Explore every episode of the podcast The Red Tunic Podcast
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Episode 111 - Noel Berry, Extremely OK Games Developer | 16 Jun 2025 | 01:09:17 | |
Hey Link here, thanks for joining me for episode 111 where I speak with Noel Berry, where we talk about the draw of smaller games, how they got into the industry, words of encouragement, games that got them interested in making games, comfort games, games they've been enjoying lately, their life outside of games, and some lightning round questions Before we get started, don't forget there are links in the episode description that you can follow to learn more about Noel as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 111! 0:00 Start 5:00 The draw of making smaller games 7:30 How they got into the industry 12:15 Words of encouragement 16:45 Games that got them interested in the industry 37:15 Comfort Games 40:00 Games they've been enjoying lately 55:30 Life outside of gaming 01:03:45 The Lightning Round 01:06:30 Closing Time Check Noel out via their website: https://noelberry.ca/ | |||
| Episode 110 - Isadora Sophia, co-founder Coldblood Inc | 02 Jun 2025 | 01:16:20 | |
Hey Link here, thanks for joining me for episode 110 where I speak with Isadora Sophia where we talk about how they got into making games, words of encouragement, games that got them wanting to make games, why she created her own engine, games that might not hold up from her childhood, her life outside of games, some lightning round questions, and what makes games enjoyable to her. Before we get started, don't forget there are links in the episode description that you can follow to learn more about Isadora as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 110! 0:00 Start 12:00 How they got into making games 16:00 Words of encouragement 18:30 What games got them into wanting to make games 26:30 Why their own engine? 29:15 Games that might not hold up from their childhood 40:00 Life outside of games 52:00 Lightning Round 55:00 What makes gaming enjoyable to them 01:11:30 Closing time Check out Isadora via her site: https://isadorasophia.com/about/ Check out Neverway's website: https://neverwaygame.com/ Check out Isadora on Bluesky: https://bsky.app/profile/isadora.codes | |||
| Episode 101 - Harvey Smith, Legendary Game Designer | 20 Jan 2025 | 01:01:49 | |
Hey Link here, thanks for joining me for episode 101 where I speak with Legendary Game Designer Harvey Smith, where we talk about who they are and the current state of the industry, immersive sims, their life outside of gaming, and more! Before we get started, don't forget there are links in the episode description that you can follow to learn more about Harvey as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 101! 0:00 Start 2:00 State of the Industry 14:00 Immersive sims & other topics 51:00 Outside of Gaming 58:00 Closing Time Check Harvey out on Bluesky at https://bsky.app/profile/harvey1966.bsky.social | |||
| Episode 12 - Conversation with Special Effect Events Coordinator Becky Frost @beckyfr0st | 07 Jun 2021 | 00:51:43 | |
In this episode I speak with Becky Frost, Events Coordinator Special Effect. A charity organization based out of the UK that specializes helping those with physical disabilities play video games. 00:00 - 2:15 - Introductions 02:15 - 9:00 - What all Special Effect does and how Becky got working for them 9:00 - 13:45 - We discuss the kind of impact Becky has seen from the organization 13:45 - 20:00 - We discusse the hardware/software changes and the good it can all do from her perspective being in the industry. 20:00 - 25:45 - I ask a question about her opinion on accessibility. I also asked this question in a way that almost seems aggressive, and that is entirely on me 25:45 - 28:00 - We talk about what Becky got into gaming, what she enjoys about video games and how she enjoys them now. 28:00 - 33:15 - We talk about what her favorite games were as a child, and why she really enjoyed them. 33:15 - 37:00 - We talk about games that Becky feels might not hold up to today's standards, and discussing text based adventure games and their resurgence. 37:00 - 41:00 - We talk about what her current favorite games that she is currently enjoying 41:00 - 45:30 - We talk about what kind of trends in gaming she has enjoyed seeing over the last few years 45:30 - 50:15 - I turn the floor over to Becky and let her talk about how you can help the organization 50:15 - End - Closing An article regarding the Tekken player that we had discussed during the podcast Learn more about Becky by checking out her twitter at https://twitter.com/beckyfr0st Learn more about Special Effect by checking out their twitter at https://twitter.com/SpecialEffect, their Instagram at https://www.instagram.com/specialeffectteam/, their Facebook at https://www.facebook.com/SpecialEffectCharity/, and their website which has all sorts of great information www.specialeffect.org.uk | |||
| Episode 11 - Conversation with Double Loop Games co-founder Shelby Moledina @ShelbyMoledina | 24 May 2021 | 00:59:06 | |
In this episode I speak with Shelby Moledina, co-founder and game director at Double Loop Games. A new mobile studio aiming to release their first game sometime this year. 00:00 - 2:00: Introductions 2:00 - 8:45 : We discuss their studios desire to make a game for people not self-identifying as gamers, and how trying to make a more friendly environment to better include them. We continue this discussion and talk about how you tailor this 8:45 - 24:45 : We discuss how Shelby got into developing video games and her history in the industry, skills, and experiences. 24:45 - 33:55 : Shelby shares her advice based on her experience for getting into the industry. She made a really interesting point about doing what you enjoy doing even if it is not entirely related to the process as you never know what skills will contribute to the process. 33:55 - 44:00 : We discuss Shelby's favourite game as a child and what it is about that game she enjoyed. We then transition to getting to her current all time favourite game, Stardew Valley, and talking about what it is about that game, and Harvest Moon/Story of Seasons, that she finds enjoyable. 44:00 - 48:00 : Shelby brings up the a good point about how game design decisions, while may appear like they were made quickly or without thought, often have a lot of process behind them and are intentional and that it shouldn't be attributed to a developer being lazy or incapable. 48:00 - 51:00 : We talk about how Shelby enjoys gaming now and what makes it enjoyable to her while also balancing a busy schedule, and just life in general. 51:00 - 55:00 : I ask Shelby if she's the mom showing her kids how to install and run games, potentially inappropriate games in the same ways many fathers have in the past. She touches on how she introduces her kids to gaming as well as how to appropriately handle that. 55:00 - : Closing Learn more about Double Loop Games at their website https://www.doubleloopgames.com/ Check out Shelby on Twitter at https://twitter.com/shelbymoledina | |||
| Episode 10 - Conversation with Gloomwood developer Dillon Rogers @TafferKing451 | 10 May 2021 | 00:59:58 | |
In this episode I speak with Dillon Rogers, one of the developers for the upcoming game Gloomwood. A first person immersive sim with a focus on stealth where you are trying to escape a cursed Victorian City. (0:25 - 2:20) Introductions (2:20 - 4:25) We discuss why he decided to make an immersive sim, and what made him want to create a game that has heavy influences from 90's first person games. (4:25 - 9:30 ) We continue the conversation leading to my thoughts and views on having a better appreciation for games like Gloomwood in my older age (That I hope others can relate to), leading into how the game has evolved into a deeper immersive sim. (9:30 - 12:15 ) We talk about how Dillon got involved with New Blood via Dusk Developer David Szymnanski. (12:15 - 13:30 ) We briefly talk about STALKER (13:30 - 20:15 ) We talk the potential future of immersive sims and whether the current climate is really ready for an indie resurgence of them (20:15 - 30:45 ) We talk about Dillon's earlier favorite games and what first person shooter really helped him discover his love of the genre. As well as discussing older first person shooters in general. (30:45 - 40:30 ) We talk about what makes gaming enjoyable to Dillon, and how he enjoys gaming now, and how modding and modded games play a primary role in that. (40:30 - 46:35 ) We talk about advice he might give to those looking to get into the industry based on his experience. (46:35 - 1:02:50 ) We wrap it up and I give Dillon the floor to talk about whatever he has on his mind and wants to share. (1:02:50 - X:XX:XX) Closing Check out Gloomwood on Steam at https://store.steampowered.com/app/1150760/Gloomwood/ Check out more great titles from New Blood Interactive's publisher page at https://store.steampowered.com/publisher/NewBlood Check out Dillon on Twitter at https://twitter.com/TafferKing451 | |||
