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Explore every episode of the podcast The Sausage Factory

Dive into the complete episode list for The Sausage Factory. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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1–50 of 500

TitlePub. DateDuration
The Sausage Factory: 500 – A Highland Song by Inkle05 Jul 202400:57:41
Chris O'Regan interviews Jon Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditional Scottish limerick storytelling. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode500.mp3   Music is by Laurence Chapman, Talisk, and Fourth Moon, and can be purchased from here:https://store.steampowered.com/app/2708980/A_Highland_Song_Official_Soundtrack/ 1. A Highland Song2. Celestial3. A Highland Fantasia The Sausage Factory 500 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 499 – Aura of Worlds by Cognitive Forge28 Jun 202400:38:16
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure roguelike which has the player falling on their own sword, rather than those wielded by others. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode499.mp3   Music featured is by Amanda J. Lim and Mat Dwyer 1. Title Theme2. Gardens3. Bronze Knight The Sausage Factory 499 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 490 – CLeM by Mango Protocol26 Apr 202400:47:44
Chris O'Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode490.mp3   Music featured is by Pau Damià Riera and the sound track can be purchased from here:https://store.steampowered.com/app/2794370/CLeM__Original_Soundtrack/ 1. Wisdom2. Intelligence3. Loyalty The Sausage Factory 490 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 40005 Aug 202201:53:41
After nine years of releasing a weekly podcast featuring interviews of developers of videogames of all shapes and sizes, it's now time to look inward to see how The Sausage Factory is made… http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode400.mp3   Music is taken from Forced (the game featured in the first episode), The Banner Saga 3 (from episode 200), and The Source of Madness (from Episode 401) 1. Morituri te Salutant - Theme of FORCED2. The True Hero Comes Reluctantly - Banner Saga 33. Dungeon of Forgotten - The Source of Madness The Sausage Factory 400 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 399 – Festival Tycoon by Johannes Gäbler29 Jul 202201:00:45
Chris chats to Johannes Gäbler about the design and development of their event management simulator, Festival Tycoon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode399.mp3   All of the music in Festival Tycoon has been written, composed, arranged, and performed by Johannes Gäbler. There are 5 genres of music in Festival Tycoon, 3 of which are included in this episode of The Sausage Factory: 1. Metal2. EDM3. Folk The Sausage Factory 399 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 398 – Winter Ember by Sky Machine Studios24 Jul 202201:06:33
Chris chats to Robert Wahby and Lucas Dieguez of Sky Machine Studios about the design and development of their stealth action game, Winter Ember. The art of not being seen while doing something meaningful is no mean feat it seems... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode398.mp3   Music featured is by Alessio Ruscelli andis available from Steam here: https://store.steampowered.com/app/1960580/Winter_Ember_Soundtrack/ 1. Winter Ember2. Iron Horse3. Credits The Sausage Factory 398 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.  
The Sausage Factory: 397 – OlliOlli World by Roll708 Jul 202201:04:38
Chris chats to Tom Hegarty of Roll7 about the design and development of their dexterity based scrolling platformer, OlliOlli World. It's not so much about where you are, but where you are going. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode397.mp3   Music featured is by a variety of artists and is accessible via Spotify here:   https://open.spotify.com/playlist/7kiOwBFdQds0mWZhMhy142  1. Velours by Anomalie 2. Not So Much by Nikitch3. Returning the Flavour by Potatohead People   The Sausage Factory 304 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 396 – Klotzen! Panzer Battles by Maxim Games01 Jul 202200:59:06
Chris chats to Zoran Stanic of Maxim Games about the design and development of their high level strategy game, Klotzen! Panzer Battles. Logistics. It's always logistics... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode396.mp3   The Sausage Factory 396 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 395 – A Story Beside by Wayward Prophet24 Jun 202200:54:45
Chris chats to David Grund of Wayward Prophet about the design and development of their action adventure game, A Story Beside. What about those shopkeepers in RPGs? What do they get up to while adventurers save the world? http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode395.mp3   Music featured is by Bonix Music and can be found heer:https://bonixmusic.com/home 1. A Village Sunrise2. Warm by the Fire3. Credits Medley The Sausage Factory 395 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.  
