Explore every episode of the podcast The Lone Adventurer
| Title | Pub. Date | Duration | |
|---|---|---|---|
| TLA Session 0 | 20 Jan 2022 | 00:18:17 | |
In this preliminary, Session Zero episode, I talk about the what and the why of Solo RPGs, my goals and preparation for this 5th Edition D&D solo game, how I intend to approach the podcast, and the reasons behind some of the decisions I’ve made.
Links Transcript: https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing Tale of the Manticore: https://taleofthemanticore.podbean.com/ 1 PC 5e houserules: https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit?usp=sharing Me, Myself and Die: https://www.youtube.com/channel/UCtiBzkVoYrugJkrpW7_75Ag The Bad Spot: https://www.youtube.com/channel/UCSHZfmwfiIxCpKrQFrr7YyQ The Mythic GM Emulator: https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator Mina’s Character Sheet L1: https://docs.google.com/document/d/1p0CWxi4hF4uLQ131qY0YkhT_smHD7gbZMOwqrZ_W_Xs/edit?usp=sharing Microscope: https://www.lamemage.com/microscope/ | |||
| TLA Chapter 1 Night Flight | 20 Jan 2022 | 00:21:52 | |
In this episode Mina finds herself on the run from a pack of mech-fixated maniacs, and we learn who sent her to investigate them, and why.
Links Transcript https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing Level Up Monstrous Menagerie: https://www.drivethrurpg.com/product/376472/Level-Up-Monstrous-Menagerie-A5E#:~:text=The%20Monstrous%20Menagerie%20provides%20nearly,khalkos%20and%20the%20phase%20monster. Mythic GM Emulator: https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator Kobold Fight Club: https://koboldplus.club/#/encounter-builder
Game Mechanics SCENE 1: Night FlightMINA Cast Feather Fall (reaction) FATE Do enemies follow? (Likely) 04 Exceptional Yes (1d6+2=7 enemies) DESCRIPTION What do they look like? 20 Crazily 67 Modern FATE Members of a Machine Cult? (Likely) 51 Yes (Level Up MM pg 472) FATE Does Mina land on Rooftops? (50/50) 57 No (streets) FATE Streets busy? (unlikely) 11 Yes, and Random Event EVENT NPC Action (Machine Cultists) 17 Antagonistic 86 Hope (Threaten) FATE Do all enemies land safely? (50/50) 42 Yes FATE Do enemies attack? (A sure thing) 64 Yes FATE Any into Melee range round 1? (Unlikely) 46 No Kobold Fight Club 7 Cultists (Deadly) INITIATIVE Cultists 20 Citizens 18 Mina 7
NPC Tactics
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.
NPC Tactic table
Twist Table
ROUND 1 Cultists Double Move (Difficult Terrain) Citizens (aggro 1) 1 Twist (Trick) 9 Wear down Divert/ distract Mina Stealth (ADV) vs PP 10: 15 Success. Move away. FATE: Cover nearby? (Likely) 10 Yes DESCRIPTION What sort of cover? 24 Defiantly 93 Tranquil (bath house) FATE: Does the airship crash this turn? (50/50) 57 No Huge explosion (Infernal Powder)
ROUND 2 Cultists (aggro 6) Perception vs PS 11: 17 Success. 1 Same (Chase Mina) Citizens (aggro 1) 4 Change Tactic 6 Retreat Remove from Character List Mina Crossbow 2 Miss, Move (into bath house) FATE Notable occupants? (50/50) 71 No (bathers) FATE Does the airship crash this turn? (50/50) 35 Yes FATE Any cultists hit? (50/50) 99 Exceptional No (Bath house hit) DEGREE (Motif) 1 Minimal damage DANGER (Motif) 1 Easily avoided threats
ROUND 3 Cultists (Aggro 5) 5 Change Tactic 8 Probe Mina Double Move FATE Does she get clear? (50/50) 61 No (spotted in side alley) SCENE 2: Street Pursuit (Chaos Rank 6)
SCENE MODIFIED 5 Altered (Fire is spreading rapidly)
https://www.hipstersanddragons.com/new-chase-mechanics-5e-dnd/
Chase Rules
CONDITIONS Mina 2 gaps away from Cultists, needs +4 gaps (6)
ROUND 1 Mina Comp 19 (none) Cultists Comp 20 (none) Mina check Athletics 14 Cultists check Athletics 6 Result Mina 3 gaps away
ROUND 2 Mina Comp 3 (stained glass, STR check) Cultists Comp 5 (slippery ground, DEX check) Mina check STR 9 Cultists check DEX 12 Result Mina 2 gaps away
ROUND 3 Mina Comp 12 (none) Cultists Comp 16 (none) Mina check Athletics 17 Cultists check Athletics 1 Result Mina 3 gaps away
FLASHBACK FATE Was she sent to the airship? (50/50) 39 Yes DESCRIPTION Who by? 36 Foolishly 36 Flawless FATE A faction rep? (Somewhat Likely) 65 Yes FATE House Montisario? (50/50) 59 Yes
ROUND 4 Mina Comp 17 (none) Cultists Comp 13 (none) Mina check Athletics 3 Cultists CON check 17 (passed) Cultists check Athletics 1 Result Mina 4 gaps away
ROUND 5 Mina Comp 12 (none) Cultists Comp 10 (impassible obstacle, DEX check) Mina check Athletics 4 Cultists CON check 16 (passed) Cultists check Athletics 10 Result Mina 3 gaps away
ROUND 6 Mina Comp 14 (none) Cultists Comp 1 (horse and cart, DEX check) Mina check Athletics 14 Cultists CON check 19 (passed) Cultists check DEX 3 Result Mina 4 gaps away
FLASHBACK FATE Were they carrying explosives? (Likely) 43 Yes (Infernal Powder) FATE Did Mina set the fire? (Somewhat Likely) 12 Yes FATE Did they see her face? (Unlikely) 80 No
ROUND 7 Mina Comp 4 (barrels, DEX check) Cultists Comp 17 (none) Mina CON check 3 (1 level Exhaustion) Mina check Athletics 14 Cultists CON check 9 (1 level Exhaustion) Cultists check DEX 5 Result Mina 5 gaps away
ROUND 8 Mina Comp 4 (barrels, DEX check) Cultists Comp 17 (none) Mina CON check 3 (1 level Exhaustion) Mina check Athletics 14 Cultists CON check 9 (1 level Exhaustion) Cultists check DEX 5 Result Mina 5 gaps away
ROUND 9 Mina Comp 18 (none) Cultists Comp 5 (Mina trick, INT check) Mina CON check 5 HERO POINT 5 (2 levels Exhaustion) Mina check Athletics 6 Cultists CON check 20 (1 level Exhaustion) Cultists check INT 9 Result Mina 3 gaps away
ROUND 10 Mina Comp 7 (brawl, DEX) Cultists Comp 11 (none) Mina CON check 9 HERO POINT 7 (3 levels Exhaustion) Mina check Athletics 12 Cultists CON check 8 (2 level Exhaustion) Cultists check Athletics 3 Result Mina 4 gaps away
ROUND 11 Mina Comp 2 (crowd, STR check) Cultists Comp 19 (none) Mina CON check 14 (3 level Exhaustion) Mina check STR 10 Cultists CON check 2 (3 level Exhaustion) Cultists check Athletics 5 Result Mina 5 gaps away
ROUND 12 Mina Comp 2 (crowd, STR check) Cultists Comp 1 (crowd, STR check) Mina CON check 10 (3 level Exhaustion) Mina check STR 16 Cultists CON check 2 (4 level Exhaustion) Cultists check STR 9 Result Mina 6 gaps away, and free | |||
| TLA Chapter 10 Atrocity | 16 Mar 2022 | 00:32:29 | |
Mina is given an unwelcome decision to make by an even more unwelcome visitor, and we learn more about the death of her father. With a decision reached, Mina and Cadmus start to lay their plans, but they are interrupted by an atrocity no-one could have predicted. Links Transcript https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing Ranks of peerage: https://debretts.com/peerage/ranks-and-privileges-of-the-peerage/ Mechanics SCENE 25: The Visitor Returns Chaos Factor 9 Altered Scene: Altered (the visitor is a magical projection) Mina: Mending FATE does V know who Cadmus is? (Likely) yes FATE does V know about the wedding plan? (50/50) no DESCRIPTION Verdict on death of the Whisperer: naturally aromatic EVENT What does he want? Event Focus NPC Action (The Underpipes) Carry Riches)
Leverage? Praise News SCENE 26: Decision time
Chaos Factor 8 Altered Scene: altered (innkeeper throws them out)
EVENT: how does Mina think Alexis was involved in Baron Montisario’s death? Intolerance the Intellectual FATE: murdered by ‘lone gunman’? (50/50) Yes SCENE 27: Prepping for the UnderpipesChaos Factor 7 Altered Scene: Interrupt NPC Positive (Machine Cultists) Praise Fears FATE Certes? (likely) No FATE Key? (50/50) Yes 1d6: 1 Ankhra (terrorist attack on the Monastery of Thrice-Blessed Ankhra) FATE Attackers at the scene? (Unlikely) No FATE Suicide bombers? (50/50) Yes FATE Survivors? Yes FATE Describe attackers? (50/50) Yes FATE: is Cadmus willing to return to the Underpipes? (Likely) Exceptional Yes How did Cadmus enter the Underpipes? Triumph Tactics (below the Blood Pits) How did Cadmus find out about the entrance? Overthrow Misfortune Entrance description: Gladly Young FATE: Did Antiope escape? (50/50) Yes | |||
| TLA Chapter 11 Beneath the Blood Pits | 23 Mar 2022 | 00:29:02 | |
Mina and Cadmus have identified a way to reach the Underpipes, hidden beneath the gladiatorial Blood Pits of Kyras. Surely their attempt to sneak in unnoticed will go smoothly, and if they do make it down there, there’ll be nothing awful waiting for them. Right? LinksTranscript https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Mina character sheet: https://docs.google.com/document/d/18h9OxkNRKUGTruL1-28aPTOj08Q3fDkzIKO_j9Fddlo/edit Cadmus character sheet: https://docs.google.com/document/d/10sZNAf3091QwA2sXI9volk5vzAyUZfKp2WwsgPdUets/edit Level Up: https://www.levelup5e.com/ 13th Age: https://pelgranepress.com/product-category/d20-games/archmage-engine/13th-age/ 5e Houserules: https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit Mechanics SCENE 28: Beneath the Blood Pits Chaos Factor 6 Altered Scene: No FATE Healing potions (Very Unlikely) No, Event EVENT Introduce New NPC Intolerance the Innocent (Pit Master) FATE Human? (50/50) No (Cave Ogre) FATE Hostile to Cadmus? (50/50) Yes FATE Does he attack? (Very Likely) No Persuasion/ Deception at DIS vs WIS 10 (-1) 10 success Deception -1 vs WIS 10 (-1) 4 failure Cave Ogre (Pit Master Glugark) (2 x CR 2) AC12 HP 119 (14d10+42, bloodied 59) Speed 40 ft. STR DEX CON INT WIS CHA 19 (+4) 8 (–1) 16 (+3) v 10 (+0) 10 (+0) 8 (–1) Proficiency +2; Maneuver DC 14 Senses darkvision 60 ft., passive Perception 10 Languages Common, Giant Traits Elite Recovery. At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated. Actions Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure. Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw. On a failure, it is pushed 10 feet away from the ogre. Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage. Rock (Only when Bloodied). Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure. Reactions (only when Bloodied) Reflexive Swat. When a creature the ogre can see within 5 feet hits it with a melee attack, the ogre makes a greatclub attack against it. Furious Smash (1/Day). When it takes damage or is targeted by a spell, the cave ogre roars and smashes the ground, a tree, or another object, sending debris flying in a 30-foot radius around the ogre. Each creature in the area makes a DC 14 Dexterity saving throw, taking 10 (3d6) bludgeoning damage on a failed save or half damage on a success. Until the debris is cleared, the area becomes difficult terrain, which the cave ogre ignores. Combat tactics Against foes it deems small and weak, the ogre charges into a group and uses its Sweeping Strike. It attacks a lone foe, or one that has proven itself to be a threat, with its greatclub.
Initiative: Mina 20 Glugark 17 Cadmus 5
ROUND 1 Mina (54/54) Sharpshooter (-5/ +10): +2 vs AC 12: 8 Miss, Move away, Bonus: Barbican attack Barbican (21/21) Move forward, Rend +6 vs AC 12: 9 miss Glugark (119/ 119): Move forward, Greatclub vs Barbican: +6 vs AC 15: 25 hit 13 hp (8/21), Prone Cadmus (28/28) Bless Mina, Barbican, Cadmus (+1d4 attacks/ saves)
ROUND 2 Mina (54/54) Sharpshooter (-5/ +10): +2 +1 (Bless) vs AC 12: 15 Hit, 38hp (81/119) Bonus: Barbican repair Barbican (8/21) Repair (⅓) 9hp (17/21) Stand from prone Glugark (81/119) Move, Sweeping Strike (Mina, Barbican), DIS vs Mina 17 (Miss), 14 vs Barbican (Miss) Cadmus (28/28) Sacred Flame DEX save DC 12: 15 miss, move out of reach
ROUND 3 Mina (54/54) Sharpshooter (-5/ +10): +2 +3 vs AC 12: 19 Hit, 48hp (33/119 bloodied) Reaction: Furious Smash: Dex save DC 14 Mina: 16 5hp (49/54), Barbican 7 10hp (7/21), Cadmus 22 5hp (23/28), 30ft radius is Difficult Terrain Bonus Barbican repair Barbican (7/21) Repair (⅔) 7 hp (14/21) Glugark (33/119) Sweeping Strike (Mina, Barbican, Cadmus) DIS vs Mina 12 miss, 9 vs Barbican miss, 21 vs Cadmus, hit 8hp (20/28), fail STR save, pushed 10ft Cadmus (20/28): move to distract, Help action (Mina)
FATE: Attract attention? (50/50) Yes Rounds until reinforcements? 1d4+2: 5
ROUND 4 Mina (49/54) Sharpshooter (-5/ +10): +2 +2 vs AC 12 ADV: 22 hit 46hp Glugark DEAD Bonus: Barbican Help Cadmus (clear rubble) - cancels DIS Barbican (14/21) Help Cadmus (20/28): Perception vs DC 13: 20 success
FATE Do the reinforcements spot the secret entrance? (Unlikely) No SCENE 29 Pipe Crawl Chaos Factor 5 Altered Scene: Altered (Punish Benefits) Goodberries lost Mina: Mending (Barbican at full HP) Cadmus: Goodberry FATE: Tunnels clear? (Likely) No, Danger: Creature looking for food Monster (rare) construct, hostile, group (Medium encounter) FATE From in front? (50/50) yes
Xanka x 4 (Tome of Beasts) Bronze Scout (Mordenkainen’s Tome of Foes)
BRONZE SCOUT Medium construct, unaligned Armor Class 13 Hit Points 18 (4d8) Speed 30 ft., burrow 30 ft. STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 11 (+O) 3 (-4) 14 (+2) l (-5) Skills Perception +6, Stealth +7 Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned Senses darkvision 60 ft., passive Perception 16 Languages understands one language of its creator but can't speak Challenge l (200 XP) Earth Armor. The bronze scout doesn't provoke opportunity attacks when it burrows. Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects. ACTIONS Bite. Melee Weapon Attack: +S to hit, reach 5 ft., one target. Hit: 5 (ld4 + 3) piercing damage plus 3 (ld6) lightning damage. Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.
