Back
Explore every episode of the podcast Play Saves the World
Dive into the complete episode list for Play Saves the World. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Episode 111: The Joy of Board Game Conventions | 02 Mar 2025 | 00:44:12 | |
In this episode we explore the vibrant world of board game conventions through our personal experiences, what newcomers can expect, and the reasons why attending these conventions can be a fulfilling and enjoyable experience. From the joy of playing games with friends to the opportunity to try new games without the commitment of purchase, the conversation emphasizes the community and fun that board game conventions foster. In this conversation, Kevin and Daniel explore the enriching experience of board game conventions, discussing the concept of the 'magic circle' where players step into an alternate reality. They highlight the sense of community found at these events, the joy of shared experiences, and the increasing diversity within the gaming culture. The discussion also includes practical tips for attendees to enhance their convention experience, emphasizing the importance of connection and enjoyment in the gaming world.
| |||
| Episode 110: Top 10 Board Games for a Casual Game Group | 12 Jan 2025 | 01:04:43 | |
Takeaways
Casual gaming should be accessible to all skill levels.
Games should have a low barrier to entry and quick setup.
Replayability is important for maintaining interest in games.
A mix of cooperative and competitive games is ideal.
Games should accommodate different group sizes.
Consider the time commitment for each game.
Games like Telestrations generate deep laughter and connection.
Incorporating themes can enhance the gaming experience.
Games can be a great way to engage in community settings.
The joy of gaming often comes from the shared experience rather than competition.
Chapters
00:00 Introduction to Casual Gaming Groups
01:59 Criteria for Selecting Board Games
05:27 Top 10 Board Games Overview
06:33 Game #10: Similo
08:57 Game #9: Anomia
15:19 Game #8: Quirkle
20:46 Game #7: Seven Wonders Architects
25:42 Game #6: Coup
29:14 Game #5: Codenames
36:04 Exploring Codenames: A Game of Strategy
38:23 Trio: The Joy of Simple Card Games
40:33 Secret Hitler: Deception and Strategy
44:56 Scout: A Unique Card Game Experience
47:16 Bananagrams: Fast-Paced Word Play
49:58 Telestrations: Laughter Through Drawing
54:52 Just One: Cooperative Clue-Giving
01:01:22 Honorable Mentions: Expanding the Game List
| |||
| Episode 101: What Is Work? | 16 Jun 2024 | 01:00:37 | |
To define what play is, we have to define what work is.
(This isn’t all that unusual – scholars do it with secular vs. religious, or prose vs. poetry.)
Work or labor is intentional human activity to support our needs and wants, or those of others or our larger group.
Work is something we do for another purpose – it is 2-eyed, 1 eye to the activity itself and 1 to its outside result (payment, food, etc.).
It is a means to an end.
Work isn’t inherently bad. In the Bible it is implied that humans would work the earth before the Fall. Work is not a result of original sin, but original sin corrupts work, so that the ground is cursed, and there are thorns and thistles in our gardening. We will now sweat to make the bread we must eat.
In fact, work can be marvelous
- a sense of purpose and contribution and accomplishment
- The pleasure of your earned paycheck for your labor
- The ability to form and improve our world
- The freedom to engage in different kinds of work to support us
- The notion of vocation, that our work might be something God calls us to do with our time and energy
Work and play are not necessarily opposed to each other
Sometimes the distinction is said to be productivity, but this isn’t true (e.g., work day with nothing getting done versus Minecraft)
Jane McGonagal says that play is just work we enjoy
Brian Sutton-Smith: the opposite of work is depression
One person’s work can be another person’s play (e.g., computer programming, professional athletes, spreadsheets)
Work being play would be awesome!!!
But clearly work can be oppressive
Some forms of work are oppressive or dangerous – factories, or gig economy with no benefits and vulnerable employment
Being underpaid because your labor is set by supply and demand
You might hate your job but are stuck with it because you need the money
If you cannot work you will have no way to support yourself
You are vulnerable to work changing, being fired, AI
The instrumentalization of all things, including our time (Oliver Burkeman)
When we are only a cog in the machine, when we spend our days only in service to some other goal, then everything become a means to an end, and we never get to the end itself.
Such instrumentalization also generates a disturbing lack of presence. We are always lost in the future (or sometimes the past), which spiritual traditions (and psychology) tell us are often the causes of restlessness and fear: “do not worry about tomorrow” (Luke 12), Buddhism’s grounding the present
Protestant work ethic
A rather strange valuing of work due to Protestant ideas about grace, salvation, and human effort (since you are saved by grace alone but cannot know if you are truly among the elect who are saved, your best hope is to be a good worker in the vague hope that this indicates your salvation, but it cannot actually impact it)
As a result, we come to tie our sense of self worth and value to our work, to our productivity through work – so if you fail at work you fail at life. We value others based on their wealth and work habits
Martin Luther King Jr. tied the Protestant Work Ethic to racism and the exploitation of the poor (“We have deluded ourselves into believing the myth that capitalism grew and prospered out of the Protestant ethic of hard work and sacrifice. The fact is that capitalism was built on the exploitation and suffering of black slaves and continues to thrive on the exploitation of the poor—both black and white, here and abroad.”)
This impacts many Western Protestant cultures where one should stay extremely busy and complain about work a lot – don’t take vacation, let work consume you because it’s inherently good to work.
As a result, we can feel a profound lack of freedom, value, and agency.
The truth is: work is often overwhelming. It can be good. But it cannot save us. It is not our true purpose.
| |||
| Episode 55: Live from the Geekway Gaming Convention! | 26 May 2024 | 00:18:01 | |
Daniel and Kevin attended Geekway to the West in St. Charles, Missouri, and bring you this special episode filmed live with their 3,500 best friends. Some special guests join us, and then we share some favorite convention moments and games, along with some special announcements.
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| Episode 54: Sam Macdonald on Game Design and Faith | 05 May 2024 | 01:05:52 | |
Sam Macdonald of Garphill Games discusses his religious journey and board game philosophy. Sam explores the connections between board game design and religious faith, especially in the areas of community, self-expression, rules, fun, and the joy of discovery. We also take a stab at potential games based on Biblical stories.
Takeaways
Game design can reflect the heart of God by promoting fellowship, agency, following rules, and having fun.
The Art of Discovery in games, with hidden gems and Easter eggs, can create a sense of enjoyment and excitement for players.
Game design can provide opportunities for players to express themselves creatively and explore different strategies.
Following rules in games and in life can lead to a more peaceful and joyful experience.
The intersection of games and faith offers unique opportunities for exploration and growth. Finding new strategies and paths to victory in board games can be a fun and rewarding experience.
The Bible contains hidden meanings and connections between passages that can be discovered through deep reading and study.
Games can facilitate fellowship and problem-solving, providing a safe environment to solve problems and feel a sense of mastery.
The art of discovery can also be found in reading scriptures, where the Holy Spirit can illuminate truth to the reader.
Designing biblical-themed games can be challenging, as it's important to balance creating enjoyable experiences with conveying a message.
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| Episode 53: The Spirit of Play | 21 Apr 2024 | 00:57:03 | |
The conversation explores the idea that faith is often associated with restrictions and limitations, but it should actually set us free. The Spirit of God works through play and games to bring about freedom. The conversation also touches on the article 'Play and Freedom, Patterns of Life and the Spirit' by Simeon Zahl, which discusses the tension between law and grace in Protestant Christianity. It highlights the need to understand the freedom that comes with the Spirit and the danger of idolizing past patterns of faith. The conversation also delves into the popular notion of destiny and how it can hinder the freedom of the Spirit. In this conversation, Daniel and Kevin discuss the concept of play and its relationship to grace and work. They explore the idea that play is an attitude and an activity that brings joy, freedom, and creativity. They emphasize the importance of play in living a meaningful life and how it can help us overcome the burden of seriousness and unrealistic expectations. They also announce a transition in the podcast to focus on the intersection of play and meaning, with the new name 'Play Saves the World.'
Soundbites
"What if the point of faith is to set us free for something better?"
"The Spirit of God makes freedom a reality through play and games."
"Is grace something that removes us from the law or empowers us to keep the law?"
"The spirit is playful, meaning that it causes joy and delight."
"Play is grace that expresses itself through play."
"Play is the overcoming of unnecessary obstacles."
Chapters
00:00 Introduction: Faith and Freedom
07:30 The Tension Between Law and Grace
13:25 The Freedom of the Spirit
27:56 The Spirit of Play and Freedom
34:17 The Unimportance of Play's Goals and Purposes
45:45 Play as an Attitude to Life
Takeaways
Faith should set us free rather than restrict us.
The Spirit of God works through play and games to bring about freedom.
There is a tension between law and grace in Protestant Christianity.
Idolizing past patterns of faith can hinder the freedom of the Spirit.
The popular notion of destiny can limit our understanding of the freedom of the Spirit. Play is an attitude and an activity that brings joy, freedom, and creativity.
Play helps us overcome the burden of seriousness and unrealistic expectations.
Play is an essential part of living a meaningful life and being fully human.
The concept of play can be applied to various aspects of life, not just board games.
