Explore every episode of the podcast Nice Games Club - a gamedev podcast!
| Title | Pub. Date | Duration | |
|---|---|---|---|
| The Intersection of Puzzle and Story (with Ron Gilbert) [Nice Replay] | 02 Jan 2025 | ||
#354The Intersection of Puzzle and StoryInterview2024.07.05 Narrative designer and pal of the program Beth Korth fills in for Ellen as guest host this week and next! Your nice hosts welcome famed designer Ron Gilbert (Monkey Island, Thimbleweed Park) into the clubhouse to discuss the virtues of inexperience, friction for its own sake, how it's all about story, and it's puzzles all the way down. The Intersection of Puzzle and StoryGame DesignNarrativeProductionReturn to Monkey Island will have a hint system because the internet exists nowĀ -Ā Joshua Rivera,Ā PolygonVerdant SkiesĀ -Ā SteamClassic Game Postmortem: Maniac MansionĀ -Ā GDC,Ā YouTubeThe phrase "confederacy of dunces" derives from a Jonathan Swift quote. Examples of movies that feature a poorly-received genre twist include Serenity (2019), Remember Me (2010), and Safe Haven (2013). | |||
| "The super-powerful beam or whatever." Code Libraries; Game Overs [Nice Replay] | 27 Dec 2024 | ||
#353"The super-powerful beam or whatever."Roundtable2024.06.27 This week, your nice hosts talk about code that isn't yours and ask about the natural conclusion of the narrative. Mark is handy, Ellen kinda wants to add a note, and Stephen is grounded. It looked so easy in the brochure, but the brochure liedĀ -Ā Antony Ingram,Ā HagertyCode Libraries0:07:41Mark LaCroixProductionProgrammingToolsBest practices for writing code commentsĀ -Ā Ellen Spertus,Ā Stack Overflow BlogDeclare namespaces to organize typesĀ -Ā Microsoft LearnYour nice hosts discussed licensing in a previous episode:"What's a little grand larceny?"Game OversStephen McGregorGame DesignNarrativeAlternatives to the Game Over screenĀ -Ā Game DeveloperWe didn't mention it in the episode for some reason, but our "Metroidvania-lite" game Widget Satchel had no deaths, game overs, or failure states. | |||
| "Please go vote." Runtime Asset Management; Double Jump vs. Dash | 24 Oct 2024 | ||
This week, your nice hosts talk a little bit about our civic duty before getting into two very on-brand topics. Make a plan to vote on (or before!) November 5th. Information at https://vote.org/
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| "Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay] | 02 Feb 2023 | ||
#278"Insert interesting car here."Roundtable2022.09.14 Your nice hosts' pronunciation is on point this week as they say a really hard word a large number of times! In this episode, Mark and Ellen BOTH introduce even more complicated words to the other hosts, and Stephen admits to losing an argument (which he'd done on the show before but still don't tell his brother). Noble Robot OfficeVerisimilitude0:05:23Ellen Burns-JohnsonArtGame DesignVerisimilitude DefinitionĀ -Ā Dictionary.comVeracity DefinitionĀ -Ā Dictionary.comThe Quest For Verisimilitude: Realism, Illusion, and Consistency In Video GamesĀ -Ā Erik Kain,Ā ForbesHow to build verisimilitude in your games?Ā -Ā Thunderdices,Ā RedditOne comment of note in the thread: āYour point about making things simple is extremely important. Lots of things in real life are simple and itās the combination of items interacting that it becomes complicated. When a DM makes the simple complicated thereās a danger of the world becoming too complex and breaking verisimilitude from the other side.āThriveĀ -Ā Adam's Apple GamesBrobdingnagian DefinitionĀ -Ā Dictionary.comThomas Was AloneĀ -Ā Bithell Games,Ā SteamIndie Game CreditsMark LaCroixProductionMobyGamesĀ -Ā MobyGamesFilm Credits: Everything You Need To KnowĀ -Ā Nashville Film Institute | |||
| Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay] | 26 Jan 2023 | ||
#271Neurodiversity in Gamedev (with Adam Clewes-Boyne)Nice Thinking2022.07.28 This week, we invite our first guest for Nice Thinking! Adam Clewes-Boyne is putting together an initiative for neurodiversity advocacy and education in the games industry, specifically focused on ADHD. It started as a meetup at a conference, and Adam wants to see where it can go next. Neurodiversity in GamedevEventsIRLAdam joined us, after a fashion, in a previous episode:Game Dev London does Nice Games JamCoffee with Butterscotch podcastĀ -Ā Butterscotch ShenanigansHow the Gender Gap Leaves Girls and Women Undertreated for ADHDĀ -Ā CHADDStrategic Planning for NonprofitsĀ -Ā National Council of Nonprofits | |||