XANKA Small construct, unaligned Armor Class 15 (natural armor) Hit Points 18 (4d6 + 4), Speed 25 ft., climb 15 ft. STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 12 (+1) 4 (–3) 10 (+0) 7 (–2) Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Senses blindsight 120 ft., passive Perception 10 Languages Understands the languages of its creator but can’t speak Challenge 1/4 (50 XP) Constructed Nature. Xanka do not require air, food, drink, or Sleep. Ingest Weapons. When the xanka is hit by a melee weapon and the final, adjusted attack roll is 19 or less, the weapon gains a permanent –1 penalty to damage rolls, after inflicting damage for this attack. If the penalty reaches –5, the weapon is destroyed. Even magic weapons are subject to this effect. Magic Weapons. The xanka’s weapon attacks are magical. ACTIONS Absorb. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage, and the xanka regains hit points equal to the damage caused by its attack. In addition, a living creature hit by this attack must make a successful DC 12 Dexterity saving throw or suffer a gaping wound that causes 2 (1d4) necrotic damage at the end of each of the creature’s turns until the wound is treated with magical healing or with a successful DC 10 Intelligence (Medicine) check. If a creature who fails this saving throw is wearing armor or using a shield, the creature can choose to prevent the necrotic damage by permanently reducing the AC of its armor or shield by 1 instead. Initiative Mina 18 Xanka 15 Cadmus 9 Bronze Scout 4
Distance: Long range
FATE: does Cadmus know what they are? (50/50) Mina: Investigation 13 vs DC 12
ROUND 1 Mina (49/54) 27 (Crit) vs Bronze Scout AC 13 32hp DEAD, 19 vs Xanka 1 AC 15 hit. 14hp (4/18), Bonus Barbican help Mina Barbican move, provide firing platform Xanka move 50ft Cadmus Sacred Flame vs Xanka: DEX save 16 miss
ROUND 2 Mina (49/54) ADV Sharpshooter (-5/ +10): 17 vs AC 15 hit 44hp (Xanka 1 DEAD, Xanka 2 DEAD, Xanka 3 DEAD, Xanka 4 4hp (14/18) Bonus Barbican attack Barbican move, DIS Attack 14 vs AC 15 miss Xanka Absorb 5 vs AC 15 miss Cadmus Sacred Flame vs Xanka: DEX save 9 hit 5hp (9/18)
ROUND 3 Mina Help Barbican, Bonus attack Barbican ADV 24 vs AC 15 hit 6hp (3/18) Xanka Absorb 21 vs AC 15 hit 6hp (15/21) regain 6hp (9/18) Cadmus Sacred Flame vs Xanka: DEX save19 miss
ROUND 4 Mina Attack at melee range DIS 15 vs AC 15 DEAD
FATE Treasure? (Very Unlikely) No SCENE 30 Underpipes Round 2 (part 1) Chaos Factor 4 Altered Scene No DUNGEON Common (4 way junction), Discovery (bridge/ stairs/ ramp), Danger (Creature) Creature: Sleeping Beast (Bee/ Wasp) Horde (swarm) FATE: illuminated? (50/50) no
MANABANE SCARAB SWARM Medium swarm of Tiny beasts, unaligned Armor Class 15 (natural armor) Hit Points 75 (10d8 + 30) Speed 20 ft., burrow 5 ft., climb 20ft. STR DEX CON INT WIS CHA 3 (–4) 16 (+3) 16 (+3) 1 (−5) 13 (+1) 2 (−4) Skills Perception +3, Stealth +5 Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned Senses blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft.,passive Perception 13 Languages — Challenge 4 (1,100 XP) Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points. Magic Immunity. The manabane scarab swarm is immune to spells and other magical effects. Scent Magic. The manabane scarab swarm can detect the presence of magical creatures, active spells or spell effects, and magical items within 120 feet. Mana Erosion. The manabane scarab swarm consumes magic. Unattended magic items in the swarm’s space at the end of the swarm’s turn have their effects suppressed for 1 minute. Additionally, charged items in the swarm’s space lose 1d6 charges at the start of each of the swarm’s turns; items with limited uses per day lose one daily use instead, and single-use items such as potions or scrolls are destroyed. Magical effects in the swarm’s space are dispelled (as if affected by dispel magic cast with +5 spellcasting ability). ACTIONS Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must succeed on a DC 15 Dexterity saving throw or one randomly determined magic item in its possession is immediately affected by the Mana Erosion trait. A spellcaster hit by this attack must succeed on a DC 15 Charisma saving throw or one of its lowest-level, unused spell slots is expended. | |||
| TLA Chapter 12 The Belly of The Beast | 30 Mar 2022 | 00:29:37 | |
Our heroes must avoid the many dangers of the twisting tunnels of the Underpipes, but there are things far more lethal than magic-eating beetles down here. They soon come face to face with a terrible new foe, as well as a hated old one. LinksTranscript https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Names, by the Story Games Names Project: https://www.lulu.com/en/gb/shop/jason-morningstar/story-games-name-project/paperback/product-1qz67dg.html?page=1&pageSize=4 UNE: https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev Mythic Deck: https://www.drivethrurpg.com/product/257195/Mythic-Game-Master-Emulator-Deck Tempting Fate: https://tvtropes.org/pmwiki/pmwiki.php/Main/TemptingFate Mechanics SCENE 30 (part 2)Stealth: Mina (DIS) 10, Cadmus 17, Barbican 13 Perception Swarm (DIS): 4 SCENE 31: Investigating the pipesChaos Factor 5 Altered Scene: Interrupt: Move away from a thread (Investigate the Whisperer’s death) Arrive Illusions (discuss Unseen: could be anyone, why a public death?) DUNGEON: Theme: Incredible Power, Unique (Faction Base), Discovery (Book/ scroll/ map): map of the Underpipes DESCRIPTION Innocently Poor FATE: Piperunners? (Likely) Yes, random event NPC Positive (Piperunners) Heal Suffering (Cadmus is back!) FATE Captured? (50/50) Exceptional yes (many enemies, disarmed) SCENE 32 Interrogation Chaos Factor 6 Altered Scene: no FATE: Piperunners hostile? (Likely) No, random event: Ambiguous Event: Extravagance Pain (flayed Hydroclanner) UNE: Lively crone (comparable power). Motivation: communicate disbelief, conceive propaganda, complete dissonance. Name: Ouma Jukti EVENT: why enmity with the surface? Bestow Assist FATE vs rival factions? (50/50) no (vs the surface) SCENE 33 Standoff Chaos Factor 7 Altered Scene: Interrupt: NPC Action (Machine Cultists) Antagonise Pleasures (they arrive mid discussion)
EVENT: Why do they need healing? Betray Tension (conflict with other factions) Mina Investigation: Barrels, Machine Cultists: +6 vs DC 10: 15 FATE: Does she provide Infernal Powder source? (Very Unlikely) No FATE: Do the machine cultists recognise Mina? (50/50) Yes FATE: Do they want her dead? (50/50) Yes FATE: Does Jukti want her alive? (50/50) Yes FATE: Does this cause conflict between the Piperunners and the Cultists? (50/50) Yes FATE: Is their alliance an uneasy one? (50/50) Exceptional Yes FATE: Do the cultists back down? (Likely) Exceptional Yes | |||
| TLA Chapter 13 Hell Hath No Fury | 06 Apr 2022 | 00:29:55 | |
Captured by the Piperunners, a helpless Mina and Cadmus discover the true ruthlessness of their foe, and the full terrifying scale of her master plan. LinksTranscript https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Ring of Winter: http://dnd5e.wikidot.com/wondrous-items:ring-of-winter Personalities: https://www.verywellmind.com/the-big-five-personality-dimensions-2795422 Mechanics SCENE 34Chaos Factor 7 Altered Scene: Interrupt (PC Negative) Oppress The Spiritual FATE: Cadmus hobbled by Mina? (50/50) Yes (had threatened to cut off his feet) FATE: Repurpose maintenance mechs? (Likely) No EVENT: what weapon? (Adjourn the Intellectual) FATE: Is there a CPU of the Pipes? (Likely) Yes FATE: Is the CPU the Great Machine? (Very Likely) Yes SCENE 35 Chaos Factor 8 Altered Scene: Interrupt (Move Away from a Thread - The Wedding) Attract Military FATE: Does she say why she wants to attack the city? (50/50) Yes Motivation (1d4)
Revenge for what? EVENT: Stop Friendship (Betrayed) FATE: Betrayed Personally? (Unlikely) Yes How long ago? (d100) 86 years FATE Is she older than she looks? (50/50) Exceptional Yes (Ring of Winter) FATE: Does she come from the city above? Yes FATE Noble House? (50/50) Yes
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| TLA Chapter 14 In The Hall of the Great Machine | 13 Apr 2022 | 00:29:50 | |
Mina lays her plans against the Piperunners, but nothing can prepare her for the Hall of the Great machine. Can her desperate scheme possibly succeed, and what new city-shattering revelations lie in wait? Links Transcript https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ RPG GNS Theory: https://cannibalhalflinggaming.com/2018/05/16/level-one-wonk-does-rpg-theory-gns/ In the Court of the Crimson King https://open.spotify.com/album/1Lzi2p6CUH156zbJTcOjNX Master of the Universe https://open.spotify.com/search/hawkwind%20master%20of King Gizzard and the Lizard Wizard https://open.spotify.com/artist/6XYvaoDGE0VmRt83Jss9Sn Mechanics SCENE 36: Imprisoned Chaos Factor 8 Altered Scene: altered (closely guarded)
FATE: Long Rest? (Likely) Yes FATE: with Cadmus? (50/50) Yes FATE with Barbican? (50/50) Exceptional No Sleight of hand check + Guidance assisted by Cadmus (ADV) vs guard passive perception 10: 21 Create tinker’s tools Change spells: Extra spell: disguise self Change Guidance to Mage Hand Create sending stones FATE Has Mina heard of the Grand Duchess? (very likely) Exceptional Yes EVENT What has she heard? Judge Weapons SCENE 37: The Hall of the Great Machine Chaos Factor 7 Altered Scene: No
FATE does Jukti travel with the group? (Very Likely) Yes FATE Many piperunners (Likely) Exceptional No FATE Cadmus? (50/50) No FATE Barbican (50/50) Yes DUNGEON Common, Discovery, Danger (Repair Station, Supplies/ Trade goods, slashing trap) FATE Many Machine Cultists at the Hall? (Likely) Yes FATE Any Piperunners in the Hall? (50/50) No FATE Very large? (Likely) Exceptional Yes FATE Too large? (Likely) Yes FATE any resistance to Mina approaching/ studying? (50/50) No FATE Does Mina understand anything she sees? (Unlikely) Exceptional No Mina Persuasion ADV from recording: Nat 20! SCENE 38 Chaos Factor 6 Altered Scene: Interrupt (Close a Thread: Track down the Infernal Powder) Malice Randomness FATE: In the Hall? Yes Mina Sleight of hand (Bag of holding) ADV from Barbican Help vs Passive Perception 11DC 10: 11 FATE: Do the Machine Cultists attack? (Very Likely) Yes (random event) EVENT NPC Positive (Jukti) Inspect Travel (Jukti sees Mina, and is watching) Mina Stealth (to cast Disguise Self unnoticed) no ADV due to Jukti’s focus: 4 Hero Point reroll: 18 Vs Jukti perception 9 success FATE did Jukti bring Mina's gun? (Very Unlikely) No FATE Jukti defeated? (50/50) Yes FATE Killed? (unlikely) No FATE Escapes? (50/50) Yes
| |||
| TLA Chapter 15 The Gladiator | 20 Apr 2022 | 00:30:58 | |
Chapter 15 Show Notes
With a death-defying leap, Mina escapes the battle atop the Great Machine. But more danger is waiting for her below, standing between her and the infernal powder she so desperately seeks. More danger, but also a potential ally… Links Transcript https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Fast Character Generator: https://fastcharacter.com/ Antiope character sheet: https://docs.google.com/document/d/1k5-X1AVWScVFWWfL_yExCkIzPpJYGS0UqQ1qRxCWFAA/edit?usp=sharing Free Falling: https://keisan.casio.com/exec/system/1231475371 Mechanics SCENE 39: Falling Chaos Factor 5 Altered Scene No Sending Stone Feather Fall FATE: Cadmus reply? (Very Likely) Yes FATE: As expected? (50/50) No EVENT: What does he say? (Refuse Good) FATE Does she see the cache? (Likely) No FATE Lands unchallenged? (50/50) No FATE: Cultists? (Very Likely) Yes FATE: Anything else (50/50) No, Random Event EVENT (Move Away from a Thread (Track down the Visitor) Abandon Stalemate FATE Many? (50/50) Yes (1d6+4: 8) SCENE 40: Chaos Factor 4 Altered Scene: Interrupt (Introduce a New NPC) Kill Nature (Antiope) Antiope personality rolls 41123 C1 A3 N1 O2 E4 Mina Persuasion 5 FATE Antiope attacks cultists? (Likely) Yes
Combat
Initiative Antiope 11 Cultists 8 Mina 2
Round 1 Antiope (46hp) 1 hit, 3hp Cultists (1 @ 6/9, 7@ 9/9) 16hp vs Antiope, 4hp vs Mina Mina (50/54hp) Interact with Object (open bag of holding), Bonus (Barbican attack) Barbican: Rend (miss)
Round 2 Antiope (30/46hp) Pack Tactics ADV: 2 hits 5 & 3 hp (Cultist 1 down), Bonus 2nd Wind, 10hp Cultists (7 @ 9/9) mis v Mina (Barbican reaction for DIS), 16hp v Antiope, 4 hp v Barbican Mina (50/54) 12hp (cultist 2 down, cultist 3 on 6hp, Bonus (Barbican attack) Barbican (17/21) 6hp (cultist 3 down)
Round 3 Antiope (24/46) Pack Tactics ADV: Hit, crit: cultist 4 down, cultist 5 on 3hp Cultists: 4 v A, 4 v B, mis v A (Barbican reaction for DIS) Mina (50/54) 12 hp (5 down, cleave, 6 down) Bonus (Barbican attack) Barbican (13/21) 9hp (7 down)
Round 4 Antiope (20/46) Pack Tactics ADV: crit x 2 14+7hp 8 down SCENE 41 Chaos Factor 3 Altered Scene: No
Antiope motivations (UNE motivation tables)
FATE: treasure? (unlikely) no FATE does Antiope want to help? (50/50) no, random event EVENT Move away from a thread (track down the visitor) trust the intellectual (+Abandon Stalemate) Mina Persuasion (ADV) 20 | |||
| TLA Chapter 16 Assault on Silo 13 | 26 Apr 2022 | 00:29:15 | |
Mina sneaks her way into Sanctum Eruptio in search of the Infernal Powder, but an unpleasant discovery awaits her. It’s all-out war between the Cult of the Great Machine and the Piperunners, with the very existence of the city at stake! LinksTranscript https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Blades in the Dark Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Circles in a circle: http://packomania.com/ Gunpowder Plot https://www.newscientist.com/article/dn4338-gunpowder-plot-would-have-devastated-london/ Beirut explosion: https://www.bbc.co.uk/news/science-environment-54420033 Mechanics SCENE 42: Interrupt: EVENT (from last scene and previous scene) Move away from a thread (track down the visitor) trust the intellectual +Abandon Stalemate
Valerian daCosta (The Visitor) (Slide) Alphonse “Crater” Crabtree (Cutter) Israel “Flint” Locke (Lurk) Mordecai Rowe (Leech) Malory Crow (Hound) Tatiana “Tatters” Kamidev (Whisper) The Spider (Spider)
FATE: Has Mina left this plane? (Has to be) yes EVENT: nature of stalemate: Lie Magic SCENE 43: Hunting for the Sanctus Eruptio Chaos Factor 2 Altered Scene: Altered (General Alert) Disguise Self time remaining: 41 minutes remaining Mina: Investigation to find the Sanctus: 14 vs DC 17: fail by 3. Fail forward (Chapter 5) with consequence. EVENT: Adjourn Victory (the attack begins, Mina is caught up in defence) DESCRIPTION: Efficiently Strong (fortified foundations, heavily guarded) FATE: Piperunners attack the Sanctus? (Very Likely) Exceptional No FATE: Gas? (50/50) Exceptional No FATE: Piperunners already in the Sanctus? (Likely) Yes SCENE 44 Assault on the Sanctus Erupto Chaos Factor 3 Altered Scene: No FATE: Do the PRs seal the doors? (Likely) no, Random Event EVENT (PC Negative) Inform Possessions FATE Disguise seen through? (50/50) no (Barbican) Mina (Bonus): Barbican attack PRs FATE Suspicions allayed? (Likely) yes FATE Barbican damaged? (50/50) no FATE into storage area? (Likely) exceptional yes FATE Jukti present? (has to be) no DESCRIPTION (PR forces) threateningly average FATE Is there an obvious entry point? (50/50) exceptional no FATE darkness? (50/50) no EVENT what are they doing? Create a representative (negotiator) | |||
| Q&A Bonus Episode 1 | 30 Apr 2022 | 00:18:20 | |
Links Corey Mayo’s O Solo Mayo: http://webjudy.com/osolomayo/
