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Explore every episode of the podcast MNmaxed Podcast

Dive into the complete episode list for MNmaxed Podcast. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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TitlePub. DateDuration
Blood Lords 66 - Ignoring Irori08 Sep 202401:03:15

We've reached Gristle Hall, but there's some defenses we must first get past. Once we do, we move into the manor where we discover some shadowy walls of great power. Kix wants them. We also find a party!

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Blood Lords 65 - Getting to Gristle Hall01 Sep 202401:02:45

We find the medusa, Karenza, and learn some information from her. We head out to a place called Gristle Hall, where Iron Tavia went to. We know this place has some importance, having found a picture of it quite a while back. The road there, however, isn't without danger.

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Blood Lords 56 - Green Blade Accord04 Jun 202400:58:28

We prepare for what seems to be another fight right on the heels of the last one, but turns out to be something else. We have a lot to go check out in this Field of Maidens, and it's less devoid of life than we'd expected.

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Extinction Curse 110 - PLEASE STOP YOU'RE HURTING ME18 Mar 202201:06:11

After failing to ciruisily impress a goddamn haunt it decides to attack us. It's annoying. Eventually we run away except Nidec who can't be hurt by it and convinces it to stop. From there we head to our next clue destination where we encounter a magnificent monster.

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Extinction Curse 109 - A Brand New Jeb10 Mar 202201:09:11

We break out into combat with a giant crimson worm. One particular circus performer has a very bad day. We hit level 16, and the the next morning Jeb seems somehow changed... also everything is soggy. We come to a lake in the jungle and swim to a small island. From there things go poorly.

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Extinction Curse 108 - BEGONE BITCH04 Mar 202201:08:42

After the Blood Feast and our meeting with the Urdefen leader we go to interrogate a prisoner. We take a rather lighter and more apathetic approach than he's probably used to. We rest the night and the next day head out towards the Cradle of Worms with the prisoner and an urdfen scout in toe. Four days later we finally get there. Somewhere in between Jeb throws a dagger.

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Extinction Curse 107 - The Blood Feast24 Feb 202201:02:42

We make our way to the Urdeffen camp where we're marginally welcomed. We partake in some event called the Blood Feast and it's every bit as disgusting as it sounds. We proport ourselves well enough though, it seems, as the warchief invites us to his quarters after the festivities.

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Extinction Curse 106 - Tasty Fingers17 Feb 202201:15:11

After demolishing the bat riders we see a new threat looming, some giant demon thing. Unbeknownst to the rest of the party, Swany's new character is with it. Combat begins abruptly and some interesting developments come about.

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Extinction Curse 105 - Circus with a Purpose10 Feb 202201:10:26

Still reeling from a sudden death the remaining members of The Circus of Wayward Wonders resolve to continue the mission even if it means all of their deaths. Fueled by a combination of rage and despair we go head to head with a local "welcoming" party. There's also some dude named Nidec who has a few lines.

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Extinction Curse 104 - Fuck Aroden03 Feb 202201:00:27

After fighting some huge purple worms we come face to face with a colossal monstrosity. After some confusion we decide it's best to flee. From there, things only get worse... much worse.

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Extinction Curse 103 - Into the Vault28 Jan 202201:01:09

We rest and loot and rest some more before finally heading into the vault of the black sands. Once there we encounter some truly gargantuan enemies.

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Extinction Curse 102 - Turtle the Hero20 Jan 202200:55:41

After finishing up in a psychedelic mushroom cave we continue to explore. We pass through a long tunnel and at the end of it find some old ruins, beyond which we can finally see the vault of the black sands. Some giant doors are in our way, though, and as soon as we try to bypass them all hell breaks loose. In the end, something tragic occurs.

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Extinction Curse 101 - Et Tu, Root?13 Jan 202201:12:06

Immediately after defeating the tree monsters a gang of mosquito monsters set upon us. They're pretty weak and get crushed fairly easily but along the way Moonlight possess one without the rest of us realizing and we pretty much kill Moonlight. From there we explore and find some interesting memories buried in the Darklands.

