Explore every episode of the podcast Product of Play
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Prototyping and Printing Board Games | 07 Oct 2024 | 00:40:26 | |
In this episode of Product of Play, host Curtis Schmidt interviews J.T. Smith, CEO of TheGameCrafter.com, to discuss the critical role of prototyping in board game development. Smith shares insights on expediting the prototyping process, the importance of early testing, and common pitfalls new designers face. They delve into services provided by The Game Crafter and Component Studio, highlighting tools and resources available to designers for creating quality prototypes. Smith also emphasizes the significance of understanding production processes, particularly print logistics, and how aspiring designers can navigate their journey from ideation to completion. Listeners gain valuable advice on balancing component quality with cost, engaging with community resources, and strategizing towards potential publication goals. Join the conversation on our Discord Server: https://discord.gg/TJ46F584 | |||
| INDIE GAME SPOTLIGHT, PART 2: Indie Game Insights | 09 Sep 2024 | 00:32:16 | |
In this episode of Product of Play, host Curtis Schmidt talks with Ben Perez of Trinket Studios about the journey and challenges of indie game development from a designer's perspective. Ben shares valuable insights on their game design process, team dynamics, and strategies for pitching to publishers. He delves into the history of Trinket Studios, their notable projects, and how they navigate market trends. They also discuss the importance of character-driven narratives, balancing innovation with feasibility, and tips for maintaining a lean yet effective development team. Additionally, Ben highlights his work with the Chicago Game Lab, fostering a collaborative environment for game developers. Tune in to learn more about their projects and gain practical advice for aspiring indie game developers. 00:00 Introduction to the Indie Game Development Series 01:15 Meet Ben Perez of Trinket Studios 01:48 The Journey of Trinket Studios 03:05 Lessons Learned from Game Development 05:52 Navigating the Pandemic and New Projects 11:11 Pitching to Publishers 18:43 The Importance of Networking and Team Building 22:01 Finding the Right Publisher 25:18 The Role of Indie Developers in the Industry 29:02 Chicago Game Lab and Community Building 30:52 Conclusion and Upcoming Projects Join the conversation on our Discord Server: https://discord.gg/TJ46F584 | |||
| INDIE GAME SPOTLIGHT, PART 1: Inside the Publisher's Mind | 26 Aug 2024 | 00:46:04 | |
INDIE GAME SPOTLIGHT, PART 1: Inside the Publisher's Mind 00:00 Introduction to Indie Game Development Series 01:41 Meet Chris Klimecky of Midwest Games 04:02 Understanding Development Frameworks 06:16 Common Pitfalls for Indie Developers 11:34 Team Building and Resource Management 17:38 The Importance of Iteration 25:47 When to Involve Publishers 33:17 Current Industry Trends and Challenges 43:01 Upcoming Projects from Midwest Games 44:52 Conclusion and Next Episode Teaser Join the conversation on our Discord Server: https://discord.gg/TJ46F584 | |||
| Conquer the Convention: Board Game Edition | 22 Jul 2024 | 00:49:53 | |
Conquer the Convention: Board Game Edition Join the conversation on our Discord Server: https://discord.gg/TJ46F584 | |||
| Tales From a Video Game Voice Actor with Ali Hillis | 08 Jul 2024 | 00:22:01 | |
In this episode of Product of Play, hosted by Curtis Schmidt, voice actress Ali Hillis shares her extensive experience in the world of video game voice acting. Known for her roles in games like Mass Effect and Final Fantasy, Hillis discusses the preparation that goes into voice acting, collaboration with directors, the influence of AI on the industry, and memorable stories from her career. Hillis emphasizes the value of strong direction, relationship dynamics, and the physicality of voice acting, as well as offering tips for aspiring voice actors. Tune in for a deep dive into the craft and nuances of bringing video game characters to life. Join the conversation on our Discord Server: https://discord.gg/TJ46F584 | |||
| Boost Board Game Buzz with Content Marketing | 08 Jul 2024 | 00:25:44 | |
In this episode of Product of Play, host Curtis Schmidt dives into the world of content marketing for tabletop gaming. Special guest, Spencer Williams, Senior Marketing Manager at GameNerdz.com, shares valuable strategies for creating engaging content that appeals to board game enthusiasts. The discussion covers the evolution of GameNerdz.com, the importance of being genuine on camera, benefits and challenges of live streaming, leveraging audience feedback, and effectively using SEO and social media to drive traffic. Spencer also offers practical advice for new content creators, emphasizing the need to set realistic limits and to stay true to oneself. Join us to uncover the magic behind successful content marketing in the gaming industry. 00:00 Introduction to Tabletop Gaming 01:28 Meet Spencer Williams from GameNerds 01:50 The Evolution of GameNerds 02:36 Content Creation Strategies 05:01 Engaging with the Audience 07:08 Consistency and Scheduling 07:57 Leveraging Live Streams 08:18 Audience Feedback and Interaction 10:52 Multi-Use Content and SEO 11:56 Using Social Media for Promotion 12:54 Driving Traffic and Analytics 19:31 Tips for New Content Creators 23:54 Conclusion and Final Thoughts Join the conversation on our Discord Server: https://discord.gg/TJ46F584 | |||
| VR Game Development Masterclass | 08 Jul 2024 | 00:31:40 | |
In this episode of the Product of Play podcast, host Curtis Schmidt delves into virtual reality game development with Ray McCaffrey, Chief Development Officer at Steel Wool Games, the studio behind Five Nights at Freddy's: Help Wanted 1 &2. McCaffrey shares insights on the unique challenges of VR game design, the importance of player feedback, and the influence of first-party hardware companies. They explore the balance between graphical fidelity and gameplay mechanics, as well as the future of VR, AR, and XR technologies in gaming. Tune in to uncover the strategies that bring immersive VR experiences to life.
00:03 Meet Ray McCaffrey from Steel Wool Games 01:51 Challenges in VR Game Design 03:25 Designing Intuitive VR Interactions 07:15 Balancing Narrative and Gameplay in VR 09:04 Player Feedback and Community Engagement 10:40 Influence of First Party Companies 13:16 Challenges to VR Mass Adoption 25:37 Technical Considerations for VR Comfort 29:20 Future of VR and Final Thoughts 30:51 Conclusion and Farewell Join the conversation on our Discord Server: https://discord.gg/TJ46F584 | |||
| Product of Play Promo | 10 Jun 2024 | 00:00:44 | |
A PODCAST THAT EXAMINES GAMES FROM A PRODUCT PERSPECTIVE Embark on a captivating journey through the realm of game development. Delve into the entire product development cycle, from the inception of ideas to the final release. Listen as we explore game creation, including concept ideation, design, testing, marketing strategies, and more. Whether it's captivating board games, cutting-edge VR experiences, or immersive video games, we'll unravel the stories and strategies that helped bring great games to the market. Join the conversation on our Discord Server: https://discord.gg/TJ46F584 | |||