For artists who want to level up! Learn the habits, techniques and tricks to become the best artist you can be. Whether you're a beginner or a professional, all types of artists are welcome. The host Andrew Price (youtube: Blender Guru) answers the tough questions about burnout, feedback and focused practice from 15 years experience.
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As the title says, I am taking a break from podcasting. I thought it would be possible to make tutorials on Blender Guru and run Poliigon, and do a regular podcast. But it’s not. Or at least it’s not possible to do well.
I had to admit to myself, that if I wanted to give the most value to the most amount of people it would be to make tutorials not podcasts.
So I don’t know for how long this break will be, and to be totally honest it’s possible that this might not return. I don’t know if my career goals will favor podcasting again, but if it does, this is where I will post it.
Follow Blender Guru on Youtube or Poliigon at Poliigon.com if you’d like to see where my time is going.
Thank you for supporting the show, and thank you for listening to the all the amazing guests we’ve had in the last few years.
#44: Creating Viral Tutorials, w/ Polyfjord
Season 1 · Episode 44
Friday, August 25, 2023 • Duration 02:01:35
In this podcast we talk to Asbjørn the creator of the Youtube channel, Polyfjord. We talk about how he got into Blender, his opinions on color science,creating YouTube tutorials for Blender, and many more topics of interest in the 3D space.
Polyfjord Links:
Youtube: https://www.youtube.com/@Polyfjord
Twitter: https://twitter.com/polyfjord
Instagram: https://www.instagram.com/polyfjord/
My Blender Simulations in HDR: https://www.youtube.com/watch?v=nU6PF8vuEBk
#35: Creating a Niche in the Digital Art World w/ Ergo Josh
Season 1 · Episode 35
Thursday, December 15, 2022 • Duration 01:50:07
In this podcast, we talk to Ergo Josh, a Digital Artist on YouTube where he teaches his audience illustration. We discuss the exploration of creating art piece and the technicalities behind being a content creator.
Signup to Poliigon: https://www.poliigon.com/?utm_campaig...
Chapter Markers:
00:00:00 - Intro
00:00:25 - Podcast Start
00:07:13 - Artists that inspire Ergo
00:09:05 - Anime culture and its influence on art
00:13:46 - Benefits of going to conventions
00:19:38 - Ergo's background in art
00:23:43 - Making income as a Digital Artist
#34: The Future of Animation, with Sir Wade
Season 1 · Episode 34
Thursday, December 1, 2022 • Duration 01:47:49
In this podcast, we talk to Sir Wade, a 3D character animator who worked for Dream Works as a 3D trainer. Now he is an educator on YouTube, teaching 3D animation. We discuss how acting is an essential component of animation and what Blender can improve to be a competitor to Maya.
Sir Wade’s Links:
YouTube: https://www.youtube.com/sirwadefx
Instagram: https://www.instagram.com/SirWadeFX/
Twitter: https://twitter.com/SirWadeFX
Facebook: https://www.facebook.com/SirWadeFX/
Links discussed in podcast:
Illusion of Life: https://a.co/d/9NWiLa5
Game Anim: https://www.amazon.com/Game-Anim-Video-Animation-Explained/dp/1138094870
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25
Chapter Markers:
00:00:00 - Intro
00:00:26 - Podcast Start
00:03:04 - The difference between the 3D animator and modeling communities
00:05:46 - How long does it take to animate a 3 second production shot
00:08:18 - How animators keep animation consistency throughout a film
00:13:01 - What animation shortcuts a T.V. shows take vs a film production
00:16:53 - Why animators don’t interpolate frames
#33: The Future of Blender with Ton Roosendaal & Pablo Vazquez
Season 1 · Episode 33
Thursday, November 3, 2022 • Duration 01:38:09
In this podcast, we talk about the future of Blender with the founder of Blender Ton Roosendaal and UIX, Design & Communication artist Pablo Vazquez.
Matthew Ball Metaverse: https://www.amazon.com/Metaverse-How-Will-Revolutionize-Everything/dp/B09T793GV9/ref=sr_1_1?gclid=CjwKCAjw7p6aBhBiEiwA83fGug9XLGgnGVIahB91XbUALtLUciBvKI0vlG5lyUJG224QACH1QXxStxoCzUMQAvD_BwE&hvadid=568512968055&hvdev=c&hvlocphy=9028310&hvnetw=g&hvqmt=e&hvrand=6037024503226831847&hvtargid=kwd-1527221157062&hydadcr=22562_10354929&keywords=matthew+ball+metaverse&qid=1665701582&qu=eyJxc2MiOiIxLjU2IiwicXNhIjoiMS40MiIsInFzcCI6IjEuNTMifQ%3D%3D&sr=8-1
Andrew Pintrest: https://www.pinterest.com.au/redbytex/3d-scene-prompts/
Tim Ferriss The 4-Hour Workweek: https://www.amazon.com/4-Hour-Workweek-Escape-Live-Anywhere/dp/0307465357
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25
Chapter Markers:
00:00:00 - Intro
00:01:43 - Podcast Start
00:02:36 - Best way to learn modeling
00:05:37 - How to deal with lack of motivation
#31: Why Artists Shouldn’t Fear A.I, with Aaron Limonick
Season 1 · Episode 31
Friday, October 14, 2022 • Duration 01:31:19
Aaron Limonick is an ex-Naughty Dog concept artist, and now a World Art Director at Activision Blizzard.