The podcast will transition to focus on the intersection of play and human flourishing, with the new name 'Play Saves the World.'
| |||
| Episode 52: Stages in Board Game Collecting | 07 Apr 2024 | 00:58:59 | |
We explore the concept of seasons in the context of board gaming and life, and discuss the origins of the phrase "this too shall pass" and its relevance to the changing nature of emotions and experiences. Daniel and Kevin share their personal gaming stages and how their approach to board games has evolved over time. The conversation concludes with a reflection on the importance of selectivity and finding contentment in the games we already own. We discuss their evolving gaming preferences and the stages of faith. We explore the enjoyment of lighter and quicker games, the appreciation for simple solo games, and the adaptation to changing gaming preferences. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach. The conversation concludes with a discussion on the continued enjoyment of games and the avoidance of jadedness.
Takeaways
Gaming preferences can evolve over time, with a shift towards lighter and quicker games.
Simple solo games can provide a peaceful and meditative experience.
Adapting to changing gaming preferences and finding enjoyment in different types of games is important.
There are parallels between stages of faith and stages of gaming, with a journey from zealousness to a holistic approach.
Continued enjoyment of games requires avoiding jadedness and appreciating the role of play in the larger human experience.
Chapters
00:00 Introduction
02:01 The Origins of the Topic
03:02 The Concept of Seasons
04:22 The Story of "This Too Shall Pass"
06:21 The Wisdom of Ecclesiastes
09:17 Personal Gaming Stages
12:22 Discovering Board Game Geek
13:34 The Magic of Board Games
15:17 Rediscovering the Magic
24:16 Transition to Selectivity
28:02 Realizing the Need for Selectivity
30:12 Preference for Lighter and Quicker Games
30:57 Enjoyment of Simple Solo Games
33:18 Adapting to Changing Gaming Preferences
36:18 Appreciation for Game Setup and Learning
37:35 Stages of Faith and Stages of Gaming
46:15 Connecting Games to Life and Faith
49:07 Reflections on Becoming the Person You Once Judged
53:08 Continued Enjoyment of Games and Avoiding Jadedness
57:13 Upcoming Episode: Book Club and Special Announcement
Daniel's stages/approaches of gaming
Trusting - You just trust what others tell you (games are for kids)
Zealous - You dig deep into the particular details and embrace them and defending them as world-defining. (Tell others about types of games.)
Sectarian - This thing unites and defines your particular people. (You find your peeps and you celebrate what makes your group unique.)
Personal - You own this thing for yourself. You question it, make it your own. (Finding your own gaming style; doesn't have to be like others.)
Connecting - You see how this thing is connected to other things. It doesn't exist in a vacuum. (How do games relate to other things in life.)
Holistic - This thing is just part of a larger whole. (Gaming is part of a the larger mystery of life)
NEXT TIME - Book Club: Simeon Zahl Article, "Play and Freedom: Patterns of Life in the Spirit"
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| Episode 51: Life Lessons from a Chinese Murder Mystery RPG (A/V Club) | 24 Mar 2024 | 00:56:04 | |
In this episode of Board Game Faith, we discuss the topic of role play, both in games and in real life. We explore the benefits and risks of role play and dive into a video from the YouTube Channel @PeopleMakeGames about the popular role-playing game Jubensha in China, with its deep character development and commitment involved in role-playing games and share personal experiences with role play. We also highlight the power of role play in building empathy and connection with others.
In this part of the conversation, the hosts discuss the social dynamics of playing Jubensha and the emotional dimensions of role-playing games. They explore the idea that playing Jubensha creates a sense of connection and intimacy among players, even with strangers. They also discuss the satisfaction of solving logic deduction puzzles and the self-discovery that can come from playing a role. The hosts delve into the topic of violence in games and the different reactions to murder versus assault. They question why murder is often seen as acceptable entertainment while other forms of violence are not. The conversation ends with a discussion on the potential marginalization of women's experiences in gaming and the need for further exploration of these topics. In this conversation, Daniel and Kevin discuss the benefits of role-playing in games and in everyday life. They explore the idea of assuming different roles and how it can lead to personal growth, catharsis, and self-understanding. They also touch on the potential threats to games, such as increasing state interference and censorship. The conversation delves into the parallels between role-playing in games and in religious life, highlighting the idea of playing our best selves and the potential for personal transformation. They also mention the use of role-playing in therapy and the positive impact it can have. Overall, the conversation emphasizes the value of role-playing and its potential for building community and personal development.
Takeaways
We all play different roles every day, whether it's in games or in real life.
Role-playing games involve deep character development and commitment, allowing players to - explore different personas and motivations.
Role play can be a powerful tool for building empathy and connection with others.
The popular role-playing game Jubensha in China has gained massive popularity and has many dedicated shops.
There are both benefits and risks associated with role play, and it's important to approach it with intention and awareness. Playing Jubensha creates a sense of connection and intimacy among players, even with strangers.
Role-playing games provide satisfaction through solving logic deduction puzzles and self-discovery.
There is a discrepancy in society's acceptance of murder as entertainment compared to other forms of violence.
The marginalization of women's experiences in gaming may be reflected in the different reactions to murder versus assault. Role-playing in games and in everyday life can lead to personal growth, catharsis, and self-understanding.
Increasing state interference and censorship pose threats to games and their appreciation in different parts of the world.
Role-playing in religious life can help individuals play their best selves and foster personal transformation.
Role-playing can be used in therapy as a therapeutic tool.
Role-playing has the potential to build community and create positive social connections.
Chapters
00:00 Introduction: Roles We Play in Life
01:19 Welcome to Board Game Faith
12:37 Personal Experiences with Role-Playing Games
15:59 Benefits of Role-Playing Games
27:45 The Cozy Murder Genre
28:22 The Comfort of Murder
29:28 The Acceptance of Murder as Entertainment
32:12 The Role of Conflict and Risqué Elements in Fiction
33:21 The Influence of Patriarchy on the Perception of Violence
34:48 State Interference and Censorship in Role-Playing Games
36:25 The Benefits of Role-Playing in Everyday Life
40:10 The Geopolitical Implications of Role-Playing Games
41:28 The Therapeutic Potential of Role-Playing
52:09 The Role of Religion as Role-Playing
54:05 The Intersection of Gaming and Faith
55:11 Upcoming Episode: Seasons of Life and Gaming
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
- Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| Episode 50: Why Pastors Need to Play, with Casey Sigmon | 10 Mar 2024 | 00:59:47 | |
In this episode, Rev. Dr. Casey Sigmon, Professor of Preaching and Worship at St. Paul School of Theology, discusses the importance of play and imagination in combating burnout and enhancing preaching. She shares her background in film and theater and how it influenced her approach to worship. Casey also introduces the Pause/Play Center for Clergy Renewal, which focuses on providing rest and healing for pastors. The conversation highlights the power of well-preached sermons and the need for pastors to prioritize their own well-being, the importance of taking a leap of faith in preaching, and the connection between imagination and play. The conversation explores the resistance to play and the counter-cultural nature of play. Casey shares her favorite games, Killer Bunnies and Cards Against Humanity, and discusses shows that are not good until they're suddenly good.
Takeaways
Burnout is common among those in caring roles, and play can be a transformative tool to combat it.
Imagination is a crucial aspect of preaching and worship, allowing for creativity and connection with the audience.
The Pause/Play Center for Clergy Renewal provides a space for pastors to rest, heal, and develop new habits for preaching and pastoral care.
Well-preached sermons that engage the imagination and connect with the human condition have a greater impact on listeners.
Chapters
00:00 Introduction: Burnout and the Power of Play
03:14 Special Episode Milestones
06:43 Guest Introduction: Casey Sigman
08:03 Casey's Background and Journey
13:14 Influence of Film and Music Videos
21:39 The Creation of the Paws Play Center
25:06 The Importance of Imagination
27:31 The Impact of Well-Preached Sermons
29:25 The Importance of Taking a Leap of Faith in Preaching
33:04 The Connection Between Imagination and Play
37:25 The Pause Play Center and Its Offerings
44:32 Resistance to Play and the Counter-Cultural Nature of Play
49:07 Why People Are Unaware of Their Need for Play
53:02 Favorite Games: Killer Bunnies and Cards Against Humanity
56:03 Shows That Are Not Good Until They're Good
57:45 How to Connect with Casey and the Pause Play Center
| |||
| Episode 49: Book Club: 4,000 Weeks | 25 Feb 2024 | 01:02:38 | |
Oliver Burkeman's 4,000 Weeks: Time Management for Mortals (2022) is our pick for our monthly book club. We loved how it made us think about our modern drive to master time and efficiency, and how this debilitates human happiness. Rethinking our lives and our use of time means more time for flourishing, games, and play, even if we don't get everything done (because we never will).
We explore the concept of time and our relationship with it, highlighting the illusion of time management and the artificiality of modern time. We also discuss the idea of embracing our limits and the futility of trying to battle against time. Overall, the book challenges the notion that we can control time and encourages a deeper reflection on how we spend our limited time on Earth. It delves into the flawed attempts to be efficient and the instrumentalization of time in modern society. The conversation also highlights the importance of living in the present moment and the dangers of constantly living for the future. It discusses the measurement of time and how it contributes to impatience and restlessness. The conversation draws from various spiritual traditions and emphasizes the need to let go of future expectations. It explores the joy of settling and the joy of missing out, as well as the pressure to choose a path and the depth of commitment. Finally, it emphasizes the importance of focusing on the next step rather than waiting for the perfect opportunity. We emphasize the need to make time for play and challenge societal expectations that prioritize work over play. We explore the idea that play is an end in itself and can resist the Protestant work ethic. We also discuss the value of hobbies and the role of play in grounding us in the present moment. Finally, we reflect on the importance of using our time and talents well to make life more luminous for others.
