The AIAS Game Maker's Notebook – Details, episodes & analysis

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The AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences

Leisure
Education

Frequency: 1 episode/7d. Total Eps: 215

Libsyn
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
Site
RSS
Apple

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Apple Podcasts
  • šŸ‡ØšŸ‡¦ Canada - videoGames

    29/07/2025
    #96
  • šŸ‡¬šŸ‡§ Great Britain - videoGames

    29/07/2025
    #86
  • šŸ‡ØšŸ‡¦ Canada - videoGames

    28/07/2025
    #59
  • šŸ‡¬šŸ‡§ Great Britain - videoGames

    28/07/2025
    #54
  • šŸ‡©šŸ‡Ŗ Germany - videoGames

    25/07/2025
    #90
  • šŸ‡ŗšŸ‡ø USA - videoGames

    25/07/2025
    #94
  • šŸ‡¬šŸ‡§ Great Britain - videoGames

    24/07/2025
    #81
  • šŸ‡©šŸ‡Ŗ Germany - videoGames

    24/07/2025
    #69
  • šŸ‡ŗšŸ‡ø USA - videoGames

    24/07/2025
    #93
  • šŸ‡¬šŸ‡§ Great Britain - videoGames

    23/07/2025
    #44
Spotify

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Score global : 48%


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From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian

mardi 3 septembre 2024 • Duration 01:57:22

This episode is supported byĀ Xsolla

Trent KustersĀ chats with brothers and co-founders ofĀ SFB Games,Ā AdamĀ &Ā Tom Vian. Together they discuss how they began creating games in the early days of Flash andĀ Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winningĀ Snipperclips; the inspirations and development ofĀ Crow Country; and the secret to making games look and feel how we remember while avoiding the limits of the past.

If you enjoyed this episode, please consider leaving us aĀ rating and review.

Please consider supporting game dev students with: AIAS Foundation

Creating a Soulslike Under the Sea with Another Crab's Treasure

lundi 26 aoĆ»t 2024 • Duration 57:14

This episode is supported byĀ Xsolla

Greg RiceĀ chats withĀ Aggro CrabĀ developersĀ Nick KamanĀ andĀ Caelan PollockĀ about their recently released undersea soulslike,Ā Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project inĀ Going Under; the early ideas that led toĀ Another Crab's Treasure; avoiding the pitfalls of difficulty that players expect in the soulslike genre; and the nuance of discussing climate change as a central narrative theme.

If you enjoyed this episode, please consider leaving us aĀ rating and review.

Please consider supporting game dev students with: AIAS Foundation

The Story of 'Potions: A Curious Tale' with Renee Gittins

lundi 24 juin 2024 • Duration 01:16:16

Adam OrthĀ chats withĀ Stumbling CatĀ CEO and Creative Director,Ā Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began onĀ Potions: A Curious TaleĀ as a side project; creating games that appeal to younger audiences rather than target them; her work with theĀ IGDAĀ and the important role they played during the pandemic; and the complexity of game releases.Ā 

Watch this episode on ourĀ YouTubeĀ channel.

If you enjoyed this episode, please consider leaving us aĀ rating and review.

Guild Wars 2 Composer, Maclaine Diemer

lundi 2 mai 2022 • Duration 01:01:00

Austin Wintory chats with Maclaine Diemer, one of the composers behind ArenaNet's long-running MMO, Guild Wars. Together they discuss his insightful presentation at GDC 2022; his career path from sound design to composing music; and the importance understanding nuance when creating music that references foreign cultures while also being open to having tough discussions about appropriation.

Watch the full interview on our Youtube channel.

Unpacking with Wren Brier and Tim Dawson

lundi 25 avril 2022 • Duration 01:16:06

Trent Kusters (Co-Founder and Studio Director of League of Geeks) chats with Wren Brier and Tim Dawson, two of the developers behind the indie hit Unpacking. Together they discuss their journeys into game development; how the idea for Unpacking came about; important milestones during development; how clever marketing helped keep their game in the gaming zeitgeist; and important lessons they learned working on their first game as a couple.

This episode is also available on YouTube.

Resident Evil Village Actor, Maggie Robertson

lundi 18 avril 2022 • Duration 01:11:58

At the 2022 D.I.C.E. Summit, Austin Wintory chats with actor Maggie Robertson. Together they discuss her journey into acting and landing the role of Lady Dimitrescu in Capcom's Resident Evil Village; the ins and outs of voice acting and performance capture; and the incredible fandom that sprung around the vampire countess before the game was even released.

It Takes Two Lead Sound Designer, Philip Eriksson

lundi 11 avril 2022 • Duration 01:10:32

At the 2022 D.I.C.E. Summit, Austin Wintory chats with Philp Eriksson, Lead Sound Designer at Hazelight. Together they discuss his transition from music into game development; the incredible challenge of designing all the audio for the various worlds and themes of It Takes Two; and what steps the team took in order to tackle such a tremendous project.

Philip Eriksson is the Lead Sound Designer on It Takes Two. Prior to his work at Hazelight, Philip was a part of the sound team at EA DICE and worked on games such as Battlefield V and Star Wars Battlefront II.

Shannon Loftis of World's Edge Studio, Microsoft

lundi 4 avril 2022 • Duration 01:10:48

Ted Price chats with Shannon Loftis, the retiring VP of Microsoft's Xbox Game Studios and Studio Head of World's Edge Studio. Together they look back on her long and prestigious career; her thoughts on leadership including advice for new leaders of large development teams; examples of initiatives Microsoft has implemented to foster diversity; and her thoughts on the future of the games industry.

Shannon Loftis has contributed to more than 40 games throughout her illustrious career including Motocross Madness, Project Gotham Racing, Banjo Kazooie: Nuts and Bolts, Fable, Viva Piñata, Sunset Overdrive, the recently released Age of Empires IV. 

Darkest Dungeon with Tyler Sigman

lundi 14 mars 2022 • Duration 01:48:35

Robin Hunicke chats with Tyler Sigman, Co-Founder of Red Hook Studios. Together they discuss his journey into board games and video games; his start making table top games; his first steps into video game design; the difficulties of navigating funding for an indie studio in an emerging market; and the decisions that led to founding Red Hook StudiosĀ withĀ Chris Bourassa.

Tyler Sigman is one of the Co-Founders of Red Hook Studios, who are best known for releasing Darkest Dungeon and Darkest Dungeon II, which is currently available in early access.

@tylersigman

@hunicke

DEATHLOOP Director, Dinga Bakaba

lundi 14 fĆ©vrier 2022 • Duration 01:54:12

Ted Price chats with Dinga Bakaba, the director behind the critically acclaimed Deathloop. Dinga shares his unique journey into game development; getting team buy-in for difficult development decisions; understanding the why and how of player decision-making in games; the connections between game themes and the impact they have on our real life; and why representation is important in games and what that means to him.

Dinga Bakaba is the Studio Head and Co-Creative Director at Arkane Lyon. In addition to his work on Deathloop, Dinga is well known for the Dishonored series.


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