Explore every episode of the podcast Railguns and Dragons Reborn!
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Episode 2: Let's explore Fantasy 2e! | 10 Apr 2025 | 00:52:30 | |
We kick things off with a campaign spark: a dragon threatens a village—but why? We riff on this classic setup and twist it into something fresh. Then we crack open the Palladium Fantasy class list and dig into Warriors, Diabolists, Warlocks, and more. Got a wild story or a cursed character build? Send it our way at Railgunsanddragons.com or email AskTheDM@TheEvilDM.com. Your madness could shape a future episode. Stick around—more deep dives and possible guests are on the way. | |||
| Episode 1: Welcome to the Madhouse - An Introduction to Palladium Fantasy 2e | 10 Apr 2025 | 00:55:44 | |
Welcome to Railguns and Dragons—the podcast diving into Palladium Fantasy 2e with fresh eyes and veteran vibes! Meet your hosts as they unpack the quirky inspiration behind the show's title and set the stage for adventures to come. Ever wondered what Palladium Fantasy 2e is all about? We explore the game's unique setting, signature mechanics, and the creative genius of Kevin Siembieda himself. Plus, we tackle the fascinatingly nuanced alignment system that sets this RPG apart. Thinking about creating your first character? We've got you covered with a quick overview to kickstart your heroic journey. Got burning questions or juicy feedback? We'd love to hear from you! Drop us a line at AsktheDM@theEvilDM.com or visit Railgunsanddragons.com. Stay tuned—future episodes promise deep dives into races, classes, and the secrets of Palladium Fantasy. Adventure awaits! | |||
| Episode 3 - Campaign Sparks & Strange Ideas: What If...? | 29 Apr 2025 | 00:35:37 | |
Okay, today’s episode, it's a little different. More like a creative jam session. No strict outline, just some campaign seeds and off-the-cuff brainstorming. You know, the kind of stuff that gets GMs thinking, “Yeah… that could work.” We’re tossing around ideas. Some weird. Some familiar. Some... maybe too much? But that’s the point. A few examples:
It’s less about solving anything today and more about planting seeds. Not all of them grow, sure, but the ones that do? Could lead to something memorable at your table. Oh—and challenge time: Send us your one-sentence campaign idea. Something from the Palladium Fantasy world. Make it wild. Make us go “wait, what?” If we like it? We’ll riff on it live. Drop it here:
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| Episode 6 - Why Mega-Damage Changed Everything | 28 Jul 2026 | 00:10:57 | |
In this video, we take a look at Mega-Damage Capacity (MDC) and why it became one of the most memorable mechanics in tabletop RPG history. Rather than explaining every rule, we’re looking at why Kevin Siembieda introduced Mega-Damage, how it changed the way players viewed combat, and why that single mechanic helped define the entire setting. https://railgunsanddragons.com | |||
| Episode 5 - New to RIFTS? Start Here #2- The World Before RIFTS | 26 Jul 2026 | 00:16:08 | |
In this episode of New to RIFTS? Start Here, Vince explores the world of Chaos Earth before the apocalypse. This was a civilization filled with advanced medicine, cybernetics, artificial intelligence, hover vehicles, orbital stations, lunar colonies, and even a human outpost on Mars. But the world was not perfect. Governments still competed, corporations held enormous power, and many of humanity’s greatest discoveries were already being turned into weapons. Visit RailgunsAndDragons.com for more articles and episodes. | |||
| Episode 6 - The Boss Fight Your Players Will Never Forget: Summoners as Villains | 28 Jan 2026 | 00:17:46 | |
Your players think the Summoner is the boss. The Summoner thinks the demon is. They're both wrong. Learn how to create Summoner villain encounters that players remember for years.... not because they're deadly, but because they're different. Got a wild story or a cursed character build? Send it our way at Railgunsanddragons.com or email AskTheDM@TheEvilDM.com. Your madness could shape a future episode. #ttrpg #palladiumfantasy #roleplaying | |||
| Episode 5 – There are No Safe Roads in Palladium Fantasy! | 20 Jan 2026 | 00:16:18 | |
Today, we are talking about why moving your characters from point A to point B in Palladium Fantasy should never be boring. I used to treat travel as filler, but the books tell a different story. If you look at sourcebooks like Northern Hinterlands or Baalgor Wastelands, you see that the world itself is a threat. We are talking about mechanics for exhaustion, freezing cold, and blistering heat that make every journey a struggle for survival. Stop ignoring the weather and start making your players respect the road. Got a wild story or a cursed character build? Send it our way at Railgunsanddragons.com or email AskTheDM@TheEvilDM.com. Your madness could shape a future episode. Next Episode drops on 1/28! #ttrpg #palladiumfantasy #roleplaying | |||
| The Summoner's Circle Podcast Trailer | 20 Jan 2026 | 00:01:50 | |
The Summoner’s Circle Podcast trailer. A Palladium Fantasy 2e show about hostile worlds, summoners as threats, and running magic with consequences. | |||
| Episode 4 - The Circle & The Ward | 17 Jan 2026 | 00:18:21 | |
Step away from the standard spellbook and enter the Palladium World, where magic is a science, a negotiation, and a trap waiting to be sprung. Join a Vince as he dusts off the Second Edition rules and talks "Lost Arts"... the forbidden magic that survived the purge of the Elf-Dwarf War. In this episode, I talk about the Diabolist and the Summoner...two classes that trade instant gratification for ultimate strategic power. We discuss the lethal geometry of Ward phrases , the high-stakes gamble of the Battle of Wills , and why knowing a True Name is deadlier than any sword. If you are ready to master the runes and command the darkness, welcome to the table. The Old Ones may be sleeping, but we are just getting started. Website: https://RailgunsandDragons.com | |||