| Episode 9 - Conversation with Viscerafest dev @Awesreek | 26 Apr 2021 | 01:05:01 | |
In this episode I speak with Awesreek, one of the lead developers/creators of Viscerafest. A first person shooter where you play as Caroline, a mercenary taking on a bounty so she can afford an engagement ring to propose to her boyfriend Athens. Going to try the descriptions a little differently this time, and instead of trying to write it all out and risk not doing it enough justice (And at risk of bumping against character limits haha), I'm going to refer to the times and a little broader description of those times. (2:15 - 9:45) In this conversation we discuss how he got into game development and advice he can give for other developers based on his experiences and what he might suggest not to do. (9:45 - 16:00) We talk about some of his favourite games (And show) when he was younger and how he enjoyed the Battlefield series (16:15 - 19:00) We touch on games, and tv shows, that didn't age as well as they could have. Especially kids shows and licensed tie ins. (19:00 - 28:30) We go back to discussing the kinds of games he played when he was younger and how he remembers and feels about those games looking back on it, and how some older games seem to hold up better due to the scope of what they were trying to do when met with the limitations of the technology at the time. (28:30 - 43:30) We shift to discussing current favourite games with that primarily being Doom Eternal and begin discussing Doom 2016 and Doom Eternal. Awesreek shares his opinions on what he feels Doom 2016 did, and didn't execute well and how he feels these things were improved upon in the next entry in the series. (43:30 - 48:45) We then talk about a game called Powerslave also known as Exhumed which he feels is an rather unknown and older first person shooter. (48:45 - 58:00) I ask about his view on the games fandom and how creators are able to interact with its fans, and how he interacts with his lively and active Discord server. 58:00 - 01:xx:xx) We wrap it up with Awesreek making sure everyone knows where they can find more information To learn more about Viscerafest, or to join the Discord server, check out the links below Join the Viscerafest Discord by clicking following this link : discord.gg/E2pUkxe To get updates on the game, sneak peaks, or pictures of Awesreek's cat follow his Twitter @Awesreek Be sure to check out the games Steam Page to follow and wishlist it! | |||
| Episode 8 - Conversation with Liz MacDonell @LizMacD22 of Clever Plays | 12 Apr 2021 | 01:14:52 | |
In this episode I speak with Liz MacDonell, community manager at Clever Plays. An indie game studio based out of Montreal, developers of Leap of Fate, and Operation Tango (Which as of this time, now has a release date of June 1st on the PC!) In this conversation, I talk with Liz about the Clever Plays studio and having the company based in a city with a lot of other indie game dev studios and the kind of environment it creates We discuss Liz’s background and how she got into her role at Clever Plays by initially creating an “unofficial stream team” with a collection of other streamers and getting her feet wet being a community manager for the group Jabroni TV where she learned how to juggle such roles of managing social media, and schedules, and video editing which prepared her for the opportunity at Clever Plays. She also touches on how important it is to have a great support group that is going to help push you to succeed Liz also shares some advice on what she feels has helped her prepare for her role and that to always be willing to learn and polish your skills. She makes an important point as well about the difficulties of getting into the role as it requires having the right voice and passion for the studio, and that when looking for a role like this, to keep your motivation up as being the right fit is incredibly important and you’ll eventually find one that is the right fit for you and the studio We then talk about how Liz got into video games and what her fond memories of her first console and favorite PS2 game, Dark Cloud. Having to share the experience with her brother and the two getting to experience the game together. As well discussing her experience with Dark Cloud and potentially enjoying its sequel We move on to then talking about what she is playing and enjoying now, and Liz touches on the beauty of playing co-op games and how you can share and experience games together. One of the important things Liz brings up is the joy you can get from enjoying a game with friends and how it only enhances the experience, especially now during the pandemic when it’s harder and harder to actually spend time together with people We briefly touch on a game she felt did not hold up well, in this case Harvest Moon Save The Homeland for the PS2, and while I can and will agree with Liz that it did a lot of things that paved the way for future Harvest Moon games, I will also agree with her that it really is not the best entry to start with in the series and quickly move on to discussing trends she has enjoyed seeing rise, and how she enjoys the rogue-like/lite genre and even enjoys watching other people play them more. We continue this discussion on rogue-likes, specifically Hades, and how even if you aren’t able to play at a high level, being able to enjoy it via another person, or playing it on its “easy” mode without having to struggle with some of the difficulties of the genre. This leads to the discussion of being able to enjoy watching video games on services like Twitch and being able to share their experience with them and the community I also ask her thoughts on the landscape for being able to communicate with fans easier thanks to the technology as well as the importance of trying to create a welcoming community and try and foster its growth We wrap it up with Liz giving some more information on their asymmetrical game, Operation Tango, what it’s about and where you can find more information for it (Links can be found below in the link tree!) Click the links below for more info: Click here to view the Clever Plays linktree Check out Liz on Twitter @LizMacD22 Check out her collective group at http://jabroni.tv/ | |||
| Episode 7 - Conversation with Ocean's Heart dev Max Mraz @11Mraz | 29 Mar 2021 | 01:11:13 | |
In this episode I speak with Max Mraz, developer of Ocean's Heart. A 2D Zelda inspired game where you explore an archipelago as the game's heroine Tilla. In this conversation we discuss where some of his inspirations for the game came from and the feeling he was looking to instill in the game, and the satisfaction found while exploring forests. We discuss some of his best advice being to start small with projects that are going to be easier to learn from and iterate on with experience. With this, it also allows to take what works best and better integrate it from the very beginning in gameplay mechanics. We discuss that some of his favorite games as a child being Pokemon Crystal and Zelda Oracle of Seasons due to their emphasis on exploration. This leading to the Zelda series meaning the most to him due to their constant focus on exploration and discovery. We briefly discuss older games having numerous platform releases, leading to the learning experience there was a Tom and Jerry cartoon movie in the early 90s and how it is, really not worth the time to chase down or watch (No really, you're safe to ignore it and just move on). We talk about some of his other favorite games, Wario Advance as well as the Bionicles series which was part of a sprawling series that had games, movies, comics, all interconnected across multiple different mediums... Including a flash game as a sequel to a Gameboy Advance game. We also talk about how Max is able to get back to feeling the magic of his childhood with his Saturday morning ritual of being able to spend time relaxing, making cinnamon rolls and playing video games, finding the ability to be carefree even if for a few hours. As well, having a game with a set story and advancement creating his ideal gaming time. We also talk about older games and their evolution of the narrative being expanded upon, and consistently becoming a primary focus of games with story being just as important as everything else. We also discuss the evolution of gameplay mechanics getting better, and in the case of older camera controls, just how far they've come over the last 20 years. We also discuss how it is important to draw a line when engaging with your audience and fans can be fun, but it is still important to protect yourself against both ends of the extreme and avoid getting into a negative or positive feedback loop and not allow yourself to drown in what everyone is saying. You can find out more about Max's game Ocean's Heart, as well as his smaller side project games at the links below, as well as follow him for more of his own updates via the Twitter link as well Max's Twitter @11Mraz | |||
