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Explore every episode of the podcast The Black Notebook Podcast

Dive into the complete episode list for The Black Notebook Podcast. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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TitlePub. DateDuration
Why D&D Gave Gods Hit Points (Almost Everyone Gets It Wrong)23 Jul 202600:16:14

That’s one of the most common claims you’ll hear, but it’s not what Gary Gygax actually wrote. In this video, we go back to the original AD&D books to see what Deities & Demigods really says about divine beings, their avatars, and why so many people have misunderstood these rules for decades. We’ll look at why gods were given game statistics, what an avatar actually is, and why those hit points were never meant to represent a true deity. If you’ve only heard the internet’s version of this debate, you may be surprised by what the original books actually say.


The Black Notebook Trailer16 Jul 202600:01:45

Welcome to the Black Notebook Podcast, enjoy the ride! New Trailer for 2026 and going forward!

  • Website: https://TheEvilDM.com & https://blacknotebook.org
  • Support: https://Patreon.com/TheEvilDM
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D&D Wants You to Play a Death Knight. AD&D Didn’t.16 Jul 202600:15:57

The Knight is one of the most iconic images in fantasy, but in AD&D First Edition, it was never a player class. So why do so many people remember it that way?

In this episode, I look at where that idea came from, how the Cavalier and Paladin filled that role, and why the classic armored knight existed more as an ideal than a character class. We’ll also talk about chivalry, mounted combat, and how the rules expected you to become a knight through your actions, not by checking a box on your character sheet.

What are your thoughts? Did your group ever use Cavaliers, or did your Fighters become knights through roleplaying?

Why Every D&D Party Needed Hirelings...09 Jul 202600:12:17

Hirelings were never just background characters in AD&D 1st Edition. They carried torches, guarded the camp, hauled treasure, and sometimes saved the entire party from disaster. In this episode of The Black Notebook, I look at why hirelings were an expected part of the game, how they changed the way adventures played, and why so many modern groups have left them behind. If you've ever wondered why old school parties seemed so much larger than today's adventuring groups, this episode explains why.Keep up with me: theevildm.com/p/links.html

Hook Horrors: The Monster You Hear Before You See02 Jul 202600:10:53

In this episode of The Black Notebook Podcast, we explore one of the oldest tricks in AD&D, using sound to build tension. From scratching behind a stone wall, to distant footsteps, strange whispers, and something breathing just beyond the torchlight, sound can create fear long before initiative is rolled.

Save or Die: Was Classic D&D Too Brutal?30 Jun 202600:16:13

In this episode of The Black Notebook Podcast, we’re talking about one of the most debated mechanics in D&D, Save or Die. Was it unfair? Was it bad game design? Or was it an important part of what made old school play so tense?

Let me know what you think in the comments or jump on over to Youtube and comment there.

Tucker’s Kobolds, Why Weak Monsters Still Scare Players25 Jun 202600:24:36

In this episode of The Black Notebook Podcast, I look at Tucker’s Kobolds, one of the most famous old school D&D stories ever printed in Dragon Magazine. These were ordinary kobolds, weak on paper, but deadly in play because the DM used terrain, tunnels, fire, murder holes, traps, and panic to turn them into a nightmare.

Orcs were terrifying, here's why..18 Jun 202600:16:40

In this episode of The Black Notebook Podcast, I take a look at why orcs were genuinely feared in early AD&D, how they were presented in the rulebooks, and what made them such a serious threat to player characters. If you’ve ever wondered why old school players didn’t charge blindly into every fight, the answer may be waiting in an orc lair.

https://theevildm.com

https://blacknotebook.org

Why D&D Monsters Didn’t Fight to the Death11 Jun 202600:17:14

Ever wonder why monsters in old school D&D didn’t always fight to the bitter end? The answer is monster morale, one of the most overlooked rules in the game.

In early D&D and AD&D, monsters weren’t expected to stand their ground until the last hit point. Goblins fled. Orcs surrendered. Bandits broke and ran. Even intelligent villains often chose survival over a hopeless fight. In this episode of The Black Notebook Podcast, I take a look at monster morale, why it existed, how it made dungeons feel more alive, and why it created better adventures. Sometimes the most interesting monster in the dungeon is the one that survives the encounter.