| "Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay] | 19 Jan 2023 | ||
#244"Maximum Whooo!"Roundtable2021.11.25 As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases.Ā Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo.Ā Stephen explores the difference between cooperative and collaborative gameplay, and invents something called a Feedborm. Dang! Steamworks Virtual Conference: Steam DeckĀ -Ā SteamSteam Deck launch delayed by two monthsĀ -Ā Jay Peters,Ā The VergeIndie handheld Playdate delayed to 2022Ā -Ā Michael McWhertor,Ā PolygonHow Long to Beat: Metroid DreadĀ -Ā HowLongToBeatLearning to Use Tools14:05Ellen Burns-JohnsonMisc.ToolsArticulate Storyline 360, an e-learning development toolGodot, an open-source 2D & 3D game engineGodot: Getting Started >> Step by stepĀ -Ā Juan Linietsky, Ariel Manzur and the Godot community,Ā GodotTuckman's stages of group developmentĀ -Ā WikipediaCoDecks: Playful PlanningSonder (a story)Ā -Ā Ludum DareProactive and Retroactive Interference (re: learning interference)Ā -Ā Dr. Saul McLeod,Ā Simply PsychologyCo-Op Games53:10.0Stephen McGregorGame DesignOvercooked Co-Op Review: Five-star co-op gamingĀ -Ā Jason Love,Ā Co-OptimusThereās a Difference Between Cooperation and CollaborationĀ -Ā Ron Ashkenas,Ā Harvard Business Review | |||
| The State of VR in 2022 (with Andrew Eiche) [Nice Replay] | 12 Jan 2023 | ||
#273The State of VR in 2022Interview2022.08.11 Your nice hosts talk to Andrew Eiche, COO at Owlchemy Labs (Job Simulator, Vacation Simulator, Cosmonious High) about the state of VR in 2022, and where VR and VR development tools may be going in the coming years. Andrew talks about how industrial design should influence VR design, why you shouldn't take inspiration from movies, and how ergonomics are important. Also, Ellen takes a hard stand on the right way to use a dial. VR in 2022 and its FutureVR / AR / XROwlchemy LabsThe Design of Everyday ThingsĀ -Ā Don Norman,Ā bookHeadsets Pico VR HeadsetPlaystation VR2VR Engines VRTK (Virtual Reality Tool Kit)TButtĀ -Ā Turbo ButtonCosmonious High Cosmonius High on Tik TokĀ -Ā Tik TokCosmonius High on TwitterCosmonius High on Steam | |||
| Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay] | 06 Jan 2023 | ||
#281StorySlide (with Osama Dorias)Nice Games Jam2022.10.06 Game designer Osama Dorias returns to the clubhouse to help design a game that can be played remotely, and provides some (much needed?) structure to the Nice Games Jam process. Stephen is obsessed with Bananas, Ellen contemplates her mystery banana gift, and Mark realizes some of these concepts might be too complicated for small children. Osama previously joined us for episode 211:Building Blocks of DesignThis isn't the first time we'd had a guest join us for a Nice Games Jam:Blame the Cat! (with Monica Fan)Osama on TwitterOsama's podcast is "The Habibis"Playtest Materials The slides we created for this episode's playtest.The Noun ProjectPrompt"Design a game that can be played remotely with (Osama's) children (and ideally is still fun for adults)"Game typeTabletop gamePlayer count3-6MaterialsElectronic system for sharing slides (such as Google Slides) A voice connection with remote players A set of slides or icons/drawings/clipart to create the set of slides A system for privately messaging players Setup
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| Visual Coding (with Alina Matson) [Nice Replay] | 29 Dec 2022 | ||
#252Visual CodingInterview2022.03.17 This week we're joined by Alina Matson, developer of Fitmentāa microworkout app designed with cozy gamers in mind. Alina talks about how she has used the popular Unity plugin Playmaker to kick-start her transition from a career in mechanical engineering to gamedev. Positive vibes abound. Plus, surprise singing! Visual CodingProgrammingToolsPlaymakerĀ -Ā Hutong Games,Ā Unity Asset StoreBoltĀ -Ā Unity,Ā Unity Asset StoreBlueprint Visual ScriptingĀ -Ā Unreal EngineProcessingScratchĀ -Ā MIT10 Most Nostalgic Flash Games From The Early 2000sĀ -Ā Samuel Williams,Ā CBRStephen J. Guy, Director, Applied Motion LabĀ -Ā University of MinnesotaZebraZappsWe mentioned a previous interview episode with Freya Holmer,Self-education, et al. | |||
| Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay] | 22 Dec 2022 | ||
#247Designing like a Dungeon MasterInterview2021.12.10 Your nice hosts (Ellen, mainly) conduct a double-interview, with a consummate professional and a committed amateur, on the subject of game design though the lens of tabletop game mastering. Subjects include the dynamic between system design and session design, the balance between planning and improvisation, and how players can be encouraged to participate in the process. Designing like a Dungeon MasterGame DesignNarrativeTabletopAlternityĀ -Ā Sasquatch Game StudioMDA: A Formal Approach to Game Design and Game ResearchĀ -Ā Robin Hunicke, Marc LeBlanc, Robert Zubek,Ā Northwestern UniversityDread, a game of horror and suspenseĀ -Ā The Impossible DreamThousand Year Old VampireĀ -Ā Tim HutchingsRobin's Laws of Good Game MasteringĀ -Ā Robin D. LawsUnpossible Game LabsCon of the NorthKatrina imagined a future with "Westworld as a video game," which coincidentally was a topic in one of our first episodes:"It's against the law to stop." | |||
| "No referees?!" Curling; Off-Ramps [Nice Replay] | 16 Dec 2022 | ||
#268"No referees?!"Roundtable2022.07.07 How much of the culture around a game is rooted in its design? That's one of the questions that comes up as Mark takes us on a tour of curlingāan Olympic sport that's described as "chess on ice." We examine its origins, the Spirit of Curling, and some specific rules that may have a big impact on how players behave towards one another. Later, Stephen considers some questions about off-ramps, the parts of a game that guide players as they end a play session. Should we as designers encourage players to take breaks?Ā Gato Roboto by doinksoft (from Devolver Digital)Ā -Ā SteamCurling0:10:15Mark LaCroixGame DesignAbout CurlingĀ -Ā World Curling FederationWhy is this Olympic Sport called Chess on Ice?Ā -Ā by user "Pete",Ā Chess.comCurling might be an antidote to our troubled timesĀ -Ā Kristen Gelineau,Ā The Detroit NewsGlossary of curlingĀ -Ā WikipediaDeflategateĀ -Ā WikipediaOff-Ramps0:50:00Stephen McGregorGame DesignGamingHow Gaming Breaks Can Make You a Better Player... and Why They're ImportantĀ -Ā Michael Harman,Ā Make Use Of | |||
| Characterization in Pet Management Games (with Sarah Yu and Beth) | 08 Dec 2022 | ||
Sarah Yu and Beth, developers of Bugaboo Pocket, join us once again in the clubhouse after our chance meeting at GDC! Listen in as we gush about bugs a lot, but also discuss how to present personality traits of your pets in pet management games. There's also a bunch of cool videos of bugs in this episode's show notes!
Bugs Mentioned What is an isopod?Ā -Ā NOAA Ocean ExplorationVideo of Praying MantisVideo of Jerusalem Crickets (Potato Bugs)Video of Syrphid Fly (Hoverfly)Games Mentioned Neko AtsumeĀ -Ā Hit-Point Co., LtdWobbledogsĀ -Ā Animal UprisingMerge DragonsĀ -Ā Gram GamesBugaboo PocketĀ -Ā Bugaboo Pocket | |||
| "You lost all your dragons." Save Data; Interdisciplinary Communication | 01 Dec 2022 | ||
The clubhouse comes together this week to realize the danger and fear surrounding Save Data. Mark talks about the advantages of Json and xml, then immediately tells why he choose neither of them for his project. Stephen summarizes why meetings are great and why everyone is sometimes a tech artist (Make it more... Dynamic?), and the team discusses how to best communicate between people who have different skills sets. 0:08:46Save Data48:44Interdisciplinary Communication | |||
| Combat Design (with Timothy Staton-Davis) | 17 Oct 2024 | ||
We welcome Timothy Staton-Davis into the clubhouse to talk both the broad strokes and the nitty-gritty of combat design. Combat DesignArtGame DesignWe talked about "juice" in game design way back! You can find links related to the topic here as well."I am a Juice Journeyman!"PacingĀ -Ā Robert Yang, Andrew Yoder,Ā The Level Design Book | |||
| "Time is just a search bar away." | 26 Nov 2022 | ||
It's the show's sixth anniversary! To celebrate, Stephen, Mark, and Ellen play two "talky talky" games on the air:Ā Ā Where Should We Begin: A Game of StoriesĀ by Esther Perel, andĀ HypertheticalsĀ by Chuck Klosterman. These games offer your hosts some interesting discussion prompts, with interesting results.
