Explore every episode of the podcast Wookash Podcast
Dive into the complete episode list for Wookash Podcast. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.
Passion for programming and life | Sander J. Skjegstad
31 Jan 2026
01:42:39
Hey! Every time I talk to Sander, I'm amazed how much passion & and positive energy he has :) I love to hang out with him, and was a lot of fun to finally sit down for a podcast with Sander! We talk about his rocky studies, programming, audio, working on movie sets, organizing BSC & more!
https://x.com/SanderSkjegstad
See his BSC talk here - incredible spectacle, best talk IMO!
https://www.youtube.com/watch?v=JNCVj_RtdZw
https://sparkburst.net/
Wookash Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Jonathan Blow on upcoming game, jai programming, and more!
24 Jan 2026
02:40:53
Hey! Jonathan Blow joined me one more time to talk about Order of The Sinking Star as well as jai and more! Wishlist Order of the Sinking Star here!https://store.steampowered.com/app/499170/Order_of_the_Sinking_Star/https://x.com/SinkingStarGamehttps://x.com/Jonathan_Blowhttps://twitch.tv/j_blowWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcastChapters00:00 Welcome!03:53 Order of the Sinking Star07:37 Dev Team Structure17:50 Same Game, Different Version?27:53 Why the Game Had to Change?31:52 Tooling Decisions36:50 What OotSS Is About47:31 Editor tooling - Water50:27 Materials & Visual Systems55:20 Escaping Dependency Hell01:10:40 The State of Jai01:20:20 Metaprogramming & Jai01:28:58 Why Jai Exists01:31:03 How Metaprogramming Shaped OotSS?01:48:22 C++ vs. Jai02:01:05 What Jai Will Become02:18:20 Order of the Sinking Star release02:26:00 Not a Puzzle Game?02:28:55 Social Media Presence02:33:20 His Thoughts on Blue Prince02:40:38 See You Next Time!
Hey! GingerBill - the author of Odin programming language - has joined me for a live coding session. He designed AsyncIO module for Odin, and we talked about how you can do it on various OSes, as well as more stuff like coloring functions (for the case of async / await features of some langauges). Enjoy!https://odin-lang.org/https://www.gingerbill.org/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcastChapters:00:00 - Sync vs Async10:37 - Async in various OSes23:31 - SDL asyncio case study27:39 - live design commences59:10 - why Bill doesn't like async/await1:14:34 - live design continues1:22:37 - goodbyes! :)
Note especially this section near the end:After this event, it was determined that both SF6 switch bottles in the affected phase had sustained permanent damage. The bottles were sent back to the manufacturer for analysis to determine why the interrupter failed. Loss of pressurized SF6 gas inside one of the interrupter bottles was determined to be the root cause of the initial switching failure. When the SF6 became depleted, the internal arc (created when the breaker tried to open) could not be extinguished. The circuit remained connected, through the internal arc, triggering the fault and incredible display. As impressive as this huge arc may be, the air break switch was NOT disconnecting a real load. This arc was "only" carrying the relatively low (about 100 amps) magnetizing current associated with the line reactor. The 94 mile long transmission line associated with the above circuit normally carries over 1,000 megawatts (MW) of power between Boulder City, Nevada (from the massive generators at Hoover Dam) to the Lugo substation near Los Angeles, California. A break under regular load conditions (~2,000 amps) would have created a MUCH hotter and extremely destructive arc. Imagine a fat, blindingly blue-white, 100 foot long welding arc that vaporizes the contacts on the air break switch and then works its way back along the feeders, melting and vaporizing them along the way.A bit less sobering, this shows the raw signal from a mechanical switchwithout debouncing:
https://www.youtube.com/watch?v=e1-kc04jSE4
I said it wrong in the podcast, this happens in both directions, and as you can see it takes extra processing to get rid of it.
Wookash Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Deep dive on profilers! | Dennis (Telemetry) & Ritesh (Superluminal)
29 Nov 2025
01:44:21
Welcome to our chat on profilers! What's a sampling profiler and what's an instrumentation based profiler? Which one is better and when?
Dennis Gustafsson, the original author of RAD Telemetry profiler (!) and Ritesh Oedayrajsingh Varma, who is making Superluminal (!) have joined me to discuss these tools! Highly technical, in-depth discussion on profilers from the people closest to the matter! :)
Hey! Nuno Afonso is the sole author of Ark (https://ark-vcs.com) - VCS for games, or for any project that needs to handle binary files really :) I am quite happy that Nuno agreed to talk to me after a bit of hesitation at first! He's extremely fun to talk to, he knows lots of pain of AAA game industry with source control and he made Ark as a response!
He also made a live demo for us, right here in the episode!