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Explore every episode of the podcast We Will NOT Play DnD

Dive into the complete episode list for We Will NOT Play DnD. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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1–50 of 198

TitlePub. DateDuration
Cyborg Cops, Part 112 Jan 202100:07:33
Four friends play an exciting, fast-paced roleplaying game set in a far flung future you'd have a better understanding of if you'd read the handouts I gave everyone.
Cyborg Cops, Part 221 Jan 202100:11:56
A murder perp is caught and her house is in need of investigating, but lo and behold there was no murder, and there is no spaghetti in the house to justify all these carpet stains.
Peanut Murder, Part 426 Mar 202100:16:40
If you can't get the supplies to stow away on your own, a passenger ship probably wouldn't notice a few extra strangers! Or a few extra crew members, for that matter, so long as you can get the look right.
Chosen Ones, Part 1128 Oct 202300:18:40
It's the day of the fighting championship, and Lawry chooses not to play things straight, to put it bluntly.
Chosen Ones, Part 1204 Nov 202300:17:21
It's the day of the fighting championship, and Lawry chooses not to play things straight, to put it bluntly.
Chosen Ones, Part 1318 Nov 202300:16:25
Having successfully failed, now the party has to clinch their victory and nab Bingle. The problem is, they haven't really thought that far, and Lawry pulled out all the stops during his fight with the Obliterator.
Chosen Ones, Part 1426 Nov 202300:15:30
The very universe seems set against the party in their goals of kidnapping Bingle, but on the upside at least they have funding and, normally, a lot of success with disguises!
Chosen Ones, Part 1510 Dec 202300:16:24
Elvis is not ready to let his current disguise go, but to make something of it, he is willing to go rather extreme lengths while dragging his compatriots helplessly behind.
Chosen Ones, Part 1615 Dec 202300:15:43
The team should have seen Elvis's rampage coming. A guy who stays so happy lucky on a mission of kidnapping and deception can't be all there in the head, but what's done is done. Even better, Paul comes up with a better idea - one that doesn't need Bingle to be anyone's friend!
Chosen Ones, Part 1729 Dec 202300:15:02
Zubo and Ibo, as it turns out, are theater fools in a somewhat desperate situation. However, just they're desperate, doesn't mean they're stupid, and the theater fool is often more clever than the men they interact with - or else they'd never survive their foolery!
Chosen Ones, Part 1801 Jan 202400:15:50
They say a leopard can't change its spots, but the upside to this being the truth with certain people is that you predict how they'll react to some things. They'll behave like leopards, for example.
Chosen Ones, Part 1919 Jan 202400:16:18
With the bait set and trap laid, all our team has to do is return home! It's as as simple as that, and everything would work itself out once Bingle chases behind. Or it would be, but the Dark Nation has been through some changes while our heroes were away.
Chosen Ones, Part 2027 Jan 202400:15:20
The most threatening stories involve a little bit of ambiguity. When something can be anything, there's the possibility it's the worst possible thing. On the other hand, it might be the best possible thing. You wouldn't know until it's too late!
Peanut Murder, Part 502 Apr 202100:18:20
The gang is found, and efforts to divert suspicion are only successful for so long. When the whole ship is alerted to the possibility of stowaways, it all comes down to fate, and then fate completely turns her back on our heroes.
Chosen Ones, Part 2129 Feb 202400:21:37
It's the final showdown! But what needs to happen? Who lives, who dies? Some questions are a bit too big for simple men, and when it comes to issues of infinity and the great void, there are no clear answers.
Dungeon Men, Part 101 Mar 202400:17:54
Dungeon City is a place where you barely scrape by if you're willing to go underground and bonk skeletons with a hammer. More of them will appear later, and they carry iron weapons, which can be sold as scrap. What this life attracts most are people who believe they're going to rise above the odds and be more than a skeleton scraper, and this is the story of some of those people!
Dungeon Men, Part 208 Mar 202400:19:11
Lawry resovles to take Elvis into a dungeon, but the whole process is ridden with bureaucracy and red tape. That means the only way is to go in unofficially, and to get a black market sample of the experience.