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| Fusing Genres (with Millie Walker) | 17 Nov 2022 | ||
This week, fellow nice gamedev Millie Walker enters the clubhouse to discuss her approach to combining genres. It's an episode full of synthesis, but not photosynthesis because Stephen doesn't want to talk about his bonsai tree. Fusing GenresGame DesignMarketingMyth Caller: The Nightmare ShamanĀ -Ā KaratkuroXander the Monster Morpher: Universe BreakerĀ -Ā Karatkuro,Ā SteamWe previously tackled "genre" in:"I do business." | |||
| "I realize you were making a more point thing?" Cameras; Bug Tracking and Triage | 10 Nov 2022 | ||
Lots of technical talk in this episode as your nice hosts wade into these two large topics!Ā 0:09:27CamerasLinear InterpolationWikipediaSuper Mario World Camera Logic ReviewShaun InmanYouTubeCamera Movements for 2D Platformers: How Do I Know Which One to ChooseSam HuSam J H HuPro Camera 2DLuĆs Pedro FonsecaUnity Asset Store0:31:52Bug Tracking and TriageParkinson's LawWikipediaResponsible Bug Reporting and TriageSmartbearAuction-based serious game for bug tracking"""ĆaÄdaÅ Ćsfekes,Eray Tüzün,Murat Yılmaz,Yagup Macit,Paul Clarke"""The Institution of Engineering and TechnologyBug Triaging PrinciplesBugsnagGame Development Essentials: Bugtracking (or how we ended up writing our own buā¦Andre WeissflogThe Brain DumpProduction Testing and Bug TrackingJamie FristromGame DeveloperWhat makes a good bug report?Nick BarrettGamesIndustry.bizAzure DevOpsMIcrosoftEllen mentioned Agile Development in this episode.Agile DevelopmentWe also talked about Bugs in one of our first episodes."Bananas, from here to eternity." | |||
| Nice Thinking: "Revisiting Rhythm Rumble" | 03 Nov 2022 | ||
Itās everyoneās favorite rhythm fighting game that doesnāt exist yet, āRhythm Rumbleā, back for more discussion in this week's NiceThinking Episode. Ellen learns a new word, Mark rants about Unityās PlayerPrefs, and Stephen admits that he still hasnāt learned to take good notes. They all agree that you have to spend more time researching than you want to, and that Dale is awesome.
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| "Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement | 28 Oct 2022 | ||
It's spooky season! Stephen is SO over it, but he can't escape all the scary stuff happening in this week's episode. We start with a lesson on the necromantic arts of branding and iconography, guided by Mark, a master of these dark magics. After the break, Ellen raises a past topic from the dead in order to explore the ethics of manipulating players' brainnnsssss. Also mentioned: candy corn, houseplants, andāyou guessed itāStar Trek. 0:10:10Branding & IconographySmash TVWikipediaThomas Was AloneBithell Games0:36:22The Ethics of EngagementEgg, Inc.Auxbrain, Inc.Idle AcornsAleros LLCBeReal social mediaA little learning is a dangerous thing Drink deep, or taste not the Pierian spring. This is a line from Alexander Pope'sĀ Essay on CriticismĀ (1711).Ā The Pierian spring is a fountain in Pieria, a district round Mount Olympus and the native country of the Muses. You can read the full text for free here on Project Gutenberg. | |||
| Physical Releases for Indies (with Ryan Brown) | 20 Oct 2022 | ||
This week, we talk with Super Rare Games' "Head of Words," Ryan Brown, about his company's approach to physical game distribution for indie games, and what it takes to get your game not just on a Nintendo, but on a Nintendo cartridge. Physical Releases for IndiesMarketingProductionSuper Rare GamesSuper Rare GamesĀ -Ā TwitterSuper Rare Games - Developers & Publisherspublishmygame@superraregames.com The Criterion CollectionInternational Age Rating Coalition (IARC)Ā -Ā WikipediaStrong Museum of PlayThe Centre for Computing History | |||
| "Todayās the day that I screw things up." Pre-production; Idle Games | 13 Oct 2022 | ||
Your nice hosts start off strong with an excellently performed intro, and it just gets better from there!Ā 0:06:24Pre-production0:31:45Idle GamesStar Trek Lower Decks: The Badgey Directive Review: The Final Fun-tier?Steven ShawDroid GamersHow to make an idle game: Everything you need to know about incremental mobile ā¦David HarteryAdjustIdle Games: The Mechanics and Monetization of Self-Playing GamesAnthony PecorellaYouTubeāIt Started as a Jokeā: On the Design of Idle GamesKatta Spiel, Sultan A. Alharthi, Andrew Jian-Lan Cen, Jessica Hammer, Lennart E. Nacke, Z O. Toups and Tess TanenbaumCHI PLAY | |||
| Nice Games Jam: "StorySlide (with Osama Dorias)" | 06 Oct 2022 | ||
Game designer Osama Dorias returns to the clubhouse to help design a game that can be played remotely, and provides some (much needed?) structure to the Nice Games Jam process. Stephen is obsessed with Bananas, Ellen contemplates her mystery banana gift, and Mark realizes some of these concepts might be too complicated for small children.
