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Explore every episode of the podcast RPG Design Panelcast

Dive into the complete episode list for RPG Design Panelcast. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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TitlePub. DateDuration
Episode 375: Packaging Design22 Sep 202400:53:01

Recorded at Metatopia 2023

Presented by Taylor Hubler and Nicholas Ambrose

Join our experts for a conversation looking at how to physically design, package, and ship games. We want to make sure that every copy that is printed makes it into the hands of a player, but games can get damaged in transit, or be passed up by game stores due to a physical design misstep. Part one will be going over physical design, layout considerations, and what retailers like to see in a product on their shelves. Part two will be going over why product gets damaged in transit, best packaging practices for distribution, and how avant garde physical design can make shipping difficult. Q and A, as well as workshop elements will be present in this panel.

Episode 374: Designing for Retail31 Aug 202400:58:26

Recorded at Metatopia 2024

Presented by Avonelle Wing and Nicholas Ambrose

So, what is "the three-tier system"? What's a consolidator? Hobby? Mass-market? Specialty? Once you have a design that seems viable, there are a lot of steps between here and retail success. Bring your questions, and we'll try to answer them after a brief overview of possible paths forward.

Episode 365: Narrative Voice in RPGs27 Jan 202400:52:59

Recorded at Metatopia 2023

Presented by Jay Dragon and Amanda Valentine

Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.

Episode 275: How to Run Online Larps15 Feb 202101:01:42

Recorded at Metatopia Online 2020

Presented by Tara Clapper, Olivia Montoya, Joie Martin.

Running a digital LARP (or LAOG - live action online game) can be a simple impromptu effort or a multi-session experience requiring significant organization. Let's talk about how to run a digital live action experience while keeping in mind safety and participants' needs.

Episode 274: Running a Successful Virtual Playtest Group07 Feb 202100:51:51

Presented at Metatopia Online 2020

Presented by Tam Myaing, David Gordon, Chris Backe, Kevin Dunkelberger.

When the COVID lockdowns began, the NYC Playtest Group was one of the first to move to online playtesting. Since then we have run over 50 sessions since mid April, and have also helped other gaming conventions with running games virtually. In this panel we will discuss with moderators from other groups around the world, on the the lessons we've learned in the trenches in running a successful virtual playtest group. 

Episode 273: Running Games on Roll2006 Feb 202101:00:43

Recorded at Metatopia Online 2020

Presented by Chris O'Neill, Stephanie Bryant, Warren Morrison, Walt Ciechanowski.

Roll20 provides players and GMs with a popular virtual tabletop for games. How can you best take advantage of it as a player, a designer or a publisher? Our experts and power-users will bring you up to speed on the service.

Episode 272: The Publisher Perspective for 202131 Jan 202100:57:51

Recorded at Metatopia 2020 Online

Presented by Dan DiLorenzo, Frank DiLorenzo, Kira Peavley, Curt Covert, Shari Spiro, Ben Harkins.

You have a great board/card game and you're ready to start shopping for a Publisher. What are they looking for these days? Our panelists will explain what excites them, and talk about how they look for key elements that they can extend into sellable games.

Episode 271: The Retail Perspective and Designing for Pandemic Sales in 202130 Jan 202101:01:57

Recorded at Metatopia Online 2021

Presented by Bryan Dalrymple, Patrick Day.

Any board or card game being published in 2021 needs to take into account the likelihood that in-person demos and shopping will be limited. Our panelists will talk about what the design implications of this are, and how you can adjust to make your board or card game more viable as a physical commercial product.

Episode 270: Kickstarter in the Age of Covid24 Jan 202100:52:38

Recorded at Metatopia 2020

Presented by Jonathan Ritter-Roderick, Anya Combs.

Join representatives of Kickstarter for a discussion of the state of crowdfunding projects going into 2021. Topics will include what's different, what hasn't changed at all and how to prepare for success if you're taking a campaign live.

Episode 269: Heartwarming Gaming During the Plague Times23 Jan 202101:01:31

Recorded at Metatopia 2020

Presented by Rach Shelkey and Jaqueline Bryk.

It's time once again to talk about happy, uplifting games! How do you make space for pastoral gaming while the world is going through a global health crisis? How does one find joy when the long term outlook changes by the minute? Our panelists will share their thoughts and personal experiences on exploring the heartwarming through the plague.

Episode 268: Converting to Online Play17 Jan 202100:59:08

Recorded at Metatopia 2020

Presented by Vivian Abraham and Jason Cox.

Some games are easy to play online, and some have robust platforms to support them. But what if your game involves group singing? Or social mingling? Or some other mechanic that is harder to do online? Let's share some ideas for converting these trickier games to be enjoyable virtually! 

