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Explore every episode of the podcast Retro Game Audio

Dive into the complete episode list for Retro Game Audio. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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1–35 of 35

TitlePub. DateDuration
Halloween Mix III (music only)29 Oct 202301:46:21
Tracklist: 0:00 Agony (Amiga) 2:14 Devil Crush (PCE) 5:44 Armalyte (C64) 9:19 Lunar 2: Eternal Blue (Sega CD) 11:52 Assassin (Amiga) 16:37 Suikoden 2 (PS1) 19:20 Ghost Battle (Atari ST) 23:50 The Legend of Zelda: A Link to the Past (SNES) 26:31 Aquaventura (Amiga) 29:36 Mario Kart (N64) 31:17 The Hobbit (C64) 33:22 Final Fantasy XI (PS2) 42:27 Astaroth (Amiga) 49:01 ActRaiser (SNES) 51:33 Dragon's Kingdom (Amiga) 55:21 Star Ocean III (PS2) 59:38 Alien Syndrome (C64) 1:05:52 Akumajō Dracula (Sharp X68000) 1:08:54 Dune (Amiga) 1:12:17 Super Mario RPG (SNES) 1:15:16 Battle Squadron (Amiga) 1:19:43 Logical (Atari ST) 1:22:05 Extase (Amiga) 1:25:59 38万キロの虚空 (X68k) 1:29:17 Ghouls 'n Ghosts (Amiga) 1:31:44 Leavin' Teramis (Atari ST) 1:33:45 Superfrog (Amiga) 1:38:26 SD Snatcher (MSX2) 1:40:38 Zombi (Atari ST) 1:44:28 Bubsy (SNES)
Episode 32: Halloween Mix V29 Oct 202301:12:12
After a long hiatus, we're back! We don't have anything specific to announce or regular content on the way just yet, but stay tuned for more. RGA will resume in some capacity, with Jeffrey Roberts joining as a permanent member. Intro-less version of this episode can be found here, and as always downloads are enabled to be able to listen outside of soundcloud: https://soundcloud.com/retrogameaudio/halloween-mix-v-music-only/s-kMh08uYqa7Z Steve, Patrick, and Jeff each picked 10 tracks, so we're doing the usual 30-tracks format, divided 3 ways this time instead of 2. Patrick would like to thank Alex Menchi again for providing most of the Amiga rips used in this playlist; His archive has been incredibly helpful in discovering more Amiga tunes we weren't previously familiar with. Tracklist: 1:39 Galactic Empire (Amiga) - Original Theme, composed by Frédéric Motte (Moby) 5:20 Otto's Ottifanten - Baby Bruno's Nightmare (GB) - Ghostphobia, composed by Alberto Jose González 8:09 SaGa Frontier (PS1) - Ancient Tomb of Sei, composed by Kenji Ito 10:09 Nitro Ball (Arcade) - Field 3: Ghost Town, composed by Hiroaki Yoshida; Akira Takemoto 11:18 Turrican 3 (Amiga) - Slimy Mutants & Alien Disaster, composed by Chris Hülsbeck 13:05 Advance Wars: Days of Ruin (3DS) - Madman's Reign - Greyfield, composed by Yoshito Hirano 15:13 Warlock (SNES) - Terror Awaits..., composed by Eric Swanson 16:54 Lemmings (PC/DOS) - Beast II, composed by Tim Wright 18:30 Awesome (Amiga) - Game Over, composed by Timothy Brian Wright & Lee Wright 20:37 Akumajou Densetsu (Famicom) - Overture, composed by Konami Kukeiha Club 22:50 Addams Family Values (SNES) - Sea of Cursed Trees, composed by Keith Tinman 25:32 T-Racer (Amiga) - Theme, composed by Pierpaolo Di Maio 29:49 Murders in Space (Amiga) - Murders in Space, composed by Stéphane Picq 31:49 Demon's Crest (SNES) - Beyond the Colosseum, composed by Toshihiko Horiyama 34:00 Garfield: Caught in the Act (PC) - Count Slobula's Castle, composed by Tristan Des Pres 35:38 Dead of the Brain: Shiryou no Sakebi (PC-9801) - BGM 1, composed by Ryu Takami; Marina 37:49 Death Stalker (ZX Spectrum) - Title Screen, composed