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Explore every episode of the podcast School of Motion Podcast

Dive into the complete episode list for School of Motion Podcast. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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TitlePub. DateDuration
Golden Wolf Co-Founder: AI Is Changing What Artists Get Paid For21 oct. 202601:51:55

Joey sits down with Golden Wolf co-founder Ingi Erlingsson to explore how AI is reshaping animation, motion design, and the business of running a creative studio. Ingi shares his journey from building Golden Wolf to launching SYSTMS, an applied AI studio that combines artistic craft with custom tools and workflows. They dig into creative control, the ethics of AI training, and what these changes mean for artists' livelihoods. At its core, the conversation asks: as execution gets faster and cheaper, does an artist's value shift toward taste, storytelling, and creative intent?

 

The Founders of Rive Spill the Tea on Interactive Animation! | SOM Podcast14 janv. 202601:17:50

Joey sat down with Guido and Luigi Rosso—the brother founders behind Rive—to dig into what makes this platform different, where it's headed, and why teams at Spotify, Duolingo, and LinkedIn are building entire interactive experiences with it! Get more deets in the blog post: https://www.schoolofmotion.com/blog/rive-podcast

The HONEST Truth About Motion Design in 2025 | Year in Review29 déc. 202510:49:25

It's that time of year again—the School of Motion End of Year Podcast is here, and this one is our longest yet... by a lot. Buckle up for an in-depth look at everything that shaped motion design in 2025, and a look ahead to 2026!

🗒️ SHOW NOTES https://schoolofmotion.com/eoy2025

This year, we're joined by 17 industry veterans and special guests to break down what "motion design" even means anymore, how AI is actually being used in production, and the real state of the motion design economy. We cover major software updates from Adobe, Maxon, Unreal Engine, and more, discuss the recovery of the VFX industry, and explore how motion designers are expanding into UX, real-time graphics, and interactive experiences.

This podcast represents our commitment to helping motion designers understand the bigger picture and make informed decisions about their careers. Thanks for being part of the School of Motion community this year!

THANK YOU to this year's contributors:

John LePore - Co-Founder, Blackbox Infinite
Ivan Witteborg - UX Motion Designer,  @Google 
Justin Cone - Executive Director of Communication, Buck & Residence
 @SternFX  - Motion Designer & Educator
Kyle Hamrick - Motion Designer, Editor & Educator
Bekki Leahy - Motion Designer & Illustrator
Greg Stewart - Lead Animator, @bibleproject 
 @JJMotionStudio  - Director & High Torchbearer, We Ride at Dawn
 @sweetboy.motion  - 3D Artist & Educator
Urban Bradesko - Founder,  @DoubleJumpAcademy  & Crispy Chicken VFX
Dan Maurer - Co-founder,  @cartandhorse 
Kris Bargen - Co-founder,  @cartandhorse 
Erin Sarofsky - Owner & Creative Director, Sarofsky
PJ Richardson - ECD, Director & Co-founder, Laundry
 @thejoelpilger  - Founder, Forum
Hayley Akins - Founder,  @MotionHatch
Caleb Ward - Founder,  @curiousrefuge   

👉 CHAPTERS 👈

00:00:00 Introduction
00:01:15 Motion Design Present & Future
00:17:54 School of Motion Roundup
00:31:10 Our Favorite Work from 2025
00:52:26 Artists & Studios We Loved in 2025
01:20:24 The State of Adobe
01:32:42 Photoshop & Illustrator
01:43:10 After Effects
01:53:13 Premiere
02:06:12 Substance Painter
02:14:43 Figma on Our Minds
02:26:53 Descript FTW
02:28:43 Affinity: Adobe Killer?
02:38:22 Here Comes the Cavalry
02:54:00 The Rive Lovefest
03:27:51 Lottifiles Update
03:32:22 Greyscalegorilla Merger & More
03:36:05 Maxon's Moves
03:51:56 The Autograph Curveball
03:58:41 Will Blender Blend?
04:22:09 Houdini Happenings
04:29:17 Unreal is Unreal
04:55:14 Lottielab
04:57:27 Simulon
05:00:34 Spline & Hana
05:04:18 Womp Womp
05:09:09 Nomad Sculpt
05:13:22 Zbrush
05:16:00 Ad Industry Consolidation
05:25:49 Marketing Budgets Spread Thin
05:32:19 The Great Bifurcation
05:51:14 Pour One Out for The Mill
05:52:28 National Design Studio
05:53:00 Ben Fryc Makes a Keyboard
05:58:47 Contra is Cool
06:00:31 A New Vimeo?
06:05:42 The Motion Economy
06:16:18 Macroeconomic Trends
06:21:28 Return to Office
06:26:11 The Two Races
06:32:33 The Lost Art of Communication
06:54:21 The Race to the Top
07:21:17 The AI Conversation
07:23:22 Adobe's AI Play
07:37:11 Weavy & ComfyUI
07:49:52 MoveAI
07:53:51 Cascadeur
07:59:46 AI Image Generator Roundup
08:10:53 Firefly & Boards
08:17:41 AI Video Models
08:32:05 The AI Financial Bubble
08:39:16 The AI Vibe Shift
09:04:55 AI's Utility
09:26:01 THAT Coke Ad
09:31:42 How Artists Actually Use AI
09:41:38 The AI Ethics Question
09:49:29 2026 Predictions

🎓 SCHOOL OF MOTION COURSES MENTIONED

School of Motion All-Access: https://schoolofmotion.com/all-access
School of Motion Team Training: https://www.schoolofmotion.com/training-for-teams
Courses & workshops coming soon: https://www.schoolofmotion.com/coming-soon

 

How to Turn Your Creative Anxiety Into Your Biggest Advantage20 nov. 202500:33:15

What if the things that make you anxious are actually pointing you toward your greatest strengths? School of Motion Creative Director EJ Hassenfratz shares his talk from the Motion Plus Design conference in New York City, exploring how the anxieties we face as creatives—imposter syndrome, the proliferation of AI, creative blocks, and staying relevant in a fast-changing industry—can actually become our biggest competitive advantages. EJ reveals practical ways to transform nervous energy into creative fuel and reframe professional anxiety as a guide toward growth and opportunity.

Recorded live at Motion Plus Design 2024 in NYC. Big shourt out to the Motion Plus Design team for allowing us to share this footage! Want to get more insights into the Motion Design industry? Check out our blog at schoolofmotion.com/blog

How to Build a Tutorial Empire Like Ben Marriott07 oct. 202501:25:30

We got Ben Marriott on the podcast, and honestly, it's about time...Ben's one of the best tutorial creators out there for After Effects and motion design, and his journey from freelance illustrator to full-time YouTuber happened faster than anyone expected (including him). Check out the corresponding blog post with key takeaways here: https://www.schoolofmotion.com/blog/b...

