Welcome to System Shop, the podcast where we deep dive into RPG design, one subsystem at a time.
Join us as we explore the origins, empirical trends, and future design space of all aspects of tabletop game design. What’s the point of mechanising carrying capacity or NPC attitudes? Why distinguish between armour and evasion, or attributes and skills? Many stories may begin with “because D&D did it”, but that’s far from the end…
We dig deeper by asking: how do differences in design decisions make players act and feel, and is this wholly intended? What is gained or lost by being able to sum up a monster with a challenge rating? How can initiative checks be used to make combat feel chaotic, tactical, or somewhere in between?
Finally, we suggest our own ideas for future innovations. Can we introduce new technologies and props? Can we shed assumptions of the past? Or should we bring them to the fore and embrace them to the extreme? Restrictions breed creativity, and our best ideas are often our most ridiculous.
System Shop is independent and ad-free. New episodes release whenever we have the time and energy to research and record a new topic.
Violet (She/her) is a recovering academic and alleged game designer, with a particular interest in system design and ludology.
Freya (She/her) is a demographer turned data engineer by day. She moonlights as collaborator, sounding board, and bad idea generator to her beloved and prolific game designer fiancée.
...
Cover design by Fallible Things (fallible.net).
Font on-cover is Lineal by Frank Adebiaye, with the contribution of Anton Moglia, Ariel Martín Pérez. Distributed by velvetyne.fr.
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Episode 14: Relationships in Play feat. Avery Alder
Episode 14
Friday, September 4, 2026 • Duration 02:33:50
In this relatable episode, we’re joined by special guest Avery Alder - creator of Monsterhearts, Dream Askew, and The Quiet Year - to talk about relationship mechanics.
How does your game change when you model relationships as variable stats, states of being, currencies, cycles, roles, or power dynamics?
How do you provide mechanical handles for specific types of relationships, while allowing them to be messy and emergent? What happens when two characters have wildly different interpretations of their mutual relationship? Where do relationships even exist, in terms of the physical sheet or game component that bears them?
Avery sees the kids for the trees. Violet hassles her vassals. Freya sticks to the classics. Avery seizes the means of narration. Violet doctors the narrative. Freya draws her friends close.
Digression about Shock and conceptual poles - 1:13:45
Authority hierarchies - 1:21:46
Peer relationships - 1:30:49
Relationships as a resource - 1:39:00
Parasocial relationships - 1:45:16
Odds and ends and anecdotes - 1:53:17
Difficult relationships (and more Monsterhearts) - 2:02:16
Design Dreams - 2:12:27
Wrapup - 2:27:45
*** Design Dreams ***
Freya: the League of Super Frenemies
Violet: Hand Inarticulate Hand
Avery: Love’s Letters Lost
Bonus: The Dream Ghost Conspiracy [*2]
*** Games discussed ***
Monsterhearts
Dream Askew / Dream Apart
The Quiet Year
JourneyMon
Underwhelming Acolytes of an Ageing Immortal [-]
D&D 3.5e
D&D 4e
AD&D
Good Society
The Deep Forest
Masks
Exalted Essence
Vampire: The Masquerade
Delta Green
Pendragon
Sagas of the Icelanders
Girl Frame
Hot Guys Making Out
Star Crossed
Interstitial
Riddle of Steel
Burning Wheel
Blades in the Dark
Reign
A Place To Fuck Each Other
Thirsty Sword Lesbians
Lady Blackbird
Chuubo's Marvelous Wish-Granting Engine
Dogs in the Vineyard
Apocalypse World
Masks
Dungeon World
Bluebeard’s Bride
World of Darkness (assorted)
Aberrant
Genius: the Transgression
Over The Moon
Tournament Arc
Transit
Shock
Lasers & Feelings
Avatar Legends
Flabbergasted
The Between
Pathfinder
Everyone Is John
Belonging Outside Belonging
Mad Alien With A Box
Golden Sky Stories
Blue Rose
The Serpent’s Tooth
Lost Kingdom (The many gm one streamer game)
Dialect
Going For Broke
Smallville
Last Fleet
Exalted (not Essence)
The Thunder Perfect Mind
Silver And White [-]
Microscope
Children of Time [-] [*3]
Seven-Part Pact [-]
Yazeba’s Bed and Breakfast
Voidheart Symphony
Midnight Muscadines
*** Other media discussed ***
Earthborne Rangers
Steven Universe (obliquely)
The L Word
Animal Crossing
Homestuck (inevitably)
Kingdom Hearts
Beastieball
Pride & Prejudice
Jeeves & Wooster
Dr Who
The Order Of The Stick
Mage Knight
Gloomhaven
Battlestar Galactica [*4]
Final Fantasy XIV
Buffy the Vampire Slayer [*5]
Dispatch
Persuasion
Portal 2
Philosophers in Space
A Psalm for the Wild-Built
A Close And Common Orbit
Shogun (the board game, not the show)
The World Ends With You: NEO
*** Notes & Links ***
[*1] …and apparently a local dog immediately goes wild in the background of Freya’s audio, sorry! It doesn’t last forever.
