The Party Is Full: Inside the Games Industry – Details, episodes & analysis
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🇨🇦 Canada - games
16/06/2026#59🇬🇧 Great Britain - games
11/06/2026#96🇬🇧 Great Britain - games
10/06/2026#69🇨🇦 Canada - games
10/05/2026#99🇨🇦 Canada - games
09/05/2026#67🇩🇪 Germany - games
30/03/2026#88🇩🇪 Germany - games
29/03/2026#59🇨🇦 Canada - games
19/03/2026#64
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Turning Game Ideas Into Companies | Joni Lappalainen
Season 1 · Episode 31
vendredi 13 mars 2026 • Duration 01:22:52
Joni Lappalainen is the CEO and co-founder of Dreamloop Games, widely known as Finland’s console experts. Over the past decade, he has produced more than 30 shipped game projects and helped over 40 studios successfully bring their titles to PlayStation, Xbox, Nintendo Switch, and PC. As Creative Director and Writing Lead on Inescapable: No Rules, No Rescue, Joni combines hands-on development experience with deep production leadership, guiding teams from concept to certification with a sharp focus on execution, market readiness, and sustainable studio growth.Beyond Dreamloop, Joni plays a central role in shaping Finland’s game ecosystem. As Chairperson of the Finnish Game Developers Association, Vice President of Tampere Game Hub, and Showrunner of the Finnish Game Incubator, he leads strategy, governance, and mentorship efforts that support the next generation of studios. Through the nationally recognized 10-week incubator program, he has helped dozens of teams secure publishing deals, investment, and long-term viability — reinforcing Finland’s reputation as one of the world’s most collaborative and high-performing game development communities.Chapters:00:00 - The Journey of a Builder in the Gaming Industry06:00 - Game Development as a Business12:00 - The Pandemic and the Changing Landscape18:00 - The Future of Gaming and Cross-Media30:00 - The Evolution of Game Marketing38:00 - Data-Driven Game Development48:00 - The Checklist Model for Shipping Games01:00:00 - The Metrics That Define Success01:12:00 - Why Finland’s Gaming Community Thriveshttps://www.linkedin.com/in/joni-lappalainen-dreamloop/https://www.dreamloop.net/
What Games Teach Us About Ourselves | Mark Chen
Season 1 · Episode 30
vendredi 6 mars 2026 • Duration 01:47:20
Mark Chen is a games and media scholar, UX researcher, and Teaching Assistant Professor in Media, Technology, and Learning Design at Appalachian State University. His work explores gaming culture, interaction design, qualitative research, and internet studies, with a particular focus on how people learn, collaborate, and form meaning inside online worlds. Mark is the author of Leet Noobs, an ethnography of a World of Warcraft guild that examines how players developed expertise through game mods and social dynamics, and how those same systems ultimately contributed to the guild’s collapse.Beyond academia, Mark is a long time game designer and former museum technologist, having designed educational games at the Oregon Museum of Science and Industry. He also runs Esoteric Gaming, a publication dedicated to celebrating diverse and often overlooked gaming practices. Across research, design, and teaching, Mark’s work sits at the intersection of play, learning, community, and the ethical use of technology in shaping how we connect and make meaning in digital spaces.https://www.linkedin.com/in/markdangerchen/https://markdangerchen.net/https://www.goodreads.com/book/show/13159692-leet-noobs
The Hidden Challenges of Managing Player Feedback | Steve McLeod
Season 1 · Episode 21
mardi 9 décembre 2025 • Duration 01:23:05
Steve McLeod is the founder of Feature Upvote, a feedback management platform used by game studios around the world to make sense of overwhelming volumes of player input. With more than two decades of software development experience, Steve has built his career around creating simple, reliable tools that help teams understand what their players actually need. His focus on usability, scalability, and performance led him to develop Feature Upvote in 2017 after realizing traditional tools like Jira were not built for the realities of player-driven development.Today, his platform supports studios of all sizes, from emerging indies to teams behind breakout titles such as Valheim, Core Keeper, Northgard, Cities: Skylines II, Enshrouded, and Dune: Spice Wars. Feature Upvote helps these studios surface meaningful insights from thousands of suggestions, votes, and comments, ensuring that feedback from both power users and the silent majority is captured and understood.