The Sausage Factory: 394 – Before We Leave by Balancing Monkey Games?17 Jun 202200:57:16
Chris chats to Sam Barham of Balancing Monkey Games about the design and development of their settlement building adventure game, Before We Leave. Play this game, you'll have a whale of a time. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode394.mp3   Music featured is by Benedict Nichols and can be bought from here:https://www.benedictnichols.com/before-we-leave 1. Sunrise2. To New Adventures3. Another Day The Sausage Factory 394 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.  
The Sausage Factory: 393 – The Day We Fought Space! by Tursiops Truncatus Studios10 Jun 202200:53:44
Chris chats to Catherine Kimport and Susan Schaffer of Tursiops Truncatus Studios about the design and development of their shmup, The Day we Fought Space. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode393.mp3   The Sausage Factory 393 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 392 – Venture Valley by Hyper Luminal Games03 Jun 202200:55:36
Chris chats to Stuart Martin, Rob Madden, Phoebe Anderson and Phil Barrowclough from Hyper Luminal Games about the design and development of their educational business building sim, Venture Valley. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode392.mp3   The Sausage Factory 392 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 391 – Model Builder by Moonlit Games27 May 202200:47:16
Chris chats to Michal Obloj from Moonlit Games about the design and development of their model building sim, Model Builder.   All the gear, none of the faff! http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode391.mp3   The Sausage Factory 391 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 489 – River Tails: Stronger Together by Kid Onion Studio19 Apr 202400:38:57
Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode489.mp3   Music is by Leonardo Mazzella and can be bought from here:https://store.steampowered.com/app/2717430/River_Tails_Stronger_Together__Original_Soundtrack/ 1. Let the Adventure Begin2. Deep, deep down3. It's a Hard Knock Beaver Life The Sausage Factory 489 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 390 – Mothergunship: Forge by Terrible Posture Games20 May 202200:58:00
Chris chats to returning guest Joe Mirabello from Terrible Posture Games about the design and development of their FPS gun morphing game, Mothergunship: Forge. A shooting gallery where the guns are more like Lego sets... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode390.mp3   Music featured is by Mike Mirabello and the soundtrack can be bought from here: https://store.epicgames.com/en-US/p/mothergunship--ost1. Main Menu2. We Need Intell About Intell About Getting Intell3. He's Just Some Dude Who Found a Cool Hat The Sausage Factory 390 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 389 – Hitchhiker by Mad about Pandas13 May 202200:46:22
Chris chats to Dan Mayer and Patrick Rau of Mad About Pandas about the design and development of their reality distorting adventure game, Hitchhiker. When a tree falls in a forest, does a raindrop fall upwards? These questions and more will be raised in this episode. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode389.mp3   The Sausage Factory 389 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 388 – Mourning Star by Benjamin Russell Games06 May 202200:42:47
Chris chats to Benjamin Russell about the design and development of their dexterity based puzzle adventure game, Mourning Star. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode388.mp3   The Sausage Factory 388 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 387 – The Last Cube by Improx Games29 Apr 202201:10:31
Chris chats to Max Samarin of Improx Games about the design and development of their puzzle action adventure game, The Last Cube. Lateral thinking is a topic that is often covered in this podcast, and for good reason... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode387.mp3   Music featured is by Tuomo Tanila and Max Samarin and can be bought from here: https://store.steampowered.com/app/1878790/The_Last_Cube_Original_Soundtrack/1. The Path's Beginning2. Lost Cemetery3. Reflections of the Past The Sausage Factory 387 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 386 – Eville by VestGames22 Apr 202200:49:03
Chris chats to Hendrik Hollenborg of VestGames about the design and development of their social deduction action adventure game, Eville.  For the last time, I-am-not-a-Cylon/Werewolf/Servant of Morgana/Imposter! http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode386.mp3   Music featured is by Alberto Sueri and Johnny Moutzouris (https://www.motifmusicproduction.com/)1. Main Theme2. A Touch of Mystery3. Night Lurkers The Sausage Factory 386 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.  