Takeaways
Embrace the nature of time and avoid trying to make it something it's not.
Beware of the dangers of efficiency as an idol and the instrumentalization of time.
Learn to live in the present moment and let go of future expectations.
Develop a curiosity and openness towards challenges and problems.
Settle and commit to a path, finding joy in depth and commitment. Break down projects into smaller steps and focus on taking the next right step.
Make time for play and challenge societal expectations that prioritize work over play.
Recognize that play is an end in itself and can resist the Protestant work ethic.
Engage in hobbies and embrace the value of weird and unique interests.
Use your time and talents well to make life more luminous for others.
Chapters
00:00 Introduction: The Battle with Time
03:13 Lent and Time
08:23 Animals and Time
11:27 The Illusion of Time Management
13:29 4,000 Weeks: Time Management for Mortals
19:36 The Artificiality of Time
21:20 The Battle with Time
22:43 Embracing the Nature of Time
23:19 The Flawed Attempt of Efficiency
24:26 The Instrumentalization of Time
25:33 Living for the Future
26:37 The Present Moment
27:31 The Measurement of Time
28:38 Impatience and Restlessness
29:52 Expectations and Frustrations
30:50 Drawing from Spiritual Traditions
31:47 Letting Go of Future Expectations
32:28 The Joy of Settling
35:20 The Joy of Missing Out
36:42 The Pressure to Choose a Path
39:38 The Depth of Commitment
40:55 Focusing on the Next Step
41:47 Taking the Next Right Step
42:21 Breaking Down Projects into Smaller Steps
43:04 Making Time for Play
43:35 Play as an End in Itself
44:02 Letting Go of Societal Expectations
45:18 The Importance of Hobbies
46:16 The Present Moment in Play
47:26 Resisting the Protestant Work Ethic
48:37 The Value of AT-like Activities
49:24 Embracing Weird Hobbies
56:56 Using Time and Talents Well
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
- Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| Episode 48: Death in Gaming | 11 Feb 2024 | 00:58:03 | |
You might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you've played for years in D&D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality.
How is death represented in games?
* It is the nature of games to abstract reality. How to abstract death?
* Simplest example perhaps is chess - the piece is removed from the board for the rest of the game
* The state is permanently changed for the rest of the game
* But we don’t care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways
A word about grief
* Grief is a natural & important and unavoidable response to loss
* This is not a look at grief, except perhaps tangentially.
Interesting examples of death in games
* Village - cemetery, legacy
* Werewolf - you are out of the game and watch what is happening to everyone else
* Games that poke at death in a humorous or horror way - Zombies, etc.
* Legacy games where the state is permanently changed even from one game to another
* Art games (like the kind Alice Connor enjoys) that represent the emotions of death? Train and Endurance.
How do we feel about death in games? When we die or kill off another player?
Lessons of faith from death in games
* The importance of being present to the moment
* Parent and child with potentially fatal cancer playing games together during treatments. Forgetting the treatments. The gift of games is to anchor us in the present.
* The permanence of death - Ways of coping when states permanently change
* On the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death?? Life continues. Another wave forms on the ocean.
* Reminder of John Glynn
* How easily we can become numb to death—precisely by abstracting it—in real life.
Another discussion of each in games from the “Two Wood for a Wheat” podcast - https://boardgamegeek.com/blogpost/135031/death-board-games
00:00 Introduction: Death in Gaming
12:12 Lightening the Mood with Wordplay
13:12 Abstracting Death in Games
18:20 Games that Deal with Mortality
23:04 Examples of Death in Games
26:54 Village: Generations and Legacy
29:30 ISS Vanguard: Memorial Wall
31:51 Death and Remembering
32:27 The Changing Nature of Funerals
34:08 Using Games as a Eulogy
35:33 Art Games and Emotional Impact
36:16 Legacy Games and Permanence
39:36 Lessons of Faith from Death and Games
48:19 The Importance of Memory
49:21 Death as a Doorway
53:28 The Ocean and Impermanence
56:36 Wrapping Up
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
- Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| Episode 47: A/V Club: Roleplaying the End of the World | 25 Jan 2024 | 00:56:16 | |
We discuss the concept of surviving in a post-apocalyptic world and how it relates to games and life. YouTube's @PeopleMakeGames explored Wasteland Weekend, a unique event where thousands of people role-play life in a post-apocalyptic setting. We delve into the idea of playing the wrong game and the importance of being present in the moment, the point of a game, and the cost of community.
The conversation explores the themes of belonging in the family of God, the importance of vulnerability and shared burdens, earning the right to belong in a community, the logistics and planning of Wasteland Weekend, the value of sacrifice in building community, the role of community in houses of worship, the experience of shared vulnerability in authentic community, the cost of community and the risk of getting hurt, the value of grace and the cost of investment, the fascination with post-apocalyptic themes, the ancient origins of apocalyptic literature, the hopeful and revealing nature of post-apocalyptic stories, exploring human nature in post-apocalyptic narratives, poking at our fears and meditating on who we are, the Book of Revelation as an ancient apocalyptic narrative, the connection between survival and being a decent human being, the importance of kindness and decency in survival, the symbolism of burying the dead in post-apocalyptic stories, the sublime and ridiculous nature of post-apocalyptic themes, and expressing hope and excitement for creative and community-building endeavors.
Corrected link: https://www.youtube.com/watch?v=bW6EYmRX7wk&t=3s
Takeaways
Surviving in a post-apocalyptic world requires different skills and mindsets.
Playing the wrong game can prevent us from fully experiencing and enjoying the present moment.
Community is not free, but it is worth the investment of time and energy.
Games can teach us valuable lessons about life, including the importance of strategy and being present. Belonging in a community requires vulnerability and shared burdens.
Authentic community is built on sacrifice and investment.
Post-apocalyptic themes fascinate us because they reveal our fears and explore human nature.
Survival in post-apocalyptic stories often involves acts of kindness and decency.
Creative and community-building endeavors give us hope and excitement.
CALL TO ACTION
Subscribe to our newsletter https://buttondown.email/BoardGameFaith
Support us on Patreon https://www.patreon.com/boardgamefaith/
Interact with us on Instagram https://www.instagram.com/boardgamefaith/
Discord us Discord https://discord.gg/MRqDXEJZ
Chat with us on Wavelength (iOS and MacOS and iPadOS only) https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| Episode 109: Notes of Rest with Julian Davis Reid | 01 Dec 2024 | 00:40:03 | |
In this episode of 'Play Saves the World', Daniel Hilty interviews Julian Davis Reed, an artist theologian who explores the intersection of black music and spirituality through his project 'Notes of Rest'. Julian discusses the importance of rest in the context of faith, the role of black music in understanding scripture, and the challenges of integrating his artistic and theological pursuits. The conversation delves into the cultural significance of rest, the pushback against the Protestant work ethic, and the transformative power of music in spiritual formation. In this conversation, Julian Davis and Daniel explore the complexities of being a musician, particularly the exhausting lifestyle that comes with touring and performing. They discuss the importance of rest, the tension between work and play, and how silence and stillness play a crucial role in music and spirituality. Julian shares personal practices that help him maintain balance and creativity, while also reflecting on the nature of labor in the music industry and the need to preserve the joy of making music. The conversation culminates in a discussion about art, faith, and the gratuity of God, emphasizing the importance of recognizing the gift of creativity beyond commercial value.
Takeaways
Julian Davis Reed emphasizes the importance of rest in spiritual practice.
Black music serves as a lens to understand scripture and faith.
The concept of 'two-ness' in black identity influences musical expression.
Music emerges from both pain and hope, reflecting the black experience.
The integration of music, theology, and community is essential for spiritual growth.
Rest is a form of resistance against societal pressures to be productive.
Julian's project 'Notes of Rest' invites people to explore biblical practices of rest.
The pandemic highlighted the need for rest and reflection in our lives.
Sound and silence coexist in the experience of faith and spirituality.
The conversation challenges the Protestant work ethic and promotes a holistic view of rest. The life of a touring musician is often exhausting.
Rest is essential for musicians, yet often overlooked.
There is a tension between the demands of work and the need for rest.
Silence and stillness are integral to the experience of music.
Musicians often feel pressured to take every gig due to financial constraints.
The concept of labor in music is complex and often undervalued.
Preserving the joy of music is crucial for artists.
Art serves as a reminder of the gratuity of God's gifts.
The commercialization of music can overshadow its spiritual significance.
Consciousness and grace are vital in navigating the music industry.
Chapters
00:00 Introduction to Julian Davis Reed and His Ministry
03:00 The Intersection of Black Music and Spirituality
06:00 Understanding Rest Through Music and Scripture
09:59 The Genesis of Notes of Rest
16:56 Confronting the Protestant Work Ethic and Embracing Rest
22:39 The Exhausting Life of a Musician
24:10 The Importance of Rest in Music
26:09 The Tension Between Work and Rest
28:01 The Role of Silence and Stillness
30:23 The Nature of Labor in Music
32:36 Preserving the Playfulness of Music
34:15 Art, Faith, and the Gratuity of God
36:05 Consciousness and Grace in Music
| |||
| Episode 46: The Enneagram and Board Games part 2 | 14 Jan 2024 | 01:01:23 | |
In this episode, Daniel and Kevin continue their exploration of the Enneagram and its connection to board games. They discuss the unique personalities of each Enneagram type and suggest games that may appeal to each type. The goal is to understanding and respecting others' differences, as well as understand ourselves. They reflect on the background of the Enneagram, its limitations, applying the Golden Rule to the Enneagram, the Enneagram types 5-8, and some game recommendations for each type!
