Devoted Talks – Details, episodes & analysis

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Devoted Talks

Devoted Talks

Devoted Studios

Leisure

Frequency: 1 episode/57d. Total Eps: 36

Spotify for Podcasters
Devoted Talks is a podcast series hosted by Ninel Anderson. We talk with the industry's top voices to share their knowledge and insight and help artists grow. Let’s get real!
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Apple Podcasts

  • 🇫🇷 France - videoGames

    06/12/2025
    #85
  • 🇫🇷 France - videoGames

    05/12/2025
    #70
  • 🇫🇷 France - videoGames

    04/12/2025
    #49
  • 🇫🇷 France - videoGames

    03/12/2025
    #36

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Score global : 43%


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Portfolio or Profile… What Matters More in 2025? | Get Hired #15

mercredi 5 novembre 2025Duration 38:03

Tired of sending out job apps and hearing… nothing? We get it. So we brought in Amir Satvat from Tencent Games to share what’s really happening in hiring right now.


🎨 Devoted Fusion — hire vetted game art talent, manage production, and ship faster.

https://app.devotedfusion.com/artfeed?utm_source=linkedin&utm_medium=social&utm_campaign=GetHired_AmirSavat

🔗 Connect with Amir Satvat

LinkedIn: https://www.linkedin.com/in/amirsatvat/

Community Website: https://amirsatvat.com/

Discord: https://discord.com/invite/amirsatvatWriting an effective job post: https://www.linkedin.com/posts/amirsatvat_if-youre-looking-for-work-right-now-here-activity-7349470427120914432-mmLj  


🧑People from Profile Review Section:

Dario Sartor: https://www.linkedin.com/in/dariosartor3d

Willamis Rodrigues: https://www.linkedin.com/in/willamis-rodrigues

Rainer Petter https://www.linkedin.com/in/rainerpetter

Jose Ramirez https://www.linkedin.com/in/jd-ramirez-u

Gustavo Souto https://www.linkedin.com/in/gustavo-souto-83a96a370


TIMECODES:

00:00 Intro

00:21 Amir Savat’s Story

07:05 Game Industry Jobs: Global Breakdown

10:31 How to Build Your Brand in Games

18:11 The Soft Skills That Actually Matter

21:52 Folks Talks

25:16 Profile Review

32:51 Rapid Questions!

36:57 Ending

We go deep into:

🎯 Where the real jobs are (and what’s drying up)

🧭 How to build a personal brand that feels genuine

💬 Why being recognizable beats applying to 500 roles

💡 Tips for introverts, interviews, and staying hopeful


🔗 Follow Devoted Studios on Social Media: 

▶️YouTube: https://www.youtube.com/@Devoted-Talks

🎨 Artstation: https://www.artstation.com/devoted-studios  

🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios  

📘 Facebook: https://www.facebook.com/devotedstudios   

🐦 Twitter: https://x.com/devotedstudios_  

💬Discord:  https://discord.gg/6x46SWhC  

💻 Visit the website: https://www.devotedstudios.com     

#DevotedStudios #SpeakEasy #GameDev #Careers #AmirSatvat #Hiring #GamingCommunity #TencentGames #GameDevAdvice #GameDevCareer #GamingCareer


Game Industry Reality Check: Layoffs, Hiring, and Your Next Move | Devoted SpeakEasy with Amir Satvat Ep39

lundi 27 octobre 2025Duration 34:34

What’s really happening in the game industry job market right now? 

Spoiler: it’s not all doom and layoffs.

🔗 Connect with Amir Satvat

LinkedIn: https://www.linkedin.com/in/amirsatvat/

Community Website: https://amirsatvat.com/

Discord: https://discord.com/invite/amirsatvat


Amir Satvat, Business Development Director at Tencent Games and the person behind Amir Satvat Community, one of the biggest game industry communities online, joins us for a grounded look at what’s really happening in game careers right now.

He shares what the data actually says about hiring in 2025, why location still shapes opportunities, and how recognizability (not just skills) helps you get hired.

We also talk about things like how introverts can build connections, what’s changing for veterans and early-career devs, and how community can make the job hunt feel a little less lonely.


👉 📌 Get insights about game development. Hit subscribe!

