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Explore every episode of the podcast The Secret Lives of Games

Dive into the complete episode list for The Secret Lives of Games. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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TitlePub. DateDuration
142: Winning Together with Sarah Elmaleh (SAG-AFTRA Video Game Strike)01 Sep 202401:16:28

We’re joined by our own Sarah Elmaleh, who is currently leading the SAG-AFTRA video-game actors’ strike as Chair of the union's Interactive Negotiating Committee. In this rare topical emergency episode, we discuss the urgency of securing basic protections for performers in the age of so-called “generative A.I.,” the power of collective action, and why this fight has existential stakes for video games as a commercial medium. Happy Labor Day!

Show Notes

Sarah Elmaleh

SAG-AFTRA Video Game Strike Official FAQ

SAG-AFTRA Interim Agreements

SAG-AFTRA Tiered Budget Interactive Media Agreement

Into the Depths: Slice & Dice - Part 328 Aug 202402:00:59

In this 3rd and final installment of our latest deep-dive miniseries, the crew continue to discuss “yahtzee roguelike” Slice & Dice, a host favorite that has made our GOTY list for two years running. We're joined once again by series guest co-host Darius Kazemi.

This episode, we ask Slice & Dice developer tann six (6) questions about the game. We also discuss Nightmare mode, as well as the modding system.

Show Notes:

Slice & Dice on SteamitchiOS, and Google Play

Into the Depths: Slice & Dice - Episode 1 & 2

Eggplant interview with Animal Well's Billy Basso and Dan Adelman

Eggplant interview with Balatro's localthunk

Slice & Dice 20 Boss Bossrush mod

Knytt & Knytt Stories by Nifflas

136: Going in Blind with Balatro05 Apr 202401:25:48

We're joined by LocalThunk, solo creator of the hypnotic deckbuilder Balatro. We discuss flauting the fashion of a genre and going into development blind, the benefits of balacing by feel, and why Balatro shouldn't exist.

Show Notes:

Balatro

LocalThunk

Big two

Luck Be a Landlord

Slice & Dice

Slay the Spire

Risk of Rain 2

Into the Depths: The Music of Mutazione - Part 325 Dec 202001:22:30

The third installment of a special miniseries produced by developer Die Gute Fabrik, an examination of their wonderful 'mutant soap opera' told through the lens of its music.
In this episode, they discuss the creation and iteration of the game's main 'town' music.

Show notes:

Die Gute Fabrik

Mutazione (Original Game Soundtrack)

Knytt Stories

Sea & Cake

59: Making Magic with Chevy Ray Johnston (Ikenfell)19 Dec 202001:23:23
Ikenfell creator Chevy Ray Johnston joins us to explore the inner workings of his tactical magic school RPG, from building a meaningful story with interpersonal stakes, to nailing the timing on a streamlined yet dynamic combat system.

Show notes:

Chevy Ray Johnston

Ikenfell

Ring Fit Adventure

Carry On by Rainbow Rowell

Carmilla YouTube series

Mario & Luigi: Superstar Saga

Ikenfell Original Game Soundtrack

A Shell in the Pit

Sammus

Rowan Atkinson bee comedy

Into the Depths: The Music of Mutazione - Part 211 Dec 202001:45:00

The second installment of a special miniseries produced by developer Die Gute Fabrik, an examination of their wonderful 'mutant soap opera' told through the lens of its music.
In this episode, they discuss the creation of the game's generative musical gardens.

Show notes:

Die Gute Fabrik

Mutazione (Original Game Soundtrack)

Gardens teaser video

Brian Eno - Music for Airports

58: Easing into Hades with Supergiant Games04 Dec 202001:26:42

Greg Kasavin and Amir Rao of Supergiant Games join us for a deep design dive on their smash hit dungeon-crawler Hades, from how (and why) they tackled gameplay and narrative persistence in a roguelike, to creating dynamic systems and characters that always have something new to say.

Show notes:

Hades

Greg Kasavin

Amir Rao

Dead Cells

Slay the Spire

Noclip's Hades: Developing Hell series

Into the Depths: The Music of Mutazione - Part 127 Nov 202001:10:51

Introducing a special Into the Depths miniseries produced by developer Die Gute Fabrik, an examination of their wonderful 'mutant soap opera' told through the lens of its music. In this first installment, they discuss the origins of their collaboration, and the early direction and influences that informed the tone of both the game and its music.

