The Business of Video Games Podcast – Details, episodes & analysis

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The Business of Video Games Podcast

The Business of Video Games Podcast

The Business of Video Games Podcast

Leisure
Business

Frequency: 1 episode/22d. Total Eps: 63

Podbean

Welcome to The Business of Video Games Podcast.
A show where we shed some light on the inner workings of the games industry—the why, how, who, and what the hell?! behind business decisions, publishing calls, and the steps (and missteps) that happen behind the scenes.

Basically: the inside view on how and why things are actually done the way they are. Not just guesswork on 4Chan.

The podcast is hosted by Shams Jorjani (CEO of Arrowhead Game Studios, Chairman of the Board at Hooded Horse, and founder of the Almost Ready Games Fund) and Fernando Rizo (former Chief Sales & Business Development Officer at Raw Fury, now Partner at Kaboodle Games).

In every episode, we invite a guest from the industry to unpack an interesting decision or event, share lessons learned, or explain why all of us armchair experts got it wrong (or occasionally right).

This podcast previously ran for four years at Paradox Interactive and was available there until they decided to remove it. It might yet return someday - as a DLC in one of their games.

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Recent rankings

Latest chart positions across Apple Podcasts and Spotify rankings.

Apple Podcasts

  • 🇬🇧 Great Britain - videoGames

    30/05/2026
    #88
  • 🇩🇪 Germany - videoGames

    30/05/2026
    #82
  • 🇬🇧 Great Britain - videoGames

    27/05/2026
    #80
  • 🇨🇦 Canada - videoGames

    19/05/2026
    #58
  • 🇨🇦 Canada - videoGames

    18/05/2026
    #33
  • 🇬🇧 Great Britain - videoGames

    10/05/2026
    #81
  • 🇬🇧 Great Britain - videoGames

    09/05/2026
    #55
  • 🇩🇪 Germany - videoGames

    07/05/2026
    #92
  • 🇫🇷 France - videoGames

    06/05/2026
    #91
  • 🇫🇷 France - videoGames

    05/05/2026
    #69

Spotify

    No recent rankings available



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Score global : 62%


Publication history

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Episode 34 - The Rise and Fall of an Entreprenerd

Season 2 · Episode 34

jeudi 29 août 2024Duration 41:53

Finally we arrive at the season finale! In this episode your's truly shares the story of trying, and failing, at starting a game studio. Why start a studio in this day and age? How did Shams go about doing and why did the studio endeavour end in shambles (but with a lot of learnings)?

If you want to see some screenshots of some of the prototypes have a look here:

 

https://shorturl.at/4BWAS

 

See you next season!

Episode 33 - Why some game companies succeed, while others fail - The Decline Phase - Kim Nordström Pt. 5

Season 2 · Episode 33

samedi 10 août 2024Duration 44:45

We arrive finally in the fifth and final episode in the series where we talk to Kim Nordström - games industry meganerd, veteran and author of "Up, Down, Up - why some game companies succeed while others fail. This episode delves into the final phase that companies go through before throwing in the towel - namely the "Decline Phase". We unpack why companies end up here and how you navigate out of these dreaded waters.

You can find more info about the book here: https://updownupbook.com/

Episode 24 - How to Biz Dev The Game Developers Conference on a shoestring budget - Fernando Rizo

Season 2 · Episode 24

jeudi 22 février 2024Duration 43:30

How do you make the most out of a trip to the annual Game Developers Conference if you're starting out in the industry or generally want to up your game? In this episode we invited Fernando Rizo back to the show to talk about how to get the most out of a GDC (Game Developers Conference) show attendance. If you're Phil Spencer this episode isn't for you - but you might still enjoy it Phil.

GDC is one of the business development highlights of the year and it's hard to navigate if you haven't been there before - we demystify the whole process and save you a buck or two.