🔗 Follow Devoted Studios on Social Media: 

🎨 Artstation: https://www.artstation.com/devoted-studios  

🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios  

📘 Facebook: https://www.facebook.com/devotedstudios   

🐦 Twitter: https://x.com/devotedstudios_  

💬Discord:  https://discord.gg/6x46SWhC  

💻 Visit the website: https://www.devotedstudios.com    

What It Takes to Bring Battlefield & Call of Duty to Mobile! SpeakEasy 31 with Steve Abeyta

Episode 31

jeudi 20 février 2025Duration 50:21

In this episode of Speakeasy, Ninel, CEO of Devoted Studios, sits down with Steve Abeyta, the creative genius behind Battlefield Mobile and Call of Duty Warzone Mobile.Watch the video version on YT:https://youtu.be/99Nn9sWQhbI⁠ Steve Abeyta's LinkedIn page:https://www.linkedin.com/in/steveabeyta/ Ever wondered what it takes to bring massive console games to your phone? Steve spills the secrets on the creative process (spoiler: it’s way more than just shrinking down graphics!).What you’ll learn in this episode:🎮 The creative process behind mobile game development⚔️ The evolution of Battlefield Mobile and Call of Duty Warzone Mobile📱 The latest trends shaping the future of mobile gaming🎧 Don't forget to like, comment, and subscribe to get the latest on more exciting interviews with gaming industry experts! 🔗 Follow us on Social Media: 🎨 Artstation: https://www.artstation.com/devoted-studios 🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios 📘 Facebook: https://www.facebook.com/devotedstudios 🐦 Twitter: https://x.com/devotedstudios_ 💬Discord: https://discord.gg/6x46SWhC 💻 Visit the website: https://www.devotedstudios.com #BattlefieldMobile #CallOfDutyWarzoneMobile #MobileGaming #GameDevelopment #UserGeneratedContent #VRGaming #MobileGameDesign #SpeakEasyPodcast #GameDevelopment #DevotedStudios

Seekers of Skyveil: How The Development Goes | SpeakEasy 30 with Billy Ahlswede

Episode 30

mercredi 29 janvier 2025Duration 41:37

In this special episode, Ninel Anderson sits down with Billy Ahlswede, a game industry veteran who’s worked on League of Legends, Valorant, and now the exciting new title Seekers of Skyveil! We dive into: 🔥 Billy’s journey from Riot Games to a startup 🎭 The creative process behind Seekers of Skyveil 🎨 Character design, skins, and game balance 💡 How community feedback shapes game development 🕹️ The evolution of extraction-style gameplay in a MOBA setting 🚨 A wild Bungie story that almost caused a disaster 🔗 Follow us on Social Media: 🎨 Artstation: https://www.artstation.com/devoted-studios 🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios 📘 Facebook: https://www.facebook.com/devotedstudios 🐦 Twitter: https://x.com/devotedstudios_ 💬Discord: https://discord.gg/6x46SWhC 💻 Visit the website: https://www.devotedstudios.com

The Art of Creating Horror Game Design | SpeakEasy Ep. 29 with Jesse Lee

Season 1 · Episode 29

jeudi 12 septembre 2024Duration 51:07

In SpeakEasy Episode 29, we chat with Jesse Lee, the Concept Art Director at Striking Distance Studios, about how to create horror games and bring terrifying creature design to life. Jesse shares fun stories, and cool tips, and shows us how his concept art for games like Dead Space and Callisto Protocol is so creepy it’ll give you nightmares!

We also spotlight some awesome work by Boris Turano. You'll love this episode if you love concept art, horror game design, or visual storytelling in games!


Featured guest:

Jesse Lee

https://www.linkedin.com/in/jesseleeconceptart/

https://www.artstation.com/jesse_lee


Artist Spotlight:

Boris Turano

https://www.artstation.com/birez  

Topics Covered:

  • Jesse’s start with Dead Space and what makes it so special

  • What goes into creating a terrifying game

  • The process of designing horror creatures and environments

  • Overcoming limitations and finding inspiration

  • A special shoutout to Boris Turano’s art

  • How long does it take to bring horror to life in games?