Topics Explored
party games and fun recommendations
the value of embracing failure and learning from it
player elimination games for assertive personalities
bluffing games for challengers
understanding and meeting others' gaming preferences
choosing games based on personality types, seasons of life and gaming preferences.
Takeaways
The Enneagram can provide insights into our motivations, fears, and values.
Understanding and respecting others' differences is essential for healthy relationships.
Different Enneagram types may be drawn to different types of board games.
Negotiation games may appeal to Enneagram type 6, the Loyalist.
Party games and light-hearted games may appeal to Enneagram type 7, the Enthusiast. Party games are a great recommendation for social gatherings.
Embracing failure in games can help us learn and grow.
Player elimination games can be enjoyable for assertive personalities.
Bluffing games can be engaging for challengers.
Understanding and meeting others' gaming preferences can enhance the gaming experience.
Choosing games based on personality types can lead to more enjoyable gameplay.
Gaming preferences may change over different seasons of life.
Switch and Signal, and Cat in the Box are their favorite games from the recent Christmas holiday
Chapters
00:00 Unique Personalities and Enneagram Part 2
06:03 Background of Enneagram
13:10 Limitations of Enneagram
21:20 Enneagram Type 5: The Investigator
27:58 Enneagram Type 6: The Loyalist
33:36 Enneagram Type 7: The Enthusiast
34:43 Party Games and Fun Recommendations
36:37 Embracing Failure and Learning from It
39:09 Enneagram Type 8: Asserter/Challenger
47:08 Understanding and Meeting Others' Gaming Preferences
54:12 Seasons of Life and Gaming Preferences
56:30 Game Recommendations: Switch and Signal, Cat in the Box
| |||
| Episode 45: Holidays and Games! | 17 Dec 2023 | 00:47:28 | |
Holidays and games are great together – they provide an opportunity for social interaction and enjoyment. Board games can be a great addition to holiday celebrations, offering a break from work and a chance to connect with loved ones. Games can also serve as a reminder of the grace and unnecessary gifts in life.
00:00 Holidays and Games
02:12 Pax Unplugged Adventure
08:38 Games and Holidays
19:01 Theological Reasons for Games and Holidays
26:49 Game Recommendations for Holidays
boardgames #holidays #family #familygames #christmas #religion #spirituality #socializing #games #gamepicks
Some great games for the holidays include:
Architects of the West Kingdom
Azul
Charades
Codenames
Scout
Rummikub
Strike
Qwirkle
Skyjo
Six Nimmt!
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
- Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| BONUS: Christmas Funsongtime | 17 Dec 2023 | 00:05:53 | |
| Episode 44: The Enneagram, for Board Gamers! | 03 Dec 2023 | 01:04:56 | |
Intro to & History of Enneagram
The origins of the enneagram are arcane and unclear.
Relation to 7 Deadly Sins, Sufi Islam
George Gurdjieff, Armenian spiritualist and teacher, 1865-1949
Oscar Ichazo (Bolivian) and Claudio Naranjo (Chilean) in 1970s developed it. It came into American practice through Naranjo in CA, and Catholics there, including Father Robert Ochs.
It is used in therapeutic and spiritual settings to discern who you are and who others are
The Types
Perfectionist: want it done right, highly moral, avoids blame
Helper: wants to be loved and needed, avoids own needs
Performer: wants success, gotta win, avoid failure
Romantic: need to be extraordinary and understood, avoid being ordinary
Investigator: independent, private, strives for knowledge, avoids help from others
Loyalist: committed and funny, they are worst case thinkers, fearful, desires security, avoid danger
Enthusiast: fun and happy, avoid pain
Challenger: be strong, confrontational, commanding, avoids weakness
Peacemaker: pleasant and accommodating, avoid conflict
Where Can People Take Enneagram Test? Lots of places online, but one starting place is here (http://yourenneagramcoach.com).
Caveats
We are not experts
No system is perfect - this doesn’t define you.
Our Own Enneagram Types & Implications
Kevin is a 1 – a perfectionist
Daniel is a 9 – a peacemaker
Board Game Mechanisms for Enneagram Types
K: type 1 perfectionist: are going to like high strategy and low luck games, like chess, A Feast for Odin, Azul, Brass Birmingham, and generally any kind of Euro. But you might should play games with more risk and zaniness such as Nemesis or Frostpunk.
D:
K: type 5 investigator: solo gamer, Sherlock Holmes Consulting Detective, solo experience games like Mr. President; Endurance by Amabel Holland
D:
K: type 3 Performer: push your luck, dungeon crawler, risk mitigation (Nemesis; Gloomhaven; Quacks of Quedlinburg)
Next episode: Gaming experiences for the holidays!
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| Episode 43: Moltmann's A Theology of Play (part 3) – Christ the New Creation | 19 Nov 2023 | 01:05:11 | |
How do Christian theology and play intersect? Moltmann's seminal book, A Theology of Play, explores this, and we discuss pages 25-36.
Christ Is More than a Remedy for Sin
Christ became a human being not just to be a remedy for sin, but to create a new reality or a re-creation of the world. This tells us something about the nature of God: abundance, joy, and newness.
“God's love goes beyond his mercy and beyond man's misery. So it reaches beyond the mere restoration of the sick to the healthy state of the new life” (26).
“Only those who are capable of joy can feel pain at their own and other people's suffering. [One] who can laugh can also weep. [One] who has hope is able to endure the world and to mourn" (31).
In faith we accept ourselves as we are and gain new confidence in ourselves because we have been trusted more than we deserve and ever thought possible." (32)
“Games always presuppose innocence” (31)
Life Is More than Work and Purpose
The final purpose of history is liberation from the tyranny of needing to have a purpose.
"Life which is made meaningful by purposes and goals must find the vision of heaven terrible, since that vision only invites infinite and purposeless boredom. Christian eschatology [ideas about the end times] has never thought of the end of history as a kind of retirement or payday …" (34)
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| Episode 42: Faith, religion and board game design with Shem Phillips | 05 Nov 2023 | 00:46:13 | |
Introduction
Shem Phillips is a board game designer from New Zealand. He founded Garphill Games in 2009 and is known for his medium to medium-heavy Euros such as the medieval trilogies (North Sea, West Kingdom, South Tigris) and Ancient Anthology series. He often works with S. J. (Sam) Macdonald.
The use of trilogies in game design
In your sermon online (https://www.youtube.com/watch?v=BXUfbhP20Iw&t=1258s), you mention how game testing is like prayer: “look for feelings not suggestions.”
How do you relate today to the loss of your father?
In Ezra & Nehemiah, you explore your first explicitly Biblical theme. What went into the decision to design a Bible-themed game? Why Ezra and Nehemiah?
You mention a kind of “leap of faith” moment for yourself when you decide to go into board gaming. It was so encouraging. Would advice or encouragement would you have for any listeners who are maybe facing their kind of “leap of faith” moment?
the place of music and lyrics
You think about life and faith a lot through lyrics (you’re in church band, and you describe yourself as a “lyrics nerd”). What are some bands or artists that you think especially excel at good lyrics?
The facing of personal tragedies
How did religion help you grieve the loss of your dad?
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| Episode 41: Board Game Rulebooks, with Jordan Ault | 22 Oct 2023 | 01:10:37 | |
What your Rulebooks Say About You
INTRODUCTIONS
RULEBOOKS ARE … COOL?
- Roundtable vote:
- intense pre-read
- Read as you attempt to play
- Watch YouTube
- Have someone teach you
- Dial 1-800-Rules-Lawyer
- do you enjoy Rulebooks as a genre?
- Any special Rulebooks of note?
- KEVIN: Mage Knight is particularly loathed, even though it’s all in there
- KEVIN: Frostpunk is a rulesbook work of art
- DANIEL: Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion
- Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?
- DANIEL: Telestrations
TEACHING A GAME
* How do you prefer to teach a game?
* Share everything up front?
* Unravel the rules as you play?
* Do you find parallels between how you teach or learn games and how you teach and learn in your ministry?
* DANIEL: Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around. She uses baseball as an analogy.
* Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?
* DANIEL: Games where rules change every round.
* When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?
* What is your favorite game or type of rules to teach?
* DANIEL: Worker placement
Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
| |||
| Episode 40: Personal Growth through Solo Board Games, with Liz Davidson | 08 Oct 2023 | 01:07:17 | |
Introduction
We all know what it’s like to play games with other people. But did you know that more and more games every year give you the opportunity to play them by yourself? And we’re not just talking solitaire here. We’re talking multi-player games with a solo mode—as well as games that are designed to be played by only one person. They can be small games with boxes you can hide under a dinner roll, to epic sprawling experiences that you lay out on your table and leave there till Christmas.
So what does it mean to play alone, and what lessons can we learn from the experience? This week we are thrilled to welcome Dr. Liz Davidson, from the Beyond Solitaire podcast, to discuss these questions—and more!—on Board Game Faith, the biweekly show exploring the intersection of spirituality, religion, and board games!
