Explore every episode of the podcast The Medusa's Cascade
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Collateral Damage - C1E153 Those That Wandered | 16 Nov 2024 | 02:20:00 | |
We pick back up with the party as they begin planning for the day. Zechs and Galahad go shopping, and Zechs gets the party an item for communication called “The Spies Murmur.” After returning and giving the items to the group, he informs Galahad and Shanks about his current condition in fighting Malar. He asks for their help in training him to be more efficient in what he excels at and not trying to fit the parts of the group where he feels need covering. Afterward, Shanks informs Arguile that he knows what’s happening with his mom and that while he’s in no place to force him to disclose the information with the rest of the team, he ensures Arguile that he has his back. Arguile confirms the information and lets Shanks know that he has things in motion already and will present them to the group when that is all ready. | |||
| Collateral Damage - C1E152 Strong Hands | 09 Nov 2024 | 02:28:18 | |
Shanks returns triumphant and looks like hell from his battle with the giant purple worm. He and Jrehg share that the tunnels left behind were used in the attempted siege of Drose. After that, they reveal the poison, which they confirm is just as valuable as deadly. After the group begins to disperse, Greyleaf is approached by Arguile regarding helping him with a huge favor. Through a sending stone, Greyleaf sets up a meeting with Arguile and his contact, who is revealed to be Rig. Before they get down to business, Rig and Greyleaf share a warm hug and show a side of both of them; Arguile nor the group indeed had seen while they all traveled together. The conversation picks up with Rig asking if Arguile was one of the ones who defended her, wished her dead, or remained neutral in the skirmish at the Cascade, which seems like a lifetime ago but is entirely unfamiliar to THIS Rig as she is not the same one as the party or Shanks knew. Greyleaf informs her that Arguile was and, from what he knows of him, tends to remain a neutral party in many matters. Knowing this, she proceeds, and Arguile discusses his predicament. He asks if, with or without the party, he can get passage to Iwi to rescue his mother. She agrees and tells him to contact her, and she will appear. They also make notes to say if the party tries anything, they will handle it in their own way. After she leaves, Arguile gives a heartfelt thank you to Greyleaf and hugs him, and he allows himself to break down and cry momentarily. Greyleaf and Shanks discuss toxins, poisons, and the like after breakfast when Greyleaf shares with Shanks a vial that unnerves him. They discuss the implementations and intentions behind what they use these for, which the group has skewed but mixed opinions on. As things settle, a goliath woman embarrassingly asks, “Which of you is from the Gothakanaki clan?” Quickly, she realizes that Galahad is the one she is looking for. After introductions, she tells them she is curious and wants to meet him as she is also a Gothakanaki but has never met him. He explains the history of the goliaths that accidentally found themselves on Granzia from Sloane. After their chat, she invites Galahad to the Barrier Range to meet the rest of his distant family. After a quick discussion, the group decided that that was their next destination. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Blood and Booze! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Divergent Paths - A Family Forged in Flame | 02 Nov 2024 | 00:06:42 | |
Hey everyone, welcome to the seventh Divergent Paths cut scene. This month we've gone to the coastal city of Nereas in Granzia. This is a deep cut coming from the backstory of former party member Attros. While his story isn't visible, things are still in play. The party doesn't know this information, but now you do. Written and read by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Blood & Booze - C1E2 "The Scorching Sun": Scattered pt 2 | 26 Oct 2024 | 02:33:32 | |
Our scattered heroes met back up in Tradeshore at a tavern called “The Witty Glaive.” Bob and Dona are the first to arrive, with Ursus and Thorak behind them, and Valen, who finally arrives. The group decides to indulge in food, drink, and revelry as they all want to catch each other up on what has been happening to them. They have orders placed with Hebrin Steelebelly, a dwarf who helps run the establishment that Ursus and Thorak now own. We start with Thorak and Ursus in the desert. Having recently saved a woman, they are catching their breath and planning for what’s next. Thorak sees Ursus and the woman getting along well, so he walks outside and makes some animal friends. Urusus and the woman continue to talk, but Urusus can’t help but find himself enamored with the woman. Unfortunately, her rescue was a ruse, and she is a succubus. Thorak learns something is off with the situation when one of the animals tells him many people go in, but they never return from that place. Thorak rushes in, catching the two in an awkward situation, and begins fighting the succubus while trying to convince Urusus that she’s bad news. The fight ends with her escape, Ursus returns to his senses, and the Slash Brothers raiding and torching her place. We then glimpse a grizzly scene where Bob and Dona are, a burning ship coming into shore, and screams are heard in the distance. Upon getting to the ship to help, they do what they can to save anyone and douse the intense flames. They end their tale by saying that most of the people are deceased, and a flag is recognized by one of the crew as “their brothers.” Finally, Valen tells the group what happened after he ran through the soft spot, taking Soris, the child. He explains they found themselves on top of a large isle where an airship found them and gave them safe passage. JM notes that Valen tells the truth as best as possible, as he was sworn to secrecy for a large chunk of what transpired. He brought Soris to a hidden city in the sky inhabited by Hilderfolk, who were expecting the arrival of Soris and Valen. Valen learns that Soris is not an Uniluum child but a rare amethyst dragon and a descendant of a legendary dragon that helped stop a disaster. Soris reveals himself in his proper dragon form and thanks Valen for being with him and being his friend. Soris and Valen have a touching exchange, and Valen promises to stay with Soris for a bit to help him settle in. If he truly wishes to stay, he would not stop but would encourage him to check out where their original destination was if he may be needed there as well. It is decided that Valen would tell the skyship to go on without him and that he was grateful to them for their aid. Valen informs Soris that he will stay with him as long as possible but must depart soon to meet back up with the party. Valen tells Soris his decisions are his own, and he won't try to persuade him to pursue the other location any longer. He finishes by saying that, eventually, he will make his way there to see what that’s like and do what he can to stay in touch with Soris. We finish with the group, making plans for what’s to come. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Blood and Booze! Theme Music "Sunk Cost Fallacy" is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E151 Unexpected Conversations | 19 Oct 2024 | 02:12:24 | |
The party gathers for breakfast, and Galahad shares his recent conversation with Bahamut, where he learns he is now officially his Champion. He reflects on his happiness, primarily from his achievements in battle, and discusses the looming threat from his father, who controls a titan and plans to avenge the Ridge. Arguile offers to help Galahad communicate with Arioch, raising concerns about the approaching confrontation. The conversation shifts to Zechs’ situation with Malar, and Galahad urges him to resolve it before they leave Sloane, noting the strain it places on him. They discuss the complexities of Zechs' connection to Malar and the possibility of finding a solution. Galahad and Zechs then set off to find the Dawnstalkers, a group that Zechs hopes can guide him in his paladin journey. Along the way, Galahad speaks about Bahamut’s advice regarding Malar, emphasizing the need to free Zechs from his grasp. Zechs admits he hadn’t expected to resolve this issue so soon but agrees to continue. Upon meeting the Dawnstalkers, led by a Leonin named Siaxa, Zechs explains his desire to choose a paladin oath that will allow him to protect those he cares about. Siaxa emphasizes the seriousness of taking such an oath, advising Zechs to carefully consider his commitment before moving forward. They also discuss the history of the order and its connection to the natural world, resonating with Zechs’ background as a ranger. By the end of their discussion, Zechs realizes that the Packwarden oath aligns with his values and protective instincts. Siaxa and Galahad reassure him that the path he’s considering is right for him, though he must overcome any lingering doubts. Zechs expresses gratitude for their guidance and acknowledges that this journey will differ from his experiences. He feels more confident in his decision, ready to embrace the challenges ahead as he continues to navigate his paladin journey with the support of his friends.