Why Motion Designers Are Having a Moment — with Adobe's Michael Tanzillo10 sept. 202501:33:53

From pouring drinks to lighting shots at Blue Sky to leading Adobe's Substance 3D team, Michael Tanzillo's professional path is anything but typical and his story is packed with lessons motion designers need to hear. Check out the corresponding blog post here: www.schoolofmotion.com/blog/adobe-michael-tanzillo In this episode of the School of Motion Podcast, EJ Hassenfratz sits down with Michael to talk about the state of 3D, why motion designers are impressing major animation studios, and how foundational skills (like lighting and storytelling) will outlast any software trend.

🗒️ SHOW NOTES

Michael Tanzillo https://www.linkedin.com/in/michaeltanzillo/

The 3D Artist Newesletter https://3dartist.substack.com/

Jasmine Katadakarn https://www.linkedin.com/in/jasmine-katatikarn/

Alwyn Hunt https://www.therookies.co/about/team/alwyn-hunt

Andrew Kramer https://www.videocopilot.net/contact/company/

Sebastian Deguy https://x.com/sebdeguy?lang=en

Nick Campbell https://nickvegas.com/

Connor Henkle  https://vimeo.com/996490291?fl=pl&fe=ti&pgroup=plv

Connor Henkle on SOM podcast https://www.schoolofmotion.com/blog/connor-henkle-sports-design

Patrick Foley https://www.instagram.com/patrick_4d/

Colosseum https://colosseum.co/

Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA

PJ Richardson https://www.pj-richardson.com/

Victoria Nece https://www.linkedin.com/in/victoria-nece

Sora https://openai.com/sora/

Midjourney https://www.midjourney.com

Pinterest https://www.pinterest.com/

Substance 3D stager https://www.adobe.com/products/substance3d/apps/stager.html

Omniverse https://www.nvidia.com/en-us/omniverse/

Structure reference tool https://www.adobe.com/learn/firefly/web/generative-ai-structure-reference-image?learnIn=1&locale=en

USD (Universal Scene Description) https://3dartist.substack.com/p/demystifying-usd

Blue Sky App https://bsky.app/

NAB Conference https://www.nabshow.com/

Safe Space LA https://www.safe-space-la.com/

Camp Mograph https://www.campmograph.com/

Blue Sky Studios https://en.wikipedia.org/wiki/Blue_Sky_Studios

Pixar https://www.pixar.com/

20th Century Studios https://www.20thcenturystudios.com/

Disney https://www.disney.com/

The Mill https://www.themill.com/

Frame Store https://www.framestore.com/

Buck http://buck.tv/

Finding Nemo https://www.imdb.com/title/tt0266543/

Ice Age Three https://www.imdb.com/title/tt1080016/

Rio https://www.imdb.com/title/tt1436562/?ref_=fn_all_ttl_1

Peanuts Movie https://www.imdb.com/title/tt2452042/?ref_=fn_all_ttl_1

Nimona https://www.imdb.com/title/tt19500164/?ref_=fn_all_ttl_1

Spider-Verse https://www.imdb.com/title/tt4633694/?ref_=nv_sr_srsg_7_tt_8_nm_0_in_0_q_spider-man

Game of Thrones https://www.imdb.com/title/tt0944947/

Severance https://www.imdb.com/title/tt11280740/

Flow https://www.imdb.com/title/tt4772188/

Wild Robot https://www.imdb.com/title/tt29623480/

The Whale https://www.imdb.com/title/tt13833688/

SCAD https://www.scad.edu/

Cinema 4D https://www.maxon.net/en/cinema-4d?srsltid=AfmBOoqj346c50q5PODG-_HTeZ017JdipbkaQRt_XDIX0NBHsGV7Mu-z

Maya https://www.autodesk.com/products/maya/overview

V-ray https://www.chaos.com/vray?srsltid=AfmBOoogC_jTWraDUnBTjNhG0pkAZ9csF4CO_mtNstdVflJtvuZ4zWju

Redshift https://www.maxon.net/en/redshift?srsltid=AfmBOoo_siCAT_UUp0clTp4nqupkBj5b8zl9tVbL_q_9s4rSApkihGbo

ZBrush https://www.maxon.net/en/zbrush?srsltid=AfmBOoo3KatuGEWJE2rr4ztpt3_DJlV7Wbz0dxzl1sY2pzACcpzxdeMI

Blender https://www.blender.org/

Lightroom https://lightroom.adobe.com/

Substance Painter https://www.adobe.com/products/substance3d.html

Substance Viewer https://helpx.adobe.com/substance-3d-viewer.html

Project Neo https://helpx.adobe.com/project-neo/help/overview.html

Mixamo https://www.mixamo.com/

Firefly https://www.adobe.com/products/firefly.html

Unreal Engine https://www.unrealengine.com/en-US

Mega Scans https://quixel.com/megascans

Nikola Wonder Dynamics02 juil. 202501:12:06

In the sea of surface-level chatter about AI and filmmaking, Nikola Todorovic is saying the quiet part out loud—and it's the stuff creative pros actually need to hear. Check out the corresponding blog post with our key takeaways here: https://www.schoolofmotion.com/blog/wonder-dynamics As Co-Founder and CEO of Wonder Dynamics, Nikola helped build Flow Studio, an AI-powered platform that lets small teams create VFX-rich productions without VFX-rich budgets. The work was so forward-thinking that Autodesk acquired Wonder Dynamics in 2024, folding it into their growing cloud-based creative suite. But this conversation goes way deeper than "AI saves time." It's about what happens to artistry when the tools start doing more than just accelerating workflows—and how indie filmmakers, animators, and motion designers can harness that shift without getting swept away by hype.

Why Moonvalley's Approach to AI Video Makes Sense02 juil. 202501:21:26

Most AI video companies are gambling with copyright law. Moonvalley made a different bet. Check out the corresponding blog post with highlights here: http://www.schoolofmotion.com/blog/mo...

Real talk: Most AI video companies are doing it wrong.They scrape everything they can get their hands on – YouTube, Vimeo, whatever – and feed it into their models. The results? Tools like Sora and Gemini are genuinely impressive. The quality is getting scary good. But here's the rub: Video producers are using these tools to create content that's trained on copyrighted work, while the original artists who made it all possible get zero credit or compensation. It's basically profiting off someone else's creativity without asking permission. But what if there was a better way? What if AI could actually make creators more powerful instead of making them obsolete?That's exactly what Naeem Talukdar, founder of Moonvalley, is betting on. And after listening to him break down his approach on the latest School of Motion podcast, we're convinced he might be onto something big.