Show notes:

Die Gute Fabrik

Mutazione (Original Game Soundtrack)

Rückblende

Alessandro's Spotify playlist of music that influenced Mutazione

Nils' Spotify playlist of music that influenced Mutazione

The Books - Lost and Safe (album)

Sifteo Cubes

57: Small Games with Stuffed Wombat21 Nov 202001:24:36

Josh "Stuffed Wombat" Hollendonner joins us to discuss his inspiring oeuvre of Small Games, from creating the 10mg collection - and his entry Always Down - to exploring the tiny text adventures of Ord, and the sustainability and learnings of exploring the Small Games space.

Show notes:

Stuffed Wombat

10mg Collection

The Small Game manifesto

Gutwhale

How to delete your Twitter account

Ord.

Handulum+

qomp

Into the Depths: Spelunky 2 - Part 513 Nov 202002:23:50

In the final installment of our deep-dive Spelunky 2 miniseries, creator Derek Yu and lead programmer Micky Pascual regale us with stories of development, their approach to the post-launch changes, and how they tackled an ocean of secrets. First half is largely spoiler-free (until 1:14), second half is full spoilers!

Show notes:

Derek Yu

Micky Pascual

BlitWorks

Conor McGregor vs. Donald Cerrone

Minus World

Spelunky book

Andy Baio's kid

Eirik Suhrke

UFO 50

Goats screaming like humans

56: Sourcing Locally with Ngoc Vu (Necrobarista)07 Nov 202001:13:34
Necrobarista's lead artist Ngoc Vu sits down to tell us how her team created the singular aesthetic of their kinetic visual novel, and talks us through its inseparable Melbourne inspirations.

Show notes:

Ngoc Vu

Route 59 Games

Necrobarista

Long Live the Queen (the game Ngoc couldn't remember!)

Tumblr Cinegraphs

Rabbit Rush

Kotaku anime frustration article

Tachikoma

Bin chickens

Ned Kelly

Sidney Nolan

Understanding Comics

Tilt to Live

Into the Depths: Spelunky 2 - Part 431 Oct 202002:10:01

In the fourth installment of our deep-dive Spelunky 2 miniseries, we wade into the deepest secrets and SPOILERS of the game, covering the entire "chain" path and far beyond, giving our impressions, tips, and design musings along the way.

Show notes:

Mummy's voice meme

A breakdown of 2013's most fascinating video game moment

Ancient Egyptian sacrificial mythology

Nick's first trip to Duat

Our new voicemail number: 312-809-9680‬

55: Maximizing Minimalism with Disc Room22 Oct 202001:38:11

The ENTIRE all-star Disc Room team - Kitty Calis, JW Nijman, Doseone, and Terri Vellmann - stop by for a rowdy disc-ussion on their new arcade sci-fi avoid-em-up. We chat about making the Margherita pizza of games, nailing the details to make a simple concept sing, and making the most of team collaborations.

Show notes:

Disc Room

Launch trailer

Kitty Calis

JW Nijman

Doseone

Terri Vellmann

Pizza Margherita

Disc Room Game Jam

VVVVVV

Chris Ware

Monolith

Bit Pilot

135: Harnessing the Algorithm with Eric Chahi15 Mar 202401:26:00

We're joined by renowned designer Eric Chahi (Another World, From Dust) to discuss his singularly surreal VR adventure Paper Beast. We discuss building a living ecosystem born from constraints, how the craft has changed over the decades, and the indecency of technology.

Show Notes:

Eric Chahi

Paper Beast

Another World

From Dust

Heart of Darkness

Strandbeest

TsuShiMaMiRe

Paprika

Pale Blue Dot

Into the Depths: Spelunky 2 - Part 316 Oct 202001:35:37

In the third installment of our deep-dive Spelunky 2 miniseries, we continue the discussion on its unique difficult curve, debate the latest changes to the game, and talk through the design of worlds 3-5.

Show notes:

Noita 1.0

Thanks for a Great Launch (Update)

JakeTreester's Reddit criticisms (big spoilers!)