Introducing Dr. Liz Davidson
PhD from Yale University in Ancient Christianity in 2014
Has taught on the high school and college level in Latin, Greek, English, and Math
Is currently a Latin teacher at Parkview High School in Atlanta, GA, where she lives
Has a website, YouTube channel, and podcast, Beyond Solitaire
What are the personal benefits to solo board gaming?
* So much of board games, popularly understood, is their social aspect – competition, shared narratives and experiences, socializing with others.
* What it means to play alone, in terms of learning to enjoy your own company. Should people practice spending time with themselves?
Historical Games
* I have a historical background (Ph.D. in Ancient Christianity, to be precise). How does that inform my understanding of historical gaming? (Especially games on religious topics?)
* What are some good historical games, and can history ever be represented in a game?
Solo Gaming & Ethics
Does solo board gaming open up a different range of ethical possibilities in play? Would you treat an automated opponent differently than a human one?
Favorite Solo Games!
Follow Liz through BeyondSolitaire on YouTube and other social platforms.
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 39: The 7 Deadly Sins of Board Gaming | 24 Sep 2023 | 01:01:11 | |
Defining sin
What is sin in the Christian tradition?
What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s Inferno there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery.
The Sins of Board Gaming
1 - It’s All About Winning (Pride and Wrath)
Winning as ontological end and not functional end (trading seriousness for delight)
Fraud and treachery were the worst sins in Dante’s mind
For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car
2 - It’s All About Owning (Greed and Envy)
Hyper consumption of games - materialism
How does this game fit in my collection?
This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities?
I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo)
Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea.
3 - It’s All About You Being Right (Pride)
Arrogance about different games (trading exclusion for inclusion) - tribalism. My games are better than your games. My people are better than your people. My god is better than your god.
Assumption that everyone should play games
4 - It’s All About You Being in Control (Pride)
Alpha player (trading control for agency)
5 - It’s All About You (Pride)
Putting the games over people - Buddhist concept of valuing people over principles
Flexing your games or knowledge
Putting principles over people - Buddhist teaching, Jesus tooTurning play into work
6 - People Not Taking Gaming Seriously (Sloth)
Bringing the wrong attitude to the table
Not respecting other’s property
Cheetos
Agreeing to play a game but not really focus on it
7 - Turning Play into Work?
The nature of sin is that it takes something and good and twists it
There’s more to life than games
Anything can become your god
Next Episode - Liz Davidson - Value of Solo Gaming
CALL TO ACTION:
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 38: Imitating God By Playing Games (Moltmann part 2) | 10 Sep 2023 | 00:59:52 | |
Moltmann, A Theology of Play part 2
Pp 15-25
Did God create the world as an act of play?
God is a free creator - could have made the world or not, yet is still divine so it can’t be just random.
God did not have to create the world, but neither did God make something random.
The world is meaningful but not necessary – and necessary labor will not save us. Work is productive and gainful but not play.
It is a game in the sense – God made the world for God’s pleasure, God’s play
Prov 8:30-31
then I was beside him, like a master worker,
and I was daily his delight,
playing before him always,
playing in his inhabited world
and delighting in the human race.
Without the freedom of play, the world turns into a desert.
How we imitate God
God can make and play out of nothingness because of divinity – we can only play with reality and created things. But we imitate God when we receive the kingdom of God like a child, when we absorbed and serious about a game but also transcend ourselves in knowing it is just a game.
"Where everything must be useful and used, faith tends to regard its own freedom as good for nothing." (15)
Henri Nouwen, In the Name of Jesus: one of the greatest temptations of the Christian leader (leader of faith) is to be relevant. "Relevance" is such a difficult topic - both encouraged and discouraged in the church. Perhaps it is really the temptation "to be needed" - to make others dependent on oneself.
We are to glorify God and enjoy God forever in the Westminster Catechism 1647.
So not through our usefulness or work or purposes, in our service, but in our enjoyment. We negotiate this in a society that only rewards usefulness, labor, and consumption.
The problem of the Puritan work ethic.
The other challenge of religion only being about ethics, and not about aesthetics.
“To put it simply, the birds are singing more than Darwin permits” Buytendijk.
Instead of life being “the seriousness of making history,” it becomes the “calm rejoining in existence itself.” Otherwise the seriousness of making history can be demonic, despairing, or all about us (23).
To not only play but to be played, as the game of life impacts us. We might be “sheltered by the game,” because “the loser wins” (24, quoting Péguy).
Victor Frankl, Man's Search for Meaning - our most fundamental drive is in life is for meaning.
The spiritual benefits of creation and games (18)
* Sincerity
* Mirth
* Suspense
* Relaxation
* Full presence
* Transcendence
* Freedom
Our purpose--the purpose of creation--AND the purpose of play--is not found in usefulness or meeting goals, but in the "demonstrative value of being" (Buytendijk, Dutch) (19)
Seeing the meaning of life only in terms of usefulness will inevitably lead to a crisis. (19). Ideologies that seek to tell us otherwise are simply trying to turn us into cogs in their machinery.
"Infinite responsibility destroys a human being because he is only man and not god." (23)
Play shifts the focus away from achievement and more toward simply being.
| |||
| Episode 108: Do Animals Play? | 10 Nov 2024 | 00:42:59 | |
Takeaways
Animals exhibit playful behaviors that may not align with human definitions of play.
The evolutionary purpose of play is debated, with some arguing it serves no clear function.
Play can be seen as a reflection of the soul, contributing to joy and meaning in life.
Understanding play in animals challenges our perception of their consciousness and dignity.
Humans often impose unnecessary obstacles in play, unlike animals who play spontaneously.
The act of play can be a way to explore deeper philosophical and theological questions.
Playfulness is a universal trait that transcends species and cultures.
The inner life of animals may be richer than we often acknowledge.
Respecting play in animals can lead to a more compassionate view of their existence.
Play is not just a human activity; it is a vital part of life for all sentient beings.
Chapters
00:00 Introduction to Play and Animals
04:36 Exploring Animal Play: Definitions and Perspectives
18:14 The Evolutionary Question: Why Do Animals Play?
21:43 The Nature of Play and Evolution
28:19 Play as a Mechanism for Meaning
32:39 The Dignity of Animals and Play
36:56 Understanding Play Across Cultures
39:33 Looking Ahead: Future Conversations
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
| |||
| Episode 37: A Theology of Play Retreat | 20 Aug 2023 | 00:59:44 | |
Context
Held at Glen Eyrie in Colorado Springs, next to Garden of Gods
5 days and 4 nights
Sponsored by Office of Congregational Excellence of the Missouri Annual Conference of United Methodist Church
About 33 participants - mostly clergy, but some lay persons as well
The fourth of a series of spiritual formation retreats known as “Soul Connections” - this one was on the theme of “Enchantment”
Stayed in a lodge, ate meals in the castle, hiked through surrounding hills and mountains
Asked me to lead three 2-hour sessions on “Theology of Play”
Day 1 - Introduction to Play
Bernard Suits’ definition of game – “the voluntary attempt to overcome unnecessary obstacles”
Talked about my own journey into gaming
Research into gaming
Games and play are essentially the same thing
Play has been an essential part of the human condition (including adults) since the beginning of history
Theologians interested in play too! Play as salvation
Played “Just One”
Reflect on how games help us be present to each other, gives us sense of agency
Play as grace
Parker Palmer - Play as sign of calling - asked folks to reflect
Day 2 - Barriers to Play
Told them Monopoly history
If play is so good for us, why are we resistant to it?
Told story of Bernard Suits' The Grasshopper except for the ending - including haunting dream
Historical roots of barriers to play
Reformation, Age of Enlightenment, Industrial Revolution
“Earning” salvation was replaced with “proving” salvation
Being productive was sign of virtue; being unproductive was sign of immorality
“Morality of achievement” - Moltmann
Turns human into cogs in machines
“Pushback on idea of play as work which we want to do. Someone shared story of “workaholic” who said “my work is my play.”
Played Wits & Wagers - reflection
Reflection on Genesis 3:1-6 - Adam & Eve & serpent
Sin was thinking we didn’t need God or anyone else. We could prove our worth through our achievement.
The greatest barrier to play is “practical atheism” - the belief that we can’t rely on God, not really. We have to prove our worth and value by achieving and producing.
Ending of the Grasshopper - everything is unnecessary from a utopian point of view (or cosmic scale), so all is play
Day 3 - Toward a Playful Life
2 tools to help us move toward a playful life:
Sabbath - Looked at the book The Sabbath by Joshua Abraham Heschel
Sabbath hallows time like temples hallow space
Just as a Sabbath is the end unto itself (not to “recharge”), so too is play. It is not in service to work.
Jane McGonigal - Reality is Broken
The opposite of work is not play, it is despair, hopelessness.
Work is about having agency.
So work is just play we want to do.
So how can we make work more into something we want to do - gamification of life!
