represents a massive opportunity for live sports.

35:10 – How to evaluate disruptive tech
Mitch shares a practical framework for evaluating new platforms or technologies - how NASCAR decides what to test, what to scale and what to pass on.

41:20 – Lessons for other brands and rights holders
What other organisations can learn from NASCAR’s approach to innovation, audience growth and digital experience design.

44:30 – Closing thoughts
Final reflections on the future of sports, fan engagement and where interactive experiences are headed next. 

--

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Inside Abstract: Fans, Culture & Consumer Crypto with Michael Lee25 sept. 202500:55:38

0:00 - Intro and Michael's background
An insight into Michael's career and his journey to Abstract.

12:00 - Building a blockchain and the UX & UI problems in web3 
Why the industry has struggled to onboard retail consumers and how to design a consumer-facing platform.

14:00 - Abstract's early traction
Where Abstract is finding success since launch, and the audiences and markets they are targeting.

19:00 - Oracle Red Bull Racing collaboration and fan engagement
Michael discusses how Red Bull Racing used Abstract to launch the 'In the Moment' digital collectible series 

21:00 - Consumer brands and their approach to web3
What are the three key things that brands care about, and how to get buy-in to innovate

32:00 - Web3's killer use case: loyalty and rewards
How ORBR and consumer brands are using digital collectibles to reward fandom, understand their fanbase and engage new audiences.

39:00 - Simplifying the fan experience of using web3
Streaming, social and the creator economy, and how consumers discover apps and experiences through the Abstract terminal.

47:00 Advice for Global Brands
Michael shares his thoughts on how major brands should (re)enter the space, and the right approach for anyone experimenting with emerging tech.

55:00 - Close

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Inside Coca-Cola: The Key to Culture Marketing with Stefan Rothenbuehler11 sept. 202500:37:28

00:00 – Intro & Stefan’s background
Career journey and the path to Coca-Cola.

03:20 – Coke’s philosophy on partnerships
How the brand decides which properties, music, and cultural moments to get behind.

07:45 – Balancing heritage with staying relevant
What it means to future-proof one of the world’s most iconic brands.

12:10 – Activating partnerships authentically
Blending life, digital and product experiences, and his view on gaming and emerging tech's role in future campaigns.

18:35 – Case Study: Beetlejuice Beetlejuice x Fanta
Behind the scenes of the Warner Bros. Discovery collaboration.

25:15 – Why Halloween matters
Making Fanta central to a cultural moment and engaging Gen Z & youth audiences.

31:40 – Chalk Talk
What rights holders, event organisers and IP need to know to attract a partnership with Coca-Cola.

38:50 – Closing thoughts
Final reflections and key takeaways.

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Inside Major League Soccer: Growing Fandom through Technology & Innovation with Chris Blivin28 août 202500:51:16

Soccer’s booming in the US - and with the World Cup on the horizon and momentum building toward the 2028 Olympics, Major League Soccer is right at the heart of it. 

On this episode of The Speakeasy, we’re joined by Chris Blivin, VP of Consumer Products at MLS, to talk about the league's approach to technology, innovation & gaming. 

Chris takes us through:

- MLS’ world first with Apple & EA – live-streaming matches straight into EAFC mobile

- How the MLS is taking its IP beyond soccer and into pop culture

- Their partnerships across gaming, collectibles & web3

- Their fan engagement strategy for the 2026 World Cup

- What tech businesses really need to know to succeed in the sports industry

- His career journey from Sportfive to PGA Tour to Major League Soccer

- And plenty more along the way…

So if you’ve ever wondered how sports, culture and gaming intersect, or how a league builds global fandom without copying legacy models, this is the episode for you!

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Inside Roblox: Growing the World's Largest Gaming Platform with Lisa Willett14 août 202500:32:39

Roblox & Growing the World's Largest Gaming Platform – Lisa Willett

With over 100 million daily players, Roblox isn’t just a game — it’s where millions of people hang out, create and shape culture every day. From building worlds with friends to joining virtual concerts and sports events, it’s become a playground for imagination and a powerful stage for brands looking to connect with the next generation.

In this episode, Lisa Willett, Roblox’s Director of Global Partnerships, lifts the lid on how the platform works to integrate global brands — from NFL and Netflix to Lionsgate and Warner Bros. — and why UGC gaming is becoming one of the most important tools in the marketing playbook. Exploring how brands can show up authentically, the strategies driving fandom, and how Roblox is professionalising into a billion-dollar creator economy, as well as:

  • Lisa’s journey to leading partnerships at Roblox
  • How brands get started on Roblox and the role of dev studios
  • The many ways brands can show up: integrations, ads, owned experiences, IP licensing, immersive commerce etc
  • Why the Roblox creator economy is becoming more professional (and more profitable)
  • How the platform is delivering on brand safety, measurement and return on investment
  • Step-by-step advice for brands wanting to win over youth audiences

 

🎬 Filmed at Sky Guild Gaming Centre in the Ginx TV Studio

 

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🌐 Visit our website: www.seg3.com

📩 Join our newsletter for weekly deep dives into culture & technology: https://seg3.beehiiv.com/

📱 Follow us on LinkedIn: @SEG3

💬 Got a question or guest idea? Email us at: info@seg3.com

Trailer - The Speakeasy: Inside Roblox11 août 202500:00:49

The Speakeasy is a podcast that takes you behind-the-scenes at your favourite sports, entertainment and gaming brands, giving you a glimpse into the day-to-day of the people running the show. 

Follow now on Apple Podcasts, Spotify, or your favourite podcast app!

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🎧 Subscribe to The Speakeasy

🌐 Visit our website: www.seg3.com

📩 Join our newsletter for weekly deep dives into culture & technology: https://seg3.beehiiv.com/

📱 Follow us on LinkedIn: @SEG3

💬 Got a question or guest idea? Email us at: info@seg3.com

© My Podcast Data · Independent project · Data from Apple & Spotify