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Explore every episode of the podcast The Covenant Cast

Dive into the complete episode list for The Covenant Cast. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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TitlePub. DateDuration
The Perfect Lap28 Sep 202601:33:54

The Sorcery TCG Dust launch illustrates a number of lessons in the pursuit of perfection and the reality of the world. Join us as we wrestle with them.

Balance is Overrated24 Sep 202601:49:43

People often optimize for efficiency and fairness, which is often times counter to optimizing for fun. Alpha Clash has pivoted to maximizing fun at their tournaments and now Sorcery with their Avatar prizes. Zach is hot off rebuilding his Earthborne Rangers decks to make them harder to play and Steven has a long history of making weak characters in D&D for greater roleplaying opportunity. With players, to some extent, seemingly going down this road themselves, we ask how companies can support fun over fairness.

Just Find One Person01 Sep 202601:49:21

The best and hardest part of tabletop games is that they require other people to play. It's what leads to such amazing communities, but also a lot of frustration for those who just want to play their favorite games. Today, we talk about the lessons we've learned from over a decade of bringing people together.

  • 00:06:37 Earthborne Games News
  • 00:16:58 Sorcery TCG News
  • 00:17:56 Flesh and Blood TCG News
  • 00:23:27 Alpha Clash TCG News
  • 00:23:41 Warlord TCG News
  • 00:28:02 Covenant News
  • 00:31:53 Main Topic: How to Start a Community
Say Less28 Aug 202602:19:24
  • 00:09:03 "Let's Cover the News"
  • 00:09:35 Earthborne Games News
  • 00:18:39 Sorcery TCG News
  • 00:40:40 Warlord TCG News
  • 00:41:45 Covenant News
  • 00:50:49 Main Topic: Say Less
Playing Outside the LGS18 Aug 202601:51:48

A great game can happen anywhere two people want to gather. With breweries, libraries, and community centers opening their doors to tabletop, what can an LGS do to become that preferred third space?

Is a Great Game Enough?13 Aug 202602:20:50

We ask ourselves if, in our current moment, it is enough to make the best game possible, or if there is now an even more competitive meta game that designers need to understand to ensure success.

  • 00:11:21 Flesh and Blood TCG News
  • 00:11:53 Warlord TCG News
  • 00:15:17 Arkham Horror LCG and Marvel Champions LCG News
  • 00:19:27 Alpha Clash TCG News
  • 00:39:46 Sorcery TCG News
  • 00:57:46 Can Sorcery be Successful as Simply a Great Game?
  • 01:00:22 Earthborne Games News
  • 01:06:50 Covenant News
  • 01:07:14 Social Segment
  • 01:25:28 Main Topic: Is a Great Game Good Enough?
There and Back Again - New Zealand & Vegas31 Jul 202601:56:53

In this episode, we share highlights from our recent travels to the Flesh and Blood TCG Pro Tour in Las Vegas and to the Erik's Curiosa offices in New Zealand (Sorcery TCG). The filming and conversations at each were enlightening.

  • 00:06:12 Here Be Monsters TCG News
  • 00:08:57 Hubworld: Aidalon News
  • 00:25:26 Alpha Clash TCG News
  • 00:32:07 Flesh and Blood TCG News
  • 00:37:35 Warlord TCG News
  • 00:42:07 Marvel Champions LCG and Arkham Horror LCG News
  • 00:45:46 Main Topic: There and Back Again - New Zealand & Vegas
The TCG Fatigue Is Real17 Jul 202602:06:27

We can all feel it.  So many new TCGs on the market, so many new products from the old games, digital repacks, exclusives, stretch goals, and a seemingly endless supply of gimmicks.  Perhaps we've lost our way.  Perhaps it's time to return to the fundamentals.