Episode 267: How to Start Business17 Jan 202100:57:59

Recorded at Metatopia 2020

Presented by Brian Dalrymple, Jessie Edwards, Hal Mangold.

Our panelists will walk you through the basics of turning your game design hobby into a business. We'll talk about the most cost-efficient ways to register an LLC, open a business bank account, file a trademark and keep track of your expenses for tax season.

Episode 266: The Business of Small Press RPGs22 Dec 202001:18:57

Recorded at GenCon 2020 Online

Hosted by Jason Walters and featuring Brian Dalrymple, Jennifer Ward, and Cat Tobin.

This panel was hosted by Indie Press Revolution as part of GenCon 2020's online panel selection on behalf of the panelists.

  • Brian Dalrymple- https://www.facebook.com/AdventureGam...
  • Jennifer Ward- https://www.facebook.com/crazysquirre... https://twitter.com/csgamestore
  • Cat Tobin- https://twitter.com/CatTHM
Episode 364: Why you Should Join the IGDN20 Jan 202400:53:35

Recorded at Metatopia 2023

Presented by Tristan Zimmerman, Meghan Jaffe,  Sean Jaffe

The Indie Game Developer Network (IGDN) is an all-volunteer trade association for tabletop publishers, designers, and freelancers. We offer booth space at conventions, share knowledge, and work to improve the industry. Come ask questions and learn whether the IGDN might be right for you!

Episode 265 - The Cutting Edge RPG Panel11 Nov 202001:09:41

Recorded at GenCon Online 2020

Presented by Jason Walters, Pamela Punzalan, Wilson Zorn, and Maurice Poplar.

Indie Press Revolution hosted this excellent discussion on the ideas and games at the forefront of modern RPG Design in the year 2020, during this special panel at GenCon Online.

Pamela Punzalan -  https://thedovetailor.itch.io/ https://twitter.com/TheDovetailor

Wilson Zorn -  https://twitter.com/zornwil

Maurice Poplar -  https://twitter.com/MauricePoplar

Episode 264 - Queer Game Designers12 Oct 202001:01:46

Recorded at GenCon Online 2020

Presented by AC, Kira Magrann, Wilson Zorn, Jay Dragon, and Lucian Khan.

 

Streamed live for Gen Con Online 2020. You can find games from all these creators on IPR's website, linked below!

https://www.indiepressrevolution.com/...

Find Kira Magrann at -  https://twitter.com/Kiranansi https://kiramagrann.itch.io/

Find Wilson Zorn at -  https://twitter.com/zornwil

Find Jay Dragon at - https://twitter.com/jdragsky

https://jdragsky.itch.io/

 

Find Lucian Kahn at -  https://twitter.com/oh_theogony

https://necromancy.itch.io/

 

Episode 263 - Games in Education20 Jun 202001:02:37

Recorded at Metatopia 2019

Presented by Jennifer Gutterman, Shawn Roske, Tim Blank.

Are you an educator wanting to gamify your classroom? Are you building a traditional education game? Do you want your game to be fun but also teach the players about something? This is where we can discuss ideas, workflows, deployments and examples of games in education, gamification in the classroom or building games that teach.

Episode 262 - Design Considerations for Card Games13 Jun 202000:57:03

Recorded at Metatopia 2019

Presented by Tim Rodriguez & Beth Rimmels.

Card games are a classic design model that have already expressed innumerable possibilities. We'll talk about classic styles of decks, iterations on classic games, alternate formats, the mathematics of card games, and why we all love them. We'll also consider and critique ideas and concepts and talk about why or why not to choose this design format.

Epsiode 261 - Updating Cyberpunk06 Jun 202000:54:19

Recorded at Metatopia 2020

Presented by Dexter Duckworth, Elsa Sjunneson.

The Distant Future, the Year 2000: Updating Cyberpunk for the 21st Century. The hard-hitting themes of social inequality and corporate exploitation found in cyberpunk are as relevant now as they were in the 80's, but not everything in the genre has stood the test of time. This panel will dive into how both the technologies and sensibilities found in cyberpunk can be updated in order to design games that are timely and inclusive.

Episode 260 - Paying it Forward and Supporting Diverse Creators30 May 202000:49:33

Recorded at Metatopia 2019

Presented by Jason Pitre, Cat Tobin, Amanda Valentine, Lauren McMannon, Camdon Wright.

Everyone should have a chance to create and publish games. Unfortunately, there are many structural barriers keeping unrepresented voices from coming to the table. In this roundtable discussion, our panelists discuss ways that established publishers can support new voices through information, promotion, funding, and education.