Nick's Olmec whiff

Nick's Jiangshi whiff

Colin's Daily in a GIF

54: Trusting Your Gut with Tj Hughes (Nour: Play With Your Food)10 Oct 202001:24:55
Tj Hughes (Terrifying Jellyfish) joins us to talk about his upcoming experimental food/art game Nour: Play With Your Food. We discuss games as toys, making things accessible by making them weird, and the most important element of both cooking and design (spoilers: it's love).

Show notes:

Tj Hughes

Nour: Play With Your Food

Feesh

Panoramical

Electroplankton

Tabor Robak on Video Games

Food in FFXV

Breakfast in Dreams

Hero of Time, Vegan of Hyrule

Toasted Ravioli

City Museum

Into the Depths: Spelunky 2 - Part 202 Oct 202001:27:35

In the second installment of our deep-dive Spelunky 2 miniseries, we discuss the game's radical approach to difficulty, break down and contrast the second worlds of the game, and compare results on the Daily challenge.

53: Keeping it Short with Adam Robinson-Yu (A Short Hike)25 Sep 202001:23:45
A Short Hike creator Adam Robinson-Yu chills with us to chat about his cozy exploration game, from its Humble origins and inspirations, to balancing feature density with scope.

Show notes:

A Short Hike

Adam Robinson-Yu

Pitfall Planet

Adam's Itch.io page

Fund: Futures

Crafting a Tiny Open World: A Short Hike Postmorterm

Building Games Around Humor: Lessons from The Haunted Island, A Frog Detective Game

Stugan

Breakwaters Kickstarter

doseone's new album

Into the Depths: Spelunky 2 - Part 118 Sep 202001:22:17

In the first installment of our deep-dive Spelunky 2 miniseries, we have a - spoiler-free! - discussion of the first world of the game, design changes big and small and their implications, and what this sequel does to recapture the essence of what make the series so special.

Show notes:

Spelunky 2

Noita

Surviving Spelunky 2: Tips for a Successful Expedition/Transition

Northway Games

I Was a Teenage Exocolonist

Museum of Other Realities

Polygon Spelunky 2 review

Ojiro's Spelunky 2 death

Nick's Spelunky 2 shotgun forgetfulness

eggplant.show

52: Barking Up the Right Tree with Lucy Morris (Best Friend Forever)11 Sep 202001:24:52

Lucy Morris (Starcolt) joins us to talk about her recently-released dating/pet care sim Best Friend Forever! We discuss running a studio in a small community, building three dimensional characters, and the emotional travails of launching a game.

Show notes: 

Lucy Morris

Lovegames podcast

bffgame.dog

Launch Day: the emotional cost of releasing a game

Jared Rosen + Dream Daddy

Love Transcends All (Geographical) Boundaries

acrylic

51: Good Sudoku with Zach Gage28 Aug 202001:24:31

We kick off a new era with a fully rebranded show! After navel-gazing about the changes, we talk to our own Zach Gage about making a Sudoku game that loves you.

Show notes:

eggplant.show

Good Sudoku

doseone

Richard Hogg

Northway Games

Sportsfriends

Osmos

The Worst Idea of All Time

Hot Tub Time Machine

Arcane Kids Manife$to

The Miracle Sudoku

The Berenst#in Bears problem

Put Your Name on Your Game GDC talk

50: Spelunky 2 with Derek Yu and Eirik Suhrke14 Aug 202001:44:18

We close out this chapter of the podcast with some (spoiler-free!) impressions of the near-final Spelunky 2, with creators Derek Yu and Eirik Suhrke to guide us through their design process and answer your burning questions. The walls are shifting...

Some things we discussed:

Derek Yu

Eirik Suhrke

Spelunky 2 release date trailer

Super Mario World

Downwell

Faxanadu

49: Fun with Hexes with Ricky Haggett, Jonathan Whiting, and Tim Schafer (Loot Rascals)31 Jul 202001:19:37
Loot Rascals co-designers Ricky Haggett and Jonathan Whiting join us to discuss their whimsical cosmic roguelike, as does superfan Tim Schafer to help us sing its praises! We discuss playing with hexes in the pub, the function of humor in games, and how Loot Rascals is the first "stranding" game.