[*2] if you know of a game that already implements Dream Ghost Conspiracy’s mechanics, tell us about it! It saves us having to write it ourselves.
[*3] Predictably, the Children of Time crowdfunder ended some time before we finished editing this episode.
[*4] the board game, but also the licensed RPG I guess!
[*5] all this Monsterhearts talk and it took us two hours to mention Buffy. Spoilers at ~2:12:00!
[-] games with this tag are unpublished (not yet released) or un-published (un-released).
It is a fact universally acknowledged that when you make a joke and say “that was rubbish, you can edit it out,” that makes it funny enough to leave in.
According to the dictionary wot I done red, a pastiche does not have to also be parody. The term, delightfully, is derived from a name of a pie with a melange of many ingredients.
Thank you to everyone who has emailed into our mailbag - If you too have a question, idea, or interesting game you’d like to share with us, email systemshoppodcast@gmail.com
*** Additional Credits ***
Our intro music is
"Magic Escape Room" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
System Shop is made by humans. We do not use generative AI at any stage of our process, from research to editing.
Bonus Episode: Ennies Exploration 2026
Friday, July 31, 2026 • Duration 21:25
Hello, systemic shoppers! This is (hopefully) part one of a 2-part bonus about the nominations for the 2026 Ennies: the annual public-vote awards for TTRPGs.
We realised that the games tended to fall into either “I own and have played this” or “I haven’t even heard of this”.
Now, we’re not going to talk at length about impressions of games we haven’t played, because judging a book by its cover is only appropriate for the games nominated for Best Cover Art.
But we are going to each pick one game, give it a spin in the near future, then reconvene with part 2 to talk about our experiences.
******
Voting will have closed by the time this episode goes up (it’s only open for like a week!) but the list of categories and nominees is on their website:
We also had a discussion about Deadline: A Clockwork Press that was definitely comedy gold, but (ironically enough) didn't make the cut because we’d decided to end the recording immediately before it. Whoops!
Episode 13: Vehicles
Episode 13
Monday, July 27, 2026 • Duration 02:18:03
Vrrrroom! (Sorry, I had to). In this all-hands-on-deck episode, we’re talking about vehicular play and the scale shifts it introduces as it opens new horizons.
What happens when you bring a knife to a tank fight - and how do you avoid trivialising the whole game when you’re the one in the tank? How do you set stakes when everyone might go down with the ship? And when does hyper-specialisation for crew roles actually cripple your cooperation?
Violet puts the cart before the oars. Freya mounts her soapbox. Violet rigs the game. Freya floats a flotilla.
*** Timestamps ***
Mailbag - 0:09:02
Topic intro & design questions - 0:17:34
History - 0:49:20
Comparing Wildsea experiences - 0:55:59
Taxonomicon - 1:03:13
Freya admits her serial salvage surplus & shipmate shortage - 1:41:59 to 1:52:05
Freya - Disney Pixar’s Cars: The Driver’s Licensed TTRPG
Violet - Wormhole Long Haul
Freya - Transform and Role Out
Bonus Episode: Violet's Conpulsion Con-trived Title
Friday, May 8, 2026 • Duration 48:59
In this bonus episode, Violet discusses the games she ran and played at Con-Pulsion 2026…. Which she in-con-veniently forgets to name during the recording. Whoops!
