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TitlePub. DateDuration
ReadyAimFire – Official Trailer20 Apr 202500:03:05

Fall in love with your favourite video games all over again.

In this very first episode of The ReadyAimFire Podcast, hosts Tom Stacey and Kezia Burrows introduce the show and share why they’re bringing the incredible people behind our favourite games — actors, directors, developers and creatives — into the spotlight.

🎙️ In this episode:

🔸 What The ReadyAimFire Podcast is all about

🔸 Why storytelling, performance, and creativity deserve more attention in gaming

🔸 Kez’s journey in Alien: Isolation — and why strong female leads matter

🔸 Tom’s adventures producing games content around the world

🔸 Dream guests (yes, Elijah Wood and Andy Serkis make the list)

🔸 Why the games industry, places like BAFTA Games and this podcast are about building community.

Whether you’re a die-hard gamer or just beginning your gaming journey, this podcast is for you: a place to learn, laugh, and meet the creatives shaping the stories you play.


🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍 Website & Email Sign-Up: https://readyaimfire.tv

📱 Follow ReadyAimFire:


Instagram: @readyaimfirestudio

TikTok: @readyaimfirestudio

Twitter/X: @rdymfr

LinkedIn: ReadyAimFire

Bluesky: readyaimfire.bsky.social


New episodes drop every other week.

Subscribe now and discover the stories behind games you love.

Listen to ReadyAimFire

Copyright 2026 ReadyAimFire

The Space Marine You Can Hear Scream – Warhammer, Welsh Kings and Sentient Mushrooms with Michael Geary29 Apr 202501:00:31

How does a theatre-trained actor with Welsh roots become one of gaming’s most compelling voices? 

In this episode of The ReadyAimFire Podcast, hosts Tom Stacey and Kezia Burrows welcome Michael Geary, voice of Warhammer 40,000’s iconic Space Marines and many more.

Michael takes us from stage to studio, sharing the art and chaos of recording powerful characters at home (with a makeshift duvet booth and occasionally anxious neighbours), the joy of playing everything from sentient mushrooms to mighty heroes, and why authenticity, inclusion and fun are central to a great performance.

You’ll hear:

  • What it’s really like to voice epic game roles – and why even orcs sometimes sound Welsh
  • The technical and emotional craft behind world-class voice acting
  • Candid reflections on building a creative life in games, and the importance of mentorship and play
  • The time Michael almost threw up in the booth – and it made the game! 

"You can literally play any character… It’s a democratising process, being a voice actor." – Michael Geary

It’s not just about the games – it’s about the people who shape them. Join us for this warm, witty, and inspiring episode.

🧭 Key Points & Timestamps:

00:02:23 – Stumbling into voiceover – advice that changed everything

00:03:04 – DIY home studio – and warning the neighbours

00:05:12 – Why voice acting is “democratizing” for performers

00:06:49 – The struggle and pride of voicing Welsh characters in games

00:09:42 – From theatre to games: Breaking down old stigmas 

00:10:39 – How games lead inclusion in entertainment

00:12:01 – Teaching audio: letting actors “play” with their limits

00:13:55 – Looking after your voice: honest truths and practical tips

00:15:52 – How a theatre background shapes games performance 

00:18:02 – Accidental practice: cold-reading from “sales” and shop signs

00:21:00 – LAN parties, Left 4 Dead, and gaming socials

00:28:43 – Finding characters – turning breakdowns into monologues

00:31:01 – The madness of Warhammer 40K, explained in a minute

00:33:37 – Warhammer audiobooks: big, weird words and lore obsession

00:47:12 – AI in games: what can (and can’t) be replaced?

👤 Guest Info:

Michael Geary is a seasoned actor with a background in theatre, film and TV, and AAA games. His work includes Warhammer 40,000: Darktide, Warhammer 40,000: Space Marine II, Total War: Warhammer III, and numerous roles spanning other franchises. He also teaches and mentors actors in how to use their bodies and voices as tools of authentic performance.

🌐 Website   📸 Instagram

🔗 Resources & Mentions:
💬 Quotes:

“The orcs are having a great time going to war. I mean, the orcs are essentially sentient mushrooms, which I love.”

– Michael Geary

“It can be very exposing for actors. Just you and the mic. There's nothing else to hide behind. And I love that because you've really got to start playing.”

– Michael Geary

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍 Website & Email Sign-Up: https://readyaimfire.tv

📱 Follow ReadyAimFire:


Instagram: @readyaimfirestudio

TikTok: @readyaimfirestudio

Twitter/X: @rdymfr

LinkedIn: ReadyAimFire

Bluesky: readyaimfire.bsky.social


New episodes drop every other week.

Subscribe now and discover the stories behind games you love.

Listen to ReadyAimFire

Copyright 2026 ReadyAimFire

The Warrior Behind Lae’zel – Devora Wilde on Baldur’s Gate 3, Polarising Player Reactions and Unexpected Fame29 Apr 202500:52:31

What does it take to give a video game character a soul – and what happens when that performance touches hearts around the world?

In this premiere episode of ReadyAimFire, we sit down with Devora Wilde, the actor behind Lae’zel in the award-winning Baldur’s Gate 3, for an in-depth conversation into her craft and her most beloved character. From muddling through technical challenges to discovering her own voice, Devora opens up about the wild, unpredictable, and deeply human ride of bringing one of gaming’s most complex companions to life.

  • Discover how four and a half years behind the mic – and a self-tape filmed in a living room – led to one of gaming’s most polarising, unforgettable heroines.
  • Hear the true impact of storytelling as Devora shares how fans’ lives have been changed, sometimes “more than years of therapy,” by the journey of her character.
  • Get an unfiltered look at performance capture, improvisation, and collaborating through unexpected personal moments (including recording days before giving birth!).

"Sometimes I feel like I just went in and said the words… and then to have people so passionate about these characters—it’s kind of blown my mind." - Devora Wilde

Settle in and hit play. This is The ReadyAimFire Podcast, bringing you the stories behind your favourite games, from the people who make them.