Chapters:01:32 – Steve’s Journey into the Gaming Industry02:56 – Collecting Player Feedback06:06 – Balancing Player Feedback and Game Vision09:12 – The Art of Listening to Players12:01 – The Dilemma of Public Feedback15:12 – Creating Effective Feedback Boards18:12 – Understanding Player Demographics20:51 – The Evolution of Player Bases24:08 – Surfacing Feedback Opportunities28:48 – Effective Feedback Mechanisms in Gaming31:30 – Navigating Feedback Channels (Public vs Private)33:36 – The Impact of Mob Mentality on Game Reception35:12 – Managing Feedback Tone and Community Dynamics40:28 – Incentivizing Player Feedback44:47 – The Role of AI in Analyzing Player Feedback53:41 – Feedback in Gaming vs Banking57:42 – Navigating Customer Feedback on Reddit01:01:11 – Understanding Player Demographics and Game Mechanics01:03:21 – The Role of Feedback in Game Design01:06:05 – The Clash of Production Models in Game Development01:09:22 – Streamers as Influencers of Player Feedback01:12:05 – The Helldivers 2 Controversy01:15:18 – Advice for Aspiring Game Developers and Creatorshttps://www.linkedin.com/in/steve-mcleod-fuv/https://featureupvote.com/ @TheCommunityLoungeYT ...#gamedevelopment #gamedesign #playerfeedback #communitymanagement #playerengagement #indiegamedev #AAAstudios #gamingpodcast #aitools #sentimentanalysis
The Rise of Modern Game Design: Vision, Teams, and Tools | TPIF Episode 20
Season 1 · Episode 20
mercredi 3 décembre 2025 • Duration 01:40:00
Hal Sandbach is a veteran Game Designer, Director, and Design Leader whose career spans almost three decades across studios including Psygnosis, Codemasters, Warthog, Evolution Studios, Sony Computer Entertainment Europe, and d3t. Since beginning his journey in 1997, he has shaped game systems and experiences across genres from FPS to AAA racing, developing a philosophy rooted in clear vision, psychological insight, and deliberate design. Hal believes that great games are engineered with an understanding of how people think and feel, creating experiences that are motivating, memorable, and deeply enjoyable.
As a leader, Hal is known for his communication-first approach and his ability to build intrinsically motivated, high performing design teams. During his tenure as Head of Design at d3t, the studio earned several Best Places to Work awards, reflecting his commitment to culture, mentorship, and people-centered leadership. He has also taught Game Design Theory at Sheffield Hallam University and remains passionate about helping designers grow, communicate clearly, and create the kinds of experiences that players love to share. Outside of work, Hal enjoys writing, walking, and the occasional climb when opportunity calls.
Chapters
00:00 — The Journey into Game Design
02:51 — Evolution of the Gaming Industry
05:41 — The Importance of Team Dynamics
08:33 — Communication in Remote Work
11:46 — The Role of Vision in Game Design
14:32 — The Shift in Game Production
17:15 — Empowering Creative Teams
20:05 — Cohesive Game Design
23:06 — The Impact of AI on Game Development
34:37 — The Nuances of AI in Creative Work
37:03 — Optimism Around AI in Game Development
39:11 — The Growing Pains of AI Integration
42:21 — Creativity and Originality in AI-Driven Design
45:21 — Balancing Innovation and Risk in Game Development
49:42 — Polish vs Feedback: The Game Development Dilemma
52:09 — The Role of Community in Game Development
58:02 — The Future of Gaming: Player Empowerment and AI
01:02:51 — Emotional Investment in Gaming Experiences
01:07:42 — Design Philosophy and Player Motivation
01:08:20 — Understanding Motivation in Games
01:10:28 — Self-Determination Theory and Player Agency
01:16:35 — The Psychology of Game Design
01:19:30 — Game Mechanics and Player Engagement
01:23:13 — The Joy of Making Games
01:26:50 — Communication in Game Design
01:29:38 — Advice for Aspiring Game Designers