| Episode 6 - Conversation with Henry's House dev Oscar Brittain @moomoomang | 15 Mar 2021 | 01:18:19 | |
In this episode I speak with Oscar Brittain, one of the developers at Henry's House, currently working on the storefront management game Kardboard King's. In this conversation, we discuss what kind of game Kardboard King's is and what the intentions behind it were, and how they were trying to recapture the feeling of going to the card shop as a kid and getting to enjoy that feeling. We discuss how a surgery lead to him discovering video games, and then how getting laid off from his job lead him down a path of going back to school and then inevitably to him deciding to just go for it and take the plunge to try and make a video game. Oscar also had a unique approach to learning to make games by focusing more on learning good design principles before trying to make something. We also talk about how Oscar enjoys games can be completely unique and deliver a new and surprising experience, and how games, such as Ubisoft games, can deliver exactly what you expect and how those can create a juxtaposition to entirely different games and help you appreciate new and different elements all the more. With Oscar also not playing a lot of games when he was younger, he shares how playing older games is always surprising to see what great ideas older games were able to deliver on, and what older game ideas are still present today. You can find more information about Henrys House and their projects below: Kardboard King's on Steam: https://store.steampowered.com/app/1298480/Kardboard_Kings/ Nanomon Virtual Pet on Steam: https://store.steampowered.com/app/1498060/Nanomon_Virtual_Pet/ | |||
| Episode 5 – Conversation with composer/muscian Rich Vreeland @DisasterPeace | 01 Mar 2021 | 01:01:04 | |
So it seems I hit some more technical issues, however this time they are on my end! I have a small echo that seems to come and go - I believe these are related to the recording method and hopefully I am able to correct them for the future episodes! Live and learn haha In this episode I speak with Rich Vreeland, and as his website bio says, "ties the name Disasterpeace to the things he sends into the sonic ether. Disasterpeace has over 50 albums to its credit, in addition to having designed, scored and programmed sound and music related things in a number of mediums including games, film, television and theatre. Rich is particularly interested in creative novelty and lives in Los Angeles." We discuss many things, such as how he got his start, advice on how others can get into this field from his own experiences, and how pushing forward regardless of how out of your element you are can lead to good things. From his start doing music on a role playing wrestling forum, to finding and getting involved in the TigSource forums. How he came to enjoying game music, what he liked, and spending way too much time for my mental sanity talking about Marble Madness. As well as the kind of newer/current game music he is enjoying. We also touch on despite how easily accessible the gaming market is, it also creates a situation where it's difficult to find a game to enjoy as you're inundated with so many options (And how this isn't unique to games, but most entertainment medians). We also talk about his views on social media and how he chooses to interact with it and how it works best for him, and a certain game he can't quite get into. You can learn more about Rich by checking out his website below, and I strongly encourage everyone to do so - | |||
| Episode 4 – A conversation with Spooky Squid dev Miguel Sternberg @SpookySquid | 15 Feb 2021 | 00:56:00 | |
Unfortunately right out the gate I need to extend an apology to Miguel. We had some technical difficulties during the recording, and I was not confident enough in how I should let him know this until it was too late. In the future I will have a better idea of how to tackle this in the event it comes up, but that doesn't fix my inexperience for this episode. In this conversation I speak with Miguel Sternberg, developer at Spooky Squid Games, a microstudio known for creating Russian Subway Dogs a score attack game where you play as a subway dog trying to steal food from passengers on the metro, and They Bleed Pixels a brutally challenging platformer with an Eldritch twist. We discuss what Spooky Squid Games is, what working at a microstudio is like and how it can feel different from working within larger organizations/teams on projects, and potential inspirations for future projects. We also discuss how Miguel got into the industry, starting with friends making hobby projects on the Game Boy Color, and Capybara games, and then into the freelance world starting with cell phone games before landing in his own studio where he could work on his own projects. You can find more information about SpookySquid games via the information below: Spooky Squid Games webpage: spookysquid.com Twitter: @spookysquid Also check out Russian Subway Dogs, and They Bleed Pixels at the store links below! Russian Subway Dogs on Steam: https://store.steampowered.com/app/762610/ They Bleed Pixels on Steam: http://store.steampowered.com/app/211260/ They Bleed Pixels on Nintendo Switch: https://www.nintendo.com/games/detail/they-bleed-pixels-switch/ | |||
| Episode 3 - Conversation with Streets of Rogue dev Matt Dabrowski @madguy90 | 01 Feb 2021 | 00:53:47 | |
In this conversation, I speak with Matt Dabrowski, creator of Streets of Rogue, a top down rogue-like that provides a near endless amount combinations and a hilarious amount of freedom to play however you want. We discuss where Matt got his start making games on the proto-Unreal engine, as well as starting his gaming journey with FPS titles like Wolfenstein and Doom... Interesting food for thought, but it's never the mothers that bought their kids Doom, it was always the fathers. As well as the evolution of the arcade/boomer shooter genre, point and click and adventure game. We also touch on why Matt wanted to make a rogue-like game that he describes as an immersive sim rogue like. Matt also makes a very good point that investigating the market when making a game, that knowing the current market and what is going to be well received and potentially successful. As well as what to potentially look forward to in his next game. If you have never played Streets of Rogue before, it is highly recommended and can be enjoyed alone or with friends. You can find more information for Streets of Rogue via the information below: Website: Streets of Rogue And can follow Matt at @madguy90 on Twitter | |||
| Episode 100 - Ray, Dirty Beast Games | 06 Jan 2025 | 01:51:14 | |
Hey Link here, happy new years and thanks for joining me for episode 100 where I speak with Dirty Beast Games' Ray. In this episode we talk about their upcoming title Roskurs Run as well as other 2D Action sidescrollers, how he got into making games and words from wisdom from his experiences, games they feel are hidden gems as well as some that didn't age too well, the importance of indie games, and a whole lot more! Before we get started, don't forget there are links in the episode description that you can follow to learn more about Ray as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 100! 0:00 Start 1:00 Talking Roskurs Run and other 2D Action Sidescrollers 20:00 How Ray got into making games 27:45 Words of Wisdom and lessons learned 38:45 Games that didn't age well 46:00 Hidden Gems and the importance of indie games 01:17:00 Life outside of ok games 01:25:00 Lightning Round 01:33:00 Inspirations into their games 01:38:00 Trends they enjoyed and questions missed 01:43:15 Closing Time Check Ray out on Twitter at https://x.com/DirtyBeastGames Check out Roskur's Run on Steam at https://store.steampowered.com/app/1058030/Roskurs_Run/ | |||