🧭 Key Points & Timestamps:

00:00:22 – Guest reactions: Not knowing about nudity filters

00:02:30 – Explaining Baldur’s Gate 3 in one sentence

00:03:32 – How Lae’zel is misunderstood – Devora’s emotional lens

00:04:57 – Polarised player reactions to Lae’zel

00:08:10 – Four and a half years of performance capture

00:11:20 – Surprise: Voice actors for talking cats

00:16:43 – Finding fulfilment in games vs. TV/film

00:17:22 – Gaming’s “golden age” and the power of writing

00:18:43 – Advice for actors breaking into games

00:21:24 – How romance scenes were actually performed

00:25:01 – Recording mocap for Baldur’s Gate 3 while pregnant

00:28:36 – Flexibility: Balancing TV, pregnancy, and game work

00:30:40 – Collaborating with writers – character evolving with performance

00:32:09 – Voice transformation: Lae’zel’s vocal journey

00:38:19 – Most unusual convention fan moments

00:49:10 – Players tell Devora: “Lae’zel helped more than years of therapy”

👤 Guest: Devora Wilde

Devora Wilde is an actor celebrated for her powerful and nuanced performances. She is best known to gamers as the voice and performance actor behind Lae’zel in Baldur’s Gate 3, delivering a bold, layered portrayal that helped shape one of the game’s most iconic characters. Beyond BG3, her work includes appearances in Cyberpunk 2077: Phantom LIberty, Split Fiction and Dragon’s Dogma II, as well as a diverse range of TV and film roles.

🌐 Website (https://www.devorawilde.com)

📸 Instagram (https://www.instagram.com/devora_wilde)

🔗 Resources & Mentions:

💬 Quotes:

“I'd never played video games and I'd never been in one. So I didn't really know what to expect. And then I was just blown away, reading these lines that Lae'zel says. And I was like: this is so powerful. It's almost Shakespearean.” 

— Devora Wilde

“Somebody came up to me and they said, Lae'zel has helped me by playing this game more than years of therapy has helped me because of the things that I've experienced that are similar to her story. And I'm just gobsmacked by that. That's the power of video games. It's incredible to me, the good it can do.”

— Devora Wilde

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍 Website & Email Sign-Up: https://readyaimfire.tv

📱 Follow ReadyAimFire:


Instagram: @readyaimfirestudio

TikTok: @readyaimfirestudio

Twitter/X: @rdymfr

LinkedIn: ReadyAimFire

Bluesky: readyaimfire.bsky.social


New episodes drop every other week.

Subscribe now and rediscover the games you love.

Listen to ReadyAimFire

Copyright 2026 ReadyAimFire

Wisdom from The Witcher – Becoming Geralt, Fan Tattoos and Dungeons & Dragons with Doug Cockle28 May 202500:55:01

How did one of gaming’s iconic voices get – and nearly lose – his big break as Geralt of Rivia in the Witcher series? 

In this episode, hosts Kezia Burrows and Tom Stacey are joined by none other than Doug Cockle. Doug takes us behind the scenes of his journey as the legendary Witcher, shares the inspiration behind Geralt’s voice, and reveals the biggest changes he’s witnessed in the games industry over the past two decades.

We also delve into Doug’s personal experiences at games conventions (alongside a fan tattoo story you won’t forget), his love of Dungeons & Dragons, and how a chance networking event landed him a role as the god Bhaal in Baldur’s Gate 3. Doug reflects on his time teaching acting, the philosophy behind bringing truth to a character, and even lets slip a few lines as Geralt - including a personal message for Tom. Plus, hear about Doug’s latest adventures with the Natural Six D&D livestream and which Witcher sign he’d pick in real life.

You’ll hear:

  • How persistence (and not taking rejection personally) kept Doug in the role of Geralt 
  • Doug’s humorous pitches for cameos in the Witcher Netflix series and Cyberpunk 2077 
  • Doug’s latest project, Natural Six, a DND series featuring fellow games talent Ben Starr, Harry McEntire, Aoife Wilson, Hollie Bennett and Alex Jordan
  • Career advice and inspiration for young actors and games professionals. 

“You have to put a little piece of yourself into it because if you don't, how are you going to find the truth of the character?” – Doug Cockle

Whether you’re a Witcher superfan or just fascinated by the craft of voice acting, this episode is packed with insights and candid stories from one of gaming’s most beloved voices. 

🧭 Timestamps:

00:03:26 – Auditioning for Geralt:  ”Make my day”

00:04:20 – Courage pays off: when CD Projekt Red tried to re-cast Geralt! 

0:07:44 – The Witcher 4: what does Doug know?

00:08:13 – Where’s Doug? Cameos that never were #1: Netflix’s The Witcher

00:09:54 – Doug’s first part – and the role of improvisation in acting for games

00:13:30 – Changes in the industry

00:15:19 – Cameos that never were #2: Cyberpunk 2077

00:17:51 – Roach on the roof (again), a glitch in the Matrix?

00:22:32 – Directing stage – an apprenticeship for actors

00:24:25 – Recording branched dialogue, voice for player choice

00:26:14 – Alan Wake 2 – Nightingale goes nude

00:29:34 – Ego in acting – disaster on the set of Marvel’s Captain America

00:33:57 – Acting: integrating yourself to find truth

00:37:35 – Using an actor’s toolbox

00:42:48 – Learning through teaching 

00:45:32 – From a BAFTA Games social to Baldur's Gate 3 (thanks to Neil Newbon!) 

00:50:01 – Natural Six: behind Doug and the gang’s Kickstarter-funded D&D show

👤 Guest Info:

Doug Cockle is known for his voice-over roles in videogames, most notably Geralt of Rivia in The Witcher series. He was nominated for a Game Award for Best Performance and won Golden Joystick Award Best Gaming Performance for his portrayal of Geralt in The Witcher 3: Wild Hunt.

🌐 Website   📸 Instagram

🔗 Resources & Mentions:
💬 Quotes:

"Actors are riddled with doubt and fear and all kinds of things. And, you know, a big part of the job is actually to overcome that."

– Doug Cockle

“He texted me later that day with a picture of his brand new tattoo, and he had Geralt's face and my signature right underneath...

When Directing for Games Gets Intense – Damien Goodwin on Directing for Returnal, Greedfall, Helldivers 2 and more13 May 202500:50:28

How does someone go from directing Hollyoaks on TV – to directing a BAFTA award-winning games performance in Returnal?

In this episode of the ReadyAimFire Podcast, Damien Goodwin joins hosts Kezia Burrows and Tom Stacey to dive deep into the craft of performance direction in video games.

