Back

Explore every episode of the podcast Magic: The Gathering Drive to Work Podcast

Dive into the complete episode list for Magic: The Gathering Drive to Work Podcast. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

Rows per page:

1–50 of 1,386

TitlePub. DateDuration
#1386: Unenfranchised Players02 Oct 202600:36:49

I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.

#1385: Being Scary02 Oct 202600:30:41

Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.

#1384: Concurrency 202625 Sep 202600:32:04

Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now.

#1383: Reality Fracture Creative with Meris Mullaley25 Sep 202600:39:51

In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.

#1382: What Went Wrong – March of the Machine: The Aftermath18 Sep 202600:32:42

This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath.

#1381: Reality Fracture Design with Yoni Skolnik18 Sep 202600:31:17

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.

#1380: Atogs11 Sep 202600:30:07

This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.

#1379: Fresh Out of Design – Reality Fracture11 Sep 202600:47:17

Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.

#1378: Getting the Banned Together, Part 704 Sep 202600:32:16

This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.

#1377: Innovation04 Sep 202600:30:24

One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.

#1376: Getting the Banned Together, Part 628 Aug 202600:33:26

This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted.

#1375: Supply Channels28 Aug 202600:33:50

Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that.

#1374: Getting the Banned Together, Part 521 Aug 202600:30:14

This is part five of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

#1373: Boston21 Aug 202600:29:58

My family took a vacation to Boston, so I talk about my trip and Boston's history with Magic.

#1372: Getting the Banned Together, Part 414 Aug 202600:31:48

This is part four of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

#1371: San Diego Comic-Con 202614 Aug 202600:29:33

In this episode, I talk about my trip to the latest San Diego Comic-Con.

#1370: Getting the Banned Together, Part 307 Aug 202600:32:04

This is part three of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

#1369: MagicCon: Amsterdam 202607 Aug 202600:33:19

In this episode, I talk about my trip to Amsterdam for the latest MagicCon.

#1368: Getting the Banned Together, Part 231 Jul 202600:31:08

This is part two of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

#1367: The Hobbit Design with Annie Sardelis31 Jul 202600:30:54

In this episode, I sit down with Magic: The Gathering® | The Hobbit™ Set Design Lead Annie Sardelis to talk about the making of the set.

#1366: Getting the Banned Together, Part 124 Jul 202600:31:29

This is the start of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

#1365: Dark Night of the Soul24 Jul 202600:35:47

There comes a time for many players where the game changes in such a way that it moves away from what they loved most about it. I talk about this phenomenon and detail my own personal "dark night of the soul" experience.

#1364: Ravnica Allegiance17 Jul 202600:27:40

This is another in my series where I attempt to give every Magic expansion an episode of my podcast. Today, I talk about Ravnica Allegiance, the second set of our third visit to Ravnica.

#1363: Online Negativity17 Jul 202600:35:02

I use this episode to talk about dealing with negativity online.

#1362: Mana Curve10 Jul 202600:29:18

In this episode, I explain what a mana curve is and how they impact how we design Magic sets.

#1361: Rivals of Ixalan10 Jul 202600:31:32

This episode is another in my series where I talk about every Magic expansion. Today, I talk about Rivals of Ixalan, the second set in the Ixalan block.

#1360: Layers with Jess Dunks03 Jul 202600:30:52

One of the most complicated elements of the Magic rules is something known as "layers." I sit down with the man in charge of the rules, Jess Dunks, to help walk through an introduction to layers.

#1359: Being a Magic Artist03 Jul 202600:31:40

In this episode, I talk about the weird fact that I'm a published Magic artist on an evergrowing number of cards. Note that I recorded this before Bicycle Elemental was made public.

#1358: Mood Swings Strategy26 Jun 202600:32:57

Here, I talk about the basic strategy when playing Mood Swings. To make sure everyone gets their full allotment of Magic design episodes, this episode is bonus content.

#1357: Aether Revolt26 Jun 202600:30:27

This episode is another in my series to talk about every Magic expansion. Here, I talk about Aether Revolt, the second set in the Kaladesh block.

#1356: Inertia26 Jun 202600:33:49

In this episode, I talk about the pressures of changing things that have been the same for decades.

#1355: All the Mood Swings Cards, Part 519 Jun 202600:34:44

This episode is part five of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

#1354: Quirks of Limited Edition (Alpha)19 Jun 202600:29:21

In this episode, I talk about many of the weird elements of Magic's first set.

#1353: Emotional Response19 Jun 202600:36:41

In this episode, I cover one of the main goals of game design: to create specific emotional responses in the players.

#1352: All the Mood Swings Cards, Part 412 Jun 202600:31:22

This episode is part four of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

#1351: My Trip to LA in 202612 Jun 202600:29:43

I just returned from a trip to Los Angeles, California, where I went to a red carpet event celebrating Magic: The Gathering® | Marvel Super Heroes. I then spent three days doing interviews about the set at Summer Game Fest. This podcast talks all about that trip.

#1350: Marvel Super Heroes Design12 Jun 202600:30:12

In this episode, I talk about designing Magic: The Gathering® | Marvel Super Heroes.

#1349: All the Mood Swings Cards, Part 305 Jun 202600:31:10

This episode is part three of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

#1348: High Mana Value Spells, Part 205 Jun 202600:31:23

This episode is part two of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

#1347: High Mana Value Spells, Part 105 Jun 202600:29:53

This episode is part one of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

#1346: All the Mood Swings Cards, Part 229 May 202600:31:03

This episode is part two of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

#1345: Landfall29 May 202600:30:01

In this episode, I talk about the history of one of Magic's greatest mechanics, landfall.

#1344: Depth29 May 202600:37:57

In this episode, I talk about the pros and cons of the depth of Magic's gameplay.

#1343: All the Mood Swings Cards, Part 122 May 202600:30:58

This episode is part one of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

#1342: The Rule22 May 202600:31:05

What is "the rule"? Why does Magic have it? (It didn't always.)

#1341: The Phyrexian War Arc22 May 202600:29:47

In this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machine.

#1340: The Design of Mood Swings15 May 202600:31:38

How did I make Mood Swings into a simple, fast-paced trading card game? This episode talks about my 28 years of iteration and, for those of you interested in how a person designs a game from scratch, walks through how I created the game.

#1339: Journey Into Nyx15 May 202600:29:10

This episode is another in my series to talk about every Magic set release. Today, I discuss the third set in the original Theros block, Journey Into Nyx.

#1338: The History of Mood Swings08 May 202600:30:38

In 1998, I came up with the idea of a more accessible trading card game. That game is called Mood Swings and goes on sale starting June 1 on MagicSecretLair.com. This podcast talks about my 28-year journey to get it made.

#1337: MagicCon: Las Vegas 202608 May 202600:32:38

In this episode, I talk about all about my adventures at MagicCon: Las Vegas 2026.

© My Podcast Data · Independent project · Data from Apple & Spotify