Anna C. Webster joins Marina Ryan to talk about her game development journey.
They delve into what itâs really like being a games writer, how narrative design roles vary from studio to studio, their love of the Resident Evil series, and much more.
Grab a coffee, and join us for a chat!
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TIMESTAMPS:
(00:00:00) PreviewÂ
(00:00:40) Intro
(00:04:30) How Anna got into game development
(00:08:30) Training as a performer
(00:10:00) Lesser-known facts & misconceptions about being a video game writer and music composer
(00:19:03) Using theatre techniques in game writing Â
(00:21:51) What does a narrative designer do?Â
(00:26:33) How narrative designers collaborate with QAÂ
(00:28:32) Talking freelancing
(00:34:05) How we got into Resident EvilÂ
(00:38:55) Our favourite Resident Evil games
(00:41:41) Our Resident Evil hot takes
(00:44:26) Our love of Code Veronica and Ada Wong
(00:46:18) Resident Evil hot takes continuedÂ
(00:48:57) Favourite narrative moments in Resident Evil
(00:55:49) Resident Evil 9
(00:58:56) Raid!Â
(00:59:39) What advice would Anna give her younger self? Â
(01:1:44) Outro
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FOLLOW US
Annaâs Bluesky: https://bsky.app/profile/annacwebs.bsky.socialÂ
Annaâs YouTube: https://www.youtube.com/@annacwebs Annaâs Website: https://annacwebster.com/Â
Marina: â https://linktr.ee/marinaryanâ Â Â
Live Show on Twitch: â https://twitch.tv/marinahascoffee
Quest Markers: â https://linktr.ee/questmarkersâ
Music by Marina Ryan