***** Timestamps *****
Panels & speakers - 02:55
Unravel - 06:01
Unravel… again! - 13:57
Spoilers for the Unravel quickstart scenario - 15:39 to 16:53
More mechanical discussion of Unravel - 17:39
Freya’s extremely subjective opinions about Earthborne Rangers - 21:40
The Thunder Perfect Mind - 25:08
Dream Askew - 34:57
Reflection & Wrapup - 43:13
***** Games discussed *****
Unravel
Liminal Horror
Delta Green
Lasers & Feelings
CBR+PNK
Earthborne Rangers
The Thunder Perfect Mind[*1]
Vampire: The Masquerade
Daggerheart
Dream Askew
PbtA
Wanderhome
Mad Alien With A Box
Gloomhaven
Episode 12: What is a Roleplaying Game?
Episode 12
Wednesday, April 1, 2026 • Duration 02:16:10
In this foolish episode, we…. Wait, what is it we do here again? I… I can’t remember… we’ve got a long road ahead of us if we’re going to make sense of all this.
(Seriously. It turns out we can’t even begin to answer this question without talking about the nature of storytelling, improv, kayfabe, the role of GM, the purpose of rules, being instructed to *break* those rules, what it means to “play”, the promises made when a game describes itself… this was meant to be a silly joke episode, dangit!)
Freya turns her lovers into fighters. Violet collates a collaborative coventure. Freya is drawn to a new role. Violet explores the past pre-tense. Freya breaks free of her bindings. Violet imagines a world without imagination.
*** Timestamps ***
What’s new - 02:56
Mailbag - 11:07
Intro to the topic - 18:30
History - 25:12
Taxonomicon - 40:16
Actual start of the taxonomicon - 41:06
Just kidding, it’s a discussion of the spectrum between ‘board game’ and ‘improv theatre’ - 41:07
Could this be the taxo- oh, no, now we’re talking about the nature of rules - 46:32
Listen, I think we’re just not going to have a normal taxonomicon in this one - ?:??:!?
Wait! A list of games in quick succession! This must be it! - 53:20
Discussion about Wanderhome and Kishotenketsu and game Promises and- are we sure we actually know what this podcast is about at all? - 01:05:36
Who’s Game is it anyway? (Discussion on the nature of GMs) - 01:21:08
Bonus Episode: Freya's Contingency Con-Return
Wednesday, March 4, 2026 • Duration 01:46:18
In this tradition-setting bonus episode, Freya debriefs about the mechanics and tabletop experiences of seven games she played, two she ran, and one she designed (!) at Contingency 2026, the UK’s premier seasonally skewed seaside TTRPG convention.
As always, a massive thank you to all the GMs and players who make this con a highlight of my year ~
Timestamps
Immediate digression about competitive tabletop games - 0:07:04
The Code of Steam and Steel - 0:13:35
Tournament Arc - 0:22:42
Guest appearance from my cat - 0:29:53
Nibiru - 0:33:42
Inhuman Game Jam - 0:38:51
Phoenix: Dawn Command - 0:49:28
Goblonia - 0:57:26
Digression about games for actual toddlers - 1:05:20
Demigods - 1:08:55
Slugblaster* - 1:12:49
Rivers of London - 1:14:42
Break!! - 1:27:14
Con Haul - 1:35:10
Digression about settings where you’re just a lil guy - 1:38:32
Wrap up & what we’d like to play again - 1:42:48
Games discussed
Wildsea
Cosmere RPG
Shadowdark
Black Code
Black Rune
The Code of the Space Lanes (briefly)
Episode 11: Hunger feat. Roz Leahy
Episode 11
Sunday, February 22, 2026 • Duration 02:13:53
In this ravenous episode, Violet is joined by returning guest Roz Leahy as we* talk about hunger mechanics. Don’t get confused with cozy campfire cooking: we’re discussing the tension and drama of *not* getting the sustenance you need. Everyone’s gotta eat in real life, but what does it mean for our storytelling?
How do you make ingestion interesting? Should there be benefits to “staying hungry”? Does it matter whether your tummy is half full or half empty? Are toothless hunger mechanics worse than none at all?
And most importantly, why does mechanised hunger work great for vampires, but not so well for hunters, a grab bag of “beasts”, and *checks notes* mummies?