The Sausage Factory: 384 – Hyper-5 by Hyper Productions08 Apr 202201:03:04
Chris chats to James Paterson of Hyper Productions about the design and development of their lefty-righty shoot’em up, Hyper-5 It's not so much about what you have escaped, but more about what is about to collide with you... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode384.mp3   Music featured is by Hyper Productions and can be bought from here:https://store.steampowered.com/app/1830010/Hyper5_Soundtrack/ 1. Main Theme2. Undersea3. The Machine The Sausage Factory 384 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 383 – MarineVerse Cup by MarineVerse01 Apr 202201:03:44
Chris chats to Greg Dziemidowicz of MarineVerse about the design and development of their sailing simulator, MarineVerse Cup. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode383.mp3   The Sausage Factory 383 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 382 – Dark Deity by Sword & Axe25 Mar 202200:51:16
Chris chats to Charles Moore of Sword & Axe about the design and development of their tactical RPG, Dark Deity. This game takes the phrase 'my word is my bond' to a new level. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode382.mp3   Music featured is by  Sam Huss and Andy Han and can be bought from here:https://store.steampowered.com/app/1649220/Dark_Deity_Soundtrack/ 1. Revenant Theme2. Out of the Pan3. When all is Said and DoneThe Sausage Factory 382 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 381 – Strange Horticulture by Bad Viking18 Mar 202200:53:05
Chris chats to Rob and John Donkin of Bad Viking about the design and development of their plant based mystery adventure game, Strange Horticulture. Who knew that Gardeners' Question Time would become a videogame genre?  http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode381.mp3   Music featured is by Dane Forrest Obuchowski and can be bought from here: https://www.neosounds.com/royalty-free-music/songs/14218/introspection-lynnemusic 1. In the Night2. Introspection3. The End of All Things The Sausage Factory 381 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.  
The Sausage Factory: 380 – Submerged: Hidden Depths by Uppercut Games11 Mar 202201:06:45
Chris chats to  Ed Orman of Uppercut Games about the design and development of their adventure game, Submerged: Hidden Depths.  Not all adventures are fraught with danger. Submerged: Hidden Depths bills itself as a "non-combat third-person “relaxploration” adventure, set in the sunken ruins of a beautiful world". http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode380.mp3   Music featured is by Jeff Van Dyck and can be bought from here:https://distrokid.com/hyperfollow/jeffvandyck/submerged--hidden-depths-original-soundtrack 1. Hidden Depths2. A New Home3. Isolation The Sausage Factory 380 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 488 – Rocococo ~ Audiogame Fantastique by Speed of Dark Studios12 Apr 202400:58:29
Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo - Audiogame Fantastique, an audio-only spatial puzzle game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode488.mp3   Music is by Symbion Project and the sound track is available from their Bandcamp site here:https://symbionproject.bandcamp.com/album/rocococo-audiogame-fantastique 1. Little Queen 2. Mirror Mirror3. Antiphon The Sausage Factory 488 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 379 – FixFox by Rendlike04 Mar 202200:52:34
Chris chats to Jaroslav Meloun of Rendlike about the design and development of their action adventure game, FixFox.    Not all games have to be about harming something, they can also be about building and fixing things too. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode379.mp3   The Sausage Factory 379 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 378 – RPG Dice: Heroes of Whitestone by WIMO Games25 Feb 202201:02:39
Chris chats to Scott Kiraly and Kevin Wienecke of WIMO Games about the design and development of their RPG dungeon crawler, RPG Dice: Heroes of Whitestone. Mobile phone games have come a long way since Threes... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode378.mp3   The Sausage Factory 378 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory:377 – Headland by Northplay18 Feb 202200:53:16
Chris chats to Christian Laumark of Northplay about the design and development of their action adventure game, Headland. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode377.mp3   The Sausage Factory 377 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 376 – Sky Fleet by Enno Games11 Feb 202200:51:07
Chris chats to Dan Phillips of Enno Games about the design and development of their tower defence RTS hybrid game, Sky Fleet.  http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode376.mp3   The Sausage Factory 376 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 375 – The Ascent by Neon Giant04 Feb 202201:00:54
Chris chats to Arcade Berg of Neon Giant about the design and development of their action adventure RPG, The Ascent. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode375.mp3   Music is by Pawel Blaszczak and can be bought from here: https://store.steampowered.com/app/1702920/The_Ascent_Soundtrack/ 1. Welcome Home2. Everything has a Price3.  Hidden Gem The Sausage Factory 375 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 374 – Warhammer Age of Sigmar: Tempestfall by Carbon Studio28 Jan 202201:03:03