| Episode 2 - Conversation with Coatsink co-founder Tom Beardsmore @Coatsink | 18 Jan 2021 | 00:48:43 | |
In this conversation I speak with Tom Beardsmore, co-founder of the development studio and publisher, Coatsink. In this conversation we discuss where and how Coatsink got its start, starting out as a mobile game developer, finding time to play games with a family and sometimes the sacrifices we have to make to do so. As well as other topics. If you've never played any games developed or published by Coatsink, I highly recommend it. They have a variety of games you can read more about on their website, however two of their more recent games, Cake Bash and PHOGS, are both great games that are both fun and enjoyable and I can't help but recommend them enough. You can find more information about Coatsink via the information below: Website: https://coatsink.com/ Twitter, Instagram, & Facebook @Coatsink And you can also find more information about Tom by checking out his Twitter @WhyAlwaysMad | |||
| Conversation with Gangbeasts dev Michael @Boneloaf | 04 Jan 2021 | 00:57:12 | |
With the first episode of The Red Tunic Podcast, I had a conversation with Michael, one of the three brothers behind the Boneloaf development team and Gang Beasts. In this conversation we discuss how Gang Beasts came to be, some of Michael's favorite games, some wild "show" ideas for Gang Beasts, and how Michael finds DOTA2 is a good way for him to relax. However, one of the most important things I think Michael touches on is that we need to remember developers are people too, just trying to create what they feel is best for their game and that just because the product they are making is meant to be enjoyed, shouldn't create an atmosphere where we allow toxicity to bleed out when we aren't happy with some of their changes. Basically, we're all people and we have to be kind to each other, especially when the product is meant to bring joy and happiness. If you have never played, or really heard of Gang Beasts, I encourage everyone to look into it. It is a great party game that never ceases to amuse me, and I recommend everyone check out their Twitter to see some of the wild GIFs they post up just to give an idea of what fun can come. You can find more information about Gang Beasts via the information below Website: http://gangbeasts.game Twitter, Instagram & Facebook: @gangbeasts & @boneloaf You can read about upcoming updates that will apply to at https://store.steampowered.com/newshub/app/285900 For more information about The Red Tunic Podcast visit https://www.theredtunicpodcast.com or via Twitter @RedTunicPodcast | |||
| The Red Tunic Podcast Bumper | 16 Oct 2020 | 00:00:44 | |
This is the first bumper for The Red Tunic Podcast. For more information visit https://www.theredtunicpodcast.com | |||
| Episode 099 - Maria Kinnun, Digital Artist | 09 Dec 2024 | 01:14:05 | |
Hey Link here, thanks for joining me for episode 99 where I speak with Maria Kinnun, where we talk about imposter syndrome, how they got into the industry, being known as the Doom Artist, words of wisdom from her experience, games that made her want to be in the industry, favorite genre, the lightning round, and life outside of games. Before we get started, don't forget there are links in the episode description that you can follow to learn more about Maria as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 99! 0:00 Intro 4:15 Imposter Syndrome 11:15 How they got into the industry 16:45 Being known as the "Doom Artist" 20:15 Words of Wisdom from their Experiences 30:00 Games that made them want to be in the industry 43:00 Favorite Genre 51:30 Lighting Round 56:00 Life outside of games 01:09:00 Turn on all the lights Be sure to check out Maria, and FEARZINE via the links below! Check FEARZINE out on: | |||
| Episode 098 - Mateo (Zoroarts), Game Developer | 25 Nov 2024 | 01:01:44 | |
Hey Link here, thanks for joining me for episode 98 where I speak with Game Developer Mateo, who you might know for Makis Adventure, where we speak about their upcoming Ultimate Indie Racing game, how they got started making games, their favorite games, games they feel don't get enough recognition, their life outside of gaming, and some lightning round questions. Before we get started, don't forget there are links in the episode description that you can follow to learn more about Mateo as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 98! 0:00 Start 6:00 Ultimate Indie Racing 15:00 How they got started/Lessons learned 25:30 Favorite Games 34:20 Game that didn't get enough credit 46:45 Life outside of gaming 51:30 Lightning Round 56:00 Closing Time Check out Mateo via - | |||
| Episode 97 - Dana Nightingale, Tired Goth Wine Aunt | 11 Nov 2024 | 01:31:02 | |
Hey Link here, thanks for joining me for episode 97, and the first New Game Plus episode where I speak with Dana Nightingale where we talk a lot about I Saw The TV Glow, Diversity Equity Initiatives, Ranma and other anime, the spooky season, and a lightning round. 0:00 Intro 06:50 Elevator pitch / Who is Dana? 11:45 I Saw The TV Glow 12:45 SPOILERS START 41:30 SPOILERS END 44:00 Diversity In Gaming 54:00 Ranma / Anime 01:15:00 Spooky Season 01:21:30 Lightning Round 01:26:30 Closing Time Check Dana out on Bluesky via https://bsky.app/profile/danaenight.bsky.social Follow me on Twitter and/or Bluesky to stay up to date for guests and release info https://twitter.com/RedTunicPodcast / https://bsky.app/profile/theredtunicpodcast.com | |||
| Episode 096 - Sasha, Athanasia Developer | 28 Oct 2024 | 01:01:37 | |
Hey Link here, thanks for joining me for episode 96 where I speak with Anthanasia dev Sasha, where we talk about their upcoming dinosaur immersive sim Anthanasia, immersive sims, how they got into the industry and words of wisdom, the games that made them want to make games, their life outside of games, and some lightning round questions. 0:00 Start 2:30 Imm sims and Athanasia 17:30 How Sasha got into making games and words of wisdom 30:30 The games that made them want to do it 41:15 Life outside of games 51:30 Lightning Round 55:45 Closing Time 1:00:45 Wrap Follow their Kickstarter for more info via https://www.kickstarter.com/projects/aysasha/athanasia-dinosaur-immersive-sim Wishlist, and check out the demo, via https://store.steampowered.com/app/1761910/Athanasia/ Follow Sasha on Twitter https://x.com/AySashaa Follow Sasha on BlueSky https://bsky.app/profile/aysasha.bsky.social Follow Momentum Games on Twitter https://x.com/MomentumGamesCo Follow me on Twitter @ https://twitter.com/RedTunicPodcast Follow me on Bluesky @ https://bsky.app/profile/theredtunicpodcast.com Full list found at https://pod.link/TheRedTunicPodcast | |||
| Episode 095 - Dan Pearce, Lead Developer I AM YOUR BEAST | 14 Oct 2024 | 01:24:56 | |
Hey Link here, thanks for joining me for episode 95 where I speak with Dan Pearce, lead developer on the newly released I AM YOUR BEAST from Strange Scaffold. In this episode we talk about Strange Scaffold and how it differs from other places he's worked, how Dan got into the industry and words of wisdom from his experiences, the games that made him want to make games, their favorite games, their life outside of gaming, and some lightning round questions Before we get started, don't forget there are links in the episode description that you can follow to learn more about Dan as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 95! 0:00 Start 01:00 Strange Scaffold 11:45 How they got into making games & words of wisdom 35:30 The game that made them want to make games 47:45 Favorite games 56:30 Life outside of games 1:08:00 Lighting Round 1:14:00 Closing time Check them out at - Follow me on Twitter @ https://twitter.com/RedTunicPodcast | |||
| Episode 94 - Luiza Tanaka, Riot Environmental Artist | 23 Sep 2024 | 01:14:12 | |
Hey Link here, thanks for joining me for episode 94 where I speak with Luiza Tanaka, where we talk about how she got into the industry and words of wisdom from her experiences, the games that made her want to make games, what she enjoys about gaming, game series she feels should be more popular, games that don't get enough credit, her favorite games, her life outside of gaming, and some lightning round questions.