How will world view us if we move toward a playful life? 1 Corinthians 1:18-25
Holy Fool Tradition
Filling out “Character Creation Sheet” - make your own Holy Fool Self (Mandi Hutchinson)
General Reflections
1. Made me wonder whether it would be helpful to lay out 3 terms, not just 2:
1. Play - voluntary attempt to overcome unnecessary obstacles
2. Work - obligatory attempt to overcome unnecessary obstacles
3. Rest - refraining from both of the above
2. More barriers to play for women than men
3. Character sheets - some were reluctant. Maybe pass out the day before to get people time to work on it.
4. Wits & Wagers didn’t quite work as well as I hoped. Would replace next time with the Mind.
5. What seemed to resonate with people:
1. Suits’ definition of games
2. Ending of Grasshopper - everything is unnecessary
3. Play as calling
WE WANT TO DO THIS MORE! If you would like Kevin or Daniel or both to teach about the theology of play on your context, or serve as a resource in any other way, please let us know!
| |||
| Episode 36: Our Top 10 Games of All Time – But With Bible Verses! | 06 Aug 2023 | 01:05:57 | |
Who doesn't like a list? Everyone has a top 10 list of best games of all time, right? So we get in on the action, but our list has SPIRITUAL TRUTHS and SCRIPTURE REFERENCES! Take that YouTube Influencers. And we announce the awesome winners to our #boardgamefaith contest on Instagram!
Remember to photograph yourself at your place of worship, with your favorite board game(s), and post it to instagram #boardgamefaith so we can recognize you in a future episode!
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 35: Spirituality and Board Game Design, with Jamey Stegmaier | 23 Jul 2023 | 00:26:56 | |
Jamey Stegmaier reflects on his early experiences with board games, his Catholic upbringing, and his employment at the Catholic Student Center at Washington University in St. Louis, Missouri.
The culture and values from his religious background and experiences have impacted his board game design. "At Stonemaier Games, we try really, really hard to make our games accessible, inclusive, and to treat other people the way that we wanna be treated. And a lot of those are philosophies that you see in a lot of different religions."
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 34: Games with Religious Themes, with Alice Connor | 09 Jul 2023 | 01:11:10 | |
Alice is the author of several books. http://aliceconnor.com/#about-the-author. She also writes for Daily Worker Placement, including a series titled “Playing at Religion”, and co-hosts the podcast "Table Talk."
Defining a Religiously Themed Game
Your definition: “One whose theme is primarily but not exclusively exploring the practice, history, or theology of any religion or spiritual tradition.”
Some examples
1. The Settlers of Zarahemla
2. Ierusalem: Anno Domini
3. Ezra and Nehemiah (forthcoming)
4. Nicaea
What Makes a Great Religious-Themed Game?
It succeeds at what it’s trying to do.
It explores its theme complexly and appropriately for its weight.
It is joyous.
It comforts the player and/or exhorts them to a higher good.
Your hypothesis: “Games that tend to intend to convince the player of something tend to be worse than games that play in the space.”
What are Our Top 3 Religiously Themed Games?
Kevin: Frostpunk, Freedom: The Underground Railroad, Sleeping Gods
Daniel: Red Cathedral, Biblios, Heaven & Ale
Alice: Acts of the Evangelists, Nuns on the Run, Zen Tiles
| |||
| Episode 33: Moltmann's Theology of Play Part 1 | 25 Jun 2023 | 01:00:17 | |
REMINDER ABOUT OUR CONTEST “SHOW US YOUR BOARD GAME FAITH” # BOARDGAMEFAITH on IG, by June 30th 2023! Cool prizes!
Like us, subscribe to us, we are on YouTube and podcast networks, and check out our newsletter! And wash our cars and trim our hedges!
Jürgen Moltmann, born 1926, German Reformed theologian who is Professor Emeritus of Systematic Theology at the University of Tübingen and is known for his books such as the Theology of Hope, The Crucified God, God in Creation, and Theology of Play.
Drafted 1943 to fight for Nazi Germany, surrendered in 1945 and was a POW in Belgium, became a Christian, and then was a POW in Scotland and England, then went home in 1948, earned a doctorate from the University of Göttingen in 1952, was a pastor and a professor.
Today, the first major section of the book, which is a "Holy Grail" of theological game studies out now out of print, pages 1-14. It’s dense, bruh! From another time period.
Theme 1: Is it moral to play games in a hurting world?
Psalm 126: When the Lord restored the fortunes of Zion, we were like those who dream. Then our mouth was filled with laughter.
Happiness, joy, and laughter, are all connected to FREEDOM. A freedom in joy and play.
Human Beings are “the first liberated being in creation” – Moltmann is using a phrase from Herder, an 18th century German poet and philosopher.
“These sketches seek to reassert the value of aesthetic joy against the absolute claims of ethics.”
Not a laughter that is forced or from despair, or from mocking others, or cynical, or snobbish sarcasm. But true laughter.
But is it moral to laugh with joy in a hurting world?
"Does it not seem that the...revival of play...in the affluent West is forced and outright unnatural as long as there are...hells on earth? Homo ludens and the redemption of our right to happiness, fun, and games appear to be fine--but for those who can afford them. To all others they must appear in bad taste." (2)
"My commitment to be miserable does nothing to relieve the suffering of others. If anything, it increases the amount of suffering in the world."
Moltmann responds to the morality of gaming in a suffering world by maintaining that this book is not addressed to those who ignore suffering, but to those who are in the midst of it or who are on the precipice of despair because of it.
"When...I dare to talk about the enjoyment of our freedom and our pleasure in playing games, I am not addressing myself to those who are incapable of feeling.... I am turning to those who are mourning and suffering with others, who are protesting and feeling oppressed by the excess of evil in their society, who are weighed down by their own impotence so that they are ready to despair or seek to forget." (2)
Playing games is not about the denial of suffering, but the transformation of it.
Theme 2: Are games about freedom, or oppression?
Is this only for the privileged?
Is laughter a distraction from suffering, or a form of liberation?
“Religion is the opiate of the people" (Marx), _panem et circenses _bread and circuses for the ancient Romans. Does this apply to games too?
Are games a way to make us better workers, we forget our misery if we have some distraction? Like_ Hunger Games_ were for the districts and Panem.
Moltmann then argues that both political revolutions and theological reformations ultimately fail to bring true freedom. He is critical of both the right and the left on this point.
In the preface, he is critical of the "absolute claims of ethics" by both conservative "pharisees" and revolutionary "zealots."
He is also critical of how such movements use games and play as "relief valves" for the masses, to allow them a little simulation of freedom so that they are more willing to submit to control again.
The game Trajan is a great example of this. You have to meet your people's needs or you are punished, and the 3 needs are bread, religion, and games.
Games are seen as a means to end: they help us to "recharge" and "blow off steam" so that we can go back to being good workers again, and so that we can submit to the prevailing cultural ethic again. This is a deficient view of games. Yet, Moltmann says that even a deficient view of the value of games is better than not valuing games at all.
Moltmann maintains that real revolutions to liberate humanity have to begin not be changing how we work and organize ourselves, but changing how we play. (12)
He says we do not play games to escape the past and present (as society would have believe), but to empower us to envision a better future. Real games are about the future, not the past.
How ? "Games...afford us an opportunity to experiment with free expression and with new human relationships." (13)
Games and play also help to free us the control of fear.
How have we personally experienced this? How have games helped to anticipate a better future for us?
| |||
| Episode 32: Ameritrash vs. Euro Board Games, which is better? | 11 Jun 2023 | 00:47:41 | |
Define Ameritrash and Euro, what is the experience like, how do they work?
The promise and problem of player elimination (Monopoly, Chess, Checkers, Risk)
Direct versus indirect competition
Excitement of “dudes on a map”
Ameritrash risk and explosive moments, Interaction, luck, can be mean
War gaming is a variant (and how board games began) – Root! Root! Root!
Euro is more about resource management (Tapestry, Caracassonne, Wingspan, Feast for Odin)
How are they good for the soul?
Euro stresses planning, focus, no player elimination, safe themes
Focus on bettering self not putting others down; models helpful skills for today’s world; encourages non-dualistic thinking
Ameritrash stresses conflict, high stakes, sweet victories and moments, possibly fun defeats, good memories
** Our contest ends June 15! You can be entered to win some awesome prizes by posting a photo of yourself and a favorite game at your place of worship on Instagram with the hastag #boardgamefaith.
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
| |||
| Episode 31: Using Games to Teach, with Mandi Hutchinson | 28 May 2023 | 00:59:49 | |
Mandi Hutchinson of Salt and Sass Games is a teacher and educator, and she explores ways that board games have shaped her life and work. Games help the art of teaching whether it's a middle school classroom or adults in their workplaces.
We even take the time to dream of games that don't exist, and we learn more about Canada and especially Albertans.
Follow Mandi on Twitter (https://twitter.com/SaltNSassGames) and here (https://linktr.ee/SaltAndSass).
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 30: Satanic Panic, with TheGeekPreacher | 14 May 2023 | 01:10:21 | |
Derek White is The Geek Preacher – a United Methodist pastor, D&D gamer, social media leader, and a major part of Satanic Panic documentary (streaming on TubiTV in the USA).
Is Star Wars a work of sci-fi fundamentalism?
What's so threatening about our imaginations to religious authorities?
Are there limits to the imagination, such as the level of violence in a Quentin Tarantino movie? Are there places where the imagination can corrupt or form us in bad ways, and how would you know those limits?
What are the secrets to a great D&D group, Game Master, and religious leader?
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 29: State of the Podcast: We Look Back and Look Forward | 30 Apr 2023 | 00:43:24 | |
Reports and Statistics!
Average downloads per episode
Downloads by country and US state
Progress
How we've grown and changed – yeah we miss the opening skit and clap but …
Priorities
The book!
Curriculum!
The movie!
The Broadway play!