Why Wandering Monsters Mattered 04 Jun 202600:13:00

In this episode of The Black Notebook Podcast, I talk about why wandering monsters mattered so much in old school AD&D, how they changed player behavior, and why modern games often lost that tension. Because once time mattered, every decision mattered too.

https://TheEvilDM.com

https://blacknotebook.org

Hopeless Characters, Aren't Hopeless..01 Jun 202600:17:03

Can a character with bad stats still matter in D&D?In this episode, I talk about “Hopeless Characters” in old school D&D, using the Holmes Basic blurb and AD&D as the starting point. Bad ability scores do not always mean a bad character. Sometimes the weak fighter, the fragile magic-user, or the average nobody becomes the one everyone remembers.This is about 3d6 character creation, survival, risk, and why old school D&D did not need every character to start as a hero.

Dragons Were Meant To Be Avoided28 May 202600:18:46

Dragons were never meant to be balanced encounters. They were ancient, intelligent, terrifying creatures that could wipe out careless adventurers in minutes. Somewhere along the way, dragons became treated like another monster to fight for treasure and XP. In this episode, I talk about how AD&D 1st Edition handled dragons, why fear and caution mattered, and why avoiding a dragon was often the smartest move a party could make.


We’ll look at morale, reaction rolls, negotiation, overwhelming power, and the old-school mindset that made dragons feel legendary instead of disposable boss fights. If your players charge every dragon head-on, this episode might change how you see these monsters forever.

Does Low Intelligence Make Evil Stupid?25 May 202600:14:48

Low Intelligence does not make evil stupid. It changes how that evil shows up at the table. In this AD&D episode, I talk about why low Intelligence monsters and characters can still be dangerous, organized, loyal, cruel, and effective. Not every evil creature is a mastermind. Some are enforcers, raiders, followers, guards, and brutes who understand power, fear, orders, and punishment well enough to be a real threat.

Seriously, Gnolls Are Creepy as Heck in AD&D21 May 202600:18:15

If you want your monsters to feel dangerous, memorable, and genuinely creepy, this episode is for you.Gnolls in AD&D are more than just hyena men with axes. In this episode, I talk about why gnolls feel so unsettling at the table, where they came from, how Gary Gygax shaped them in AD&D 1st Edition, and creative ways you can use them in your own campaigns. From their strange origins tied to Lord Dunsany’s “gnoles” to the brutal pack tactics they bring into dungeon crawls, gnolls can become far more than wandering monsters on a random encounter table.Keep up with me: https://solo.to/theevildm

AD&D Magic Resistance Is Not What You Think It Is18 May 202600:12:28

In this episode, I break down how magic resistance actually works in AD&D 1st Edition, why it comes before saving throws, how the 11th level baseline changes spellcasting odds, and why this one rule completely changes how a magic-user approaches dangerous encounters.

We also look at how magic resistance creates pressure at the table, forces parties to adapt, and punishes groups that rely too heavily on spells as the answer to every problem.

Rules reference discussed in this episode can be found in Monster Manual II, page 6, under the Magic Resistance rules section.

Links: https://Theeevildm.com/p/links.html

Lawful Evil Isn’t Stupid...14 May 202600:12:22

Lawful Evil is one of the most misunderstood alignments in AD&D and tabletop RPGs. Too many players treat it like random cruelty or constant betrayal, but real Lawful Evil is disciplined, controlled, and dangerous because it works inside systems of power. In this episode, we break down what Lawful Evil actually means, how to roleplay it properly, how it functions inside a party, and why it can become one of the strongest alignments at the table when played correctly.Keep up with me: https://solo.to/theevildm

The AD&D Druid Was Never Just a Nature Cleric11 May 202600:13:04

The AD&D 1st Edition Druid is often treated like a Cleric with trees, animals, and a few nature spells. That misses the point.In this episode, I look at what made the Druid different. True Neutral alignment. Limited weapons and armor. Terrain control. Strange spell choices. A class structure built around balance, hierarchy, and challenge.The Druid was not here to heal you. The Druid was here to control the field and keep the world in balance.Keep up with me: https://solo.to/theevildm

