Explore every episode of the podcast Ludology
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Pros and Cons Ep 10 First Fish | 18 Aug 2024 | 00:59:54 | |
In this episode of Pros and Cons, Sen talks to Steph, Gordon, and Liam at Origins 2023 as they were getting ready for their biggest Kickstarter to date: Mistwind designed by Daryl Andrews and Adrian Adamescu which is currently making a splash! | |||
| Pros and Cons Ep 9 | 11 Aug 2024 | 00:59:12 | |
In this interview, Sen talks to Jessica Geyer, President of the Indie Game Developers Network (https://www.igdnonline.com/) at Origins 2023 to find out what the IGDN can do for indie game devs and how that differs from the Tabletop Game Designers Association (TTGDN) would like to offer members. | |||
| TTRPGKids Ep 13 | 02 Jun 2024 | 00:06:54 | |
To start off their second year with Ludology, Steph Campbell of TTRPGKids sets the stage for the next 12 episodes that will deal with using TTRPGs for educational purposes. They start the discussion off by talking about the various ways that TTRPGs can help students connect more with learning materials versus more traditional routes. | |||
| GameTek Classic 273.5 - Asmodee Research | 08 May 2022 | 00:05:24 | |
Geoff chats with Mikael Le Bourhis of Asmodee Research and Game In Lab about the work they are doing studying the impact of tabletop gaming on society and life. You can find out more information from Game In Lab here. | |||
| Ludology 273 - We're Goin' Local | 01 May 2022 | 00:56:00 | |
Erica and Sen chat with localization expert, "gaming handyman," and occasional street busker Matthew Legault of Scorpion Masqué to discuss what it takes to move a game from one language to another. SHOW NOTES 25m03s - Here's the bonus episode we did about the production and translation of Agricola. Scott Rogers also did a Biography of a Board Game about it. 30m36s - Guy LaFleur was a legendary ice hockey player who won 5 Stanley Cups with the Montreal Canadiens. 49m57s - Strike, Team Team, Stop Thief, and Sen's game with longtime friend and collaborator Jay Cormier, Mind MGMT, based on the comic book. | |||
| Biography of a Board Game Classic 272.5 - Candyland | 24 Apr 2022 | 00:08:52 | |
In this classic Biography of a Board Game, Scott takes us through the sweet history of the kids' game Candyland. | |||
| Ludology 272 - The Art of Games | 17 Apr 2022 | 00:46:24 | |
Gil and Erica sit with game developer and new music fan Brenna Noonan to talk about her experiences developing games with her development company Quillsilver Studios, her experiences working on the smash hit Everdell, and the intersection of music and games. SHOW NOTES 2m59s: Everdell, Roll Player: Adventures, Dog Park | |||
| GameTek Classic 271.5 - Hypergeometric | 10 Apr 2022 | 00:06:51 | |
Geoff runs us through the Hypergeometric and Binomial functions in a spreadsheet application like Microsoft Excel. Don't be intimidated by their names; they're actually pretty easy to use, and invaluable for game designers. You can find Geoff's GameTek newsletter on this subject here. | |||
| Ludology 271 - The Dotted Line | 03 Apr 2022 | 00:58:07 | |
Erica, Gil, and Sen have a roundtable discussion about their experiences with contracts. What are things designers should look for when negotiating their contracts? Note that none of us are lawyers, and at no point in this episode do we give out actual legal advice. If you need legal advice, please consult an actual lawyer! SHOW NOTES 25m46s: Here's the Meeple Syrup episode on localization, with Mike Raftopolous. 38m18s: "Spin" is SpinMaster, the game publishing company that Erica works for. 43m01s: If you're not familiar with the story of the rock band Van Halen and brown M&Ms, here it is. | |||
| Biography of a Board Game Classic 270.5 - Scotland Yard | 27 Mar 2022 | 00:07:26 | |
In this classic Biography of a Board Game, Scott takes us through the history of the classic deduction game Scotland Yard. | |||
| Ludology 270 - The Elite Eight | 20 Mar 2022 | 01:03:42 | |