Before we get started, don't forget there are links in the episode description that you can follow to learn more about Luiza as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 94! 0:00 Start 10:00 Words of Wisdom 20:30 Games that made her want to be in gaming 25:25 What she enjoys about gaming 30:30 Luiza's hidden gem 34:45 Game that doesn't get enough credit 43:00 Favorite games 48:00 Life outside of gaming 60:00 Lighting rough questions 01:07:45 Closing time Check Luiza out on Twitter via https://x.com/LuizaTanaka Check Luiza out on ArtStation via https://www.artstation.com/luizatanaka | |||
| Episode 93 - Akash Thakkar, Sound Designer | 09 Sep 2024 | 01:01:49 | |
Hey Link here, thanks for joining me for episode 93 where I speak with Akash Thakkar, where we talk about how they got into the industry, how they realized making game music was a possibility, their perfect game, games that didn't age well, their favorite recent trend in games, their life outside of games, and some lightning round questions! Before we get started, don't forget there are links in the episode description that you can follow to learn more about Akash as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 93! 0:00 Start 05:25 How they got into the industry 18:15 How they realized making game music was a possibility 21:45 Their "perfect" game 29:30 Games that didn't age well 36:00 Favorite recent trend in games 44:00 Outside of games 54:00 Lightning Round 57:30 Closing time Check out Akash via - His website https://www.akashthakkar.com/ His Youtube channel https://www.youtube.com/c/akashthakkaraudio His Twitter https://x.com/AkashThakkar Follow me on Twitter @ https://twitter.com/RedTunicPodcast Follow me on Bluesky @ https://bsky.app/profile/theredtunicpodcast.com Full list found at https://pod.link/TheRedTunicPodcast | |||
| Episode 092 - Robert Bailey, Sony Santa Monica Technical Narrative Designer | 26 Aug 2024 | 01:12:08 | |
Hey Link here, thanks for joining me for episode 92 where I speak with Robert Bailey. In this episode we talk about how they got into the industry and words of wisdom from their experiences, games that made them want to get into the industry, games they feel didn't get enough credit, their life outside of gaming, some lightning round questions, as well as other interesting topics. Before we get started, don't forget there are links in the episode description that you can follow to learn more about Robert as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 92! 0:00 Start 9:30 How they got into the industry 13:00 Words of Wisdom 29:30 Game that made them want to make games 40:45 Game that doesn't get enough credit 51:45 Life outside of gaming 1:04:15 Lighting Round 1:07:30 Closing Time Be sure to check Robert out via - Twitter https://x.com/thrownerror Website https://thrownerror.com/ Follow me on Twitter @ / redtunicpodcast Episodes can be found at most podcast delivery services. Full list found at https://pod.link/TheRedTunicPodcast | |||
| Episode 109 - Jonathan Holmes, Games Journalist | 19 May 2025 | 01:15:12 | |
Hey Link here, thanks for joining me for episode 109, and New Game Plus episode 4, where I speak with Jonathan Holmes. In this episode we talk about how they got into games journalism, a lot of Mega Man, representation in gaming and why it matters, games for kids, some lightning round questions, and some other cool topics. Before we get started, don't forget there are links in the episode description that you can follow to learn more about Jonathan as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 109! 0:00 Start 11:00 How they got into Games Journalism 50:00 Representation in games and why it matters 59:45 Kids games 01:08:30 Lightning Round 01:12:00 Closing Time Check Jonathan out on Twitter via https://x.com/NonTrotski Check Jonathan out on Bluesky via https://bsky.app/profile/tronknotts.bsky.social Check Nintendo Force out via https://www.nintendoforcemagazine.com/ Check out Maximum Utmost via https://maxutmost.com/ Check out Talking to Woman about Videogames via https://creators.spotify.com/pod/profile/jonathan-c-holmes/ | |||
| Episode 091 - Patrick Gauthier, Reky Studios' head | 12 Aug 2024 | 00:55:04 | |
Hey Link here, thanks for joining me for episode 91 where I speak with Patrick Gauthier where we talk about how they landed on wholesome games, how they got into making games and words of wisdom, games that made them want to be a game dev, their favorite games, how Kickstarter works for them and the upcoming Cinnabunny, other influences for their games, life outside of gaming, and some lightning round questions. Before we get started, don't forget there are links in the episode description that you can follow to learn more about Patrick as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 91! 0:00 Start 2:30 Why wholesome games 7:30 How they got into making games & words of wisdom 10:30 Games that made them want to be a dev 18:15 Favorite Games 24:00 Kickstarter? 31:00 Approaching the sequel 33:15 Other influences 40:30 Life outside of games 45:15 Lighting Round 49:15 Closing Time Be sure to check out Patrick and follow him for updates via - Twitter: https://x.com/rekystudios Website: https://rekystudios.com/index.html Join the Discord! https://discord.com/invite/r6PK3Cv Wishlist the upcoming Cinnabunny on Steam! https://store.steampowered.com/app/2794830/Cinnabunny/ | |||
| Episode 090 - Brendan Steppig AKA Looloopaa, Pixel Artist | 29 Jul 2024 | 00:53:53 | |
Hey Link here, thanks for joining me for episode 90 where I speak with Brendan Steppig, AKA Looloopaa where we talk about how they got into the industry, words of wisdom from their experiences, games that made them want to make games, their favorite games, upcoming games they are looking forward to, what they enjoy about games, their life outside of gaming, as well as some lightning round questions! Before we get started, don't forget there are links in the episode description that you can follow to learn more about Brendan as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 90! 0:00 Start 2:45 How they got started making games 12:15 Words of wisdom from their experiences 17:45 Games that made them want to make games 23:45 Favorite/Perfect Games 28:30 Steam Next Fest and other upcoming games 32:45 What they enjoy about games 38:00 Life outside of gaming 44:00 Lightning round 46:30 Closing Time Check them out at - Check Brendan out via - Twitter - https://x.com/looloopaa Website - https://brendansteppig.com/ Tumblr - https://www.tumblr.com/looloopaa Veritus Store Page - https://store.steampowered.com/app/2513580/Veritus/ | |||
| Episode 089 - Legendary Game Producer David Mullich | 15 Jul 2024 | 01:16:26 | |
Hey Link here, thanks for joining me for episode 89 where I speak with the legendary game producer David Mullich where we talk about indie development in the early days vs today, how they got into the industry, words of wisdom from their experiences, their thoughts on the future of game development, trends they've enjoyed over the years, their life outside of gaming, as well as some lightning round questions. Before we get started, don't forget there are links in the episode description that you can follow to learn more about David as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 89! 0:00 Start 5:30 Indie dev now vs then 14:00 How they got into the industry 28:15 Words of Wisdom from their experiences 41:00 Thoughts on the future of games 47:30 Trends they've been enjoying 01:01:00 Life outside of games 01:05:00 Lightning round 01:09:30 Closing time Check out David via - Facebook: https://www.facebook.com/david.mullich/ Twitter: https://x.com/david_mullich Instagram: https://www.instagram.com/david.mullich Website: https://davidmullich.com/ | |||
| Episode 088 - Kris Durrschmidt, CEO at Crazy Viking Studio | 01 Jul 2024 | 01:22:12 | |