Violet’s calamari hooks her on a white whale. Roz struggles to retain retainers. Violet snacks on a hunger bar. Roz hungers for punishment. Violet rates rational numbers. Roz has one square meal.
Timestamps
What’s new? - 0:01:18
Intro to the topic - 0:11:16
Content warning (eating disorders) - 0:29:41 to 0:30:49
History - 0:34:37
Deep dive on Vampire: the Masquerade et al - 0:51:27 to 1:04:59
Taxonomicon** - 1:07:47
Strong opinions about “usage dice”*** - 1:46:54 to 1:53:13
Content warning (eating disorders) - 1:55:25 to 1:56:25
Design Dreams - 1:56:36
Wrapup - 2:09:44
Design Dreams
Violet - Expeditions & Anticipations
Roz - Truly Miserable Hunger: Trench Foot Edition
Violet - Hungry Hungry Homunculi
Episode 10: Monster Taming feat. Imogen Gingell
Episode 10
Monday, November 17, 2025 • Duration 02:18:34
In this genre-defining episode, Violet and Freya are joined by fiancée of the show Imogen Gingell to talk about bringing a beloved videogame genre to the tabletop. How can you faithfully capture the themes while adapting mechanics to a new medium? How do you make each little guy mechanically unique and full of personality, without losing track of your travelling zoo? We explore how different games answer these questions - including, of course, Imogen’s upcoming JourneyMon, on Kickstarter right now!
Freya builds buzz for her broadcasting bees-ness. Violet dabbles with disobedience. Imogen reflects on symmetry. Freya draws a circle, then a blank. Violet bundles babies in her backpack. Imogen opens a box of dogs.
Funded in seven hours, and (at time of press) well on the way to our second stretch goal! Campaign ends on Thursday, November 27th 2025.
Timestamps
What’s new? - 0:03:25
Tabletop Scotland - 0:11:03
Mailbag - 0:15:36
Intro to the topic - 0:23:37
Mechanics & design questions - 0:33:27
History - 0:56:44
Digression about 00’s homebrew forums - 1:08:21
Taxonomicon - 1:13:55
Design Dreams - 1:55:59
Wrap up - 2:13:02
Episode 9: Mapmaking feat. Roz Leahy (Part 2)
Episode 9
Tuesday, September 2, 2025 • Duration 02:15:50
In this conclusive episode, we round off our discussion of mapmaking. How can random map generation both add and remove meaning in a world? Is verisimilitude in tension with playability? Do spaces need to generate conflicts?
Violet re-orients her priorities. Freya turns on the worm. Roz breaks the annual silence.
Violet goes loopy. Freya goes flat-out. Roz throws shade on the dark.
Violet’s ideal excludes idylls. Freya enjoys a beach episode. Roz edinburrows through Edinborough.
We will be at Tabletop Scotland!
In Edinburgh *this weekend* (5th - 7th September).
Say hi if you spot us! Freya says if you spot her in her white JourneyMon t-shirt and enthuse about your favourite companion monster, she’ll give you a bag of monster munch.
Her Philip K Dick podcast, Chicks with Dick, can be found in your preferred podcasting place.
Timestamps
Map-related news - 01:03
The ever-popular taxonomicon - 13:38
Episode 8: Mapmaking feat. Roz Leahy (Part 1)
Season 1 · Episode 8
Monday, August 4, 2025 • Duration 01:19:55
In this trailblazing episode, we have our first ever guest and our first ever two-parter! We’re joined by Roz Leahy, game designer and editor, to talk all about maps. Who makes the map, and when? How is the act of mapmaking at the table reflected within the fiction? And when can a “bad” map be better than a “good” one?
Freya invents Bawdy&D. Roz lays her cartography on the table. Violet joins the little leagues. Freya is inclined to descend. Roz delivers a north-winded explanation. Violet goes dotty. And most importantly, everyone enthuses about local history. There’s no pun there, we just think it’s neat.
Check out our various things!
The kickstarter prelaunch page for Journeymon, the monster-training RPG written mostly by Freya’s award-winning fiancée but also partially by her, is waiting for you at https://journeymonrpg.com/ . There’s also a free quickstart adventure. Check it out!