| Episode 4 - New to RIFTS? Start Here #1, Chaos Earth! | 24 Jul 2026 | 00:18:25 | |
This is the start of a mini-series here on the podcast, a primer so to speak... Where should a new player begin with RIFTS? Most people will point you to the main rulebook. I think there’s a better place to start. In this episode, Vince explains why RIFTS: Chaos Earth is the perfect introduction to the Megaverse. Instead of exploring a world that has already been shattered, you experience the apocalypse as it happens. You’ll see civilization’s final days, the return of magic, the arrival of the Rifts, and humanity’s desperate fight to survive through the eyes of ordinary people and the soldiers of NEMA. If you’ve ever been curious about RIFTS but felt overwhelmed by the setting, this episode is for you. Comment on Spotify or head on over to Railgunsanddragons.com, comment on the blog! | |||
| Episode 3 - Why Glitter Boys Were Legendary.. | 21 Jul 2026 | 00:13:54 | |
Before Mega-Damage. Before Boom Guns. Before you even understood the setting, there was one image that made players stop flipping through the RIFTS rulebook. The Glitter Boy. Sit back and enjoy a look at why I believe they were legendary... https://railgunsanddragons.com | |||
| Episode 2 - One Page at a Time: The Mystery of Triax | 19 Jul 2026 | 00:15:33 | |
This week, Vince opens RIFTS Sourcebook One to a seemingly ordinary page and uncovers one of the biggest mysteries in early RIFTS. Before Triax had its own World Book, it was just a name, a company in Europe producing incredible military technology, and a hint that there was a much bigger world waiting to be explored. Join us as we look back at how a single page of lore sparked the imagination of RIFTS fans, changed the way we viewed the Coalition States, and teased a future that wouldn’t be revealed for years. Sometimes the smallest pieces of world-building leave the biggest impression. https://railgunsanddragons.com | |||
| Episode 1 - RIFTS, The Craziest RPG of the ’90s | 15 Jul 2026 | 00:17:04 | |
In this episode, I look back at the impact RIFTS had on the tabletop hobby in the early 1990s. We’ll talk about its massive world, iconic artwork, unforgettable character classes, over the top power scale, and why so many players still have a soft spot for it decades later. We’ll also discuss the parts of the game that frustrated players, especially the rules, and why people kept coming back anyway. Website: https://railgunsanddragons.com | |||
| Season 3 Trailer - Railguns & Dragons Reborn! | 15 Jul 2026 | 00:00:56 | |
This podcast is alive and ready to go! This new season will focus on RIFTS! We will look at what made RIFTS one of the craziest and gonzo RPGs of the '90s. Each episode will be roughly 10 to 20 minutes. https://railgunsanddragons.com | |||
| Episode 9 – Palladium Fantasy 2e Primer | 19 Apr 2026 | 00:15:47 | |
Episode 9 drops you straight into the core of Palladium Fantasy 2nd Edition and shows you how the game actually works at the table. This is not a rules breakdown. This is how to read the system, how to approach it, and how to get playing fast without getting lost in the book. We cover character creation, core mechanics, skills, combat flow, and what really matters when you sit down to run or play. You will hear where new players get stuck, how to avoid common mistakes, and how to focus on what Palladium does best. A dangerous world, meaningful choices, and survival that actually matters. As the books make clear, this is a setting built on magic, monsters, and real risk, not just heroics If you are new, this gives you a clear starting point. If you have played before, this will tighten how you run the game. | |||
| Episode 8 - Six Adventures Ideas You Can Use Tonight | 16 Mar 2026 | 00:22:18 | |
n Episode 8, we sit down and talk about six ready-to-run adventure hooks that can kickstart a Palladium Fantasy campaign tonight. No long prep. No giant plot outline. Just six situations that drop characters straight into danger.You will hear about missing caravans, strange ruins, cursed villages, and places where something old is starting to wake up. Each idea is designed to give Game Masters a strong starting point and plenty of room to build the story at the table.If you run Palladium Fantasy Second Edition, or you have been thinking about starting a campaign, this episode gives you a handful of adventure sparks you can use right away.Grab your dice, gather your players, and step into the circle. | |||
| Episode 7 – The Old Ones Were Never Meant to Be Fought | 04 Feb 2026 | 00:22:12 | |
Book Two: Old Ones is one of the most misunderstood books in Palladium Fantasy Second Edition. It looks like a monster book, but it isn’t. In this episode of The Summoner’s Circle Podcast, Vince digs into what the Old Ones really are, not bosses to be fought, but consequences that shape regions, magic, cults, and entire campaigns. This episode focuses on how to use Old Ones without turning your game into hopeless cosmic doom. How their influence creeps into the world. How cults form around half-understood truths. How seals weaken, magic bends, and reality starts to feel wrong. Most importantly, how players can confront these threats indirectly through choices, containment, and survival, rather than combat. If you’ve ever flipped through Book Two and thought, “I’ll never use this,” this episode shows why it might be one of the most valuable tools on your shelf. | |||