Explore every episode of the podcast lozenge
| Title | Pub. Date | Duration | |
|---|---|---|---|
| VR, narrative design, and the future of technology | 24 Dec 2024 | 01:14:30 | |
We talk about AI, the limitations of VR game design, and whether we'd choose to save a dog over a grandma. This episode's guest is Sarah Chen, a designer and researcher at the independent game developer Studio Chyr. She's also a Rhodes Scholar pursuing a PhD in Psychiatry at the University of Oxford. Show notes: Sarah mentioned the job platform Work With Indies. We talk about the text game engines Twine and ink by inkle, as well as the immersive fitness platform Quell. Games mentioned in this podcast are The Witcher 3, Teamfight Tactics, Balatro, Superhot VR, Down the Rabbit Hole, The Moral Machine, and Vaudeville. People mentioned this episode are Celia Hodent and Greg Buchanan. Music by Abstraction. | |||
| Game UI, impostor syndrome, and good collaboration | 29 Dec 2024 | 01:05:24 | |
We talk about finding our voice at work as zoomers, how we got into the industry, and our goal to beat impostor syndrome by the time we turn 70. This episode’s guest is Allison Hao, a UI artist at 31st Union working on Project Ethos, an upcoming third-person roguelike hero shooter. Prior to that, she worked on VALORANT with Riot Games. Music by Abstraction. | |||