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Explore every episode of the podcast Solo RPG Actions

Dive into the complete episode list for Solo RPG Actions. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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1–31 of 31

TitlePub. DateDuration
The Dreaded Pilot06 Mar 202601:07:39

In this pilot episode of Solo RPG Actions, the Voyager has Kevin McAllister enter a spooky house that's operated by an evil robot overlord. With help from Cut Man and Bruno (who we don't talk about), can he stop this evil robot antichrist and save the town?

The Straight And Stormy Story06 Mar 202600:55:06

The Voyager employs Alvin, whose prior life was that of a guy who went cross country on a tractor, to watch over a lighthouse on the edge of the universe. Chaos ensues.

Against The Odds, Against the Wind06 Mar 202600:45:58

The finale of Against the Wind has arrived, and the fate of Bellhold hangs in the balance. With the mystery of the curse, the origin of the legendary swords, and the true threat of the Great Gales finally converging, Morris faces an epic conclusion where gods and mortals collide.

What If Kraxian Was With Morris?06 Mar 202600:26:43

The Solo RPG Voyager becomes the Watcher as he asks the question of what'd happen if the Sorcerer of the Abyss stuck around after he was used to scare the Fae Ring Enclave...

Passed The Journal Along And Created Siren Head06 Mar 202600:36:18

Join the Voyager as he tells a dark story of two mechanics who grew obsessed with completing an organ grinder... Even if it means grinding organs...

Making A Murder (of Crows)06 Mar 202600:18:27

The Solo RPG Voyager hatches some Corvids to take flight in a new campaign...

Go for the Eyes, Crow06 Mar 202600:39:20

In order to prevent a god's wrath from destroying a village, Carrie the Crow must peck out a centaur's eyes.

The Crows Don't Wanna Wait For Their Lives To Be Ordered06 Mar 202600:59:55

The Corvids enter the Gothic age as they are tasked to escort a badger to the high elder Crows. However, the elders have their own plans for them...

Breaking into the Eerie Castle06 Mar 202600:15:52

Tasked on a simple training mission from Mr. Badger, Dawson and Creek break into the Eerie Castle where their treacherous elders reside...

You Had One Rojob06 Mar 202600:44:18

Wanting to learn how to play the classic Star Wars RPG, the Voyager enlists the help of Rojo Barant... And finds she's kinda incompetent in fighting off the Empire

Jedi Cleaner06 Mar 202600:54:17

Continuing the Star Wars saga, we play... Well, Star Wars Saga. Or rather, read the massive indepth D20 adaptation to the beloved franchise.

Reading Delta Green's Deep Lore06 Mar 202600:55:47

The Voyager begins a game of Delta Green, but is too distracted with the crazy timeline that makes up the lore of Delta Green.

Force Ghosts Double As Marriage Counselors06 Mar 202600:50:04

In this episode, the Voyager dives headfirst into the bombastic world of Star Wars: Edge of the Empire as Alvin's simple life at the lighthouse is shattered by a desperate rescue mission, space battles, and unexpected Force encounters. From cozy lighthouse maintenance to high-stakes galactic warfare, witness the most chaotic turn in Solo RPG Actions yet!

Go Go Tcho Tcho Gyo Gyo06 Mar 202600:28:00

Morby is given an assignment to extract or take down an informant of Delta Green, but things may not be so easy, especially when a run-in with a gangster changes the whole game...

Delta Green 204906 Mar 202600:38:44

The Voyager enters a world of android hunters as he recruits Blade Runners that seem to more meet the requirements of Delta Green than the Rep-Detect Unit.

Taxi Driver 204906 Mar 202600:40:00

After a Metrokab crashes into a tower, it's up to three Blade Runners to investigate why that was the case...

Dragons? Demons? Let's Get Dangerous!06 Mar 202600:29:40

The Voyager cracks open a classic from Sweden and recruits ducks for a voyage into a universe where the Disney Villains are Victorious.