Damien shares how his journey unexpectedly shifted from actor and TV director to working on high profile video game titles like Dragon Age: Inquisition, Greedfall, Helldivers 2, and Returnal. The conversation spans chance industry encounters, the evolving nature of game performance, and the increasingly important role of collaborative, actor-centric direction in delivering nuanced, emotionally compelling game narratives.

You’ll hear:

  • How a chance encounter on a train got Damien his break in video games
  • Insights on the collaboration between director, actor and development team in building a character 
  • What it was like directing Returnal, including the intense emotional weight handled by lead actor Jane Perry
  • Advice for aspiring games performance directors. 

“No two games are the same in a lot of ways. Your process evolves according to the content that you’re working on.” – Damien Goodwin

Whether you’re a fan of heartfelt games performances or curious about breaking into game direction yourself, join us for this insightful episode.

🧭 Key Points & Timestamps:

00:01:59 – From TV to gaming: Damien’s fortuitous path into the industry

00:05:13 – Directing performance–and the essentials of collaboration

00:08:01 – The shared language of actors

00:11:00 – Actors taking ownership–the created language in Greedfall

00:16:05 – Enhancing storytelling where player choice is crucial

00:18:27 –  How seamless gameplay and cinematics affect performance

00:22:10 – Character development takes time: protecting the actor

00:27:07 – Researching for projects (when you’re not a great gamer!) 

00:29:08 – Directing VR – surprising casting for PlayStation’s The London Heist

00:31:44 – Returnal: an intense journey of discovery   

00:35:58 – The impact of games marketing and social media

00:39:12 –  Innovative studios and exciting directing

00:42:35 – Tech and coding: knowing what you don’t know

00:44:53 – Adaptability, the director’s secret weapon

00:48:00 – Experiencing the satire of Helldivers 2

👤 Guest Info:

Damien Goodwin is a film, television and cinematic performance capture and voice director for games. He has worked on many award-winning video games and TV series. Recent games include Helldivers 2, Star Wars Outlaws, Banishers: Ghosts of New Eden and Returnal, which won Best Performance BAFTA for Jane Perry in 2022.

🌐 LinkedIn   📸 Instagram

🔗 Resources & Mentions:
💬 Quotes:

“You work with the actors, sort of detectives together, unravelling the nuances and context and trying to perform the line or the scene as authentically as possible.”

– Damien Goodwin

“The interesting thing about VR and AR and all these sorts of mixed realities is that you're still really uncovering the vocabulary of those and effective storytelling within them.”

– Damien Goodwin

Enjoyed the episode? Don’t forget to:

  • Follow the podcast on Spotify or Apple Podcasts
  • Subscribe on YouTube for full episodes and clips
  • Leave a review and let us know who you want featured next!


🎧 Check Out More ReadyAimFire Episodes:
  • Episode 1: Devora Wilde on Lae’zel & Performance in Baldur’s Gate 3
  • Episode 2: Michael Geary on Warhammer, Magic, and Mushroom Warriors


🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍 Website & Email Sign-Up: https://readyaimfire.tv

📱 Follow ReadyAimFire:


Instagram: @readyaimfirestudio

TikTok: @readyaimfirestudio

Twitter/X: @rdymfr

LinkedIn: ReadyAimFire

Bluesky: readyaimfire.bsky.social


New episodes drop every other week.

Subscribe now and discover the stories behind games you love.

Listen to ReadyAimFire

Copyright 2026 ReadyAimFire

From Prague With Love – Kingdom Come: Deliverance 2 Unfiltered, with Tom McKay & Luke Dale10 Jun 202500:52:14

What’s it like to be taken on a hero’s journey – from relative unknowns to gaming royalty? 

In this episode of the ReadyAimFire Podcast, we’re joined by Tom McKay and Luke Dale: the voices and faces behind Henry of Skalitz and Hans Capon in Kingdom Come: Deliverance and its highly anticipated sequel,  Kingdom Come: Deliverance 2.

Together with hosts Tom Stacey and Kezia Burrows, Tom and Luke peel back the curtain on what happens when a passionate studio, a committed fanbase and a host of talented creatives combine to create medieval gaming magic.

You’ll hear:

  • How Tom and Luke went from ‘mystery’ workshop auditions to embodying iconic roles, including the anxiety of “signing away your face”
  • Stories behind the creation of memorable moments: from precision apple-shooting to not-so-precise hand cannons
  • The camaraderie that comes from working almost a decade with a studio that treats everyone like family
  • The craft behind KCD2’s evolutionary performance capture – and the comic relief of fighting epic battles with foam swords.

“I've never worked with people for this long… Prague and that studio and obviously this game and these characters genuinely have… a really special place in my heart. And that's not PR speak. That's the truth.” - Tom McKay

Whether you’re already a Kingdom Come: Deliverance fan or just curious about the creative chaos behind a blockbuster game, this episode dives deep into the process – with some good laughs along the way. Enjoy!  


🧭 Timestamps:

00:00:46 – How Tom and Luke landed their first game auditions

00:03:38 – Giving actors creative input on character development

00:07:38 – Being flown to Prague for a game audition

00:11:26 – Why Warhorse’s commitment stands out in the industry

00:18:24 – Favorite day working on Kingdom Come—emotional highs

00:22:55 – Navigating motion capture vs. solitary voiceover

00:27:13 – Upgrading to facial capture for the sequel

00:33:45 – Doing stunts and fight scenes—actors vs. stunt pros

00:34:44 – Who’s real? Playing historical vs. fictional characters

00:37:45 – The “dirt system” and lived-in realism in games

00:41:51 – Fandom’s role: when catchphrases become iconic

00:43:21 – What’s a "roadmap"? Demystifying game development lingo

00:50:49 – Strangest fan encounters—blurring game and real life

00:52:27 – Experiencing global recognition as a game actor

00:54:39 – Why KCD2 could be Game of the Year

00:55:16 – Validation for a hard-working, passionate team

👤 Guest Info:

Tom McKay was born in Solihull, Warwickshire in the UK. He is an actor and writer, known for Imagine Me & You, Kill Command, and for playing Henry of Skalitz in the Kingdom Come: Deliverance games. After graduating from the Guildhall School of Music & Drama, Luke Dale was the recipient of the Alan Bates Award. As well as roles on Genius, Doctors and Holby City, he's played roles in Battlefield V and is Hans Capon in the Kingdom Come: Deliverance games. 

