Explore every episode of the podcast Magic: The Gathering Drive to Work Podcast
| Title | Pub. Date | Duration | |
|---|---|---|---|
| #1386: Unenfranchised Players | 02 Oct 2026 | 00:36:49 | |
I talk a lot about our enfranchised players. This episode covers the other end of the spectrum. | |||
| #1385: Being Scary | 02 Oct 2026 | 00:30:41 | |
Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three. | |||
| #1384: Concurrency 2026 | 25 Sep 2026 | 00:32:04 | |
Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now. | |||
| #1383: Reality Fracture Creative with Meris Mullaley | 25 Sep 2026 | 00:39:51 | |
In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements. | |||
| #1382: What Went Wrong – March of the Machine: The Aftermath | 18 Sep 2026 | 00:32:42 | |
This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath. | |||
| #1381: Reality Fracture Design with Yoni Skolnik | 18 Sep 2026 | 00:31:17 | |
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design. | |||
| #1380: Atogs | 11 Sep 2026 | 00:30:07 | |
This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing. | |||
| #1379: Fresh Out of Design – Reality Fracture | 11 Sep 2026 | 00:47:17 | |
Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff. | |||
| #1378: Getting the Banned Together, Part 7 | 04 Sep 2026 | 00:32:16 | |
This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted. | |||
| #1377: Innovation | 04 Sep 2026 | 00:30:24 | |
One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue. | |||
| #1376: Getting the Banned Together, Part 6 | 28 Aug 2026 | 00:33:26 | |
This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted. | |||
| #1375: Supply Channels | 28 Aug 2026 | 00:33:50 | |
Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that. | |||
| #1374: Getting the Banned Together, Part 5 | 21 Aug 2026 | 00:30:14 | |
This is part five of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted. | |||
| #1373: Boston | 21 Aug 2026 | 00:29:58 | |
My family took a vacation to Boston, so I talk about my trip and Boston's history with Magic. | |||
| #1372: Getting the Banned Together, Part 4 | 14 Aug 2026 | 00:31:48 | |
This is part four of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted. | |||
| #1371: San Diego Comic-Con 2026 | 14 Aug 2026 | 00:29:33 | |
In this episode, I talk about my trip to the latest San Diego Comic-Con. | |||
| #1370: Getting the Banned Together, Part 3 | 07 Aug 2026 | 00:32:04 | |
This is part three of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted. | |||
| #1369: MagicCon: Amsterdam 2026 | 07 Aug 2026 | 00:33:19 | |
In this episode, I talk about my trip to Amsterdam for the latest MagicCon. | |||
| #1368: Getting the Banned Together, Part 2 | 31 Jul 2026 | 00:31:08 | |
This is part two of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted. | |||
| #1367: The Hobbit Design with Annie Sardelis | 31 Jul 2026 | 00:30:54 | |
In this episode, I sit down with Magic: The Gathering® | The Hobbit™ Set Design Lead Annie Sardelis to talk about the making of the set. | |||
| #1366: Getting the Banned Together, Part 1 | 24 Jul 2026 | 00:31:29 | |
This is the start of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted. | |||
| #1365: Dark Night of the Soul | 24 Jul 2026 | 00:35:47 | |
There comes a time for many players where the game changes in such a way that it moves away from what they loved most about it. I talk about this phenomenon and detail my own personal "dark night of the soul" experience. | |||
| #1364: Ravnica Allegiance | 17 Jul 2026 | 00:27:40 | |
This is another in my series where I attempt to give every Magic expansion an episode of my podcast. Today, I talk about Ravnica Allegiance, the second set of our third visit to Ravnica. | |||
| #1363: Online Negativity | 17 Jul 2026 | 00:35:02 | |
I use this episode to talk about dealing with negativity online. | |||
| #1362: Mana Curve | 10 Jul 2026 | 00:29:18 | |
In this episode, I explain what a mana curve is and how they impact how we design Magic sets. | |||
| #1361: Rivals of Ixalan | 10 Jul 2026 | 00:31:32 | |
This episode is another in my series where I talk about every Magic expansion. Today, I talk about Rivals of Ixalan, the second set in the Ixalan block. | |||
| #1360: Layers with Jess Dunks | 03 Jul 2026 | 00:30:52 | |
One of the most complicated elements of the Magic rules is something known as "layers." I sit down with the man in charge of the rules, Jess Dunks, to help walk through an introduction to layers. | |||