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Blood Lords 55 - Hey Sister Stone Sister21 May 202401:15:04

We finish up our business in The City of Hollow Flesh, and head out with Seldeg Bedlis on the trail of Iron Tavia. This leads us to The Field of Maidens; an old battleground filled with petrified soldiers. We explore a bit, and inevitably, some trouble comes calling.

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Extinction Curse 100 - What Goes Up06 Jan 202200:57:17

Shortly after meeting our doggo friend and talking our way past some powerful seeming local, we find ourselves in a cavern with a lot of water and tree sized mushrooms. As we begin to navigate through it some monsters decide they don't want us there and combat ensues.

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Extinction Curse 99 - The (under) Darklands30 Dec 202100:59:56

We find ourselves in the Darklands and it's both ominous and oddly beautiful. We quickly encounter some enemies but also shortly encounter some friends. There's a long way to go to get to our destination though.

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Extinction Curse 98 - Empty Stones23 Dec 202101:00:32

After the interviews we head to the final Aeon Tower and find it occupied. Not by xulgaths, but by a small contingent of druids who call themselves the Order of the Empty Stones. They're seemingly well intentioned if not a bit useless. We formulate a plan to go into the darklands and retrieve this tower's missing Aeon Stone. After a week of prep, we get teleported down into the forbidding location with complicated plans.

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Extinction Curse 97 - Twenty Questions17 Dec 202101:24:24

We start by discussing level 15 then return to Willowside to celebrate the retreat of the xulgath army. The next day some nerd decides to interview the circus. It goes well-ish.

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Extinction Curse 96 - Mansion Mischief09 Dec 202101:02:35

After having made a deal with Helg, the gug leader of the xulgaths, we fulfill our end of the bargain. Afterwards we plot with Helg to defeat the most likely xulgaths to betray our plans.

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Extinction Curse 95 - Gug Galore03 Dec 202101:08:19

After defeating some fiends at the xulgath camp we decide to go deal with the gug slaves, not sure how it's all going to play out. Goes pretty well, actually. And from there it's on to destroy the siege tower, where we find yet another gug, our interactions with whom are less than standard.

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Extinction Curse 94 - No Time for Tea25 Nov 202101:08:03

After dealing with the dinosaur paddock we head over to a place in the xulgath camp where we know there to be fiends of some sort. We try to formulate a plan but it all quickly devolves into chaotic combat.

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Extinction Curse 93 - Unworked Wood19 Nov 202100:55:35

We spend some time discussing how best to defend Willowside, coming to the conclusion that we want some magic shit. Moonlight uses the earth teleport ring thing to boop off to Escadar and go shopping. We learn a bunch of new spells and head off to the xulgath encampment to try them out.

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Extinction Curse 92 - Problem Solvers11 Nov 202101:09:41

We make our way to the port where we deal with a couple sea serpents in fun ways and end up with plenty of unagi. We head back to town where we plot with Trevor and eventually head off to deal with another xulgath blockade. Somewhere along the line the Wizard figures out how to solve Willowside's food problem utilizing high level magic.

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Extinction Curse 91 - Face Off05 Nov 202101:14:45

We attend a city meeting to discuss defense and offense regarding the dinosaur siege situation. First up we decide to go after the harbor which is being held by a couple sea serpents apparently. On the way we encounter an interesting face off.

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Blood Lords 54 - Pincer Manure15 May 202401:17:04

We engage in a combat within a maze of hallways, which is pretty cool. We investigate this old temple turned shelter, and learn about a type of vampire that's very hard to pronounce. All of this gives us more clues about Iron Tavia, which we take to our old "friend" Bedliss. 

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Extinction Curse 90 - Bonding with Banyons28 Oct 202101:07:01

As the powerful ghost of long dead Lert reemerges into combat he brings with him some zombie friends. Will we be able to save the Banyons? Or will they end up having to save us? Also, is it Dragon Wizard or Wizard Dragon?