Roz’s portfolio can be found here - https://rozleahy.carrd.co/ . Her Philip K Dick podcast, Chicks with Dick, can be found in your preferred podcasting place.
Timestamps
What’s new - 3:05
Mailbag - 11:46
Intro to topic - 15:05
Design Qs - 22:00
History - 58:50
Wrapup - 1:18:55
Related Shows Based on Content Similarities
Discover shows related to System Shop, based on actual content similarities. Explore podcasts with similar topics, themes, and formats, backed by real data.
*** Games discussed ***
Tool Team[*1]
Bestial Princess Disease: A Torture Chamber[*1] (can be seen here: https://files.catbox.moe/5mb50b.webp)
Several collage contributors
Drake Barcode: Morse Inspector [*1]
Shadowrun (2e, specifically)
Pathfinder
Lancer
D&D 5e
Scherzando! [*2]
Break!!
Sword World
Pico
Classified
Rifts
Traveller
Mothership
OD&D
D&D 3.5e
Star Trek Adventures
Wildsea
Last Caravan
Ribbon Drive
Car Wars
GURPS
Heavy Gear
Apocalypse World
Scum and Villainy
Blades in the Dark
Edge of the Empire / Genesys
Fate
Homeworld [*3]
Mothership: Gradient Descent
Transit
Horse Girl
My Girlfriend Has Turned Into A Car (And We’re Escaping This City)
Savage Worlds
Cypher
The Magnus Archives RPG [*4]
Electric Bastionland
Mythic Bastionland
Intergalactic Bastionland
Wanderhome
Stars Without Number
Eberron
Ion Heart
Last Fleet
Songs for the Dusk
Pasión de las Pasiones
Honey Heist
Good Society
*** Other media discussed ***
Affinity Publisher (does that count as media??)
Magic: the Gathering
Camel Up, Heat, Thunder Road, and Magical Athlete
The works of Adrian Tchaikovsky (as usual)
Shadowrun series (Harebrained Schemes)
Fuga: Melodies of Steel
Slay the Spire
Captain Sonar
Star Trek (Voyager & DS9 specifically)
Sunless Sea
Rogue Trader
Get in the Car, Loser!
Subnautica
Star Wars: Galactic Racer
X-Wing
Radio On (1979, dir. Christopher Petit)
One Piece Live Action Season 2
Pacific Drive
Magic Mike XXL (and other roadtrip movies)
Revolutionary Girl Utena
Shut Up & Sit Down
Gaslands
Akira
Hot Fuzz
Bug Fables
The Wandering Village
Dunecrawl
Star Trek: Armada
XCOM
Moby Dick
Railsea
Embassytown
Record of a Spaceborn Few
Godzilla: Planet of the Monsters
Battlestar Galactica
Disney Pixar’s Cars
Rocket League
Iron Lung
Shards of Earth (The Final Architecture)
Transformers
Thunderbirds
Nowhere (1997)
Cowboy Bebop
Shadows of the Apt
*** Notes & Links ***
[*1] if you haven’t heard of these games, that’s because they’re ours and some of them aren’t released yet.
[*2] now with canon-compliant exclamation mark.
[*3] which is indeed published by Modiphius.
[*4] the Magnus Archives RPG is indeed based on the Cypher system.
Some research thanks to my local tank museum (and also, totally normal people on the internet) suggests that modern tanks have dedicated commanders among a crew of 4, and WW1 tanks had crews of 8 or more because they were huge and horrible and required a lot of manual labour. My tolerance for military history forums hit its limit at that point so I refuse to research WW2.
My chair is unusually creaky in this one, so keen ears will probably pick it up occasionally. Sorry about that!
*** Contact us! ***
Thank you to everyone who has emailed into our mailbag - If you too have a question, idea, or interesting game you’d like to share with us, email systemshoppodcast@gmail.com
*** Additional Credits ***
Our intro music is
"Magic Escape Room" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
[*1] the game by Tanya Floaker, not the 2,000 year old poem
Freya will be wandering the halls of UK Games Expo in May, wearing her white JourneyMon t-shirts as usual. (In related news - the digital edition of JourneyMon has now released to kickstarter backers! Exciting!).