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| Collateral Damage - C1E150 On the Subject of Doubt | 12 Oct 2024 | 02:07:50 | |
We return to Shanks’ training with Jrehg in the Forgotten Quarter. They start by traversing down the tunnels left by the Draegoloths that wreaked havoc in the city. The further they explore, the more they begin to see that those same creatures could not have created these tunnels. Instead, they must have been made by something even larger than them… much larger! Jrehg informs Shanks that this is the work of Purple Worms, fortunately, an adolescent, but that is not to say it worked alone. The pair continue, and Jrehg asks Shanks plainly: “What do you intend me to teach you? You are already a skilled fighter, but is there something different you are looking for instead”? Shanks informs his new mentor that he wishes Jrehg would help him reconnect to the pieces of him that feel shattered and fragmented in his mind. He wants to, simply put, feel whole again. He wants to figure out how to regain some of the control that seems to be constantly outside his grasp. Jrehg begins to give Shanks a brief but informative history lesson on Sloane’s “Wandering Hills.” His takeaway is: “The only thing in your control is how you handle yourself. You can not control how others within your traveling party, whether they be your friends, your family, your compatriots… The only variables you can truly account for are the things inherent to you.” He explains that Shanks is skilled, insightful, and attentive… His skills will undoubtedly benefit others, especially those in the party, but he can not control what they do with the information that his skills provide them. Shanks can not force balance or understanding… despite his best efforts, sometimes people must learn the hard way, him included. Their travel continues to be deeply philosophical and eye-opening for our resident sharpshooter. They speak on a wide array of topics that help give Shanks the sense of clarity he’s been seeking. As their conversation begins to wrap up, they find themselves in a large cavern, where the pair stops to assess the area. As they do, they hear something massive quickly approaching them. A fight with a purple worm commences! While the two came out on top, it was not an easy fight. Jrehg was swallowed whole, and Shanks nearly knocked on death’s door. The two heal up, scavenge what they can from the felled creature, and call it a successful lesson for Shanks.
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| Field Reports 22: The Second Coming | 05 Oct 2024 | 00:15:46 | |
With the help of Galahad, Hoshino, and Arguile, Shanks realizes that connecting with Zechs requires speaking to him rather than at him. They have a heartfelt conversation that brings them closer than ever. Arguile dreams from the perspective of a man named Urich, interacting with his mother, Dorna, in the strange land of Narkorua. Galahad receives a vision guiding him to a Uniluum warrior in Drose. The group then encounters a floating stone face, offering three questions. Through these, they gain prophecies about the future, including insights into Zechs's situation with Malar. As the group navigates these revelations, Shanks dreams of an orcish figure, and Glad encounters her alternate self in a vivid interaction about her faith and the death of her husband. Various group members have visions and dreams tied to their past and future, including Hoshino seeing a mysterious woman and Salix communicating with a Void Dragon. Once they arrive in Drose, they meet Chantico, the protector of the Eternal Flame, and are split up to complete their tasks. Galahad is tasked with mentoring Xoco, a Guardian of Drose, and the rest of the group meets Tozi, who provides them with crucial historical insights. As they explore the city, Arguile and Shanks are robbed by an old man and his cat but successfully retrieve their stolen goods after a tense exchange. Zechs meets Isolde, a tiefling scholar, who gives him essential knowledge about Malar and his role within the Pantheran Pantheon. The group reconnects later, sharing updates on their tasks and planning their next steps. Galahad takes on his role as Xoco’s mentor, and the group prepares to face new challenges in Drose. There’s so much happening, and we pick up with arc 22, “ The Second Coming”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage! Theme music is written and performed by The Floating Lighthouse Read & Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Blood & Booze - C1E1 "The Scorching Sun": Scattered pt 1 | 28 Sep 2024 | 02:09:19 | |
It’s been three weeks since last we heard from our party. Things went off the rails when some dragons showed up at the Monastery of Perpetuity. Valen dipped out with the Unillum child Soris, Thorak & Ursus went after them, and Dona & Bob jumped the following night. They ended up in vastly different parts of the plane. Luckily Dona and Bob found themselves a tavern (The Second Turtle Inn) and a Bard in Tradeshore, named Roscoe, who could send out a message to their friends. The message boiled down to “Get your asses down to Tradeshore so we can regroup and figure out what to do from here.” Over the next three weeks Thorak, Ursus, and Valen found their way down to the southern coastal city of Tradeshore. Bob, Dona, and Valen reconnect first, and while they’re exploring the city they happen in a tavern called the Witty Glaive. And that is where we pick up… Theme Music "Sunk Cost Fallacy" is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E149 Philosophy of the Wandering Hills | 21 Sep 2024 | 02:18:10 | |
We return to the group as Hoshino begins a Spirit Session. A spattering of different spirits arrives and helps guide him to the knowledge he seeks. With the acquired Legend Lore spell, he begins to gather the group again to perform the ritual. He seeks information on Iolan and gains somewhat cryptic information regarding her after the spell. The group gathers that there is a throughline of connection to Antithesis, Iolan, and Hoshino. After more thought and talk surrounding the Legend Lore, the group hears a voice saying, “That was impressive.” An unfamiliar voice to Hoshino in particular, but the group as well… until they turn to see Kyver in their presence… except… changed somehow? His accent is gone, he looks presentable, and he informs the group that he goes by the name Greyleaf. Rapidly, questions, disbelief, relief, and jokes form. After calming down Hoshino, who for obvious reasons is untrustworthy of this new face, the group introduces them properly. Greyleaf also reintroduces himself to Salix as their time together was brief, and they probably saw him in a much different light than he currently is. He tells bits of the story of where he’s been, what he’s been up to, the reveal of a daughter and wife, and lack of drinking. It takes some time to process it all, and for some, it takes longer than others in the group. There are still some sentiments of shock and disbelief, and now frustration begins to form as he informs the party that he can only tell them so much, as he is not at liberty to tell other people’s stories. He lets the group know he, Cereius, We Aqha, Rig, and the Mercurial Avenger are a party under the employ of one Mister Bell. He also informs them of what happened to him in Nymora and the Vitalis Manor. Zechs informs him that he’s upset he chose HIS identity out of anyone to use AND is still a little upset about the assault on his father. Greyleaf apologizes, and the group catches him up as well. They share a drink of revelry at the return of their ally and friend. We end with a conversation between Galahad and Bothok. Pleasantries are exchanged before they speak candidly on Galahad’s line of questioning. The rift that brought his clan to Granzia is still present but may not be the exact bridge between the two planes. He learns that his father is working with Arioch to bring back a titan. Galahad realizes there are more players on the board now with this information, and he must do his best to get things to a halt before the gathering on the Ridge. Upon ending the conversation, he adds Arioch to his “list.” He is reminded of some of the first words he ever heard from his patron… “Violence is a last resort, exhaust all other options.” There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E148 Greyleaf | 14 Sep 2024 | 02:19:29 | |
Finding and investigating the former quarters of Iolan, the party comes across a library with many books that, while not magical, are rich with information on all the various schools of magic. Also, in this library, they come across a map of Sloane that is not the Sloane that they now know but one that is likely from ages gone by. After, with Jrehg's guidance, they wander around the burial site of a large-scale battle. They don’t find much of note other than the appearance of a grave where someone once laid, which shows the handmarks of someone climbing out of their grave. They give Chantico, Tozi, and Xoco their findings and head back to the inn to find Hoshino in a better state than they left him. After catching up with the party, Hoshino reveals that he was the cause of the calamity during that age of Sloane. With this, he tells them that Eldertwine is the plague that took hold of the plane of Sloane. He goes on to explain that in his pursuit to thwart death towards the later years of his life, he found what is called Antithesis—one of the entities that oppose the Daughters and with whom he struck a deal. However, he tells them of this fateful encounter and his trials to get his gift of extended life at a high cost. After this, the party takes a second to process what they heard but extend to Hoshino nothing but empathy as they know it is not a choice that came lightly. Going through the books and map the group took from the library, the group realizes that Iolan must have also sought Antihesis. According to the journals, the last entries appear to line up before the end of that age. The group begins to separate and do what they can to train, gain information, rest, or make sense of the recent events. Arguile reaches out to the soul in his sword, figures out the dynamic between Ÿbo and Iolan, and what other information she can provide that would help in any way. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Across the Planes - Coldbring, Granzia | 07 Sep 2024 | 01:38:52 | |
