Explore every episode of the podcast Wait, Roll That Again!
| Title | Pub. Date | Duration | |
|---|---|---|---|
| S2E1 - Moments and Mechanics as Toys (ft. Cezar Capacle) | 30 Jan 2025 | 00:31:56 | |
Designing Fight or Fright returns! Alex feels lost after a break from designing games, and Cezar comes to the rescue! Fight or Fright! is available now! Check it out here, where some free community copies are available! You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| Season Two Trailer - Designing Fight or Fright! | 23 Jan 2025 | 00:00:58 | |
Season Two is coming your way, starting Jan 30th! You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| Designing Fight or Fright: S1E2 - Studying the Books (Ft. Ashley Warren) | 29 Jun 2023 | 00:28:02 | |
We're making a game together - but first, we've got to learn from the experts. That's right, we're talking about study, how it can be fun, and why it's an important step in TTRPG design. You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| Designing Fight or Fright: S1E1 - The TTRPG Design Rainbow (feat. Morgan Davie) | 15 Jun 2023 | 00:32:47 | |
It's our first episode! You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| TRAILER - Wait, Roll That Again! Season One! | 13 Jun 2023 | 00:01:16 | |
Let's Make a Game Together! You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| Iterative Design on Paint The Town Red (Ft. JellyMuppet) | 17 Oct 2024 | 00:32:50 | |
Wait, Roll That Again! Return's with a discussion about SoulMuppet Publishing's latest game, Paint The Town Red, with director and designer Zach Cox aka JellyMuppet! You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| Designing Fight or Fright: S1E8 - Looking in the Game Design Mirror (SEASON FINALE) | 09 Nov 2023 | 00:17:17 | |
It's the Season Finale! You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| Designing Fight or Fright: S1E7 - Playtesting Fright or Fight! | 26 Oct 2023 | 00:40:59 | |
Welcome back to Wait, Roll That Again! This week, I run a playtest of the Spooky Game I’ve been developing, now called Fright or Fight! My goal is to test the central mechanics, and see how the story-world of the game comes across! Thanks to Zoe, Freya and Liam for being my amazing playtesters in this episode and creating such wonderful characters. You can follow me and the show on Bluesky! You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| Designing Fight or Fright: S1E6 - Layout, Design, and New Dice (Ft. Clayton Notestine) | 21 Sep 2023 | 00:31:06 | |
Welcome back to Wait, Roll That Again! On this episode, big challenges arise in the game design process, which leads to a step in adifferent direction. But first, Clayton Notestine from Explorer’s Design joins the show to talk about layout and visual design. These elements are really important to a game’s final presentation, so I felt like it was time to start thinking about those elements a bit before it was too late! You can find Clayton’s work, templates, and articles on his website here. Then, we talk about making mistakes in game design, and how I rediscovered the core elements of the Spooky Halloween game that make me excited to keep designing this game! Thanks for listening, and thank you again to Clayton for coming on the show! If you’d like to support the show, please share it with a friend and leave a review You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| Designing Fight or Fright: S1E5 - Character Creation | 31 Aug 2023 | 00:30:50 | |
Welcome back to Wait, Roll That Again! On this week’s episode, we continue desiging options for player characters for the game. We hear from Michael Sands (Monster of The Week) before diving into the first ever character creation for the game with Zoe, who we last heard from in the first episode! You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| Designing Fight or Fright: S1E4 - That's Character Development (Ft. Jay Dragon) | 05 Aug 2023 | 00:29:48 | |
Welcome back to Wait, Roll That Again! On this week’s episode, I start the process on the biggest part of design so far - the character options. I want the players to feel like they've got lots of options to explore in the game, and meaningful choices to make. You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| Designing Fight or Fright: S1E3 - Many-Faced Math Rocks: (Ft. Michael Sands) | 13 Jul 2023 | 00:32:10 | |
Welcome back to Wait, Roll That Again! On this week’s episode, I take the tips from the last few weeks and apply them to my first pieces of design for my TTRPG project. There’s one key conversation I felt like I needed to have before I sat down to design some mechanics. I wanted to learn about resolution and dice, so I spoke to Aotearoa-based designer Michael Sands (Monster Of The Week, Three Dooms) about what makes dice mechanics work. Following that conversation, I got right to the drawing board and put some words to paper. I came up with a basic idea of the system, and I ran it for two of my players. To find out how it went, you’re going to have to listen on… You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| S2E4 - Does Narrative Matter? (ft. Thomas Manuel) | 20 Feb 2025 | 00:35:00 | |
Alex ran a playtest, but how did it go? One of the playtesters, Thomas, comes aboard the show to share his reactions and discuss the connections between narrative, gameplay, and our assumptions as players. The season comes to a close! You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| S2E3 - Playtesting, and A Telling Off (ft. Sam Dunnewold) | 13 Feb 2025 | 00:38:01 | |
Alex has to playtest his latest changes to Fight or Fright, and he turns to Sam for some advice. Sam imparts some hard truths about some of Alex's design thoughts. Thanks to Sam Dunnewold for coming on the show! Check out his fantastic podcast Dice Exploder, and head to itch.io to check out his games, including Band-Aids and Bullet Holes, Space Fam, and We Three Shall Meet Again. Fight or Fright! is available now! Check it out here, where some free community copies are available! You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| S2E2 - Reach Across the Screen (ft. Em Acosta) | 06 Feb 2025 | 00:30:08 | |
Alex needs to tackle the blank pages that don't contain rules for running the game, but Em Acosta has ideas! As a follow up, check out Em's Dice Exploder episode on D&D's Rule Zero here. Fight or Fright! is available now! Check it out here, where some free community copies are available! You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||
| Art, Inspiration and Charity in Hello//Goodbye | 30 Oct 2025 | 00:18:02 | |
Pick up the Hello//Goodbye Charity Bundle for Legal Aid: https://itch.io/b/3276/hellogoodbye-charity-bundle-for-legal-aid Earlier this year, Fionnuala "Finn" Fisk organised an anthology zine project as a goodbye gift before she moved out of Vienna, Austria. But in the wake of the Trump Administration's renewed efforts to harm people in her home country, the project evolved into a larger push to support those in need. This conversation spans the unique way the project used art, the reason a TTRPG zine is well suited to fundraising for charity, and the strange ways that art can be interpreted by many different people. Thanks for listening to Wait, Roll That Again! Here's where you can find Finn: Bluesky: https://bsky.app/profile/swanandravenstudio.com Website: https://swanandravenstudio.com/ Blog: https://tricks-tales.blogspot.com/ Games: https://swanandravenstudio.itch.io/ The music in this episode is from Blue Dot Sessions. You can find out where to follow the show here: https://waitrollthatagain.carrd.co/ | |||