Gil sits down for a one-on-one with game designer, teacher, and lecturer Marc LeBlanc to discuss some of his game design ideas, especially his 8 Kinds of Fun and the Mechanics/Dynamics/Aesthetics (MDA) framework. NOTE: Towards the end of the episode, Gil's mic cable started to get unhappy. Apologies for the static! SHOW NOTES 0m50s: Looking Glass Studios, Ultima Underworld II, Thief, System Shock, Defense of the Oasis, Heroes Welcome 4m30s: Marc's 8 types of fun: Sensation, Fantasy, Narrative, Challenge, Fellowship, Discovery, Expression, and Submission. 9m31s: Wildermyth 11m28s: Nicole Lazzaro's 4 Keys to Fun, Self-Determination Theory, Quantric Foundry's Gamer Motivation Model, Jason VendenBerghe's Engines of Play 12m46s: Tim Fowers was on Ludology 165 - Fowerian Slip. Gil also mentions philosipher Roger Caillois and his book Man, Play, and Games. 23m52s: Reiner Knizia's classic auction game Ra. 31m34s: Spy Party 33m39s: Geoff discussed the Incan Gold experiment in GameTek 213.5. 36m46s: Gil's talk at Tabletop Network has been lost to tech gremlins. Fortunately, he gave the same talk online during the pandemic. 38m01s: Any mention of Caylus would make Ludology co-founder Ryan Sturm happy. 39m34s: Sharang Biswas was on Ludology 230 - Design Re-Verb. Geoff discussed his most recent game, Super Skill Pinball, on Ludology 268 - Pinball Wizard. 47m21s: 7 Wonders 51m08s: Slay the Spire 54m38s: Alan Moon's Oasis vs. Reiner Knizia's Through the Desert 56m05s: Return to Dark Tower, the Through the Ages digital adaptation, Pokemon Unite, Titan, Zach Gage's really bad chess. 1h00m02s: The Lynx web browser. | |||
| GameTek Classic 269.5 - Jeopardy James | 13 Mar 2022 | 00:06:45 | |
In this GameTek Classic, Geoff tells us about the strategies behind "Jeopardy" James Holzhauer's amazing run on the TV game show Jeopardy, in which he won 32 consecutive games between April and June 2019, earning $2,464,216. What does James do differently than everyone else? | |||
| Ludology 269 - A Tale of Two Designers | 06 Mar 2022 | 01:11:45 | |
Sen and Erica sit down with Matthew Dunstan and Dave Neale to discuss how they work as a team, working on a wide variety of games, working on a narrow group of games, and what it's like making a game based entirely in sound! In this episode, Matthew mentions Postmark Games, his PNP project with Rory Muldoon. At 37m31s, Sen mentions Piaget's Characteristics of Play. At 44m15s, Matt mentions Ludology 265 - Hold Onto Your Hats! | |||
| Ludology 323 Sounds Like A Real Winner! | 26 May 2024 | 00:47:15 | |
Sen and Erica welcome Nat Delaney-John and Cam Jasson, creators and publishers of That Sound Game - a noisy game for weird people to Ludology to talk about how they connected with their audience in order to take a different road to publication than what it typically done these days. | |||
| Biography of a Board Game Classic 268.5 - Uno | 27 Feb 2022 | 00:07:46 | |
In this classic Biography of a Board Game from 2017, Scott tells us the origins of the massively popular card game Uno. | |||
| Ludology 268 - Pinball Wizard | 20 Feb 2022 | 00:52:10 | |
Gil and Sen are delighted to welcome Geoff Engelstein back to the show to discuss the making of his hit roll-and-write game Super-Skill Pinball. What calls did he make when designing the game, and how much did it change from his original vision? SHOW NOTES 3m29s: Take It Easy | |||
| GameTek Classic 267.5 - Endowment | 13 Feb 2022 | 00:06:36 | |
Geoff tells us about the curious effect of endowment, and describes how both the game show Deal or No Deal and the video game Portal use it to enormous effect. | |||
| Ludology 267 - I'm Looking At You, 2022! | 06 Feb 2022 | 00:46:21 | |
It's an annual Ludology tradition to invite The Podfather of Gaming, Stephen Buonocore, to the show at the start of each year to discuss trends in the industry. As always, Stephen flashes his business acumen and deep insight into what he thinks the industry is in store for in 2022. | |||
| Biography of a Board Game Classic 266.5 - Operation | 30 Jan 2022 | 00:06:13 | |
In this re-air of a Biography of a Board Game from September 2017, Scott slices open the history of the game Operation. Note: Even though Scott has stepped away from the show, we will still be publishing classic Biography of a Board Game episodes for the time being. | |||
| Ludology 266 - Getting Out Scott-Free | 23 Jan 2022 | 00:23:07 | |