Hey Link here, thanks for joining me for episode 88 where I speak with Kris Durrschmidt where we talk about topics like how their development story, words of wisdom from their experiences, making Volgarr, their favorite games, their life outside of gaming, and some lightning round questions. Before we get started, don't forget there are links in the episode description that you can follow to learn more about Kris as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 88! 0:00 Start 10:30 How they started their game dev journey 18:30 Words of wisdom from their experiences 28:00 Making Volgarr 38:30 Favorite/Perfect video games 58:00 Life outside of games 1:13:30 Lightning round 1:19:00 Closing Time Check Kris out via - Twitter : https://x.com/VOLGARR Bluesky : https://bsky.app/profile/volgarr.bsky.social Check out Crazy Viking Studios via - Twitter : https://x.com/CrazyVikingStud Facebook : https://www.facebook.com/CrazyVikingStudios/ And check out Digital Eclipse for more news about Volgarr 2 via - Twitter : https://x.com/DigitalEclipse Follow me on Twitter to stay up to date for guests and release info https://twitter.com/RedTunicPodcast | |||
| Episode 087 - Nessa Cannon, Narrative Designer | 17 Jun 2024 | 01:09:29 | |
Hey Link here, thanks for joining me for episode 87 where I speak with Nessa Cannon, where we talk about who they are, how they got into the industry, words of wisdom from their experiences, if they always wanted to write for games, their favorite or perfect game, what makes gaming enjoyable to them, their life outside of gaming, and some random questions. Before we get started, don't forget there are links in the episode description that you can follow to learn more about Nessa as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 87! 0:00 Start 3:45 New vs Seasoned 8:45 How they got into the industry 14:30 Words of wisdom from their experiences 25:30 Was it always going to be for games? 33:30 Favorite and/or perfect games 40:00 What makes gaming enjoyable to them 45:45 Life outside of gaming 52:45 The lighting round 55:15 Some more random questions 01:05:30 Closing time Learn more about Nessa by visiting her site at https://www.nessacannon.com/ Wishlist Star Trucker on Steam at https://store.steampowered.com/app/2380050/Star_Trucker/ | |||
| Episode 086 - Conor Walsh, Obsidian Entertainment Narrative Designer | 03 Jun 2024 | 01:24:16 | |
Hey Link here, thanks for joining me for episode 86 where I speak with Conor Walsh, where we talk about who they are, how they got into making games, words of wisdom from their experiences, their favorite games, their life outside of gaming, and some lightning round questions. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Conor as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 86! 0:00 Start 13:45 How they got into making games 33:30 Wisdom from their experience 44:45 Favorite/Perfect Games 01:09:00 Hobbies outside of making games 01:18:00 Lighting round 01:21:15 Closing Time Check them out at - On Twitter via https://twitter.com/BustedKeyboards
| |||
| Episode 085 - Giuseppe Navarria, Splash Damage Tech Design Director | 20 May 2024 | 01:28:28 | |
Hey Link here, thanks for joining me for episode 85 where I speak with Giuseppe Navarria where we talk about how they got into making games, words of wisdom from their experiences, the games that made them want to be in the industry, their favorite games, their opinion on the current state of games preservation, their life outside of gaming, and some lightning round questions. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Giuseppe as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 85! 0:00 Start 10:30 How they got into making games 22:00 Words of wisdom 31:30 Games that made them want to make games 41:00 Favorite games 47:30 Current state of game preservation 1:00:30 Hobbies outside of gaming 01:18:30 Lighting Round 01:21:00 Closing Time 01:27:00 Wrap Check out Giuseppe via - Twitter - https://twitter.com/B4DC0FFEE | |||
| Episode 084 - Studio Hybrid's Jack Breen | 06 May 2024 | 01:23:32 | |
Hey Link here, thanks for joining me for episode 84 where I speak with Jack Breen. In this episode we talk about their game Giga Sword, how they got into making games, their favorite games, what they enjoy about gaming, their life outside of games, and a few lighting round questions. Before we get started, don't forget there are links in the episode description that you can follow to learn more about Jack as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 84! 0:00 Intro 10:45 How Jack got into making games 26:30 Favorite Games 39:00 What they find enjoyable about gaming 56:00 Life outside of making games 1:02:00 The lighting round 1:08:00 Closing Time and talking shop? 1:17:00 It's a Wrap Check Jack and the Studio out via Twitter Hybrid_games - https://twitter.com/Hybrid_Games_ Youtube HybridPlays - https://www.youtube.com/@hybridplays1088/ Wishlist Giga Sword on Steam! https://store.steampowered.com/app/1885930/GigaSword/ And a smashing banana - The Dishes are Done | |||
| Episode 083 - Raymond Cripps, Project Feline developer | 22 Apr 2024 | 01:14:35 | |
Hey Link here, thanks for joining me for episode 83 where I speak with Raymond Cripps, developer of Project Feline. In this episode we talk about how they got into game making, games they enjoy the most, a game they feel doesn't get enough credit, their life outside of gaming, and words of wisdom. We also run through 3 amusing lightning round questions. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Raymond as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 83! 0:00 - Start 9:00 - How they got into making games 21:00 - Games they enjoy the most 36:30 - A game they feel doesn't get enough credit 43:00 - Life outside of games 53:00 - The Lightning Round 59:00 - Closing time and parting advice 1:14:00 - That's a wrap Check Raymond out via - https://www.youtube.com/@RaymondCripps https://twitter.com/raymondafcripps https://twitter.com/Project_Feline https://www.instagram.com/raymondafcripps https://store.steampowered.com/app/2214460/Project_Feline/ | |||
| Episode 082 - Strange Scaffold's Xalavier Nelson Jr. | 08 Apr 2024 | 01:06:14 | |
Hey Link here, thanks for joining me for episode 82 where I speak with Xalavier Nelson Jr, where we talk about who they are and what they enjoy doing outside of games, how they got into the industry and wisdom they can share from their experiences, their favorite and perfect games, and some wild lightning round questions. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Xalavier as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 82! 0:00 Start 03:00 Who they are and what they enjoy doing outside of gaming 18:00 How they got into making games and wisdom from their experiences 27:00 Favorite/Perfect Games 53:00 Lightning rounds 01:02:00 Wrap up Check Xalavier Nelson Jr on Twitter at https://twitter.com/WritNelson Or at Blue Sky at https://bsky.app/profile/writnelson.bsky.social Or at Mastodon at https://mastodon.gamedev.place/@writnelson Check Strange Scaffold out on Twitter at https://twitter.com/StrangeScaffold Check out Strange Scaffold's link tree at https://linktr.ee/strangescaffold Check out South Park Snow Day at https://southpark.thqnordic.com/ Check out Defenders Quest 2 at https://www.defendersquest2.com/ | |||
| Episode 108 - Dave Gilbert, Wadjet Eye Games | 28 Apr 2025 | 01:03:53 | |
Hey Link here, thanks for joining me for episode 108 where I speak with Dave Gilbert where we talk about how they got into making games, words of wisdom from their experiences, the games that made him want to get into game dev, favorite games, what makes games enjoyable to them, their life outside of gaming, and some lightning round questions! Before we get started, don't forget there are links in the episode description that you can follow to learn more about Dave as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 108! 0:00 Start 3:45 How they got into making games 14:00 Words of Wisdom 20:00 Games that made him want to be a dev 30:00 Favorite Games 41:15 What makes games enjoyable to him 47:00 Life outside of games 54:00 Lightning Round Check Dave out via - Twitter https://x.com/WadjetEyeGames Bluesky https://bsky.app/profile/wadjeteyegames.bsky.social Wadjet Eye Games Discord https://discord.com/invite/kj2mkWs Wadjet Eye Games site https://www.wadjeteyegames.com/ Check out Skies out on Steam https://store.steampowered.com/app/1346360/Old_Skies/ | |||