In the northern reaches of Granzia sits a region that is often left to its own devices. Rugged mountains, tundra, and a slumbering ancient white dragon are all features of the Coldbring region. In the ninth episode of Across the Planes, Tom, Tone (Galahad), and Floki (Redacted) discuss and come up with the lore surrounding the region of Coldbring. Over the course of the conversation, they discuss the culture, religion, industry, and overall vibe of the northern reaches of Granzia. VO: Antonio Perez, Floki the DM Edited and Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Blood & Booze - Prologue pt 3 | 31 Aug 2024 | 00:27:20 | |
Welcome to Part 3 of the Prologue of our new monthly campaign: Blood & Booze! Over the summer we will set up the events leading into the first adventure: The Scorching Sun. Each prologue will provide context to the adventure as well as 2 character profiles and player profiles from the party. This episode features the profiles of Ursus and Dona, and their players Tone and Cheyenne. Thanks for joining us and we hope to see you next month! Narration written & recorded by Thomas Lapierre III Ursus by Antonio Perez Dona by Cheyenne Clardy Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E147 Antithesis | 24 Aug 2024 | 02:22:06 | |
With the siege of Drose reaching its conclusion. Most of the party helps the citizens as best as possible and regroups outside the temple. As the adrenaline leaves Hoshino, he’s shocked and heads to the Inn with Glad. The party, minus Zechs, catches each other up on what they’ve experienced and uses their shared knowledge to inform their next steps. Together, they recount the story Bound to the Void, the conversation that Gerviss had with Salix, Arguile had with Ÿbo, and any other information they’ve gathered so far. It’s decided that Arguile would likely need to speak with Fel once more and Ÿbo again after that. Salix speaks to Gerviss and he informs them that Iolan and Ÿbo are lovers. Outside of that, he didn’t have much more information to offer as he was unaware of their story. On the other hand, Zechs decides to head back to the Scholar’s Enclave to seek information regarding the creatures that attempted to overtake the city and figure out any info regarding Eldertwine. Regrouping with the rest of the team, Zechs catches up and divulges the information he gleaned to the team. A critical few details arise… Iolan mentioned Hoshino Matsuo by his full name and said she was there to give her regards. She spoke with Arguile directly briefly and insulated that Ÿbo was not trustworthy. Together, they head over to Tozi and explain what happened based on what they saw. They also give her information about Iolan being the culprit. Tozi is grateful for their help in protecting the city and its people. She asks that the group remain in Drose for a few more days to ensure the citizens' safety in the event of another attack. The party agrees, and they again begin to disperse throughout the city. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E146 Iolan of Drose | 17 Aug 2024 | 02:16:24 | |
The siege of Drose is fully underway, and the party is scattered across the city. The Draegloth are sources of fear and shock as they pass through Drose and its citizens. Glad heads back to the inn and lets Arguile and Salix know to send people her way for safety, rest, and healing. Arguile and Salix agree and make their way through the city, taking out many of these creatures along the way. Arguile uses his Guardian’s Rapier and Salix using their Druidic wild shape ability to get the job done. Galahad works with the city guard to eliminate the threats and uses his animated tower shield to protect the citizens. Shanks is with Dreg, clearing out enemies with his bow, Mind’s Eye, and Jrehg with a greatsword of carved bone that cleaves enemies as if paper. He wields this weapon with ease, which is impressive as it’s almost the size of Galahad. On the other side of the city, Duo helps guide citizens to safety and provides “eyes in the sky” for Zechs. Hoshino, Zechs, and conjured bears help take down some of the Draegloths and help rescue the citizens who are in the path of destruction. There is chaos throughout the city, but Collateral is doing its best to be the heroes we know them to be.
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com
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| Collateral Damage - C1E145 Destruction From Below | 10 Aug 2024 | 02:20:26 | |
We return to the battle with Xoco, Galahad, and the intruders of Drose. Upon the enemy’s defeat, Xoco makes the call to abandon her trial and realizes that Drose is under siege and needs the champion’s protection. We then pan over to Hoshino and Zechs I'm the Scholar’s Ward and enjoy themselves until a mysterious figure disrupts the history lesson, leaving Hoshino in a state of shock and Zechs uncertain of what to do. We finish with Salix and Gerviss discussing Salix’s disdain and history with Dragonkin. It is an exchange of understanding, empathy, and guidance of their newfound abilities. However, Drose is under siege and the conversation is cut short. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Across the Planes - Invenas, Sloane | 03 Aug 2024 | 01:02:26 | |
In the northwest corner of The Heartwood, nestled between the Shattered Range and the Tempest’s Gauntlet sits the segmented Elven city of Invenas. Settled in the early days of recorded history, this city started as a religious site settled by six clans of Elves. In the eighth episode of Across the Planes, Tom embarks on a solo mission to finish fleshing out the infamous city of Invenas. Over the course of the episode, he discusses the culture, religion, industry, and overall vibe of the Elven city before and after the Web of Fate. Written, Edited, and Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Blood & Booze - Prologue pt 2 | 27 Jul 2024 | 00:18:46 | |
Welcome to Part 2 of the Prologue of our new monthly campaign: Blood & Booze! Over the summer we will set up the events leading into the first adventure: The Scorching Sun. Each prologue will provide context to the adventure as well as 2 character profiles and player profiles from the party. This episode features the profiles of Chantico and Bob, and their players Liza and Sebastian. Thanks for joining us and we hope to see you next month! Narration written & recorded by Thomas Lapierre III Chantico by Liza Bob by Sebastian Bonet Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E144 The Second Coming | 20 Jul 2024 | 02:36:04 | |
We pick back up for the conclusion of the heated argument between Glad and The Protector. Afterward, Shanks, with the aid of Hoshino and Galahad, offers her empathy and understanding. She is comforted by this, and Shanks breathes a sigh of relief, seeing as this did not go so well in his similar attempt with Zechs. Arguile breaks off from the group and connects with the Guardian’s Rapier. He is asked to introduce himself and asks what he wishes to know. He gets a history lesson on the origins of this blade, its previous wielder, and the soul that resides within it, ending the conversation with the soul saying “She’s here”. We pan over to Shanks as he finds Jrehg, the Orc he was told to find. They connect upon learning that Shanks speaks Orcish and learning more about each other and their respective histories. There is a discussion about the gods, balance, and goals while the two traverse through the city of Drose. We end with Xoco in gleaming armor, beginning to make her way through Drose with Galahad and begin her trials. She is confident and Galahad assures her she will prevail, but the first trial proves difficult with her being charmed. Eventually, she breaks the hold over her, but the fight in front of them is only just beginning. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E143 The City of Drose pt 4 | 13 Jul 2024 | 02:11:24 | |
Last we left off the group and Xoco were catching up as they’ve done with many new allies. There are jokes made at Galahad’s expense, and they eventually go out for the evening for food, drink, and more revelry. Salix makes their way to a temple to speak with Gervis, the void dragon, and connect more with the Daughter of the Void. They ask for guidance and a bit of clarity in the understanding of their powers and their role. Later that evening, we get Arguile’s education on the Guardian’s Rapier. He learns how to utilize its powers fully AND learns the connection between the gentleman Fel Mon’ri, a descendant of a companion to the soul residing inside the Guardian’s Rapier, Ÿbo. Afterward, Arguile is handed a piece of magical parchment that allows Arguile to write and for Fel to see. Back at their lodging, Zechs gives Hoshino The Quill of Desire, which he’s had since his time in Barovia and felt was better suited for the bard. We end with Glad in a meditative state, unknowingly reaching out to her patron, The Protector. The conversation started well but escalated as he avoided answering Glad’s questions. Was she being manipulated by him? Could she truly trust him or what her alternate said of him? This entire exchange left Glad feeling uncertain and at her wit's end. The truth may not be what she truly wishes to hear, according to The Protector. Tensions rise as we head into the next episode.