Some things we discussed:

Loot Rascals

Hollow Ponds

Jonathan Whiting

Double Fine Productions

RAD

Davey Swatpaz

Archon: The Light and the Dark

Skylanders

HeroQuest

Good Sudoku

Nethack

Into the Breach

I Am Dead

Meowza

Jon Boam

48: Making It Personal with Shawn Alexander Allen (Treachery in Beatdown City)17 Jul 202001:49:08

Shawn Alexander Allen joins us to talk about his tactical brawler, Treachery in Beatdown City. We discuss the roots and inspirations of this innovative mash-up, the action economy that makes it tick, and the process of translating life experience into your creative work.

Some things we discussed:

Shawn Alexander Allen

Treachery in Beatdown City

Hybrid Heaven

V.A.T.S. system

Put Your Glock Away, I've Got a Stronger Weapon For You (A Maze talk)

@writnelson's Blockbuster thread

Cory Arcangel's Super Mario Clouds

Being black in America

134: Striving for Imperfection with Jon Ingold (A Highland Song)24 Feb 202401:35:32

We're joined by Jon Ingold, co-founder of Inkle Studios (80 Days, Heaven's Vault) to discuss A Highland Song - a wild adventure through the Scottish Highlands. We chat about creating narrative-driven games without a critical path, allowing players to fail forward, and the origins of Inkle's beloved narrative scripting language, ink.

Show Notes:

Jon Ingold

A Highland Song

Inkle Studios

ink

The Forever Labyrinth

Rick Dangerous

TV Superstars

Inform

MUDs

Uncharted 3's horse-riding section

47: Indie Dev as Engine Building with Theresa Duringer03 Jul 202001:15:20

Theresa Duringer (Temple Gates Games) joins us to discuss the process of bringing board games to digital platforms. We discuss tutorial and UI challenges, machine learning for AI, and how to find your niche as a small studio.

Show notes:

Theresa Duringer

Temple Gates Games

Roll of the Galaxy beta

Gen Con

Machine Learning for Boardgame AI in Race for the Galaxy

TD-Gammon

AlphaStar: Mastering the Real-Time Strategy Game StarCraft II

Keldon Jones' Race for the Galaxy AI

How to Run a Studio Without a Surprise Hit

Scythe: Digital Edition

Terraforming Mars

46: Reconsidering Civilization with Soren Johnson (Old World)20 Jun 202001:51:53

Soren Johnson (Offworld Trading Company) joins us to discuss his new historical strategy game Old World, as we dive into playing by feel in a numbers-driven game, the problematic themes inherent to the 4X genre, and personalizing games through narrative scale.

Some things we discussed:

Soren Johnson

Mohawk Games

Civilization IV

Spore

Offworld Trading Company

Old World

4X genre

Designer Notes podcast

Heroes of Might and Magic

Guns versus butter

Guns, Germs, and Steel

Battle Line

Lost Cities

Into the Depths: Noita - Part 529 May 202002:01:21

In the final installment of our Noita miniseries, Nolla Games' Petri Purho and Olli Harjola join us for a deep dive Q&A on the game! We discuss the influence of magic on its design, its origins and early iterations, how they empower different play styles, and where the boundaries of the game might actually be.

Some things we discussed:

Kloonigames

Facepalm Games

Hempuli

Sisu

Knytt

The Magic Way

Frog Fractions

NetHack

Game Feel book

Stair Dismount

Liero

The Fight of the Sumo Hoppers

Pro Pilkki

My Summer Car

Nokia worm (Snake)

Wings

Soldat

Stephen’s Sausage Roll

Apex Legends Forge misdirect

45: Andy's Sprawling Birthday Spectacular22 May 202001:42:00

It's Andy's big 5-0 and we're celebrating by diving into our mailbag of thoughtful listener questions! We discuss working within a team, how academic practice intersects development, framing your work across a career, the role of aesthetics in games, and the materiality of engines. Phew!