Tom: 🌐IMDb  📸 Instagram

Luke: 🌐 IMDb   📸 Instagram

🔗 Resources & Mentions:

(chronological order of appearance)



💬 Quotes:

“I didn't do all this stage combat school for nothing. Like, let's use it. And we did and it was great. I kind of messed up my jaw a little bit, but, you know, that's fine.”

– Luke Dale

"The word family gets kicked around so much in our industry and very loosely and, and sentimentally, but it really is that they (Warhorse) are very much like a family.”

– Tom McKay


🎧 Check Out More ReadyAimFire Episodes:
  • Episode 1: Devora Wilde on Lae’zel and Performance in Baldur’s Gate 3
  • Episode 2: Michael Geary on Warhammer, Magic, and Mushroom Warriors
  • Episode 3: Damien Goodwin on directing Returnal, Helldivers 2 and more
  • Episode 4: Doug Cockle on D&D love and voicing Geralt in the Witcher 


🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍 Website & Email Sign-Up: https://readyaimfire.tv

📱 Follow ReadyAimFire:


Instagram: @readyaimfirestudio

TikTok: @readyaimfirestudio

Twitter/X: @rdymfr

LinkedIn: ReadyAimFire

Bluesky: readyaimfire.bsky.social


New episodes drop every other week.

Subscribe now and discover the stories behind games you love.

Listen to ReadyAimFire

Copyright 2026 ReadyAimFire

How Baldur’s Gate Broke Through – Kirsty Gillmore on Empathy, Safe Spaces and Directing Magic in the Studio24 Jun 202500:46:56

How do you combine the technical disciplines of music, theatre and video games – to help create immersive experiences like Baldur’s Gate 3 that not only thrill, but truly move us?

In this episode of ReadyAimFire, join hosts Kezia Burrows and Tom Stacey as they sit down with Kirsty Gillmore: New Zealand-born sound engineer turned acclaimed voice and performance director for some of the industry’s most celebrated titles, including Call of Duty, Valorant and The First Descendant. Discover the winding creative path that led Kirsty from acting and post-production to shaping unforgettable characters and championing emotional safety on set.

You’ll hear:

  • Kirsty's personal tips for crafting great performances: from trusting her actors to the essential question that can transform a session 
  • The challenges of directing games over a process of sometimes years, from handling developer disagreements to last-minute character additions
  • Kirsty’s journey from games industry newbie to BAFTA Breakthrough
  • Honest reflections on creating safe spaces, advocating for representation, and knowing when to walk away from a project.

"I want my actors to feel safe physically and I want them to feel safe emotionally as well. Because…safe actors and happy actors will do better work. That’s just a thing, isn’t it?" - Kirsty Gillmore

Whether you’re a fan of Baldur’s Gate 3 – or a gamer, actor or director interested in the craft behind great games performances, this episode is as heartfelt and honest as it is insightful. Jump on in and press play. 


🧭 Timestamps:

00:00:41 – Kirsty’s leap from New Zealand to UK games 

00:02:56 – Discovering game direction as a career path 

00:04:36 – Kirsty’s advice: immerse yourself, learn from workshops 

00:05:42 – How her sound background shapes directing style

00:08:56 – Creating safety for actors in mocap volumes 

00:10:01 – Why asking “How are you?” transforms a session 

00:14:14 – The unexpected impact of Baldur’s Gate 3 performances 

00:16:37 – Relatability and diversity in Baldur’s Gate 3

00:19:16 – Trusting actors’ instincts—letting them lead character journeys 

00:20:11 – Navigating direction, line reads, and actor autonomy 

00:22:37 – Working with high-profile or celebrity actors in games 

00:26:28 – Disagreeing with game directors—when to speak up

00:33:23 – Casting do’s and don’ts: bring choices, be flexible 

00:35:09 – The importance of respecting games as an art form 

00:39:19 – Becoming BAFTA Breakthrough—breaking new ground as a director 

00:47:45 – Proud moments: directing difficult, truthful indie game stories


👤 Guest Info:

Kirsty Gillmore is an acclaimed creative freelance Voice & Performance Director and Casting Director for multi-award winning games, animation and audio drama projects. In 2021 she was selected for the prestigious BAFTA Breakthrough UK programme as a Voice Director for Games.

🌐IMDb  📸 Instagram

🔗 Resources & Mentions:

🔗 Resources & Mentions:

(chronological order of appearance)



💬 Quotes:

“Baldur's Gate 3 took everybody a little bit by surprise. And I had people coming up to me, like musicians and designers and coders and all sorts of people going: ‘I've sunk 200 hours in Baldur's Gate 3, the performances are amazing’.”

– Kirsty Gillmore

"There have definitely been times when I've worked with actors…who just don't really want to be there…they just want to get it done and they leave. And that's tricky.”

– Kirsty Gillmore

Enjoyed the episode? Don’t forget to:

  • Follow the podcast on Spotify or Apple Podcasts
  • Subscribe on YouTube for full episodes and clips
  • Leave a review and let us know who you want featured next!

🎧 Check Out More ReadyAimFire Episodes:
  • Episode 1: Devora Wilde on Lae’zel and Performance in Baldur’s Gate 3
  • Episode 2: Michael Geary on Warhammer, Magic, and Mushroom Warriors
  • Episode 3: Damien Goodwin on directing Returnal, Helldivers 2 and more
  • Episode 4: Doug Cockle on D&D love and voicing Geralt in the Witcher 
  • Episode 5: Tom McKay & Luke Dale on Kingdom Come Deliverance 2


🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍 Website & Email Sign-Up: https://readyaimfire.tv

📱 Follow ReadyAimFire:


Instagram: @readyaimfirestudio

TikTok: @readyaimfirestudio

Twitter/X: @rdymfr

LinkedIn: ReadyAimFire

Bluesky: readyaimfire.bsky.social


New episodes drop every other week.

Subscribe now and discover the stories behind games you love.

Listen to ReadyAimFire

Copyright 2026 ReadyAimFire

Artistry and Antics on Final Fantasy XVI – with Hannah Price, Oli Chance, Morgan Rushton & Martin Vaughan08 Jul 202500:54:55

Ever wondered what goes on inside the studio for one the most acclaimed game series of all time? 