by David Whittaker 40:48 Wings of Death (Amiga ) - Title Theme, composed by Jochen Hippel 46:31 Xak: The Tower of Gazzel (PC-9801) - Gazzel, composed by Tadahiro Nitta 48:56 Conker's Bad Fur Day (N64) - Bats, composed by Robin Beanland 52:20 Secret of Mana (SNES) - Ceremony, composed by Hiroki Kikuta 54:08 King's Valley 2 (MSX) - Demo Between Pyramids, composed by Kazuhiko Uehara, Kinuyo Yamashita, Masahiro Ikariko, Michiru Yamane, Motoaki Furukawa, Yasuhiko Manno 54:53 Duck Tales (prototype) (NES) - Ghost House, composed by Hiroshige Tonomura 56:31 Gauntlet III (Atari ST) - Title Screen, composed by Tim Follin 58:44 Invasion from Beyond (PS1) - Track 9, composed by Jolyon Myers 61:12 Nosferatu (SNES) - Creature of the Night, composed by Masanao Akahori 62:38 VergeWorld: Icarus (Amiga) - Theme, composed by Szudizlav 65:16 Devilish (Genesis) - Stage 7 - Prarie , composed by Hitoshi Sakimoto 67:54 Ilusion of Gaia (SNES) - Threat of Dark Gaia, composed by Yasuhiro Kawasaki 71:01 Journey to Silius (NES) - Intro, composed by Naoki Kodaka
Episode 25: MSX Computers16 Dec 201702:30:21
Patrick and Steve are joined by ImaTrackMan to discuss the MSX standard and its audio. After a bit of history discussion, we take a look at its PSG audio, followed by the following expansions and updates: SFG, MSX-AUDIO, SCC, OPLL / MSX-MUSIC, PCM / MIDI, and Moonsound. We include some pretty great music selections and hope you enjoy!
Halloween Mix II (music only)15 Oct 201701:17:44
It's that time of year again! We've compiled another playlist of spooky video game music for your listening pleasure. Most tracks picked by Patrick and Steve, with a couple guest selections (see soundcloud comments for more info). Special thanks to Alex Menchi for providing the rips of most of the Amiga selections found in this episode. You can find a lot of Amiga music on his youtube channel here: https://www.youtube.com/user/alexmenchi Last year's Halloween episode can be found here: https://soundcloud.com/retrogameaudio/episode-14-halloween-mix-music-only/s-kYCYf Tracklist: 0:00 Alien Breed (Amiga) 4:40 Tactics Ogre (SNES) 6:46 Robocop 3D (Amiga) 8:10 QuackShot (Sega Genesis) 9:10 Apidya (Amiga) 11:41 Castlevania: Harmony of Dissonance (GBA) 13:58 Darxide (Sega 32x) 16:53 Addams Family: Pugsly's Scavenger Hunt (SNES) 18:47 Weird Dreams (Amiga) 21:51 Xak: The Art of Visual Stage (X68000) 24:32 Lotus II (Amiga) 25:39 Earthworm Jim (Sega CD) 29:36 Pinball Fantasies (Amiga) 30:56 Brave Fencer Musashi (PS1) 33:56 Zelda: Ocarina of Time (N64) 37:17 Dark Seal (Arcade) 40:05 Unreal (Amiga) 43:02 Dragon Slayer:The Legend of Heroes (X68000) 45:27 Clocktower (SNES) 47:05 Final Fantasy IV (SNES) 48:07 SWIV (Amiga) 51:47 Pokemon FireRed (GBA) 54:20 Metal Gear 2: Solid Snake (MSX2) 55:53 Zombies Ate My Neighbors (SNES) 57:46 Shadow of the Beast (Amiga) 1:01:38 Phantasy Star IV (Sega Genesis) 1:06:24 Indiana Jones and the Last Crusade (NES) 1:07:23 Xenogears (PS1) 1:11:10 Hero Quest (AtariST) 1:14:34 Rusty (PC98)
Episode 23: Capcom's NES Music29 Sep 201703:27:53
Patrick and Steve are joined by Oliver to discuss Capcom's Famicom and NES music. We do a pretty deep dive into some of the strange nuances and quirks of their sound engines, as well as observe how their sound progressed over time. We also share at least one song from every FC/ NES title of theirs, in chronological order of release.
