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Explore every episode of the podcast Wookash Podcast

Dive into the complete episode list for Wookash Podcast. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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TitlePub. DateDuration
Jon Blow & Billy Basso on ORDER game design28 Jun 202602:23:33
What Makes a Great RPG? | Simon Carter27 Jun 202602:23:26
Sub-pixel Anton’s tracking tech 20 Jun 202603:23:19
Everything is a watch window | RADDBG with Ryan13 Jun 202600:48:20
Why C++ Keeps Getting Bigger06 Jun 202601:17:47
Implementing File Pilot feature on stream!30 May 202602:06:15
The code architecture of Mewgenics | Tyler Glaiel23 May 202602:26:25
Cameron DaCamara on his cool code editor - fred16 May 202603:01:39
Can this C code survive Anton’s review?09 May 202602:07:51
Sean Barrett | Making a game in Visual Studio from 199702 May 202601:57:53
Sebastian Aaltonen on rendering25 Apr 202602:35:38
Valentin Ignatev on Jai, Macros, and Metaprogramming22 Apr 202600:47:59
The Moment Programming Clicked | Fabien Giesen18 Apr 202601:29:00
Valentin Ignatev | AI, jai, and the Future of Programming16 Apr 202600:37:18
Compression Flavours | Fabian Giesen11 Apr 202601:50:01
GPU Texture Compression Explained04 Apr 202601:51:14
We Reviewed My First Game Code02 Apr 202602:35:32
Mark Healey | From LittleBigPlanet to Dreams28 Mar 202602:03:55
Code Review of Anton’s 2008 C++ 24 Mar 202602:54:14
Can Fiddling With Meshes Improve Game’s Performance?21 Mar 202603:26:55
Mike Turitzin | SDF game engine? | Mike Turitzin14 Mar 202601:04:47
Why Did You Start a Podcast?07 Mar 202602:11:24
How Fil-C Works04 Mar 202601:59:43
Delaney Gillilian | What Happens When You Question Web Defaults28 Feb 202601:40:36
Alex Evans | Building Hardware One Step at a Time21 Feb 202602:18:14
Chuck Jazdzewski on making new UI paradigms14 Feb 202602:11:57
Anton’s Lesson on State Management in C++07 Feb 202602:21:41
Passion for programming and life | Sander J. Skjegstad31 Jan 202601:42:39

Hey! Every time I talk to Sander, I'm amazed how much passion & and positive energy he has :) I love to hang out with him, and was a lot of fun to finally sit down for a podcast with Sander! We talk about his rocky studies, programming, audio, working on movie sets, organizing BSC & more!

https://x.com/SanderSkjegstad

See his BSC talk here - incredible spectacle, best talk IMO!

https://www.youtube.com/watch?v=JNCVj_RtdZw

https://sparkburst.net/


Wookash Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

X: https://x.com/wookash_podcast


Chapters

TODO

Jonathan Blow on upcoming game, jai programming, and more!24 Jan 202602:40:53

Hey! Jonathan Blow joined me one more time to talk about Order of The Sinking Star as well as jai and more! Wishlist Order of the Sinking Star here!https://store.steampowered.com/app/499170/Order_of_the_Sinking_Star/https://x.com/SinkingStarGamehttps://x.com/Jonathan_Blowhttps://twitch.tv/j_blowWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcastChapters00:00 Welcome!03:53 Order of the Sinking Star07:37 Dev Team Structure17:50 Same Game, Different Version?27:53 Why the Game Had to Change?31:52 Tooling Decisions36:50 What OotSS Is About47:31 Editor tooling - Water50:27 Materials & Visual Systems55:20 Escaping Dependency Hell01:10:40 The State of Jai01:20:20 Metaprogramming & Jai01:28:58 Why Jai Exists01:31:03 How Metaprogramming Shaped OotSS?01:48:22 C++ vs. Jai02:01:05 What Jai Will Become02:18:20 Order of the Sinking Star release02:26:00 Not a Puzzle Game?02:28:55 Social Media Presence02:33:20 His Thoughts on Blue Prince02:40:38 See You Next Time!

Jan Wilczek | The Engineering Side of Sound17 Jan 202601:37:10
[Video] GingerBill designs AsyncIO for Odin live13 Jan 202601:24:33

Hey! GingerBill - the author of Odin programming language - has joined me for a live coding session. He designed AsyncIO module for Odin, and we talked about how you can do it on various OSes, as well as more stuff like coloring functions (for the case of async / await features of some langauges). Enjoy!https://odin-lang.org/https://www.gingerbill.org/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcastChapters:00:00 - Sync vs Async10:37 - Async in various OSes23:31 - SDL asyncio case study27:39 - live design commences59:10 - why Bill doesn't like async/await1:14:34 - live design continues1:22:37 - goodbyes! :)

Charlie Malmqvist | Performance Without Tricks10 Jan 202601:02:53
Ben Visness | New paradigm for web development03 Jan 202602:09:11
Andreas Fredriksson on Shipping Games27 Dec 202501:30:30
Fabian Giesen | The Part That Nobody Teaches20 Dec 202502:59:28

Fabian Giesen

X: https://x.com/rygorous?lang=en

The Ryg Blog: https://fgiesen.wordpress.com/

GitHub: https://github.com/rygorous

YouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videos


Fabian’s addendum:


This is a 500kV switch disconnecting under load

https://www.youtube.com/watch?v=GMbN9nb3qykand


this is why it was filmed:

https://capturedlightning.com/frames/longarc.htm#500_kV_Switch


Note especially this section near the end:After this event, it was determined that both SF6 switch bottles in the affected phase had sustained permanent damage. The bottles were sent back to the manufacturer for analysis to determine why the interrupter failed. Loss of pressurized SF6 gas inside one of the interrupter bottles was determined to be the root cause of the initial switching failure. When the SF6 became depleted, the internal arc (created when the breaker tried to open) could not be extinguished. The circuit remained connected, through the internal arc, triggering the fault and incredible display. As impressive as this huge arc may be, the air break switch was NOT disconnecting a real load. This arc was "only" carrying the relatively low (about 100 amps) magnetizing current associated with the line reactor. The 94 mile long transmission line associated with the above circuit normally carries over 1,000 megawatts (MW) of power between Boulder City, Nevada (from the massive generators at Hoover Dam) to the Lugo substation near Los Angeles, California. A break under regular load conditions (~2,000 amps) would have created a MUCH hotter and extremely destructive arc. Imagine a fat, blindingly blue-white, 100 foot long welding arc that vaporizes the contacts on the air break switch and then works its way back along the feeders, melting and vaporizing them along the way.A bit less sobering, this shows the raw signal from a mechanical switchwithout debouncing:


https://www.youtube.com/watch?v=e1-kc04jSE4


I said it wrong in the podcast, this happens in both directions, and as you can see it takes extra processing to get rid of it.


Wookash Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple

Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

X: https://x.com/wookash_podcast

4coder editor is different | Allen Webster13 Dec 202502:07:37
Why Assassin's Creeds share monorepo | Nicolas Lopez06 Dec 202501:23:55

Nicolas Lopez - engine architect at Ubisoft (Assassin's Creed)

X: https://x.com/Nicolas_Lopez_

Anvil Rendering Architecture: https://www.youtube.com/watch?v=CcYq18bkvyU

Rendering Shadows in Assassin's Creed: https://www.youtube.com/watch?v=yj5pYktC3X8&t

Lots of talking points revolve around latest Assassin’s Creed Shadows: https://store.steampowered.com/app/3159330/Assassins_Creed_Shadows/


Wookash Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

X: https://x.com/wookash_podcast

Chapters:

00:00 Let the Journey Begin

04:00 What Makes a Game Worth Building?

07:54 Perforce: Friend or Nightmare?

13:25 When Mono-Repo Actually Works

16:07 Shared vs Separate Tech

20:47 What Should You Build Yourself?

27:35 Reality Check: Game Tech Edition

30:27 Rendering Pipeline

36:17 Should You Abstract the Renderer?

43:03 Testing Graphics

48:11 Planning for Multiple Platforms

51:32 Where the Bottleneck Really Is

53:10 Enter Sharpmake

58:22 Modules vs Packages

01:02:42 Tools That Actually Help

01:06:48 The Editor Question

01:13:41 What You Want to Work On

01:19:56 Communication: The Real Complexity

01:22:07 Engines

01:22:31 Final Thoughts & Games You Play

Deep dive on profilers! | Dennis (Telemetry) & Ritesh (Superluminal)29 Nov 202501:44:21

Welcome to our chat on profilers! What's a sampling profiler and what's an instrumentation based profiler? Which one is better and when?


Dennis Gustafsson, the original author of RAD Telemetry profiler (!) and Ritesh Oedayrajsingh Varma, who is making Superluminal (!) have joined me to discuss these tools! Highly technical, in-depth discussion on profilers from the people closest to the matter! :)


Dennis:

https://voxagon.se/

https://x.com/voxagonlabs

https://store.steampowered.com/app/1167630/Teardown/ (Dennis' game!)


Ritesh:

https://x.com/rovarma

https://superluminal.eu/


Mārtiņš Možeiko | Understanding Before Programming22 Nov 202501:41:53
Tyler Glaiel & Edmund McMillen | Endless Design Space in Mewgenics15 Nov 202501:51:00
Dear ImGui | On UI Architecture with Omar Cornut08 Nov 202502:42:40
Game Architectures with Alex Evans and Anton Mikhailov01 Nov 202502:53:17
Version Control that doesn't suck | Nuno Afonso25 Oct 202503:11:40

Hey! Nuno Afonso is the sole author of Ark (https://ark-vcs.com) - VCS for games, or for any project that needs to handle binary files really :) I am quite happy that Nuno agreed to talk to me after a bit of hesitation at first! He's extremely fun to talk to, he knows lots of pain of AAA game industry with source control and he made Ark as a response!


He also made a live demo for us, right here in the episode!


Try Ark at https://ark-vcs.com

Dan Schmidt | Behind Great Games18 Oct 202502:49:53
Programming UI11 Oct 202503:51:09
Patrick Traynor | The Hidden Structure of Puzzles04 Oct 202501:40:23
Wassim Alhajomar | When Medicine Meets Programming27 Sep 202501:39:32
Tim Bekkers | You Should Push These Buttons20 Sep 202501:07:27
Casey Muratori on Legendary Handmade Hero!13 Sep 202501:58:11
Eskil Steenberg | C is All You Need06 Sep 202503:06:41
© My Podcast Data · Independent project · Data from Apple & Spotify