| Episode 081 - The ever-versatile Jared R Bair | 25 Mar 2024 | 01:26:42 | |
Hey Link here, thanks for joining me for episode 81 where I speak with Jared R Bair. In this episode we talk about who they are, the upcoming 100 Acre Woods and how it got started, content creation and the state of the industry, wisdom learned from his experiences, words of reassurance to the Pooh fans, what made them want to make games, life outside of gaming, their favorite recent trend, as well as some pretty funny lighting round questions. We also talk about what it means to be a fan of people and their projects. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Jared as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 81! 0:00 Start 12:30 100 Acre Woods and how the game came to be 20:00 The content creation and the state of the industry 32:00 Wisdom learned from experiences 41:00 Words of reassurance to the Winnie the Pooh fans 52:00 The reason they want to make games 01:02:30 Hobbies and relaxation outside of games 01:17:00 The lightning round 01:20:00 Favorite recent trend 01:23:15 Closing time Check the following links to learn more about Jared and what he does Twitter https://twitter.com/JaredRBair Twitch https://www.twitch.tv/JaredRBair 3D Realms Twitch https://www.twitch.tv/3drealms 100 Acre Woods Twitter https://twitter.com/100AcreWoodGame Reload Magazine Twitter https://twitter.com/Reload_Magazine | |||
| Episode 080 - Conversation with Sound Designer Emily Meo | 11 Mar 2024 | 01:03:17 | |
Hey Link here, thanks for joining me for episode 80 where I speak with Emily Meo. In this episode we talk about how she got into the industry and some words of wisdom from her experiences, the games that made her want to make games, her favorite games, and what makes gaming enjoyable to them. We also talk about her hobbies outside of gaming, and her 2023 game of the year. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Emily as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 80! 0:00 Start 8:00 How she got into making games and words of wisdom from her experiences 33:30 Games that made her want to make games 41:00 Favorite Games 45:00 What makes gaming enjoyable to her 50:00 Hobbies outside of gaming 57:00 2023 GOTY 01:01:00 Wrap 2 Electric Boogaloo 01:02:30 Closing Time Check out Emily on Bandcamp via https://emilyemeo.bandcamp.com/ | |||
| Episode 079 - Conversation Bungie Sr. Concept Artist Janice Chu! | 26 Feb 2024 | 00:53:25 | |
Hey Link here, thanks for joining me for episode 79 where I speak with Janice Chu. In this episode we speak about how she got into the industry and some words of wisdom learned from her experiences; the games that made her want to get into the industry; her favorite games, and how she has enjoyed gaming with her family and friends. We also discuss her hobbies outside of games and leave off on a shocking cliff hanger that we might revisit one day in the future! Before we get started, don't forget there are link in the episode description that you can follow to learn more about Janice as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 79! 0:00 Start 7:30 How they got into making games 13:00 Games that made them want to work in the industry 18:00 Favorite games 23:00 Games they enjoyed with their family and friends 36:00 Hobbies outside of gaming 47:00 Wrap up 51:00 Shocking closer and a cliff hanger Check Janice out on Twitter at https://twitter.com/JaniceChu_89 Check Janice out on Instagram at https://www.instagram.com/jchusketch/ | |||
| Episode 078 - Conversation with Tomas Guinan - Game dev at Spoony Bard Productions | 12 Feb 2024 | 01:07:17 | |
Hey Link here, thanks for joining me for episode 78 where I speak with Tomas Guy-nan. In this episode we talk about the usual like how he got into the industry, words of wisdom based on his experiences, the games that made them want to make games, what makes gaming enjoyable, and their current comfort games. As well as a bunch of NES centric things such as NES games that don't get enough credit, NES games that don't hold up today, and what they do outside of gaming. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Tomas and the game Rugrats Adventure in Gameland as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 78! 0:00 Start 18:00 Words of Wisdom 22:00 Game that made them want to make games 30:00 NES Games that don't get enough credit 38:30 NES Games that don;t hold up today 48:30 What makes gaming enjoyable 51:30 Current comfort games 01:01:00 What Tomas enjoys doing outside of games 01:04:00 Closing time Follow Tomas on Twitter at https://twitter.com/SpoonyBardToma Wishlist the game on Steam at https://store.steampowered.com/app/2633950/Rugrats_Adventures_in_Gameland/ | |||
| Episode 76 - Conversation with Osama Dorias - Lead gameplay designer at Brass Lion Entertainment | 04 Feb 2024 | 01:09:53 | |
0:00 Intro 15:30 Words of wisdom from their experiences 37:30 Games that made him get into the industry 50:00 Games that don't get enough credit 57:00 Life outside of games 1:01:30 Wrap up Check Osama out on Twitter at https://twitter.com/osamadorias To see more of what Osama has worked on, check them out on Linked In https://ca.linkedin.com/in/osamadorias | |||
| Episode 077 - Conversation with Vince Miller - 3D Realms Brand Manager | 04 Feb 2024 | 01:55:57 | |
Hey Link here, thanks for joining me for episode 77 where I speak with Vince Miller, also known as Vince Steel, brand manager at 3D Realms where we talk about the standard questions such as their journey into the industry, words of wisdom from their experiences, the game that made them want to be part of the industry, their favorite trend over the last few years, and their life outside of work. We also talk about what exactly a brand manager is, and the game they'd make if they were given the chance. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Vince as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 77! 0:00 Intro & What a brand manager is 17:30 How Vince got into the industry 30:30 Words of Wisdom from their experiences 43:30 Game that made Vince want to get into the industry 01:13:30 Hobbies outside of work 01:30:30 Wrap 1 01:40:30 Games they'd make if they lead the charge 01:49:00 Favorite trend over the last few years 01:52:30 Wrap 2 Electric Boogaloo Follow Vince on Twitter at https://twitter.com/vincexsteel Follow 3D Realms on Twitter at https://twitter.com/3DRealms | |||
| Episode 075 - Conversation with Audi Sorlie & Seth Fulkerson; Making Arzette Jewel of Faramore | 01 Jan 2024 | 01:36:17 | |
Hey Link here, thanks for joining me for episode 75 where I speak with both Audi Sorlie and Seth Fulkerson, who are both working on Arzette The Jewel of Faramore. We talk about the staples such as how both Audi and Seth got into the industry and some words of wisdom they can share, their favorite video games, games that don't get enough credit, and what makes gaming enjoyable. We also talk about the upcoming Arzette, why they enjoy the CD-I, and bad old movies. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Seth and Audi, Arzette and Limited Run, as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 75! 0:00 Intro 8:15 Talking Arzette 15:00 How Limited Run Games got involved with Arzette 26:30 How Seth got into making games 33:30 Shared words of wisdom 37:30 How Audi got into the industry 46:30 Why they like Zelda CD-I and the CD-I itself 57:30 Talking bad movies 01:03:30 Talking fave video games 01:12:30 Games that don't get enough credit 01:24:30 What makes gaming enjoyable 01:33:30 Closing time Check out Audi on Twitter at https://twitter.com/PC98_Audi Check out Seth on Twitter at https://twitter.com/thedopster Check out Limited Run on Twitter at https://twitter.com/LimitedRunGames Check out the recent Jurassic Park release on Steam via https://store.steampowered.com/app/2673080/Jurassic_Park_Classic_Games_Collection/ Wishlist Arzette on Steam via https://store.steampowered.com/app/1924780/Arzette_The_Jewel_of_Faramore/ Check out Arzette on Twitter at https://twitter.com/ArzetteGame or its link tree https://linktr.ee/arzettegame Check out Digital Foundry on Twitter at https://twitter.com/digitalfoundry | |||