Why the AD&D Fighter Was Never Boring07 May 202600:11:31

This is a look at what Fighters really did in classic AD&D, why they mattered, and why many modern players miss the point. If you enjoy old school gaming, Gygax era design, and practical talk about how these games actually played, this one is for you.Subscribe for more episodes on AD&D, classic roleplaying games, TSR era design, monsters, classes, and forgotten rules.Keep up with me: https://solo.to/theevildm

AD&D is Not Fair... That's the Point!04 May 202600:11:04

AD&D does not balance encounters around your party. It never tried to. The world exists as it is, and you walk into it whether you are ready or not.In this video, I break down why that design choice matters. You can meet something far above your level. You can run into weak threats that waste your time. You can walk into a situation that forces you to think instead of fight. Even the rules define a “monster” as anything encountered, not just something meant for combat. There are no safe zones. No scaling. No guarantee that you should win. That forces you to scout, plan, negotiate, or run. It creates tension that newer systems often remove.

Why AD&D Is Still the Gold Standard.... 01 May 202600:20:06

Why is the AD&D called the gold standard? In this video, I break down why Gary Gygax’s classic book still stands above so many games that came before & after it. This game was a toolbox packed with random tables, world building advice, campaign structure, treasure systems, timekeeping, encounter design, and hard lessons on how to run a living world. It expected the DM to think, rule, create, and lead. We look at what made it so useful, why people still return to it, and what modern Dungeon Masters can still learn from it today.Keep up with me: https://solo.to/theevildm

White Dragons Are Meaner Than You Think29 Apr 202600:12:54

How mean are White Dragons? Well this episode talks about the dragon itself and then I came up with really evil ways you can use him in a campaign. They aren't stupid, in fact they are great hunters, and dragons don't need to show up and just attack to be slaughtered, they will act like an intelligent hunter after its prey.Keep up with me: https://solo.to/theevildm

Empty Rooms Are Not Empty...22 Apr 202600:16:05

Empty rooms get skipped. That’s the problem.

In this episode, you look at what an “empty” room actually does at the table. Sound, dust, air, light, and layout all carry information. Players read those details and make choices. That changes pacing, tension, and how the dungeon feels. You get practical ways to run empty spaces so they build pressure, signal danger, and make the next encounter hit harder.

#ADND #DungeonMaster #TTRPG

Bonus Episode - Let’s Chat About Gold for XP in AD&D17 Apr 202600:12:32

Gold for XP is not just an old rule. It is the engine that drives how the game actually plays.

In this episode, we break down what happens when experience is tied to treasure instead of kills. Players stop chasing fights. They start making smarter calls. They explore with purpose, avoid bad encounters, and focus on getting in and out alive.

You will hear how this one rule shifts pacing, decision making, and the feel of the dungeon without changing anything else. If your table feels stuck in combat loops, this is the fix that might change everything.

#ADnD #TabletopRPG #DungeonMaster

Let's Chat about Encumbrance Rules in AD&D15 Apr 202600:16:15

Let’s chat about encumbrance rules in AD&D and why they often miss the mark at the table. On paper, tracking every coin, torch, and piece of gear sounds like it should add tension. In practice, it slows the game down, turns sessions into math checks, and pulls focus away from exploration and decision-making.

This episode looks at what those rules were trying to do, and what actually happens when you use them as written. You will hear where the friction shows up, how it affects pacing, and why many groups quietly drop or bend the system just to keep play moving.

#ADnD #TabletopRPG #DungeonMaster

The Problem With AD&D 1 to 1 Time08 Apr 202600:25:26

In this episode, I take a hard look at one of the strangest ideas in old school AD&D, one to one time. In a large shared campaign, it may have had a purpose. In a single player game or one steady group, it starts to fall apart fast. I get into why it kills momentum, why it makes no sense for most tables, and why tying your fantasy world to your real life calendar creates more problems than it solves.