  • 00:02:36 Here Be Monsters TCG News
  • 00:09:05 Alpha Clash TCG News
  • 00:20:48 TCGs in the Internet Age
  • 00:22:03 FAB TCG News
  • 00:25:37 Sorcery TCG News
  • 00:43:53 Ashes Ascendancy News
  • 00:44:19 Warlord TCG News
  • 00:44:27 Earthborne Games News
  • 00:47:39 Arkham Horror and Marvel Champions News
  • 00:48:14 Covenant News
  • 00:51:34 Social Segment
  • 01:13:59 Main Topic: The TCG Fatigue Is Real
Is This the Perfect Indie TCG?03 Jul 202602:04:09

This week, Here Be Monsters TCG launched their Kickstarter campaign with a game-changing business model. Are they the first to solve the problem of TCGs without jettisoning all the upsides? We think that just might be the case!

  • 00:00:00 Intro
  • 00:08:32 Here Be Monsters TCG News
  • 00:12:02 Zattic News
  • 00:13:39 Alpha Clash TCG News
  • 00:14:56 Flesh and Blood TCG News
  • 00:19:07 Sorcery TCG News
  • 00:19:31 Subjective Assessment of Art
  • 00:24:34 Earthborne Games News
  • 00:31:22 Viewer Question 1
  • 00:32:28 Viewer Question 2
  • 00:38:31 Ashes Ascendency News
  • 00:43:13 Covenant News
  • 00:48:35 Canadian News
  • 00:54:16 Lightning Round!
  • 01:04:13 Main Topic: Is Here Be Monsters the Perfect Indie TCG?

 

Get your own demo deck: https://www.teamcovenant.com/games/here-be-monsters-tcg

Learn more: http://cov.link/here-be-monsters

Are TCGs Gambling?19 Jun 202602:13:55

It's time we addressed the perennial question.

  • 00:36:38 Main Topic: Are TCGs Gambling? 
Tabletop Isn't Digital12 Jun 202601:45:06

On a fateful Monday, BradW shared an ad for Rush of Ikorr, the TCG from Upper Deck, coming to their ePack platform. What's the ePack platform, you ask? An abomination. It's not what tabletop is, and it misses the point completely. Digital integration? We don't want it, and it's ruining the hobby. Join us for a direct message to publishers thinking this is the future—it isn't.

  • 40:30 Main Topic
FOMO is Necessary05 Jun 202602:01:01

Our current crowdfunding and tcg-heavy tabletop gaming era necessitates a question: is there nobility in removing overtly FOMO-creating elements from your campaigns and product design, or are you just losing sales?

  • 00:00:00 Intro
  • 00:04:42 Sorcery TCG News
  • 00:07:23 Warlord TCG News
  • 00:07:44 Alpha Clash TCG News
  • 00:08:03 Arkham Horror The Card Game & Marvel Champions News
  • 00:21:42 FAB TCG News
  • 00:22:04 Covenant News
  • 00:23:24 Main Topic: FOMO
Earthborne Trailblazer First Impressions29 May 202602:04:49

A few weeks ago, the Earthborne team came to our office to share a vertical slice of their new game, Earthborne Trailblazer, with us, our team, and three fans of Rangers. Now, with the launch of the Earthborne Trailblazer Kickstarter, we are excited to share our thoughts with the world!

Earthborne Trailblazer Kickstarter: cov.link/earthborne-trailblazer

  • 00:50:49 Main Topic: Earthborne Trailblazer First Impressions
Why Distribution Had to Change22 May 202601:32:36

Traditional distribution serves a critical function for tabletop gaming, but for many publishers it is often a hindrance to success—that's why we launched Covenant Fulfilled earlier this year. With the platform receiving a number of updates this week, including the addition of Earthborne Games, we're diving into exactly how our approach to distribution was a necessary improvement for indie publishers.

  • 27:51 Steven Rafts the Valley
  • 41:07 Main Topic: Why Distribution Had to Change
Artistic Inspiration vs Plagiarism08 May 202601:47:32

All last week we stared at the beautiful Earthborne Trailblazer board, created by Evan Simonet and inspired by Jaro Hess's "The Land of Make Believe". This week we wake up to a fresh controversy involving long time Magic: The Gathering artist Dan Frazier. There is clearly a line somewhere between the kind of artistic inspiration that both grounds and elevates a project and sticking so close to your reference that whatever you create lacks soul. Join us as we dive into the murky but refreshing waters of references, inspiration, and the act of creation in a post-modern world.