https://www.linkedin.com/in/hal-sandbach/
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#GameDesign #GameDevelopment #GamingIndustry #GameDev #GameDesignPodcast #TPIFPodcast #ThePartyIsFull #AIinGaming #AIGameDev #FutureOfGaming #GameInnovation #AIDesignTools #GameDevLife #RemoteWork #TeamDynamics #CreativeLeadership #DesignLeadership #PlayerMotivation #GamePsychology #UserExperienceDesign #PlayerAgency #NarrativeDesign #CommunityDrivenDevelopment #UGC #PlayerEmpowerment #GameCommunities #AspiringGameDevs #GameDesignCareers #LearnGameDesign
The Evolution of Community Management in Online Games | TPIF Episode 19
Season 1 · Episode 19
jeudi 6 novembre 2025 • Duration 01:29:53
Stephen Reid is a veteran community and marketing leader with over 20 years of experience building some of gaming’s most iconic online communities. From BioWare’s Star Wars: The Old Republic to Meta’s Facebook Gaming, Stephen has shaped how studios connect with players, turning customers into fans and fans into superfans. His career spans leadership roles at 2K, HTC Vive, Inworld AI, and 1047 Games, where he launched global IPs, led community teams of up to fifty, and crafted social strategies that reached audiences in the millions.He is a passionate advocate for authentic storytelling and transparency in games, blending creative vision with operational expertise. His work sits at the intersection of community health, influencer relations, and brand identity, where genuine communication meets measurable impact. Whether managing Discord servers with a million players or redefining tone of voice for a global franchise, Stephen builds strong communities through trust, not tactics.https://www.linkedin.com/in/stephenreid/...#CommunityManagement #GameDevelopment #GamingIndustry #MMORPG #PlayerEngagement #GameDesign #OnlineCommunities #VirtualWorlds #GamingCulture
The Science of Game Experimentation and Retention With Tom Storr | TPIF Episode 18
Season 1 · Episode 18
vendredi 17 octobre 2025 • Duration 01:03:05
Tom Storr is the Co Founder of The Experimentation Group, a consultancy that helps mobile game studios grow through structured experimentation. With over a decade of experience in product leadership, analytics, and free to play design, he works with teams to uncover what truly drives engagement, retention, and monetisation. At TXG, Tom partners with studios to embed a culture of testing and iteration, using A B experiments, live ops design, and economy optimisation to build games that scale sustainably.Before founding TXG, Tom spent seven years at King, where he worked across the Candy Crush, Bubble Witch, and Pet Rescue franchises, translating player data into features that moved the needle on engagement and revenue. His work has helped rebuild match 3 retention from 1 to 45 percent in six weeks and lift Coffee Golf’s RPI by 75 percent through progression and economy redesigns. Based in London, Tom continues to champion experimentation as both a mindset and a methodology for building better games.Chapters:00:00 - From Microsoft to King – A Journey in Game Monetization02:40 - The Role of Experimentation in Game Development05:34 - Balancing Qualitative and Quantitative Research08:33 - Why Hypothesis-Driven Testing Matters11:26 - Understanding Player Behavior and Retention14:35 - How Goals Shape Player Engagement17:33 - The Social Side of Gaming – Competition and Connection20:24 - Gamification Lessons Beyond Games23:27 - The Future of Experimentation in Gaming34:05 - Embracing Change and Learning from Failure36:24 - The Psychology Behind Experimentation39:01 - Sharing Knowledge and Documenting Insights42:56 - Key Metrics That Define Game Success46:00 - What A/B Testing Really Means in Mobile Games49:58 - The Future of Mobile Gaming and Innovation55:55 - Rethinking User Acquisition01:00:28 - Advice for Aspiring Game Experimenters.