Transcript links Session 0: https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing Chapter 1: https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing Chapter 2: https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing Chapter 3: https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing Chapter 4 https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing Chapter 5 https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing Chapter 6 https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing Chapter 7 https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing Chapter 8 https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing Chapter 9 https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing Chapter 10 https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing Chapter 11 https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing Chapter 12 https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing Chapter 13 https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing Chapter 14 https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing Chapter 15 https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing Chapter 16 https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing Bonus Episode 1 https://docs.google.com/document/d/1PqKhPnYeLkGOYqEFI2aE-avo0uQjEaSs5kOXCZzcyJk/edit?usp=sharing | |||
| TLA Chapter 17 War in the Underpipes | 04 May 2022 | 00:29:10 | |
It all comes down to this. Mina Monisario, in disguise, must join with her sworn enemies, the fanatical Machine Cultists, in a final, desperate battle against the Piperunners for control of the explosives stashed beneath the Great Machine. And if she fails, the entire city is forfeit! Links Transcript: https://docs.google.com/document/d/1cHMEBI3YqBE-RdihCbuZKqhC7XaGvAXaaXpGMkW8eWg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Advanced 5e Monstrous Menagerie: https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e?variant=41366519775426 Kobold Fight Club Plus: https://koboldplus.club/#/encounter-builder Mechanics SCENE 45: Chaos Factor 4 Altered Scene: No FATE: do the Cultists surrender? (50/50) No
NPC Tactics
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
Roll 2D6 (gold), 1d6 (black). Black die 1, 2, 3: same tactic as previous round. Black die 4, 5: Gold dice plus Aggression= NPC Tactic Black die 6: Roll again for a Twist
NPC Tactic table
Twist Table
Initiative
Bandit Captain 21 (A5e MM 470) Starting Aggression 4 Cult Fanatic 20 (A5e MM 472) Starting Aggression 5 Mina 14 Squads of Bandits (x3) 13 (A5e MM 466 & 470) Starting Aggression 4 Squads of Cultists (x4) 10 (A5e MM 466 & 472) Starting Aggression 4
ROUND 1 FATE: Does he try to smash open a barrel? (50/50) yes Bandit Captain: Hatchet: Multiattack: 24 and 21 vs barrel AC15, 7hp and 5hp vs barrel, 6 of 18hp remaining (DMG 246) Cult Fanatic: Hold Person DC WIS: 4: Fail, Bandit Captain Paralysed (1 min, save at end of each turn). Concentration. Mina: Crossbow 16 vs AC 15: 8hp (57/65), draw sword, move to engage Bandit Squad 1. Bonus: Barbican Disarm Barbican: 30ft leap, Athletics check 15 vs DC 16, 4hp falling damage. Disarm (flare) Squad of Bandits 1: Twist: Reinforce FATE: More Bandits? (Likely) no (Jukti, joins next round Init 10) Squad of Bandits 2: Attack: crossbow vs Cultists 1: 17 vs AC 12: 20hp: 25/45 Squad of Bandits 3: Twist: change ground: leap 10’ to barrels, close on Barbican Squad of Cultists 1 (25/45): Move and attack Bandits 2: 14 vs AC 12: 30hp: 14/45 (bloodied) Squad of Cultists 2 Move and attack Bandits 2: 4 vs AC 12 miss Squad of Cultists 3 Move and attack Bandits 1: 14 vs AC 12: 20hp: 25/45 Squad of Cultists 4 Move and attack Bandits 2: 9 vs AC 12: miss
ROUND 2 Bandit Captain (paralysed) Will save: 9 fail Cult Fanatic Maintain Concentration, Inflict Wounds vs Bandits 2: 22 vs AC 12: 8hp (7/45) Mina: Crossbow vs Bandits 2 15 vs AC 12: 8hp: squad becomes 2 bloodied bandits. Bonus Barbican: Dodge Squad of Bandits 1 (25/45): Complete portal Squad of Bandits 3 Attack Barbican (DIS) 7 vs AC 15, miss Ouma Jukti: Cone of Cold vs Cultists 4: CON save 15 vs DC 17: 78hp squad becomes 2 bloodied cultists Squad of Cultists 1: Attack Bandits 2: 8 vs AC 12 miss Squad of Cultists 2: Change ground: Attack Jukti. Opportunity attack from Bandits 1: 21 vs AC 12: 20hp (25/45). Attack Jukti 22 vs AC 11: 20hp (29/49). Jukti reaction: Misty Escape Squad of Cultists 3: Attack Bandits 1: 12 vs AC 12 20hp (5/45, bloodied) Bandit 2A (4/9 hp) Crossbow vs Cultists 3: 18 vs AC 12 3hp (42/45) Bandit 2B (4/9hp) Probe: test defences of Cultists 2: Scimitar 12 vs AC 12 7hp 18/45 Bloodied) Cultist 4A (4/9hp) Strike: Bandit 2B 7 miss Cultist 4B (4/9hp) Attack Bandit 2A 19 vs AC 12: 4hp dead
ROUND 3 Bandit Captain (paralysed) Will save: 10 fail Cult Fanatic Maintain Concentration, move, Sacred Flame v Bandit 2B saves Mina: Bonus: barbican Dodge, Ready crossbow attack, trigger: Julti appears Squad of Bandits 1 (5/45 Bloodied): Attack Cultists 2: 9 vs AC 12 miss Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss Ouma Jukti: Twist: re-enforce: summon ice guard drake next to Cult Fanatic: ring exhausted Interrupt: Mina crossbow: 10 vs AC 11 miss. Jukti Perception to spot Mina: Int 18 vs DC 15 FATE: does she say anything about Cadmus? (50/50) no Squad of Cultists 1: Attack Bandit 2B 13 vs AC 12 dead Squad of Cultists 2: (18/45 Bloodied) Attack Bandits 1: 6 vs AC 12 miss Squad of Cultists 3: (42/45) Attack Bandits 1: 20 vs AC 12 7hp squad becomes 2 bloodied bandits Cultist 4A (4/9hp) Change: Attack Drake 22 vs AC 14 5hp (47/52) Cultist 4B (4/9hp) Advantage Self: Flank Drake (ADV) 21 vs AC 14 5hp (42/52) Guard Drake (42/52) Attack Cult Fanatic: Bite 11 vs AC 12 miss, tail 16 vs AC 12 8hp (31/39), Cult Fanatic Concentration check 17 success Bandit 1A (4/9) Attack Cultists 3: 11 vs AC 12 miss Bandit 1B (4/9) Attack Cultists 2: 11 vs AC 12 miss
ROUND 4 Bandit Captain (paralysed) Will save: 2 fail Cult Fanatic (31/39) Maintain Concentration, re-enforce FATE: Cultist squad? (Likely) no (3 Bronze Scouts, near Fanatic) Mina: move, crossbow vs Jukti 15 vs AC 11 16hp (13/39), Bonus Barbican Dodge Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss Ouma Jukti (13/39) Conjure Fey (Ice Maiden) near Mina Squad of Cultists 1: Change target: jump, attack Bandits 3: 5 miss Squad of Cultists 2: (18/45 Bloodied) Attack Bandit 1A 14 vs AC 12 dead Squad of Cultists 3: (42/45) Change target: jump, attack Bandits 3 8 vs AC 12 miss Cultist 4A (4/9hp) Twist ADV vs Drake: 15 vs AC 14 4hp (38/52) Cultist 4B (4/9hp) Attack Drake 10 vs AC 14 miss Guard Drake (38/52) Bite 22 vs AC 12 11hp (20/39) Tail 23 vs AC 12 8hp (12/39) Concentration Broken Bandit 1B (4/9) Attack Cultists 2 19 vs AC 12 3 hp (15/45) Bronze Scout 1 Attack Drake Bite 18 vs AC 14 9hp (29/52) Bronze Scout 2 Attack Drake Bite 17 vs AC 14 10hp (19/52) Bronze Scout 3 Attack Drake Bite 24 vs AC 14 9hp (10/52) Ice Maiden: Ice Storm vs Mina Dex 13 vs DC 17 fail, 18hp (48/70)
ROUND 5 Bandit Captain FATE Does he have another Flare? (50/50) No Attack Barbican: 2 misses, one hit: regains the flare Cult Fanatic (12/39) Hold Person 15 vs DC 12: spell fails. Drake opportunity attack 12 vs AC 12 4hp (8/39) Mina: crossbow vs Jukti (opportunity attack 20 vs AC 16: 5 miss spend Hero Point CRITICAL HIT!!! 26hp Jukti dead. Bonus Barbican get Flare: Barbican 14 STR vs 5 DEX: regains flare FATE: Are Ice summons negated (Has to be) no Squad of Bandits 3: Attack Cultists 3: 11 vs AC 12 miss Squad of Cultists 1: Taunt, attack Bandits 3: 14 vs AC 12 15hp (30/45) Squad of Cultists 2: (15/45 Bloodied) Attack Bandit 1B Crit (dead) Squad of Cultists 3: (42/45) Change: Defend Barbican (Dodge) Cultist 4A (4/9hp) Attack Drake: 12 vs AC 14 miss Cultist 4B (4/9hp) Disadvantage opponent (hold leg) Guard Drake (10/52) (DIS) Attack Cult Fanatic: Bite 17 vs AC 12 6hp (6/39), Tail 10 vs AC 12 miss Bronze Scout 1 21 vs AC 14: 8hp (4/52) Bronze Scout 2 15 vs AC 15 7hp Drake dead Bronze Scout 3 Continues to attack drake Ice Maiden: Flurry form: Whirlwind: STR save 14 vs DC 13 saved: Mina not flung, 6 cold damage ROUND 6Bandit Captain (57/65) Advantage Self Attack Cultists 2 (ADV) 21 and 23 scimitar 18hp, squad becomes 2 bloodied Cultists, 24 dagger vs 2A: dead Cult Fanatic (12/39) Hold Person vs Bandit Captain: Wis save 9 vs DC 12: Paralysed Mina (42/70): Leap Athletics 15: attack Bandit Captain with crossbow midair: ADV & Sharpshooter: 15 vs AC 15: 30hp (27/65). “Take out their leader!” Bonus Barbican attack (ADV) 17 vs AC 15 15hp (12/65) Squad of Bandits 3: (30/45) Defend Captain (Cancels ADV) Squad of Cultists 1: 4 vs AC 15 miss Squad of Cultists 3: (42/45) 23 vs AC 15 15hp Bandit Captain dead Cultist 4A (4/9hp) Attack Bandits 3 19 vs AC 12 4hp (26/45) Cultist 4B (4/9hp) Attack Bandits 3 13 vs AC 12 6hp (20/45) Bronze Scout 1 21 vs AC 12 12hp (8/45) Bronze Scout 2 6 vs AC 12 miss Bronze Scout 3 19 vs AC 12 7hp (1/45) Ice Maiden: Fly to Mina, no whirlwind recharge, 2 slams 19 & 23 vs AC 16, 26hp (16/70) End of Turn CON check DC 12: 4 fail (dead) Cultist 2B Surrender: FATE: Bandits surrender? (50/50 no: killed | |||
| TLA Chapter 18 Aftermath | 12 May 2022 | 00:29:35 | |
In the aftermath of the war against the Piperunners, Mina is left facing another implacable foe. And even if she does survive, what price will she be forced to pay? LinksTranscript: https://docs.google.com/document/d/1WKIggxPt0wNAMRZvltZHibhznT76I-4VLgWhF6xWLbk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Countdown Clocks: https://www.reddit.com/r/rpg/comments/bft68t/using_clocks_world_bitd_in_any_game/ Mechanics SCENE 46: Chaos Factor 3 Altered Scene: no FATE: Do the Cultists attack? (50/50) no FATE: Is she seen as an ally? (50/50) no FATE: Do they keep her prisoner? (50/50) no FATE: Is there a quid pro quo? (Likely) Celebrate Opulence FATE: do the cult know of the entrance to House Toreth? (50/50) exceptional no FATE: do they know who Mina is? (Unlikely) no FATE: Does Mina think the machine is made by the dwarves? (Unlikely) exceptional no FATE: Do the cult have leverage? (50/50) no
SCENE 47 Chaos Factor 4 Altered Scene: no FATE: does the Cult knows the source of the powder? (Unlikely) yes Mina persuasion 13 vs Voice DC 15 fail (won’t reveal powder source) Mina Insight 13 vs Deception 5 (she knows he knows) Mina persuasion 19 (nat 20) vs DC 15 (Cult will assist with Cadmus recovery) FATE: Is Mina able to retrieve the ring? (50/50) no FATE: Has Cadmus been harmed? (Likely) no FATE: rescued by Antiope? (Likely) Exceptional no FATE: Antiope killed? (Likely) yes
SCENE 48 Chaos Factor 3 Altered Scene: no FATE: Do the cultists remain with Mina? (Unlikely) no | |||
| TLA Chapter 2 The Visitor | 28 Jan 2022 | 00:25:00 | |
In this episode Mina returns home only to find an unwelcome visitor waiting for her, with a truly nefarious proposition. Will Mina betray her own House, or will she risk conflict with a group capable of penetrating one of the most secret organisations in the city? LINKSTranscript: https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing MECHANICS SCENE 3: Return to the Rookery (CR 7)SCENE MODIFIED 7 Altered (Lab disrupted) FATE has someone been here? (50/50) 3 Exceptional yes (they are still here) FATE The Whisperer? (Somewhat Likely) 100 Exceptional No FATE A rival House? (50/50) 17 Yes Description: Who? 74 Naturally 6 Average (nondescript) Event: 96 Guide 36 Bureaucracy (fraud) FATE Blackmail? (Likely) 37 Yes FATE: over tonight's events? (Likely) 74 Yes SCENE 4: To ArmsSCENE MODIFIED: 7 Altered (The box is real) FATE: Is the box still there? 48 Yes | |||
| TLA Chapter 19 Tristan | 18 May 2022 | 00:30:19 | |
With only 48 hours to go before her arranged wedding, and the planned terrorist attack, Miona needs to take stock and get a plan in motion. But the news from the House of Whispers is not good, and there’s an unexpected visitor waiting for her there… Links Transcript: https://docs.google.com/document/d/1pWT5HgwxHBtwaQW8SlbL6D7tddVZ1m37_XM2TWfrmsM/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ UNE: https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev Friends: https://happiful.com/international-friendship-day/ Mechanics SCENE 49: Return to the House of WhispersChaos Factor 2 Altered Scene: Altered (Duke Toreth arrives) FATE: Is Alexis having to deal with Shadow War (very Likely) yes FATE: Is he coping well? (Likely) no FATE: has progress been made against the Unseen? (50/50) exceptional no EVENT: what has gone wrong? Debase Attention EVENT: What is the nature of the Shadow War? Triumph Opulence SCENE 50 Meeting the Duke Chaos Factor 3 Altered Scene: no UNE: Tris Demeanour Friendly, Bearing Happiness, Focus Power FATE: Have they met before? (Likely) yes Age: older UNE: Tris Demeanour Friendly, Bearing Support, Focus Skills SCENE 51 Information Gathering Chaos Factor 2 Altered Scene: no FATE: did Mina find out anything about Tristan influencers? (Very Likely) exceptional no (Alexis interrupted) FATE: Any news from the monastery? (Likely) yes EVENT: what news? Arrive Dispute Between:
Everyone & Everyone FATE: Does the Visitor make contact? (Likely) no FATE: Do the Cultists make contact? (50/50) yes EVENT: How? Abandon Stalemate (attack on the city) | |||
| TLA Chapter 20 The Wedding | 25 May 2022 | 00:28:20 | |
The big day finally arrives. Everyone who's anyone is invited to the social event of the season, including a horde of mad bomber cultists intent on blowing the entirety of Toreth Palace into kindling. Mina has a plan, and she has some contacts, but is that going to be enough? LinksTranscript: https://docs.google.com/document/d/1_3-zNlRrWmUB4jZhKm-ZTxAiTyYHeSoX28SK3jjElIk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Mythic Assistant: https://play.google.com/store/apps/details?id=hu.glezmen.mythicassistant&hl=en_GB&gl=US Adventuresmith: https://play.google.com/store/apps/details?id=org.steavesea.adventuresmith&hl=en_GB&gl=US CritDice: https://play.google.com/store/apps/details?id=com.vuesoft.critdice&hl=en_GB&gl=US The One Ring: https://freeleaguepublishing.com/en/games/the-one-ring/ Eldritch Horror: https://www.fantasyflightgames.com/en/products/eldritch-horror/ Five Leagues from the Borderlands: https://www.modiphius.net/pages/five-leagues-from-the-borderlands Five Parsecs from Home: https://www.modiphius.net/pages/five-parsecs Speedpaint: https://www.thearmypainter.com/speedpaint/ Mechanics SCENE 52: DIGBY AND THE VISITOR Chaos Factor 3 Altered Scene: no
FATE Did Visitor make contact (50/50) exceptional no EVENT Mistrust Prison (enemy faction boss HQ is on the Hook) Visit Digby M/F/NB male
C 4, A 2, N 3, O 3, E 4
Motivations
Relationship: distrustful Starting Mood: cautious UNE Response: will he say if the House know the Visitor? No FATE: does the House know him? (Likely) yes Mina Insight 19 vs DC 12: she knows he knows UNE Discussion: Demeanour mysterious, Bearing secrets, Focus current story The mysterious Digby speaks of secrets regarding the PCs current story EVENT: what secrets? Relates to NPC action (Cult), Waste Dispute SCENE 53 THE ALCHEMICAL TUTOR Chaos Factor 4 Altered Scene: Interrupt (Ambiguous Event) Move New Ideas (flyers proposing mass deportations) Visit Doctor Kropp M/F/NB non-binary C 3, A 5, N 3, O 2, E 2 Motivations
Relationship Loved Starting Mood neutral UNE Discussion: Demeanour friendly, Bearing happiness Focus parents FATE: Is Mina’s mother alive? (50/50) no FATE: does he know how infernal powder be neutralised? (Likely) exceptional yes (he invented the technique) Mood sociable UNE Response: will he share the knowledge? Yes EVENT; how? Vengeance disruption (divinity: Bless!) FATE: any devotant? (Very Likely) yes SCENE 54 BEHIND THE SCENESChaos Factor 3 Altered Scene: no House Toreth Security Chief Camilla Hargrave M/F/NB: F C 2, A 2, N 3, O 4, E 2 Motivations
Relationship: friendly Starting Mood: cautious UNE discussion Demeanour mysterious, Bearing whispers Focus weapons UNE BINARY: Do they go along with the plan? Yes
Anhra High Devotant M/F/NB F C 5, A 1, N 2, O 4, E 3 Motivations
Relationship: neutral Starting mood: sociable UNE discussion Demeanour friendly, Bearing delight, Focus flaws UNE BINARY: Do they go along with the plan? Yes SCENE 55 WEDDING DAY Chaos Factor 2 Altered Scene: no FATE: do the cultists sense a trap? (50/50) exceptional no FATE: do the cultists resist the blessing? (50/50) no FATE: Is the High Dominar present? (50/50) no | |||
| TLAS2 Session Zero | 08 Jun 2022 | 00:12:43 | |
Season 2 is coming, and it’s time to change things up. In this pre-season Session Zero I talk about a new focus for the upcoming episodes, a corresponding mechanical change of approach, and some of the challenges that change may entail.