Episode 22: About the Author29 Aug 201702:28:19
Patrick and Steve embark on an introspective journey for the 22nd episode of Retro Game Audio. We share the game music that was most nostalgic to us, and also discuss how we got into the modern chipmusic scene and how the podcast was created.
Episode 21: High Quality Sample Playback on the NES (ft. Super Russian Roulette)17 Jul 201702:01:19
Patrick and Steve are joined by Andy Reitano, the creator of Super Russian Roulette, to discuss high quality sample playback on the NES.
Episode 20: The SNES05 Jun 201702:58:11
For our 20th episode (and longest episode yet!), Patrick and Steve discuss the audio of the SNES. We worked hard to research and demystify the lesser-known audio features of the system! https://www.patreon.com/RetroGameAudio
Episode 19: The VRC7 & Lagrange Point28 Apr 201701:33:47
Patrick and Steve talk about Konami's VRC7 sound expansion and the Lagrange Point soundtrack. We also talk a bit about the OPL line of Yamaha chips that the VRC7 descended from.
Episode 18: The Sharp X6800028 Mar 201701:41:26
Patrick and Steve talk about the Sharp X68K, a powerful Japanese home computer that debuted in 1987. It featured audio similar to the Sega Genesis/ Mega Drive, but with some differences of course.
Episode 17: Konami's NES Music24 Feb 201702:44:10
Patrick and Steve are joined by Kevin Burke to discuss Konami's Famicom and NES music. We analyze various sound design techniques and explore their catalog in chronological order of release. Follow Kevin on twitter- https://twitter.com/kr_burke
Episode 16: Lost NES Music30 Dec 201602:00:52
In Episode 16 of Retro Game Audio, we take a look at "Lost" NES Music. We discuss five different categories of hidden, altered, and unreleased music.
Mini Episode 2: New(ish) VRC7 Discoveries07 Feb 202000:15:39
A discussion on some new(ish) discoveries with the VRC7, and a few corrections as well. Show notes/links: https://forums.nesdev.com/viewtopic.php?f=6&t=9141 https://www.routledge.com/Music-in-the-Role-Playing-Game-Heroes--Harmonies-1st-Edition/Gibbons-Reale/p/book/9780815369042
Episode 15: The Sega Genesis01 Dec 201601:25:36
Patrick and Steve return to discuss the audio of the Sega Genesis console (better known as the Sega Mega Drive worldwide).
Episode 14: Halloween Mix29 Oct 201601:06:52
We're back! Breaking an unplanned hiatus with a mix of spooky VGM, just in time for Halloween. Season 2 of Retro Game Audio to commence soon. If you'd like to download a copy of this Halloween mix without the introduction, a file of just the music can be found here: https://soundcloud.com/retrogameaudio/episode-14-halloween-mix-music-only/s-kYCYf
Episode 13: Namco 163 (Famicom Sound Expansion)24 Jun 201601:24:11
We're back to discuss the N163, Namco's MMC chip that offered up to 8 channels of wavetable synthesis as sound expansion for the Nintendo Famicom. Imgur album of N163 instrument data: http://namco163.imgur.com/ Special thanks to ImATrackMan and Naruko for providing various resources for this episode!