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.#gamedevelopment #gamedesign #mobilegames #productmanagement #gameeconomy #experimentation #abtesting #playerretention #freetoplay #gamingindustry #useracquisition #monetization #playerbehavior #thepartyisfull #gengisacademy
The Craft of Combat Design with Bader AlQahtani | TPIF Episode 17
Season 1 · Episode 17
vendredi 10 octobre 2025 • Duration 56:49
Bader AlQahtani is a Technical Combat Designer at Brain Jar Games, specializing in responsive melee systems and AI-driven enemy design for action-adventure titles. With a background in Unreal Engine and a portfolio spanning studios such as Studio Pixanoh, Studio Blanc, and KaloPlay, Bader brings a refined understanding of how to make combat feel impactful, expressive, and deeply satisfying. His approach blends the technical precision of system design with a cinematic eye for player feedback and rhythm — the “three Cs” of camera, character, and controller — to create gameplay that feels both intuitive and empowering.A graduate of NYU’s Game Center with a foundation in design from Parsons School of Design, Bader’s journey into game development was driven by curiosity, iteration, and a lifelong fascination with fighting games and player mastery. Influenced by titles like Devil May Cry and God of War, his work reflects a philosophy of balance between readability, challenge, and player expression. Whether building boss AI, prototyping combo systems, or mentoring aspiring designers, Bader’s passion lies in crafting the kind of combat that makes players feel like they’ve truly earned every hit.Chapters:00:00 – What Is Technical Combat Design?02:39 – Defining the Core of Combat Design05:46 – Bader’s Journey Into Game Design14:46 – Breaking Into the Game Design Industry20:20 – Networking and Industry Connections25:35 – Why Asking Questions Matters28:59 – The Future of Combat Design30:02 – The Weight and Responsibility of Combat Design30:50 – How Behavior Trees Changed Game AI31:54 – Balancing Predictability and Challenge36:26 – Designing Abilities and Their Oppositions38:54 – Risk, Reward, and Stakes in Gameplay41:28 – Lessons Learned in Combat Design47:36 – The Rise of Junior Combat Design Roles51:56 – Building Healthy Team DynamicsTT: www.tiktok.com/@therealgengisIG: www.instagram.com/therealgengis/...#GameDevelopment #CombatDesign #TechnicalDesign #GameDesign #AIinGames #PlayerExperience #Mentorship #GameIndustry #DesignBalance #CombatMechanics #TeamDynamics #GameCareers #DesignJourney #LevelDesign #GengisAcademy #ThePartyIsFull #GameDev #Videogame #Gaming
Game Design Across Disciplines with Ellise Collins | TPIF Episode 16
Season 1 · Episode 16
jeudi 2 octobre 2025 • Duration 01:05:36
Ellise Collins is a Game Designer at Lucid Games with a multidisciplinary background spanning design, animation, and technical art. Over the past eight years, she has worked on titles such as Destruction AllStars (2021), Nightingale (2023), and an unannounced project at Lucid, where her focus includes designing systems, content, and player experiences for large-scale live service games. Her path into game design was forged through hands-on learning in smaller studios, where she combined her animation roots with broader responsibilities across gameplay, UI, and VFX — giving her a holistic understanding of how creative and technical disciplines intersect.Before joining Lucid, Ellise spent nearly four years at BIGUMAKU Ltd and Minilab Studios, where she contributed across art, animation, and implementation for titles like Artie’s World, Hilda Creatures, and Muvimi. Her early career as an animator evolved into a hybrid developer role, building shaders, rigs, and prefabs, and collaborating directly with engineers to deliver polished, game-ready assets. Ellise brings this hybrid mindset into her current work, balancing creative vision with production realities, and mentoring others on how to navigate non-linear career paths in the games industry. She is also an active speaker at industry events such as Snappy Gurus Careers Week, sharing her journey and insights with aspiring developers.Chapters:00:00 - From Animation to Game Design: A Journey03:00 - The Importance of Communication in Game Development05:58 - Navigating Design Trials and Learning on the Job08:57 - Collaboration: The Key to Successful Game Design11:50 - Iterative Design: Embracing Change and Feedback14:48 - Selling Ideas: The Art of Persuasion in Game Development17:59 - Prototyping: The Path to Effective Game Design20:58 - Understanding Player Feedback in Live Service Games23:55 - The Evolution of Game Development: Learning from Mobile Games33:57 - The Shift in Game Development Dynamics38:53 - AI’s Role in Game Design45:28 - Evolving Roles in Game Design51:11 - Learning Through Experience59:59 - Advice for Aspiring Game DesignersReach out to Ellise: https://www.linkedin.com/in/ellise-collins-465902128/...#GameDesign #GameDevelopment #MMORPG #CareersInGames #WomenInGames #Animation #SystemsDesign #LiveServiceGames #Videogame #Gaming #CareerAdvice #Careers #GameDev #LucidGames
What QA Actually Does in Game Development with Bob Watson | TPIF Episode 15
Season 1 · Episode 15
jeudi 25 septembre 2025 • Duration 01:08:11
Bob Watson is a QA Manager and Lead QA with 25 years of experience driving test strategy, planning, and execution across projects ranging from indie releases to AAA franchises. Currently leading QA at a stealth-mode startup and formerly Studio QA Manager at Romero Games, he has built and scaled QA teams, introduced automation-driven triage systems, formalized playtest processes, and created career-path frameworks that turn QA into a sustainable discipline within studios. His approach blends rigorous methodologies like black/white-box testing and session-based exploratory testing with pragmatic reporting that empowers developers to ship with confidence.