Dungeon Men, Part 326 Mar 202400:16:46
Dungeons are thought by some to be a very controlled experience where small, discreet units of bad guys assemble to be slaughtered wholesale. But in the event you ever found yourself in a dungeon where every creature in it decided to kill you, without waiting for you to arrive in their isolated room, you'd be better off staying at home.
Dungeon Men, Part 427 Mar 202400:17:28
There's nothing quite like a religious organization to get you questioning everything you know about life. Or is that not how it's supposed to work? In Paul's case, it's a source of stability and existential furstration.
Dungeon Men, Part 505 Apr 202400:16:01
If money attracts anything, it's bureaucracy, and the Adventuring Guild has that in spades. There's rules, regulations, fees, and a wait list to get in to the dungeon. And as these systems always exist, there are always temptations to work outside them to save time and money.
Dungeon Men, Part 625 Apr 202400:15:54
Rutherford has a proposal for the team, but unfortunately he's a bit more familiar with dealmaking than our heroes. To start with, they're already willing to work for free! Or just on promises, which is a flaw a lot of adventurers need to learn to drop early on if they'd like to live for long.
Dungeon Men, Part 730 Apr 202400:15:57
Not everyone knows about the most important cultural staples of Dungeon City. In particular, Gerald the Dog, a comic character who as it turns out has quite a lot in common with magic and the idea of the city itself.
Dungeon Men, Part 827 May 202400:16:46
What you want is rarely what you get, especially when it comes to experiments. Unfortunately, this was bound the be the only result Rutherford was liable to get, although there were worse possibilities! There weren't many worse possibilities, but there were some.
Dungeon Men, Part 931 May 202400:15:18
Rutherford promises everything can be cleared up within a mere twenty-four hours. There may be a lesson here about things that sound to good to be true, but in this case, the lesson might be unfairly harsh to Rutherford.
Peanut Murder, Part 608 Apr 202100:21:30
With death almost certain, the universe takes an unlikely twist in the form of savior mermaids who worship a volcano. But who can truly know the whims of the volcano but those who dwell upon the land?
Dungeon Men, Part 1007 Jun 202400:14:49
The trick to any successful plan is to ensure that it has the fewest possible number of steps. Or, failing at that initial step of good planning, to simply have the time to repeat the plan as many times as necessary to get it right. Where it comes to a rumor mill, eventually something will figure itself out. Where it comes to breaking and entering, well, there aren't a lot of chances for a do-over.
Dungeon Men, Part 1114 Jun 202400:16:40
There are a few ways out of jail. Sometimes, just doing nothing at all is the fastest way out, provided you can afford a good lawyer to figure it out for you. However, in a society with rules that aren't as well put together, sometimes a few greasy palms in the right places can make a very sudden difference.
Dungeon Men, Part 1221 Jun 202400:16:03
Elvis returns home to visit his family, and while they aren't exactly the shining definition of helpful, they do have a certain amount of knowledge about the upper echelongs of society and plenty of opinions about them.
Dungeon Men, Part 1315 Jul 202400:14:34
Once you've angered the wrong people, sometimes just talking a walk out of the hosue can attract the wrong sorts of attention. Naturally, the one weakness of that is the right sort of attention!
Dungeon Men, Part 1420 Jul 202400:13:58
There's nothing like a pizza to get someone to admit that they're following in an unsettling and yet legal fashion. And while using a pizza as a weapon is likely a form of battery and is illegal, it's the type of thing the police tend not to want to deal with.
Dungeon Men, Part 1529 Jul 202400:15:08
Cheri Deckard is a professional, but she's also fundamentally self-employed and lacking in any specific industry standards. It's good thing for the party, however, because a lack of standards is the only plausible way they'll be hired to do anything!
Dungeon Men, Part 1602 Aug 202400:17:13
A lawyer is a great way to stay out of trouble with the law, unless that lawyer is hiring you specifically to do crimes. In that case, you should really consider getting a second, less illegal lawyer.
Dungeon Men, Part 1708 Aug 202400:15:57
Extracting information from captive colleagues can be a complicated process, but the whole thing gets a lot easier when they aren't paid nearly enough to put up with this kind of trauma.