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Extinction Curse 89 - Exorcise a Lert21 Oct 202101:07:54

Sorry about the week without an episode! I was sick and wasn't able to get it edited. All's well now though, back to your regularly scheduled programming!

We burst into combat with a crazy d4 slenderman monster who is terrifying. From there we head into a room where we not only find a gigantic statue to Bokrug, but also the wayward Banyon Boys. Lederick, however, isn't quite himself and some combat-adjacent shenanigans ensue.

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Extinction Curse 88 - Bokrug's Crib07 Oct 202100:50:24

We break into a room and fight three light creatures. After dealing with them we come to a library where the Wizard nerds out and learns a bit more about a Great Old One named Bokrug. After that we continue to explore and find an old sanctuary.

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Extinction Curse 87 - The Walls Have Eyes30 Sep 202101:01:20

After fighting some fatty oozes we delve deeper into the sea caves. We come across a room with one of the most interesting and terrifying monsters we've yet encountered. It's a bit rough but ends on a clever move from Jeb. From there we continue into the watery abode and happen upon more odd creatures.

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Extinction Curse 86 - The Lost (Banyon) Boys23 Sep 202101:05:03

After our first day of bolstering the town defenses we retire to the local inn where there's a bit of a party, but a pall hangs over the proceedings. We meet with Estessa who predictably informs us some folk are missing. We begrudgingly go off to look for them and consequently get covered in gross.

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Extinction Curse 85 - What Blockade?16 Sep 202101:02:33

After separating we all meet up in the woods where we decide to head right back where we came from to rest. The next day we approach a Xulgath blockade and fuck it the hell up. We return to town to find the situation frantic as the townsfolk prepare against attacks. We chip in and uncover some more plot developments we'll have to handle.

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Extinction Curse 84 - From Bad to Worse09 Sep 202101:06:02

Low on HP and spells we head out to the stables, the last thing we need to check in Fortunes Hall. What we assume to be a quick and meaningless inspection turns into something much much worse. More than one of your favorite circus members find themselves preparing to reroll before it's all said and done. Will any of them have to? Listen and find out!

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Extinction Curse 83 - Summarily Unsummoned 02 Sep 202100:59:55

After defeating some child-like fey we investigate and loot. From there we examine a bit of the exterior grounds of Fortunes Hall before heading back in and exploring the second floor where we find some unusual enemies and the answer what happened here.

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Extinction Curse 82 - Kick Doors, Even Scores26 Aug 202101:01:16

In the aftermath of a huge combat, during which the fun never ended, we catch our breath and move on to exploring some more of Fortune's Hall. We kick in doors and montage our way through some meaningless encounters before heading outside to explore the grounds where we find more Fey enemies.

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Extinction Curse 81 - Fortune's Brawl19 Aug 202101:19:53

Combat pops off at Fortune's Hall and, whelp, that's pretty much it this episode. Strap in.

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Blood Lords 53 - Shelter in Shambles07 May 202400:50:00

We descend into the undermarket of Hollow Flesh. It seems to be an abandoned chapel, and those who've taken up residence aren't having a good day. It gets worse when we arrive, though.

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Starfinder 21 - Spider Web of Lies16 Aug 202100:48:09

Continuing through the dungeon under the surface of dead Eox the crew have found themselves in a sticky situation. Huge ambushing spiders start popping out and our heroes find themselves separated from each other.

MNmaxed continues a new great adventure; MNmaxed in Spaaace! This Patreon Goal release is a homebrew Starfinder campaign run by David, with old familiar faces Tyler, Ted, and Swany. They are also joined by friend and fellow adventurer Bense. Thanks to everyone who helped make this new campaign possible through your support, it is very appreciated.

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Come check out our new show in which we play Return of the Runelords converted to Second Edition!

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Extinction Curse 80 - The Fun Never Ends12 Aug 202101:09:33

Moonlight and The Wizard head into town to gather information, do some research, and go shopping. Once they get back to the circus the whole gang heads off to Fortune's Hall where things are both awesome and terrible.