I Should Have Brought The Mighty Ducks For This Adventure06 Mar 202601:09:45

The Ducks go onto Arendelle and find themselves exploring a world where Elsa's storm raged on. Can they find a suitable trader to impart their goods with or will they have to let it go?

Watch as I NEETly Make A Silent Hill Character06 Mar 202600:26:53

The Solo RPG Voyager goes to Silent Hill... But there's no official RPG for it!

Silent Hill 2 Judgement Day06 Mar 202601:09:56

Kaba is sent into a dark realm known as a Malus Locus and, with the help of a lightbulb owl named Bulby, has to navigate this dark area and face his inner demon: the Judge.

The Gangs of Robots, Slop, and New York06 Mar 202601:07:59

The Context for How AI is Used: The game that's being played is made by AI.

The Voyager enters 19th Century New York as part of figuring out if an RPG was made with artificial intelligence or not.

Jack the Ripper Takes Manhattan06 Mar 202601:05:50

The Context for How AI is Used: The game that's being played is made by AI.

AKA: Five Points (of why Gangs of New York is Meh)

Time for Ol' Jack to Let 'er Rip as he is tasked to retrieve a box full of rabid dogs for the Bowe Brothers, all while the Voyager makes heads and tails out of the Gangs of New York RPG.

Punches of the Old Republik06 Mar 202601:03:59

The Voyager reads an RPG that captures a nostalgia that he wasn't even born in while observing the politically charged commentary that gives it the title of "antifascist space opera".

Killing Womp Rats In Zero-G Is Great Couple Bonding06 Mar 202600:41:02

In this chaotic return to the lighthouse, the newly dubbed keepers face a meteor shower, a swarm of hungry Womp Rats, and the unexpected arrival of Force-sensitive stowaways. Will the star-crossed duo manage to keep the flame alive, or will the weight of their secrets and the harsh vacuum of space tear their burgeoning romance apart?

The Phantom Hope Awakens06 Mar 202600:51:46

The Voyager asks the question of "why do fascists allow people to vote" and answers it by playing a game of Rebel Scum... Only to turn it into an origin story for a Killtrooper-turned-Rebel Scum.

The Citadel Massively Effects The Lighthouse06 Mar 202601:14:37

In the first episode finale, we go back to when the Lighthouse was first constructed and see just how bloody and brutal a simple, wholesome game about being a Lighthouse Keeper can be.

Beginning Against The Wind06 Mar 202601:04:53

A new season, a new game for Solo RPG Actions! Join the Voyager as he begins the longest adventure of his life, creating a mysterious Blade Dancer who will go on a quest to save the world.

This Forest Is Way Too Enchanted06 Mar 202600:59:32

Morris navigates the mysterious settlement of Termoth, confronts the enigmatic Witch of Decay, and uncovers the haunting secrets behind the Great Gale and the tragic event known as Dawn's End. Can the legendary oasis save her people from the eternal winter, or will her search for survival lead her into a deadly trap?

An Unlikely Alliance06 Mar 202600:37:11

Trouble is brewing in the fledgling village of Spirit’s Rest as two powerful factions, the Fae Ring Enclave and the Twilight Weavers, vie for control of a secret, ancient forest. Morris and her informant companion, Isomir, struggle to safeguard their new home from those who would weaponize nature itself.

Talking Down The Fae Ring Enclave06 Mar 202600:35:54

Morris crafts a powerful new weapon, a sword imbued with a "growth rune" from the Witch of Decay while a dangerous delve into a forgotten prison leads to an unexpected recruitment: the mysterious Warlock of the Abyss, Craxian.

Revelations of an Almost Human Nature06 Mar 202600:31:19

Is this the beginning of the end for our heroes, or is the Voyager just scratching the surface of a much darker conspiracy? Join Morris and Isomor as they navigate the treacherous Crossroads Bazaar and face shocking revelations that threaten to unravel everything they thought they knew about the Great Gale.

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