Electronic system for sharing slides (such as Google Slides) A voice connection with remote players A set of slides or icons/drawings/clipart to create the set of slides A system for privately messaging players Setup
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| "Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games | 30 Sep 2022 | ||
In this slightly-longer-than-normal episode, we start with a pandemic check-in. (Bivalent boosters are available! Go get 'em!) Ellen leads us on a journaling journey, sharing the embarrassing evidence of past attempts. Stephen challenges us to think through examples of adaptation, or maybe translation, or transcreation...well, we mostly figure it out by the end. Mark is extra-sharp with the one-liners.
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| Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread) | 22 Sep 2022 | ||
We welcome our first pseudonymous guest to the clubhouse to discuss what it's like making a game to carry the banner (and serve the community) of a previous title. Designing a Spiritual SuccessorGame DesignGamingProductionSanctuary Shattered Sun: Real Time StrategySupreme CommanderĀ -Ā WikipediaInterview With Special Bread!Ā -Ā Sanctuary,Ā YouTubePac-Man Championship Edition is an electrifying reinvention of a classic and fiā¦Ā -Ā Richard Stanton,Ā GamesRadarChris Taylor lets us know what he thinks about SanctuaryĀ -Ā Sanctuary,Ā YouTube | |||
| āThatās way too many pawns.ā Communicating Difficulty; Remixed Play Modes | 11 Oct 2024 | ||
This week, Ellen kicks things off with a chat about how games tell players, āThis might be tough!ā and how to make that fun and fair. Stephen and Mark jump in with their takes on what makes difficulty settings shine. Then, Mark thinks about the practice taking familiar game mechanics and twisting them into something fresh. Think pacifist runs or limited equipment modes. Why limit yourself to one way to play when you can remix the whole game? As always, there are some goofs in here, too.
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| "Insert interesting car here." Verisimilitude; Indie Game Credits | 15 Sep 2022 | ||
Your nice hosts' pronunciation is on point this week as they say a really hard word a large number of times! In this episode, Mark and Ellen BOTH introduce even more complicated words to the other hosts, and Stephen admits to losing an argument (which he'd done on the show before but still don't tell his brother). 0:05:23VerisimilitudeVerisimilitude DefinitionDictionary.comVeracity DefinitionDictionary.comThe Quest For Verisimilitude: Realism, Illusion, and Consistency In Video GamesErik KainForbesHow to build verisimilitude in your games?ThunderdicesRedditOne comment of note in the thread: āYour point about making things simple is extremely important. Lots of things in real life are simple and itās the combination of items interacting that it becomes complicated. When a DM makes the simple complicated thereās a danger of the world becoming too complex and breaking verisimilitude from the other side.āThriveAdam's Apple GamesBrobdingnagian DefinitionDictionary.comThomas Was AloneBithell GamesSteamIndie Game CreditsMobyGamesMobyGamesFilm Credits: Everything You Need To KnowNashville Film Institute | |||
| Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews) | 09 Sep 2022 | ||
This week, a behind-the-scenes look into the game that uses a skateboard deck as a controller! Scrapebopard combines elements of rhythm, racing, and fighting games to create a unique boss attack experience. What's it like playtesting unique hardware? How much did they learn about electronics and wiring? How difficult was it to demo the game at alt.ctrl.GDC? What's next for the game? We explore these questions and more in this interview. Postmortem: "Scrapeboard"EventsGame DesignHardwareElectric ScrapeboardĀ -Ā Shake That ButtonMakey MakeyAbout formalismĀ -Ā Dario D'Ambra,Ā Game DeveloperGame Dev Tools for Raspberry PiBabycastlesWondervillePlaytest ThursdaysĀ -Ā NYU Game CenterCome Out & Play Festival"A Work of Art Is Never Finished, Merely Abandoned"Ā -Ā Quote Investigator | |||
| "Always be the banker." Broken games; Support Systems | 01 Sep 2022 | ||
In this episode the your nice hosts discuss broken games, solved games, and purposely broken games.Ā Ellen realizes that even if it is broken, doesn't mean you need to fix it. They discuss who's job it is to make a game fun, and how you can always make a game not fun.Ā This episode features the origin story of Stephen Business,Ā and if you are still reading, spoiler alert: Mark's topic is a stealth sequel to his topic about Curling.