Sarah Beth Morgan Gets Real About Parenthood, Career Crisis & Her New Podcast13 mai 202501:02:08

Sarah Beth Morgan, illustrator and School of Motion instructor, joins Joey to dish about the real stuff: moving across the country, having a baby, and navigating the ever-changing animation industry. See the corresponding blog post here: https://www.schoolofmotion.com/blog/sarah-beth-morgan Since her last appearance on the SOM Podcast, she's moved across the country, had a baby (a delightful two-year-old egg enthusiast named Arty), and launched a narrative podcast called Ghost Frame while navigating what she describes as a "career crisis" in today's evolving animation landscape.In this conversation with Joey, Sarah Beth opens up about how parenthood has surprisingly benefited her creative work, her experiments with murals and local art, taking social media breaks, and her thoughts on the current "malaise" affecting the 2D animation industry. -- Check out Sarah Beth's SOM course, Illustration for Motion https://www.schoolofmotion.com/courses/illustration-for-motion In Illustration for Motion you'll learn the foundations of modern illustration from Sarah Beth Morgan. You'll discover a range of illustrative styles through mock client briefs meant to mimic jobs found in the real world. By the end of the course, you'll be equipped to create incredible illustrated works of art that you can use in your animation projects right away.

Mack Garrison, Dash Studio, and Building Creative Community29 avr. 202501:11:52

Joey recently caught up with the main dude behind Dash Studio, Mack Garrison, for an episode of the School of Motion podcast that's creative rocket fuel. These two industry veterans dive into everything from bizarre career plot twists to throwing killer community events and surviving the AI apocalypse. It's a dive into how to thrive as a creative when the entire industry seems to be transforming at warp speed. Check out the corresponding blog post here: www.schoolofmotion.com/blog/mack-garrison-dash-studio

Already Been Chewed and the Journey to Motion Design Success19 mars 202501:12:41

EJ jams with Barton Damer, the creative muscle behind Already Been Chewed (ABC)...basically the Tony Hawk of motion design. This dude turned his skateboarding obsession into a full-blown 3D animation studio that now cranks out mind-blowing work for Nike, Adidas, Star Wars, and Marvel.

Check out the corresponding blog post with key takeaways: https://www.schoolofmotion.com/blog/already-been-chewed

Artists

Barton Damer https://www.linkedin.com/in/barton-damer-92a32918
EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos
Nick Campbell https://greyscalegorilla.com/about-us/
Paul Babb https://www.linkedin.com/in/paulbabb/
Rob Dyrdek https://robdyrdek.com/
Mark Fancher https://www.youtube.com/c/MarkFancherFX
Dan Arsham https://www.danielarsham.com/
PJ Richardson https://www.laundry.studio/
Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA

Studios

Already Been Chewed (ABC) https://www.alreadybeenchewed.tv/
Greyscale Gorilla https://greyscalegorilla.com/
Maxon https://www.maxon.net/en
LRG https://l-r-g.com/
Nike https://www.nike.com/
Adidas https://www.adidas.com/
Under Armour https://www.underarmour.com/en-us/
Street League Skateboarding https://www.streetleague.com/
MTV https://www.mtv.com/
ESPN https://www.espn.com/
Discovery Channel https://www.discovery.com/
New Balance https://www.newbalance.com/
Louis Vuitton https://www.alreadybeenchewed.tv/louisvuitton
Tiffany and Co. https://www.tiffany.com/stories/collaborations/daniel-arsham-pokemon/
Legwork https://legworkstudio.com/animation/
Laundry Studio https://www.laundry.studio/
SoFi Stadium https://www.laundry.studio/ooh/project-four-l3zw3-jecsr-hr7em-6yptl

Work

Fantasy Factory https://www.paramountplus.com/shows/rob-dyrdeks-fantasy-factory/
Rob & Big https://en.wikipedia.org/wiki/Rob_%26_Big
Snack Off https://tv.apple.com/us/show/snack-off/umc.cmc.3cjzt6066id3jq5koxur3vx9p
Ridiculousness https://tv.apple.com/us/show/ridiculousness/umc.cmc.234le4y5rrb4satzsf28ix6yx
Digital Artist of the Year https://www.behance.net/gallery/12189735/COMPUTER-ARTS-MAGAZINE-Digital-Artist-of-the-Year?locale=en_US

Resources

NAB https://www.nabshow.com/
Cinema 4D https://www.maxon.net/en/cinema-4d
After Effects https://www.adobe.com/products/aftereffects.html
Computer Arts Magazine https://www.creativebloq.com/computer-arts
Adobe Photoshop https://www.adobe.com/products/photoshop.html
Adobe Illustrator https://www.adobe.com/products/illustrator.html
Final Cut Pro https://www.apple.com/final-cut-pro/
iMovie https://support.apple.com/imovie
Houdini https://www.sidefx.com/products/houdini/
Unreal Engine https://www.unrealengine.com/en-US
Behance https://www.behance.net/onboarding/hirerCreative
Nixon https://www.nixon.com/
Rob & Bart Interview https://www.youtube.com/watch?v=frJ4rcpyFvI

From Self-Taught Animator to Oscar Winner: Gints Zilbalodis on Creating "Flow"05 mars 202500:33:59

Oscar-winning director Gints Zilbalodis just proved you don't need fancy film school or million-dollar software to snag that golden statue. See the corresponding blog post with key takeaways here: https://www.schoolofmotion.com/blog/gints-zilbalodis-flow

EJ sits down with animation's newest golden boy, Gints Zilbalodis, the genius behind "Flow" (yep, the one that just took home an Oscar). From doodling in Flash to accepting Academy Awards, Gints' journey is the ultimate inspo for anyone who's ever thought, "Maybe I could make cool stuff too?" Spoiler alert: You absolutely can.

👉CHAPTERS👈
00:00 Intro  
00:18 Chapter 1: Journey Into Animation 
03:00 Chapter 2: Transitioning to Blender ∑
09:41 Chapter 3: From Working Solo to Teamwork 
16:09 Chapter 4: Custom Workflows and Tools 
19:15 Chapter 5: The Aesthetic of Flow 
24:32 Chapter 6: Pushing Blender to Its Limits 
26:42 Chapter 7: Future of Blender 
28:37 Chapter 8: Advice for Aspiring Animators 
32:35 Wrap Up 


ARTISTS
Gints Zilbalodis https://x.com/gintszilbalodis
Martin https://x.com/_martinsh

PIECES
Flow (2024) https://www.imdb.com/title/tt4772188/
Away (2019) https://www.imdb.com/title/tt8288450/

RESOURCES
Geo-Scatter https://www.geoscatter.com/
Ghibli https://www.instagram.com/ghibliusa/
DillonGoo https://80.lv/articles/goo-engine-devs-team-up-with-blender-foundation-on-blender-npr-prototype
ClayPencil 2 https://www.instagram.com/_pepeland_/reel/DDt21XWsvne/

Unreal Engine, Creative Communities, and Career Growth with Cart & Horse26 févr. 202501:05:39

What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse

👉 CHAPTERS 👈
00:00 Chapter 1: Welcome! 
01:27 Chapter 2: Chris's Experience in Detroit 
03:08 Chapter 3: Dan's Journey from LA to Detroit 
04:34 Chapter 4: Unreal Engine Early Adopters 
08:06 Chapter 5: Why Is Unreal Engine Making Its Break Out Right Now? 
11:58 Chapter 6: Live Working Sessions with Clients 
17:43 Chapter 7: Unreal Engine's Learning Curve 
24:22 Chapter 8: What Types of Projects Are You Using Unreal For? 
28:44 Chapter 9: Virtual Production and the Travelers Spec Collab Project 
43:22 Chapter 10: The Value Proposition of Virtual Production 
57:42 Chapter 12: Cart and Horse Origins 

