Play Saves the World – Details, episodes & analysis

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Play Saves the World

Play Saves the World

Daniel Hilty & Kevin Taylor

Leisure

Frequency: 1 episode/410d. Total Eps: 84

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Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.

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Episode 39: The 7 Deadly Sins of Board Gaming

Episode 39

dimanche 24 septembre 2023Duration 01:01:11

Defining sin What is sin in the Christian tradition? What do we mean by “7 Deadly Sins”? 7 deadly sins: pride, greed, wrath, envy, lust, gluttony and sloth. Developed in the 300s with the Desert Fathers, especially Evagrius Ponticus. The 7 capital virtues were chastity, temperance, charity, diligence, patience, kindness, and humility. In Dante’s Inferno there are 8 categories of sin: Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, Treachery. The Sins of Board Gaming 1 - It’s All About Winning (Pride and Wrath) Winning as ontological end and not functional end (trading seriousness for delight) Fraud and treachery were the worst sins in Dante’s mind For games to work, you have to try to win, but winning is no more the point of games than framing is the point of a house or the engine is the point of a car 2 - It’s All About Owning (Greed and Envy) Hyper consumption of games - materialism How does this game fit in my collection? This is not a cheap hobby (no hobby is cheap, in the end), so what fits in your budget and priorities? I love the idea of a game swap or trade or market so you get some value out of them and they don’t clutter up your life (Marie Kondo) Seeing ourselves first and foremost as consuming beings can rob us of delight and gratitude over what is before us. World in a cup of tea. 3 - It’s All About You Being Right (Pride) Arrogance about different games (trading exclusion for inclusion) - tribalism. My games are better than your games. My people are better than your people. My god is better than your god. Assumption that everyone should play games 4 - It’s All About You Being in Control (Pride) Alpha player (trading control for agency) 5 - It’s All About You (Pride) Putting the games over people - Buddhist concept of valuing people over principles Flexing your games or knowledge Putting principles over people - Buddhist teaching, Jesus tooTurning play into work 6 - People Not Taking Gaming Seriously (Sloth) Bringing the wrong attitude to the table Not respecting other’s property Cheetos Agreeing to play a game but not really focus on it 7 - Turning Play into Work? The nature of sin is that it takes something and good and twists it There’s more to life than games Anything can become your god Next Episode - Liz Davidson - Value of Solo Gaming CALL TO ACTION: Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ).

Episode 101: What Is Work?

Episode 101

dimanche 16 juin 2024Duration 01:00:37

To define what play is, we have to define what work is. (This isn’t all that unusual – scholars do it with secular vs. religious, or prose vs. poetry.) Work or labor is intentional human activity to support our needs and wants, or those of others or our larger group. Work is something we do for another purpose – it is 2-eyed, 1 eye to the activity itself and 1 to its outside result (payment, food, etc.). It is a means to an end. Work isn’t inherently bad. In the Bible it is implied that humans would work the earth before the Fall. Work is not a result of original sin, but original sin corrupts work, so that the ground is cursed, and there are thorns and thistles in our gardening. We will now sweat to make the bread we must eat. In fact, work can be marvelous - a sense of purpose and contribution and accomplishment - The pleasure of your earned paycheck for your labor - The ability to form and improve our world - The freedom to engage in different kinds of work to support us - The notion of vocation, that our work might be something God calls us to do with our time and energy Work and play are not necessarily opposed to each other Sometimes the distinction is said to be productivity, but this isn’t true (e.g., work day with nothing getting done versus Minecraft) Jane McGonagal says that play is just work we enjoy Brian Sutton-Smith: the opposite of work is depression One person’s work can be another person’s play (e.g., computer programming, professional athletes, spreadsheets) Work being play would be awesome!!! But clearly work can be oppressive Some forms of work are oppressive or dangerous – factories, or gig economy with no benefits and vulnerable employment Being underpaid because your labor is set by supply and demand You might hate your job but are stuck with it because you need the money If you cannot work you will have no way to support yourself You are vulnerable to work changing, being fired, AI The instrumentalization of all things, including our time (Oliver Burkeman) When we are only a cog in the machine, when we spend our days only in service to some other goal, then everything become a means to an end, and we never get to the end itself. Such instrumentalization also generates a disturbing lack of presence. We are always lost in the future (or sometimes the past), which spiritual traditions (and psychology) tell us are often the causes of restlessness and fear: “do not worry about tomorrow” (Luke 12), Buddhism’s grounding the present Protestant work ethic A rather strange valuing of work due to Protestant ideas about grace, salvation, and human effort (since you are saved by grace alone but cannot know if you are truly among the elect who are saved, your best hope is to be a good worker in the vague hope that this indicates your salvation, but it cannot actually impact it) As a result, we come to tie our sense of self worth and value to our work, to our productivity through work – so if you fail at work you fail at life. We value others based on their wealth and work habits Martin Luther King Jr. tied the Protestant Work Ethic to racism and the exploitation of the poor (“We have deluded ourselves into believing the myth that capitalism grew and prospered out of the Protestant ethic of hard work and sacrifice. The fact is that capitalism was built on the exploitation and suffering of black slaves and continues to thrive on the exploitation of the poor—both black and white, here and abroad.”) This impacts many Western Protestant cultures where one should stay extremely busy and complain about work a lot – don’t take vacation, let work consume you because it’s inherently good to work. As a result, we can feel a profound lack of freedom, value, and agency. The truth is: work is often overwhelming. It can be good. But it cannot save us. It is not our true purpose.