Visit Caboodle here https://www.caboodle.games/

Fernando can be pestered on twitter: https://twitter.com/choomsky 

Episode 23 - Why some game companies succeed, while others fail - Kim Nordström Pt. 1

Season 2 · Episode 23

jeudi 15 février 2024Duration 56:03

This is the first episode of a multipart series where we talk to Kim Nordström, alumni of Sony, King, Paradox Interactive and other companies who's written an exciting book called Up, Down, Up - The Journey of a Successful Game Company. 

It's a must read for anyone interested in the business side of things in the industry. So no surprise then that we will cover the book over a number of episodes this season.

Kim has gone through the herculean effort of interviewing hundreds of business leaders in the games industry to understand why some game companies succeed while others fail.   You can find more info on it here: https://updownupbook.com/

Episode 22 - Finding Paradox's Next Mega Hit - Sebastian Forsström

Season 2 · Episode 22

mercredi 31 janvier 2024Duration 53:53

We return to the scene of (my) crime by having Sebastian Forsström from Paradox Interactive come visit us to talk about their newest publishing label Paradox Arc. Why does it exist, how is it different from the rest of the company and how do they operate? And we get to the heart of the matter - how does a big company innovate?

 

Visit Paradox Arc here: https://www.paradoxinteractive.com/our-games/paradox-arc

and bother Sebastian here: https://twitter.com/SebastianFo 

Episode 21 - Crowdfunding: By the People, For the People - Anya Combs

Season 2 · Episode 21

mercredi 17 janvier 2024Duration 54:23

Crowdfunding first made a huge impact on the business side of our industry about a decade ago. There was even talk of it rendering publishers irrelevant. Things didn't play out exactly that way. Well, they did for Chris Roberts and Star Citizen - but not for the rest of us.  We decided catch up with the eminent expert in the field - Anya Combs and learn how Crowdfunding is doing today as an option for games companies. 

If you want to get hold of Anya here's her contact info. Don't miss the spotify links! She's a mean sax player!

Anya Combs, anya.combs@gmail.com Twitter: @anyayna Everything else: @anyacombsherhair  Social Media Links   Spotify: Funkrust Brass Band Barbicide

Episode 20 - How to Market a game, if you’re a Hooded Horse - Tim Bender and Abhishek Chaudhry

Season 2 · Episode 20

jeudi 4 janvier 2024Duration 52:07

The first episode of 2024 is about Hooded Horse marketing apparatus and how they make sure their games get visibility in a marketplace where 40 other games are released every day. Joined as always by Hooded Horse's own CEO Tim Bender and Director of Marketing Abhishek Chaudhry.

Episode 19 - Masters of Remasters - Larry Kuperman - Nightdive Studios

Season 2 · Episode 19

mercredi 20 décembre 2023Duration 45:12

This episode features a conversation with none other than Larry Kuperman! Larry runs biz dev over at Nightdive Studios. They've been banging out cool remaster/remake after remaster/remake (mouthful). We dig into this particular nostalgic slice of the industry and try to understand this old/new part of the business.

Check out Nightdives games here: https://www.nightdivestudios.com/ and Larry can be found on social media!

Episode 18 - How to negotiate with a Hooded Horse - Tim Bender

Season 2 · Episode 18

mercredi 6 décembre 2023Duration 55:36

We return again to Hooded Horse (our home base for this season) and a favorite topic on the podcast - The timeless art of Negotiation! What's Hooded Horse's approach, what to do? What not to do? Tim Bender dispenses with some some tricks of the trade and it makes us a bit smarter. Hopefully.

Here's a link to the infographic mentioned in the episode: https://imgur.com/x5D02Be

Episode 17 - The State of the Swedish Games Industry 2023 - Johanna Nylander

Season 2 · Episode 17

mercredi 22 novembre 2023Duration 54:59

How is the Swedish Games Industry doing? We catch up with Johanna Nylander Head of Analysis at the Swedish Games industry (the Swedish industry trade organization) and talk about the recent report about the state of the Swedish games industry. What do we have in the water that makes Swedes good at making games? Because it sure ain't tax breaks.


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