Artists:
Dan Maurer https://www.linkedin.com/in/maurerdan/ 
Kris Bargen https://www.linkedin.com/in/krisbargen/ 
Julie Craft https://juliecraft.work/ 
John Einselen https://jeinselen.com/
Clemens Conrad https://www.linkedin.com/in/clemens-conrad/ 
Elliot Ruddy https://www.elliotruddy.com/ 
Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA
John Bugg https://www.linkedin.com/in/jonbugg/
Joel Pilger https://www.joelpilger.com/
Andy Blondin https://www.linkedin.com/in/andyblondin/
Geoff George https://www.geoffgeorgedp.com/contact

Studios:
Cart and Horse https://www.cartandhorse.studio/
Launch by NTT DATA (formerly Vectorform) https://launch.nttdata.com/
Gunner https://gunner.work/
Rocket Mortgage https://www.rocketmortgage.com
Activision https://www.activision.com/
Golden Hour https://www.goldenhourgr.com/
Lunar North https://www.lunarnorth.tv/

Work:
Travelers https://vimeo.com/938752533
The Mandalorian https://en.wikipedia.org/wiki/The_Mandalorian
8 Mile https://en.wikipedia.org/wiki/8_Mile_(film)
Michigan Lottery commercial https://vimeo.com/938889801

Resources:
MoGraph Mondays https://www.mographmondays.com/
Unity https://unity.com/
LightWave https://www.lightwave3d.com/
Rive https://rive.app/
After Effects https://www.adobe.com/products/aftereffects.html
Cinema 4D https://www.maxon.net/
Unreal Engine https://www.unrealengine.com/en-US
Octane https://home.otoy.com/render/octane-render/
Redshift https://www.maxon.net/en/redshift
Nanite https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine
Lumen https://lumenandforge.com/services/animation-visual-storytelling/
Activision https://www.activision.com/
Viz Artist (Vizrt) https://www.vizrt.com/products/viz-artist/
Chyron https://chyron.com/products/all-in-one-production-systems/3d-real-time-graphics/
Fox Sports https://www.foxsports.com/
Miro https://miro.com/
Datasmith https://www.unrealengine.com/en-US/datasmith
Cineware for Unreal https://support.maxon.net/hc/en-us/articles/4411492995730-Cineware-for-Unreal

Inside the Mind of Territory Studio: VFX, UI, and an Epic Dune Graphics Breakdown12 févr. 202501:20:21

Territory Studio's creative minds behind Dune: Prophecy, Call of Duty Black Ops 6, and Vast Haven-1 spill the beans on designing for Hollywood, gaming, and the ever-evolving world of motion design. 

Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/t...

Ever wonder how  mind-blowing sci-fi interfaces, cinematic VFX, and hyper-realistic game graphics come to life? In this episode, Joey Korenman sits down with the brains behind Territory Studio—Marti Romances, Luke Kaile, Russ Gautier, and Liam Proniewicz—to talk shop. They're the artists making blockbuster visuals happen, and trust us, you'll want to hear what they have to say. If you're a motion designer, VFX artist, or just someone who geeks out over killer design, this is a must-watch.

Hey, listeners! If you want to see the discussed works and fun behind the scenes shots, check out this episode on our YouTube channel! 

Mastering Blender and Navigating a Creative Career with Elijah Sheffield29 janv. 202501:25:22

Blender artist and motion designer Elijah Sheffield shares how he transitioned into 3D, built a standout demo reel, and turned personal projects into career-defining moments. Check out the corresponding blog post (with episode highlights) here: https://www.schoolofmotion.com/blog/elijah-sheffield-blender

👉 CHAPTERS 👈
00:00 Coming Up
00:22 Elijah Sheffield's Background and Early Career
01:29 Discovering Motion Design
03:32 College and Grad School Experience
13:30 First Job and Career Challenges
18:11 Finding the Motivation to Make Demo Reel Pieces
23:31 Transition to Freelance
26:41 Social Media's Impact on Career
34:52 Having a Freelance Plan
42:00 Pain and Rainbows of Freelance Work
44:18 Challenges and Rewards of Learning Blender
49:35 Finding a Style
55:16 Blender Learning Curve
01:03:28 Integrating Blender into Your 3D Pipeline
01:20:21 The Future of Blender
01:24:12 That's a Wrap!

🗒️ SHOW NOTES
Artists:
Elijah Sheffield https://www.behance.net/sweetboymotion# 
EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos 
Myles Bolden https://mylesjbolden.myportfolio.com/
Jonathan Winbush https://www.youtube.com/@JonathanWinbush/ 
Norm MacDonald https://en.wikipedia.org/wiki/Norm_Macdonald 
Chris Smith https://csmithstudios.com/ 
Joey Korenman https://www.linkedin.com/in/joeykorenman 
Andrew Kramer https://www.videocopilot.net/ 

Studios:
School of Motion https://www.schoolofmotion.com/ 
SCAD (Savannah College of Art and Design) https://www.scad.edu/ 
Pixar https://www.pixar.com/ 
DreamWorks https://www.dreamworks.com/ 

Work:
Museum of History and Magic https://www.museumhm.org/
Killdozer https://www.instagram.com/sweetboy.motion/p/Cw0os46AIZN/ 
Spider-Verse https://en.wikipedia.org/wiki/Spider-Man:_Across_the_Spider-Verse 
Ninja Turtles
Arcane https://en.wikipedia.org/wiki/Arcane_(TV_series) 


Resources:
Greyscalegorilla https://greyscalegorilla.com/ 
Maya https://www.autodesk.com/products/maya/overview?term=1-YEAR&tab=subscription 
ZBrush https://www.maxon.net/en/zbrush 
Cinema 4D https://www.maxon.net/en/cinema-4d 
Blender https://www.blender.org/ 
Unreal Engine Course https://www.schoolofmotion.com/courses/unreal-engine-for-3d-artists 
Pinterest https://www.pinterest.com/
Demo Reel Dash https://www.schoolofmotion.com/courses/demo-reel-dash

Arnold https://www.autodesk.com/products/arnold/overview 
Eevee https://docs.blender.org/manual/en/latest/render/eevee/introduction.html 
Grease Pencil https://docs.blender.org/manual/en/latest/grease_pencil/index.html 
Clay Pencil https://pepeschoolland.gumroad.com/l/ibbls 
Donut Tutorial https://www.youtube.com/watch?v=B0J27sf9N1Y&list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z 
STL files https://en.wikipedia.org/wiki/STL_(file_format) 
Blender Market https://blendermarket.com/ 
Freelance Manifesto https://www.amazon.com/Freelance-Manifesto-Modern-Motion-Designer-ebook/dp/B071JRYMSG 

 

 

Standing Out in Motion Design: Joel Pilger's Strategies for Success16 janv. 202501:19:06

In the latest episode of the School of Motion Podcast, host Joey Korenman sits down with industry veteran Joel Pilger—a name synonymous with success in the motion design world. With a career spanning over two decades, Joel has: - Founded and led Impossible Pictures, a top creative studio that grossed over $40 million and garnered major awards. - Advised leading independent studios worldwide, including Cream, Giant Ant, Laundry, Mighty Nice, Polyester, Sarofsky, and STATE. - Launched FORUM, a community where studio founders master the art of business together. Tune in as Joel shares invaluable insights on not just surviving, but thriving, in the evolving motion design landscape.