In this episode of the ReadyAimFire Podcast, hosts Kez and Tom welcome an extraordinary panel featuring the performance directors, casting directors and localisation experts whose fingerprints are all over Final Fantasy XVI, Alan Wake II,  Death Stranding 2: On the Beach and many more beloved games: Hannah Price, Oli Chance, Morgan Rushton and Martin Vaughan.

Dive with us into translation trials, performance tribulations and endless T poses,  as our guests reveal what really happens when scripts are top secret, the pressure is high, and the gaming magic that fans demand has to make it to the screen. 

You’ll hear:

  • About dramatic graveside scenes with Ben Starr that had directors literally crying in the studio – and they almost didn’t shoot them
  • How Kez had to snog – with a mocap camera strapped to her face! (Imagine forgetting how to kiss, live on set!)
  • The time Martin had to cast a character described as “Rebel Wilson, Kanye West, and Cristiano Ronaldo, all in one”
  • How performance direction and localisation aren’t just technical roles, but creative, deeply personal crafts, turning even awkward technicalities (like the interruptions of endless T poses) into breakthrough moments.

“That's kind of the most magical thing somebody can do, is be in that room in that stupid suit and then give a heartbreaking performance” - Oli Chance

From unscripted laughter to bonding over onion rings, this is the emotion, the mess, and the beauty of storytelling in games. Settle back, press play, and enjoy! 

 

🧭 Timestamps:

00:01:07 – Introducing the performance team behind Final Fantasy XVI

00:03:12 – RADA, BAFTA, and “onion rings on a spike” - forging industry friendships

00:05:40 – From theatre to games: Hannah’s transition and juggling specificity

00:11:28 – Directing actors through grief – handling vulnerability with care

00:15:36 – The essential question that fosters safety in the booth

00:17:36 – Talkback gone wrong: the perils of studio silence

00:19:39 – Beyond the role – casting for character and chemistry

00:24:12 – Unhelpful casting notes and the “Rebel Wilson, Kanye, Ronaldo” brief

00:29:24 – Alan Wake II madness: musicals, buses, and Sam Lake’s process

00:32:51 – From cleaning toilets to Square Enix: Ollie’s unlikely career start

00:36:02 – Cultural shifts: British English and Dragon Quest VIII’s localisation

00:41:36 – Translating Japanese dialogue: subtext, literalness, and ellipses

00:45:20 – Performance capture puzzles: syncing bodies, voices, and scripts

00:49:57 – Game of Thrones meets Final Fantasy XVI – what the game really is

00:53:05 – How do you kiss in mocap? Navigating intimate scenes

👤 Guest Info:

Hannah Price is a performance director, theatre director and filmmaker. Her many credits in gaming include: Alan Wake II, The Division 2, Forza Horizon 4, Hitman 2. 

🌐IMDb  📸 Instagram

Oli Chance is the co-founder of Shloc Limited, localisation and performance specialists. His credits include Death Stranding 2: On the Beach, Dragon Quest XI: Echoes of an Elusive Age and several titles in the Inezuma Irebun series. 

🌐IMDb  📸 Instagram

Morgan Rushton is the co-founder of Shloc Limited. He’s worked on several games in the Final Fantasy series including Final Fantasy XIII, Final Fantasy XIV and FInal Fantasy XIV: A Realm Reborn, along with many other Shloc projects. 

🌐IMDb

Martin Vaughan is a casting director who’s worked on numerous titles, including Cyberpunk 2077, Returnal, Alan Wake II, Split Fiction and A Plague Tale: Requiem. 

🌐IMDb  📸 Instagram

🔗 Resources & Mentions:

(chronological order of appearance)


💬 Quotes:

“I think that they [Square Enix] as compared to some other developers, have put a lot of effort into getting Western performances in their games right.”

– Morgan Rushton

“In games, you have to get what you want really quickly and it has to be specific. But if you pull those together, you get really great performances.”

 – Hannah Price

Enjoyed the episode? Don’t forget to:

  • Follow the podcast on Spotify or Apple Podcasts
  • Subscribe on YouTube for full episodes and clips
  • Leave a review and let us know who you want featured next!

🎧 Check Out More ReadyAimFire Episodes:
  • Episode 1: Devora Wilde on Lae’zel and Performance in Baldur’s Gate 3
  • Episode 2: Michael Geary on Warhammer, Magic, and Mushroom Warriors
  • Episode 3: Damien Goodwin on directing Returnal, Helldivers 2 and more
  • Episode 4: Doug Cockle on D&D love and voicing Geralt in the Witcher 
  • Episode 5: Tom McKay & Luke Dale on Kingdom Come Deliverance 2
  • Episode 6: Kirsty Gillmore on directing for games including Baldur’s Gate 3

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube:

You’re Becoming Hysterical – Inside Alien: Isolation with Will Porter & Anthony Howell22 Jul 202500:47:04

What goes down when several creators of a cult classic finally step into the same room – over a decade on from shaping one of gaming’s most terrifying sci-fi experiences?

In this special episode of ReadyAimFire, we welcome Anthony Howell and Will Porter, two pivotal forces behind Alien: Isolation alongside our very own Kez, who provided the likeness and performance capture for Amanda Ripley. From the chaos of early table reads to alchemy inside the studio, together they reminisce over the creative process that redefined survival horror – and the Alien franchise itself. 

You’ll hear:

  • The cast’s first rehearsal felt like “table read for a film”, a rarity in video games, with the entire script in hand before anything was shot
  • Will Porter landed his writing gig after showing a game demo in a pub. He never planned to stay, but became “part of the furniture” for a year and a half
  • How Samuel’s iconic “can we see it?” line became a personal favourite of the writing team, living rent-free in their vocabulary
  • Kez’s face was scanned for Amanda Ripley, before months later she had to return – just to have her ears scanned!
  • Anthony Howell was gifted a handmade Samuels Christmas ornament by a fan, and proudly hangs it on his tree every year.

“The thrill of being part of that franchise was definitely there because it's iconic, it's a huge thing. It was more excitement than nerves.” – Anthony Howell

Whether you’re new to the original, or a superfan whetting your appetite for the upcoming Alien: Isolation 2 – this episode’s a timely trip down memory lane, and an insight into the creation of a gaming classic. 