Links Transcript: https://docs.google.com/document/d/15HHKCE_G2MBky8pDHbCevi5_4-tUh2a0bjXYg-sPu-k/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com | |||
| TLAS2 Chapter 1 The Hook | 22 Jun 2022 | 00:28:24 | |
Summary
Last season, on the Lone Adventurer, the House of Whispers agent Mina Montisario and her companion Cadmus of the Church of Ankhra, learned of a Piperunner plot to destroy the city using vast quantities of high explosives. Working alongside her sworn enemies, the deranged terrorist Cult of the Great Machine, Mina was able to thwart the Piprunners plans, but not the plans of the Cult. They remain intent on bombing the city, and in particular Mina’s own wedding, a high society event organised by her scheming cousin Alexis, new head of the House of Whispers. This wedding, an alliance between Houses Montisario and Toreth, is intended to shore up both houses’ interests in the face of a deadly new threat; the mysterious criminal organisation of shapeshifters, known only as the Unseen, has made a direct attack on House Montisario, killing the previous Whisperer. This, and the destabilising impact of the Cult’s bombing campaign, has thrown the uneasy alliances that exist between the city’s countless factions into chaos, and the city now teeters on the brink of all-out civil war. And throughout, Mina’s steps have been dogged by a mysterious Visitor. This man, Valerian, is part of a shadowy espionage organisation led by a woman known as the Spider. Their motives are shrouded in mystery, but they appear to be set against the Cult and the Unseen, and have attempted to use Mina as a pawn in their game. Mina had hoped to draw them into her own plans against the Cult’s attack on her wedding, but the Visitor could not be found. We’re about to find out why. LinksTranscript: https://docs.google.com/document/d/175HaWAZ_7e7WMm_AG7zk5jmm5UULo6MAWdb95Xp-j7A/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing The City of KyrasLANDMARKS 1 The Void Sea 2 The Underpipes 3 Ironhook Prison 4 The Dominarium 5 The Bloodpits
DISTRICTS
Factions The Unseen (IV S)
The House of Whispers (II W)
The Cult of the Machine (III W)
The Wraiths (II W)
Mechanics
Starting Situation: The Unseen at war with the House of Whispers. The Cult of the Machine at war with everyone. Many other factions in open combat. One other faction seeks an alliance to avoid being destroyed.
SCORE 1
COMPLEX Q: Why are we breaking into Ironhook Prison? 334, 263 (wounded hand, crowned skull)
To forge an alliance with Slate, the leader of the Wraiths, by breaking him out.
LINKED CLOCK 1: Find Slate: 0/4 LINKED CLOCK 2: Break Slate out of prison 0/8
The Plan: Deception The Detail: disguise and infiltration Loadouts: all Light
Engagement Roll:
Result: Desperate position SCENE 1 COMPLEX Q: what obstacle do they face? 614, 244 (fish bones, broken helm) Starving inmates have had enough, and turn on the guards. It’s a full-blown prison riot! How do the crew get out alive?
DANGER CLOCK: Alert: 0/4
FLASHBACK: This riot is part of the plan, set up by Harker (Valerian 1 Stress) How do the crew fare in the chaos? FORTUNE (3D): Good Result: provides cover GROUP ACTION: Prowl to avoid getting drawn into the fighting (Position Risky, Effect Standard)
SCENE 2: sneaking down corridors Scene start as expected? (50/50) Yes but 256 145 (bird, chemical vial) Many inmates unconscious. Gassed? Drugged?
FLASHBACK: Valerian Gather Information: get map of the prison from Laroze (1 stress, 4/9): Sway: 2D: 6,6: exceptional detail
ACTION: Tatiana: Hunt: follow map to D wing, Controlled/ Standard 1d+1d (Push, 2 stress 1/9): 4,1 (succeed with minor consequence) CLOCK: Find Slate: 4/4 Complete CONSEQUENCE: A new obstacle or threat appears 153 136 (cog, bubbles) Heavy water cannon at the end of the corridor
ACTION: Valerian Sway: get close to guard so Alphonse can take him out. Risky, Standard, 2d: 3,3: fail, complication CONSEQUENCE: suffer Harm (moderate): half-drowned RESIST (Prowess 2d): 6,2: 0 stress Harm (Lesser): battered
ACTION: Alphonse Skirmish: charge the guard and take him out, Desperate (1XP), Standard, 2d+1d (Push, 2 stress, 2/9) +1d (Tatters assist, 1 Stress): 1,6,6,3 (Crit: increased effect) Cannon crew taken out before they can hit the alarm
ACTION: Tatters: Tinker: open the cell door, Controlled, Standard 1d +1d (Push, 2 stress, 5/9): 4,5 (succeed with minor consequence) CONSEQUENCE: Mark clock segment CLOCK: Alarm 4/4 Complete: general alert! Lockdown! (Position +1) | |||
| TLAS2 Chapter 2 Escape from Ironhook | 06 Jul 2022 | 00:26:30 | |
The Web, a crew of spies and scoundrels including Valerian, Tatters and Alphonse, have broken into Ironhook Prison disguised as a pair of Bluecoats with a prisoner. Their goal? To spring Slate, the head of a rival crew of spies and thieves known as the Wraiths. Having found their target, all that remains now is to break him out of arguably the highest security compound in the entire city. Of course, they have meticulously planned for this, but you know what they say about the best laid plans… Links Transcript: https://docs.google.com/document/d/1sHpH5UuUBycYVdSymtg-yMXVoAkzYzlXz2psuefLcWc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics Score 1 Scene 3: Running for it Scene start as expected? (50/50) Yes, but: Prisoners fleeing, chaos
DANGER CLOCK: Capture 0/6 ACTION: Tatters: Hunt: follow map to exit to patrol ring, Desperate (1 XP), Standard, 1d +1d (Push, 2 stress, 7/9) +1d (Valerian Assist, 1 Stress, 5/9) 2,6,6 (Crit, increased effect) CLOCK: Break Slate out of prison 3/8
FLASHBACK: Alphonse Command: threatening prison guard’s family if he doesn’t open the door, Risky, Standard (2 stress, 4/9), 1d +1d (Push, 2 stress, 6/9) +1d (Valerian Assist, 1 Stress, 6/9): 1,3,6: success CLOCK: Break Slate out of prison 5/8
ACTION: Tatters: Tinker: call lift, Risky, Standard, 1d, 4 (success with consequence) CLOCK: Break Slate out of prison 7/8 CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action. RESIST (Resolve 1d): 5, 1 stress (8/9) The team make it to the top of Ironhook
ACTION: Tatters: Attune: Teleportation Ritual, Desperate (1 XP), Great, 2d +1d (Valerian Assist, 1 Stress, 7/9) +1d (Devil’s Bargain: +1 Heat): 5 (success with serious consequence) CLOCK: Break Slate out of prison 8/8 Complete CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action Downtime 1
PAYOFF:
HEAT:
ENTANGLEMENTS:
DOWNTIME ACTIVITIES:
XP
Faction clocks updated | |||
| TLAS2 Chapter 3 Make it Double | 20 Jul 2022 | 00:28:54 | |
With Slate freed from Ironhook Prison it’s time to lick wounds, take stock and consider next steps. Will the risk have been worth it? Has Tatters survived? And can Slate provide information that will lead the Web to their enemies? LinksTranscript: https://docs.google.com/document/d/1YrAG0ltDYZJ37KEvcOwzM5kH4Wqd2lg1FVO3X7UVjxY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Dungeon World solo campaign: https://carlillustration.wordpress.com/2021/03/13/under-ironroot-intro/ Mechanics
Downtime 1
PAYOFF:
HEAT:
ENTANGLEMENTS:
DOWNTIME ACTIVITIES:
XP
Faction clocks updated
FREE PLAY: Spider & Slate Scene start as expected? (50/50) Yes COMPLEX Q: Repercussions of breakout? 224, 514 (shattered circle, ripples) Fragile stalemate broken. Bluecoats at war. Unpredictable aftershocks. Heat.
SIMPLE Q Any leads on the Unseen or Cult? (50/50) 5,6 Yes COMPLEX Q nature of lead 554, 532 (eyeball, two half figures) Unseen agents identified WHO? (pg 302) NPC 1:
NPC 2:
Mara and Lynn, a Cutter and a Hound, sisters. SIMPLE Q: working for the Unseen? (Very Likely) 6,1,5,3 Yes
ENGAGEMENT ROLL Alpha Team: Spider, Sallow, Crater
The Plan: Stealth The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails Loadouts: all Medium Twist: Moving Target
Engagement Roll: 2D
Result: Mixed (risky)
ENGAGEMENT ROLL Bravo Team: Visitor, Flint, Trace
The Plan: Deception The Detail: Infiltrate the underpipes disguised as Cultists, to find the source of the powder Loadouts: all Normal
FLASHBACK: Spider: get 3 Cultist outfits from Jeren, Bluecoat archivist (1 stress, 1/9): Consort + Push (1 stress, 2/9): 3D: 6,5.4: success
Engagement Roll: 3D
Result: Mixed (risky) | |||
| TLAS2 Chapter 4 As Above, So Below | 04 Aug 2022 | 00:27:47 | |
The double score begins. Beneath the city, Valerian and his team attempt to infiltrate the Machine Cult, whilst above it the Spider's crew approach the Mustang, intent upon carrying out a daring kidnapping. Links Transcript: https://docs.google.com/document/d/1NVkR2Y1QemV6TPf-es90t02eBqoxnFRsTZ4ikoVHNi0/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics Alpha Team: Spider, Sallow, Crater The Plan: Stealth The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails Starting Position: Mixed (risky)
CLOCK: Get out with the Sisters 0/12
Opening Scene description: 242, 565 (lobster claw, radiant cracked circle) Rigid Silver Nails control over fractured stalemate: tense standoff, on the verge of exploding
SIMPLE Q: Have they been to the Mustang before? (50/50) Yes, but (a long time ago)
Who is there? Underworld
Houses (50/50) 2,2 No Institutions (Unlikely) 1 No, complication (Lord Tortemus) Fringe (Very unlikely) No
ACTION: Spider: Study: Get the read of the room, Risky, standard: 1d: 6: Success
CLOCK: Get out with the Sisters 2/12
ACTION: Spider: Consort: pump an acquaintance for information, Risky, standard: 2d+1d: 4,5: Success with a Consequence: Take 1 Heat
CLOCK: Get out with the Sisters 4/12
SIMPLE QUESTION: Do folks know why Lord T is here? (Unlikely): 5 (Yes, but)
COMPLEX Q: What do you mean, But? 442, 212 (explosive fireworks, broken shield) Explosive threat to the defenders
SIMPLE Q: Location on the Sisters? (50/50) 1,1 Complication
COMPLEX Q: what sort of complication? 524, 451 (dripping wax seal, envelope) Half the complex is sealed off, VIPs by invitation only
Bravo Team: Visitor, Flint, Trace The Plan: Deception The Detail: Infiltrate the Underpipes disguised as Cultists, to find the source of the powder Loadouts: all Normal Starting Position: Mixed (risky)
CLOCK: Uncover the source of the Powder 0/12 Opening Scene description: 543, 254 (pair of pistols, pair of crescents) Everyone pointing weapons (Mexican standoff)
ACTION: Flint: Command: win confidence, Risky, standard, 1d +1d (Trace Assist, 1 Stress, 1/9): 6,4 (success)
CLOCK: Uncover the source of the Powder 2/12
ACTION: Valerian: Sway: take us back to your base, Risky, standard, 2d: 3,6 (success)
CLOCK: Uncover the source of the Powder 4/12
GM Oracle: signal impending trouble
COMPLEX Q: Trouble, you say? 415, 143 (Anubis, dripping test tube) Chemical weighing of souls
ACTION: Valerian: Survey: hunt for a way out, Desperate, standard, 1d+1d (push, 2 Stress): 6,3 (Success)
CLOCK: Uncover the source of the Powder 6/12
COMPLEX Q: What does he see that can help them? 234, 631 (crossed axes, potion bottle) There is conflict over the oil | |||
| TLAS2 Chapter 5 The Doomsinger | 17 Aug 2022 | 00:30:30 | |
Valerian and his crew continue their quest for the source of the Infernal Powder, penetrating into the very heart of the Machine Cultists’ lair. Meanwhile, aboard the Mustang Casino, the Spider’s mission to capture the Vale sisters runs into a dangerous complication. LinksTranscript: https://docs.google.com/document/d/1Ter5vwfqdGfx-fpXQDOdSpfDdwtpZRNQCroDrPBM0Z0/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics Alpha Team
CLOCK: Get out with the Sisters 4/12
CLOCK: Get past security (0/4)
SETUP ACTION: Sallow Tinker (Risky): crack locks into security station: 2d: 1,3: Consequence (-1d for follow up)
ACTION: Crater Wreck (Risky): smash alarm systems 2d-1d: 3 Fail: Consequence: A new obstacle or threat appears: 211, 142 (snowflake heart, 4 leaf clover) Heart-of-Snow, an Urian Doomsinger (predicted they would be here)
FLASHBACK: Spider set this up with Heart-of-Snow (2 Stress). ACTION: Spider Sway (Desperate), 1 XP, Push (2 Stress), Sallow Assists (1 Stress), 3d: 1,2,2: serious consequence: many more guards, and 2 stress each for Spider and Sallow
Simple Q: Does Heart-of-Snow fight? (Unlikely): Yes
CLOCK: Escape the guards 0/4
CLOCK: Escape Heart of Snow: 0/4
ACTION: Crater Skirmish (Desperate 1 XP), Push (2 stress) for Not to be Trifled With: take on a small group on equal footing + Devils Bargain: 2 ticks for Tortemus (rule Silver Nails) + Sallow Assist (trip) (1 Stress): (Risky) 2d+1d+1d: 5,2,2,4: Success with Consequence: -1 effect
CLOCK: Escape the guards 1/4
ACTION: Sallow Wreck (Saboteur) (Risky) Cut the lights: 2d: 1,1 Consequence: Zapped
SETUP: Spider Study (Risky): understand magical security measures: 4,3: Success with consequence: things take longer
ACTION: Crater Skirmish (Desperate, 1 XP, reduced effect), 2d: 6,6: Critical: +1 Effect
CLOCK: Escape the guards 3/4
ACTION: Sallow: Tinker (Desperate, 1 XP): create arcane feedback, 2d+1 (setup): 6,3,3 Success
CLOCK: Escape the guards 4/4
ACTION: Spider Sway (Risky) this is not your fight: 1d: 1, Consequence: End up in a worse position: -1 position (can try again if failure)
ACTION: Spider Sway (Desperate) try again, Devil’s Bargain (Blood Debt): 2,5: success with consequence: lose something important: 162, 461(hooded assassin, labelled potion)
The identity of the Whisperer’s poisoner
SIMPLE Q: Is it Doctor Kropp? Likely: Yes, But: an unwilling participant
Doctor Eli Kropp, of Doctor Kropp’s Alchemical Emporium, in the Mercer’s Quarter
CLOCK: Escape Heart of Snow: 2/4: he retains a hold
CLOCK: Get out with the Sisters 6/12
Bravo Team
CLOCK: Uncover the source of the Powder 6/12
GATHER INFO: Flint leads Group Action: Survey (Risky): Valerian 2, Trace 2, Flint 2: Trace Flint takes only 1 Stress (Expertise ability). Consequence: suffer harm: Drained
ACTION: Valerian Sway (Risky, reduced effect): Sweet-talk priest: 2d: 5,4: Success with Consequence (consequence cancelled by Subterfuge ability)
COMPLEX Q: what clue does Valerian discover? 533, 341 (shattered pane of glass, electrical heart) There is a portal to another plane at the heart of the Great Machine CLOCK: Uncover the source of the Powder 7/12
FLASHBACK: Flint has disguised himself as the priest (0 Stress)
ACTION: Flint Command (Risky, reduced effect): Intimidate guards: 2d: 2,3: Fail with consequence: take 1 Stress
ACTION: Valerian Sway (Desperate 1XP, reduced effect, Push (2 Stress), Trace Assist (1 Stress)): sweet-talk guards: 4d: 5,1,4,4 success with Consequence (things take longer)
CLOCK: Uncover the source of the Powder 8/12 | |||
| TLAS2 Chapter 6 The Long Drop | 31 Aug 2022 | 00:33:06 | |
The Spider’s mission to capture the Vale Sisters comes under greater and greater pressure, as chaos engulfs the Mustang and deadly new foes emerge. Can the crew possibly snatch victory from the jaws of defeat? LinksTranscript: https://docs.google.com/document/d/1vfdRvbbM2miZXuaV9ZMrW6vtTsYx5hWCxDMXRnUNRMc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Rakes: https://www.youtube.com/watch?v=aRq1Ksh-32g Mechanics
Alpha Team
CLOCK: Get out with the Sisters 6/12
GM Oracle: Introduce a new threat, or advance an existing one
SIMPLE Q: Tortemus? 50/50 1,6 Yes
COMPLEX Q: What happens? 654, 233 (wing, serrated sword) Airborne vampire spawn attack