Dungeon Men, Part 1823 Aug 202400:18:26
When you're surrounded by mystery and intrigue, the quickest way to cut to the heart of the matter is to walk up to the whatever organization it is that's making the trouble and then deman to speak to the manager. This is basic intelligence knowledge, all the world's best espionage operatives do it.
Dungeon Men, Part 1931 Aug 202400:20:33
The part has dragged one of the city's largest players into the fray! However, a big player doesn't like being called on to make small plays, so the party is forced to bet all their chips all at once on an unsure thing, and the results of that bet will mean their lives.
Ship Wrong, Part 116 Apr 202100:19:31
Adventure on the high seas! Playing as pirates in Madagascar, our heroes do all they can to make ends meet in a dwindling, hopeless crew. Misfortune is at the helm.
Ship Wrong, Part 223 Apr 202100:19:39
One of the crew has been slain! But by what? Or who? Teeth marks would indicate some sort of creature, but the lack of footprints or other useful evidence leans towards the supernatural.
Ship Wrong, Part 330 Apr 202100:19:00
After a second killing, the reality becomes clear. The murders are related to a curse. But why? And how? These are things that either nobody is saying or that nobody knows.
Ship Wrong, Part 407 May 202100:17:58
Though they have a man who might know more about their dangerous situation, he's not exactly an ally. The only way to find out who will be killed next is to experiment and try to force a murder on someone, or something, less important to our heroes than themselves.
Ship Wrong, Part 514 May 202100:20:20
Captain Bell has enough shenanigans and incompetence and locks up our heroes, who then get a chance to really hash things out with Alfonso and learn why he in particular is never killed.
Ship Wrong, Part 621 May 202100:24:50
The crew is growing antsy and looking for explanations, and above that scapegoats. The time has come to draw some lines in the sand, figure out who's trustworthy, and make a few final leaps of faith.
Everybody's Neville, Part 127 May 202100:21:50
It's the party's first year at Dorptoad's School for Gods Among Mortals! And what a wonderful, magical, exciting time it is. There's chocolate creatures, hidden dangers, evil bad students who wear the wrong team colors, and of course, a grading system.
Cyborg Cops, Part 328 Jan 202100:15:55
When the trail goes cold, it's time to hit the streets and ask some questions, but not before buying hotdogs, marshmallows, and camping supplies.
Everybody's Neville, Part 204 Jun 202100:23:27
There are not many teachers at Dorptoads, and they get to make their own lesson plans, to a certain extent. As a result, classes tend to be a bit non-conventional and difficult to predict. Tumbledry in particular may pull anything out of his hat.
Everybody's Neville, Part 311 Jun 202100:22:54
Where Tumbledry's education can be madcap and unpredictable, there is a counter-balance at Dorptoads, and Professor Fickletick is patient and methodical enough to weigh down everything. Skippybottom, meanwhile, has no sense of humor.
Everybody's Neville, Part 418 Jun 202100:19:15
The Trial of Office Hours is the gateway between the students and their teachers, and ensures that only those students who don't need basic help can receive that type of help. Each segment of the trial is only sometimes deadly.
Everybody's Neville, Part 525 Jun 202100:29:52
A fight! Paperwork? Trees. The trials can be anything, but even greater than the struggle of seeing a professor is the effort to get them to do what you wanted once you get there. Robert's life is on the line and time is running out.
Vampire Charade, Part 102 Jul 202100:23:58
Paul and Elvis are a pair of sewer-dwelling vampires who moonlight as vtubers. Lawry is a high-powered manager at a private equity firm. Their lives tend to be situated above and below the mortals, which means all their big problems wind up weird and supernatual, if not still mundane.
Vampire Charade, Part 209 Jul 202100:20:01
It's time to do what a vampire with mine powers does best and infiltritate somebody's place of business! And while invisibility is nice, the whole gimmick is quite all or nothing when people can either see you or they don't.
Vampire Charade, Part 316 Jul 202100:23:15
The group goes to see Lawr's business contact, and he's willing to help in exchange for a small favor.
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