Episode 259 - More Than Just Victory Points23 May 202000:55:40

Recorded at Metatopia 2019

Presented by Peter Hayward, Gil Hova

More Than Just Victory Points: Alternative Approaches to Win Conditions.  "Most victory points" is the default victory condition for most board games, and why shouldn't they be? They solve most problems you encounter while designing - balance, investment, rewarding people for doing what you want them to be. Well, unfortunately, most everyone has worked out the same thing, and now the market is flooded with Victory Point win conditions. Want to make your game stand out? Try something else.

Episode 258 - Crowdfunding on a Budget16 May 202001:00:32

Recorded at Metatopia 2019

Presented by Jason Walters, Jeff Stormer, Christopher Badell.

Your game's ready for Kickstarter! So how much will you be asking for? What's the absolute minimum you need to get your game made? What is the floor number for success? How will you handle unexpected levels of success? Let's get practical about your numbers.

Episode 257 - The Three-Ring Setting: Scope in Game Design09 May 202000:50:12

Recorded at Metatopia 2019

Presented by Kenneth Hite

A METATOPIA tradition - Kenneth Hite rambling about game design. In this case the notion of scope: How big should your setting be? How can you design a setting to contain multiple core game activities, and should you? As always, Ken has notions and questions, and hopes you have more of both as we explore Bigness (and un-Bigness) in games.

Episode 256 - Turn, Turn, Turn02 May 202000:53:55

Recorded at Metatopia 2019

Presented by Geoffrey Engelstein

 "Turn, Turn, Turn" presented by Geoffrey Engelstein. The 'turn' is a fundamental concept for games of all types, and there are a wide variety of approaches the designer can take to structure them. The structure chosen has a major impact on the play experience, and should be carefully considered. This talk is a deep dive into turn options both common and rare, and discusses what each brings to the table.

Episode 363: Budgeting for Art14 Jan 202400:54:42

Recorded at Metatopia 2023

Presented by Jack Parra, Lissane Lake, Nicole Amato

Getting high-quality art is key to making a product look professional. Our panel makes with the tips and tricks to controlling costs and Funding the Project.

Episode 255 - Publish your own Games!25 Apr 202000:59:21

Recorded at Metatopia 2019

Presented by Meguey Baker & Jason Pitre.

Publishing your game doesn't need to be daunting. There's work involved, but with a diverse tool box and a clear understanding of your publishing goals, publishing might be more attainable than you imagine.

Episode 254 - Science in RPGs and Larps18 Apr 202000:45:28

Recorded at Metatopia 2019

Presented by Mary Georgescu, Sharang Biswas, Brianna Shuttleworth.

Can we get nitty gritty with players and talk about science? Can we as designers build science into our games in fun ways that do not lend themselves to sci- fiction but a truer representation and reflection of our current or past understandings of the way our universe, our earth works? We will be talking about how we designed Starry Messenger, The Moon Stares at Us in Shame, and Magischola with science in mind and their usage and representations of science.

Episode 253 - Holding Space for Teens11 Apr 202000:53:27

Recorded at Metatopia 2019

Presented by Meguey Baker, Caleb Stokes, Clark Valentine, Edward LaValley.

Teenagers bring innovation, creativity and hard questions to the game table. Our panelists will talk about how to hold space for everything that makes gaming with them magical.

Episode 252 - A Dive into the Theory of RPGs as a Communications Medium04 Apr 202000:57:14

Recorded at Metatopia 2019

Presented by Christopher O'Neill, Adriel Wilson, Cat Tobin, Misha Bushyager.

Role playing as a HOBBY continues to evolve and mature. Has role-playing now gotten big enough to be considered a MEDIUM? Join us for a lively and passionate discussion on the concept that role-playing has become more than just games, but a medium - a channel for communication, information, and entertainment. In this panel, we will look at whether role-playing is a medium, and if so, what that means for our hobby. The panelists all represent different aspects of designing and publishing role playing games and bring diverse and interesting points of view around the topic.

Episode 251 - Creating Mysteries in RPGs 28 Mar 202000:55:08

Recorded at Metatopia 2019

Presented by Kenneth Hite, Betsy Rosenblatt, Darren Watts.

Mysteries are among the hardest genres to run successfully in tabletop games. How can designers structure stories to meaningfully involve players, guide them to clues and help them put them together to solve a crime without spoonfeeding them? How can GMs control pacing to duplicate the feel of classic whodunits?

Episode 250 - Integrating World Building in Traditional RPGs21 Mar 202000:56:32

Recorded at Metatopia 2019

Presented by Ryan O'Grady, Kenneth Hite, Brennan Taylor.

