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Explore every episode of the podcast The Tabletop Takeaway: A Board Game Design Podcast
Dive into the complete episode list for The Tabletop Takeaway: A Board Game Design Podcast. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.
| Title | Pub. Date | Duration | |
|---|---|---|---|
| 151. Distilled | 23 Sep 2026 | 00:32:29 | |
What is the difference between recipe fulfillment and set collection? How much uncertainty is okay when completing a recipe? Trevor, Ananda, and Charlie age their spirits in Distilled. | |||
| 150. Civilization Building Games | 16 Sep 2026 | 00:28:34 | |
How should civilizations interact? Why does obsolescence matter? Ananda, Charlie, and Trever talk about Civilization-building games. | |||
| 149. Terra Mystica | 09 Sep 2026 | 00:27:58 | |
Does slowing down resource recovery benefit players? Should bonuses have a cost? Charlie, Trevor, and Ananda join the cult in Terra Mystica. | |||
| 148. Innovation | 02 Sep 2026 | 00:23:51 | |
How do you keep low-level abilities relevant? Is it okay to have broken combos? Ananda, Charlie, and Trevor demand you listen in Innovation. | |||
| 147. Through the Ages | 26 Aug 2026 | 00:32:20 | |
How do opportunities drive decisions? What creates strategy? Trevor, Ananda, and Charlie build their wonders in Through The Ages. | |||
| 146. Worker Placement Games | 19 Aug 2026 | 00:32:15 | |
In what ways can workers interact? How do you vary the efficiency of an action? Charlie, Trevor, and Ananda talk about Worker Placement Games. | |||
| 145. Alchemists | 12 Aug 2026 | 00:28:03 | |
How do you determine who goes first? Should you place workers one at a time or all at once? Ananda, Charlie, and Trevor publish or perish in Alchemists. | |||
| 144. The White Castle | 05 Aug 2026 | 00:26:14 | |
How many turns does a player actually need? Should personal actions be less efficient than public ones? Trevor, Ananda, and Charlie cross the bridge in The White Castle. | |||
| 143. Architects of the West Kingdom | 29 Jul 2026 | 00:26:11 | |
Do workers need to block each other? How do you limit exponential growth? Charlie, Trevor, and Ananda free their workers in Architects of the West Kingdom. | |||
| 142. Gateway Games | 22 Jul 2026 | 00:28:55 | |
How do you identify genre-defining mechanics? When does replayability matter? Trevor, Ananda, and Charlie talk about Gateway Games. | |||
| 141. Small World | 15 Jul 2026 | 00:29:05 | |
What makes unique abilities legible to other players? When should victory points be spent as currency? Ananda, Charlie, and Trevor go into decline in Small World. | |||
| 140. Azul | 08 Jul 2026 | 00:25:54 | |
How do you escalate risk and reward? Should game markets be predictable? Charlie, Trevor, and Ananda make mosaics in Azul. | |||
| 139. Ticket to Ride | 01 Jul 2026 | 00:25:31 | |
When are wildcards necessary? How do you reward topdecking? Trevor, Ananda, and Charlie punch their tickets in Ticket to Ride. | |||
| 138. Miniature Wargames | 24 Jun 2026 | 00:44:06 | |
Should players roll defense dice? When should you use counterattacks? Ananda, Charlie, and Trevor discuss miniature wargames. | |||
| 137. X-Wing | 17 Jun 2026 | 00:30:18 | |
How do you represent momentum? What should be the consequences of holding debt? Charlie, Trevor, and Ananda shoot first in X-Wing. | |||
| 136. Necromolds | 10 Jun 2026 | 00:17:42 | |
What distinguishes melee and ranged attacks? Do persistent corpses enhance combat? Trevor, Ananda, and Charlie don their caster rings in Necromolds. | |||