CALL TO ACTION:
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 28: Spiritual Lessons of Negotiation Games | 16 Apr 2023 | 00:54:52 | |
Spiritual Lessons of Negotiation Games
Healthy Rules and Freedom Existing Side-by-Side Helps Us to Be Creative and Joyful. The best part of negotiation games for me (Daniel) is the free for all, the creativity, especially in contrast to the rules. Think about the Apostle Paul writing about the joy of freedom against the backdrop of the law.
Learn about others – when you play with the same people you know their style and bluffing
Negotiating a Conflict is a Short Cut to Identifying the Core Values Beneath the Conflict. 1 Kings 3:16-28 - King Solomon & Baby
There Can be More Important Measures of Success than just Personal Gain. Personal satisfaction is not always the best measure of a good outcome. Interconnection can be more important than personal glory. Matthew 22:38 - Love neighbor as (as being) yourself.
Special Announcement: “Show Us Your Board Game Fatih” Contest!!!
In gratefulness for our wonderful 1,000 FOLLOWERS on Instagram, we are celebrating with our first BGF contest!! Inspired by our recent guest Takuyo Ono-san, we'd like you to take a picture of yourself with your favorite board games at your place of worship! To enter the contest, post your picture on Instagram with the hashtag "#BoardGameFaith. Winners will be chosen randomly from all entries posted by May 15, 2023.
Grand prize: New BGF Celebration Tshirt. Plus, you can also receive a BGF coffee mug OR help Kevin & Daniel pick an episode topic and record the intro for that episode!
2nd prize: New BGF Celebration Tshirt
3rd prize: BGF Coffee Mug
Next Episode: Mandi Hutchison, from Salt-and-Sass Podcast, discussing “Games that Teach Part 2”
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 107: It's All A Game - Book Vibes! | 20 Oct 2024 | 00:51:53 | |
In this episode of Play Saves the World, hosts Daniel and Kevin explore the significance of play in human flourishing through the lens of the book 'It's All a Game' by Tristan Donovan. They discuss the history of board games, the cultural reflections within them, and how games can help manage fears. The conversation also touches on the evolution of popular games like The Game of Life and Monopoly, and how modern board games are shaped by societal changes. The hosts share personal recommendations for games they are currently enjoying, emphasizing the joy and connection that play brings to life.
Takeaways
Games have been a part of human history since ancient times.
Cultural influences shape the design and themes of board games.
The Game of Life has evolved to reflect societal changes.
Modern board games often focus on cooperation rather than competition.
Play can serve as a tool for managing fears and anxieties.
Celebrating games can lead to their growth and popularity.
The golden age of board gaming is marked by innovative designs.
Games can reflect and critique societal issues, such as capitalism.
The importance of social interaction in gaming experiences.
Board games can provide a safe space to explore complex themes.
Sound Bites
"It's all a game."
"Games are an essential part of human history."
"Culture really shapes how we play."
Chapters
00:00 Introduction to Play Saves the World Podcast
02:06 Exploring the Book: It's All a Game
05:57 The Ancient History of Games
09:34 Cultural Reflections in Board Games
13:44 The Evolution of The Game of Life
17:36 Modern Games and Cultural Commentary
21:43 The Influence of Play on Culture
25:03 The Role of Play in Managing Fears
32:19 Cultural Significance of Murder Mysteries
34:26 Celebrating What Grows: The Impact of Recognition
45:48 Current Board Game Trends and Recommendations
CALL TO ACTION
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ)
| |||
| Episode 27: Colonialism in Board Games (AV Club #2) | 02 Apr 2023 | 00:58:53 | |
Listener Spotlight
"Kary" is a teacher from North Carolina
She found out about Board Game Faith through Facebook!
Game she's digging: Played "Sequence" for the first time and really enjoyed it.
What is awesome about her? Waking up at 5 AM!
Why do you listen to BGF? The awesome hosts. 🙂
Terra Nullius – a null land, or "nobody's land"
TOPIC: Playing Colonialism – Board Game Ethics (https://www.youtube.com/watch?v=PMN99INLarE) on the Homo Ludens YouTube Channel
OVERVIEW OF VIDEO
Hosts: Fred Serval & Luis Aguasvivas
Mary Flanagan, co author of the book, "Playing Oppression"
Brian Train - War game designer
Cole Wehrle - Root, Pax Pamir
Jason Perez - Shelf Stories, consultant for Puerto Rico 1897
Topic: Exploring problematic but common theme of colonialism in board games – going to "exotic lands," "exploring them," "exploiting them" - creating illusion that lands are empty and/or that indigenous people are resources to be used, without agency.
WHY IS THIS A SPIRITUAL MATTER?
God is concerned with questions of justice. Liberation Theology - Gustavo Gutierrez. "God's preferential option for the poor."
We want to play games that don’t promote hate, racism, or injustice.
We can play games that invert power and domination, or question it – games as morality and learning
THE INTERCONNECTION OF MECHANISMS & THEME
Mary Flanagan - you can't just retheme these games. The mechanisms themselves are not morally neutral. They were developed to simulate colonialism.
Are game mechanisms every morally neutral? What about abstract games?
“There is a hunger for nontraditional narratives” – Jason Perez
ERASURE AND AGENCY
Whom are we erasing for the sake of an abstracted game mechanism? For example, in Ticket to Ride, we are erasing Native American population cleared out for these railroads, we are erasing the workers.
Who has agency and how can we represent them? Brian Train talked about this.
Cole Wehrle - Giving tribes agency in Pax Pamir
_Spirit Island _doesn’t question the whole system, it just reverses it.
Jason Perez – Giving agency to the "little person." This is certainly in keeping with religious teachings across the board, including Jesus.
WHAT IS HELPFUL AND UNHELPFUL IN THE DEBATE?
Ask questions – is this a game that teaches something contrary to my beliefs? Ali Karar spoke of not playing games that promote wine-making and alcoholic drinks.
Jason Perez - It does no good to call people "bad people." He said, "these are generally nice people who are relying on tropes to sell products." Instead, ask, "how can we broaden sales? How can we appeal to an even wider audience?"
Amanda Ripley - High Conflict. "It does no good to humiliate others." Humiliation always leads to high conflict.
What are common goals that we can all agree to?
This takes hard work and creativity.
NEXT EPISODE - "SPIRITUAL LESSONS FROM NEGOTIATION GAMES"
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 26: Board Games and Buddhism, with Takuya Ono | 19 Mar 2023 | 00:35:50 | |
Board Games and Buddhism, with Takuya Ono
00:00 Introduction
01:23 How I became a Buddhist priest and jushoku
03:52 Duties of a Buddhist temple master in Japan
06:06 Board Gaming in Japan, and the Okuma Disaster
08:13 How I became a board game fan
12:32 Religion in Japan
15:39 Buddhism and games
21:06 My favorite board games
26:55 Buddhism practices compassion
33:32 Connect with Ono-san
CALL TO ACTION:
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ).
Follow Takuya Ono on Board Game Geek, at https://boardgamegeek.com/user/atiisha.
| |||
| Episode 25: Reflections on Teaching a College Class on Board Gaming | 05 Mar 2023 | 00:52:21 | |
Ideas behind the class
What are board games, what is their history, how do they work, and why do they matter?
Structuring the class
I revisited some of our previous episodes – defining a game, Bernard Suits, Jane McGonigal
Defining a board game
history of board games
mechanisms of board games (card drafting, worker placement, Euro, Ameritrash, bluffing, player elimination, trading, set collection)
Games that teach history or lessons
Games that are roleplaying and open-ended (TTRPG like D&D)
Games and life, such as McGonigal Reality is Broken
Magic circles: games and religion
Board Game Lab: the experience of playing board games
Documents in your syllabus that are familiar to the BGF community (The Grasshopper, Reality is Broken, Theology of Play, Meditations on Tarot), but a new addition is Nietzsche’s Zarathustra.
Games that we have played
Kingdomino – Euro and set collection
Secret Hitler – deception and social deduction
Coup - deception and social deduction
Pandemic (couldn’t finish) – co-op game and so influential
Freedom (couldn’t finish) – a game that teaches
Dune Imperium (couldn’t finish) – card drafting, a race, worker placement, hand management
Happy Salmon – silly party game that is fun but kind of pointless (which is part of the fun)
Bohnanza – trading, set collection, hand management
Things I have learned - What are you taking away from it?
Spending time with young people is pretty wonderful
It’s great to do theory and then experience/practice, especially in a small group/pod setting
People are different – one dude loves the social deduction and bluffing element of Coup, while someone else loves the soothing Euro game Kingdomino
Youths catch on quickly, and they love games
| |||
| Episode 24: 5 Spiritual Lessons from Cooperative Board Games | 19 Feb 2023 | 00:53:41 | |
LISTENER HIGHLIGHT!
* Jim from Pennsylvania
MAIL BAG!
- Episode 21 feedback - So grateful to @CampingMeeple's (https://www.instagram.com/campingmeeple/) response to episode 21 - how to start a board game group: "We are trying to keep a Board game day happening more often at our church, but it was actually interesting listening to your last episode because it’s generally hobby people at ours and you were talking about card games and stuff a lot. I am a relatively newer convert to hobby games, but my addiction started at one of these events. Interestingly, I attended one a few years prior and it didn’t stick the same way. But just like you said it generally needs to be accessible games not heavy and the last time I brought my 10 year old."