There's so much happening, and that's where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com
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| Field Reports 21: The Lost City of Drose | 06 Jul 2024 | 00:16:24 | |
The group returns to Salix’s hermitage, where Aeron assesses the damage to the Swift Hummingbird, and they decide to rest for the evening. The next day, Hoshino, Zechs, and Shanks set out to retrieve a replacement crystal, meeting a manifestation of Sloane, who questions their intentions but ultimately grants them the crystal. Shanks, feeling like a liability due to his patron Arioch, is reassured by the group that they will face this challenge together. Arguile suggests speaking directly with Arioch, who offers to relinquish Shanks from his contract if the group can defeat him under specific conditions. The group decides to perform a ritual to sever Shanks’s pact, during which Shanks reveals his guilt over causing a war between Elves and Goliaths. Despite the emotional toll, the ritual is successful, and the group moves forward with renewed resolve. After resting, the group prepares for their next steps. Zechs has a disturbing dream about a tiger, leaving him uneasy. The group visits Salix’s childhood home, finding it ransacked, but uncovers a hidden library and a heartfelt letter from Salix's mother, which reveals her tragic fate. This discovery deeply affects Salix, and the group offers comfort. They then visit their friend Chico in Balazaar, where they share updates and receive support. Chico helps shed light on the Malar issue and reassures Hoshino. The group leaves with more food than needed and heads back to their ship, setting course for Drose. During their journey, they train and rest, but their respite is interrupted by an attacking airship filled with were-creatures empowered by Malar. A fierce battle ensues, with Zechs struggling against Malar’s influence while the team fights to free their ship. Despite heavy resistance, they fend off the attackers and stabilize their ship. In the aftermath, Zechs is distraught and continues to battle Malar’s presence within him. Hoshino offers comfort, but Zechs drinks himself back to sleep. Over the following days, Zechs isolates himself, feeling Malar's presence more intensely. Tension rises among the group as they try to make the most of their time on the ship. Shanks attempts to empathize with Zechs, but Zechs struggles to cope, leaving the group concerned about their future. Despite the low spirits, the team remains committed to supporting each other as they approach Drose, ready to face whatever challenges lie ahead. There’s so much happening, and we pick up with arc 21, “The Lost City of Drose”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage! Theme music is written and performed by The Floating Lighthouse Read & Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Blood & Booze - Prologue pt 1 | 29 Jun 2024 | 00:23:16 | |
Welcome to Part 1 of the Prologue of our new monthly campaign: Blood & Booze! Over the summer we will set up the events leading into the first adventure: The Scorching Sun. Each prologue will provide context to the adventure as well as 2 character profiles and player profiles from the party. This episode features the profiles of Thorak and Valen, and their players Nhan and Law. Thanks for joining us and we hope to see you next month! Narration written & recorded by Thomas Lapierre III Thorak by Nhan Nguyen Valen by Lawrence Bentiné Jr. Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E142 The City of Drose pt 3 | 22 Jun 2024 | 02:23:12 | |
We return to Arguile and Shanks pursuit of their elusive thieves. There is a pincer move into the abode, and they are left with a ring and no man. Upon examining the item and their surroundings, they take the ring to a magic shop to confirm Shanks’ suspicion that it is a ring of storage, a sort of extraplanar space that allows someone to go within and be hidden from the world temporarily. Meanwhile, Glad and Salix are catching up and are uncharacteristically enjoying a stiff drink versus tea. Salix asks if she wants to go out and blow off some steam, shop, walk around, and look around the city, and a surprise for her. Glad agrees, and the two bamf across the city thanks to the Daughter of the Void’s blessing bestowed upon Salix. After some shopping, the two continue talking about what’s been going on recently with Glad and her encounter with her alternate, and Salix sets up some training dummies via the spell mold earth. Glad and Salix display incredible gifts of athleticism and magic and draw themselves into quite a crowd. Back to the rogues, we find them at a magic shop, and their suspicions are confirmed. They plead with the old man and eventually find him and his familiar exiting the ring. There is a tense exchange that does see their items returned to them, but there’s also a request that Arguile come to see him again that evening. While Shanks invites himself, there’s a correction: because of Arguile’s Guardian’s Rapier and its soul, there is only a need for him. We start to finish this story with Galahad and Xoco, and Galahad being frank and asking Xoco to come clean with what he needs to help her with for her trial. Eventually, the group returns to their lodgings, catching each other up on their doings for the day and discussing the next steps for their time in Drose. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E141 The City of Drose pt 2 | 15 Jun 2024 | 02:10:44 | |
We cut to Arguile and Shanks gathering materials for alchemy when they stumble upon a blue cat. As they continue to walk, they find a concerned-looking gentleman searching for the cat, and the two help the older gentleman reunite with his companion. Only a few moments later, they realize that Shanks’ bag of supplies and Arguile’s haversack are missing. The old man and his cat pickpocketed them. The two split up alongside Scyra, Arguile’s familiar, to track down the man and their stolen goods. Elsewhere, Zechs meets Isolde in the Scholar’s Ward, who is expecting him. She greets him and Duo and asks him to discuss with her what’s been happening to him, sparing no detail as she is in no rush, and the more information she has, the easier it is for her to aid him, if possible. Zechs indulges her and goes on, over some tea and snacks, everything, including Malar. She clarifies what he knows about Malar and the Pantheran Patheon, as well as about his origin and part in all this. The Pantheon are not his siblings but his creation. Zechs is grateful for all the information and thanks her for her time and generosity. Before leaving, she hands him a pendant, tells him to seek out the group that carries the symbol upon it, and gives him a tarot card reading that is appreciated but leaves him much more to ponder. We pick back up to Shanks and Arguile, tracking down the abode of the thief and his cat. Arguile uses Scyra to look at the abode above, and the gentleman suddenly appears in view. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E140 The City of Drose pt 1 | 08 Jun 2024 | 02:14:42 | |
We start with introductions being made between Xoco and the party. There is a recognition of Arguile’s Guardian’s Rapier blade, and Xoco expresses that the more she learns of the party, the more odd and incredible they seem. Arguile takes his blade and uses burning hands on it; upon finishing the spell, he feels a resonance with the blade, like a tuning fork. Galahad clarifies his role with Xoco in helping her find her oath. Zechs has another dream with what he now recognizes as the Pantheran pantheon of Nymora and gains insight into their connection with Malar. The next morning, the group informs Xoco about some of their group’s shared history, realizing that each time they tell a story, it needs context, and that context is another long story. Arguile has a conversation with Arioch that leaves Arguile feeling like he’s not getting the full scope of what Arioch has in store for him. Arioch informs him that, eventually, the time will come when he will have to decide to leave the party and get to his mother before the creatures that are inevitably inbound to take over Nakoroa do so. Shanks confirms with Xoco about the orc ranger he will meet for his training as a ranger. Zechs is directed to a Tielfing woman named Isolde, who is in the Scholar’s Enclave and could help him answer his questions about Malar and the pantheon and what to do next. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Personnel Files - Kyver | 01 Jun 2024 | 00:07:24 | |
Many characters appear in this campaign and quite a few have joined Collateral Damage for varying lengths. Listen to the Journeyman’s audio logs about these characters to better understand their origins. We continue the series with the polarizing Kyver. Written, read, and recorded by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Personnel Files - We'ahqa | 25 May 2024 | 00:07:40 | |
Many characters appear in this campaign and quite a few have joined Collateral Damage for varying lengths. Listen to the Journeyman’s audio logs about these characters to better understand their origins. We continue the series with the precocious We'ahqa. Written, read, and recorded by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E139 Info Dump | 18 May 2024 | 02:07:54 | |
We begin with Salix finally speaking to Gerrvis, the Void Dragon from “Bound to the Void,” in which Gervis extends his aid to give them full control over their promised gifts. After which, the party realizes that they are on a descent. The had finally made it to the lost city of Drose, and their arrival was expected by those who received them. A Unillum with a salamander fire spirit tells the ship to begin their descent. Once on the ground, they are met with Chantico, The Sentinel/Protector of the Eternal Flame, they are greeted and told to go with Hagen, her aid, while Zechs and Galahad follow her.