  • Website: https://Blacknotebook.org
  • Email: AsktheDM(at)TheEvilDM.com
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  • The Eclectic Goat- https://www.youtube.com/watch?v=QaRKDBVtam0&t=707s
Unearthed Arcana, Official, Final, But is it Better?02 Apr 202600:23:41

Was Unearthed Arcana really the final word on AD&D, or did it just make the game heavier? In this episode, I take a close look at Gary Gygax’s bold claims, the new rules and options inside the book, and whether this famous expansion actually improved play or simply added more weight to an already complex game.

#ADnD1e #UnearthedArcana #OldSchoolDnD

  • Support: https://Patreon.com/TheEvilDM
  • Website: https://blacknotebook.org
AD&D Monster Spotlight: The Son of Kyuss25 Mar 202600:15:00

In this episode, I look at the Son of Kyuss from the Fiend Folio, one of the nastiest undead in AD&D. This is not just a monster fight. It is fear, disease, worms, panic, and long-term trouble for any party that gets careless. I talk about why it works so well at the table, how to use it in a dungeon, and why monsters like this are a big part of what makes AD&D feel dangerous.

Feather Fall: The Spell That Keeps Your Party Alive18 Mar 202600:10:37

In this episode, we break down Feather Fall from the AD&D Player’s Handbook.

This is a simple spell that keeps your characters alive. It slows falling, prevents damage, and turns bad calls into recoverable moments. We walk through how it works, where it shines, and how both players and GMs can use it to change the flow of the game. If your group ignores this spell, they are taking risks they do not need to take.

You will hear:

  • What the spell actually does at the table
  • Its limits and why timing matters
  • Smart ways to use it in combat and exploration
  • How it opens up vertical dungeon design
  • Why this spell saves more characters than damage spells

Short episode, practical use, straight to the table.

Let's talk about Skinwalkers in D&D, shall we?11 Mar 202600:14:55

I was sitting around thinking about monsters again, and it hit me after watching one of those late night skinwalker videos. In D&D everyone always jumps straight to the doppelganger, but that misses the real fun. A skinwalker doesn’t rush the party. It watches. It studies. It follows them through the woods for days. It waits for someone to wander off, someone to get curious, someone to make a bad choice. That’s where the tension comes from. The party starts noticing animals that appear too often, shadows that move wrong, and the feeling that something is out there just beyond the firelight. By the time they realize they are being hunted, it might already be sitting at the campfire with them.

Background Music:

Attribution Code

"Zombie Hoodoo" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/


Website:

https://www.theevildm.com/2026/03/lets-talk-about-skinwalkers-in-d-shall.html

Why 1 HP Makes Your Players Fear the Dungeon Again04 Mar 202600:16:24

Most games give players a cushion. More hit points. More healing. More second chances. Over time, that safety turns the dungeon into a resource puzzle instead of a threat.

In this video, I break down why starting at 1 HP changes everything. How it strips away mechanical plot armor. How it forces smarter play. How it restores real tension to exploration, combat, and decision making. We look at the illusion of safety in modern systems, how to implement a 1 HP start without making your game unfair, and how to reward survival instead of kill counts.

If you want your table to respect the dark again, this is where it starts.

AD&D - D1 Is Not a Dungeon Crawl, It’s Enemy Territory25 Feb 202600:19:27

Today we are cracking open D1 Descent Into the Depths of the Earth. This is not your cozy ten-foot corridor crawl. This is survival, pressure, and moral compromise wrapped in darkness. You are not the hero down here, you are the infection sneaking through a living, breathing underworld that wants you gone. Stick around and I’ll show you why the real descent is not just into the depths, but into your own choices. Keep up with me: https://solo.to/theevildm

How I Turned One Donjon Prompt Into a full gaming Idea18 Feb 202600:09:34

I walk through the Donjon website and show how I use its generators to spark real campaign ideas. I focus on how a single prompt turned into the Black Tome of Cordelia, a dangerous silk-paged book with no quest giver and no safe way to use it. I break down how I would introduce it into a fantasy game, how player choices create pressure, and how consequences build slowly over time without obvious punishment. This is a practical look at turning random generators into usable, table-ready material.