Q&A with Andrew Navaro, Head of Studio at Earthborne Games01 May 202601:51:17

Fresh off of their Earthborne Trailblazer announcement, Andrew Navaro joins us to answer your questions and ours!

The End of Crowdfunding24 Apr 202601:57:16

In the early days of crowdfunding, we were very hesitant to consider games that used the platform. Crowdfunding was seen as a negative. Somewhere along the way we entered an era where crowdfunding every game, or even every set, is seen as the standard. We wonder aloud how we got here and what the future holds.

  • 00:07:15 Preview Pack 2026 Update
  • 00:08:53 Sorcery TCG News
  • 00:09:55 "What is Fulfilled?"
  • 00:15:46 Covenant News
  • 00:21:59 Earthborne Games News
  • 00:26:18 Main Topic: The End of Crowdfunding
How the LCG Succeeds17 Apr 202602:06:44

In this episode, we revisit the topic of LCG viability. Are there ways, tested or untested, that an LCG can prosper as a long-running game and also on the balance sheet of the local game store? After a week of reflection and so many good comments across the internet, there may indeed be some light at the end of the tunnel. We'll try to find it with you.

  • 00:03:39 Announcing the Preview Pack 2026
  • 00:11:25 Gudnak News
  • 00:16:39 Arkham Horror: The Card Game News
  • 00:17:01 Flesh and Blood TCG News
  • 00:19:18 Covenant News
  • 00:22:00 "Are you interested in Onward by Skytear Games?"
  • 00:23:10 Main Topic: How the LCG Succeeds
There is No "LCG Model"11 Apr 202602:12:03

Gudnak has pulled off the pipe dream of LCG fans everywhere by creating a functional limited experience. Hubworld announced that every set will be also be a draftable cube. Arkham Horror continues to tweak how it's products are delivered. None of these games are taking a similar path, but we have to wonder, will any of these paths finally create an offering that is as appealing to the game store as it is to the players?

  • 00:00:00 Intro
  • 00:03:46 Arkham Horror: The Card Game News
  • 00:10:45 Alpha Clash TCG News
  • 00:15:16 Sorcery TCG News
  • 00:17:27 "I Can't Stand It!" Steven Opens Up About Tutors
  • 00:29:54 Question: "How Does Sorcery Not Get Stale With a Yearly Release?"
  • 00:34:16 Back to Sorcery TCG News
  • 00:36:57 Covenant News
  • 00:45:44 Main Topic: There is No "LCG Model"
The Perfect Organized Play06 Apr 202602:13:54

Sorcery TCG has announced its Cornerstone events emphasizing Creativity, Mastery, and Wonder. Alpha Clash has gone international, announcing an even more open tournament scene in locations from Vegas to Dubai to the Philippines. FAB continues to deliver ever more on it's promise of high-level face-to-face competition. With all of this swirling in the wind, we ask ourselves, what does the perfect organized play experience look like?

  • 00:03:09 Covenant News
  • 00:12:56 Earthborne Games, Hubworld: Aidalon News
  • 00:24:35 Arkham Horror: The Card Game News
  • 00:26:48 Sorcery TCG News
  • 00:35:01 Alpha Clash TCG
  • 00:45:52 Main Topic: What Makes the Perfect Organized Play Experience?
The Mirage of the Crowdfunded TCG27 Mar 202601:55:36

First Sorcery TCG, then Altered TCG, and now Cyberpunk 2027 TCG. These games continue to break crowdfunding records, but what does that mean for the actual health of the game? Zach and Steven sit down for an all new podcast format where we talk about all things indie card games.