Episode 14: Judaism and Board Games, with Alex Radcliffe

Episode 14

dimanche 18 septembre 2022Duration 46:49

How do board games intersect with Orthodox Jewish religious and family life? We discuss how Sabbath observance impacts Alex's work, family life, and board game hobby, and how the Sabbath is defined and practiced for him and his synagogue. Be sure to check out Alex's excellent YouTube channel, BoardGameCo (https://youtube.com/boardgameco). NEXT EPISODE: We discuss Jane McGonagal's Reality is Broken chapters 1 and 2. We're glad to have you read along with us, but this homework is totally optional and can be ignored! What do you think? Post your thoughts, responses, and questions on Instagram (https://www.instagram.com/boardgamefaith/) and Discord (https://discord.gg/RTpwD9V2). Support us on Patreon (https://www.patreon.com/boardgamefaith/posts).

Episode 110: Top 10 Board Games for a Casual Game Group

Episode 110

dimanche 12 janvier 2025Duration 01:04:43

Takeaways Casual gaming should be accessible to all skill levels. Games should have a low barrier to entry and quick setup. Replayability is important for maintaining interest in games. A mix of cooperative and competitive games is ideal. Games should accommodate different group sizes. Consider the time commitment for each game. Games like Telestrations generate deep laughter and connection. Incorporating themes can enhance the gaming experience. Games can be a great way to engage in community settings. The joy of gaming often comes from the shared experience rather than competition. Chapters 00:00 Introduction to Casual Gaming Groups 01:59 Criteria for Selecting Board Games 05:27 Top 10 Board Games Overview 06:33 Game #10: Similo 08:57 Game #9: Anomia 15:19 Game #8: Quirkle 20:46 Game #7: Seven Wonders Architects 25:42 Game #6: Coup 29:14 Game #5: Codenames 36:04 Exploring Codenames: A Game of Strategy 38:23 Trio: The Joy of Simple Card Games 40:33 Secret Hitler: Deception and Strategy 44:56 Scout: A Unique Card Game Experience 47:16 Bananagrams: Fast-Paced Word Play 49:58 Telestrations: Laughter Through Drawing 54:52 Just One: Cooperative Clue-Giving 01:01:22 Honorable Mentions: Expanding the Game List

Episode 32: Ameritrash vs. Euro Board Games, which is better?

Episode 32

dimanche 11 juin 2023Duration 47:41

Define Ameritrash and Euro, what is the experience like, how do they work? The promise and problem of player elimination (Monopoly, Chess, Checkers, Risk) Direct versus indirect competition Excitement of “dudes on a map” Ameritrash risk and explosive moments, Interaction, luck, can be mean War gaming is a variant (and how board games began) – Root! Root! Root! Euro is more about resource management (Tapestry, Caracassonne, Wingspan, Feast for Odin) How are they good for the soul? Euro stresses planning, focus, no player elimination, safe themes Focus on bettering self not putting others down; models helpful skills for today’s world; encourages non-dualistic thinking Ameritrash stresses conflict, high stakes, sweet victories and moments, possibly fun defeats, good memories ** Our contest ends June 15! You can be entered to win some awesome prizes by posting a photo of yourself and a favorite game at your place of worship on Instagram with the hastag #boardgamefaith. CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/)

Episode 6: Board Games that Teach

Episode 6

dimanche 29 mai 2022Duration 01:04:24

What can, and should, board teach us? We explore didactic board games that have a message, and what sort of indirect messages board games can also give us. We discuss Caverna, Bibleopoly, the forgotten didactic orgins of Monopoly, magic circles, and the controversial game Train. Join us on Instagram (https://www.instagram.com/boardgamefaith) and Patreon (https://patreon.com/boardgamefaith).