CLOCK (Lord Tortemus): Rule the Silver Nails 4/8
SIMPLE Q: Does Heart-of-Snow see it coming? 50/50 6,1 Yes
COMPLEX Q: What does he do? 522, 632 (bird in flight, fire pit) Flees the casino, sets a fire to cover escape
ACTION: Sallow Wreck (Risky) disable flight to force an evacuation of the Mustang, Fine Wrecking Tools (+1 Effect) DEVIL’S BARGAIN: Unexpected complication (NPC, faction, situation, environment) 153, 542 (cog, dragonfly) Destroy hover machinery rather than disable 2d+1d: 4,2,1 Success with Consequence: a new obstacle or threat appears
CLOCK: Get out with the Sisters 9/12
CLOCK: Mustang Falling 0/4
COMPLEX Q: nature of obstacle/ threat? 224, 345 (fractured circle, eye spy) Inter-factional battle, and Discovery of an Unseen, blocking access to the Sisters & Seresh (reduced Effect)
ACTION: Cutter Skirmish (Desperate: +1XP) to get close to the Sisters (-1 Effect from Crowd), scary weapon: meat hook (+1 Effect) DEVIL’S BARGAIN: this grants Tortemus an advantage (+2 on Clock) 2d+1d: 5,5,3: Success with Serious Consequence: Mark a Clock (+2 on Clock), gain Tortemus as an enemy
CLOCK (Lord Tortemus): Rule the Silver Nails 8/8 COMPLETE: turns on the Sisters
CLOCK: Get out with the Sisters 11/12
FLASHBACK: Sallow wired the stained glass wall to explode (+2 Stress) FLASHBACK: Spider hid Tatters on board the Void Cutter, with orders (+2 Stress)
ACTION: Salow Wreck (Desperate +1XP) Blow the window out and tip everyone out (Crater Assist +1 Stress) DEVIL’S BARGAIN: Offend or anger a faction: Silver Nails 2d+1d+1d: 1,1,2,2 Failure, Serious Consequence: Lose something Important: the Vale Sisters: Mission Failure | |||
| TLAS2 Chapter 7 A Handful of Dust | 14 Sep 2022 | 00:29:16 | |
Valerian’s team have penetrated into the very heart of their enemy’s stronghold. Now they must enter the Great Machine itself, if they are to discover the secret of the infernal powder. But what horrors will they face, and what sacrifices will they be prepared to make in return for knowledge? LinksTranscript: https://docs.google.com/document/d/1FeFJ8Fem1tHy0eHYBoSNWvTdoMN8vudAti7oESamfD8/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics
Bravo Team
CLOCK: Uncover the source of the Powder 8/12
GM ORACLE: Give or take a resource or an opportunity: 361. 141 (Skull reading book, dripping test tube) Flint studying Sacred Machine Oil in the Lever’s sacred book
SIMPLE Q: Does he learn anything useful? Unlikely: 6 Yes, and… COMPLEX Q: What does he learn? 524, 441 (Bleeding egg, 2 arrow bow) The cultists believe the machine is alive, and that the oil is like it’s blood. Those that can survive ingesting it can become living weapons, part of the machine.
ACTION: Trace Hunt (Risky) explore the Machine, Flint Assist (1 Stress), reduced Effect: 2d+1d: 6,1,6 Crit!
CLOCK: Uncover the source of the Powder 10/12
COMPLEX Q: What do they find? 441, 416 (2 arrow bow, flying dagger) Killing Grounds (kills some rats but not others)
ACTION: Trace Prowl (Risky) bypass the killing field, Push (2 Stress), Flint Assist (1 Stress), reduced Effect: 2d+1d+1d: 4,5,6,4: Success
CLOCK: Uncover the source of the Powder 11/12
COMPLEX Q: What does she find? 642, 523 (female symbol, many people) The Priestesses of the Cult (only women can pass the killing grounds)
ACTION: Trace Survey (Desperate), Push (2 Stress) locate the fracture: 1d+1d: 4,4 Success & consequence: Lose Something Important:
CLOCK: Uncover the source of the Powder 12/12
Rupture to the Demon Dimensions: demons emerge, and are blasted to dust by the priestess’ ritual.
SIMPLE Q: Is the something lost Flint? 5,2: Yes, but
COMPLEX Q: What do you mean, But? 442, 562 (spooky man, poisonous mushroom)
He’s not dead. Flint drinks Machine oil, and is transformed | |||
| TLA Chapter 3: The Missing Link | 28 Jan 2022 | 00:25:33 | |
This episode sees Mina find some sanctuary, but that doesn’t mean her troubles are over. She faces a dangerous setback and a night of chilling nightmares before the dawn. LINKSTranscript https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing MECHANICS Scene 5: Studying the FolderChaos Factor 7 SCENE ALTERED? 3 (Altered) 65 Attach 91 Weapons (folder is trapped: Glyph of Warding) Exhaustion Level 2 (Disadvantage on Ability Checks, Speed halved) Glyph spotted? Arcana (+6) vs DC 17 at Disadvantage: 10 (fail) Glyph deals 5d8 (24) thunder damage: 14/38 HP FATE: does she attract attention? (50/50) 46 Yes FATE: danger? (Unlikely) 68 No FATE: thrown out? (50/50) 91 No (Innkeeper investigates http://chaoticshiny.com/chargen.php Innkeeper: Caelia, gnome, curious, suspicious Any tracking or scrying magics spotted? Arcana +6 vs DC 16 at Disadvantage: 15 (fail) Any clues spotted? Investigation +6 Vs DC 16 at Disadvantage: 12 (fail) FATE: folder destroyed? (Likely) 17 Yes DESCRIPTION: where did she first find the cultists'? 94 Softly 42 Hard (monastery) FATE: does she manage a long rest? (Likely) 94 No EVENT: 25 Dominate 17 The Spiritual FATE: nightmares? (50/50) 47 Yes Scene 6 NightmaresChaos Factor 8 SCENE ALTERED? 3 altered (wakes up, another nightmare) Nightmare Generator
4, 2, 6, 5 FATE: does her father leave her a message? (50/50): 29 yes DESCRIPTION: 69 Ruin 5 Inside (mausoleum) Scene 7: MontageChaos Factor 7 SCENE ALTERED? 6 Interrupted Event focus: Close a Thread: Explain the explosion in the sky FATE: Does Mina get 2 days to recover? (Likely) 77 Yes, Random Event Event focus: Move towards a thread: Resolve trouble with the Whisperer | |||
| TLAS2 Chapter 8 Revelation | 28 Sep 2022 | 00:31:22 | |
After barely surviving two desperately challenging missions, the dispirited members of the Web return to their headquarters to lick their wounds. But the Spider has a bombshell to drop that will paint all their recent discoveries in a stark new light. LinksTranscript:https://docs.google.com/document/d/1JY23uAQZEk5XoRIjgCQbHs_mj0R5TXcOSiMJwRx04JY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics Downtime Payoff: 4 Coin 2 Heat 10 (Wanted 1) Entanglements: Usual Suspects (Frake (Flint’s locksmith) arrested & questioned: vanished)
Valerian: Recover (complete), Vice (shopping): -2 Stress Spider: Vice x2 (debt to Circle of Flame): -7 Stress Sallow: Vice (erotic reflexology): -4 Stress, Recover (¼) Crater: Vice x2 (Dreamdust): -2 Stress Trace: Vice (prayers to Fove): -5 Stress, Train (Resolve) Tatters: Train x 2 (Resolve)
XP assigned
I CHING QUESTION:: What opportunities present themselves? (63, 27): Settled, Nourishment. Take stock, observe others, then act.
FACTION CLOCKS Unseen: Infiltrate the City Council +1, Expand into other cities +1 House of Whispers: Win House Montisario influence on the City Council +2 The Wraiths: Recruit expert thieves +2, Secure an arcane ally +1 The Silver Nails: Lord Tortemus: Rule the Silver Nails COMPLETE, Obtain arcane secrets +1
TAROT QUESTION: What has the House of Whispers done to gain influence? Past: Justice: a carefully weighed decision has been taken Present: Queen of Wands: people are brought together (Mina and Tristan) Future: Ace of Swords: a puzzle or challenge will be solved, an opportunity realised
The Montisario/ Toreth union will shift the balance of power away from the Arch Dominar.
RUNIC READING (Cross): To what end? The Underlying Influence: Fehu (inverted): a fall from favour (Montisario and Toreth) The Obstacle: Tiwaz: A successful end to a conflict, that will come with a price (the War) The Blessing: Algiz: A protector or ally (Dhrume) The Road Ahead: Ingwaz: Earth, nature, growth (increase influence The Destination: Laguz: Water, change, risk (expansion of the empire)
IRONSWORN ORACLE: Why did the Web take a stand? Demand Superstition (resist religious conformity)
SIMPLE Q: Did they believe the Unseen were backing the Cult? (Likely) 5,5,3 Yes, But (they dont’ know why)
SIMPLE Q: was the source of this intel Doctor Kropp? (Likely) 6,5,5 Yes | |||
| TLAS2 Chapter 9 Triple Trouble | 19 Oct 2022 | 00:28:25 | |
Now they have an insight into their enemies' plans, the Web lay plans of their own; three separate plans, to be exact, each intended to thwart some aspect of the forces arrayed against them. But there's a very real difference between planning a thing and doing a thing, as The Spider and her three teams are about to find out… LinksTranscript: https://docs.google.com/document/d/1OlkCPiQVuEvfKAsy7yAVNPGAlx4EqgrY-XtCXiycIeg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics SIMPLE Q: Did the Mustang hit the city? 50/50 5,1 Yes, But Systems partially restored, minimal impact, just property damage.
Where did it hit? 10 Mercers’ Quarter
GATHER INFORMATION: Trace Hunt: Armada location, Risky, high (Scout ability): 2d+1d (Sallow Assist, 1 Stress): 3,5,6 Success
COMPLEX Q: Where is the armada being assembled? 113, 323 (cartwheel, natural crystal) In the Crystal Caves, below the continent of Conflict
ENGAGEMENT ROLL Shadow Team: Trace, Crater
The Plan: Stealth The Detail: Identify and infiltrate the Infernal Powder supply lines Loadouts: all Medium
Engagement Roll: 1D
Result: Bad Result (desperate)
COMPLEX Q: What is the nature of the threat? 345, 123 (eye spy, flayed skin) Unseen, involved in identity theft
SIMPLE Q: Are there barrels here? (Likely) 3,1,2: No because Warehouse is empty (stock just moved)
UNE NPC: Female tactless gypsy. Motivations: accompany advice, guard discretion, support the world. SIMPLE Q: are they spotted? (Likely): Yes
Simple Q: are there lookouts? (Likely) Yes, but They are outside
ENGAGEMENT ROLL Team Deliverance: The Spider, Sallow
The Plan: Transport The Detail: Recover the Doctor and return with him to HQ Loadouts: all Heavy
Engagement Roll: 1D
Result: Mixed Result (Risky)
COMPLEX Q: What is the nature of the challenge? 563, 253 (winged spike, crossed sabres) The Crows are fighting a battle in the ruins of the Mercer’s Quarter/ Mustang
SIMPLE Q: vs Undying/ Silver Nails? Likely: 4,1,1 Yes, but They are not the only ones
Team Crasher Engagement Roll:
ENGAGEMENT ROLL Team Crasher: Valerian, Tatters
The Plan: Transport The Detail: Teleport in, grab Mina, teleport out Loadouts: all Medium
Engagement Roll: 1D
SIMPLE Q: Does Setarra double cross her? (Likely) 5,1,1 (Yes But) Temporarily “I didn’t say when” | |||
| TLAS2 Chapter 10:To the Brink | 02 Nov 2022 | 00:28:15 | |
Whether fleeing cutthroats in a cat and mouse chase over the roofs of the Docks, or avoiding a full-scale war in the streets of the Mercers' Quarter, or trying to stop the society wedding of the decade, each of The Spider's three teams are on a desperate mission to thwart the Unseen's insidious plans. LinksTranscript: https://docs.google.com/document/d/1w8m4cGHHVmuYYIz8-vbF3W3RN2C-fkRBlj5ZZm9bcnA/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics Team Crace PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 0/10
RACING CLOCK
ACTION: Trace: Finesse: sprint along the rafter, Desperate, Limited 1d: 4 (success with consequence) 1XP CONSEQUENCE 1: 2 Stress CONSEQUENCE 2: Mark clock segment(s) RESIST (PROWESS 3d) 6,4,2: 0 Stress
RACING CLOCK
ACTION: Crater: Wreck: lay down covering fire (item: ), Desperate, Standard, 2d: 1,5 (success with a consequence) 1 XP CONSEQUENCE: Suffer harm or damage RESIST (PROWESS 3d) 5,2,3: 1 Stress
RACING CLOCK
ACTION: Trace: Hunt: pick off pursuer (fine long bow), Risky, Standard, 2d: 3,5 (success with a consequence CONSEQUENCE: End up with worse effect: -1 effect level
RACING CLOCK
ACTION: Crater: Skirmish: push lead pursuer off the roof, Risky, Limited, 2d: 6,5 (success)
RACING CLOCK
ACTION: Trace: Lead a Group: Prowl (evade pursuers), Risky, Standard, Trace: 1d: 4 Crater: 5 Success with Consequence: End up in a worse position: -1 position
RACING CLOCK
COMPLEX Q: Why is the situation Desperate? 522, 634 (flying dove, bowl of fire)
Peace goes up in flames
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10
Team Spilow
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 0/10
SCENE START ORACLE: Does the scene start as expected? (50/50) 5,1: Yes but But what? 432, 163 domino mask, mechanical clock Their mission is on the clock
DANGER CLOCK: Discovery (0/6)
ACTION: Sallow: Study: examine map for route, Risky, Standard, 1d+1d (Spider Assist, Foresight (no Stress)): 4, 2: Success with Consequence Clock segments
DANGER CLOCK: Discovery (2/6)
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 2/10
ACTION: Sallow: Tinker: lay down smoke screen (Bandolier), Risky, Standard, 2d: 6,5 Success
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10
SIMPLE Q: Is the shop still standing? (50/50) Yes, But COMPLEX Q: But what? 154, 662 Coffin, Starburst Explosion has killed many
Team Valatters
PROGRESS CLOCK: Stop the wedding and recover Mina 0/10
SCENE START ORACLE: Does the scene start as expected? (50/50) 6,6: Yes, and Tatters is clapped in irons
ACTION: Valerian: Sway: Persuade Mina the Unseen are behind the wedding, Desperate, Limited, Push, Devil’s Bargain: 4d: 4,1, 1, 3 Success with Consequence, 1XP Bargain: 8: Add 3 Heat Consequence: A new obstacle or threat appears COMPLEX Q: What is it?344, 415 Kneeling man, Anubis Flint has become the Weigher of Souls (machine oil). Spiked the wedding wine
PROGRESS CLOCK: Stop the wedding and recover Mina 1/10 | |||
| TLAS2 Chapter 11 The Black Wedding | 16 Nov 2022 | 00:29:05 | |
Tatters and Valerian are in way over their heads. What had been intended as a swift in and out kidnap job, with a smattering of diplomacy as plan B, has officially descended into the Worst Wedding Ever. With a Machine Cult-induced slaughter underway and a zombie outbreak tearing through the acme of the Kyras ruling classes, how can things possibly get worse? Funny you should ask… Links Transcript: https://docs.google.com/document/d/1kCsYu7qzblmu6U7whzwDY6zfRrpUQJ4j0bpUGGWrm_s/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing | |||
| TLAS2 Chapter 12 House of Pain | 30 Nov 2022 | 00:30:03 | |
We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor? LinksTranscript: https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Blades in the Dark action rolls: https://www.youtube.com/watch?v=OAl85kYCWro Mechanics
Team Spallow PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10
SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but But what? 531, 555 Cracked earth, eyeball Damage to the shop reveals an observation device
ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10
CONSEQUENCE: A new obstacle or threat appears
COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion Blow a hole in the roof
COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab Automaton as well as blasting gem
ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10 CONSEQUENCE: -1 Effect
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10
ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence
CONSEQUENCE: End up in a worse position: -1 position (can try again if failure)
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10
COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion Doomsinger’s forces now have access
COMPLEX Q: Tell me a bit about the Doomsinger’s forces: 213, 544 Comb, sunrise WTF?