| #1359: Being a Magic Artist | 03 Jul 2026 | 00:31:40 | |
In this episode, I talk about the weird fact that I'm a published Magic artist on an evergrowing number of cards. Note that I recorded this before Bicycle Elemental was made public. | |||
| #1358: Mood Swings Strategy | 26 Jun 2026 | 00:32:57 | |
Here, I talk about the basic strategy when playing Mood Swings. To make sure everyone gets their full allotment of Magic design episodes, this episode is bonus content. | |||
| #1357: Aether Revolt | 26 Jun 2026 | 00:30:27 | |
This episode is another in my series to talk about every Magic expansion. Here, I talk about Aether Revolt, the second set in the Kaladesh block. | |||
| #1356: Inertia | 26 Jun 2026 | 00:33:49 | |
In this episode, I talk about the pressures of changing things that have been the same for decades. | |||
| #1355: All the Mood Swings Cards, Part 5 | 19 Jun 2026 | 00:34:44 | |
This episode is part five of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week. | |||
| #1354: Quirks of Limited Edition (Alpha) | 19 Jun 2026 | 00:29:21 | |
In this episode, I talk about many of the weird elements of Magic's first set. | |||
| #1353: Emotional Response | 19 Jun 2026 | 00:36:41 | |
In this episode, I cover one of the main goals of game design: to create specific emotional responses in the players. | |||
| #1352: All the Mood Swings Cards, Part 4 | 12 Jun 2026 | 00:31:22 | |
This episode is part four of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week. | |||
| #1351: My Trip to LA in 2026 | 12 Jun 2026 | 00:29:43 | |
I just returned from a trip to Los Angeles, California, where I went to a red carpet event celebrating Magic: The Gathering® | Marvel Super Heroes. I then spent three days doing interviews about the set at Summer Game Fest. This podcast talks all about that trip. | |||
| #1350: Marvel Super Heroes Design | 12 Jun 2026 | 00:30:12 | |
In this episode, I talk about designing Magic: The Gathering® | Marvel Super Heroes. | |||
| #1349: All the Mood Swings Cards, Part 3 | 05 Jun 2026 | 00:31:10 | |
This episode is part three of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week. | |||
| #1348: High Mana Value Spells, Part 2 | 05 Jun 2026 | 00:31:23 | |
This episode is part two of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher. | |||
| #1347: High Mana Value Spells, Part 1 | 05 Jun 2026 | 00:29:53 | |
This episode is part one of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher. | |||
| #1346: All the Mood Swings Cards, Part 2 | 29 May 2026 | 00:31:03 | |
This episode is part two of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week. | |||
| #1345: Landfall | 29 May 2026 | 00:30:01 | |
In this episode, I talk about the history of one of Magic's greatest mechanics, landfall. | |||
| #1344: Depth | 29 May 2026 | 00:37:57 | |
In this episode, I talk about the pros and cons of the depth of Magic's gameplay. | |||
| #1343: All the Mood Swings Cards, Part 1 | 22 May 2026 | 00:30:58 | |
This episode is part one of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week. | |||
| #1342: The Rule | 22 May 2026 | 00:31:05 | |
What is "the rule"? Why does Magic have it? (It didn't always.) | |||
| #1341: The Phyrexian War Arc | 22 May 2026 | 00:29:47 | |
In this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machine. | |||
| #1340: The Design of Mood Swings | 15 May 2026 | 00:31:38 | |
How did I make Mood Swings into a simple, fast-paced trading card game? This episode talks about my 28 years of iteration and, for those of you interested in how a person designs a game from scratch, walks through how I created the game. | |||
| #1339: Journey Into Nyx | 15 May 2026 | 00:29:10 | |
This episode is another in my series to talk about every Magic set release. Today, I discuss the third set in the original Theros block, Journey Into Nyx. | |||
| #1338: The History of Mood Swings | 08 May 2026 | 00:30:38 | |
In 1998, I came up with the idea of a more accessible trading card game. That game is called Mood Swings and goes on sale starting June 1 on MagicSecretLair.com. This podcast talks about my 28-year journey to get it made. | |||
| #1337: MagicCon: Las Vegas 2026 | 08 May 2026 | 00:32:38 | |
In this episode, I talk about all about my adventures at MagicCon: Las Vegas 2026. | |||