Episode 55: Live from the Geekway Gaming Convention!

Episode 55

dimanche 26 mai 2024Duration 18:01

Daniel and Kevin attended Geekway to the West in St. Charles, Missouri, and bring you this special episode filmed live with their 3,500 best friends. Some special guests join us, and then we share some favorite convention moments and games, along with some special announcements. CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

Episode 52: Stages in Board Game Collecting

Episode 52

dimanche 7 avril 2024Duration 58:59

We explore the concept of seasons in the context of board gaming and life, and discuss the origins of the phrase "this too shall pass" and its relevance to the changing nature of emotions and experiences. Daniel and Kevin share their personal gaming stages and how their approach to board games has evolved over time. The conversation concludes with a reflection on the importance of selectivity and finding contentment in the games we already own. We discuss their evolving gaming preferences and the stages of faith. We explore the enjoyment of lighter and quicker games, the appreciation for simple solo games, and the adaptation to changing gaming preferences. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach. The conversation concludes with a discussion on the continued enjoyment of games and the avoidance of jadedness. Takeaways Gaming preferences can evolve over time, with a shift towards lighter and quicker games. Simple solo games can provide a peaceful and meditative experience. Adapting to changing gaming preferences and finding enjoyment in different types of games is important. There are parallels between stages of faith and stages of gaming, with a journey from zealousness to a holistic approach. Continued enjoyment of games requires avoiding jadedness and appreciating the role of play in the larger human experience. Chapters 00:00 Introduction 02:01 The Origins of the Topic 03:02 The Concept of Seasons 04:22 The Story of "This Too Shall Pass" 06:21 The Wisdom of Ecclesiastes 09:17 Personal Gaming Stages 12:22 Discovering Board Game Geek 13:34 The Magic of Board Games 15:17 Rediscovering the Magic 24:16 Transition to Selectivity 28:02 Realizing the Need for Selectivity 30:12 Preference for Lighter and Quicker Games 30:57 Enjoyment of Simple Solo Games 33:18 Adapting to Changing Gaming Preferences 36:18 Appreciation for Game Setup and Learning 37:35 Stages of Faith and Stages of Gaming 46:15 Connecting Games to Life and Faith 49:07 Reflections on Becoming the Person You Once Judged 53:08 Continued Enjoyment of Games and Avoiding Jadedness 57:13 Upcoming Episode: Book Club and Special Announcement Daniel's stages/approaches of gaming Trusting - You just trust what others tell you (games are for kids) Zealous - You dig deep into the particular details and embrace them and defending them as world-defining. (Tell others about types of games.) Sectarian - This thing unites and defines your particular people. (You find your peeps and you celebrate what makes your group unique.) Personal - You own this thing for yourself. You question it, make it your own. (Finding your own gaming style; doesn't have to be like others.) Connecting - You see how this thing is connected to other things. It doesn't exist in a vacuum. (How do games relate to other things in life.) Holistic - This thing is just part of a larger whole. (Gaming is part of a the larger mystery of life) NEXT TIME - Book Club: Simeon Zahl Article, "Play and Freedom: Patterns of Life in the Spirit" CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