 

🧭 Timestamps:

00:00:28 - Alien: Isolation “reunion” – meeting again after over 10 years

00:02:38 - Anthony Howell’s surprise: only his second game job

00:03:18 - How games were uncharted territory for many UK actors

00:05:41 - Project Zomboid’s unique vision and unexpected cult following

00:07:31 - Designing vulnerability: traits and accessibility in Zomboid

00:08:33 - Will Porter joins Alien: Isolation to provide “overflow writing”

00:09:47 - Creative adaptation: writing for evolving game features in real time

00:13:53 - “Like a film”: sensations from the first full script table read 

00:15:29 - Anthony on acting Samuels: “a good android” and emotional restraint

00:17:30 - How Kate Saxon’s theatre background shapes performance direction

00:20:11 - The epic “spacewalk” scene – bringing theatre scale to games

00:22:45 - Will on the thrill of experiencing RSC actors performing his lines

00:24:23 - Being part of something that changes a franchise

00:28:08 - The special feeling of performance capture versus ‘just’ voice

00:29:00 - Streaming the game: Anthony’s hilarious trouble escaping the pods 

00:33:48 - Building fear: rules for vulnerability and horror in game design

00:41:06 - Getting her ears scanned - a first for Kez

00:42:19 - The real question: how would you survive a zombie (or Alien) attack?  

👤 Guest Info:

Anthony Howell is an actor who has appeared as lead roles with the RSC as well as on TV in series like Foyle’s War and Outlander. His gaming credits include Black Myth Wukong, Final Fantasy XVI and Margit in the Elden Ring series. 

🌐IMDb  📸 Instagram

Will Porter has written for many games as well as Alien: Isolation, including No Man’s Sky, Observation and Mafia: Definitive Edition. He’s also the creator-writer-director of cult Steam smash, Project Zomboid. 

🌐IMDb  📸 Instagram

🔗 Resources & Mentions:

(chronological order of appearance)


💬 Quotes:

“I'd never really worked with actors properly before that first time. When you became Samuels, it was like some sort of amazing magic trick.”

– Will Porter

"It will go down as one of the things I feel incredibly proud of and. And it was an amazing experience."

 – Anthony Howell

Enjoyed the episode? Don’t forget to:

  • Follow the podcast on Spotify or Apple Podcasts
  • Subscribe on YouTube for full episodes and clips
  • Leave a review and let us know who you want featured next!

🎧 Check Out More ReadyAimFire Episodes:
  • Episode 1: Devora Wilde on Lae’zel and Performance in Baldur’s Gate 3
  • Episode 2: Michael Geary on Warhammer, Magic, and Mushroom Warriors
  • Episode 3: Damien Goodwin on directing Returnal, Helldivers 2 and more
  • Episode 4: Doug Cockle on D&D love and voicing Geralt in the Witcher 
  • Episode 5: Tom McKay & Luke Dale on Kingdom Come Deliverance 2
  • Episode 6: Kirsty Gillmore on directing for games including Baldur’s Gate 3
  • Episode...
Becoming Amicia – Charlotte McBurney on A Plague Tale, Final Fantasy and more05 Aug 202501:00:27

After a childhood spent backstage at the opera, what’s it like to find yourself voicing one of gaming’s most unforgettable heroines?

This episode, ReadyAimFire welcomes Charlotte McBurney, the BAFTA-nominated actor behind Amicia de Rune in A Plague Tale: Innocence and A Plague Tale: Requiem, and young Jill in Final Fantasy XVI. From a whirlwind of a creative upbringing to stepping into roles that challenge heart and soul, Charlotte takes us through her journey so far, with some hilarious anecdotes and revealing insights.

You’ll hear: 

  • How Charlotte grew up backstage at the Chicago Symphony Orchestra, and once ‘kidnapped’ a lollipop lady off the street to perform her own version of The Nutcracker
  • How the Requiem script was written with Charlotte in mind, after the devs saw what she could do in the first game
  • What Charlotte really thinks about Amicia’s signature slingshot kills
  • Why she believes actors who truly love games change the medium from within.

“I feel very, very deeply connected to Amicia. It's my first character that I ever got to play professionally. We sort of grew up together.” Charlotte McBurney

If you’re curious as to how a theatrical family pedigree, late-night dinner debates with Yo-Yo Ma, and sheer creative audacity combine to shape one of gaming’s most unforgettable heroines, this episode is for you.

🧭 Timestamps:

00:00:00 – Introduction to acting: enchanted by the opera stage

00:05:05 – Theatre's timeless influence on gaming

00:06:36 – Voice acting: the craft of amplifying expressions

00:10:12 – Charlotte’s first experience: learning on the job

00:15:44 – The emotional toll of voice acting 

00:17:09 – A script that brought her to tears: A Plague Tale’s incredible writing 

00:21:56 – Surprising similarities: narrative and design in gaming and opera

00:25:44 – Discovering gaming through friendship

00:28:45 – Charlotte’s favourite game scene in A Plague Tale

00:32:30 – Recording Requiem, insights into the process

00:35:20 – Amicia de Rune’s journey ends

00:37:19 – Siblings vs the Inquisition – and rats!

00:39:41 – Why Charlotte loves rats

00:44:28 – The power of character: the bond between Charlotte and Amicia

00:47:29 – Respected in the room: R&D and game development

00:51:27 – The process of performance

00:55:27 – Charlotte’s (surprising!) musical instrument of choice

58:09 – Solo show: The City for Incurable Women

 

👤 Guest Info:

Charlotte McBurney is known for A Plague Tale: Requiem, A Plague Tale: Innocence, Final Fantasy XVI and podcast series Abridgd... Too Far! She is also part of theatre collective fish in a dress, and is currently appearing at the Edinburgh Fringe in The City for Incurable Women at the Pleasance Courtyard. 

🌐IMDb  📸 Instagram

🔗 Resources & Mentions:

(chronological order of appearance)


💬 Quotes:

“I think people who love games should work in games… I mean that's how Plague Tale came about, right? It was basically these guys loved the Last of Us and that was where a lot of the inspiration came for Plague Tale.”

– Charlotte McBurney

“Growing up, being in the opera, where you get your hair and makeup done, you get a fabulous costume and you go on stage and the music is so loud that my teeny tiny body would just vibrate. And once you've heard that, you're like, yeah, I want to do this.”

– Charlotte McBurney

Enjoyed the episode? Don’t forget to:

  • Follow the podcast on Spotify or Apple Podcasts
  • Subscribe on YouTube for full episodes and clips
  • Leave a review and let us know who you want featured next!