Episode 12: The Evolution of SunSoft Audio25 May 201602:10:08
A week late due to illness (thank you for your patience!), we're finally here to discuss the evolution of SunSoft audio. From humble beginnings making simplistic arcade and early Famicom audio, to amazing, top-tier video game soundtracks.
Episode 11: The Game Boy and Game Boy Color04 May 201601:34:41
We are joined by Paul Weinstein to discuss the audio of the Game Boy and Game Boy Color. Special thanks to Alberto González for the feedback and anecdotes, and the additional audio supplies and information from HUNRetroGeek and Herbert Weixelbaum.
Episode 10: The VRC6 (Famicom Sound Expansion)18 Apr 201601:13:52
In our tenth episode, we discuss the VRC6 chip's expansion audio. It added three extra channels of sound, and was used in the original version of Castlevania III (Akumajou Densetsu), as well as Mouryo Senki Madara and Esper Dream 2.
Episode 9: Maniac Mansion (with David Warhol Interview)05 Apr 201601:53:43
We are joined by Gary Butterfield to discuss the soundtrack to Maniac Mansion for the NES. This episode also features a special guest interview with David Warhol, the veteran video game producer and sound programmer for Maniac Mansion! Gary's podcasts can be found here: http://duckfeed.tv/
Episode 8: The Famicom Disk System21 Mar 201601:40:25
Having recently celebrated its 30th anniversary, the Famicom Disk System was a peripheral device for the Nintendo Famicom that it allowed it to play games on floppy disk. With it, came an additional channel of sound. We take an up close look at how music was arranged for it, how the sound channel works, and share the FDS music we find most interesting. Here's the instrument data I compiled from 12 different FDS soundtracks, for easy browsing and making visual comparisons: http://famicomdisksystem.imgur.com/
Episode 7: Zan Gear (Sega Game Gear)14 Mar 201600:30:51
In this episode we briefly discuss some of Motoi Sakuraba's work, and celebrate a lesser-known soundtrack. Included is the entirety of Zan Gear's soundtrack for the Sega Game Gear. Quoted interview with Motoi Sakuraba: http://shmuplations.com/motoisakuraba/ The review we reference: http://www.vgmonline.net/reviews/don/zankagerouera.shtml
Episode 6: Alberto González07 Mar 201601:36:49
In this episode we take an up close look at the history of video game music composer Alberto González, how he made his music, and of course demonstrate a variety of his excellent music. Steve and I are joined by an old friend of mine, Audi Sørlie. Alberto's Soundcloud: https://soundcloud.com/joemcalby the older interviews mentioned in this episode will be re-linked here soon!
Mini Episode 1: Castlevania 1's Weird Audio Glitch18 Oct 201900:16:06
Welcome to the first "mini episode" of Retro Game Audio. Steve and Patrick explore some odd instances of triangle "Pitch 0" appearing in the Castlevania 1 soundtrack.
Episode 5: The Sega Master System01 Mar 201601:14:26
This episode is all about the Sega Master System, Sega's 8-bit predecessor to the Sega Genesis/ Mega Drive. Show notes: https://segaretro.org/ (a lot of our history notes come from here!) http://www.smspower.org/Development/SN76489 (more details about SMS PSG audio) https://www.youtube.com/channel/UCt9lGeAz1z1lxJtSlWhX30w )(Adrian Gauna uploads hardware recordings of Sega music, it's the source of some of our audio) https://www.youtube.com/playlist?list=PL0CAA9FE7A2C6D20F (My upload of the MSX Final Fantasy soundtrack)
Episode 4: Gordian Tomb (C64)18 Feb 201600:39:37
My co-host Steve makes music under the name Ap0c: https://ap0c.bandcamp.com/ https://soundcloud.com/ap0c Interview with Thomas Detert, Gordian Tomb composer: http://www.remix64.com/interviews/interview-thomas-detert.html MP3 rips from SID soundchips/ hardware: http://se2a1.bigbox.info/soasc/index.php?av=0&sb=SOASC&ss=gordian&did=0&#did1
Episode 3: NES Audio Overview12 Feb 201601:18:56
In episode three we give a detailed overview of the NES' sound capabilities. Enduring some technical difficulties with the recording process, thank you for your patience!