Types of Support Systems -Emotional Support -Financial Support -Someplace to liveInvestment and Risk "We quit our jobs, remortgaged our houses"Alex GilyadovGamesRadar | |||
| Nice Games Jam: "Dogpile! (part 2)" | 25 Aug 2022 | ||
It's our second climb into the scruff as your nice hosts continue development on "Dogpile!" We've updated the rules and did a lot of work toward defining the properties of a full prototype deck, consisting of 100, or 150... or maybe 250 unique cards? However many it ends up being, we're looking forward to part 3! PromptKeep working on "Dogpile!"Game typeCard gamePlayer count2-4Setup
Terms
Objective:Ā Get as many dogs into the Dogpile as possible! How to play
Continue steps 1-6 above until the timer rings. How many dogs did you get in your Dogpile? | |||
| "Iām not coding your game, yāall figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics | 17 Aug 2022 | ||
Your nice hosts accidentally stumble into the thesis of the show as this episode explores these two topics! Also found in the show: Stephen's composed song, Mark tries to avoidĀ Entity Component Models and Ellen thinks about snakes for 20 minutes (but holds it together somehow).
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| The State of VR in 2022 (with Andrew Eiche) | 11 Aug 2022 | ||
Your nice hosts talk to Andrew Eiche, COO at Owlchemy Labs (Job Simulator, Vacation Simulator, Cosmonious High) about the state of VR in 2022, and where VR and VR development tools may be going in the coming years. Andrew talks about how industrial design should influence VR design, why you shouldn't take inspiration from movies, and how ergonomics are important. Also, Ellen takes a hard stand on the right way to use a dial. VR in 2022 and its FutureVR / AR / XROwlchemy LabsThe Design of Everyday ThingsĀ -Ā Don Norman,Ā bookHeadsets Pico VR HeadsetPlaystation VR2VR Engines VRTK (Virtual Reality Tool Kit)TButtĀ -Ā Turbo ButtonCosmonious High Cosmonius High on Tik TokĀ -Ā Tik TokCosmonius High on TwitterCosmonius High on Steam | |||
| Nice Games Jam: "Dogpile!" | 06 Aug 2022 | ||
Itās Ellenās 100th episode as a Nice Games Club host! And thereās no better way to celebrate a big day than with a Nice Games Jam. Dale gave us a prompt and youāll never guess the theme. Can your Nice Hosts come up with a playable prototype in ārufflyā an hour? Enjoy live edits, goofs, special cubes, and piles of dogs taken to the logical extreme!
Two standard 52-card decks SetupFirst, some additional prompt information.Ā The objective is to get your dog pack to exactly 100 members (no more, no less) in 100 units of time. You decide how many dogs you start with, how you add or lose members, and what a "time unit" is. Because this is the special for Ellen, bonus points if the game has a dog or multiple dogs in it. Now, on to the setup:
Terms
Objective:Ā Get 100 dogs in 100 units of time! How to play
Continue steps 1-6 above until the timer rings. Did you get 100 dogs in your Dogpile? If so, you win!Ā | |||
| Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" | 28 Jul 2022 | ||
This week, we invite our first guest for Nice Thinking! Adam Clewes-Boyne is putting together an initiative for neurodiversity advocacy and education in the games industry, specifically focused on ADHD. It started as a meetup at a conference, and Adam wants to see where it can go next. Neurodiversity in GamedevEventsIRLAdam joined us, after a fashion, in a previous episode:Game Dev London does Nice Games JamCoffee with Butterscotch podcastĀ -Ā Butterscotch ShenanigansHow the Gender Gap Leaves Girls and Women Undertreated for ADHDĀ -Ā CHADDStrategic Planning for NonprofitsĀ -Ā National Council of Nonprofits | |||
| "Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers? | 21 Jul 2022 | ||
In this larger than normal episode, your nice hosts bring a lot to the top of the show with a bunch of exciting news. And there's still two topics to discuss after that! Mark brings his documentation A game, Stephen describes his time at SGDQ and Ellen has complaints to bring to the table.
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| Level and Interaction Design (with Nina Marotta) | 14 Jul 2022 | ||
Nina Marotta (and Kelso the cat) from High Moon Studios enters the clubhouse to talk about level and interaction design. She showers your nice hosts with bits of wisdom, such as: "Games are ugly for 90% of their development." "You have to live your life in order to be a good team member and a good designer." Level and Interaction Design Game DesignNina mentions the Geam Design program at Kent StateWe previously talked to Professor Chris Totten in episode 264Teaching Gamedev to Young People, Again! | |||
| "Numbers go up." Scoring 101; Turning off the Gamedev Brain | 03 Oct 2024 | ||
This week, learn about what Ellen was like as a student. Stephen wonders if heās made a huge mistake,Ā Ellen does some work research, and Mark insists that there is no such thing as magic.