Episode 49: Book Club: 4,000 Weeks

Episode 49

dimanche 25 février 2024Duration 01:02:38

Oliver Burkeman's 4,000 Weeks: Time Management for Mortals (2022) is our pick for our monthly book club. We loved how it made us think about our modern drive to master time and efficiency, and how this debilitates human happiness. Rethinking our lives and our use of time means more time for flourishing, games, and play, even if we don't get everything done (because we never will). We explore the concept of time and our relationship with it, highlighting the illusion of time management and the artificiality of modern time. We also discuss the idea of embracing our limits and the futility of trying to battle against time. Overall, the book challenges the notion that we can control time and encourages a deeper reflection on how we spend our limited time on Earth. It delves into the flawed attempts to be efficient and the instrumentalization of time in modern society. The conversation also highlights the importance of living in the present moment and the dangers of constantly living for the future. It discusses the measurement of time and how it contributes to impatience and restlessness. The conversation draws from various spiritual traditions and emphasizes the need to let go of future expectations. It explores the joy of settling and the joy of missing out, as well as the pressure to choose a path and the depth of commitment. Finally, it emphasizes the importance of focusing on the next step rather than waiting for the perfect opportunity. We emphasize the need to make time for play and challenge societal expectations that prioritize work over play. We explore the idea that play is an end in itself and can resist the Protestant work ethic. We also discuss the value of hobbies and the role of play in grounding us in the present moment. Finally, we reflect on the importance of using our time and talents well to make life more luminous for others. Takeaways Embrace the nature of time and avoid trying to make it something it's not. Beware of the dangers of efficiency as an idol and the instrumentalization of time. Learn to live in the present moment and let go of future expectations. Develop a curiosity and openness towards challenges and problems. Settle and commit to a path, finding joy in depth and commitment. Break down projects into smaller steps and focus on taking the next right step. Make time for play and challenge societal expectations that prioritize work over play. Recognize that play is an end in itself and can resist the Protestant work ethic. Engage in hobbies and embrace the value of weird and unique interests. Use your time and talents well to make life more luminous for others. Chapters 00:00 Introduction: The Battle with Time 03:13 Lent and Time 08:23 Animals and Time 11:27 The Illusion of Time Management 13:29 4,000 Weeks: Time Management for Mortals 19:36 The Artificiality of Time 21:20 The Battle with Time 22:43 Embracing the Nature of Time 23:19 The Flawed Attempt of Efficiency 24:26 The Instrumentalization of Time 25:33 Living for the Future 26:37 The Present Moment 27:31 The Measurement of Time 28:38 Impatience and Restlessness 29:52 Expectations and Frustrations 30:50 Drawing from Spiritual Traditions 31:47 Letting Go of Future Expectations 32:28 The Joy of Settling 35:20 The Joy of Missing Out 36:42 The Pressure to Choose a Path 39:38 The Depth of Commitment 40:55 Focusing on the Next Step 41:47 Taking the Next Right Step 42:21 Breaking Down Projects into Smaller Steps 43:04 Making Time for Play 43:35 Play as an End in Itself 44:02 Letting Go of Societal Expectations 45:18 The Importance of Hobbies 46:16 The Present Moment in Play 47:26 Resisting the Protestant Work Ethic 48:37 The Value of AT-like Activities 49:24 Embracing Weird Hobbies 56:56 Using Time and Talents Well CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) - Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)

Episode 24: 5 Spiritual Lessons from Cooperative Board Games

Episode 24

dimanche 19 février 2023Duration 53:41

LISTENER HIGHLIGHT! * Jim from Pennsylvania MAIL BAG! - Episode 21 feedback - So grateful to @CampingMeeple's (https://www.instagram.com/campingmeeple/) response to episode 21 - how to start a board game group:  "We are trying to keep a Board game day happening more often at our church, but it was actually interesting listening to your last episode because it’s generally hobby people at ours and you were talking about card games and stuff a lot. I am a relatively newer convert to hobby games, but my addiction started at one of these events. Interestingly, I attended one a few years prior and it didn’t stick the same way. But just like you said it generally needs to be accessible games not heavy and the last time I brought my 10 year old." - This episode - @Reengineerthegame (https://www.instagram.com/Reengineer_the_game/) offers this response to our question about spiritual lessons learned from cooperative games: "Humility is the first one that comes to mind. You can be humbled in competitive games by being out played but in cooperative games you can choose humility over being an “alpha player” or simply get beat by the game." What is a cooperative game? You win as a group against the board, and not against each other You share information and ideas, and sometimes even resources You have a shared objective (achieve a certain amount of goals) You coordinate your moves and plan out as a group what to do Note the original Monopoly game had 2 rules-sets, and the second one (that we don’t play anymore) was cooperative. From Wikipedia (https://en.wikipedia.org/wiki/Cooperative_board_game): In 1903 Elizabeth Magie patented "The Landlord's Game", inspired by the principles and philosophy of Henry George. The Landlords' and designed as a protest against the monopolists of the time, the game is considered to be the game from which Monopoly was largely derived. In it, Magie had two rule-sets - the Monopoly rules, in which players all vied to accrue the largest revenue and crush their opponents, and a co-operative set. Her dualistic approach was a teaching tool meant to demonstrate that the co-operative rules were morally superior. Spiritual Lessons Learning to take turns and moves that help the group and not yourself. Learning that diversity of gifts is important. Many cooperative games assign roles with special powers. Everyone has a different role to play. See 1 Corinthians 12 & Romans 12 in the Christian Bible. Encouraging everyone to participate in a low-stress way; cooperative games allow players to give and receive advice on what to do in a turn. The importance of trusting others' choices. Sometimes we have to let others fail in order to respect that actions and choices. Individual achievement can feel different from communal achievement. A shared victory is much sweeter in the end, don’t you think? NEXT EPISODE - KEVIN: REFLECTIONS ON TEACHING SPIRITUALITY & BOARD GAMES! THANK YOU! CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ).

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