Play Retro Show – Details, episodes & analysis

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Play Retro Show

Play Retro Show

Scott Johnson

Leisure

Frequency: 1 episode/7d. Total Eps: 180

Acast
Scott Johnson and Brian Dunaway talk about retro video games!

Hosted on Acast. See acast.com/privacy for more information.

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Recent rankings

Latest chart positions across Apple Podcasts and Spotify rankings.

Apple Podcasts

  • 🇺🇸 USA - videoGames

    01/08/2025
    #80
  • 🇨🇦 Canada - videoGames

    31/07/2025
    #91
  • 🇺🇸 USA - videoGames

    31/07/2025
    #63
  • 🇨🇦 Canada - videoGames

    30/07/2025
    #62
  • 🇬🇧 Great Britain - videoGames

    27/07/2025
    #88
  • 🇬🇧 Great Britain - videoGames

    26/07/2025
    #50
  • 🇨🇦 Canada - videoGames

    25/07/2025
    #70
  • 🇺🇸 USA - videoGames

    25/07/2025
    #88
  • 🇨🇦 Canada - videoGames

    24/07/2025
    #35
  • 🇺🇸 USA - videoGames

    24/07/2025
    #92

Spotify

    No recent rankings available



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RSS feed quality
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Score global : 49%


Publication history

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PLAY RETRO 135: Dune II

vendredi 30 août 2024Duration 01:15:51

On Play Retro today, we talk about the impact of Dune II! Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the North American Mega Drive/Genesis port, respectively) is a 1992 real-time strategy game developed by Westwood Studios and published by Virgin Games. It serves as the sequel to Dune, following a more traditional adventure strategy game format, that came out earlier the same year.

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PLAY RETRO 134: Skies of Arcadia

vendredi 16 août 2024Duration 01:08:44

Skies of Arcadia is a classic role-playing game developed by Overworks and originally released for the Sega Dreamcast in 2000. The game was later ported to the Nintendo GameCube as Skies of Arcadia Legends in 2002. Set in a world of floating islands and vast skies, the game follows the adventures of Vyse, a young air pirate, and his friends Aika and Fina as they strive to stop the evil Valuan Empire from awakening ancient weapons of mass destruction.

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PLAY RETRO 125: Streets Of Rage!

vendredi 14 juin 2024Duration 01:27:07

Streets of Rage (titled Bare Knuckle in Japan) is a series of side-scrolling beat 'em up video games. It centers on the efforts of several ex-police vigilantes trying to rid the fictional American metropolis of Wood Oak City of a crime syndicate that has corrupted its local government. The first three games in the franchise were developed and released by Sega for the Sega Genesis in the early 1990s and have since been ported and re-released on various platforms.

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PLAY RETRO 36: Batman Movie Tie-Ins of the 90s

mardi 20 septembre 2022Duration 01:34:54

Hi, and welcome to Play Retro. I'm your host Scott Johnson, and my parents never died in a theater alley way, but they did let me be batman for halloween 3 years in a row. And I am your other host Brian Dunaway, and I'm Batman. No wait. I'm Robin. No wait. I'm Batgirl. Yeah...I'm Batgirl. She drives a 600cc Honda Bat-Blade...What does Batman drive?...oooooh... I'm Batman! BATMAN games of the 90's!

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PLAY RETRO 35: Zelda 1 and 2

mardi 13 septembre 2022Duration 01:09:00

The series centers on the various incarnations of Link, a courageous young Hylian man, with pointy, elf-like ears; and Princess Zelda, a magical princess that is the mortal reincarnation of the goddess Hylia; as they fight to save the magical land of Hyrule from Ganon, an evil warlord turned demon king, who is the principal antagonist of the series. Ganon wishes to use the Triforce, a sacred relic left behind by the three goddesses that created Hyrule to remake the world in his own dark image.

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PLAY RETRO 34: The Age of Empires

mardi 6 septembre 2022Duration 01:30:30

Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age empire. To ensure victory, the player must gather resources in order to pay for new units, buildings and more advanced technologies. Resources must also be preserved, as no new resources become available as the game progresses, meaning if you cut a tree down, the tree will not grow back. Twelve civilizations are available, each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game. A major component of the game is the advancement through four ages. These are the Stone Age (Mesolithic/Paleolithic), Tool Age (Neolithic/Chalcolithic), Bronze Age and Iron Age. Advancement between ages is researched at the Town Center and each advancement brings the player new technologies, weapons, and units.

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Play Retro 33: The Sega Racers

mardi 23 août 2022Duration 01:42:51

Yep! Those amazing AM2/Yu Suzuki days of OutRun, HangOn, Daytona, etc. We dive deep so hang on tight!

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PLAY RETRO 32: Commodore 64 Top 5 Staff Picks

mercredi 17 août 2022Duration 01:19:44

The Commodore 64, also known as the C64 or the CBM 64, is an 8-bit home computer introduced in January 1982 by Commodore International. And we talk about the best games that ever hit the system!

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PLAY RETRO 31: Beavis and Butt-Head Do 90s Gaming

mardi 9 août 2022Duration 01:23:26

Three tie-in video games based on the animated television series of the same name that were released by Viacom New Media in 1994 for the Super NES, Genesis/Mega Drive and Game Gear. The three versions differ from each other, sharing only the basic premise involving the titular characters searching for tickets to a Gwar concert. The games were advertised as featuring music by the band. A fourth version was later released for the Game Boy by GT Interactive Software in 1998 without the Gwar tie-in.

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PLAY RETRO 30: The Strike Series

mardi 2 août 2022Duration 01:19:15

Strike is a series of video games created by Mike Posehn, John Patrick Manley and Tony Barnes released between 1991 and 1997 by Electronic Arts for a number of video game systems. The games are multi-directional shooters viewed from an overhead or top-down perspective. The first three games in the series were 2D and used isometric sprites to give the illusion of 3D depth since real-time 3D polygon rendering wasn't possible at the time.

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