Previously, Bob was Senior QA Manager at DICE, leading QA for the Battlefield franchise, QA Director at CD PROJEKT RED supporting The Witcher 3’s award-winning DLCs, and QA Manager at Ubisoft Singapore on Ghost Recon Phantoms and Skull & Bones. His career also spans roles at NCSoft, Disney Interactive, and Bigpoint, where he has consistently focused on psychological safety, mentorship, and building multi-studio QA partnerships. Bob’s leadership style is defined by servant-leadership values and a passion for turning testing into a craft that elevates both games and the teams that make them.
Chapters:
00:00 – Understanding Quality Assurance (QA) in Gaming
03:03 – The Role of Communication in QA
05:59 – Deep Dive into Bug Analysis
09:09 – The Balance of Process Improvement and Trust
11:55 – Quality as a Team Mindset
14:49 – The Evolution of QA’s Role
17:35 – Exploring Fun and User Experience in QA
20:59 – The Importance of Data in QA Feedback
23:51 – Empathy and Collaboration in QA
26:43 – Navigating the Developer-QA Relationship
35:28 – Empowering QA Professionals
38:49 – The Value of Experienced QA Teams
42:19 – The Disposable Nature of QA
45:30 – The Glass Ceiling in QA Careers
50:28 – Scaling QA in Large Teams
58:00 – The Future of AI in QA
01:02:34 – Getting Started in QA Careers
Reach out to Bob: https://www.linkedin.com/in/robertiainwatson/...#GameDevelopment
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#QualityAssurance #GamingIndustry #Leadership #CareerInGames #GameProduction #Testing #LiveOps
Building Games Around What Players Want | TPIF Episode 14
Season 1 · Episode 14
vendredi 19 septembre 2025 • Duration 01:05:34
James Older is a Creative Director and Co-founder at Landmark Games with over a decade designing and shipping mobile titles. He leads product vision from concept to live release, mentors multidisciplinary design teams, and blends UX, economy, and monetisation to deliver player-first experiences.
His toolkit spans Unity, metagame systems, level design, gameplay balancing, KPI-driven iteration, and Live Ops planning—underpinned by hands-on user testing and clear documentation that keeps teams aligned and moving.
Previously, James was Lead Game Designer at Big Pixel Studios on a major Adult Swim IP, Senior Game Designer at Ubisoft’s Future Games of London on Hungry Shark World, and a senior designer at BIGUMAKU, with early roles at Hooplo shaping social and mobile concepts. Across roles, he has built new IP, worked with large brands, and championed quality and team growth while shipping successful F2P products to global audiences.
Chapters
00:00 – Journey into Game Development
03:11 – The Art and Science of Game Design
06:02 – Creating Engaging Game Experiences
08:57 – Understanding Player Psychology
11:59 – The Evolution of Gaming Audiences
14:47 – The Impact of Mobile Gaming
17:53 – The Role of Innovation in Game Design
21:03 – The Future of Game Monetization
23:53 – Balancing Game Design and Player Engagement
35:16 – The Evolution of Gaming Mechanics
39:26 – The Future of Gaming Technology
42:13 – Audience Dynamics in Gaming
50:34 – Building a Game Studio: Insights from Landmark
56:41 – The Emotional Connection with Virtual Pets
01:05:58 – Advice for Aspiring Game Developers
Connect with James: https://www.linkedin.com/in/jamesolder/
#GameDevelopment #GameDesign #PlayerEngagement #IndieGames #MobileGames #GameProduction #CommunityBuilding #CareerInGames