Galahad and Zechs go on to meet Xoco, the woman Galahad was told to meet, and they find that she was told to meet him as well. Galahad is tasked with aiding her in finding her paladin oath. Zechs and Galahad also rundown what has been happening with the party and ask if Drose can offer anything to help Zechs with his Malar situation. The others meet with the Heart of the Eternal Flame, Tozi, and get a brief history lesson about Drose and the Guardian’s Rapier that is with Arguile. Xoco is told to watch Zechs as they trust their party but not what he harbors. Galahad finds out about the trial and that he is to help Xoco become the Guardian of the Drose. They’ve finally arrived in the lost city of Drose, just what mysteries will they uncover?
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com
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| Collateral Damage - C1E138 The Lost City | 11 May 2024 | 02:23:08 | |
We open with several party members asking their three questions to this giant stone face floating in the sky. They are given some prophecies of what will come with the sky giants, insight on how to separate Zechs from Malar, and some other cryptic information they will take some time to piece together. That night, Shanks receives a vision from Solonor of an orcish figure. The Elven God seems to insist on having Shanks seek him out. Glad, on the other hand, has an encounter with her alternate. A powerful Circle of Dreams Druid, and their conversation gets intense rather quickly. Glad brings this up to Shanks, Salix, and Hoshino the following day, over an out-of-character stiff drink. Hoshino has his series of visions and begins to write down what he saw to remember all the details, particularly that of a woman closely connected to his past that he doesn’t recognize. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Personnel Files - Cereius | 04 May 2024 | 00:07:12 | |
Many characters appear in this campaign and quite a few have joined Collateral Damage for varying lengths. Listen in on the Journeyman’s audio logs about these characters to better understand where they came from. We continue the series with the valiant Cereius. Written, read, and recorded by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Field Reports 20: A Path Less Traveled | 27 Apr 2024 | 00:17:18 | |
Shanks and Galahad seek out Fat Arguile to discuss a possible business venture. He gives the two an address and informs them to meet with the “Financier.” The group continues to enjoy the festivities, allowing the heavier news to follow the next day. There is a discussion about morality amongst the party, and that evening Galahad is met with an alternate version of Thiadikus in a dream. Zechs speaks to the group about what he saw in The Vineyard and gives a report back to Amina. The group sees themselves as majority stakeholders in the Chubby T’s franchise, with logistics to be ironed out later. For now, the group departs towards Salix’s hermitage. Days later, the group arrives, and before even getting the chance to settle in, the group realizes they’re under attack, which is an ambush. We see The Constable’s lieutenants in the forms of an Alternate Galahad, Shankise, Salix, and the Executioner. They are not alone; they’re accompanied by members of Shanks’ old crew, The Wolf Pack. A tense battle resulted in the group seeking a retreat in Salix’s hermitage, trapped by a force cage. It’s there that the group finds The Constable, Shankise, and Alma, the woman who kidnapped so many children in Nymora, the reason for so much of Zechs’ and Kyver’s pain, there standing alongside him. Upon meeting The Constable for the first time, Hoshino uses Dimension Door to flee the hermitage and narrowly escapes the pursuit of Shankise in a game of cat and mouse. Meanwhile, inside the hermitage, the conversation with The Constable, the party, and some uninvited guests creates tension that puts the entire group on edge. A lot is revealed, leaving a few party members at their breaking point. Eventually, the group is left there, and Hoshino returns, clearly shaken, and the group plans again. The group assesses the damage to the Swift Hummingbird and realizes it will require some assistance and a new crystal. Making their way back to Invenas, they first stop by Iggy, who they catch up with and give Arguile the gold from their bet. Back at the hermitage, we find Hoshino deep in a trance, reflecting upon a memory; it’s a shocking revelation that brings to light how we find our bard removed from time. The Invenas group finally makes their way toward Aeron Stormrider and requests his help in the ship’s repair. We end with a conversation between Shanks and Hoshino, where Arioch pushes Shanks to his limits and further plants the seeds of chaos in Shanks. There’s so much happening, and we pick up with arc 20, “A Path Less Traveled ”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage! Theme music is written and performed by The Floating Lighthouse Read & Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E137 A Prophecy, A Dream, and A Vision | 20 Apr 2024 | 02:07:21 | |
We pick back up with Shanks trying to figure out how to connect with Zechs and struggling in the process. With the aid of Galahad, Hoshino, and Arguile, they conclude that speaking to him and not at him would be best. Zechs is family, so Shanks should try to empathize with him. Later that evening, Arguile has a strange dream that has him in the point of view of a man named Yurrik, who, at this point, is interacting with Arguile’s mother. Shanks eventually finds himself with Zechs, and they have a heart-to-heart that leaves Zechs feeling like he knows more and connects more with Shanks in these past few weeks than he has in his entire time, knowing the sharpshooting elf. Another few days pass, and the group sees something unbelievable in the distance. Upon closer inspection, and with some caution, they find that this is a giant stone face floating in the sky. The ship keeps a wide berth, and after a pass from Duo, they decide it is safe enough to bring the ship in closer. They begin to confer with themselves about what to do when the face says, “Ask your questions three.” They confer once more and realize that they each can ask three questions. After carefully considering and choosing, they begin to ask and learn answers that have been on the group’s mind for what feels like eons now. With all the answers to questions left unspoken, will they like what they hear or regret ever asking? Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E136 Transition | 13 Apr 2024 | 02:22:26 | |
The battle intensifies and the team tries to be free of the influences of Malar. Doing away with the harpoons in the ship, the were-creature attackers, and the taxing amount of willpower it’s taking for Zechs to fend off Malar. In the aftermath of the battle, we get a very distraught Zechs barely hanging on and continuing to fight Malar within him. As the team surrounds him and offers their aid, Malar tries to plant seeds of doubt, while Zechs reminds him that his team gives him strength. There is an assessment of damage and the regrouping to strategize spoils and planning for the next steps. Eventually too tired to do anything else Zechs retreats to his chambers and has a nightmare that wakes him in a cold sweat. He finds Hoshino on the deck of the ship and explains what he saw in his sleep. Hoshino offers aid and comfort to Zechs and Zechs drinks himself back to sleep.
The next several days we find Zechs keeping to himself in his room. Shanks upon speaking to Hoshino and Galahad proceeds to speak to Zechs and offer some level of empathy which isn’t received well as Zechs is feeling Malar’s presence even more in recent days. It’s a tense time on the ship as everyone tries to make the most of the time they’ve got on the ship on the way to Drose. Spirits are low for some and there’s a concern for what’s to come for the group. It’s just another day with Collateral, isn’t it?