https://donjon.bin.sh/

#Donjon #OldSchoolDnD #OSR #DungeonMaster #DMAdvice #tabletoprpg

Why the Flail Snail Punishes Bad AD&D Habits11 Feb 202600:12:48

Most AD&D monsters teach players to hit harder or cast faster. The flail snail exists to break that habit.In this video, I talk about why Gary Gygax included the flail snail in AD&D, what problem it was meant to solve, and why so many tables misunderstood it. This is not a stats breakdown. This is about design intent, spell reliance, and how pressure actually works at the table. Used wrong, the flail snail is a joke or a loot source. Used right, it forces hesitation, planning, and uncomfortable choices.If you have ever watched a confident party freeze when their best option stopped working, this monster did its job.

AD&D Manual of the Planes - Part 205 Feb 202600:21:48

This is Part 2 of the Manual of the Planes deep dive. Part 1 covered what the book is and why it matters. This video is about actually running planar adventures at your table without turning them into a TPK or a rules lecture.

How do you introduce planar travel without making it feel casual? How do you start small with border regions before throwing characters into full exposure? How do you use environment as your primary weapon instead of relying on exotic monsters? This video covers all of that. Rest isn't guaranteed in the planes. Safe zones should be rare and memorable. Magic should feel unpredictable, not useless. Planar NPCs matter more than monsters because they give players something to bargain with instead of always fighting.

AD&D Monster Spotlight: Half-Ogres, did you use them03 Feb 202600:09:28

Half-ogres stomp into the realm of AD&D with raw strength and brutal charm, but are they the ultimate power fantasy or a one-way ticket to a broken campaign? Today, we dive into the dark swamps of hybrid races, uncover the hidden dangers of tinkering with game balance, and find out why a lecherous pixie might just be the key to total chaos.

AD&D Manual of the Planes - Part 130 Jan 202600:18:12

In this video, I take a focused look at the AD&D Manual of the Planes by Jeff Grubb, starting with what this book is actually for and why it still matters. This is not an adventure book and it is not light reading. It is a Dungeon Master’s guide to how reality works once you step beyond the Prime Material Plane.

Part 1 is an overview. We walk through the structure of the planes, how the Inner, Ethereal, Astral, and Outer Planes are presented, and why this book acts as a turning point for long running campaigns. I talk about spell interaction, survival pressure, alignment as a force, and why planar travel is meant to be dangerous, limited, and deliberate.

This episode exists because of a viewer request from DM Dan, and it is aimed squarely at DMs who want to understand the book before trying to run it. No adventures yet. No how to play guides. Just what the Manual of the Planes gives you, and what it expects you to handle responsibly.


#adnd #manualoftheplanes #dungeonmaster #osr


Monster Spotlight: The Ki-Rin, Why This Is Not a Fight21 Jan 202600:11:03

Today’s Monster Spotlight looks at the Ki-Rin, one of the strangest and most misunderstood creatures in AD&D. Part celestial, part unicorn, part dragon, the Ki-Rin is powerful, intelligent, and almost never meant to be fought. We break down what it can do, why it exists in the game, and how using it wrong can derail a campaign, while using it right can change one.

#ADnD #OSR #MonsterSpotlight #DungeonMaster #OldSchoolDnD #TTRPG


AD&D Custom Magic Item: the Ledger of Oaths15 Jan 202600:08:41

Today's episode introduces a custom AD&D magic item, the Ledger of Oaths, a book that records spoken promises and punishes those who break them. We talk about how oaths create tension at the table, why intent matters more than wording, and how this item forces players to think before they promise anything. It’s a tool for trust, consequences, and real choices, not power creep. #ADnD #OSR #DungeonMaster #TTRPG #OldSchoolDnD #TabletopRPG


AD&D Podcast: The Character with Two Classes05 Jan 202600:12:01

Today’s episode clears up one of the most misunderstood AD&D rules, characters with two classes. Not multi-classing. Not dual-classing as later editions define it. The original rule, how it actually works, and why people misread it. This is about switching careers, not stacking powers.