Chris chats to Pawel Nitta of Carbon Studio about the design and development their VR action adventure game, Warhammer Age of Sigmar: Tempestfall Close and personal hack 'n' slash action adventure; it's quite a spectacle. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode374.mp3   Music featured is by Carbon Studio 1. Camp R22. Glittering March3. Prologue The Sausage Factory 374 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 373 – Glyph by Bolverk Games21 Jan 202200:50:28
Chris chats to Rasmus Jensen of Bolverk Games about the design and development of their third person action adventure puzzle platformer, Glyph. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode373.mp3   Music is by Frederik Keglberg and can be bought from here: https://store.steampowered.com/app/1708500/Glyph_Soundtrack/ 1. Upright Squares2. Gliding Circles3. A Million Tris The Sausage Factory 373 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 372 – Fights in Tight Spaces by Ground Shatter14 Jan 202201:02:43
Chris chats to James Parker of Ground Shatter about the design and development of their turn based tactical melee combat game, Fights in Tight Spaces. This is what it looks like when combat is slowed down to a crawl... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode372.mp3   Music is by nervous_testpilot and the OST can be bought from here: https://nervoustestpilot.co.uk/album/fights-in-tight-spaces-original-soundtrack1. Heavy2. Warrior's Journey3. DeftThe Sausage Factory 372 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 371 – Moonglow Bay by Bunnyhug Games07 Jan 202201:03:20
Chris chats to Zachary Soares and Luciana Nascimento of Bunnyhug Games about the design and development of their fishing focused action adventure game, Moonglow Bay. Finally, a fishing game that doesn't need a custom controller to be awesome! http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode371.mp3   Music is by Lena Raine and the OST can be bought from here:https://radicaldreamland.bandcamp.com/album/moonglow-bay-original-soundtrack1. Welcome to Moonglow Bay2. Goto Tech3. With Us Forever The Sausage Factory 371 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 370 – Greak: Memories of Azur by Navegante Entertainment30 Dec 202100:59:03
Chris chats to Anahit Fernández and Rodrigo Fernández of Navegante Entertainment about the design and development of their multi-character puzzle platformer action game, Greak: Memories of Azur. The bond between siblings can be a complex one... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode370.mp3   The Sausage Factory 370 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 487 – Goblin Stone by Orc Chop Games05 Apr 202400:37:49
Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn-based tactical combat RPG that has the player taking control of a party of goblins.    http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode487.mp3   The Sausage Factory 487 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 369 – Schildmaid MX by HitP Studio22 Dec 202101:28:08
Chris chats to Michiel Kroder and Johannes Nichell of HitP Studio about the design and development of their lefty-righty shoot’em up, Schildmaid MX. Most games have you dodging bullets, not collecting them! http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode369.mp3   Music is by Mudprints Music and can be bought from here:https://mudprintsmusic.bandcamp.com/album/schildmaid-mx-original-soundtrack 1. Title Theme2. Expendable Blockade3. Game Over Theme The Sausage Factory 369 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 367 – Klang 2 by Tinimations10 Dec 202101:03:42
Chris O'Regan chats to Tom-Ivar Arntzen of Tinimations about the design and development of their rhythm action arcade adventure, Klang 2 To move in Klang 2, one must do so in sympathy to the music. This could be a metaphor for life. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode367.mp3   Music featured is by bLiNd and can be bought from here:https://blindhandicap.bandcamp.com/album/klang-original-soundtrack 1. Ether Real2. Fenrir3. Shaman The Sausage Factory 367 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 366 – Antstream Arcade by Antstream03 Dec 202101:05:34
Chris chats to Mike Rouse of Antstream about the creation of their videogame streaming service, Antstream Arcade If there is a service that offers a path of least resistance between you and the game you want to play, wouldn't you want to know more about it? http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode366.mp3   The Sausage Factory 366 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 365 – Before Your Eyes by GoodybyeWorld Games26 Nov 202100:56:53
Chris chats to  Will Hellwarth, Graham Parkes, and Oliver Lewin of GoodbyeWorld Games about the design and development of their blinking driven adventure game, Before Your Eyes. "Blink and you'll miss it" is a commonly used phrase for sure, but never more pertinent than for this episode. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode365.mp3   Music featured is by Oliver Lewin and can be bought from here: https://store.steampowered.com/app/1762140/Before_Your_Eyes__Soundtrack_and_Artbook/   1. Bay2. The Ferryman's Search3. The Gatekeeper's Domain The Sausage Factory 365 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 364 – Tails of Iron by Odd Bug Studio23 Nov 202100:53:14