Erik Olofsson - Sorcery TCG | Gothic Reflections and Future11 Dec 202500:36:02

At the end of our 12-hour Gothic release stream, we got to chat with Erik Olofsson—founder of Erik's Curiosa and co-founder of Grinding Gear Games—about Sorery's new Gothic set and the future of the game. That content was over the archive limit for YouTube live, so we're releasing it here in its totality. Enjoy!

227: Andrew Navaro - From Fantasy Flight Games to Earthborne Games22 Jul 202501:37:33
"I think as long as you're following your heart, your life will take you wherever you're intended to go."   Andrew Navaro, Former Head of Studio at FFG and current Head of Studio at Earthborne Games, sits down with us to talk about his journey so far. Join us as we discuss Netrunner, Asmodee, Earthborne Rangers, Hubworld: Aidalon and the many, many things in between. It's an inspirational interview with a truly inspirational person.
226: When Comic Books are the Answer - Alpha Clash27 May 202501:00:21

Ridge Kiley, co-founder of Rising Empire Studios, sits down with Zach to discuss their recently announced Alpha Clash comic book series and how the comics allow for a top-down design approach that will completely reshape the Alpha Clash trading card game.

Find out more: https://alphaclashtcg.com/news/alpha-clash-comic-book-series-launcheswhere-lore-cards-and-fun-competition-collide

Get the comics here: https://cov.link/alpha-clash

225: Alpha Clash Blazes New Path For Indie Card Games13 May 202501:29:32

Garett Kiley, co-founder of Rising Empire Studios, sits down with Zach to discuss their recent move away from traditional distribution and into direct LGS relationships via their Champion Store program. This is the most honest accounting of what it's actually like working with traditional distributors as an indie publisher, and a must-listen for publishers and players of these games.

224: Gudnak - In Pursuit of the Third Way18 Mar 202501:48:33
Tim O'Brien, co-designer of Gudnak, sits down with Zach for a far-reaching discussion that offers a behind-the-scenes look into Chaotic Great's journey as a new indie card game publisher. At the heart of the discussion is the inevitable question for this new round of "LCGs" - what has to change for this format to truly succeed?   Check out the second Gudnak Kickstarter campaign to see potential answers to that question: https://cov.link/gudnak-ks
223: Kingswood Games - The Warlord CCG Interview07 May 202401:07:45

Woodrow and Josh, the founders of Kingswood Games, are relaunching the AEG classic card game, Warlord, into the modern era. It's an incredible story of two longtime fans bringing back something that they clearly love, with serious echoes of FFG's Android: Netrunner relaunch. Catch our interview to hear the full story.

Kickstarter: https://www.kickstarter.com/projects/kingswoodgames/warlord-saga-of-the-storm

222: Andrew Navaro - The Reality of Independent Publishing02 Feb 202401:06:48

We're back after seven months with one of our favorite creators in the tabletop gaming industry, Andrew Navaro (former Fantasy Flight Games Head of Studio, founder of Earthborne Games), for a deeper look at independent publishing through the lens of someone who has been on both sides of the equation. Recorded in the midst of the second highly successful Earthborne Rangers crowdfunding campaign, Andrew expounds upon the challenges faced since the launch of the game, the influence of distribution on production, and the importance of holding to your vision.

221: Introducing the Alpha Clash TCG ft. Ridge (Founder)20 Jun 202300:53:24

We've been following Alpha Clash since 2022, and have consistently been impressed with the drive and output of the people behind it. Join us for a conversation with Ridge Kiley, founder of Rising Empire Studios and creator of the Alpha Clash TCG, as we learn more about the game, Cirque de Soleil, collegiate wrestling, and the ambitious plans ahead.

220: Andrew Parks - Stories from The Nightmare Before Christmas TCG01 May 202301:05:58

A remarkable moment - a random comment on our Nighmare Before Christmas TCG stream turns into a conversation and relationship with its designer, Andrew Parks, who then blows us away with fascinating stories from the early days of tabletop (Z-Man, Ed Beard Jr., Iron Crown Enterprises, NECA, Wizkids, and more). Every conversation brings more context to this industry, how we got here, and where we're going - we hope you'll join us for a listen.