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating Lighthouse | |||
| Divergent Paths - Bound to the Void | 06 Apr 2024 | 00:08:06 | |
Hey everyone, welcome to the tenth Divergent Paths cut scene. This month, instead of current events, we travel back to the end of the 5th age of Sloane and explore a little bit more of the story surrounding the lost city of Drose. While the party may know the story within the book Galahad purchased early on in the campaign, this is a peek into what actually happened. But not too much, because where is the fun in that? Written and read by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Personnel Files - Attros | 30 Mar 2024 | 00:07:50 | |
There are many characters that appear in this campaign and quite a few that have joined Collateral Damage for varying lengths of time. Listen in on the Journeyman’s audio logs about these characters to gain a better understanding of where they came from. We start the series with the enigmatic Attros. Written, read, and recorded by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E135 The "Gifts" of Malar | 23 Mar 2024 | 02:25:48 | |
The team uses their downtime effectively to train, seek advice, and rest. Shanks tests the limits and advantages that his new scope provides for his bow, Mind’s Eye. All of the rest comes to an abrupt halt with the presence of an airship making a fast approach to theirs. Evasive maneuvers are taken, plans are quickly made, and a massive fight ensues. Galahad is trying with the help of a summoned eagle to remove the spears that are trying to bind the two ships, dismantle the crystal that keeps them afloat, and destroy the enemy airship. The rest of the team is doing their best with the enemies. An array of were-creatures that are powered by the full moon and are drawn to their god, Malar. Zechs is having a rough go at it with Malar trying to weaken him mentally, and the fight starts to turn as the enemy ship begins its descent, plummeting from the sky while still bound to the Hummingbird. There is just never a dull moment for the team, is there? Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E134 Strength of the Moon | 16 Mar 2024 | 02:12:40 | |
We pick back up at Salix’s family home now finding the hidden room of their mother’s and an item that was meant for them, Juniper’s Bloom. It’s during this time that Salix gathers that their mother did not exit this plane at the hands of the cult, but instead on her terms. This broke Salix and the rest of the group did their best to aid and comfort them in this moment. After returning from Invenas back to Salix’s hermitage the group now sets off to Balazaar to see their friend Chico. It is a heartfelt and needed reunion, accompanied by two new faces at the Cascade. He catches the party up on what he’s been up to, and they catch him up in turn. Over some of his food, he comforts Salix and helps shed some light on the Malar issue and Zechs. Hoshino meets the famous Cascade chef and they bond and Chico ensures Hoshino that he will leave him with something special for him. They leave with more food than they would probably need and say their goodbyes. After the group's very short but special pit stop they head back to the ship and set a course for Drose. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E133 Invenas to Balazaar | 09 Mar 2024 | 02:26:50 | |
Arguile, Zechs, Galahad, and eventually Salix go for a dip and have a friendly competition to see who catches the most fish. Upon coming back to the hermitage we see Shanks is not fully recovered but he feels better and rested at least. Amongst some discussion the group makes plans to visit Salix’s childhood home and see a rehearsal for Little G and the Bahamuts, they address that the “other-other” Salix was heading towards Invenas, and Salix addresses the elephant in the room with Zechs, Malar, and the multiple moons of Sloane. The group has a feast and heads to bed for a well-deserved rest. Zechs has a strange dream of a large tiger stalking and watching him, which leaves him uneasy and questioning what that means for him. Eventually, we see the group make their way back toward Invenas as there is one more day before the ship is back operational. They go back to see the spectacle that is Little G. The group is, beside themselves, some with amusement and others, mainly Galahad, reasonably upset by this mockery of him and what he stands for. Shanks makes his way, at this time, to a blacksmith to get his newly acquired Gem of Seeing made into a sight for his bow. It would take some time and Shanks catches back up to the group where Zechs has stepped outside, stopping him, and assuring him that it’s best if he didn’t go inside. The group makes their way to Salix’s family home and sees remnants that someone has torn the place apart. The group begins to search the place in the hopes of finding what has been pulling Salix to return to their family home. We end with Salix reading a note left by their mother, and we hear a heartfelt letter from a parent to their child. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Divergent Paths - Valedictorian | 02 Mar 2024 | 00:08:24 | |
Hey everyone and welcome to the ninth Divergent Paths cut scene. This particular character has only appeared twice in the podcast thus far in Episode 65 Entrapment and Episodes 127/128 Forced Education/Inevitability. We will keep the details sparse, but let's just say that they play an important role in the overall story moving forward. The party doesn't know this information, but you do. Written and Read by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Field Reports 19: A Dramatic Turn of Events | 24 Feb 2024 | 00:16:32 | |
The group embarks on a series of events beginning with a shopping trip at The Brass Jackalope, striking a deal with the proprietor Ulprana for custom items, including vial arrows crafted by Attros. They then reunite at a familiar tavern where they meet new staff and learn about the whereabouts of Welby and Chico. JM updates the group on recent events and introduces them to another party they're collaborating with, sparking excitement, especially for Hoshino, who learns he might return home. As they bond and prepare, Zechs, Galahad, and Hoshino embark on a hunt, encountering a wolf and a profound moment for Zechs. The group later returns to the tavern to share a meal before departing on an airship journey back to Nymora. Upon their return, they discover the Vitalis Manor transformed into a crime scene, triggering Zechs's turmoil. Zechs, Galahad, and Glad investigate, suspecting Kyver's involvement. Zechs leverages his bounty hunter status to gather information, uncovering a potential connection to the group's adversaries. Meanwhile, the rest of the group splits up for further investigation, encountering surprises such as an imposter tiefling and confirming suspicions about Kyver's associates. The discovery of a chilling letter from Agatha Vitalis prompts the group to divide again, with Glad, Galahad, and Zechs investigating the Drakewood Travelers while the others visit Kyver's family home for more clues. Later going to the Temple of Elrin for any additional information, but alas there was none to be given. As they leave the temple they begin to plan a freestyle battle to determine who indeed is the best Arguile. The other half of the party tries to find and piece together clues and gather any information that would give insight into these Drakewood Travelers. After they go off to explore the underground network underneath Nymora. It’s apparent that Zechs’ mind is racing and he’s trying to keep himself busy. The sight he sees in “The Vineyard” while empty leaves a sense of tangibility. Kyver’s stories with this paint an even more disturbing picture and leave the group sullen at the sight of it all. All of this took place just below the city, a setting of unspeakable horrors and seemingly no end to how far it expanded. Salix, Arguile, Hoshino, and Shanks begin to make a plan on how to lure out this “Fat” Arguile concluding in the planning of an event. A battle of words that is catered by local food markets and led by the Murky Armadillo bakery and its owner Sen. That evening after word travels and a crowd gathers the battle of words and food commences. It is a spectacular show that sees “Slim” Arguile come out on top. It was a great show that saw the community delighted at the event and a sense of showmanship. With heavy hearts Zechs, Glad, and Galahad make the tail end of the night’s festivities and decide to leave sharing what they found until the next morning. There’s so much happening and we pick up with arc 19, “A Dramatic Turn of Events ”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Read & Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E132 On the Mend | 17 Feb 2024 | 02:23:25 | |
Upon concluding the conversation between Arioch, Arguile, and Shanks the two speak with the group about Arioch’s offer. Shanks explains that he doesn’t want to be a liability to the group anymore while Zechs assures him that he’s not the only one who feels that way but they are a team at the end of the day and he isn’t a liability. Galahad asks to see his contract with Arioch and explains that there is a difference in a deal between various entities and that the contract in hand was pretty ironclad. Glad assures Shanks that he is not alone in this endeavor and if he wants to sever this hold Arioch has on him, she will help do just that. The group agrees that just before the first light they will conduct a ceremony and separate the contract with the party's help. Before the party ventures for the ceremony, Shanks comes clean with Glad and Galahad about the war between the Elves and Goliaths. He explains that he was the reason the war even started. He begins to explain in detail the events that led up to the war and how he feels responsible for what transpired and directly affected both of them. Glad proceeds to tell Shanks that she does not believe one person can be the sole reason for a war to which Galahad agrees. While they both appreciate the information and the admission of guilt, that is not his burden to bear. With that, they proceed to the site for the ceremony and proceed with the ritual. It was a group effort and everyone did what they could to aid in this process. While the ritual proved successful it was not without a message from Arioch and a reminder for Shanks. Afterward, the very exhausted Shanks went to bathe and rest with the aide of Salix and Glad. Arguile, Zechs, and Galahad asked Salix if there were any places where they could go for a swim. Hoshino decides to stay behind and Salix asks Galahad to bring back some water for Shanks and the group. He also grabs his belt of returning and thinks of catching some food for the day. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E131 Fractured | 10 Feb 2024 | 02:19:56 | |