🎧 Check Out More ReadyAimFire Episodes:
  • Episode 1: Devora Wilde on Lae’zel and Performance in Baldur’s Gate 3
  • Episode 2: Michael Geary on Warhammer, Magic, and Mushroom Warriors
  • Episode 3: Damien Goodwin on directing Returnal, Helldivers 2 and more
  • Episode 4: Doug Cockle on D&D love and voicing Geralt in the Witcher 
  • Episode 5: Tom McKay & Luke Dale on Kingdom Come Deliverance 2
  • Episode 6: Kirsty Gillmore on directing for games including Baldur’s Gate 3
  • Episode 7: Hannah Price, Oli Chance, Morgan Rushton & Martin Vaughan on Final Fantasy XVI
  • Episode 9: Anthony Howell & Will Porter revisit Alien: Isolation

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍 Website & Email Sign-Up:

Ryan Laley on Teaching a Sidemen Member, Success on YouTube, and Making the Survival Horror Game Mimic02 Sep 202501:02:13

What’s it really like to make games solo? In this episode of the Ready Aim Fire Podcast, Kezia & Tom chat with Ryan Laley, teacher, YouTube content creator and indie dev behind Mimic, a multiplayer survival horror game built for players and streamers. 

Ryan reveals how he went from teaching game design (including a member of the Sidemen) to building a thriving YouTube community and now running his one-man studio. We talk about the highs and lows of solo development, coding, art, marketing, late night testing and the surprising ways he keeps the momentum going. 

You’ll hear:

  • How a hobby project became a full time career
  • Why teaching (and even architecture) shaped his process
  • Letting fans watch and influence development live
  • Building a community on YouTube
  • Behind the scenes stories from conventions, Sidemen and Mimic

“I think the number one thing is having an idea that you are interested in first and foremost. Because games take a long time to make and you want to make something that you are interested in. If you don’t have interest in it, then it won’t matter” — Ryan Laley

If you’re curious about indie games, YouTube dev culture, or the future of survival horror, this episode is packed with insights, laughs and inspiration .

🧭 Timestamps:

00:00 - Games: Art, Story, & Interaction

06:21 - Balancing Freedom and Responsibility

12:05 - Student Foley Project Success

18:18 - Teaching's Impact: Learning and Explaining

25:25 - Engaging Players in Indie Games

27:23-  Game Launch with Diverse Maps

33:11 - Creating a Tactile Game for Son

39:45 - Blueprints: Intense Puzzle Gaming

43:27 - Role of a Game Publisher

51:05 - Passion Essential in Game Development

55:03 - Wholesome Feedback at Game Exhibitions

59:28 - Leveraging Audience to Fund Indie Game

👤 Guest Info:

Ryan Laley - Is a notable figure in the game development community, known for his expertise in Unreal Engine. He shares comprehensive tutorials and educational content on YouTube & Twitch, helping thousands of aspiring developers. Ryan is also the founder of Ryan Laley Games and the creator of Mimic, a multiplayer survival horror game built for both players and streamers.

🌐YouTube  📸 Instagram

🔗 Resources & Mentions:

(chronological order of appearance)


💬 Quotes:

“I've always said, like, this wasn't my job, it would be my hobby. And it just so happened I fell into a job that pays me to do my hobby, which I feel very blessed.” - Ryan Laley

“When you're a solo developer, you don't want to be in that mind space of like, oh, I can just change things whenever I want, because otherwise you'll get into this pattern of never actually finishing a project.” - Ryan Laley

Enjoyed the episode? Don’t forget to:

  • Follow the podcast on Spotify or Apple Podcasts
  • Subscribe on YouTube for full episodes and clips
  • Leave a review and let us know who you want featured next!

🎧 Check Out More ReadyAimFire Episodes:
  • Episode 1: Devora Wilde on Lae’zel and Performance in Baldur’s Gate 3
  • Episode 2: Michael Geary on Warhammer, Magic, and Mushroom Warriors
  • Episode 3: Damien Goodwin on directing Returnal, Helldivers 2 and more
  • Episode 4: Doug Cockle on D&D love and voicing Geralt in the Witcher 
  • Episode 5: Tom McKay & Luke Dale on Kingdom Come Deliverance 2
  • Episode 6: Kirsty Gillmore on directing for games including Baldur’s Gate 3
  • Episode 7: Hannah Price, Oli Chance, Morgan Rushton & Martin Vaughan on Final Fantasy XVI
  • Episode 8: Anthony Howell & Will Porter revisit Alien: Isolation
  • Episode 9: Charlotte Mcburney on a Plague Tale
  • Episode 10: Inel Tomlinson  on voice acting, The First Descendant & Space Marine 2

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

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📱 Follow ReadyAimFire:


Instagram: @readyaimfirestudio

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Twitter/X: @rdymfr

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New episodes drop every other week.

Subscribe now and rediscover the games you love.

Listen to ReadyAimFire

Copyright 2026 ReadyAimFire

Inel Tomlinson on The First Descendant, Space Marine 2 & Shaping Game Worlds19 Aug 202500:51:40

What really happens when the person behind your favourite gaming hero finally steps into the booth knowing their voice could change a world, or let down a legion of players?

In this episode of ReadyAimFire, actor and comedian Inel Tomlinson brings us into the volatile, high stakes craft of bringing video game characters to life. From embodying the fearless Quartus in Warhammer 40K: Space Marine 2 to revealing what it’s really like to join an established franchise as the cool-headed Keelan in The First Descendant, Inel pulls back the curtain with warmth and surprising honesty.

In this episode you’ll hear:

  • The untold emotional reality of voice acting how actors navigate secrecy, fan expectations, and the fierce vulnerability of creating a character nobody’s met yet.
  • The unsung art of voice direction in games, where scenes are recorded out of order and directors become your “gods” often saving actors’ voices in the process.
  • Find out what it’s like to balance the unpredictable life of a jobbing actor, from surreal filming days with set dogs and Resident Evil mansions, to grappling with the looming threat of AI in creative industries.

“It’s a really tough job… you’re having to use your imagination to put yourself there, and it’s up to the voice director to transport you.” — Inel Tomlinson

Step into the fire with us this conversation might just change how you think about the stories, voices, and people who shape the games you love. Press play and join the journey.