| Episode 074 - Conversation with Niklas Hallin, creator of Molly Medusa Queen of Spit | 11 Dec 2023 | 01:11:32 | |
Hey Link here, thanks for joining me for episode 74 where I speak with Niklas Hallin, creator of Yono and the Celestial Elephants and Molly Medusa Queen of Spit. We talk about the staples such as how Niklas got into making games, words of wisdom they can share, favorite games, the game that made him want to make games, and what they do outside of gaming. We also talk about Niklas's unique publishing set up, and getting into game making while not yet being a huge gamer. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Niklas, their gamest, as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 74! 0:00 Introductions and talking publishing 11:00 How Niklas got into making games 15:30 Advice and words of wisdom 23:30 Talking about Niklas getting into games after going to school 41:00 Favorite Games 48:00 Game that made Niklas want to make games 49:30 Outside of games 1:05:30 Wrap Follow Niklas on Twitter at https://twitter.com/HallinNiklas Follow Burning Planet on Twitter at https://twitter.com/BURNINGPLAN3T Check out Molly Medusa on Steam at https://store.steampowered.com/app/2407400/Molly_Medusa_Queen_of_Spit/ Check out Yono and the Celestial Elephants on Steam at https://store.steampowered.com/app/602430/Yono_and_the_Celestial_Elephants/ | |||
| Episode 073 - Conversation with developer Phillip Woytowitz, currently making Olliefrog Toad Skater | 27 Nov 2023 | 00:53:20 | |
Hey, Link here, thanks for joining me for episode 73 where I speak with Phillip Woytowitz, also known as Mr.Thee, developer of the upcoming game Olliefrog Toad Skater. We talk about the staples such as Olliefrog Toad Skater, how he got started in the industry and some words of wisdom; The game that made him want to get into development; His favorite game; As well as things as he does outside of gaming. Outside of the staples though, we talk about the rise of frogs in video games, smash bros and games like smash bros, as well as games that smash bros influences can be seen in. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Phillip, the project, as well as the podcast. Also, don't forget to like, share the episode and feel free to comment on your own favorite game or Smash Bros like games! 0:00 Start 11:30 How Philip got into making games and some words of wisdom 22:45 The game that made Phillip want to be a dev 26:15 Phillips favorite game 34:00 On the topic of Smash Bros Melee 44:00 What Phillip does outside of gaming and developing 48:00 Where to find Phillip and the wrap up Check Phillip out on Twitter at https://twitter.com/PhillipWitz Check Phillip out on Bluesky at https://bsky.app/profile/mrthee.bsky.social Check out Ollie Frog Toad Skater on TikTok at https://www.tiktok.com/@olliefrogtoadskater You can also check out the Kickstarter via https://www.kickstarter.com/projects/mrthee/olliefrog-toad-skater Wishlist on Steam at https://store.steampowered.com/app/2005910/Olliefrog_Toad_Skater/ | |||
| Episode 072 - Conversation with SizeFive Games founder Dan Marshall | 13 Nov 2023 | 00:55:04 | |
Size Five Games. Dan answers the staples like how he got into making games, his childhood favorites, and also talks about how to bully a Valve employee into getting your game onto Steam, the genres that influenced him, and things he enjoys outside of gaming like screwing off to the seaside to relax! Don't forget to like, comment, and subscribe and be sure to check further down in the description for ways to support both the podcast and Dan! 0:00 - Start 6:00 - How he got into making games and words of wisdom from his experiences 12:30 - Games/Genres that made him want to get into making games 19:00 - Childhood games that he feels don't hold up 25:00 - Games that Dan doesn't feel get enough credit 32:00 - Favorite recent trends in games 37:15 - What Dan does outside of games 42:00 Where you can find more info about Dan 44:30 Current comfort game 53:30 Wrap up Check Dan out on Twitter at https://twitter.com/danthat Check Dan out on Bluesky at https://bsky.app/profile/danthat.bsky.social Check Size Five Games website out at https://www.sizefivegames.com/ Check out the game catalogue on Steam at https://store.steampowered.com/publisher/sizefive | |||
| Episode 107 - Kyle Misko, Composer and Sound Designer | 14 Apr 2025 | 01:35:53 | |
Hey Link here, thanks for joining me for episode 107 where I speak with composer and sound designer Kyle Misko where we talk about what made them want to work with games, words of wisdom from their experience, the game that hooked them on games, their favorite games, game series he'd like to work on, life outside of gaming, and some lightning round questions Before we get started, don't forget there are links in the episode description that you can follow to learn more about Kyle as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 107! 0:00 Start 16:30 What made them want to work with games 20:30 Words of Wisdom from his experiences 32:15 The games that hooked him on games 39:45 Favorite Games 46:00 Games he'd like to work on 60:00 Life outside of gaming 1:18:30 Lightning Round 1:23:00 Closing Time Check out Kyle via his website https://www.kylemisko.com/ Check Kyle out on via his socials - Twitter: https://x.com/kylemisko Instagram: https://www.instagram.com/kylemisko/ Tiktok: https://www.tiktok.com/@kyle.misko | |||
| Episode 071 with Pixel Art Artist Matt Martinez | 30 Oct 2023 | 01:07:28 | |
In this episode I speak with Pixel Art Artist that has contributed to Vernal Edge and Pseudoregalia, Matt Martinez 0:00 Introductions 7:30 How Matt got started making games and wisdom they can share from their experiences 15:30 The game that made Matt want to work in the industry 21:30 Favorite Games 46:15 Game that doesn't get enough credit 53:30 Game that Matt feels didn't age well 1:03:00 Where to find more info and the wrap Check out the Vernal Edge discord at https://discord.com/invite/TgdZcyY Check Matt out on Twitter at https://twitter.com/HyMyNameIsMatt Check out Vernal Edge on Steam at https://store.steampowered.com/app/1546710/Vernal_Edge/ Check out Pseudoregalia on Steam at https://store.steampowered.com/app/2365810/Pseudoregalia/ | |||
| Episode 70 Conversation with game programmer Robert N Brown | 16 Oct 2023 | 01:25:47 | |
In this episode I speak with game director and lead developer on the upcoming Kingpin Reloaded Robert N Brown 0:00 Start 9:30 How and why Robert got into game development 16:00 Words of Wisdom 22:00 Game that made Robert want to make games 39:30 Favorite games and why 56:15 What Robert does outside of Games 01:12:30 Where to find more info about Robert and Kingpin Reloaded For more info about Robert's other projects, check out http://www.CaptainDeath.Com For more info about the upcoming Kingpin Reloaded, check out the Steam page at https://store.steampowered.com/app/1224700/Kingpin_Reloaded/ Check out Slipgate Ironworks on Twitter at https://twitter.com/SlipgateIron Check out the games publishers, 3D Realms at https://twitter.com/3DRealms and Interplay at https://twitter.com/InterplayGames | |||