Explore every episode of the podcast The Designerly Podcast
| Title | Pub. Date | Duration | |
|---|---|---|---|
| S1 Ep 4 - What designerly soft skills are needed today? | 29 Sep 2026 | 00:29:10 | |
Summary Designers today are not just makers ā we are communicators, problem solvers, strategists, listeners, and collaborators. In this episode we uncover the role of design education in developing soft skills to amplify curiosity, empathy, inquiry, communication, and resilience necessary to be a successful designer. Ā Chapters 00:00 Intro 01:07 What are soft skills and why are they important? 06:24 What are the necessary soft skills for the design industry specifically? 19:03 Why are adaptability and resilience so important? Ā Links The Designer 2025 by Meredith Davis https://www.lib.ncsu.edu/findingaids/mc00541/summary Ā Clifton Strengths Finder https://www.gallup.com/cliftonstrengths/en/252137/home.aspx Ā Parker Palmer ā The Courage To Teach | |||
| S1 Ep 3 - What can I do with a graphic design degree? | 15 Sep 2026 | 00:26:14 | |
Summary Students often enter the study of graphic design with a narrow view of what a career in graphic design could be ā in this episode we unpack how a graphic design degree actually acts as a keyhole to a broad landscape of possibilities. A degree in graphic design can act as a springboard to jobs in physical, digital, environmental, topical, (human) social impact, industrial, typography, spatial, experiential, leadership, education, and entrepreneurial areas. Ā Chapters 00:00 Intro 01:40 What canāt you do with a graphic design degree? 07:50 Whatās the difference between an Art Director and a Creative Director? 11:20 What are the opportunities for typography design? 13:35 From Disney and Meta to Penguin Random House and BMW: where are our alumni working? 16:14 How does design apply to entrepreneurship? 21:50 What is a āT-shapedā person? Ā Ā Links Walt Disney Imagineering https://sites.disney.com/waltdisneyimagineering/ Ā Walt Disney Company https://thewaltdisneycompany.com/ Ā Ā Meta Ā Penguin Random House https://www.penguinrandomhouse.com/ Ā Macmillan Publishers Ā BMW Ā Son & Sons Ā Matchstic Ā Astronaut Monastery https://www.astronautmonastery.com/ Ā Yelp Ā Prisma Health Ā Walmart https://careers.walmart.com/us/en/home Ā Dennyās Ā Belk Ā Ryobi Tools Ā Collier Simon Ā Subsplash Ā Leo Burnett Ā Cargo https://www.thecargoagency.com/en Ā Brand Fiercely Ā Steadfast Design Co https://www.steadfastdesignco.com/ Ā EP+Co. Ā Atlas Branding https://www.atlasbranding.com/ Ā Coleto Brands Ā The Food Group Ā Todem Ā High Five Design Ā Ferebee-Lane Ā Pace Gallery Ā Cleveland Museum of Art | |||
| S1 Ep 2 - What is graphic design and should we study it? | 01 Sep 2026 | 00:26:40 | |
Summary In a time where perceptions of āgraphic designā are becoming less aligned with reality, we discuss the possibilities that exist under the title āgraphic designā. This episode explores design not as a collection of objects (logos and books), but as a conscientious, informed, and generative decision-making process grounded in the value of the human experience. Ā Chapters 00:00 Intro 02:21Ā What is graphic design and should we study it? Learning to āSee the unseenā. 04:47 What was graphic design when you started teaching? How has design changed from a narrow view (logos, book designs) derived from ācommercial artā and advertising to systems, strategy, etc? 13:48 How has design evolved from a focus on making objects, to a field of human operation in the non-object space concerned with processes, postures, strategic thinking, problem solving, and imagination? 21:00 Using the triadic model synthesizing art and science into a new āthird space,ā how do we use design as a means of studying the human condition? Ā Links BĆ©la BĆ”nĆ”thy ā Designing Social Systems In A Changing World The Coen Brothers ā O Brother Where Art Thou? Malcolm Gladwell TED Talk, āOn Spaghetti Sauceā | |||
| S1 Ep 1 - Who are we and why record our office hours? | 01 Sep 2026 | 00:24:51 | |
Summary In this inaugural episode, the Profs discuss the collaborative effects of teaching in close proximity to one another at the South Carolina School of the Arts at Anderson University located in Downtown Anderson, South Carolina. Ā Chapters 00:00 Intro 04:46 Why are we recording this? 07:09 How does a sense of place bring energy and a dynamic overlap? 08:00 What is the shared culture at Chiquola Studios in Downtown Anderson, SC? 11:18 What does āIron Sharpens Ironā mean? 11:56 What do you believe the role of academia is in the process of generating new ideas? 19:00 Why prepare students to be āopportunity findersā and āagents of curiosityā as they enter the unknown? Ā Links Plutarch āeducation is not the filling of a vessel, but thekindling of a flameā Proverbs 27:17 āiron sharpens ironā | |||