Some things we discussed:

The Last Dance

B.U.T.T.O.N.: On Self-Effacing Games and Unachievements

Characteristics of Games

Terry Cavanagh

Design Anarchy

Ansel Adams

Clusterf*ck

GMTK Game Jam

N

Designing with Physics: Bend the Physics Engine to Your Will

Super Pole Riders: How We Got Full Pole Control

Lost Cities

Lonely Mountains: Downhill

Into the Depths: Noita - Part 415 May 202001:27:01

In the fourth installment of our Noita miniseries, we discuss the intention of randomness, getting stuck in our play patterns, leaning into the game's weirdness, and some modifications we'd like to see.

Some things we discussed:

10,000 Bowls of Oatmeal Problem

Brogue

Teamfight Tactics

Balancing Multiplayer Games

44: Quarantine Arcade with Derek Yu08 May 202001:52:42

Spelunky creator Derek Yu returns for an expansive discussion on the membrane between players/devs, the connection between design/process, and the understated influence of arcade games on his work - all through the lens of what we've been playing and thinking about in quarantine.

Some things we discussed:

Derek Yu

UFO 50

Noita

Animal Crossing: New Horizons

AC:NH QoL fan video

Marina Abramović

Streets of Rage 4

Metal Slug X

Rainbow Islands: The Story of Bubble Bobble 2

Web Liero

Scourgebringer

Bargain Basement Bathysphere

Gals' Fighters

boardgamearena.com

Can’t Stop

Acquire

Innovation

Sea Block Factorio mod

SnowRunner

Caveblazers

Miasmata

Escape From Tarkov

Gutwhale 

Just One

Lost Cities

Azul

What Up With That?

Into the Depths: Noita - Part 301 May 202001:32:22

In the third installment of our miniseries, we discuss Noita's worldbuilding, secrets in game culture, games as toys, tutorialization (or lack thereof), and the conflicts of wandcrafting.

Some things we discussed:

Noita

Arcane Kids Manife$to

Magicians Trilogy

Rain World

Noita 101 - Tips for new players

Else Heart.Break()

My Summer Car - Early Access trailer

TIS-100

43: A Window Into Narrative Systems with Tom Francis24 Apr 202001:38:43

Tom Francis (Gunpoint, Heat Signature) crashes in to discuss his upcoming small-scale strategy game Tactical Breach Wizards, how he finds and focuses on the cores of his games, and the narrative systems that make them sing.

Some things we discussed:

Tom Francis

Gunpoint

Heat Sig

Tactical Breach Wizards (new walkthrough)

RPS: What Works And Why

Morphblade

Imbroglio

GameMaker

Into the Breach

The GIPF Project

Dawn of War: Dark Crusade

Dishonored

Brick

Design Talk: Difficulty is Random

Into the Depths: Noita - Part 217 Apr 202001:20:23

In the second installment of our miniseries, we discuss our different play styles, wand customization, building games around online communities, and our experiences with - and the implementation of - Noita's Daily Challenge.

Some things we discussed:

Noita
Risk of Rain
Zach's badass barrel kick
Noita 101 - Tips for new players
Wand Stats - Noita Notes 4

42: The Secrets of Simplicity with Martin Jonasson (holedown)10 Apr 202001:14:07

Martin Jonasson (holedown) joins us to extract the juiciness that powers his "delightful spectacle of bouncing," reveals the truth behind his rounded corners, and discusses the aesthetic and scope commitments that drove games like twofold inc. and rymdkapsel.

Some things we discussed:

grapefrukt games

holedown

twofold, inc.

rymdkapsel

jesus vs. dinosaurs

Juice it or lose it

Breakout: Pilgrim in the Microworld

experimental gameplay project

vectorpark

133: Celebrating Our 5th Anniversary!09 Feb 202401:27:58

We (belatedly) celebrate the 5th anniversary of our show with a sprawling, silly, reflective episode with a full house of hosts! Thanks for listening to us for all this time. <3

Show Notes:

Bob Mould

Heat: Pedal to the Metal

Everest Pipkin's The Poppy Grower

Learning Moonring with Zach

A Link to the Past Redux

Paper Beast

Late Show 3-Legged Race: Video Game Speedrunner Edition

Tharsis

Blue Thunder

Everyday Shooter

PixelJunk Monsters

Puzzled Pint

Sleep No More

Teeny Little Super Guy

LearnedLeague

Into the Depths: Noita - Part 103 Apr 202001:16:46

In this first installment of our new miniseries focused on Noita (with guest co-host Bennett Foddy), we share our early stories and beginner tips, discuss the genealogy of the game, and contemplate how we feel about shooting being its primary verb. 