Starforged: Characters: First Look: 84: Uncanny Characters: Role: 78: Scholar
The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8)
ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10
SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because
COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower Letter informing them the shop is rigged to blow
| |||
| TLAS2 Chapter 13 Night’s Black Agents | 14 Dec 2022 | 00:26:25 | |
In the third thrust of a three-pronged attack on the Unseen’s plans, Crater and Trace attempt to infiltrate the shapeshifters’ smuggling operation. But they face ever-worsening odds; running battles on the streets, implacable foes and an unexpected new threat. Can subtlety and subterfuge win out where violence and conflict have failed? LinksTranscript: https://docs.google.com/document/d/1j9snTKgsiHudWvlwZx_oVkpgCBG7tgwziRZAfpdcn_A/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics
Team Crace PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10
SCENE START ORACLE: Does the scene start as expected? (50/50) 1,6 yes
Desperate position
ACTION: Trace Hunt (Desperate, Standard): Track the Unseen, Katari, to find the powder. She is heavily guarded, and there’s a war on. (Scout: +1 effect): 2d: 6,2 Success
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 5/10
COMPLEX Q: Where does she go? 312, 462 3 boxes, 3 masks Another warehouse, with more Unseen.
SIMPLE Q: Are any familiar (Unlikely) No
Starforged Name, First Look, Role, Disposition, Goal, and Revealed Aspect
Unseen 1: Katari, raven haired merchant (hostile, collect a debt, quirky) Unseen 2: Dex, Youthful entertainer (desperate, build a home, manipulative) Unseen 3: Wade, Large smuggler (wanting, rebel against power, envious)
ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 7/10
COMPLEX Q: What are they doing? Starforged Oracles Faction Project: Research an Innovation Theme: Investigate Descriptor: Vault
Attitude to Cult: Manoeuvring against
SIMPLE Q: Is there disagreement amongst them? Unlikely 6 Yes
SIMPLE Q: Is there powder here? 50/50: 6,6 Crit: Yes And
COMPLEX Q: And what? 133, 654 Shield, Fire A means of protection against infernal powder
SIMPLE Q: Have they discovered Kropp’s means of neutralising the powder? 50/50 1,3 No because They haven’t found him yet
SIMPLE Q: Any supply issues? (Unlikely) 4 Yes, but
COMPLEX Q: Nature of the issue? 523, 143 Many people, bombs within bombs Tightened security, but many agents with access to explosives
SIMPLE Q: Any delivery issues? (Unlikely) 5 Yes, but
COMPLEX Q: Nature of the issue? 522, 156 Flying dove, empire logo Peace required, the Imperial military will restore order ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)
ACTION: Trace Hunt (Risky, Standard): Track powder to shipping (Push, Scout (cancels Harm), Spyglass (+1 effect): 3d6: 5,1,3 Success with Consequence CONSEQUENCE: A new obstacle or threat appears
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 10/10
COMPLEX Q: Nature of the threat? 433, 613 Dragon head, net Dragnet for the web | |||
| TLAS2 Chapter 14 Free Bird | 28 Dec 2022 | 00:34:28 | |
At Toreth Palace, the survivors of the Black Wedding are trapped between a raging conflagration and an implacable, unstoppable foe. And for Sallow and the Spider, things are worse still; the building they were in was just blown to smithereens! Is there any way out for our intrepid heroes? LinksTranscript: https://docs.google.com/document/d/1iqgb5_6T224B9lq5ynujiJGE0Gc7wAZKjhawpddKkSU/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mega City One Playlist: https://open.spotify.com/playlist/2X7G8wXxMf1C6QLd15D3qB?si=07e63b3a2c454162 MechanicsTatters & Valerian
PROGRESS CLOCK: Stop the wedding and recover Mina 7/10 DANGER CLOCK: Massacre of the Innocents 4/6 ACTION: Valerian Sway (Desperate, Standard) Distract Flint to let Mina & co escape: 2d6 1,3: Failure, 1XP CONSEQUENCE: Lose Something Important His Tongue! RESIST: Resolve (Connect with Mina) 2d: 1,4: 2 Stress: Stress track Maxed, Valerian is down (Trauma: Paranoid) ACTION: Tatters Attune (Desperate, Standard) Teleport Flint to hell: Push (2 stress), Devil’s Bargain (Offer Setarra what he wants): 4d: 2,5,2,6: Success, 1 XP PROGRESS CLOCK: Stop the wedding and recover Mina 9/10 DEVIL’S BARGAIN: Setarra gains greater control Stress track Maxed, Tatters is down (Trauma: Obsessed) MISSION FAILED
Sallow & Spider
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10
STARFORGED ACTION/ THEME ORACLE: What does Kropp’s yes but mean? Debate Price
STARFORGED ACTION/ THEME ORACLE: What are Spider and Kropp discussing? Await Warning
STARFORGED DESCRIPTOR/ FOCUS ORACLE: Where is Kropp? Hidden Storage (a bunker)
ACTION: Spider Sway (Risky, Standard): Persuade Kropp to come with them, Push (2 Stress), Sallow Assist (1 stress): 3d: 1,4,3: Success with Consequence
CONSEQUENCE: Take 2 Stress
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 9/10
ACTION: Sallow Prowl (Desperate, Standard, reduced to Limited by Sallow’s Harm): Lead the group back to the hideout. Spider Assist (1 Stress), Devil’s Bargain: 3d: 5,3,1: Success with Consequence
CONSEQUENCE: Suffer Harm 2 (Overwhelmed)
SIMPLE Q: Are the vampires winning the street war? (Likely) Yes, and They have won, and nailed up their enemies
DEVIL’S BARGAIN: Betray a friend or loved one:
STARFORGED DESCRIPTOR/ FOCUS ORACLE: To who? Blighted Path: Lord Tortemus | |||
| TLAS2 Chapter 15 The Best Defense | 13 Jan 2023 | 00:31:13 | |
The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming… LinksTranscript: https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics XP Web XP: 18 (3 advances)
Crater XP: 7 (Bodyguard, Skirmish +1) Spider XP: 4 (Mastermind) Sallow XP: 8 (Physicker) Valerian XP: 7 (Rook’s Gambit, Sway +1) Tatters XP: 9 (Iron Will, Sway +1) Trace XP: 7 (Focused)
Payoff Rep +9 Coin +6 Heat +10 (Wanted 2) Entanglements
SIMPLE Q: Do Tatters and Valerian make it back to the safehouse? (50/50) 3,4 No, Because
COMPLEX Q: Because what? 536, 431 Fireball, Arrow path They have not been found since the fire
Downtime Activities Sallow
Crater
Spider
Trace
Tatters
Valerian
Faction Clocks
ENGAGEMENT ROLL Spider, Trace, Crater, Sallow
The Plan: Assault The Detail: Destroy the Unseen’s supply lines Loadouts: all Medium
Engagement Roll: 2D
Result: Mixed Result (Risky)
GATHER INFORMATION: Spider Consort with Jeren re shipping Company, Mastermind to Push: 3d: 2,2,3 Limited: The Percheron is owned by the Void Sea Shipping Company VSSCo.
PROGRESS CLOCK: Destroy the Unseen’s supply lines 0/16
GROUP ACTION ROLL: Prowl, led by Trace, to break into the VSSCo office while avoiding the attention of the passing patrols, Risky, Standard: (Success with Consequence) Trace: 3d: 5,5,2 Crater: 1d: 4 Sallow: 2d: 4,3 Spider: 1d: 1: 1 Stress to Trace
CONSEQUENCE: Take Heat
PROGRESS CLOCK: Destroy the Unseen’s supply lines 2/16
SIMPLE Q: Obvious wealth? 50/50: 4,1: Yes, but Faded glory
ACTION ROLL: Spider Study, to find evidence in the company books while remaining undetected, Crater Assist, Risky, Standard: 3d: 1,4,5 (Success with Consequence)
CONSEQUENCE: Worse Effect Limited information
COMPLEX Q: limited how? STARFORGED DESCRIPTOR/ FOCUS ORACLE: Lost Ship One ship name has been obscured
PROGRESS CLOCK: Destroy the Unseen’s supply lines 3/16
ACTION ROLL: Sallow Tinker, to break into the safe silently, Push, Risky, Standard-1 from Harm: 3d: 2,2,1 (Failure)
CONSEQUENCE: Noisy explosion, safe destroyed, Bluecoats on their way
GROUP ACTION ROLL: Prowl, led by Spider, to evade the Bluecoats and make it to the Percheron, Desperate, Limited: Success, 1XP Trace: 3d: 5,4,6 Crater: 1d: 5 Sallow: 2d: 1,3 1 stress to Spider Spider: 1d: 1: 3 1 stress to Spider
PROGRESS CLOCK: Destroy the Unseen’s supply lines 4/16
SIMPLE Q: Is the ship guarded? Very Likely: Yes, but The guards are not alert
SETUP ACTION ROLL: Trace Hunt, to lay a route and track down the Captain without getting spotted, Crater Assists, Risky, Limited: 3d: 3,6,3 (Success)
PROGRESS CLOCK: Destroy the Unseen’s supply lines 5/16
GROUP ACTION ROLL: Prowl, led by Crater, to sneak onto the Percheron, Risky, Limited: (Critical Success: +1 Effect): Sallow can lay charges without a roll Crater: 1d: 2 1 Stress to Crater Sallow: 2d: 6,6 Spider: Push: 2d: 1,6
PROGRESS CLOCK: Destroy the Unseen’s supply lines 6/16
ACTION ROLL: Cutter Command, to interrogate the captain, Risky, Limited, Spider Assists, 2d: 5,1 (Success with Consequence)
PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16
CONSEQUENCE: The Captain reveals a troubling truth
COMPLEX Q: What does the captain reveal? 235, 662 (lobster claw, sunburst) ACTION/ THEME: 100, 86: Withdraw Supply DESCRIPTOR/ FOCUS: 99, 4: Valuable Archive
ASK THE ORACLE: Is the skimmer the Undying, or someone else? (75/25) 95: someone else: d10: 4: The House of Whispers
| |||
| TLAS2 Chapter 16 The Fire in Which we Burn | 26 Jan 2023 | 00:32:49 | |
The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so… LinksTranscript: https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Mechanics
CEO Roll: Faction: Seekers of Dhrume
ACTION/ THEME: 62, 33: Locate Faction DESCRIPTOR/ FOCUS: 23, 99: Contested World
PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16
GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success Trace: 1d: 5 Sallow: 1d: 5 Spider: 1d: 6
PROGRESS CLOCK: Destroy the Unseen’s supply lines 9/16
GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success Trace: 3d: 1,5,3 Sallow: 2d: 1,2: 1 Stress to Trace Spider: 1d: 4 Crater: 1d: 6
PROGRESS CLOCK: Destroy the Unseen’s supply lines 10/16
ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure
CONSEQUENCE: Lose an Opportunity, new approach needed to try again CONSEQUENCE: Mark clock segments
DANGER CLOCK: Discovery 2/6
SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP
ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical
PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/16
SCENE START ORACLE: Does the Scene start as expected? (Unlikely) Yes, but CAMPAIGN ELEMENTS ORACLE: Situation: War on the League of Free Nations SIMPLE Q: Are the military on the streets, or guarding the powder? (50/50) No, Because The Free Leagues have launched an attack on Kyras
COMPLEX Q: Nature of the attack Action/ Theme: 18, 61 Challenge Phenomenon Descriptor/ Focus: 11, 6 Blighted Artefact The Ring of Winter (S1C13) | |||
| TLAS2 Chapter 17 To Point the Tempest | 08 Feb 2023 | 00:28:04 | |
The Web has just one more warehouse to take out, but this is the big one. It holds enough explosives to turn half of the docks into a smoking crater, and somehow the crew have to bypass a small army of security guards and take the powder out without killing half the city. But never fear; the Spider has a cunning plan… LinksTranscript: https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Mechanics INTRO SCENE: Campaign Elements Oracle
SIMPLE Q: Bluecoats? (50/50) Yes
SIMPLE Q: Known NPC? (50/50) No
PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/20
FLASHBACK: GATHER INFORMATION: Spider Consort to find access points into the Underpipes, Push, Crater Assists, Risky, Standard: 4d: 2,3,4,4 (Success with Consequence)
CONSEQUENCE: Worse Position: the entrance is guarded
DESCRIPTOR/ FOCUS: Immersed Machine: half-converted cultist
ACTION ROLL: Crater Skirmish, Desperate, Limited: 3d: 5,5,6 Success, 1XP
PROGRESS CLOCK: Neutralise Warehouse 2: 1/8
GROUP ACTION ROLL: Prowl, led by Sallow to infiltrate the Underpipes undetected, Risky, Limited: Critical Success (2 progress)
PROGRESS CLOCK: Neutralise Warehouse 2: 3/8
SIMPLE Q: Who do they avoid? Cultists? No
SIMPLE Q: Known group? Yes
1-2 Piperunners: Yes 3-4 HydroClan 5-6 Topsiders
FRINGE GROUP: Raiders
FACTION PROJECT: Consolidate control of valuable commodity
ACTION ROLL: Trace Hunt, to find a route to the warehouse, Sallow Assists, Risky, Standard: 2,5,1 (Success with Consequence)
PROGRESS CLOCK: Neutralise Warehouse 2: 5/8
CONSEQUENCE: Things take Longer
COMPLEX Q: Why? 17, 28: Civilized Enclosure
SIMPLE Q: Machine Cultists? Yes
DERELICT SETTLEMENT ORACLE: 62: Operations: computer core, emergency lighting
ACTION ROLL: Spider Study, to identify appropriate piping, Sallow Assist, Risky, Limited: 3d: 4,3,2: (Success with Consequence)
PROGRESS CLOCK: Neutralise Warehouse 2: 6/8
CONSEQUENCE: Mark Clock Segment
DANGER CLOCK: Detected by Cultist patrols: 2/4
ACTION ROLL: Sallow Tinker, to reroute water pipes, Crater Assist, Desperate, Standard: 3d: 3,3,6: Success. 1XP.