  • Tips & Tricks in Creating Horror Games

Inside Sky: Cecil Kim on Art Direction & Innovation at ThatGameCompany | SpeakEasy Ep. 28

Season 1 · Episode 28

jeudi 22 août 2024Duration 32:11

Join us for SpeakEasy Episode 28 The guest of the episode is Cecil Kim, Art Director of thatgamecompany ("Sky: Children of the Light" game)

https://www.linkedin.com/in/cecil-kim-ba4985/ 

https://www.cecilkim.com/ 

Don't miss to subscribe on our YouTube channel

https://bit.ly/45MiTfC 


Timecodes for your convenient navigation:

0:00 Intro 2:17 A Back Story: The Team Behind ThatGameCompany 5:12 Taking the Next Big Step 9:03 Building the Direction of Sky 13:02 Taking Risks to Build A Masterpiece 16:41 Creating an Organic Social Interaction in Sky 17:53 Building Worlds: The Art of Sky 20:01 COZY: The New Feel in Games 21:12 Sky: The Bedtime Game 22:18 Creating Skyfest IRL for an Online Community 24:18 An Interactive Experience 25:25 The Transmedia Evolution 26:48 Creating an Expanded Universe 28:55 Working Across Multiple Projects 31:13 The Difficulty of the Gaming Industry 32:34 Ending

In this episode of SpeakEasy, we sit down with Cecil Kim, the visionary Art Director behind Sky: Children of the Light from ThatGameCompany. Cecil takes us through the journey of building Sky—from assembling a talented team to taking bold creative risks that pushed the boundaries of social interaction in gaming.

Discover how Cecil and his team created immersive worlds, brought a new sense of coziness to games, and developed transmedia experiences that expanded the Sky universe.

Cecil also shares his insights on hiring top talent, managing multiple projects, and the challenges faced in today’s evolving gaming industry. Whether you're an aspiring artist, a game developer, or a fan of Sky, this episode offers a deep dive into the creative process behind one of the most unique games of our time.

Don't forget to like, comment, and subscribe for more insightful episodes!

📣 Don't Miss Out!

🔗 Follow us on Social Media: 

🎨 Artstation: https://www.artstation.com/devoted-studios  

🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios  

📘 Facebook: https://www.facebook.com/devotedstudios   

🐦 Twitter: https://www.twitter.com/devotedstudios_   

💬Discord:  https://discord.gg/6x46SWhC  

💻 Visit the website: https://www.devotedstudios.com     

💬 Tags: 

#GamingIndustry #ArtDirection #GameDevelopment #SkyGame #CecilKim #ThatGameCompany #SpeakEasyPodcast #WorldBuilding #GameArt #CreativeProcess

Blizzard’s Former Art Director Allen Dilling on Starcraft & Warcraft | SpeakEasy Ep. 27

jeudi 11 juillet 2024Duration 31:40

Join us for SpeakEasy Episode 27 featuring Allen Dilling, a renowned Art and Creative Direction Consultant with a 25-year legacy at Blizzard Entertainment. Here’s Allen’s profile on LinkedIn

https://www.linkedin.com/in/allen-dilling/


Watch the episode's video version on our YouTbe channel @DevotedStudios

https://bit.ly/45MiTfC 


Timecodes for your convenient navigation:

0:00 Intro

0:59 Highlights of a 25 yr career

1:53 Art Styles & Trends

4:44 20 Years of WarCraft 

7:57 Creative Freedom

11:05 The Anxiety of Working with Beloved Titles

12:49 The Secret Sauce

14:35 The Key things that make a title successful

16:42 The Transition Period Between Sequels

18:28 RTS Meeting its end?

21:20 Live Service vs Paid Games

23:50 Strategies around Updates

26:09 Tips, Tricks, & Inspiration

28:30 Making Fresh Ideas

30:17 Ending

In this episode, we dive deep into Allen's illustrious career, exploring his highlight moments at Blizzard and his work on iconic titles like Starcraft and Warcraft.


Discover the evolution of art styles and trends in the gaming industry and learn about the creative freedom and challenges involved in developing beloved franchises.

Allen shares his insights on the anxiety of working on high-stakes projects and offers valuable tips and tricks for generating fresh ideas in a competitive field. Whether you're an aspiring artist, a gaming enthusiast, or simply curious about the behind-the-scenes magic of Blizzard games, this episode is packed with inspiration and expertise.


Topics Covered:

=> Allen Dilling’s career highlights at Blizzard

=> Evolution of art styles and trends in gaming

=> Creative freedom in game development

=> Managing anxiety while working on beloved titles

=> Tips for innovative and fresh creative ideas


Don't forget to like, comment, and subscribe for more insightful episodes!