There's something satisfying about taking ownership of a piece of the world as a player and watching it flourish (or not). There have been various approaches to this over the years (Ars Magica, MIcroscope, The Quiet Year, even D&D!) Let's discuss what player involvement of world building really means and different approaches for incorporating it into traditional RPGs.

Episode 249 - Insights Forged in the Dark14 Mar 202000:57:52

Recorded at Metatopia 2019

Presented by Stras Acimovic, John LeBoeuf-Little.

Blades in the Dark has led to a new generation of game designs such as Scum and Villainy, Band of Blades, and Mutants in the Night. In this panel, we dig into the toolset and what sets it apart from similar design traditions. What are the core principles behind designing games Forged in the Dark? Where can we grow and diverge from the core?

Episode 248 - Time is of the Essence: Countdowns and Clocks in Games07 Mar 202000:53:46

Recorded at Metatopia 2019

Presented by Darren Watts, Stephen Dewey, Paul Stefko.

There are many different mechanics for tracking time and progress in games, and our panel speakers will explore all of them in depth. From countdown clocks and stress tracks, to flickering candles and Jenga towers, there's a lot to explore in this family of mechanics.

Episode 247 - How to Start a Business as a Game Designer29 Feb 202000:54:37

Recorded at Metatopia 2019

Presented by Emily Escovar, Chris O'Neill.

Our panelists will walk you through the basics of turning your game design hobby into a business. We'll talk about the most cost-efficient ways to register an LLC, open a business bank account, file a trademark and keep track of your expenses for tax season.

Episode 246 - Making Good Financial Decisions as a Game Designer22 Feb 202000:56:36

Recorded at Metatopia 2019

Presented by Heather O'Neill, Tim Rodriguez, Jennifer Graham-Macht.

You are an individual using your hard earned money to invest in your game project. Do you self-publish, Kickstart or attend that convention? You are an indie tabletop company, so you have some budget to work with. What's your next project? Which big conventions do you attend? We will address costs specific to the tabletop gaming industry (self-publishing, Kickstarter, conventions, marketing, etc.) and ways to make decisions on what will benefit you or your company.

Episode 362: How to Work with Artists06 Jan 202400:56:17

Recorded at Metatopia 2023

Presented by Jack Parra and Lissane Lake

The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.

Episode 245 - Selling Games into Mass vs. Specialty Retail15 Feb 202000:58:29

Recorded at Metatopia 2019

Presented by Brian Turtle, Peter Hayward, Avonelle Wing.

I fell into games almost by accident back in 1994 when some friends and I created a game called "The Six Degrees of Kevin Bacon". We started Endless Games shortly thereafter and the game found a home in the mass market before we knew it. In the 20+ years since, we've been navigating the toy industry and gaming landscape in both mass and specialty. That said, the hobby side of the industry is still somewhat uncharted territory for us. Join us for a discussion of the differences between mass market and hobby sales and what works where.

Episode 244 - Creating Safety Tools08 Feb 202000:53:28

Recorded at Metatopia 2019

Presented by Kate Bullock, Camdon Wright, Bronwyn Sperling.

Want to learn how to create safety tools that fit your game and are baked into the mechanics instead of just adding pre-established tools on top? This panel dives into the creative and mechanical process of understanding safety and support and integrating it into your ttrpg designs.

Episode 243 - Responsible Research01 Feb 202000:58:31

Recorded at Metatopia 2019

Presented by Jason Pitre, Misha Bushyager, James Mendez Hodes.

Some of the best games deal with heavy topics and challenging subject matter. Creators who look to design or publish games addressing sensitive subject matter need to do due diligence to reduce the chance their work could do harm. In this panel, we will discuss how creators can ethically do the legwork and research to tackle issues of race, sexuality, identity, and trauma.

Episode 242 - On Failure25 Jan 202000:50:39

Recorded at Metatopia 2019

Presented by Jason Morningstar, Jacqueline Bryk and Alastor Guzman

Failure is baked into any creative discipline, but we rarely discuss it. In this panel we'll discuss our most noteworthy failures and the role failure plays in our process. The goal is to normalize failure and to learn from the occasionally dramatic mistakes of others. It may be funny, it may be sad, but it will definitely be interesting.

Episode 241 - Nostalgia as a Genre18 Jan 202000:57:18

Recorded at Metatopia 2019

Presented by Shoshanna Kessock, Brian Neff, Doug Levandowski, and Sean Jaffe.