219: Getting Into Magic: The Gathering18 Mar 202301:07:16

Zach has been taken in by the upcoming Lord of the Rings "Universes Beyond" set of Magic: The Gathering. So much so that he's now learning everything about what to buy, where to buy it, and where to play it.

Join us for a conversation about how it has been going, and what things are like for a brand new player - even one quite experienced with TCGs.

218: The Retail Incentive25 Feb 202301:10:12

Conversations around expandable games and the LGS continue to swirl online, especially amid things like Magic's continued embrace of direct sales, Flesh and Blood's presence (or non-presence) at retail, and Sorcery's "one set a year, play how you want" approach. Join us as we attempt to cut through it all and get down to the basics of how incentives for publishers, distributors, and retailers continue to alter the simple act of getting products to players.

217: Event Theory Into Practice - FuseFest 202311 Feb 202301:10:04

We recently hosted our first big event since COVID shut everything down (technically our biggest to date!). As those of you following for the past few years are certainly aware, we've been fascinated by the competitive v casual paradigm, especially as it relates to local events and our plan for Covenant Tulsa 3.0.

We finally got a chance to test a lot of those theories during FuseFest, and in this episode we let you know exactly what we found!

216: The End of an Era17 Dec 202201:10:35

As 2022 wraps up, in many ways it signals the end of the "pandemic" era of thinking, both professionally and personally. Join us for a recap of 2022 in the context of the past few years, and a look ahead to a world that is once again full of possibility.

215: Questioning Culture - Are You Casual or Competitive?23 Oct 202201:19:42

These two words seem to haunt the tabletop gaming landscape, and after many decades of exposure there still is not broad agreement as to what they mean. Behind these terms is a more accurate understanding of what each of us is looking for in the hobby, knowledge that has the potential to fundamentally improve everything about the gaming space, so join us as we take however much time is needed to get to the bottom of it.

214: KeyForge Gets It Right15 Oct 202201:09:17

A lesson to publishers, and to every human being who communicates - Ghost Galaxy's "Dis In Formats" article is everything we could have hoped for as concern over new Organized Play formats spread throughout the online community. Even if you've never heard of KeyForge, join us for a breakdown of this illuminating story.

213: KeyForge Returns w/ Christian T. Petersen09 Sep 202201:20:36

Who better to see KeyForge through its next era than the founder of Fantasy Flight Games - Christian T. Petersen. Join us for a wonderfully candid conversation about GameFound, crowdfunding, retail, organized play, PvE, and the future of the first unique deck game with an undeniable visionary of the tabletop gaming space.

212: Rekindling the Magic18 Aug 202201:02:28

Card games - and so many things in life - aren't always about having it all. As the expectations around "instant" card access and competitive advantage skew the original TCG (and LCG) equation, we look to our recent Sorcery One Box Meta series as proof that a more joyful approach may well be available to all of us.

211: TCGPlayer Buys Channel Fireball13 Aug 202201:19:15

When the largest TCG marketplace buys one of the largest TCG content and event management entities, it's sure to have an impact on the industry. Join two non-Magic players as they look into the future - and inevitably dig up old questions about the concept of collectibility.

210: Crowdfunding KeyForge05 Aug 202200:54:05

This week, Ghost Galaxy (run by former FFG founder Christian Petersen) announced that their reboot of KeyForge would be kicked off by a GameFound campaign for the first "new" set, Winds of Exchange. The questions this raises, and their potential answers, says as much about the industry as it does about KeyForge - so join us as we try to unpack it all.

We'd love to hear your thoughts about this podcast on the #podcast-discussion channel of our Discord - cov.link/discord!