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Extinction Curse 79 - Bye the Farm05 Aug 202101:00:24

The morning after having defended our circus from some dino riding xulgaths we head to a place called the Densert Farm where we meet more of the same. After a big battle we meet the Denserts before heading back to the circus grounds to prep for the next day.

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Extinction Curse 78 - Circus Show of Force29 Jul 202100:59:10

As dino riding xulgaths burst in through our big top and start attacking our audience, an all out crazy combat ensues. Even the shirtless douchebag from last episode gets involved! Will the circus be able to save their patrons!? Or is there going to be some civilian soup.

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Extinction Curse 77 - THREE (more) DAYS!22 Jul 202100:45:55

In the aftermath of killing some giant carnivorous plants we talk to the man we rescued and proceed to forget his name entirely. As we approach the town we're met by Ess-fuckin'-tessa Vandy who actually seems pretty down to earth. We begin to set up the circus and meet some interesting locals. From there we put on a show, but not all goes according to script.

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Starfinder 20 - Spells in Space15 Jul 202100:55:12

After failing to be stealthy and solving the problem with his gun, Verikan leads the crew into a combat with a Kasatha in a strange circular pool room. Soon some more combatants join the fight. Afterwards the crew rest up and continue exploring the dungeon until they come across a sticky situation.

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Extinction Curse 76 - Vicious Vegetation15 Jul 202101:04:32

We spend the night in Kerrick and the next day Opper Vandy comes to see us for some closure of both the emotional and plot variety. We then travel by boat towards the final tower. Upon arrival at the new location we're immediately thrust into a dire situation. As we make our way to the city we encounter some savage salad.

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Interview - Greg A. Vaughan15 Jul 202100:58:53

As we complete book 3 of the Extinction Curse, Life's Long Shadows, Tyler and David sit down with its author Greg A. Vaughan. Holder of more Paizo writing credits than you can put in a type I bag of holding Greg talks to us about not only his involvement with this AP but some of the many others he's written for as well.

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Extinction Curse 75 - A Dangerous Dagger08 Jul 202101:00:39

After having decided to head back to Kerrick to check on Opper and the Psychopomp and Night Hag, Moonlight uses magic to boop on over to the circus to let them know what's up. Then we travel a long day and end up at Oppers. All sorts of madness happens and one can't help but feel sorry for the poor mortisserarry. This episode marks the halfway point of Extinction Curse as we close out book three!

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Extinction Curse 74 - Flying Squirrel01 Jul 202101:07:00

After defeating Thesseka, big bad of book 3, we encounter some crazy bullshit atop the tower. Things go haywire and we learn if squirrels really can fly. From there it's much ado about nothing as we try to decide our next course of action.

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Blood Lords 52 - Leaf Us Alone30 Apr 202400:59:37

We make our way to the Hollow Flesh market. Once there we gather info and do some buying and selling. We follow clues to some steps that lead to the undermarket, but there's some guardians in the way.

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Extinction Curse 73 - Swolegath24 Jun 202101:31:44

We finish up in the flying room and begin pursuit of the runaway derro enemy. We find her further up the tower and some revelations are encountered regarding one PC's history. After that situation is dealt with we encounter Thesseka, big bad of book 3! It's an epic showdown that ends with a bang.

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Extinction Curse 72 - Dragon Wizard17 Jun 202101:10:20

After encountering a Xulgath party in the woods we make our way back to the tower. We shenanigan our way in and soon combat starts in a big room with floaty mirrors and for some reason we all float in here. 

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Starfinder 19 - Monster Barrage15 Jun 202100:48:27

Some little nightmare fuel bastards latch onto the crew and they fight to rip them off. From there it's deeper into the dungeon where they continue to find some creepy monsters... but no FEO yet... interesting.

MNmaxed continues a new great adventure; MNmaxed in Spaaace! This Patreon Goal release is a homebrew Starfinder campaign run by David, with old familiar faces Tyler, Ted, and Swany. They are also joined by friend and fellow adventurer Bense. Thanks to everyone who helped make this new campaign possible through your support, it is very appreciated.

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