| 135. Heroscape | 03 Jun 2026 | 00:28:49 | |
How do you make the entire map important? Does line of sight need to be complicated? Ananda, Charlie, and Trevor summon their warriors in Heroscape. | |||
| 134. Card Shedding Games | 27 May 2026 | 00:25:49 | |
When is losing options a relief? How many cards should players be able to play per turn? Charlie, Trevor, and Ananda talk about card shedding games. | |||
| 133. Custom Heroes | 20 May 2026 | 00:18:32 | |
Must progression be personal? How can you customize a card? Trevor, Ananda, and Charlie craft heroes in Custom Heroes. | |||
| 132. I Know...You Don't | 13 May 2026 | 00:20:22 | |
Why do game titles matter? What makes for a great game box? Ananda, Charlie, and Trevor search for patterns in I Know...You Don't. | |||
| 131. Scout | 06 May 2026 | 00:24:10 | |
Why subtract points for leftover cards? What makes once-per-game actions compelling? Charlie, Trevor, and Ananda climb the ladder in Scout. | |||
| 130. Autobattler Board Games | 29 Apr 2026 | 00:24:28 | |
What are the advantages of board games over video games for autobattlers? How do you make random actions look intentional? Ananda, Charlie, and Trevor discuss autobattlers. | |||
| 129. Tag Team | 22 Apr 2026 | 00:22:01 | |
What makes for satisfying blocking mechanics? Why does repetition matter? Trevor, Ananda, and Charlie duke it out in Tag Team. | |||
| 128. Magical Athlete | 15 Apr 2026 | 00:22:01 | |
Are choices necessary to keep players engaged? How does art support gameplay? Ananda, Charlie, and Trevor choose their racers in Magical Athlete. | |||
| 127. Challengers | 08 Apr 2026 | 00:28:15 | |
How do you scale the strength of an automa opponent? Is it okay to score random amounts of points? Charlie, Trevor, and Ananda fill up the bench in Challengers. | |||
| 126. The Cones of Dunshire | 01 Apr 2026 | 00:36:49 | |
Does phase order matter? How do you reward bookkeeping? Ananda, Charlie, and Trevor pick up some flashy tricks in The Cones of Dunshire. | |||
| 125. Trading Card Games | 25 Mar 2026 | 00:41:27 | |
What can you do if you want to make a TCG? What makes a good resource system? Charlie, Trevor, and Ananda talk about Trading Card Games. | |||
| 124. Star Wars: Unlimited | 18 Mar 2026 | 00:31:38 | |
What limits should there be on deck construction? Should all cards be usable as resources? The Force is with Trevor, Ananda, and Charlie in Star Wars: Unlimited. | |||
| 123. Pokémon TCG | 11 Mar 2026 | 00:32:25 | |
Should mechanics call out specific cards by name? Why would a player use a weaker attack instead of a stronger one? Ananda, Charlie, and Trevor gotta catch 'em all in the Pokémon TCG. | |||
| 122. Magic: The Gathering | 04 Mar 2026 | 00:42:57 | |
Do keywords make deckbuilding approachable? How do you spotlight certain cards? Charlie, Trevor, and Ananda tap their lands for mana in Magic: The Gathering. | |||
| 121. Set Collection Games | 25 Feb 2026 | 00:23:12 | |
How do thresholds differ from spending? Are there any genres set collection doesn't work with? Trevor, Ananda, and Charlie talk about Set Collection. | |||
| 120. Spooktacular | 18 Feb 2026 | 00:21:52 | |
When should all actions be mandatory? How can turn structure foreshadow interactions? Ananda, Charlie, and Trevor get out the popcorn in Spooktacular. | |||
| 119. Bohnanza | 11 Feb 2026 | 00:19:11 | |
When should players be encouraged to make trades? What is the point of charging players for a third plot if everybody buys one anyway? Charlie, Trevor, and Ananda grow beans in Bohnanza. | |||