Echoes of the late 20th century are all around us in 2019, especially in pop culture and media. Stranger Things, IT, and Bandersnatch have tapped into a rich vein of nostalgia that has entranced audience and permeated our time. Gaming, especially tabletop gaming, has been depicted as a vital part of 80s culture. In return, game creators are tapping into both the renewed interest in the hobby, and the evocation of nostalgia for this time period. In this panel we'll be exploring this recursive relationship with creators from Kids on Bikes and Rememorex. We’ll talk role playing and nostalgia, how to evoke an authentic sense of a time period, and what has drawn us as creators back to the past.

Episode 240 - Distribution and Fulfillment11 Jan 202001:02:14

Recorded at Metatopia 2019

Presented by Jason Walters, Mark Diaz Truman, Brennan Taylor, and Christopher Tang.

Distribution And Fulfillment presented by Jason Walters, Mark Diaz Truman, Brennan Tylor, Christopher Tang. The ways to get your game into the hands of players are always shifting, but our experts can walk you through the three-tier system and the various alternatives to it.

Episode 239 - Honing your Game Pitch04 Jan 202000:57:55

Recorded at Metatopia 2018

Presented by Jim McClure, Kenneth Hite, Cat Tobin.

This panel is designed to help you establish the best way to present your game to consumers. From Elevator pitches, to focus points, to mechanical highlights, we will cover what is most important in getting people to buy into your game. Attendees should be prepared to discuss their game project as part of a group, and have an elevator pitch pre-prepared. The panelists will then help each individual attendee to hone their presentation.

Episode 238 - Xenobiology and Speculative Zoology28 Dec 201900:57:38

Recorded at Metatopia 2018

Presented by Jason Pitre, Rob Donoghue, Darren Watts and Joshua A.C. Newman.

Alien Worlds - Xenobiology and Speculative Zoology.  Fictional alien biology and ecosystems are fascinating. From the implied phylogeny of James Cameron's Avatar to the Alien's Xenomorphs, exploration of alien biology is a fascinating topic worth exploring for your science fiction, post-apocalyptic or even fantasy roleplaying games. On this panel, we will discuss the principles of speculative zoology and artificial ecosystems from xenophillic perspective.

Episode 237 - The Transitive Power of Myth21 Dec 201900:58:02

Recorded at Metatopia 2018

Presented by Kenneth Hite

In this year's installment of "Ken Thinks About Stuff Out Loud", I look at the structural patterns of mythology. Are there actually structures of myth, and if there aren't, can we pretend there are? How can we take real-world myths and make them game material? How can we translate one myth system (that of the "standard fantasy world" for example) into another (e.g., Greek mythology)? And how can we translate any of it into dice, numbers, and heroic player character stories?

Episode 236 - Games And Education14 Dec 201901:01:34

Recorded at Metatopia 2018

Presented by Jennifer Gutterman, Maury Brown, Shoshana Kessock.

At every milestone in our lives, we have used games or game mechanics to entice learning, reward progress in development, train for work or career preparation or use games for entertainment and relaxation. This panel will discuss how games are used in education, in teaching, and applied to game design education specifically but also in general application to training as a whole.

Episode 361: Crowdfunding in 202330 Dec 202300:51:00

Recorded at Metatopia 2023

Presented by Nicole Amato

Join Kickstarter's Games Outreach Lead, Nicole Amato, as they discuss best practices for running a crowdfunding campaign. There will also be plenty of time for a Q&A for any questions you might have.

Episode 235 - Designing RPGs With Safety Tools Included07 Dec 201901:59:48

Recorded at Metatopia 2018

Presented by Philip Vecchione, Senda Linaugh and Alex Roberts.

Let's talk about integrating safety tools into your design process from the foundation. Yes, the x-card is valuable. Let's talk about design that builds the next generation of tools in from the beginning

Episode 234 - Planning a Kickstarter? What You Need to Know!30 Nov 201900:55:25

Recorded at Metatopia 2018

Presented by Juliet Meyer, Raymond Bruels, Chandler Copenhaver.

Kickstarter can be amazing for creators, but there's a lot of other things around them that will help you find success. Learn how to market and plan for a Kickstarter, and what five things you should have in place long before the launch.

 

 

 

Episode 233 - Deconstructing Religion in your Games23 Nov 201900:59:49

Recorded at Metatopia 2018

Presented by Shoshana Kessock, James Mendez Hodes.

Religion has held sway across the world in various forms, and its influence has molded everything from how we live our everyday lives to the laws we make and the entertainment we consume. We will take a look at how real world religious ideologies have impacted the games we create, how they influence the worlds we build, and how we might deconstruct those ideas to approach our games from a different perspective. Specific care will be taken to contrast western ideologies from across the world.

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