Some things we discussed:

Noita

Bennett Foddy

Crayon Physics Deluxe

The Swapper

Baba Is You

Liero

Worms

Kuron and the Jelly Islands

Sisu

41: Producing More Than You Consume with Tyriq Plummer (Catacomb Kids)27 Mar 202001:15:44

Tyriq Plummer (Catacomb Kids, UFO 50) joins us to discuss the guts and evolution of his long-term roguelike project, how he stays motivated, and making his minions matter. Plus a very special show announcement!

Some things we discussed:

Tyriq Plummer
Catacomb Kids
UFO 50
Our new Discord!
Noita
Made out of Meat: Health Systems in Video Games
Tyriq's dev streams
Pixelation.org
Aesop Rock
Sachin Teng
Basic Animation Aesthetics by David OReilly
The External World
The Amazing World of Gumball

40: The Physics of Uncertainly with Andrea Roberts (Roundguard)13 Mar 202001:22:56

Andrea Roberts of Wonderbelly Games talks to us about her brand-new bouncy dungeon crawler Roundguard! We discuss physics as a system of uncertainty, combining Peggle with a roguelike formula, and using that formula to create player friendliness.

Things we discussed:

Roundguard

Spelunky 2 PS Blog post

Dunklords

Peggle

Fable

A Guide to Proc Gen Practitioners

That's the Way the Ball Bounces: Using Physics to Manifest Chance in Roundguard

Caves of Qud

Subterfuge

Disgaea

Cleromancy

Baby's First RPG

Electronic Rituals, Oracles and Fortune Telling

Cinco Paus

39: The Tricks of the Toolkit with Mark Brown (Game Maker's Toolkit)28 Feb 202001:23:38

Mark Brown of Game Maker's Toolkit joins us to talk about the process behind his excellent series on game design. We discuss his recent video on randomness - diving deep on input/output randomness - as well as roguelike progression, and much more!

Things we discussed:

Game Maker's Toolkit

How (And Why) Spelunky Makes its Own Levels

The Two Types of Random

Michael Brough's Imbroglio "brog"

Characteristics of Games

Playing at the World

Sid Meier's Psychology of Game Design

Geoff Engelstein's "pink noise" talk

Roguelikes, Persistency, and Progression

Let's Game it Out YouTube channel

The Best Games from GMTK Game Jam 2019

38: The Rhythms and Layers of Ryan Clark15 Feb 202001:19:34

Ryan Clark of Brace Yourself Games (Crypt of the Necrodancer, Cadence of Hyrule) sashays in to chat with us about how he hit on his rhythm roguelike formula, layering in depth to make his systems sing, and how he's found - and repeated - indie game success.

Some things we discussed:

Brace Yourself Games

Crypt of the Necrodancer

Industries of Titan

Phantom Brigade

Bard seeded speed world record

How to Consistently Make Profitable Indie Games

Dwarf Fortress

Meteorfall

Clank! Legacy: Acquisitions Incorporated

37: Designing Around Language with Zach Gage31 Jan 202001:14:50

We get cozy with our own Zach Gage to talk about his just-released SpellTower+, the follow-up to the puzzle game that put him on the map. We discuss making word searches interesting, the design of letter distribution, and making the Westworld of word games.

SpellTower+

zachgage.com

Kinnijup’s new eggplant run world record

Kinnijup's new low% hell run world record

Puzzlejuice

Letterpress

The history of Tetris randomizers

Typeshift

36: Game Feel as Procrastination with Jan Willem Nijman17 Jan 202001:23:17

Jan Willem "JW" Nijman (Nuclear Throne, Minit) sits down with us to help us fix mini golf, before we dig into some of the design thinking behind Vlambeer's amazing catalog of action games, how he approaches prototyping, and being the self-proclaimed "Jamie Oliver of game feel."