PROGRESS CLOCK: Neutralise Warehouse 2: 8/8: MISSION ACCOMPLISHED | |||
| TLA Chapter 4 Into the Underpipes | 02 Feb 2022 | 00:21:33 | |
Mina visits the Necropolis hoping to find clues, but runs into an unforeseen complication. Instead, she’s forced to take a perilous journey into the unknown, in search of answers that she hopes will explain the mystery of the Infernal Powder. LinksTranscript https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing CHAPTER 4: Mechanics SCENE 8Chaos Factor 6 SCENE ALTERED? 3 Altered (ceremony in progress) FATE: Did Mina see the cultists' meet anyone? (50/50) 46 Yes DESCRIPTION: who? 80 Partially 98 Watery FATE: From the underpipes? Yes (piperunners) FATE: Did the barrels exchange hands? (50/50) 46 Yes FATE Does Mina know how the tipoff was received? (Very unlikely) 54 No FATE is access restricted? (50/50) 94 Extreme No (encouraged) Hunt for clues: Investigation +6: 26 FATE: Is there a clue to be found? (50/50) 94 Extreme No (area scrubbed clean, then ceremony) Thread closed: investigate necropolis Thread opened: investigate underpipes Character added: Piperunners Chaos Factor: 5 SCENE 9Chaos Factor 5 SCENE ALTERED? 1 Altered (pipe flooded) Into the Unknown: 3 Common, Discovery, Danger 16: 2 way junction 6/2 Shaft 11/4 Creature looking for food 12/5/12/2/4/9/6 Fire snake X 2 Initiative Mina: 18 Dagger: +3 to hit (1d4+1) x2 (piercing) Each hit causes 1hp damage to Mina Snakes: 19 Bite and Tail: +3/ 4 damage FATE Melee range? (50/50) 13 Yes
ROUND 1 Snake 1 Bite 12 Miss, Tail 8 Miss Snake 2 Bite 13 Miss, Tail 20 Hit 4hp (resistance to fire damage underwater) Mina (34hp) Dagger 15 10hp Snake 1 (12 hp), 1 hp Mina (33hp)
ROUND 2 Snake 1 (12hp) Bite 18 Hit 4hp Tail 12 Miss Snake 2 Bite 9 Miss Tail 12 Miss Mina (29hp) Dagger 22 8hp Snake 1 (4hp), 1hp Mina (28hp)
ROUND 3 Snake 1 (4hp) Bite 12 Miss Tail 14 Miss Snake 2 Bite 23 Hit 4hp Tail 10 Miss Mina (24hp) Dagger 16 10hp Snake 1 (dead) Snake 2 (16hp) Mina 1 (23hp)
ROUND 4 Snake 2 (16hp) Bite 11 Tail 8 Mina (23hp) Dagger 13 miss
ROUND 5 Snake 2 (16hp) Bite 21 4hp Tail 5 Mina (Mina 19hp) Dagger 20 10hp (Snake 2 6hp) Mina 1 (18hp)
ROUND 6 Snake 2 (6hp) Bite 20 4hp Tail 15 Mina (14hp) Dagger 18 3hp (Snake 2 dead) Bonus action: Healing surge 11hp (25hp total) | |||
| TLAS2 Chapter 18 Home to Roost | 22 Feb 2023 | 00:28:18 | |
Riding high on the back of a momentous victory, the Web takes a moment back at the old opera house to regroup and consider their next steps. But a surprise visitor is about to disrupt their plans, and they will not be the last of the team’s surprises tonight… LinksTranscript: https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Mechanics Downtime Payoff: Rep: 3, move to Tier 2 (weak) Coin: 4 Heat: 7, Wanted level 3 Entanglements: Reprisals (House Montisario)
What happened to Tatters and Valerian? SIMPLE Q: Captured by Montisario? Very Likely: Yes, But
COMPLEX Q: But What? Attack Advantage, Hidden Grave Mina’s father’s mausoleum, Necropolis, for questioning away from the House of Whispers
SIMPLE Q: Is Mina looking for an alliance vs the Unseen? 50/50: Yes, But
COMPLEX Q: But what? Restore Labour, Grim Message Mina wants the team to undertake a deadly mission
Activities Valerian:
Tatters:
Sallow:
Crater:
Trace:
Spider:
Assign XP Crew 5 (no advance) Spider 1+2+2 (+1 Consort) Sallow 2+2+2 (+1 Tinker) Crater 1+2+2 (+1 Command) Trace 2+2 (+1 Attune)
FACTION CLOCKS The Unseen (IV S)
The House of Whispers (II W)
The Wraiths (II W)
The Seekers of Truth
The Demon Dimensions
Tracking down the Web and arrival order/ method
Unseen: Release corruption: the pathogen that killed the Whisperer
SIMPLE Q: Is Katari leading them? 50/50: 3,1: No, Because: she died in the warehouse flood | |||
| TLAS2 Chapter 19 A Night at the Opera | 11 Mar 2023 | 00:31:01 | |
With the crew’s hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival. LinksTranscript: https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Mechanics
After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck.
After the Mythic roll, make an NPC Tactics roll for each faction
Character List
Thread List
PCs
Factions
Progress Clocks
NPC Tactics
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.
NPC Tactic table
Twist Table
MYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)
ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP
CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)
CHAOS FACTOR 6 MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event EVENT: PC Negative (Tatters) ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)
FACTION ROLLS
ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP
CHAOS FACTOR 5 MYTHIC Q: Does the leader fall? (50/50) Yes
FACTION ROLLS
ACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp’s was an accident, and Heart of Snow’s fault, and anyway, Kropp’s gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP
CONSEQUENCE: Mark Clock, A new obstacle or threat appears
Danger Clock: Building Collapsing 2/6
COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)
CHAOS FACTOR 6 MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)
FACTION ROLLS
ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2: Failure 1XP
CONSEQUENCE: Lose something important, Take 2 Stress
CHAOS FACTOR 7 MYTHIC Q: Is one of the team lost? (Likely) Yes Who? Trace
FACTION ROLLS
COMPLEX Q: Nature of the vampire trick? Defy Defense (send back gas bombs to Bluecoats)
ACTION ROLL: Valerian Sway (Desperate, Standard) to get the Unseen to shoot at the Seekers (Rook’s Gambit, 2 Stress, Sallow Assist) 4d: 2,3,5,5: Success with Consequence 1 XP
CONSEQUENCE: A new obstacle or threat appears, Mark Clock Segments
Danger Clock: Building Collapsing 4/6
COMPLEX Q: Nature of Threat/ Obstacle: Support Tool (Bluecoat tank)
CHAOS FACTOR 8 MYTHIC Q: Do the Blues fire on the demon? (Unlikely) Yes
FACTION ROLLS
ACTION: Crater Skirmish (Desperate, Standard) beat the crap out of Fonseca (Push, Spider Assist) 5d: 1,3,2,2,6 Success 1XP
CHAOS FACTOR 7 MYTHIC Q: Do the vampires attack the demon? (50/50) Exceptional No (they aid it)
FACTION ROLLS
SIMPLE Q: Is there a similarity between the Oil mindscape and the polace she is now trapped? (Unlikely) No
ACTION: Tatters Attune (Desperate, Standard) to free herself from the demon’s influence (Push) 3d: 5,3,4 (Success with Consequence)
CONSEQUENCE: Harm | |||
| TLAS2 Chapter 20 Ice and Fire | 23 Mar 2023 | 00:31:58 | |
This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive. LinksTranscript: https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Mechanics
Character List
Thread List
PCs
STARTING CHAOS FACTOR 7
Progress Clocks
Danger Clocks
Scene Start Oracle
ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)
Progress Clocks
CHAOS FACTOR: 6 MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)
FACTION ROLLS
ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)
CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out
CHAOS FACTOR: 7 MYTHIC Q: Can Spider talk? (50/50) No
Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!”
FACTION ROLLS
ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater
CONSEQUENCE: -1 effect (0 effect)
CHAOS FACTOR: 6 MYTHIC Q: what else is going on? https://perchance.org/tla-randomevent The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection
The Bluecoats have found their way under the stage.
FACTION ROLLS
ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen.
Progress Clocks
CHAOS FACTOR: 5 MYTHIC Q: Are they found by Bluecoats? (50/50) Yes
Danger Clock: Bluecoat Squad: 0/4
ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP
Danger Clock: Bluecoat Squad: 2/4
CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again)
CHAOS FACTOR: 6 MYTHIC Q: What are the Undying doing? https://perchance.org/tla-randomevent The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)
MYTHIC Q: Have the Cult attacked? (50/50): Yes
Valerian: Why is it so cold?
Progress Clocks
FACTION ROLLS
ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP
CHAOS FACTOR: 7 MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes
FACTION ROLLS
ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP
Danger Clock: Bluecoat Squad: 4/4
Progress Clocks
CONSEQUENCE: Things Take Longer (exit blocked by fire)
Danger Clock: Building burning down: 2/6
CHAOS FACTOR: 8 MYTHIC Q: Do the Unseen attack? (50/50) Yes
FACTION ROLLS
ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence)
Progress Clocks
CONSEQUENCE: Mark Clock segments: 1
Danger Clock: Building Collapsing 6/6
CHAOS FACTOR: 9 MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)
Progress Clocks
FACTION ROLLS
| |||
| TLAS3 Session Zero | 05 Apr 2023 | 00:14:55 | |
With Season 3 fast approaching it’s time to use this Session Zero to take a look back at worked in Season 2, as well as what didn’t, and to talk about the focus for Season 3; the story style and direction, the supporting ruleset, and the tools that will be used to support that ruleset. | |||
| TLAS3 Chapter 1 Dead Reckoning | 19 Apr 2023 | 00:32:44 | |
With the Web lost beneath the ruins of the opera house, it falls to another to take up the baton in the struggle against the Unseen. But how to strike back against so implacable a foe? LinksTranscript: https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent MechanicsRoll to find out who makes it to the ship alongside Mina:
CEO odds set: 1/6 chance of extended event
[Begin a Session: Seemingly unrelated situations are shown to be connected] TLA Oracle (what situations?) The event relates to a Starforged Action and Theme: Uncover Resource TLA Oracle (what resource?) The event relates to a Starforged Descriptor and Focus: Automated Creature
Swear an Iron Vow (Heart) (Disrupt armada at Conflict) [Weak Hit: 5 + 2 + 0 = 7 vs 8 | 5] On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum (3), and envision what you do to find a path forward: Board the skyship and…
Face Danger (Shadow) Trick the pilot out of the drop chute [Weak Hit: 4 + 2 + 0 = 6 vs 5 | 6] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1). Endure Stress (Spirit) [Weak Hit: 4 + 4 + 0 = 8 vs 10 | 7] On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.
Gearhead: With sufficient time (a couple of hours or more), you may Face Danger to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.
Face Danger (extract Cadmus and Barbican from the box: On a strong hit, you are successful. Take +1 momentum.
Does Mina know how to fly a Skyship? 50/50 [Ask the Oracle: Yes] Set a Course (escape the city): When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply. [Strong Hit: 4 + 5 + 0 = 9 vs 4 | 1] On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.
Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Keep under the radar: Roll +shadow [Miss: 3 + 2 + 0 = 5 vs 7 | 5] On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price. Pursuit? No. Ship ahead (Bargain Project) | |||
| TLAS3 Chapter 2 Crossing the Rubicon | 03 May 2023 | 00:29:42 | |
With scrap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?
Links Transcript: https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Mechanics Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with expertise, focus, or observation: Roll +wits
[Strong Hit: 3 + 3 + 0 = 6 vs 2 | 3]
On a hit, you succeed. On a strong hit, take both:
Take +2 momentum Add +1 on your next move (not a progress move) Mina checks out the ship's systems, and determines her hull will survive the cloud layer far better than the enemy ship
Face Danger: When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…
With resolve, command, or sociability: Roll +heart
[Weak Hit: 3 + 2 + 1 = 6 vs 2 | 10] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).
Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage. Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.
Reinforced Hull: When you Withstand Damage, add +1. On a strong hit, take +1 momentum.
[Strong Hit: 4 + 4 + 1 = 9 vs 6 | 3] On a strong hit, choose one.
Bypass: If your vehicle is not battered, take +1 integrity Ride it out: Take +1 momentum
Mina is able to crank up the magical shields. 5 Integrity, +1 momentum. Safe (for now).
Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Stay vigilant: Roll +wits
[Miss: 4 + 3 + 0 = 7 vs 7 | 9] On a miss, you arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.
Waypoint: Interestingly Lonely (a derelict ship)
Name: Rubicon Condition Heavily damaged Outer First Look Sending a signal or message Inner First Look Corroded surfaces
Board to find navigation equipment & supplies
Check Your Gear: When you check to see if you have a specific helpful item or resource, roll +supply.
[Strong Hit: 3 + 5 + 0 = 8 vs 3 | 4] On a strong hit, you have it, and are ready to act. Take +1 momentum.
Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.
[Strong Hit: 3 + 3 + 0 = 6 vs 5 | 5] On a strong hit, choose one.
Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum. Gain progress: Mark progress on your expedition, per its rank. On a strong hit with a match, you may instead Make a Discovery.
Is there anything of interest aboard? The event relates to a Situation: War on the League of Free Nations If required, here's a Mythic 2 Action and theme: Deposit Opposition And here's a Mythic 2 Descriptor and Focus: Loyally Modern
Deposit Opposition: The Rubicon was once a secret weapon of the Empire, capable of depositing powerful bombs on enemy cities from high above. However, it was sabotaged by a group of rebels who opposed the Empire’s tyranny and wanted to end the war. They managed to infiltrate the skyship and plant explosives that caused it to crash into the Void Sea, where it remained hidden.
Loyally Modern: The League of Free States is a coalition of former colonies that broke away from the Empire and formed their own independent nations. They are loyal to each other and share a common vision of progress and innovation. They have developed advanced magitech that rivals the Empire’s, such as airships, firearms, and automatons. They are determined to defend their freedom and sovereignty from the Empire’s aggression. | |||
| TLAS3 Chapter 3 The Doomspire | 17 May 2023 | 00:28:42 | |
The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with. LinksTranscript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Google Docs Voice Typing commands: https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://ladyblackbird.org/downloads/lady_blackbird.pdf Mechanics Begin a session: peril lies ahead, or lurks just out of view
Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic
Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view.
Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.
Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
[Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]
On a hit, you succeed. On a weak hit, choose one.
Take +2 momentum Add +1 on your next move (not a progress move)
Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Stay vigilant: Roll +wits
[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1). Face a peril at the waypoint: Envision what you encounter.
Burn Momentum? No Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.
Nature of Waypoint: 70
1-40: void sea 41-80: landmass 81-90: derelict 91-00: ancient site
Oceanic landmass Settlements: none Seen from distance: orbiting moon, strong tide
Undertake an Expedition
When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits
[Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
Waypoint: Void Sea: Debris field: Sighting: Creature boneyard Opportunity: Advance warning of an environmental threat (+1 from Match)
Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.
[Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH
On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.
[Confront Chaos: Site of a baffling disappearance] [Confront Chaos: Technology warped for dark purpose] [Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid
Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.
Then, roll to see if you are in control. If you are…
On the move: Roll +edge Facing off against your foe: Roll +heart In the thick of it at close quarters: Roll +iron * Preparing to act against an unaware foe: Roll +shadow Caught in a trap or sizing up the situation: Roll +wits
[Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control
On a weak hit, choose one.
Take +2 momentum You are in control *
Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
In pursuit, fleeing, or maneuvering: Roll +edge Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart Gaining leverage with force, powering through, or making a threat: Roll +iron Hiding, preparing an ambush, or misdirecting: Roll +shadow Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits*
[Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]
On a hit, you stay in control. On a weak hit, choose one.
Mark progress Take +2 momentum Add +1 on your next move (not a progress move)
Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)
[Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]
On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot. | |||
| TLAS3 Chapter 4 Descent into Darkness | 31 May 2023 | 00:32:09 | |
The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire. LinksTranscript: https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Mechanics
React Under Fire: When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…
In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge Remaining stalwart against fear or temptation: Roll +heart Blocking or diverting with force, or taking the hit: Roll +iron Moving into hiding or creating a distraction: Roll +shadow Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits*
With Wits [Weak Hit: 2 + 3 + 0 = 5 vs 4 | 6] (extend the shields)
On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. (hull under pressure and all three squid close in)
Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.
Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.
[Strong Hit: 5 + 5 + 1 = 10 vs 2 | 9] Shields repel damage
On a strong hit, choose one.
Bypass: If your vehicle is not battered, take +1 integrity* Ride it out: Take +1 momentum
Clash: When you are in a bad spot and fight back against a foe at close quarters, roll +iron*; when you exchange fire at a distance, roll +edge.
[Strong Hit: 5 + 1 + 0 = 6 vs 5 | 3]
On a strong hit, mark progress twice. You overwhelm your foe and are in control. (approach vents, charge shields with arcanicity, zap!)
Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
In pursuit, fleeing, or maneuvering: Roll +edge*
[Weak Hit: 5 + 1 + 0 = 6 vs 5 | 8]
On a hit, you stay in control. On a weak hit, choose one.
Mark progress* (8 progress) Take +2 momentum Add +1 on your next move (not a progress move)
(Into vents: ironside Doomspire)
Take Decisive Action: When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.
If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.