AD&D - That's a Wrap on 202531 Dec 202500:14:23

That’s a wrap on 2025 in the AD&D Universe, a year of rulings over rules, forgotten DM tools, hard calls at the table, and why old-school AD&D still works when you let the referee decide. #ADnD #OSR #EvilDungeonMaster #OldSchoolDnD #TTRPG #RoleplayingGames


AD&D Podcast: Year-End Q&A: Where Do We Go Next?11 Dec 202500:06:11

This episode is a year-end wrap up for the AD&D 1E podcast. I talk about what we covered this year, what I enjoyed, and how the show has grown. More important, I ask you where you want this podcast to go in 2026.

Do you want me to keep it focused on AD&D 1E. Do you want AD&D to stay the core, but with the occasional chat about other games and things I am into. Do you want me to try something new. I lay out the options, share my thoughts, and ask you to send your feedback so I know what you want to hear next year. I have a poll here on spotify, or you can go to my website and answer the question!

AD&D Module Review: Grimbo Grotto - Christmas Farcical Horror Adventure05 Dec 202500:13:08

A short, weird Christmas one-shot with psychoactive mushrooms, evil gnomes, and a were-reindeer named Rude Olf by @Goblinshenchmen.

A 4 page oneshot Christmas themed adventure that an be run for literally ANY EDITION of D&D


Link to adventure: https://www.drivethrurpg.com/en/product/340232/grimbo-grotto-christmas-farcical-horror-adventure?affiliate_id=421647

AD&D Spell Spotlight: Raise Dead03 Dec 202500:13:03

We break down Raise Dead from the PHB. What it restores, what it cannot fix, and the risks that come with it. I give clean rulings, quick examples, and a table story where a player tried to bend the spell around missing body parts.

  • Support the show on Patreon: https://www.patreon.com/TheEvilDM
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AD&D Adventure - Turkey Day!26 Nov 202500:10:39

The feast is set. The bird vanishes into a thin Astral slip. We chase a thunder-turkey, juggle a parade heist, fight a kitchen spirit, and bring dinner home before sundown. Drop-in scenes and tight rulings you can use tonight. Listen now.

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AD&D Monster Spotlight: Shadow Demon17 Nov 202500:16:55

Today we break down the Shadow Demon. It lives in darkness, slips through battles, and punishes parties that rely on torches. I cover how its light-based AC works, its fear and darkness tricks, plus quick hooks.

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AD&D Monster Spotlight: Gambado03 Nov 202500:18:43

Today we shine a light on the Gambado. A pit-lurker with a spring-body, a skull for a lure, and a nasty grab-and-drag routine. I cover stats, how it hunts, tight rulings that make encounters pop, and quick hooks you can run tonight.

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AD&D Rule Spotlight: Character Age27 Oct 202500:17:21

Today we talk about starting age. The Dungeon Master’s Guide gives real tables for how old your character is at creation. I cover how the tables work, how to handle multiclass, what age does in play, and a quick story where I had to clamp down on min-maxing.

#TSR #OSR #RPG #Gygax #Greyhawk


AD&D Campaign Spotlight: Money Changers, Banks, Loans, and Jewelers22 Oct 202500:15:25

Today we talk about the money side of adventuring that most tables skip. Money changers take a cut, bankers hold your coin, lenders set harsh terms, and jewelers shave value when they buy. I’ll give you clear rates, rulings you can drop in, and hooks that make your city feel alive.


AD&D Rule Spotlight: Player Skill Bonuses15 Oct 202500:13:48

Today we look at the Oriental Adventures rule that lets you grant a one-time bonus when the player demonstrates knowledge or performs a skill. I cover how to use it fairly, what to cap, and a real table story where a player’s stunt earned a surprise attack.

#TSR #Adnd #OSR

AD&D Rule Spotlight: Command Words for Magic Items13 Oct 202500:13:48

Today I talk about command words for rods, staves, and wands. AD&D makes you earn the activation. You have to learn the word. I cover the rules, a fast table process to run discovery, a story where a player tried to game it, and quick hooks.

#adnd #osr #tsr #forgottenrealms #greyhawk

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