🧭 Timestamps:

00:00 - Voiceover Studio for Game Development

05:54 - Blueprints: A Unique Mystery Experience

08:27 - Unveiling Game Characters Post-Audition

10:04 - Voice Director Guides Actor's Performance

13:21 -  Joining an Established Franchise Challenges

16:52 - Behind-the-Scenes in Gaming

19:41 - Wii Motion Control Memories

23:14 - Diverse Voices Enrich Gaming

26:42 - Balancing Fun and Future Uncertainty

30:23 - Real Life Resident Evil Filming

35:06 - Challenges of Solo Game Development

38:31 - AI Job Market Challenges

39:35 - AI's Impact on Video Game Ethics

44:22 - Monster Hunter's Growing Popularity

48:44 - Celebrating Button Bashing in Gaming

50:09 - Horrible Science New Series Launch

👤 Guest Info:

Inel Tomlinson  is known for his voice work in Space Marine 2, The First Descendant, and other major video game titles. He has appeared on the BAFTA award-winning series Horrible Histories, and continues to work across television, radio and stage. 

🌐IMDb  📸 Instagram

🔗 Resources & Mentions:

(chronological order of appearance)


💬 Quotes:

"One of the good things about the industry as well, is in video games and animations, I guess you get to kind of voice characters that aren't like you a lot of the time, which is. Which is just as fun to do."- Inel Tomlinson

"It's a really tough job. Like, understated and I think underappreciated. What, like the. What voice directors do in the video game genre, because it's very different to every other kind of piece of media out there."- Inel Tomlinson

🎧 Check Out More ReadyAimFire Episodes:
  • Episode 1: Devora Wilde on Lae’zel and Performance in Baldur’s Gate 3
  • Episode 2: Michael Geary on Warhammer, Magic, and Mushroom Warriors
  • Episode 3: Damien Goodwin on directing Returnal, Helldivers 2 and more
  • Episode 4: Doug Cockle on D&D love and voicing Geralt in the Witcher 
  • Episode 5: Tom McKay & Luke Dale on Kingdom Come Deliverance 2
  • Episode 6: Kirsty Gillmore on directing for games including Baldur’s Gate 3
  • Episode 7: Hannah Price, Oli Chance, Morgan Rushton & Martin Vaughan on Final Fantasy XVI
  • Episode 8: Anthony Howell & Will Porter revisit Alien: Isolation
  • Episode 9: Charlotte Mcburney on a Plague Tale

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍 Website & Email Sign-Up:

Alix Wilton Regan on Mass Effect, Cyberpunk 2077 & Landing Lara Croft in Tomb Raider21 Jan 202601:00:12

Alix Wilton Regan talks Mass Effect, Divinity, Cyberpunk 2077, and playing the legendary Lara Croft in Tomb Raider. Hear her behind-the-scenes stories, fan impact, and the art of bringing legendary video game characters to life.

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍 Website & Email Sign-Up: https://readyaimfire.tv

📱 Follow ReadyAimFire:


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New episodes drop every other week.

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Copyright 2026 ReadyAimFire

Baldur's Gate 3 Actor Neil Newbon Answers YOUR Questions24 Dec 202501:13:37

Celebrate the holidays with Neil Newbon in this special Christmas episode as he answers fan questions and shares insights from his incredible career. Best known for his award-winning performance as Astarion in Baldur’s Gate 3, Neil chats about acting, performance capture, gaming, and more in this festive Q&A

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

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📱 Follow ReadyAimFire:


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New episodes drop every other week.

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Copyright 2026 ReadyAimFire

Samantha Béart on Baldur’s Gate 3 & New Titles Fading Echo and Absolum10 Dec 202500:44:55

Samantha Béart, the voice and performance behind Karlach in Baldur’s Gate 3, joins us to talk about bringing one of BG3’s most beloved characters to life, the emotional impact of player stories, and the craft behind her performance. They also dives into a new title Absolum and shares what to expect from the upcoming project Fading Echo.

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

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📱 Follow ReadyAimFire:


Instagram: @readyaimfirestudio

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New episodes drop every other week.

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Copyright 2026 ReadyAimFire

Black Myth Wukong | The Performance Behind Sun Wukong & The Reality of Acting in Games26 Nov 202500:59:43

Mark Takeshi Ota the voice of Sun Wukong from Black Myth: Wukong, joins Tom to discuss acting in games, motion capture & bringing characters to life. Mark shares his journey across titles such as Dead Island 2, Baldur's Gate 3 & The Great Ace Attorney Chronicles.

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍 Website & Email Sign-Up: https://readyaimfire.tv

📱 Follow ReadyAimFire:


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New episodes drop every other week.

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Copyright 2026 ReadyAimFire

Mass Effect | Jennifer Hale on Commander Shepard and Building a Legendary Career12 Nov 202500:24:08

Jennifer Hale joins us to talk about voicing Commander Shepard in Mass Effect, how the role was shaped collaboratively, and what it takes to build a legendary career in voice acting. From cold reads and intense BioWare recording sessions to shaping one of gaming’s most iconic characters, Jennifer shares insight, humour, and stories from across her incredible career.

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

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Rich Keeble on Clair Obscur: Expedition 33, Monoco magic, and becoming Trash Can Man04 Feb 202600:44:44

Rich Keeble talks about playing Monoco and the unforgettable Trash Can Man in GOTY winner Clair Obscur: Expedition 33. Hear behind-the-scenes stories, fan impact, and the art of bringing legendary video game characters to life.

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

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📱 Follow ReadyAimFire:


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Copyright 2026 ReadyAimFire

David Menkin on FFXVI, Assassin's Creed Valhalla, and the Pressure of Voicing Luke in LEGO Star Wars07 Apr 202601:20:09

David Menkin talks about voicing the villainous Barnabas Tharmr in Final Fantasy XVI, playing Breach in Valorant, and navigating a decades-long career as one of gaming's most versatile voice actors. Hear behind-the-scenes stories from FFXVI, Xenoblade Chronicles 2, Battlefield Bad Company, and more.

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍 Website & Email Sign-Up: https://readyaimfire.tv

📱 Follow ReadyAimFire:


Instagram: @readyaimfirestudio

TikTok: @readyaimfirestudio

Twitter/X: @rdymfr

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New episodes drop every other week.

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Copyright 2026 ReadyAimFire

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