[Progress Roll: Escaping the Skysquid: Strong Hit = 8 vs 4 | 3] 9 momentum
On a strong hit, you prevail. Take +1 momentum.
Escaping the Sky Squid complete
Journey to Conflict: one box filled (3/10)
Vow: 2 ticks on Disrupt Armada at Conflict (.5/10)
Technomancy When you immerse yourself in arcane technology, roll +wits.
[Weak Hit: 3 + 3 + 0 = 6 vs 2 | 10]
Strong hit : Add the value of the action die to your arcanicity track. You may Secure an Advantage or Face danger +arcanicity to create minor magitech effects. If you do, suffer -1 arcanicity, and take +1 momentum on a hit. Weak Hit: as above, but it's exhausting. Endure Stress (2 Stress).
Endure Stress Suffer: Ironsworn: Starforged Rulebook (pg. 202) keyboard_arrow_down When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.
Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.
[Strong Hit: 6 + 3 + 0 = 9 vs 8 | 4] +1 Spirit (4)
On a strong hit, choose one.
Shake it off: If you are not shaken, take +1 spirit Embrace the darkness: Take +1 momentum
Secure an Advantage Adventure: Ironsworn: Starforged Rulebook (pg. 148) keyboard_arrow_down When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits [Strong Hit: 5 + 3 + 0 = 8 vs 5 | 1]
On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.
Take +2 momentum Add +1 on your next move (not a progress move) *
Infiltrator: When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.
Undertake an Expedition Exploration: Ironsworn: Starforged Rulebook (pg. 169) keyboard_arrow_down When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Keep under the radar: Roll +shadow [Weak Hit: 5 + 2 + 2 = 9 vs 10 | 7]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition (1 box)
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1). Face a peril at the waypoint: Envision what you encounter.*
Vault Waypoint: First Look: Excessive heat, Signs of invasive lifeforms Feature: Looted or empty containers Peril: Toxic atmosphere, Rivals seek what lay within
Doomspire Oracle Arrays Exploring the Doomspire
Trouble in the Doomspire
Post-credit scene:
Spends time preparing Finishes important tasks right away Pays attention to detail Enjoys having a set schedule Emotionally stable Deals well with stress Rarely feels sad or depressed Doesn't worry much Is very relaxed Dislikes Change Does not enjoy new things Resists new ideas Not very imaginative Dislikes abstract or theoretical concepts Prefers solitude Feels exhausted when having to socialize a lot Finds it difficult to start conversations Dislikes making small talk Carefully thinks things through before speaking Dislikes being the center of attention
Faction: House Montisario Is Alexis revealed to be a shapeshifter? 77 (no) | |||
| TLAS3 Chapter 5 Avatar | 16 Jun 2023 | 00:33:33 | |
The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them... LinksTranscript: https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Mechanics
Doomspire Oracle Arrays Exploring the Doomspire
Trouble in the Doomspire
Opportunity in the Doomspire
[Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform's nature or vulnerabilities Skysquid? [Ask the Oracle: Yes] Does the tower hold this information? [Ask the Oracle: Yes]
Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Keep under the radar: Roll +shadow [Miss: 4+2+0=6 vs 9 | 8] Burn Momentum (10) [Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair
Is the technology similar to that of the Great machine? [Ask the oracle: yes]
Gather Information When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.
[Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.]
[Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5]
On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4)
Arrive Survival - The Sky Squid can be summoned and controlled. But the information about the Tower's purpose is out of reach, too dangerous to access directly.
Secure an Advantage When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll.
Create a map
If you act…
With expertise, focus, or observation: Roll +wits [Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8]
On a hit, you succeed. On a strong hit, take both.
Take +2 momentum (6) Add +1 on your next move (not a progress move)
Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Stay vigilant: Roll +wits [Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1). Face a peril at the waypoint: Envision what you encounter. *
Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger] Cadmus? [Ask the Oracle: No] Barbican is being transformed also
Companion Takes a Hit When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm.
Then, if their health is 0 or you choose to test their resilience, roll +your companion's health.
[Weak Hit: 5 + 3 + 0 = 8 vs 10 | 1]
On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on. (Momentum 5, Barbican health 4/5)
Face Danger When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.
[Weak Hit: 1 + 3 + 1 = 5 vs 1 | 9]
On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).
Endure Stress When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.
Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.
[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 6]
On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.
(Spirit 3)
Barbican becomes a gestalt entity, part Mina’s magical construct, part repository of a fragment of the Doomspire’s intellect.
Is Doomspire-Barbican hostile? [Ask the Oracle: Yes]
| |||
| TLAS3 Chapter 6 Activated | 29 Jun 2023 | 00:30:16 | |
The Doomspire’s machine intelligence has merged with Mina’s protector, Barbican, and the newly combined entity now poses a grave threat. But is Mina the only one at risk? And what, if anything, remains of Barbican? Transcript: https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Mechanics
Doomspire Oracle Arrays Exploring the Doomspire
Trouble in the Doomspire
Opportunity in the Doomspire
[Begin a Session] Flashback reveals an aspect of your background or nature
What is revealed? [Perchance Oracle] The event relates to a Mythic 2 Action and theme: Waste Personal
Clock: Rex in Pursuit
Combat bot asset removed:
Instead Barbican is now an NPC, rank Formidable.
Secure an Advantage When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With resolve, command, or sociability: Roll +heart
[Miss: 2 + 2 + 0 = 4 vs 8 | 4] Burn Momentum [Weak Hit: 2 + 2 + 0 = 5 vs 8 | 4]
On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.
Take +2 momentum Add +1 on your next move (not a progress move)
Compel When you try to persuade someone or make them an offer, envision your approach. If you…
Charm, pacify, encourage, or barter: Roll +heart [Weak Hit: 1 + 2 + 0 = 3 vs 10 | 1]
On a weak hit, as above, but their agreement comes with a demand or complication. Envision their counteroffer.
Make a Connection When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.
[Weak Hit: 6 + 2 + 1 = 9 vs 10 | 2]
On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.
On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.
Story Complication: Enemy reveals true agenda or nature.
The event relates to a Mythic 2 Action and theme: Trust Tension
Bing prompt: Genre: magitech. Mina Montisario is on a mission to stop a fleet of Dominion skyships from bombing the League of Free States. On route she has stopped at an ancient tower, the Doomspire, that appears to be part of some incredibly powerful weapons network. The network has long been dormant, but this tower seems to be active. During her exploration of the tower her faithful robotic companion, Barbican, has been blended with a hostile machine intelligence of the Doomspire. A fragile truce now exists between them, while the Doomspire-Barbican hybrid assesses her threat level and decides whether or not to eliminate her. But that truce comes at a cost; the hybrid reveals it's true agenda or nature, which relates to the prompt words trust and tension. Describe what that agenda or nature is, and why it is a problem for Mina.
Finish an Expedition When your expedition comes to an end, roll the challenge dice and compare to your progress.
[Progress Roll: Uncover the mystery of the Doomspire :Miss = 2 vs 5 | 8]
On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.
Abandon the expedition: Envision the cost of this setback and Pay the Price. | |||
| TLA Chapter 5 Caged | 09 Feb 2022 | 00:24:19 | |
Mina begins her exploration of the Underpipes, and makes a surprising discovery that makes her reassess her quest. But she’ll need to avoid being discovered herself if she’s going to survive… Links Transcript https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing Apocalypse World: http://apocalypse-world.com/ Ironsworn: https://www.ironswornrpg.com/ Dungeon World: https://dungeon-world.com/ FATE: https://www.evilhat.com/home/fate-core/ Mythic Magazine Volume 1: https://www.drivethrurpg.com/product/342536/Mythic-Magazine-Volume-1 Donjon: https://donjon.bin.sh/ Mechanics SCENE 10 Chaos Factor 4 SCENE ALTERED? 1 Altered (Extremely hot) Common, Discovery: Heating pipes, find supplies Investigation vs DC 16 Clues?: 12+2 (Guidance) Fail forward (Complication) DESCRIPTION: 49 Healthily 43 Harsh Complication Table
3: Show signs of an approaching threat Description: 43 Imprison 15 Innocent Healer? (50/50) 27 Yes Human? (50/50) 15 Yes Imprisoned how long? 1d4 (Days to years) months Sleight of Hand Vs DC 10: lockpicks +3 +3 (Guidance): 19 Success NPC Behaviour Check Context: Investigating the Piperunners Cadmus: starting Disposition 2d10+-2 10 Active Cadmus First Action: 2d10+2 16 Act out of Self Interest (runs), change context (Escape incareration) Cadmus Action: 2d10+2 17 Take something (food/ water), change context (tend to Cadmus) Context Modifier: -2 (Disposition 8, Passive) FATE: does he know when they are coming back? (50/50) 27 yes When? 1d4 (now, minutes, tens of minutes, hours) 4 hours FATE: Does he know another way out? (No Way) 12 No
Result Action Context 4 or less TALKS, EXPOSITION Character’s Action changes the current Context 5 PERFORMS AN AMBIGUOUS ACTION 6-7 ACTS OUT OF PC INTEREST 8 NPC CONTINUES -2 The Character’s Action is within the current Context 9-10 NPC CONTINUES 11 NPC CONTINUES +2 12 CONTEXT ACTION 13 GIVES SOMETHING The Character’s Action changes the current Context 14 SEEKS TO END THE ENCOUNTER 15-16 ACTS OUT OF SELF INTEREST 17 TAKES SOMETHING 18 or more CAUSES HARM SCENE 11 Chaos Factor 5 SCENE ALTERED? 8 No Themed, Common, Discovery, Danger (Water, Cooling Pipes, condensation, slashing trap) Donjon random Trap generator, CR 2 (https://donjon.bin.sh/5e/random/#type=trap;trap-level=2) Guillotine Blade: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 slashing damage; heroic tier, dangerous Target: Mina d20+8 17 hit 10hp (22/38hp remaining) FATE: does Cadmus heal her? (Likely) 73 Yes (just) Healing Word (3HP) FATE: was he kidnapped (very likely) 98 extreme no (he came here willingly) FATE: is he willing to talk? (50/50) 26 Yes EVENT: why did he come here? 3 Neglect 32 Plans FATE: Are they all bad? (Unlikely) 22 Yes, Random Event EVENT: Remote Event 2 Starting 21 Messages (knocking pipes) | |||
| TLAS3 Hiatus | 13 Jul 2023 | 00:02:11 | |
| TLA Special 1: ShadowDark | 03 Feb 2024 | 00:28:53 | |
Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy. A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. Once you descend into the ShadowDark, there is no turning back. | |||
| TLA Special 2: ShadowDark | 11 Feb 2024 | 00:31:54 | |
Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely... | |||
| TLA Chapter 6 HydroClan | 16 Feb 2022 | 00:24:56 | |
Mina and Cadmus stumble upon the site of a battle fought between unknown adversaries, and make much-needed camp. Will they make it through the night without interruption? And what strange new adversaries await them in the depths of the Underpipes? Links Transcript https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing Mechanics SCENE 12 Chaos Factor 6 Altered Scene? 9 No DUNGEON: Common, empty 78 DESCRIPTION 56 Irritatingly 70 Mysterious (incomprehensible machinery) DUNGEON: Common, empty Waste line FATE: Does the knocking stop? (Likely) 34 Yes FATE: Lost? (50/50) 59 Yes FATE: Deep? (Likely): 5 Exceptional Yes (inside the link!) DUNGEON: Unique, Discovery, Danger Theme: Shadowy Forces DESCRIPTION 4 Angrily 64 Messy (smashed outpost) FATE: Bodies? (very unlikely) 37 Yes FATE: Old? (50/50) 24 Yes Discovery: find coins/ gems/ jewelry Danger: trap: alarm DC 12 to spot (Mina Passive Perception 14, DC 15 to disable Cadmus Action: 8 NPC Continues -2 (Disposition 6) Mina Thieves’ Tools +3, Guidance +1 ADV (Cadmus helping) 5, 21 Success Treasure: 14GP (gems are paste) Investigate: what destroyed this place? Investigate +6 Guidance +3 18 DESCRIPTION 29 Energetically 65 Mighty (powered construct) SCENE 13 Choas Factor 5 Altered Scene? Interrupt 86 Passion 22 Energy (drawn by magic) FATE: Enemy creature? (50/50) 60 No DESCRIPTION: 81 Peacefully 18 Delicate FATE Long Rest? (Likely) 50 Yes Mina full HP Cadmus 3 levels Exhaustion 22hp FATE: low on provisions? (Very likely) 8 Extreme Yes (out of provisions) FATE: creatures edible? (Very unlikely) 38 No Cadmus: cast Goodberry SCENE 14Chaos Factor 4 Altered Scene? 9 No DUNGEON: Theme (Water) Unique (Control Chamber) Discovery (well) Danger (creature guarding: Human relocating attacking - cult fanatic and 4 cultists Donjon) FATE: Great Machine? (Likely) 91 No DESCRIPTION: 2 Adventurously 9 Classy FATE: Water cult? (Likely) 41 Yes FATE: Linked to imprisoning Piperunners? (50/50) 94 Exceptional No (implacable enemies) Aggression: 5 Passive Perception 14 vs 12: Stealth 2 (noticed) Range: 60ft FATE: Does Cadmus recognise them? (Very Unlikely) 81 No Initiative:
Round 1 Mina: move ready action: attack if attacked Cadmus: Disposition 6: Talks/ Exposition Cultist Tactic: Probe - attack cautiously, testing opponent's defences Fanatic: Move to ½ cover, Spell (1/4 L1 slots used) Mina: Pistol 19 vs AC 14 24hp piercing (Fanatic 15hp remaining) Command (Mina) DC 12 WIS Save: 9 fail Cultists: 30 ft, ½ cover
Round 2 Mina: Grovel: prone Cadmus: Disposition 8: Seeks to end the encounter (surrenders) Tactic: Aggression 4, attack cautiously, testing opponent's defences Fanatic: Hold Person (1/3 L2 slots used): DC 12 Cadmus (DIS) 12 15 saves (“seize them!”) Cultist 1: Move 30’ Grapple vs Mina (prone) STR 11 vs DEX 11 (Mina higher skill Mod, avoids grapple) Cultist 2: Move 30’ Grapple vs Cadmus STR 6 vs DEX 13 avoids grapple Cultist 3: Move 30' Grapple Vs Mina STR 5 Vs DEX 9 avoids grapple Cultist 4: Move 30' Grapple Vs Cadmus 7 Vs 9 avoids grapple
Round 3 FATE In a line? (50/50) 35 Yes 1d3 2 (1 of 2 L1 slots used) Mina: stand, Tasha’s Caustic Brew DEX DC 14 Cultist 1 12 fail Cultist 3 19 success Cadmus: Disposition 10: Context Action (under attack) FATE Both in range? (50/50) 16 Yes Word of Radiance: CON DC 12 Cultist 2 12 success Cultist 4 14 success Tactic: Aggression 5 Balance - attack and defend evenly, no particular strategy Fanatic: Blindness (2/3 L2 slots used) WIS DC 12 Mina 15 success Cultist 1: 10hp acid damage (dead) Cultist 2: dagger vs Cadmus AC 22 hit 4hp (18/22hp) Cultist 3: dagger Vs Mina 19 hit 4hp (28/32) Cultist 4: dagger Vs Cadmus AC 24 hit 4hp (14/22hp)
Round 4 Mina: Draw dagger (off hand), 17 hit Cultist 2 (7/9hp) Cadmus: Disposition 12: Context Action Word of Radiance CON DC 12 Cultist 2 13 Cultist 4 15 both avoid Tactic: Aggression 4 Twist: Change - weapon/objective/ground “Kill them!” Fanatic: Close to melee, Inflict Wounds on Cadmus vs AS 9 Miss Cultist 2 dagger vs Cadmus AC 8 miss Cultist 3 dagger vs Mina AC 9 miss Cultist 4 dagger vs Cadmus AC 8 miss
Round 5 Mina: Move 30’ to cover (opportunity attack AC 22 hit 4hp (24/38hp), pistol 10 AC miss, HERO POINT 18 AC hit 24hp (Fanatic dead, cleave to Cultist 4, dead) Cadmus: Word of Radiance CON DC 12 Cultist 2 6 fail 4hp (5/9hp) Cultist 4 1 fail 4hp (5/9hp) Tactic: Aggression 2 Stand-off - wait for opponent to make the next move Cultist 2 (5/9hp) ready attack if attacked Cultist 3 (9/9hp) ready attack if attacked
Round 6 Mina: “drop your weapons and we won't kill you” (Persuasion 6) ready pistol if they move Cadmus: move 20’, ready sacred flame if they move Tactic Aggression 4 Stand-off - wait for opponent to make the next move
End Combat | |||