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| "No referees?!" Curling; Off-Ramps | 07 Jul 2022 | ||
How much of the culture around a game is rooted in its design? That's one of the questions that comes up as Mark takes us on a tour of curlingāan Olympic sport that's described as "chess on ice." We examine its origins, the Spirit of Curling, and some specific rules that may have a big impact on how players behave towards one another. Later, Stephen considers some questions about off-ramps, the parts of a game that guide players as they end a play session. Should we as designers encourage players to take breaks?Ā 0:10:15CurlingAbout CurlingWorld Curling FederationWhy is this Olympic Sport called Chess on Ice?by user "Pete"Chess.comCurling might be an antidote to our troubled timesKristen GelineauThe Detroit NewsGlossary of curlingWikipediaDeflategateWikipedia0:50:00Off-RampsHow Gaming Breaks Can Make You a Better Player... and Why They're ImportantMichael HarmanMake Use Of | |||
| Gamedev in Peru (with Daniela Gamarra) | 01 Jul 2022 | ||
It's part three of our unintentional "Gamedev in..." series! Your nice hosts speak with Daniela Gamarra about making games in Peru. Daniela shares her perspective on entering the industry, making progressive games in a conservative culture, and being asked "how much do you need to make this game?"
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| "Thatās not a friendship!" Parasocial Relationships; Narrative Pacing | 23 Jun 2022 | ||
Your nice hosts bring deep topics to the clubhouse this week! Listen in as Stephen forgets the name of the Uncharted lead character (but remembers the voice actor), Ellen brings up Mass Effect many, many times andĀ Mark describes more interesting tidbits about Widget Satchel's development.
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| Nice Thinking: "A Local Indies Tournament" | 16 Jun 2022 | ||
It's a packed episode this week, with birthdays, illnesses, and some Nice Thinking. Stephen, Mark, and Ellen discuss how the group might put on a tournament for local gamers, featuring locally-made indie games. How can one create a competition that involves many different games of widely different genres? Hopefully your nice hosts are up to the challenge. Either way, you're in for a treat! Plus, we get to finally hear Stephen's TRUE feelings aboutĀ Star Trek.
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| Teaching Gamedev to Young People, Again! (with Chris Totten) | 09 Jun 2022 | ||
It's a sequel to last week's episode! This week, your nice hosts speak with Kent State University animation and game design professor Chris Totten about formal game design education. We get into the details of theory and practice, and discuss how teaching gamedev is both similar and different from other professional and artistic fields. Teaching Gamedev to Young People, Again!Game DesignIRLAn Architectural Approach to Level DesignĀ -Ā Christopher W. TottenKudzuĀ -Ā Pie for Breakfast Studios,Ā itch.ioLa ManchaĀ -Ā Pie for Breakfast Studios,Ā Board Game GeekGDEX and Origins 2022, June 8-12 | |||
| Teaching Gamedev to Young People (with Truman Simpson) | 03 Jun 2022 | ||
In this episode Truman Simpson joins us to talk about teaching game development to young people, through Gameheads, an organization for which Truman is a long standing volunteer. The clubhouse discusses the importance of seeing what is possible and what is achievable, and Stephen is jealous of today's youths. Teaching Gamedev to Young PeopleGame DesignIRLGameheads Truman Simpson volunteers with Gameheads. Gameheads is an organization that teaches youth and prepares them for careers in game development. Gameheads is lead by Damon Packwood and operates out of Oakland and the Bay Area, CA, with possible expansions around the US.Gameheads WebsiteGameheads TwitterDamon Packwood's TwitterTruman Simpson's twitterTeaching and Games cross-pollination Ellen mentions that Teaching and Games is a cross-pollination that is a whole other episode, here are some Episodes on that topic from the archivesWe talked about educational institutions for game dev back in episode 16Games Education Ellen joined as a guest host way back in Episode 75Learning Through GamesWe also talked about teaching/learning durring the Redundancy topic in Episode 170"Stephen, his arms wide!"Project Success Stephen is working with Project Success to design a learning curriculum for middle school aged youths.Project Success WebsiteStephen mentioned design pillars, as one of the learning topics in project sucess, see also episode 187"A way to farm notions."Soylent Green Soylent Green is set in the year 2022 (that's this year!) and something we got distracted by on a tangent. Yes, soylent is a real product now.In 1973, 'Soylent Green' envisioned the world in 2022. Ā -Ā George Bass,Ā The Washington PostSoylent (the real productAnd, if the people from Soylent want to sponsor us, please reach out at contact@nicegames.club | |||