Chris chats to Jack Bennet of Odd Bug Studio about the design and development of their combat orientated, rat filled action adventure game, Tails of Iron. Never before has so much aggression been meted out to so many frogs. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode364.mp3   Music featured is by Francesco Ameglio and is available here: https://store.steampowered.com/app/1792940/Tails_of_Iron_Soundtrack/1. The Trial Ground2. Shopping3. Jay's Cassette The Sausage Factory 364 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 363 – A Juggler’s Tale by kaleidoscube19 Nov 202100:54:30
Chris chats to Dominik Schön of kaleidoscube about the design and development of their puppet themed, narrative driven action adventure, A Juggler’s Tale. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode363.mp3   Music featured is by Jordan Toms (http://www.jordan-toms.de/) and the tracks featured in this episode are listed below:  1. Main Theme2. Run3. Credits The Sausage Factory 363 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 362 – The Signal State by Reckoner Industries16 Nov 202101:05:56
Chris chats to Benedict Lee of Reckoner Industries about the design and development of their puzzle driven, Midi stack inspired adventure game, The Signal State. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode362.mp3   The Sausage Factory 362 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 361 – Dustwind – The Last Resort by Dustwind Studios12 Nov 202100:58:07
Chris chats to Andreas Heldt of Dustwind Studios about the design and development of their tactical combat action adventure game, Dustwind - The Last Resort. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode361.mp3   Music featured is by Sven Gerlach - http://www.svengerlach.de/ 1. Dustwind Main Theme The Sausage Factory 361 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 360 – Islanders by Grizzly Games09 Nov 202100:56:54
Chris chats to Paul Schnepf of Grizzly Games about the design and development of their city building chill out game that is Islanders. Making a relaxing videogame harder than you might think. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode360.mp3   The Sausage Factory 360 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 359 – Cosmo’s Quickstop by Big Sir Games06 Nov 202100:56:55
Chris O'Regan chats to Ian Beckman of Big Sir Games about the design and development of their multi-task space station, come convenience store management game, Cosmo’s Quickstop. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode359.mp3   The Sausage Factory 359 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 486 – Acolyte of the Altar by Black Kite Games29 Mar 202400:42:27
Chris O'Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck-building, card-battling game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode486.mp3   The Sausage Factory 486 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 358 – The Vale: Shadow of the Crown by Falling Squirrel02 Nov 202101:07:18
Chris O'Regan chats to Dave Evans of Falling Squirrel about the design and development of their audio only action adventure game, The Vale: Shadow of the Crown. There are times when the visual splendor of a videogame can overwhelm the player, but what can happen when there aren't any visuals whatsoever? http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode358.mp3   Music is by Tom Mullins, more details about his work can be found here: https://www.tommullins.work/ and Bonnie Grace - https://www.epidemicsound.com/artists/bonnie-grace/ 1. Alex's Theme by Tom Mullins2. The Norman Kings by Bonnie Grace3. The Vale Theme by Tom Mullins The Sausage Factory 358 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 357 – For The Warp by Massive Galaxy Studios29 Oct 202100:57:18
Chris chats to Gonçalo Monteiro of  Massive Galaxy Studios about the design and development of their deck-building interstellar exploration game, For The Warp Hoping that one card you acquired in the last round that will turn things in your favour is they key to fun in a deck-builder. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode357.mp3   Music is by Martyn Stonehouse and can be bought from here:    https://martynstonehouse.bandcamp.com/album/for-the-warp-original-soundtrack 1. For the Warp Theme2. Warp Ride3. One Last Warp The Sausage Factory 357 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 356 – CreatorCrate by CreatorCrate Games22 Oct 202101:01:35
Chris O'Regan chats to Jori Ryan of CreatorCrate Games about their procedurally generated object focused puzzle platform game, CreatorCrate.  Matter, it really matters. That's pretty much the theme of this game. That and flinging cupboards at security guards. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode356.mp3   Music featured in this episode from CreatorCrate is by Viktros, whose work can be found here: https://soundcloud.com/viktros The Sausage Factory 356 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
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