 

See the corresponding blog post here: https://www.schoolofmotion.com/blog/joel-pilger

 

 

🗒️ SHOW NOTES

 

The most EPIC 2024 roundup of all things Motion Design30 déc. 202406:23:54

2024 was a transformative year for motion design - from AI disruption to the evolution of real-time tools, emerging platforms, and a changing economic landscape. In this comprehensive year-end roundup, Joey Korenman, EJ Hassenfratz, and Aharon Rabinowitz break down everything that shaped our industry and peer into what 2025 might bring. We also asked some industry luminaries to weigh in, so you'll hear from the likes of Buck, Scholar, Motion Hatch, Colosseum, Curious Refuge and more!

Get ready for candid insights on the state of motion design, software updates that changed the game, the impact of AI, and how artists are adapting to an ever-shifting landscape. Whether you're a seasoned pro or just getting started, this conversation covers the trends, tools, and opportunities that matter.

Plus, hear our panel's bold predictions for 2025 - from the future of real-time rendering to emerging platforms and where the next big opportunities lie for motion designers.

🔥 IN THIS EPISODE: Best motion design work of 2024 The state of the industry and economy Major software updates (After Effects, Cinema 4D, Blender, Unreal) New tools and tech to watch out for The rise of AI and its impact on motion design The return of in-person events and meetups Predictions and trends for 2025

Head over to our blog post for links to everything we talk about: https://www.schoolofmotion.com/blog/2024-review

 

Chapters

00:00:00 Intro
00:01:21 In the Beginning...
00:01:50 Defining Motion Design
00:02:51 Evolution of Motion Design
00:08:51 School of Motion Updates
00:12:34 Favorite Works of 2024
00:28:49 Shoutouts to Studios and Artists
00:37:40 Innovative Marketing Strategies
00:39:15 The Rise of Niche Studios
00:45:14 Advancements in After Effects and 3D Tools
01:17:37 Exploring Maxon Studio and Its Strategy
01:21:03 Grayscale Gorilla's Big Release
01:25:30 Adobe's Substance Integration
01:28:16 The Future of Generative AI in Textures
01:35:58 Blender's Growing Influence
01:52:42 Will Blender Take Over?
01:55:48 Cinema 4D vs Blender: Industry Adoption
01:59:37 The Rise of After Effects in Motion Design
02:04:47 Unreal Engine's Impact on Motion Design
02:25:59 Unreal Marketplace Missteps
02:31:03 Rive: The Future of Interactive Animation
02:40:54 The Return of 2Advanced
02:47:32 The Future of Lottie?
02:50:45 Exploring Womp: A New 3D Modeling Tool
02:55:49 Cavalry: The Houdini of 2D Animation
03:07:30 Other Motion Design News
03:16:50 Meetups Are Back: Highlights and Events
03:20:55 Tech Updates: Apple Vision Pro and Meta's Orion
03:23:19 Adobe vs. Procreate: The AI Debate
03:34:56 The Mo Economy: Trends and Predictions
04:05:55 The Rise of Rive in Animation
04:09:55 Future Trends in Motion Design
04:16:11 The Importance of Editing Skills
04:21:09 Effective Marketing Strategies for Freelancers
04:39:22 The Impact of AI on the Industry
04:54:08 AI's Impact on Creative Work
04:55:59 AI as a Tool for Artists
04:57:48 Historical Context and Future Predictions
05:01:51 The AI Plateau and Future Tools
05:22:11 2025 Predictions
05:34:49 The Future of AI Aesthetics
05:47:22 Economic Outlook for Motion Design
05:51:22 Niche Markets and Specialization
06:02:41 AI's Impact on the Artist Community

SCHOOL OF MOTION COURSES
All Courses - https://som.bz/3SUg5Yb
Guided Courses - https://som.bz/3LYmJef
Instant Access Courses - https://som.bz/3AWv63C
After Effects Courses - https://som.bz/42sBon6
2D Animation - https://som.bz/3VCBtme
3D Courses - https://som.bz/3ArdpZu
Design Courses - https://som.bz/3NGyJC

Rediscovering the Art of Interactive Design with 2Advanced Studios11 déc. 202401:27:32

From Flash to the future, in this episode of the School of Motion Podcast we dive deep with interactive design legends Eric and Tony of 2Advanced Studios. Check out the corresponding blog posts (with additional videos and design examples!) here: https://www.schoolofmotion.com/blog/2advanced

The State of 3D with PJ Richardson: Adapting, Thriving, and Staying Inspired27 nov. 202401:20:26

This week on the School of Motion Podcast, EJ chats with PJ Richardson, co-founder of Laundry Studio, to dig into the current state of 3D, creative burnout, and what it takes to succeed today.

Yukai Du on Making Art, Finding Your Style, and Out-Creating AI: 5 Lessons for Creatives12 nov. 202401:16:00

In this episode of the School of Motion podcast, Joey chats with Yukai Du, a Chinese-born, London-based illustrator and animator, about her journey into art and animation. Yukai's story is packed with insights for creatives aiming to carve out their own space in the industry—straight from someone who's done exactly that.

See the corresponding blog post here: https://www.schoolofmotion.com/blog/y...

Marvel's Futuristic Magic: Perception Founders on Designing Tomorrow28 oct. 202401:27:22

Meet Perception—a motion design studio trusted by Hollywood and some of the world's biggest brands to bring sci-fi dreams to life. Ever wonder who's behind the mind-blowing tech visuals in Black Panther or the holographic wizardry in Iron Man? In this episode of the School of Motion Podcast, Joey sits down with Perception founders Danny Gonzalez and Jeremy Lasky as they spill the 'secret sauce' that powers their studio's success. 

Check out the corresponding blog post for more info: https://www.schoolofmotion.com/blog/p...

How Cavalry is Changing the Game for Motion Designers02 oct. 202401:16:38

In this week's School of Motion podcast episode, Joey speaks with Chris Hardcastle and Ian Waters, the creators of Cavalry! They discuss Cavalry's unique features, including its powerful animation capabilities, and dive into how Cavalry differentiates itself from traditional animation software like After Effects. We also look into Cavalry ability to handle high-volume projects, its potential to revolutionize motion design workflows, and get a glimpse of their vision for Cavalry's future.