🔗 Follow us on Social Media: 

🎨 Artstation: https://www.artstation.com/devoted-studios  

🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios  

📘 Facebook: https://www.facebook.com/devotedstudios   

🐦 Twitter: https://www.twitter.com/devotedstudios_   

💬Discord:  https://discord.gg/6x46SWhC  


💻 Visit the website: https://www.devotedstudios.com

Crafting Immersive Gaming Environments | A Conversation with Minoh Kim, Art Director at Riot Games | Devoted SpeakEasy Ep. 26

jeudi 13 juin 2024Duration 32:22

Welcome to Devoted SpeakEasy Episode 26! 🌟 This month, we're thrilled to bring you an exclusive interview with Minoh Kim, the brilliant Art Director of League of Legends maps and modes at Riot Games! 🎮✨


In this episode, Minoh Kim dives deep into his incredible journey in the game development industry, sharing insights from his early days at Cryptic Studios to his impactful role at Riot Games. Discover how he led the art direction for iconic maps and modes in League of Legends and contributed to the character designs for the acclaimed game Valorant.

🔥 What's Inside:

- 🚀 Minoh Kim's inspiring career path and industry experiences

- 🖌️ Behind-the-scenes of art direction for League of Legends maps and modes

- 🎨 Insights into character design for Valorant

- 🎮 Expert tips on game development and design

- 🌟 Valuable advice for aspiring game artists and developers

📣 Don't Miss Out!

Legendary Call of Duty Maps: How They Were Created | SpeakEasy #25 with Shaun Bell

jeudi 9 mai 2024Duration 32:33

Like, subscribe, and hit that notification bell to stay updated with our latest episodes!!

https://bit.ly/45MiTfC


Timecodes for your convenient navigation:

0:00 Intro

1:42 Shaun’s Journey: From a Small Studio to the Big Leagues

4:15 Top 5 Skills Learned from the Call of Duty Franchise

5:24 Building Maps for Call of Duty

10:36 Strategies to Speed Up Map Creation

13:20 Learning to Fix Production Pitfalls

16:37 Maps for CoD BO 4 and the First Battle Royal Map

18:29 How the Blackout Map was Developed

21:15 Iterating Small while Pitching and Developing New IPs

21:46 Cinematics for Black Ops Cold War and Warzone Specifics

23:12 The Gear and Weapons in Call of Duty

26:13 Pitching Your Ideas in AAA Studios

27:39 Multiple Experiences in the Same Environment: How to Make Them Universal?

28:54 Diversity in the Video Gaming Industry

31:50 Ending


Welcome to Devoted SpeakEasy Episode 25! Join us for an insightful conversation with Art Director Shaun Bell as he shares his experience working within the expansive Call of Duty franchise.

Listen in as Shaun provides invaluable insights into the art of map creation, learning processes crucial for game development, and the essential considerations every Art Director in the gaming industry should know.


🔗 Follow us on Social Media:

🎨 Artstation: www.artstation.com/devoted-studios

🔗 LinkedIn: linkedin.com/mycompany

📘 Facebook: facebook.com/devotedstudios

🐦 Twitter: twitter.com/devotedstudios_

💻 Visit the website: devotedstudios.com


#DevotedSpeakEasy #GamingIndustry #ArtDirector #CallOfDuty #ExclusiveInterview #StayTuned 🎮🔥

How Live Service Games Are Engineered. Ex-Riot Director Reveals| SpeakEasy 24 with Serge Knystautas

jeudi 9 mai 2024Duration 36:39

Timecodes for your convenient navigation:00:00 Intro and guest presentation01:59 Key things to know about developing live service games07:22 Release process and release managers11:58 Building the culture of engineering teams

16:26 About the Palia experience: how to grow the team efficiently 

18:18 Working at Gardens: what is Serge’s role in the project19:45 Collective performance: what it means22:06 Tech debt. Examples of how to deal with it27:36 Riot experience: what Serge did good and bad30:38 AI tools for engineers  

In today's episode, we delve into the intricate engineering world with our guest, Serge Knystautas. With a solid background as a software entrepreneur in the gaming industry, Serge has held pivotal roles such as Director of Software Engineering at Riot Games, Head of Engineering at Singularity 6, and currently serves as the head of engineering at Gardens Interactive. 

Gardens Interactive gained significant attention last year for securing $31.3 million in funding to develop a fantasy action role-playing game. Join us as we explore the complexities of live service games, navigate their releases, and delve into the future landscape of AI and engineering environments. Don't miss out on this insightful episode! Tune in now.

🔗 Follow us on Social Media: 

🎨 Artstation: www.artstation.com/devoted-studios

🔗 LinkedIn: linkedin.com/mycompany 

📘 Facebook: facebook.com/devotedstudios 

🐦 Twitter: twitter.com/devotedstudios_ 

💻 Visit the website: devotedstudios.com

#devotedstudios #speakeasy #liveservice #gaming #riotgames #leageoflegends #engineering


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