The Counterexampliad, whatever that means - 01:27:25
Exclusive unlocked patreon content preview [*1]: international paper size deep dive - 01:31:51 to 01:33:17
Design Dreams - 01:56:58
We made it! - 02:12:59
*** Design Dreams ***
Two Truths And A Lie-Fall
Parasocial Investigations
Diararchaeology
Redaction RPG
PBTA Chaos Draft
Co-Op Adventure QWOP
RPG: Rebus-Picto-Glyphs
*** Games discussed ***
D&D 3.5e
Heavy Gear
D&D 1e
Pathfinder 1e
Eat the Reich
Unravel
Stories from the Grave
Wildsea
Eberron
GoGo Golf
Kagematsu
Triangle Agency
Hyborea
Coventry [*2]
Tunnels & Trolls
Pasión de las Pasiones
In Nomine Satanis / Magna Veritas
Vampire: the Masquerade
Apocalypse World
Dogs in the Vineyard
World Wide Wrestling
Monsterhearts
A Song Of Ice And Fire RPG
Genesys
Fellowship
Masks
Do: Fate of the Flying Temple
Avatar Legends
Yazeba’s Bed And Breakfast
Troika
Mausritter
Golden Sky Stories
Savage Worlds
Wanderhome
Journeymon
Alas for the Awful Sea
Transit
Lancer
Chuubo’s Marvellous Wish-Granting Engine
Slugblaster
Interstitial
Pitcrawler
Triangle Agency
Mothership
Cypher
RuneQuest II
Monster of the Week
Brindlewood Bay
Scherzando
Lost Kingdom
Belonging Outside Belonging
Colostle
For Small Creatures Such As We
Wreck This Deck
Hot Damn Deadly Alien Overlord Au Pair [*3]
Tacklebox
For The Queen
Our Queen Crumbles
The Tragedy of GJ237B
Paranoia
Toon
Microscope
I’m Sorry Did You Say Street Magic
Acts Of Evil [*4]
“Messed Up Little Guy” [*5]
Goblin Country
Dream Askew
Band of Blades
Ars Magica
Everyone Is John
Star Trek Adventures
This Discord Has Ghosts In It
Goblonia
Everything Is Tables
Your Body A Landscape
Spire
De Profundis
Apothecaria
*** Other media discussed ***
Mass Effect
The Twilight Zone (and its ilk)
Majora’s Mask
Final Fantasy Tactics Advance
The Elusive Shift
Kriegsspiel [6]
The Lord of the Rings
Battleship
Mastermind
Kiki’s Delivery Service
Star Wars: Empire At War
FTL
Nier
Final Fantasy XIV
Fighting Fantasy
Grapefruit (Yoko Ono)
Foundation
Unwritten Earths Symposium
October: Ten Days That Shook The World
Spyfall
Pacific Rim
Dicey Dungeons
City of the Six Moons
Wildermyth
Penny Arcade
*** Notes ***
[*1]This is a joke, we don’t have a patreon and if we did we’d serve you something better than this gag, probably.
[*2] As you’ll discover when listening, this and several other entries on this list are debatably proto-RPGs. I’m giving them the honour of not being relegated to the ‘other media’ zone…
[*3] Once again - I’m sorry, world.
[*4] The author’s name is Paul Czege.
[*5] By Grant Howitt. This is a paraphrasing of the game’s name, but delightfully, you will find it if you google this.
[*6] Unlike Coventry, this one definitely goes on the ‘other’ list. Because it definitely is a wargame. It’s in the name.
*** Links ***
The term “ashcan edition” derives from quick, low-quality mockups used in the comics industry to quickly establish trademarks, and not intended to be read: something you’d take one look at, then thrown in the (tr)ashcan. In publishing, the term has shifted to mean early promotional materials. https://en.wikipedia.org/wiki/Ashcan_comic
Ironically, if you haven’t seen this xkcd, we may have overestimated your familiarity. https://xkcd.com/2501/
Thank you to everyone who has emailed into our mailbag - If you too have a question, idea, or interesting game you’d like to share with us, email systemshoppodcast@gmail.com
*** Additional Credits ***
Our intro music is
"Magic Escape Room" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
That children’s memory game where you flip and match pairs of cards
Baby youtuber thumbnails
Various other infant toys, sorry, we got stuck on A Thing
Rivers of London (the novels themselves)
Inscription
Iron Lung (briefly)
Waters of Leith***
Battlecon: War of Indines
Millennium Blades (briefly)
Hollow Knight
Roadside Picnic****
STALKER
Notes & Links
* You may have noticed this section is short. There’s not much to say about Slugblaster! It’s good. More verbose and video-oriented reviewers have talked much about it already.