Check out the podcast summary and corresponding blog post here: https://www.schoolofmotion.com/blog/cavalry-animation

Mastering the BUSINESS of Motion Design with Hayley Akins04 sept. 202401:08:04

This week, Joey sits down with Hayley Akins, the founder of Motion Hatch to uncover smart strategies for building a motion design business! If you're a motion designer or animator struggling with the business side of things—like finding clients, pricing your work, or just keeping your head above water—this episode is a MUST-LISTEN! Get the show notes on our blog: http://www.schoolofmotion.com/blog/motion-design-business-hayley-akins

Let's Talk AI, Motion Design, and the Future of Generative Video21 août 202400:58:52

Let's talk about AI, by far the most popular topic that we get asked about at School of Motion. AI feels almost ubiquitous in our space and we felt it was important for us to dive in and examine it as objectively as we can. This is why Joey recorded a whole solo podcast episode to share his thoughts on the state of AI in our industry, what the long term impact could be, whether the use of AI will ever become acceptable, and so much more.

Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/ai-motion-design

Crafting Epic Stadium Graphics with Connor Henkle: A Dive into Sports Design06 août 202401:08:40

In the latest School of Motion Podcast episode, Joey catches up with Connor Henkle, a motion design pro who's found his groove in sports and stadium graphics. Connor gives us a peek into his journey from dabbling in graphic design to becoming a go-to guy for electrifying visuals at sporting events. Check out the corresponding blog post (and more of Connor's work) here: https://www.schoolofmotion.com/blog/connor-henkle-sports-design

Unlock the Secrets of Motion Design with Jonathan Winbush24 juil. 202401:09:12

Join E.J. Hassenfratz and Jonathan Winbush on the School of Motion Podcast as they explore diverse toolsets, Unreal Engine, and the evolving motion design industry.

URL: https://www.schoolofmotion.com/blog/jonathan-winbush

From Red Giant to Unreal Engine: Aharon Rabinowitz on the State of Mograph10 juil. 202401:32:03

In this week's School of Motion Podcast, Joey sits down with our very own Aharon Rabinowitz, who looks back on his journey into the world of motion graphics and animation — and the potential future ahead. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/aharon-rabinowitz

Beeple on NFTs, AI, and the Future of Digital Art26 juin 202401:09:52

We were stoked to have design trailblazer and animator Beeple join us on the SOM podcast. He shares insights on the NFT boom, how AI augments artistic work, and offers valuable advice for up-and-coming designers. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/beeple-nfts-ai

Designing the Super Bowl in Unreal Engine: In the Trenches with Marcos Vaz11 juin 202401:11:52

Discover how designer and art director Marcos Vaz masters client collaboration and creative problem-solving. Check out the corresponding blog post: https://www.schoolofmotion.com/blog/marcos-vaz

Designing the Future: A Deep Dive with John LePore on Motion and Design Trends24 mai 202401:27:59

Creative legend John LePore joins us on the podcast! Join us as we dive deep into current and future trends in motion and design.

If you're not familiar with the name John LePore, you're almost certainly familiar with his work. John has made creative contributions to Marvel Studios' Black Panther, the Hummer EV, and Pixar's Lightyear. He has worked on over 25 Marvel Studios films, including designing the Marvel Studios logo! We were stoked to have him on the pod, as we explored John's illustrious career and his insights on designing the future.

See the full blog post here 👉 https://www.schoolofmotion.com/blog/john-lepore-motion-design-trends

Oscar Mar on Blending Business, Design, and Creative Exploration15 mai 202401:05:44

Oscar Mar joins us on the School of Motion Podcast, where he shares his journey from designer to founder, blending business savvy with creative exploration in sci-fi entertainment. See the full blog post here: https://www.schoolofmotion.com/blog/oscar-mar-parallel

Design That Sells: Unpacking the Magic of Web + Motion with Ran Segall01 mai 202401:08:23

Dive into web design with full-stack designer turned founder Ran Segall, as he dishes out on blending aesthetics, functionality, and business strategy to skyrocket your design approach. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/design-web-motion-ran-segall

Collin Leix from Gunner on the Intersection of Artistry and VR Innovation17 avr. 202401:17:58

Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/c... Dive into the latest episode of the School of Motion Podcast as we hang out with Collin Leix, the brilliant mind blending traditional artistry with the limitless possibilities of VR. Collin is a full time animator at Gunner, now part of the innovative crew at one of the hottest tech company's around, Duolingo.

Chris Do on Creative Work: The Design Economy, Remote Work, and Evolving Skill Sets08 avr. 202401:05:57

We dive deep with Emmy award-winning designer and the Futur founder, Chris Do, as he unveils game-changing insights for creative professionals. Get the show notes: https://www.schoolofmotion.com/blog/chris-do

Karin Fong on Art Direction, Mentorship, and Legendary Title Design20 mars 202401:26:00
We go 1:1 with the one and only Karin Fong—Emmy award-winning director, designer, and founder of the creative agency Imaginary Forces. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/karin-fong  
Textures, Photoshop, and the Creative Journey with Brady Erickson05 mars 202401:16:52

From playing guitar in the underground music scene with his band Slowburn, Brady's journey shifted gears to tweaking pixels in LA and founding Texturelabs, an online tutorial and assets site. His transition from the world of music to the realm of visual arts is a testament to the fluidity of creative expression. Brady shares actionable tips and insights from his design journey — tips you can use today to amplify your own design projects.

Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/b...

Character Design and Artistic Growth: Insights from Emma Gillette21 févr. 202400:59:42

In our latest podcast episode, Emma Gillette, a professional illustrator and instructor of the newly released Character Design Fundamentals course, shares her experiences and insights, providing actionable lessons for fellow artists and designers.

Check out the corresponding blog post: https://www.schoolofmotion.com/blog/emma-gillette

 

Show Notes

Emma Gillette

People

Brent Adams

Sam Nielson

Maike Plenzke

Maxine Vee

Cory Loftis

Pieces

SpongeBob SquarePants

Encanto (2021)

Hercules (1997)

Tangled (2010)

Frozen (2013)

Moana (2016)

The Boxtrolls (2014)

Homer Simpson 3D by Miguel Vasquez

Monster High

Resources

Brigham Young University Animation Program

NFT Success and The Future of Motion with Rive CD Jerry Liu07 févr. 202401:08:30

In this week's podcast we're talking to Jerry Liu -  Creative Director at Rive, and a man who has seen a lot in his motion design career. He's done plenty of studio work, did a stint at Meta, made 7-figures selling NFTs, and now he's deep in the fast-growing world of interactive motion design. In this conversation, Jerry talks transparently about his career, the NFT roller coaster he got to ride, and his thoughts on the future of this industry. 

If you're curious about the thrill of designing for interactions or the potential opportunities that new tools like Rive can open for motion designers, this episode is an absolute goldmine.

Watch the video version of this podcast here: https://www.schoolofmotion.com/blog/rive-future-of-motion

 

Show Notes

Jerry Liu Studio

People

Ross Plaskow

Stephen Kelleher

Dan Savage

Signalnoise (James White)

Olly Moss

Deekay Kwon

Oscar Mar

Genuine Human (Jay)

Chris Bjerre

Neptali Cisneros

Studios

MK12

Psyop

Ravie

Toast

Pieces

Black Hat/Zero-day

What is a Blockchain Game?