After returning to Salix’s hermitage and having Aeron assess the damage to the Swift Hummingbird the party decides to rest for the evening before making their next move. Duo wakes everyone up to inform them that breakfast is ready and the group gathers in the kitchen to discuss what’s on the agenda for the day. Arguile poking the bear that is Galahad and making quips about Little G and the Bahamuts. Hoshino, Zechs, and Shanks set out to retrieve the necessary crystal to replace the one that had been damaged. Before heading out Salix informs the group that Sloane is a sentient and living being, show reverence and respect as you enter and do what you are going to do. The group meets the manifestation of Sloane when approaching and explains their purpose there. While this manifestation seems accepting of their goals they are asked what are their specific reasons to be doing what they are doing (in the grand scheme of things). This takes the group by surprise as they realize they may have never taken the time to ask that of themselves. After taking some time to ponder this, they respond. After hearing what the three have to say the manifestation says that they are allowed to pick a crystal with them. Zechs informs them that they will return their broken crystal as a way to pay thanks to them. The group comes together after returning the crystal and Shanks informs the group that he does not feel like he should remain with the group with the revelation about Arioch being his patron. There is an exchange from everyone that reassures him they will work through this together, as a team and family. He isn’t the only one feeling like they’re a liability to the group. Collectively they ponder if they can sever the pact made between Shanks and Arioch. It would not be impossible but it would be challenging to do. Arguile then asks if the three of them should have a conversation and ask direct questions. Upon meeting with Arioch, they both are given details of how their paths crossed. Stemming from decisions made by their parents and promises he made to them. It’s a lot to process and as expected, the trouble with asking a heavy question is that you may not like what you get. The truth can be hard to swallow, especially if you can't trust the source. Arioch offers a unique solution in the form of a proposition of sorts. The group can fight Arioch, obviously not at his full strength, and with caveats and handicaps on the party as well but with the promise of relinquishing Shanks from his contract no questions asked. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Divergent Paths - The Shrouded Mask | 03 Feb 2024 | 00:09:18 | |
Hey everyone, welcome to the eighth Divergent Paths cut scene. This month we've returned to the Shuffle Guild in Granzia. This time we follow Cenari less than a week after Ren witnesses the "Sleeping Giants" events. Cenari makes her way into the Elven city of Luxenburough. The party doesn't know this information, but now you do. Written and read by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Field Reports 18: Echoes of the Past | 27 Jan 2024 | 00:14:10 | |
We pick back up as the adult Blue Dragon begins to reign its terror upon the group. It’s all hands on deck as the team protects the Swift Hummingbird from the onslaught of the dragon and two storm elementals. Galahad uses his potion of growth to launch himself at the dragon and begin to take it down. Arguile takes a spill off the side of the ship and Zechs sends Duo after him. Zechs then summons a giant eagle to save Arguile from meeting the water at terminal velocity, a mile above. Thankfully the party takes out the elementals, Galahad kills the dragon, and Arguile is safe. They spend the next few hours diligently picking the blue dragon clean. Galahad’s newfound fairy dragon companion reveals her true identity as the dragon goddess Hlal. Shanks learns of Salix’s distaste for the dragon and their kind. It’s a tale of betrayal, heartache, and pain. Arguile spends time making himself more familiar with the ship and Zechs joins him. During that time they exchange information about their respective guilds and we learn that not everyone considers their guild family as Zechs does. Hoshino prepares the Legend Lore spell and receives information on The Constable and his machines. Zechs and Shanks share a heartfelt conversation about their feelings of guilt. Salix reaches out to the Daughter of the Void for some guidance and reassurance. Zechs reaches out to Qho, Kivela, and Cenari and each tells him about what has been happening across Granzia, bestows some wisdom onto their brother, and warns him to be careful. Galahad reveals that the Dragon allied with Antonius is Iron Nimbus Vulsir, a legendary Drulcas. The group prepares as they make their way to the Glasmeda Isles, using conjure animals to learn aerial combat and Shanks revealing another gift from his patron Elrin. Upon reaching the Isles, they reconnect with Quon and learn of the havoc being wrought by the machines. They must act quickly after they rest for the evening. During the various evening watches, Shanks and Arguile have a discussion that evening about the group's varying moral compasses. Salix trains Duo a bit and Galahad helps Zechs connect with Solonar. The next day the group secures a meal with a recently caught elk and a guide from a creature that Duo captured and Zechs befriended. The team is led by their animal companion to the beginning of the dome, eventually, coming across a deserted town and plants shaped like Grippli. While they try to discern how long they have until the same fate falls onto them, they realize that the dome has dropped, prompting them to go search for the machine. Upon finding it, they find scorch marks and the appearance of damage that has rendered the machine in need of repair, granting the group and the planes some time. Zechs leaves a teleportation circle at the machine and informs the Swift Hummingbird captain, Cordell, of the change in plans. A new deal is broached between the party and the captain, and they set off to the Heartwood. There’s so much happening and we pick up with arc 18, “Echoes of the Past”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse | |||
| Collateral Damage - C1E130 Truth of the Matter | 20 Jan 2024 | 02:24:58 | |
Glad, via astral projection, joins the group in Invenas and offers to help the boys out if need be. The group connects with Aeron Stormrider and explains the needs of the Swift Hummingbird. They then also inquire if he can make some improvements to the ship as the group expects that this wouldn’t be the last scuffle for the airship. Aeron explains that they’ll likely need another crystal to power the airship, but fortunately, they are naturally occurring throughout Sloane. Glad divines the location of the crystal before parting ways with the group to rest back at the hermitage. They are given some time for some light shopping before the group brings Aeron back with them to the hermitage. During this, they also take some time to gather research and find some useful information as well as items for their journey. With that the group uses Zechs’ bow, Jack of All Trades, to teleport back to the hermitage, but with some difficulty as Zechs is still getting familiar with this new ability. Reconnecting at Salix’s hermitage the group catches up with one another, and checks in with Hoshino, a bit shaken up still after his first encounter with The Constable. During the evening’s rest Shanks and Hoshino have a deep conversation ranging from their histories and beliefs, and share things that they’ve kept close to the vest. A conversation that started as warm and thoughtful, became one that brought with it a third uninvited guest to that conversation. Arioch, the Archduke of Chaos himself, whispering and planting the seeds of chaos into Shanks, and leaving an unease in the air. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E129 Ongoing Repairs | 13 Jan 2024 | 02:33:18 | |
Galahad, Shanks, Arguile, and Zechs head to Invenas to find Aaron Stormrider who would help with the repairs needed for the Swift Hummingbird. Hoshino, Glad, and Salix stay at the hermitage and assist the ship’s crew with any repairs and keep watch over them while the rest go into the city. The group collectively is hesitant about returning to Invenas given that their last arrival there went poorly. As they approach the city they let Shanks know that while he’s comfortable with his new appearance it might be best to keep it under the radar as they don’t know what the response will be to Elrin. He obliges and they head to the Vice Ward to see Iggy, who has a large chest for Arguile as per their bet on whether or not they would succeed in their attempt to free the city of The Web. They catch up and exchange pleasantries with Iggy before checking in on their investment. On the way they discuss the information that Iggy gave in regards to the Tell Tale Guild having yet to find the artifact they’ve been searching for. They go back and forth about what it could be, and the greater plans of the gods in play, and they are left to ponder the ramifications of what would happen if they found the artifact. Back at the hermitage, Hoshino begins to meditate and we see a glimpse of his story. We see his relationship with the Daughter of the Weave. It’s a story of fear, desperation, strength, hope, and more. We also get a glimpse of Sloane’s past, 4000 years ago in a place called The Serpent’s Strait. The visions and memories, during this meditation leave Hoshino with a tear (or two) that run down the side of his cheek. When we return to the Invenas group, they have made a pit stop to check in on their investment as they arrive at Chubby T’s. It’s there they meet the owner, Mr. Balderdash, and the “entertainment” if you wish to call it that, Little G and the Bahamuts. While some of the group seems uncertain of what they’ve entrusted their investment in, they hear out the plans for the grand opening and the future of this franchise. It’s a bit of relief and respite after an intense battle and exchange just a day before. With that, the group finally makes their way towards Aaron Stormrider. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Divergent Paths - Eldertwine | 06 Jan 2024 | 00:13:04 | |
