Explore every episode of the podcast The Game Dev Blueprint (English)
| Title | Pub. Date | Duration | |
|---|---|---|---|
| How Open World Games Are Made: Lessons from GTA 6 | 26 Jun 2026 | 00:47:17 | |
Welcome to a new episode of The Game Dev Blueprint! With the highly anticipated release of Grand Theft Auto VI expected later this year, we're diving into one of the most fascinating topics in game development: How open world games are actually built. Massive cities, believable NPCs, dynamic traffic, immersive environments, and endless exploration may seem magical from a player's perspective—but behind the scenes, developers rely on clever systems, optimization techniques, and design tricks to create the illusion of a living world. In this episode, you'll learn:
Whether you're an aspiring developer, Unreal Engine enthusiast, or simply curious about how games like GTA create their immersive worlds, this episode provides a practical behind-the-scenes look at the systems that make open-world experiences possible. The goal isn't to build the next GTA overnight—but to understand the design principles and technical foundations that make these worlds feel believable. | |||
| Multiplayer Game Development in Unreal Engine 5: Networking Made Simple | 21 Jun 2026 | 00:45:59 | |
Welcome to a new episode of The Game Dev Blueprint! In this episode, we break down the fundamentals of multiplayer game development in Unreal Engine and explain networking concepts in a beginner-friendly way. If you've ever wondered how multiplayer games synchronize players, actions, and game states across different devices, this episode is the perfect starting point. We explore the core systems that power Unreal Engine's networking framework and show how to quickly create your first multiplayer prototype. In this episode, you'll learn:
We also discuss practical project organization tips and recommended workflows that make multiplayer development easier to understand and maintain. Whether you're creating a co-op game, competitive multiplayer experience, or simply learning Unreal Engine networking, this episode provides a solid foundation to get started. Stay tuned for future episodes as we continue exploring advanced gameplay systems, multiplayer features, and production-ready Unreal Engine workflows. | |||
| Building Survival Systems in Unreal Engine 5: Health, Damage & UI | 14 Jun 2026 | 00:58:47 | |
Welcome to a new episode of The Game Dev Blueprint! In this episode, we dive into the core systems that power survival games in Unreal Engine, including player health, damage systems, survival mechanics, and UI feedback. Whether you're building a survival game, RPG, action-adventure title, or multiplayer experience, understanding how to manage player stats and damage is essential. We walk through a beginner-friendly approach to creating these systems using Unreal Engine 5 Blueprints. In this episode, you'll learn:
We also discuss practical Blueprint workflows, common beginner mistakes, and techniques used in commercial projects to create scalable gameplay systems. By the end of the episode, you'll have a solid foundation for implementing survival mechanics and player stat systems that can be expanded into larger game projects. Stay tuned for future episodes where we'll continue building more advanced gameplay systems in Unreal Engine 5. | |||
| Creating a Mario-Style Platformer in Unreal Engine 5 for Beginners: 2D, 2.5D & 3D Made Easy | 06 Jun 2026 | 00:21:36 | |
Welcome to a new episode of The Game Dev Blueprint! In this episode, we explore how to quickly create a platformer game inspired by classic titles like Mario using Unreal Engine. We break down the process of building 2D, 2.5D, and full 3D platformer games in a beginner-friendly way, helping you understand which approach is best for your project and how to get a playable prototype running as quickly as possible. In this episode, you'll learn:
We also discuss practical tips for beginners, common mistakes to avoid, and how to leverage Unreal Engine's built-in systems to accelerate development without needing a large team. Whether you're creating your first mobile game or experimenting with platformer mechanics, this episode provides a practical roadmap to help you go from idea to playable prototype quickly. | |||
| Creating Augmented Reality Apps in Unreal Engine 5 Made Simple | 30 May 2026 | 00:22:33 | |
Welcome to a new episode of The Game Dev Blueprint! In this episode, we explore how to create Augmented Reality (AR) experiences using Unreal Engine and discover where AR is being used across industries today. We cover the fundamentals of AR development in Unreal Engine 5, including how beginners can set up an AR project, configure AR templates, and quickly build their first interactive AR experience. You'll learn the key concepts behind AR applications and how virtual content can be seamlessly integrated into the real world. In this episode, you'll learn:
We also explore how AR is being used in:
Finally, we discuss how developers can create immersive AR-based experiences that blend digital content with the physical world, opening up new possibilities for both games and enterprise applications. Stay tuned for more Unreal Engine development insights in future episodes of The Game Dev Blueprint. | |||
| Creating VR Experiences in Unreal Engine 5 Made Simple | 22 May 2026 | 00:22:44 | |
Welcome to a new episode of The Game Dev Blueprint! In this episode, we dive into creating VR-based projects in Unreal Engine and explore how virtual reality is transforming games and interactive experiences. We walk through the basics of setting up a VR project in Unreal Engine 5, including connecting a Meta Quest headset, configuring VR templates for beginners, and quickly building your first VR prototype. You’ll also learn how to add interactive Blueprints to create more immersive and engaging environments. Beyond gaming, we explore how VR is used across industries such as:
We also discuss how developers can create immersive nature scenes and calming virtual spaces designed for stress relief and guided meditation experiences. Whether you’re a beginner exploring VR for the first time or a developer interested in interactive experiences beyond games, this episode provides a practical starting point to begin building in VR with Unreal Engine 5. Stay tuned — in the next episode, we’ll explore AR-based projects and discover where and how augmented reality can be used in real-world applications. | |||
| Best Unreal Engine Templates & Sample Projects for Beginners | 17 May 2026 | 00:23:17 | |
Welcome to a new episode of The Game Dev Blueprint! In this episode, we explore the different sample projects and templates available in Unreal Engine and how beginners can use them to start building games faster. We discuss where to find Epic’s official sample projects, what each template is best suited for, and how developers can reuse systems and assets — from city environments and racing mechanics to character controllers and cinematic tools. You’ll also learn:
Whether you’re interested in games, cinematics, simulations, or interactive experiences, this episode will help you understand where to begin and how to learn faster using Epic’s free resources. Stay tuned — in the next episode, we’ll dive into creating VR-based projects in Unreal Engine and explore where and how VR can be used across industries. | |||
| Game AI Made Simple: Behavior Trees in Unreal Engine | 28 Apr 2026 | 00:30:20 | |
Welcome to a new episode of The Game Dev Blueprint! In this episode, we explore Behavior Trees in Unreal Engine and how they help you create intelligent game AI. We walk through the basics in a beginner-friendly way and guide you step-by-step to set up a simple prototype using Behavior Trees. You’ll learn how AI decision-making works, how to structure behaviors, and how to quickly test your setup inside Unreal Engine. We also discuss practical use cases and where Behavior Trees are commonly used in real game development. Stay tuned — in the next episode, we’ll explore Unreal Engine sample projects and how you can use them in your own games. | |||
| Unreal Engine Live Link Explained: Real-Time Animation Made Easy | 20 Apr 2026 | 00:23:28 | |
In this episode of The Game Dev Blueprint, we explore the Live Link system in Unreal Engine and how it enables real-time animation workflows. Learn how to set up Live Link step-by-step, create a quick prototype, and understand how it’s used to stream animation data directly into Unreal Engine. We also cover practical use cases, and how this has helped reduce the production cost which was required earlier to achieve this. Stay tuned — in the next episode, we’ll dive into Behaviour Trees and how they power AI in games. | |||
| Unreal Engine Animation Made Simple: From Keyframes to Cinematics | 13 Apr 2026 | 01:06:50 | |
A beginner-friendly guide to animation in Unreal Engine. We cover keyframe animation, motion capture workflows, and using Sequencer for cinematics, along with practical tips to improve your animation pipeline. | |||
| Beyond the Controller: An Introduction to Unreal Engine and the 3D Revolution | 10 Apr 2026 | 01:00:20 | |
Welcome to the debut episode of The Game Dev Blueprint! Today, we are pulling back the curtain on one of the most powerful real-time 3D creation tools in existence: Unreal Engine. Whether you're an aspiring indie dev or a tech enthusiast, this episode breaks down why Unreal Engine has become the industry standard. We discuss how it simplifies the development process through visual scripting, what you actually need to get started, and why "learning Unreal" is no longer just about making games. In this episode, we cover:
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