Episode 2: Konami's Wai Wai World Soundtracks04 Feb 201601:06:05
We discuss Konami's Wai Wai World soundtracks, which include a variety of covers/ rearrangements of other Konami tunes. Show notes: Info on Wai Wai World: http://www.hardcoregaming101.net/waiwaiworld/waiwaiworld.htm Thanks to VengefulChip for providing a rip of the Castlevania Amiga soundtrack: http://vengefulchip.tk/castlevania-amiga/ Neil's quote regarding vibrato/ sound engine weirdness: http://dutycyclegenerator.com/
Episode 1: An Up Close Look at Magician (NES)29 Jan 201601:14:37
Patrick and Steve take a close look at the soundtrack to Magician, an NES game released in 1990. Developed by Eurocom and scored by Neil Baldwin. Show note links: http://dutycyclegenerator.com/ http://nes-audio.com/ List of longest known nes tunes- http://i.imgur.com/fcPgE3b.png
Episode 31: Halloween Mix IV09 Oct 201901:16:57
We're back with another Halloween playlist of spooky VGM. Here is the link to the music-only version of this episode, which includes a download option: https://soundcloud.com/retrogameaudio/halloween-mix-iv-music-only/s-bCwbD Apano Sin (Amiga) Der Langrisser (SFC) Alien Target (Amiga) Etrian Odyssey III (DS) Dungeon Explorer (PCE) Adventure of Tokyo Disney Sea (GBA) Tempest 1200 (Amiga) Castlevania: Curse of Darkness (PS2) Battle Heat (PC-FX) Mortal Kombat II (Sega Genesis) Necronom (Amiga) Fantasm Soldier Valis II (PC-98) Rings of Medusa (Atari ST) Muppet Monster Adventure (PS1) Mystic Formula (PCE) Banjo-Kazooie (N64) Sabre Team (Amiga) Wild Arms (PS1) E.V.O.: Search for Eden (SNES) Lunar: The Silver Star (Sega CD) Alien III (Amiga) Disgaea: Hour of Darkness (PS2) Beyond Shadowgate (PCE) Donkey Kong Country 2 (SNES) Neutopia II (PCE) Wild Arms XF (PSP) Efera & Jiliora (PCE) Dragon Slayer: The Legend of Heroes (SNES) Psychosis (PCE) Diablo II (PC) Special thanks to Alex Menchi, who is our source for the Amiga tunes.