Hey everyone, welcome to the seventh Divergent Paths cut scene. This month we've come back to the group of travelers from Nymora. Last we saw Alaera, Torbera, Marleigh, and Peak they were meeting with Minister Fallyn in Balazaar's Sky District. We rejoin them as they travel north toward Stargrave at the behest of the Minister. The party doesn't know this information, but now you do. Written and read by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Field Reports 17: The Glasmeda Isles | 30 Dec 2023 | 00:13:06 | |
We’re back in Nymora with the Collateral team arriving almost simultaneously with Zechs’ parents. Galahad goes off to get his armor started on, Hoshino looks into his friend Ice on the Lake, Salix and Zechs look into some family history, the rest of the party goes shopping, and Shanks picks up his Elven saber. The group is tailed by a mysterious figure offering information about JM’s safety and a black feather, hinting at a future rendezvous. Galahad and Shanks enter a drinking competition which results in Galahad's victory. Zechs contacts Argo, who assures Zechs that everything is “fine”. Zechs, knowing his mentor, can’t shake the feeling that everything is far from fine. It’s revealed that Argo is on his way to speak to Antonius, which raises concern with the party. The party splits and goes to inquire about an airship to aid Quon. On the way they meet Aura and catch up, and eventually chat with Tobera about Nymora’s recent incursion from Iwi. Back at Zechs’ family home, pranks and revelry result in a mental snap from Shanks. It’s revealed to the group that the stress of information, circumstances, and something he’s wrestled with his whole life has resulted in this fractured state of his. Later on, the group goes out with Aura and goes to see the bard Roscoe perform. They share and exchange cultures and have some drinks reminiscent of their respective backgrounds, and Zechs finds himself in a contemplative state towards the front of the venue. A heartfelt conversation is had between Zechs and Hoshino. Hoshino later speaks with the Daughter of the Weave who reveals the stories of his compatriots even before they came together, resulting in a deeper understanding of the party he finds himself with. The next morning we find that it is Zechs’ 34th birthday and a breakfast banquet is prepared by his parents. The group then continues preparations for the long travel ahead and makes their way toward the airship they have found to ferry them. On the way Shanks and Salix continue to make more elven speed, perfecting the making of it and trying to work the bugs out. Hoshino performs a legend lore on Arguile’s rapier, the Guardian’s Rapier, which reveals a bit of cryptic information for the group. Quon sends a message that informs the group of his home’s current situation and informs the group that it might be too late to reverse what has transpired so far. In the downtime, the group catches up Hoshino and Salix on this group's adventures and tries to fill in any details that would aid them in not only better knowing the task ahead but the party. Hoshino and Zechs later discover that Zechs’ bow Jack of All Trades has transformed. A lot of investigating and experimentation has revealed one of the features to be the ability to create teleportation circles. This is great news, but does leave Captain Cordell a bit peeved at Zechs’ new attempted art projects. After Zechs offers a poor attempt at an apology, Galahad comes to aid and offers that the group will pay to leave the circle there and pay for any damages that may incur, which Cordell agrees to and finds to her liking. The serenity of travel is interrupted by the appearance of a blue dragon on the horizon and inbound towards the ship. Galahad learns that there is a connection to Tiamat and prepares himself for the battle ahead. There’s so much happening and we pick up with arc 17, “The Glasmeda Isles ”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Read and Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E128 Reminiscing | 23 Dec 2023 | 02:15:38 | |
With the team trying their best to keep it together and Hoshino on the run from Shankise, it’s only a matter of time before things go completely off the rails. In Salix’s hermitage, we come back to a very stressed-out team. The Constable is revealing more about his plans, who he serves, and WHY he does what he does. He even goes so far as to offer the group a place with him, in exchange for sparing their respective plane. No one takes the offer, but he assures them that they can take the time to mull it over. Things reach the boiling point when The Constable points out things that have been a thorn in his side and a wrench to his plans. Namely, Elrin, or it’s revealed… Arioch. With this revelation, the team looks at Arguile and Shanks for a reaction to this information. Shanks speaks with Arioch/Elrin all the while face to face with The Constable who is ALSO chatting with him. As Shanks’ head begins to spin with the information he begins to break mentally again, as we’ve seen once before at Zechs’ home in Nymora. Shanks begins to frantically remove items from his person, tossing them onto the floor before him. Eventually, The Constable and company have had enough of the team and leave, dropping the force cage. Shanks regains his faculties and Hoshino returns to the hermitage to the news of what transpired. Shanks reveals that he had a blackout and Hoshino questions his place within the group, his act of cowardice, and what the future holds for him. The discussion circles back to what the group will do with the new information about “Elrin” and check in on the crew for a status report. They receive back from Duo that the ship will need repair and that the Captain said there was a look of pity on the face of The Executioner as they acted out The Constable’s will. They realize she may have questionable loyalty to him sometime later as she is also a paladin for the Daughter of Light. The group decides to stay the night and go to Invenas to seek aid in repairing the ship. There’s also their new investment to check in on. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E127 Inevitability | 16 Dec 2023 | 02:15:22 | |
We pick back up with the group amidst a well-thought-out ambush for them. Allies are falling, others are suffering immense damage, and others are trying to do what they can to ensure they all survive. It becomes apparent that they will have to make a tactical retreat as they are outnumbered and overwhelmed by the enemy's immense power. There’s a moment of nervous energy as Galahad is shot out of the sky and begins to plummet, unconscious and unaware of what waits below him. Thankfully Glad was able to heal him and bring him back from unconciousness. Upon coming to he applied lay on hands on himself for some healing as well, releases his wings, and regroups with the team towards safety. Everyone is doing what they can to help get some distance between the Wolf Pack, and The Constable’s lieutenants throwing just about everything they can from their bag of tricks. They follow Salix back to their hermitage where a force cage is dropped on them. It’s where they come face to face with The Constable yet again, but he is not alone. To either side of him is Shankise, an alternate version of Shanks and Alma, the woman who kidnapped so many children in Nymora, including Zechs and Kyver. The Constable and Hoshino stare at each other for some time, and the bard out of time instinctively uses dimension door to flee the situation. Shankise is sent after him, a game of cat and mouse begins, and Hoshino uses “Seeming” to appear like one of the unassuming creatures of Sloane. Meanwhile, back at the hermitage, there is a tense conversation happening between The Constable, Alma, and the other members of Collateral. One that is seemingly stirring up Malar within Zechs, feeding on his rage towards the two figures in front of him. And we’re only getting started. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com | |||
| Collateral Damage - C1E126 Forced Education | 09 Dec 2023 | 02:12:17 | |
The group finally arrives at Salix’s hermitage. The place they stayed in hiding from the Web for so long. The party gives them a moment to take it all in, and let it settle in that they are not being hunted for sacrifice by that cult any longer. Words are exchanged and they begin to settle in for the time being as the ship circles around for a place to land. Just as the group gets comfortable they hear a MASSIVE explosion and upon investigation realize that the ship is under attack. Everyone rushes out and does their best to get to the scene as quickly as they can to help. Galahad and Duo take to the skies and Shanks can see the smoke from the ship beginning to grow larger while on top of a high tree. Hoshino is on the move with Arguile and uses the spell dimension door to get as close as they can. It’s around that time when Zechs taking in the scene realizes that this must be an ambush. Duo confirms that information and the group gets into a battle with Shanks' past… The Wolf Pack! The fight does not look good for the group as they not only fight them but three of The Constable’s Lieutenants… Anti Salix, Anti Galahad, & The Executioner!
There's so much happening and that's where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre III
Check out the show at themedusascascade.com
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