** Mild spoiler warning in the final few minutes for some of the season premises (and a canon ship, ha) of Legend of Korra.
*** I have now *finished* listening to Waters of Leith. It’s a fun and competent production… but despite the GM’s stated intentions, it doesn’t really engage with the anticolonialist antagonist in an interesting or nuanced way. Which is not great, considering it’s set in (a version of) the real world and names real locations, peoples, and cultural artifacts.
**** Spoiler warning for a seminal 1970s sci fi story.
Vampire the Masquerade (in particular, 5th edition)
Mothership
Black Hack
Wilderfeast
Delving Deeper
Basic Fantasy
OSE
Hyperborea
Chivalry and Sorcery
Traveler
AD&D, specifically Wilderness Survival Guide, and Dark Sun
The Morrow Project
Aftermath!
GURPS
Rifts (briefly)
Werewolf the Forsaken
Mage the Awakening and Exalted (briefly)
Hunter: the Vigil
D&D 3.5, 5e
Beast: the Primordial
Vampire: the Requiem, Werewolf: the Apocalypse, Hunter: the Reckoning, Changeling: the Lost (briefly)
Mummy: the Curse
Monsterhearts
Masks
Apocalypse World
Torchbearer
Ryuutama: Book of Gastronomy
Golden Sky Stories
Lamentations of the Flame Princess
His Majesty the Worm
Errant
Knave (Briefly)
Mausritter
Daggerheart (Beast Feast)
Yes, Chef
Bakto's Terrifying Cuisine
Algophilia
Nechronica (Briefly)
Spire
Swyvers
Other media discussed
Articles by Jay Dragon (see links below)
Resident Evil & Stardew Valley (in the same breath!)
It Has Come To Pass (painting by Sergei Lukin, 1958)
Delicious in Dungeon / Dungeon Meshi
Lord of the Rings & The Hobbit
Outdoor Survival
Chainmail (briefly)
The Complete Guide To Role-Playing Games (Rick Swan, 1990)
Article by Merritt K (see links below)
The Score (Thi Ngyuyen)
Radical Uncertainty (John Kay & Mervyn King)
Battle Chef Brigade
Consume Me
Fear and Hunger
Notes & links
* Well, not me, Freya. I’m writing the shownotes, but I wasn’t in this one!
** …which does, as it happens, start with two more World (well, Chronicle) of Darkness games!
*** We don’t strictly define “usage dice” in this section, though! Basically, instead of tracking item quantity / durability on a numerical scale, you roll a die of a certain size when you use it, and something bad (such as the die shrinking next time) happens if you roll badly. As Violet remarked when I was writing this comment, we *did* talk about usage dice way back in episode 1, so, long time fans will surely remember ;-)
The official-ish website for ZiMo - Zine Month - doesn’t actually commit to when exactly Zine Month might happen, other than to clarify that it’s distinct from the two other things also called “Zine Month”. So, keep an eye out and solve their riddles three if you want to participate next year! https://iwanttoplay.games/zinemonth
The Merritt K article no longer seems to be available, or at least neither of us could find it - sorry!
“Sekhem” appears to be etymologically related to words for “power” and “form”, with connotations along the same lines as mana / chi / your life force of choice. Googling it in 2026 provides a long list of new-age healing businesses…. Followed by the White Wolf wiki. Disclaimer: I am not an egyptologist.
Content warnings
Given the subject of this episode, we discuss:
- Eating disorders
- The biology and physiology of starvation
Notable instances are logged in the timestamp section.
Contact us!
Thank you to everyone who has emailed into our mailbag - If you too have a question, idea, or interesting game you’d like to share with us, email systemshoppodcast@gmail.com
Additional Credits
Our intro music is
"Magic Escape Room" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License