Kibatsu Mecha

Mark Zuckerberg: First Interview in the Metaverse

META - Messenger Redesign

Made a simple interactive retro game menu with @rive.app

How to make a rainbow drawing mini-game in @rive.app

I recently joined the incredible team at @rive.app as Creative Director.

Fold-A-Face by Jeff McAvoy The Rive Guy

Big Trouble in Little China

Exit through the Gift Shop

Rive and the future of interactive design with Guido Rosso

Motion Design as a Subscription Service? Austin Bauwens of Ravie Studio

Resources

Rive

Ringling's Tuition

Rolo

Stepn

School of Visual Arts (SVA)

Brand New School

Mondo

Parallel

How to Win in 2024 | Thoughts and Tips for Motion Designers24 janv. 202400:54:07
The Past and Future of Motion: Simon Robson on AI, Evolution and Staying Curious10 janv. 202401:37:57
2023: The Year In Mograph27 déc. 202306:48:46

Get ready for the School of Motion's annual end-of-the-year podcast extravaganza, featuring an epic and (record-breaking!) discussion.

Show Notes

People

 EJ Hassenfratz

Ryan Summers

Austin Bauwens

Amanda Russell

Sekani Solomon

Marina Nakagawa

Jonathan Winbush

Nick Forshee

Justin Cone

Joe Nash

Chad Ashley

Hayley Akins

Kelsey (Premiere Gal)

Barton Damer

 Louis Wes

Sara Beth Morgan

Zak Lovatt

Don Allen Drug Free

Dave

Eve Paints

Southern Shotty

Troy Browne

Emanuele Colombo

Catharine Pitt

François Lefebvre

Twistedpoly

Roelof Knol

Stephan Bischof

Kris Theorin

David Ariew

Beeple

Jake Bartlett

Aaron Blaise

Alex Grigg

Nick Greenawalt

Rowan Cheung

Caleb Ward

Steve Talkowski

Studios

Ravie Cream

Buck

Already Been Chewed Lovatt Studio Bad Decisions Studio

VUCKO Tidal Motion

BUFF Motion

Art&Graft

Club Camping

Cub Studio

Academy Films

Electric Theatre Collective

Buda

Brand New School DixonBaxi Laundry

Beeple Studios

Symbolic

Work

Ravie Studio Reel

Already Been Chewed Reel

Between The Lines

Behind The Sauce

Man Orders Coffee with AR Headset

Marco Brambilla Animates the MSG Sphere for U2 Las Vegas Residency

Behind U2's Residency at Sphere Las Vegas

Meet Web 5

Coca-Cola Masterpiece

BIRTH

Ozone Trailer 

Making of 48K Followers

Buda 48K Followers

Go wide or go home—MARVEL SNAP is officially on PC

Cafe Bustelo Está Aquí

DixonBaxi Premeir League Design

Gorillaz presents… Skinny Ape (Immersive Live Performance in Times Square)

Toy Story Funday Football

Laundry Studio Vegas Sphere Launch

David Ariew Coca Cola Pour for the Las Vegas Sphere

Wanderers

Nouns

Pudgy Penguins

Wanderers Promo on X

Non_Interactive – Software & ML

Runway Samples by Rowan Cheung

Star Wars by Wes Anderson Trailer | The Galactic Menagerie

Lord of the Rings by Wes Anderson Trailer | The Whimsical Fellowship

Heavenly Vessel

 

Tools/Resources

 Premiere Gal

Block

Duolingo

Greyscalegorilla

Motion Hatch

Pictoplasma

Unreal for 3D Artists

After Effects Kickstart

Cinema 4D Basecamp

Animation Bootcamp

Cinema 4D

Unreal Engine

Adobe After Effects

Nomad Sculpt Procreate

Procreate Dreams

Stash Media Tendril & FutureDeluxe Partnership

Apple Vison

Quest Pro

NAB 2023 Motion Meetup

Dash Bash

Camp Mograph

SIGGRAPH

Procreate Dreams: The 2D Animation Revolution for Digital Artists

Why did Adobe spend 20 BILLION DOLLARS for Figma??? Project Avalanche

Unreal Engine 5's New Motion Graphic Tools Will Blow Your Mind! | Project Avalanche

Wild

Part and Sum

DAT Tour

Half-Rez

Design Joy

Motion Shop

Apple M3 Mac

Design giant Ideo cuts a third of staff and closes offices as the era of design thinking ends

After Effects feature summary (December 2023 release)

aescripts + aeplugins

Lockdown 3 for After Effects

Mask Prompter

Rubber Hose 3

Rig once, use EVERYWHERE | Rubberhose 3 Rig to EGP Workflow

Good Boy Ninja

Skew

Why are After Effects artists freaking out about Skew? | Insane new time-saving tool

 Kangaroo

How to Land Big Clients: The Art of Mograph Biz Dev with Joe Nash

AE Screens

Flow

C4D Unified Simulations

C4D Capsules

Unreal Engine Is Raising Its Prices, But There's a Catch

Fortnite

Spline

Spline in Webflow

Womp

Move.ai

Announcing the new Rive

Introducing: Procreate Dreams

NFT Go Market Overview

Grayscalegorilla Plus

Blender

Blender 3.0 Beginner Tutorial

Adobe Generative Fill

Zbrush for iPad

AI: An Artist's Friend or Foe? | Dan Jeffries, CIO of Stability.ai (Stable Diffusion)

Text-Based Editing in Premiere Pro

Get Better Music Tracks for Video Editing with Adobe Remix | Premiere Pro Effects for Audio

Adobe Podcast

Dall-E

Canva AI

Generate a vector graphic using a text prompt

Krea.ai

Meshy.ai

Topaz Labs

Beeble

Adobe Substance Sampler

Cascadeur

Anything.world

Tagbox

Wonder Dynamics

The Future of (Mobile) VFX: Simulon has Arrived with Divesh Naidoo

MrUgleh Post on X

Curious Refuge

Why THIS is the Future of Imagery (and Nobody Knows it Yet)

Artists Are Mad About Marvel's 'Secret Invasion' AI-Generated Opening Credits

3D Gaussian Splatting from Hollywood Films!

Luma AI

Polycam

Stable Diffusion Litigation

Sarah Silverman Hits Stumbling Block in AI Copyright Infringement Lawsuit Against Meta

Vizcom

Adobe Firefly

Midjourney

Gen-2

ControlNet

Rive and the future of interactive design13 déc. 202301:33:45

Let's get real about Rive. Guido Rosso, Rive's CEO, pitches Rive as the next step in vector graphics and interactive design, a tool easy to pick up for After Effects veterans and powerful enough to dominate interaction design.