209: The Future of Unique Deck Games, Part 222 Jul 202200:57:23

Hot on the heels of SolForge Fusion's release and our subsequent podcast (Ep 194) about the Future of Unique Deck Games, Christian Petersen's Ghost Galaxy Games announces their acquisition of KeyForge and a full release of two PvE scenarios - Keyracken and Abyssal Conspiracy. Does the future look different for either of the unique deck games now that there's more competition in the space? Join us as we entertain that exact question!

208: Tabletop Terms - TCG & TC Edition15 Jul 202201:12:18

Confused or overwhelmed by all the seemingly insane things that players say in this hobby? Join us as we define terms like "aggro", "limited", "bounce", and even TC classics like "bugatti". You'll be up to speed in no time!

The Power Seven: Free01 Jul 202201:07:21

For the final episode of the series, Steven and Zach tackle the issue of "free" effects in games with an approach now influenced by all of the previous Power Seven conversations. Notably, can anything really be "free"?

The Power Seven: Resource Cards w/ Isaac Vega18 Jun 202200:50:43

Concepts like "mana screw" and "non-games" have existed in card gaming from the start, stemming from the reality that sometimes you do not draw the resource cards you need to play out your deck. With more recent designs doing away with resource cards entirely, we call up Isaac Vega (Dead of Winter, Ashes, Rose Gauntlet) to ask if this approach to game systems still has value, or if it is simply an outdated mechanic with more downside than upside.

The Power Seven: Silver Bullets w/ Alex Davy09 Jun 202201:24:29

Designers often employ powerful effects that target specific cards or archetypes when a meta becomes unbalanced. But is this ever the right answer?

Our dear friend Alex Davy (Star Wars: X-Wing, Star Wars: Legion) joins us for an enticing conversation about silver bullets, with clear examples from Star Wars: X-Wing and Lord of the Rings TCG!

The Power Seven: Memory w/ Justin Gary03 Jun 202200:56:39

Huge board states, compounding static effects, unlimited stacked triggers - some games can get to a point where simply operating the rules is difficult and making meaningful decisions feels impossible.

We've brought in Justin Gary (Ascension, SolForge, Magic PT) to unpack the benefits and drawbacks of certain mechanics as they relate to the memory tax, and whether or not modern game design should include them.

The Power Seven: Denial w/ Nick Conley20 May 202201:02:14

How many metagames have been ruined by a deck that just simply says "no" to whatever you want to do? And yet how many of your friends absolutely love playing said decks? Denial mechanics might be the most difficult game design needle to thread.

That's why we've brought in Nick Conley (Ashes Reborn) to unpack the ins and outs of denial - and where it can go wrong.

The Power Seven: Recursion w/ Lukas Litzsinger11 May 202200:50:59
A simple act - replaying a card or two from your discard pile - has been the bane of countless metagames. Does such a seemingly innocent mechanic really cause problems? Should designers stay away from the idea of recursion entirely?

Join us as we catch up with the King of Recursion, Lukas Litzsinger (Netrunner, Star Wars: Destiny), now working for Wizards of the Coast and keen to discuss the past, and future, of recursion.

The Power Seven: Limit 1 w/ MJ Newman06 May 202201:09:05

Should cards ever be limited to "1 per deck", especially as a balancing mechanic? Can strong cards exist if they are drawn less often? Can the variance of rare cards be fun for all players?

Join us for a phenomenal conversation with MJ Newman (Arkham Horror LCG, Marvel Champions) about the merits of "limit 1" in card games.

The Power Seven: Introduction29 Apr 202200:45:41

Get ready for our most ambitious podcast series to date! Expanding on the principles of our "How to Ruin a Game" series, we've identified seven common design mechanics that are particularly troublesome to game balance, and are interviewing an esteemed designer about each!

You'll hear from MJ Newman, Lukas Litzsinger, Justin Gary, Isaac Vega, Nick Conley, and Alex Davy as they each take a Power Seven mechanic and discuss their approach to implementing it (or not) in their own games and games that they have played.

It will undoubtedly be an enlightening journey for players and designers alike - as it was for us - so be sure to follow along every week for a new Power Seven episode.

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