In this podcast, we discuss the importance of curating your portfolio, and what skills you need to learn to get a job in the creative art field. We also talk about A.I. and why Aaron isn’t scared of its emergence in the industry.
Kevin Kelly Book: https://www.amazon.com/Inevitable-Understanding-Technological-Forces-Future/dp/0143110373
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-31
Chapter Markers:
00:00:00 - Intro
00:02:05 - How Aaron got into art
00:03:21 - Biggest preventor of people wanting to become artist
00:08:05 - Why artist must constantly learn and innovate
00:20:41 - Benefit of learning multiple skills
00:29:43 - Aaron's experience at Art Center
00:32:00 - What you need to learn to work at a studio
#30: The Underrated skill of Optimization, with Stephen Hauer
Season 1 · Episode 30
Friday, September 9, 2022 • Duration 02:14:08
Stephen Hauer was an Art Director at Camouflaj Studio and now Director of Assets at Poliigon.
In this podcast, we discuss whether or not schools are a good experience and what you can do to get the most out of it. We talk about his experience working on game titles such as Halo 4. Also we discuss developing VR games and the challenges that come along with that.
Kim Jung Gi: https://www.instagram.com/kimjunggius/?hl=en
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25
Chapter Markers:
00:00:00 - Intro
00:02:45 - Podcast start
00:04:28 - The negative side education in the 3D field
00:11:51 - Resources that 3D schools don’t provide
00:14:47 - Stephen’s journey after 3D school
00:23:39 - Stephen’s experience working on Halo
00:36:23 - The future of Halo and professional retention
00:37:47 - Sparth & the importance of spending time in the UK for design
00:40:28 - Benefits of drawing from memory
#29: Is Concept Art Really Dead? With Shaddy Safadi
Season 1 · Episode 29
Friday, August 19, 2022 • Duration 02:10:30
Shaddy Safadi is the Founder and Art Director of One Pixel Brush. His studio has worked on Last of Part II, Valorant, and many other projects.
In this podcast, we discuss the future of concept art, important tips for newer artists, and how A.I. can change the future of art as a whole. During this podcast Shaddy shares his screen and shows a breakdown of composition, workflow, and a lot of other helpful techniques.
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-29
Chapter Markers:
00:00:00 - Intro
00:01:33 - Podcast start
00:04:24 - How to learn from other artists
#28: Becoming an Art Director, w/ Julien Gauthier
Season 1 · Episode 29
Friday, August 5, 2022 • Duration 01:47:52
Julien Gauthier started as a Lighting TD and now is Art Director. He has worked on projects like Jungle Cruise, Aquaman, Star Wars VIII : The Last Jedi and many more. In this podcast, we discuss how his career transitioned from Lighting TD to Art Director. We also talk about how he uses Blender’s geometry nodes, and how A.I. will influence the art industry. Julien
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-28
Chapter Markers:
00:00:00 - Intro
00:01:33 - Podcast start
00:03:06 - When Julien became interested in art
00:04:48 - How Julien got to his position as Art Director
00:11:07 - What it’s like working as a Lighting TD
00:14:15 - How Julien became a better artist
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01:41:00 - What Shaddy recommends new artists learn first
01:55:12 - Why it’s essential to get feedback from inspiring artists02:01:00 - What skills should a new artist begin focusing on Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com
00:22:59 - Reason why ILM hired Julien as a Junior Concept Artist
00:24:29 - When Julien started using 3D in concept art
00:27:12 - The downsides of being too technical in 3D
00:29:42 - How Julien uses geometry nodes for concept art 00:35:49 - Difficulties working with geometry nodes 00:37:11 - The balance of making specific and tool building tutorials 00:39:05 - Julien’s tutorial recommendations for geometry nodes 00:41:16 - Andrew’s tutorial recommendations for geometry nodes 00:42:18 - Benefits and difficulties of geometry nodes 00:44:42 - Julien’s process on concept painting over 3D 00:48:31 - Poliigon Ad 00:49:52 - Why it's important to integrate 3D in modern workflows 00:53:19 - Why there’s a need for stylization in movies and art 00:54:51 - How Julien uses A.I. and his thoughts on the future 00:58:15 - How A.I. can impact the jobs of artists 01:05:51 - Will images be mostly A.I. generated 01:10:26 - Will understanding design fundamentals matter 01:16:36 - Working as a Concept artist at ILM 01:23:51 - Concept art in pre-production vs production and why detail is important 01:28:46 - Julien’s first job as Art Director and the role of an Art Director 01:35:04 - Politics of movies production and Justice League 01:38:42 - Movie scripts made by A.I. and how A.I. can help produce better work 01:41:52 - Can A.I. produce video games? 01:44:01 - The book of June and the taboo of A.I. Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com