Things we discussed:

Vlambeer

The Dark Pictures: Man of Medan

Ribbit King

JW's The Art of Screen Shake talk

Samurai Gunn

Monolith

35: Games of the Year 2019 with Laura E. Hall03 Jan 202001:41:56
34: Getting Over Spelunky with Bennett Foddy20 Dec 201901:41:14

With the help of our friend Bennett Foddy (QWOP, Getting Over It) we consider Spelunky as the Game of the Decade - we discuss what influence it's had (or hasn't had) in and beyond its genre, its distinct connection to Dark Souls, and experiencing the external narrative of modern gaming.

Things we discussed:

Bennett Foddy's games

Ape Out

TIGSource

Tim Rogers Presents The Games of the Decade

Finishing a Game by Derek Yu

Vagante

Characteristics of Games

Assassination of Lord British

Reasons and Persons book

Put Your Name on Your Game GDC talk

Song of Bloom

33: Making Generous Games with Terry Cavanagh (Dicey Dungeons)07 Dec 201901:26:34
Terry Cavanagh (Super Hexagon, VVVVVV) joins us to talk about his fantastic roguelike deckbuilder, Dicey Dungeons. We discuss the thread of generosity in his game design, the challenges of working across genres, and what might be next for Terry!

Things we discussed:

Terry's distractionware.com

Dicey Dungeons

VVVVVV

Super Hexagon

Tiny Heist

Stephen Lavelle

Dream Quest

7 Day Roguelike

Naya’s Quest

The Long Dark

Super Hexagon playthrough at Fantastic Arcade

Hearthstone Battlegrounds

132: Welcoming Rob!30 Jan 202401:17:59

We welcome Rob Dubbin (he/they) as a permanent member of the host pool! We discuss his journey from Late Night into making games, applicable lessons learned in the writers' room, and the importance of making your own shot.

Show Notes:

Rob Dubbin

NYU Game Center

Babycastles

Wonderville

Game Studies Study Buddies

I Am America (And So Can You!)

Earl Grey

ZZT by Anna Anthropy

London Jerry: Freelance Mailman

Stephen Colbert at the White House Correspondants' Dinner

Samurai Gunn

Sportsfriends

Scripto

Scripto + Global Game Jam 2024

32: (Rerun) Into the Breach with Jay Ma22 Nov 201901:33:10

We're taking a much-needed week off, but please enjoy one of our favorite episodes from early on. We'll be back in two weeks with guest Terry Cavanagh to talk about his new roguelike deckbuilder (dicebuilder?) Dicey Dungeons - check it out and send us your questions! Anyways, on to our show:

Jay Ma of Subset Games joins us to discuss the design of her excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked.

Things we talked about:

Jay Ma

Subset Games

FTL

Into the Breach

Input / Output Randomness

'Into the Breach' Didn't Click Until I Played it Like an EMT

Into the Breach - Fantastic Arcade 2017 Developer Commentary

Stephen's Sausage Roll

Return of the Obra Dinn

31: Good Times With Bad Robots with Frank Lantz (Hey Robot)08 Nov 201901:24:09

Frank Lantz (Drop7, Universal Paperclips) stops by to tell us about his new party game for smart speakers, Hey Robot. We discuss fun ways to engage with rigid AI - and the privacy issues inherent to doing so - before taking a wild detour into the taxonomy of paddle boats.

Things we discussed:

Frank Lantz

Hey Robot

Breakfast Spelunky

Shiren the Wanderer

ClemmyGames' Top 10 Best Underrated Roguelike/Roguelites

NYU Game Center

Pac Manhattan

Drop7

Universal Paperclips

Everybody House Games

Antigrams

SmileBot

Lodden Thinks

Paddle Boats

The history of Tetris randomizers

Frank's How to play Cinco Paus

Hanabi 

30: Making Games is Hard25 Oct 201901:27:22

Free of guests or a "plan," our crew of intrepid hosts dives into a bounty of stimulating listener questions! We discuss our personal roads into game design, the challenge of procedural generation in AAA games, and the game design of reality shows.

Things we discussed:

Kirby703_'s World 23 correction

Demon’s Souls

IndieCade

Game Design Deep Dive: The creative camaraderie behind Wilmot's Warehouse

Kate Compton's 10,000 Bowls of Oatmeal

Drop7

Noita

Conan Death Stranding video

Classic Tetris World Championship

Deadwood

Are You The One?

The Stormlight Archive

Pilgrims

Machinarium Remixed

Card of Darkness

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