| 118. Splendor | 04 Feb 2026 | 00:25:52 | |
How do you balance wildcards while still making them appealing? Can mechanics serve as mnemonics? Trevor, Ananda, and Charlie dig up gems in Splendor. | |||
| 117. Engine Building Games | 28 Jan 2026 | 00:31:29 | |
When do you end the game? Why does urgency matter? Ananda, Charlie, and Trevor discuss engine-building games. | |||
| 116. Sprocketforge | 21 Jan 2026 | 00:35:35 | |
How do you keep players engaged when it is not their turn? Should you use faction-specific disadvantages? Charlie, Ananda, and Trevor spin their gears in Sprocketforge. | |||
| 115. Studies in Sorcery | 14 Jan 2026 | 00:25:47 | |
What makes for a good Winston draft? How can you make wildcards strategically interesting? Ananda, Charlie, and Trevor cram for finals in Studies in Sorcery. | |||
| 114. Wyrmspan | 07 Jan 2026 | 00:26:59 | |
How do you create long-term goals for players? Can one-shot cards progress your engine? Trevor, Ananda, and Charlie excavate lairs in Wyrmspan. | |||
| 113. Multiplayer Abstract Strategy Games | 31 Dec 2025 | 00:27:12 | |
How much theme can an abstract strategy game have? What makes abstract strategy games replayable? Ananda, Charlie, and Trevor talk about multiplayer abstract strategy games. | |||
| 112. Homeworlds | 24 Dec 2025 | 00:25:02 | |
Can supply limits define a game? How do you define spatial relationships without a board? Ananda, Charlie, and Trevor destroy stars in Homeworlds. | |||
| 111. Hey, That's My Fish! | 17 Dec 2025 | 00:18:50 | |
How do you design zero level heuristics for abstract strategy games? What are the benefits of limiting how many actions a player can perform? Charlie, Trevor, and Ananda break the ice in Hey, That's My Fish! | |||
| 110. Element | 10 Dec 2025 | 00:18:56 | |
What is better, strategy or tactics? How does attack-left benefit multiplayer games? Trevor, Ananda, and Charlie manipulate nature in Element. | |||
| 109. Iron Designer Challenge 2025 | 03 Dec 2025 | 00:46:52 | |
Trevor, Ananda, and Charlie run the 2025 Iron Designer Challenge, a game jam event. | |||
| 108. Auction Games | 26 Nov 2025 | 00:27:15 | |
How do you get players to value things differently? What styles of auction are there? Trevor, Ananda, and Charlie talk about Auction games. | |||
| 107. Indonesia | 19 Nov 2025 | 00:21:03 | |
Where should the money from an auction go? Does research need to be complicated? Ananda, Charlie, and Trevor merge companies in Indonesia. | |||
| 106. Cyclades | 12 Nov 2025 | 00:22:42 | |
How do you encourage players to lead with their best bid? Why are catchup mechanics so important in auction games? Charlie, Trevor, and Ananda petition the gods in Cyclades. | |||
| 105. No Thanks! | 05 Nov 2025 | 00:13:53 | |
Should currency be hidden? Why is liquidity so powerful? Trevor, Ananda, and Charlie pass the buck in No Thanks! | |||
| 104. Trick Taking Games | 29 Oct 2025 | 00:27:12 | |
How do you make a game fun when players lose most of the hands they play? Should cards have effects when played? Trevor, Ananda, and Charlie talk about trick takers. | |||
| 103. Fishing | 22 Oct 2025 | 00:17:48 | |
Should players be encouraged to exploit catch-up mechanics? What are the benefits of stacking decks? Ananda, Charlie, and Trevor trawl the depths in Fishing. | |||
| 102. Cat in the Box | 15 Oct 2025 | 00:14:08 | |
Why is bidding popular in trick-taking games? What is a suit, really? Charlie, Trevor, and Ananda collapse superpositions in Cat in the Box. | |||
© My Podcast Data · Independent project · Data from Apple & Spotify