Get the full scoop here: https://www.schoolofmotion.com/blog/rive

 

Show Notes

Rive

Guido Rosso

Kurt Hartfelder

Jerry Liu

Hernan Torrisi

JcToon

After Effects to Code: Lottie from Airbnb

Haiku

Duolingo

Doodles (31:00)

Bubble.io

Gunner

Figma

Framer

BodyMovin

The Future of VFX: Simulon has Arrived with Divesh Naidoo29 nov. 202301:05:32

Dive deep into the future of visual effects with Divesh Naidoo, the founder and CEO of Simulon, in this fascinating episode. Discover the groundbreaking app that's making high-end visual effects accessible to anyone, anywhere. Learn about Divesh's journey of building a startup in South Africa, and hear his unique insights on the challenges and rewards of this process. From the nitty-gritty of software development to the broader vision for the VFX industry, this conversation is a must-listen for tech enthusiasts, creatives, and startup dreamers alike. Tune in and get ready to have your mind blown!

Check out the corresponding blog post: https://www.schoolofmotion.com/blog/simulon

SCHOOL OF MOTION COURSES https://som.bz/3SUg5Yb 

Show Notes:

Divesh on X / Twitter

Simulon Beta Signup

Wonder Dynamics Wonder Studio

3D Scan Store

Industrial Light & Magic (ILM)

Dondoo Studios

Polycam

LumaAI

Infinite Reality

Procreate Dreams: The 2D Animation Revolution for Digital Artists22 nov. 202301:12:06

Procreate Dreams is OUT—the 2D animation app from the creators of the legendary design app, Procreate. We got on the line with James Cuda and Claire Desus, the minds behind this game-changing software. Explore the journey from Procreate's humble beginnings to the iPad Pro revolution and the birth of Procreate Dreams.

Check out the interview breakdown over on the School of Motion Blog Page: www.schoolofmotion.com/blog/procreate-dreams

SCHOOL OF MOTION COURSES All Courses - https://som.bz/3SUg5Yb

How to Land Big Clients: The Art of Mograph Biz Dev with Joe Nash15 nov. 202301:34:27

Check out the School of Motion blog post for a deep dive: https://www.schoolofmotion.com/blog/m...

Join us as we dive into the art of creative business development with Joe Nash, the ex-Director of Business Strategy at Buck. Joe dishes it out on building strong relationships, matching clients with perfect creative solutions, and mastering the business side of the evolving creative industry. This might be the most valuable podcast you listen to this year.

Additional links: - studios & artists:

Joe's Personal Site

Buck

State Design

Carbon VFX

Trollbäck

Impactist

Element

Additional links: - resources & tools

Brandtrackers Newsletter

Rive

Figma

Spline

Webflow

Motion Design as a Subscription Service? Austin Bauwens of Ravie Studio01 nov. 202301:15:42

If you follow "motion design Twitter", you've probably encountered the work of Austin Bauwens, co-founder of Ravie Studio. At 21, running his own 8-person studio, Austin is a bonafide motion design influencer. In this interview Joey explores how Austin dropped out of college 2 years early to focus on Ravie and how he's seemingly cracked the code of using social media to actually get client work. They'll also dig into a business model that Ravie tried out, where they offered clients a subscription to motion design services.

Show Notes

Artists

Studios

Work

Ravie 2023 Motion Reel!

"Do or Die" - Dream Manhunt Minecraft Animated Music Video

TOP 20 FREE Minecraft Intro Templates! - Sony Vegas, After Effects, Cinema 4D

Will Taylor's Twitter

Resources

 

Can Motion Design be Inclusive AND Profitable?11 oct. 202301:15:06

In this week's School of Motion Podcast, our Director of Community, Brittany Wardell interviews the founders of two studios leading the charge on Inclusivity in the motion design industry. Macaela VanderMost (Newfangled Studios) and Ricardo Roberts (Bien Studios) discuss  how and why inclusivity became a part of their studios' DNA, the steps they've taken to make that a reality, and the costs and benefits of prioritizing inclusivity in their work.

Shownotes:
Shownotes: Macaela VanderMost https://www.linkedin.com/in/macaela/
Newfangled Studios https://www.newfangledstudios.com/
Ricardo Roberts https://www.linkedin.com/in/ricardoroberts/
Bien https://www.bien.studio/ Dash Bash https://www.dashbash.net/
Bien InMoDe Methodology https://thisisbien.com/inclusive-motion-design/
Newfangled North Star https://www.newfangledstudios.com/About/
Madison Avenue: The Advertising Revolution
https://barcelona.tbs-education.com/news/madison-avenue-the-advertising-revolution/
AICP https://www.aicp.com/
Double the Line
https://www.aicp.com/initiatives/equity-and-inclusion/double-the-line
NothingAbout Us Without Us
https://vimeo.com/event/3214781


Going Viral: Behind the AI-Generated Wes Anderson Trailers for Star Wars and LOTR17 mai 202300:59:30

Caleb Ward of Curious Refuge joins us to talk about how he made 2 movie trailers go mega viral with AI tools like ChatGPT, Midjourney, D-ID and Eleven Labs.

Caleb recently released 2 Wes-Anderson-inspired trailers that mashed up Wes's signature quirky style with Star Wars and Lord of the Rings. Both trailers became viral hits, getting millions of views and spawning articles in The Hollywood Reporter, Billboard, Business Insider, and more.

In this interview, he walks us through how he made these films, and tells us what it's like to go mega viral. We also dive into the future of creativity in the face of AI, and the complex ethical questions around all of this.

AI: An Artist's Friend or Foe? | Dan Jeffries, CIO of Stability.ai (Stable Diffusion)04 janv. 202301:15:27

AI has finally come to the world of art, but what does that really mean for artists? Will it be the friend we've always wanted by eliminating monotonous tasks and speeding up workflows? Or will it turn out to be a foe and make digital artists obsolete? Joey sits down with Daniel Jeffries, CIO of Stability.ai, to discuss the real-world use cases of artificial intelligence and the moral, ethical, and philosophical ramifications of AI art. 

In addition to our regular podcast format, we also made this episode into a video, so you can see the work and tools as they're being discussed. Check it out on the School of Motion YouTube channel.

2022 Year in Review28 déc. 202205:02:01

2022 may be remembered as the year things got back to "normal," but also as a year of big changes, and our industry is no exception. The economy was booming, but now may be stalling. The rapid development of AI tools makes our jobs ever easier, but also might be stealing them away. In-person work and events have returned, but are people ready to show up? New tools are making serious in-roads against the established giants. Freelance rates had been booming for the past couple years, but a flood of tech layoffs may shake everything up. 

School of Motion's fearless founder Joey Korenman is joined by Creative Directors EJ Hassenfratz and Kyle Hamrick, former SOM Creative Director Ryan Summers, and an all-star lineup of studio owners and industry experts for their hottest takes on this year's burning questions, including "can we even define what motion design is anymore?". 

In addition to our regular podcast format, this year we also made this multi-hour odyssey into a video, so you can see the work, tools and events as they're being discussed. So get comfy and prepare your ears for a full recap on all things mograph for 2022.

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