Game Design Unboxed: Inspiration to Publication – Details, episodes & analysis

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Game Design Unboxed: Inspiration to Publication

Game Design Unboxed: Inspiration to Publication

Danielle Reynolds

Leisure

Frequency: 1 episode/13d. Total Eps: 142

Podbean
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
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Apple Podcasts

  • 🇬🇧 Great Britain - games

    21/05/2026
    #83
  • 🇬🇧 Great Britain - games

    20/05/2026
    #48
  • 🇫🇷 France - games

    11/03/2026
    #87
  • 🇫🇷 France - games

    10/03/2026
    #52
  • 🇫🇷 France - games

    09/03/2026
    #35
  • 🇫🇷 France - games

    08/03/2026
    #26
  • 🇫🇷 France - games

    07/03/2026
    #19
  • 🇬🇧 Great Britain - games

    30/07/2025
    #69
  • 🇬🇧 Great Britain - games

    29/07/2025
    #24
  • 🇬🇧 Great Britain - games

    28/07/2025
    #49

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Score global : 52%


Publication history

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GDU 097 - Game Night in a Can

Season 5 · Episode 97

mardi 10 septembre 2024Duration 47:21

In episode 97 of Game Design Unboxed: Inspiration to Publication we talk with Jason Lautenschleger and Barry McLaughlin about their design Game Night in a Can. Jason and Barry discuss what it means to be an “inventortainer”. How their in-person game shows turned into their Game Night in a Can product that has now had multiple versions both self published and licensed by Goliath. We also get to hear how well they do at their game Frumpy Bumpers! Experience their game by listening to this episode!

 

Featuring: 

Jason Lautenschleger - Guest 

Barry McLaughlin - Guest 

Danielle Reynolds - Host

GDU 096 - A Midsummer Night's Fayre

Season 5 · Episode 96

mardi 27 août 2024Duration 47:43

In episode 96 of Game Design Unboxed: Inspiration to Publication we talk with Ellie Dix about her design, A Midsummer Night's Fayre, published by Gamewright. The mechanics were inspired by fairground games. As a kid into adulthood she would gameafy trips and average activities. In her game you play ten mini games. You roll and choose dice while using fairy mischief cards to manipulate the dice to win the game. Her biggest challenge was accepting the loss of the Helter skelter dice tower. They adapted it through development into what you now see on the inside of the box lid.

 

Featuring: 

Ellie Dix - Guest 

Danielle Reynolds - Host

GDU 087 - Mind MGMT

Season 4 · Episode 87

mardi 23 avril 2024Duration 01:09:06

In episode 87 of Game Design Unboxed: Inspiration to Publication we talk with Sen-Foong Lim on his comic book IP game Mind MGMT. A game that grows with the players in strategy as well as difficulty. One player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. Listen to Sen compare working with a creator’s IP versus a company like Viacom or Warner Brothers. He unboxes how they worked with the comic creator to expand the Mind MGMT world versus slapping the IP on a pre-existing design.

 

Featuring: 

Sen-Foong Lim - Guest 

Danielle Reynolds - Host

GDU 086 - Gartenbau

Season 4 · Episode 86

mardi 2 avril 2024Duration 29:48

In episode 86 of Game Design Unboxed: Inspiration to Publication we talk with David Abelson about his Mensa award winning game Gartenbau published by 25th Century Games. Initially the game started as a color theory tile placement game but grew into a three-layer tile stacking game of beautifully arranged flowers that gain prestige using a rondel drafting mechanism. Learn how this design grew in development!

 

Featuring: 

David Abelson - Guest 

Danielle Reynolds - Host

GDU 085 - Mission to Planet Hexx

Season 4 · Episode 85

mardi 19 mars 2024Duration 43:55

In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different abilities triggered by moving your ship around the tiles. He learned through playtesting how to create thematic ties between the flavor text and mechanics of the tiles as well as how to refine his design.

 

Featuring: 

Jim Fitzpatrick - Guest 

Danielle Reynolds - Host

GDU 084 - Mischief (Previously "Fickle")

Season 4 · Episode 84

mardi 5 mars 2024Duration 39:01

In episode 84 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Cotter about his design Mischief, formerly Fickle. Learn how he got the game signed and printed first with Bard Games. Then what happened when he received the rights back and got the game re-signed with Smirk & Dagger as Mischief. Listen as he talks through the design changes made in between printings. How the initial bones of the game stayed the same while player count, fairy cards, illustrations and other pieces were tweaked through development. 

 

Featuring: 

Glenn Cotter - Guest 

Danielle Reynolds - Host

GDU 083 - Home

Episode 83

mardi 20 février 2024Duration 48:37

In episode 83 of Game Design Unboxed: Inspiration to Publication we talk with Doug Levandowski and Yeonsoo Julian Kim about their co-design Home. Home is an RPG that focuses more on storytelling than dice rolling thanks to Tarot cards that help every player take turns as the “Director” of their scary story. With different modules in the RPG no game will be the same. The game started as Doug's attempt to make a game about his childhood home but with Julie’s help the game grew into what it is today. 

 

Featuring: 

Doug Levandowski - Guest 

Yeonsoo Julian Kim - Guest 

Danielle Reynolds - Host

GDU 082 - Mansplaining

Season 4 · Episode 82

mardi 6 février 2024Duration 45:34

In episode 82 of Game Design Unboxed: Inspiration to Publication we talk with Fertessa Allyse and Mondo Davis about their party game Mansplaining. Learn not only what the term “mansplaining” means but also, learn how they designed a game made not to offend but allow players to feel what it is to have someone over-explain a subject in a humorous way. Learn how they dealt with assumptions made due to the title of the game and how they marketed to help with that problem.

 

Featuring: 

Fertessa Allyse - Guest 

Mondo Davis - Guest 

Danielle Reynolds - Host

GDU 081 - Pirate Tails

Season 4 · Episode 81

mardi 23 janvier 2024Duration 45:15

In episode 81 of Game Design Unboxed: Inspiration to Publication we talk with Whitney Loraine the designer of Skybound’s Pirate Tails game. Her inspiration came from the push-you-luck set collection mechanics of Biblios. She took what she liked most from that game and created her own game. Listen to her start as a new designer. How going to a convention allowed her to network and meet publishers nice enough to introduce her to Skybound where she now has two signed games!

 

Featuring: 

Whitney Loraine - Guest 

Danielle Reynolds - Host

 

GDU 080 - Misconceptions

Season 4 · Episode 80

mardi 9 janvier 2024Duration 32:37

In episode 80 of Game Design Unboxed: Inspiration to Publication we talk with George Li about his game Misconceptions. His publishing company Rabble was approached by Bud Light Seltzer to create Misconceptions, a game based on debunking other common, but wrong, beliefs. Learn how they worked with Bud Light’s marketing team to design and publish a game in record time using a non-gaming manufacturer in the United States in order to meet the deadlines set by Bud Light.

 

Featuring: 

George Li - Guest 

Danielle Reynolds - Host


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