| "Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction | 27 May 2022 | ||
In this episode, Stephen, Mark, and Ellen talk about gameplay loops. Then, they talk about art direction. Then they talk about loops. And then art direction. And then, more loops. Just kidding! Itās a regular roundtable discussion about diagramming gameplay, establishing art direction, and when to take out the garbage. 0:15:20Diagramming Gameplay LoopsActionable Gamification: Beyond Points, Badges, and LeaderboardsYu-kai ChouOctalysis GroupHow To Perfect Your Gameās Core LoopNathan LovatoGame AnalyticsLoops and ArcsDaniel CookLost GardenHow Games Use Feedback LoopsGame Maker's ToolkitYouTubeDaniel Cook: Game Design Theory I Wish I had Known When I StartedIGDA SeattleYouTubeExpanding UX: Gameplay LoopsVitaly StarushMediumThe Gameplay Loop: a Player Activity Model for Game Design and AnalysisEmmanuel GuardiolaResearchGateKurt Vonnegut Diagrams the Shape of All Stories in a Masterās Thesis Rejected bā¦Josh JonesOpen Culture0:42:00Art DirectionDreamsettler Reveal TrailerNo More RobotsYouTubeBack in the day, Nice Games Club talked about color theory.āWhen two colors of paint really love each otherā¦ā We talked about sources of inspiration and it reminded us of episode 141.Nostalgia and the Lo-fi Aesthetic | |||
| Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser) | 19 May 2022 | ||
At GDC, your nice hosts met and spoke with this week's returning guests. We were so impressed with their project "[i] doesn't exist," we wanted to have them on a full episode to talk about the unique machine learning system they built for it. Be nice and have a listen!
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| Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson) | 12 May 2022 | ||
It's a Nice Postmortem! Ellen brings her instructional design colleague Mark Hamilton to discuss the development process behind the LxJamathon, a combination of both a hackathon and a game jam meant to allow instructional designers to practice their skills! Find out what went well and what didn't in this fascinating look into the event. Postmortem: "LxJamathon"ProductionInstructional Design RedditĀ -Ā RedditInstructional Design DiscordĀ -Ā DiscordLxJamathon WebsiteĀ -Ā Ellen Burns-Johnson and Mark Hamilton,Ā LxJamathonLxJamathon itch.ioĀ -Ā Ellen Burns-Johnson and Mark Hamilton,Ā itch.ioMidwest Mysteries - The OscalooseĀ -Ā SoundCloudLxJamathon EntriesĀ -Ā itch.ioA Simple Guide to Four Popular Online Learning FormatsĀ -Ā Nameera Sallum,Ā CommLab India | |||
| Nice Games Jam: "Blame the Cat! (with Monica Fan)" | 06 May 2022 | ||
Game designer Monica Fan joins us this week for a Nice Games Jam that is extra-mischievous and extra-cute. There's drama amongst the roommates, and we're pretty sure the cat's to blame. But can we prove it? Can your Nice Hosts (and Nice Guest) make a playable prototype by the end of the episode? How many times will Stephen say "meow" before the outro rolls? So many questions!
Standard deck of playing cards Coins or tokens to indicate the accumulation of blame OPTIONAL: A real cat to sit in the middle of the game table Setup
GOAL: Pin the blame on someone else! Once a player has accumulated 3 Blame tokens, they are GUILTY and the game ends. Go around the table clockwise, taking turns. Each player can take one action on their turn; it's a fast-moving game of blame! Player Actions Cat-only actions:
Human-only actions:
Making an accusation:
Winning the game:
Strategies
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| Optimization (with Jarryd Huntley) | 26 Sep 2024 | ||
Entering the clubhouse this week is our the third Owl (employee of Owlchemy Labs) and first Peabody Award winner (as lead developer for We Are OFK), to talk about the "dos," "don'ts," and "good enoughs" of optimization.
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| Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme) | 29 Apr 2022 | ||
It's a Nice Postmortem! Hunter Bond and Mike Ducarme talk the making of Infernaxāan old school adventure platformer with puzzle elements, unholy curses, and lots of old-school awesomeness. From its earliest conception to playtesting, promoting, and publishing, what did they do and what did they learn? Postmortem: "Infernax"ProductionInfernaxĀ -Ā TwitterJust Shapes and BeatsBerzerk StudioAs promised, Hunter's PO Box: PO Box 10275, Albuquerque, NM 87184 | |||
| GDC 2022 Special (Part 2) | 21 Apr 2022 | ||
Settle in, because we could only trim the 5+ hours of interviews we recorded last month at GDC down to 2 hours. Of course, if you want to hear all of it, there's always the Patreon... š
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| Work Weeks (with August Brown) | 15 Apr 2022 | ||
What does your work week look like? Are you locked into a 9-to-5 the way that Dolly Parton described it, or are you free to set your own schedule? What about your team as a whole?Ā
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