- This episode - @Reengineerthegame (https://www.instagram.com/Reengineer_the_game/) offers this response to our question about spiritual lessons learned from cooperative games: "Humility is the first one that comes to mind. You can be humbled in competitive games by being out played but in cooperative games you can choose humility over being an “alpha player” or simply get beat by the game."
What is a cooperative game?
You win as a group against the board, and not against each other
You share information and ideas, and sometimes even resources
You have a shared objective (achieve a certain amount of goals)
You coordinate your moves and plan out as a group what to do
Note the original Monopoly game had 2 rules-sets, and the second one (that we don’t play anymore) was cooperative.
From Wikipedia (https://en.wikipedia.org/wiki/Cooperative_board_game):
In 1903 Elizabeth Magie patented "The Landlord's Game", inspired by the principles and philosophy of Henry George. The Landlords' and designed as a protest against the monopolists of the time, the game is considered to be the game from which Monopoly was largely derived. In it, Magie had two rule-sets - the Monopoly rules, in which players all vied to accrue the largest revenue and crush their opponents, and a co-operative set. Her dualistic approach was a teaching tool meant to demonstrate that the co-operative rules were morally superior.
Spiritual Lessons
Learning to take turns and moves that help the group and not yourself.
Learning that diversity of gifts is important. Many cooperative games assign roles with special powers. Everyone has a different role to play. See 1 Corinthians 12 & Romans 12 in the Christian Bible.
Encouraging everyone to participate in a low-stress way; cooperative games allow players to give and receive advice on what to do in a turn.
The importance of trusting others' choices. Sometimes we have to let others fail in order to respect that actions and choices.
Individual achievement can feel different from communal achievement. A shared victory is much sweeter in the end, don’t you think?
NEXT EPISODE - KEVIN: REFLECTIONS ON TEACHING SPIRITUALITY & BOARD GAMES!
THANK YOU!
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 23: Board Games as Devotion, with Daniel Thurot | 05 Feb 2023 | 01:02:13 | |
Daniel Thurot of the Space-Biff! newsletter and podcast discusses board games as devotion and religious exploration, Mormonism, and religious identity. What does it mean for board games to explore religious division, change, and history?
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 22: The Medieval Book of Games | 22 Jan 2023 | 00:55:41 | |
We examine the medieval Book of Games, King Alfonso of Spain's 1283 book about chess, dice games, and board games like Backgammon. There are rich insights here into medieval and modern board games – their types, challenges, wisdom, and benefits. Yay for history!
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ)
| |||
| Episode 21: How To Start a Board Game Group at Your House of Worship | 08 Jan 2023 | 00:56:49 | |
A regular board game group is a powerful way to build inter-generational relationships and community at your house of worship. But how and where to start? Daniel and Kevin share their experiences: what worked, what didn't, and what to watch out for.
For a one-sheet on this process, subscribe to our newsletter here (https://buttondown.email/BoardGameFaith) or email us at info@boardgamefaith.com.
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 20: A Muslim Perspective on Representation in Gaming, and on Jesus Christ | 01 Jan 2023 | 01:15:49 | |
This thoughtful conversation moves from traveling, gaming with parents, representation in board games, the stereotypes of Muslims as either extremists or as hijab enforcers, the common sense decency of Muslims that is rarely reported in the media, questions of Islamic theology and interpretation, and the place of Jesus Christ as a prophet of Islam.
Find Ali Karar on the internet! (https://boardgamegeek.com/geeklist/277219/karars-story-mode-campaigns-board-games)
https://linktr.ee/karar2k
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 19: Enemies of Board Gaming (A/V Club) | 11 Dec 2022 | 01:11:16 | |
Here is the original Dice Tower's "Top 10 Enemies of Gaming" Video https://www.youtube.com/watch?v=ytUUQhKdzL0
Mechthild of Magdeburg (13 century German mystic poet and writer), “Clothe yourself with yourself."
Rodney Smith (Watch It Played on YouTube): "I come to this table as a flawed human being.… The gift of this hobby is to learn to be better people – note that video games don’t do this."
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 18: Reality Is Broken! So let's play games that promote positive psychology and collaboration | 13 Nov 2022 | 01:07:02 | |
| Episode 106: Human Flourishing in Digital Space | 29 Sep 2024 | 00:52:47 | |
In this episode of 'Play Saves the World', Daniel and Kevin engage with Dr. Rachel Kowert, a research psychologist specializing in the intersection of digital games and mental health. They explore the impact of digital games on human flourishing, the moral panic surrounding gaming, and the benefits of play for social skills and mood management. Dr. Kowert shares her journey into the field of gaming research, the misconceptions about video games, and the importance of understanding the underlying issues that may lead to problematic gaming behavior. The conversation culminates in a fun game segment, 'Game or Box', where they discuss the merits of a board game inspired by a video game.
Takeaways
Digital games can enhance social skills and creativity.
Moral panic around video games has persisted for decades.
Games are tools for connection and emotional management.
Research shows games are not inherently harmful or addicting.
Escapism through games can be healthy if not used for avoidance.
Games can help manage moods and provide a sense of achievement.
The impact of games on mental health is a growing field of study.
Understanding the underlying issues is crucial for addressing gaming problems.
Games can foster community and relationships among players.
The design of games should prioritize player well-being.
Sound Bites
"Games are tools for connection and creativity."
"Moral panic has lasted literally 50 years."
"Games help us manage our moods and emotions."
CALL TO ACTION:
Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
Support us on Patreon (https://www.patreon.com/boardgamefaith/)
Interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
Discord us Discord (https://discord.gg/MRqDXEJZ)
| |||
| Episode 17: Interview with Adrian Adamescu | 30 Oct 2022 | 01:06:11 | |
Adrian Adamescu is a chemist (with a PhD in Chemistry) and board game designer (Sagrada, Dice Theme Park, 7 Summits, Speakeasy Blues, Creatures & Cupcakes). We interview him about growing up in Romania and Germany, an important family friend, and his faith experiences that have shaped him today as a father and board game designer.
CALL TO ACTION:
- Subscribe us Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us Patreon (https://www.patreon.com/boardgamefaith/)
- interact us Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
| |||
| Episode 16: 5 Spiritual Lessons from Action Selection Games | 16 Oct 2022 | 01:07:26 | |
OPENING GAME - Rock-Paper-Scissors/Roshambo
CELEBRATION - Had first newsletter this week!
INTRO TO MAIN TOPIC - what is an action selection game?
GrenadierBG on Discord recommends Adam in Wales video (https://www.youtube.com/watch?v=ob5KswRrah4&t=847s)
MAIN TOPIC - Spiritual Lessons from Action Selection Games
Taking initiative can be important.
Taking actions can deny resources to others.
Taking actions can also provide opportunities for others.
You cannot control what others do. You can only control yourself.
You must do what is urgent and important in action selection, which is a great human time management lesson.
NEXT EPISODE: Adrian Adamescu, designer of Sagrada, Dice Theme Park, 7 Summits, Titanic Board Game
CALL TO ACTION:
- Subscribe to our newsletter (https://buttondown.email/BoardGameFaith)
- Support us on Patreon (https://www.patreon.com/boardgamefaith/)
- interact with us on Instagram (https://www.instagram.com/boardgamefaith/)
- Discord us Discord (https://discord.gg/MRqDXEJZ).
Send us a video or audio introducing yourself and clapping in a creative way to get an episode started
| |||
| Episode 15: How Reality Is Broken and We Need More Games | 02 Oct 2022 | 01:09:45 | |
INTRO IMPROV GAME: Characters in a classic Spaghetti Western film play the game Lord of the Rings: Journey in Middle Earth (currently #97 on Board Game Geek). Apologies for our ridicuous accents!
Jane McGonigal's book Reality is Broken describes what we learn about human happiness through understanding the impact of games on human neurology and psychology. Human enjoy goals, rules, obstacles, a feedback system, and voluntary participation. The point of a game isn't always to win but to establish flow.
"The opposite of play isn't work. It's depression" (p. 28, quoting Brian Sutton-Smith).
GAME BREAK: Games that Have Surprised Us
The most enduring human happiness is generated within (intrinsic), not from extrinsic things such as money and power. Through satisfying work, the hope of success, social connections, and meaningful contributions we are at our happiest, and games provide exactly these things.
We will discuss Reality is Broken chapters 10-13 in 2023!
We are launching a biweekly newsletter!! General news, more about upcoming episode, media we're into (music, movies, books), and an opportunity to get to know you.
To sign up, please click on link in our linktree, or email us at boardgamefaith@gmail.com, or info@boardgamefaith.com
Next episode: Spiritual Lessons of Action Selection Games
| |||
| Episode 14: Judaism and Board Games, with Alex Radcliffe | 18 Sep 2022 | 00:46:49 | |
How do board games intersect with Orthodox Jewish religious and family life? We discuss how Sabbath observance impacts Alex's work, family life, and board game hobby, and how the Sabbath is defined and practiced for him and his synagogue. Be sure to check out Alex's excellent YouTube channel, BoardGameCo (https://youtube.com/boardgameco).
NEXT EPISODE: We discuss Jane McGonagal's Reality is Broken chapters 1 and 2. We're glad to have you read along with us, but this homework is totally optional and can be ignored!
What do you think? Post your thoughts, responses, and questions on Instagram (https://www.instagram.com/boardgamefaith/) and Discord (https://discord.gg/RTpwD9V2).
Support us on Patreon (https://www.patreon.com/boardgamefaith/posts).
| |||
© My Podcast Data