Episode 30: Castlevania Bloodlines02 Apr 201901:40:22
Patrick and Steve are joined once again by Kevin Burke to discuss the Castlevania Bloodlines soundtrack. Sampled from a modded Sega Genesis to achieve a crisp, bright sound, we do a complete listen-through as we also explore some of the technical aspects of its creation. Show notes 1:35 - Kevin's vgm audio sources on original hardware project 6:22 - Bloodlines' history and context 9:10 - Konami's history with hardware and sound design, leading to the Genesis 15:53 - Contra Hard Corps discussion 18:27 - Bloodlines listen-through and discussion 28:10 - Why the sound mod makes the soundtrack sound better 39:41 - Demonstration of algorithm 4, polyphony in a single "monophonic" patch 45:03 - All FM instruments demonstration 51:35 - The "x" shaped envelopes used to create a gnarly instrument 54:06 - Michiru Yamane overview 1:01:57 - More game discussion and Portrait of Ruin tangent 1:06:28 - Demonstration of noise/hiss from the sound mod 1:22:20 - Bloodlines' music in later CV titles 1:25:48 - What Else Is Going On? 1:36:20 - Name that Game 1:37:16 - Song of the Week
Episode 29: SimCity NES & MAGFest 2019 Recap18 Jan 201901:14:45
We're back! Kicking off season 3 with an in depth analysis of the sound design in the long-lost SimCity NES game. Patrick and Steve also talk about MAGFest. For more history on this version of SimCity, visit https://gamehistory.org/simcity/ LuigiBlood's mashup of NES and SNES Metropolis: https://www.youtube.com/watch?v=RpSTa1X4xMw
Episode 28: Halloween Mix III31 Oct 201801:48:44
We return with our 3rd annual Halloween playlist of spooky video game music! Lots of obscure and great tunes. Also, an announcement about the upcoming 3rd season of Retro Game Audio. You can listen to & download the music-only version of this episode here: https://soundcloud.com/retrogameaudio/halloween-mix-iii-music-only/s-uw4U2 Tracklist: Agony (Amiga) Devil Crush (PCE) Armalyte (C64) Lunar 2: Eternal Blue (Sega CD) Assassin (Amiga) Suikoden 2 (PS1) Ghost Battle (Atari ST) The Legend of Zelda: A Link to the Past (SNES) Aquaventura (Amiga) Mario Kart (N64) The Hobbit (C64) Final Fantasy XI (PS2) Astaroth (Amiga) ActRaiser (SNES) Dragon's Kingdom (Amiga) Star Ocean III (PS2) Alien Syndrome (C64) Akumajō Dracula (Sharp X68000) Dune (Amiga) Super Mario RPG (SNES) Battle Squadron (Amiga) Logical (Atari ST) Extase (Amiga) 38万キロの虚空 (X68k) Ghouls 'n Ghosts (Amiga) Leavin' Teramis (Atari ST) Superfrog (Amiga) SD Snatcher (MSX2) Zombi (Atari ST) Bubsy (SNES) Once again thanks to Alex Menchi for providing the source rips for most of the Amiga music.
Episode 27: The Sunsoft 5B & Mr. Gimmick!09 Apr 201801:56:00
Patrick and Steve discuss the Sunsoft 5B famicom sound expansion and the sound design of Mr. Gimmick. This episode includes some previously-unknown information about Gimmick!, and also a complete listen-through of the soundtrack sampled from original hardware. Show notes: 0:00:43 - introduction & general gameplay discussion 0:13:49 - the 5B sound expansion 0:26:07 - the gimmick ps1 soundtrack 0:28:10 - imatrackman's "buzzer" cover 0:32:24 - the history of Gimmick! and Masashi Kageyama 0:38:09 - the PAL soundtrack (Mr. Gimmick!) 0:42:26 - the cancelled US port 0:44:19 - soundtrack listen-through and analysis 1:28:07 - sunsoft bass 1:38:27 - the origin of strange memories of death 1:42:36 - "so what's up?" / comments 1:50:43 - name that game 1:53:06 - song of the "week"
Episode 26: Recording Chiptunes from Hardware10 Feb 201801:56:37
Patrick and Steve are joined by Jeffrey Roberts to discuss the optimal set-ups for recording chiptunes and video game music from hardware. We review the audio outputs, recommended mods, audio formats, and flashcarts/ devices for a variety of consoles. 12:43 - NES 23:00 - Sound Expansion on the NES 31:02 - Top Loader NES 32:29 - Nintendo Famicom 38:02 - Game Boy & Game Boy Color 50:36 - Super Game Boy 55:04 - Super Nintendo 1:07:29 - Sega Genesis/ Mega Drive 1:19:40 - Sega Nomad 1:23:22 - Sega Master System 1:30:12 - Sega Game Gear 1:35:29 - TurboGrafx / PCE 1:41:29 - Atari Lynx 1:43:44 - Neo Geo AES Follow Jeff's band Marshall Art on twitter: https://twitter.com/MarshallArtBand Cover photo credit: https://www.instagram.com/lippemfg/
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