During our winter break, our co-host Scott Rogers pounced on a new job opportunity that he couldn't pass up. Sadly, this means he has to step down as Ludology co-host. In this episode, we'll chat with Scott about his time at Ludology, and ask him what awaits in the future. Because Scott's job commitments have already begun, we couldn't find a time when we could all meet. So Erica, Gil, and Sen all recorded their questions in one recording session, and Scott recorded his answers in another recording session. | |||
| Ludology 265 - Hold Onto Your Hats! | 12 Dec 2021 | 01:00:41 | |
Erica, Gil, Scott, and Sen wrap up 2021 with a roundtable discussion on the hats we wear as game industry professionals. What are all the skills we bring to bear to make games, and how do we feel about them? This is the final Ludology episode of 2021. We're taking our annual winter break. We will be back on January 23, 2022 with the next episode of Ludology. In the meantime, there will be no Ludology, GameTek, or Biography of a Board Game episodes. From all of us at Ludology, have the happiest of holidays, and here's to a productive 2022! SHOW NOTES 5m12s - Alien: Fate of the Nostromo 12m27s - "Spin" is Spin Master, where Erica works as an on-staff game designer. 25m54s - Route 66 28m14s - Gil should have said "at the start of the pandemic," as we're still in the pandemic! If you'd like to join his remote playtesting group (which he will hopefully be attending again soon), click here. 33m51s - Unity, a platform mainly used to develop video games. 38m57s - The Affinity suite. 51m38s - Here's more info about Amber Seger, Weird Stories' awesome graphic designer. 54m40s - Scott's flat cap, Gil's HUGE hat | |||
| Biography of a Board Game Classic 264.5 - Mystery Rummy | 05 Dec 2021 | 00:06:25 | |
In this re-air of a Biography of a Board Game from July 2017, Scott takes us through the history of former Ludology co-host Mike Fitzgerald's Mystery Rummy series of games. | |||
| Ludology 264 - NIBCARD-ed | 28 Nov 2021 | 00:58:23 | |
Gil and Sen welcome game designer, manufacturer, publisher, game cafe owner, and convention runner Kenechukwu Ogbuagu ("KC") of NIBCARD Games to the show. From his home city of Abuja, KC has built up the board gaming scene in Nigeria almost singlehandedly, recently winning the prestigious Diana Jones award for his efforts. SHOW NOTES 12m46s: Hobby World, Spyfall, Viceroy, Cosmodrome 14m58s: KC mentions the classic board game Ludo, which was based on the Indian game Pachisi. The American games Parcheesi, Sorry, Aggravation, Headache, and Trouble were based on Ludo or Pachisi; British people may know it as Uckers, while Canadians may know it as Tock. 22m07s: NGOs are Non-Governmental Organizations. In the US, most of them tend to be non-profits. 25m58s: See the Smart People Play Chess TV trope 34m08s: Bastard Café in Denmark, one of NIBCARD Cafe's supporters 44m20s: Designer Eric Lang will be at AB Con, the convention that KC organizes in Nigeria. 45m36s: InstantSync 46m08s: Legendary designer Reiner Knizia 46m52s: Village War | |||
| GameTek Classic 263.5 - Losing Levels | 21 Nov 2021 | 00:05:31 | |
Geoff discusses one of the most feared characteristics of early RPGs: the loss of a level. Why is this mechanism so hated and feared among players? | |||
| Ludology 322 Digital Dice | 18 May 2024 | 01:11:14 | |
Erica and Sen welcome Mandi Hutchinson from Salt & Sass to talk about trends in videogames using tabletop gaming mechanisms as well as ports from the console to the tabletop. | |||
| Ludology 263 - Keepsakes and Tokens | 14 Nov 2021 | 00:56:28 | |
Erica and Sen chat with Shing Yin Khor, game designer, installation artist, illustrator, award-winning cartoonist, and Bunyan-ologist. Shing Yin is the designer of the game A Mending, in which players literally sew their actions into cloth, and co-designer (with Jeeyon Shim) of the game Field Guide to Memory. Shing Yin calls both games "keepsake games," as they both leave artifacts of play that tell the story of the game experience. SHOW NOTES 4m15s: Gasha/gacha machine 7m05s: We chatted with Jeeyon on Ludology 244 - Games Brought to Life. 10m04s: The Oraclebird 12m17s: Gnomes, a Dutch book written by Wil Huygen and illustrated by Rien Poortvliet. 16m21s: In games, diegesis refers to anything that fits within the narrative world. If a video game wants characters to move right on the screen, they can do it diegetically by showing objects being blown to the right, or non-diegetically by flashing an arrow on the screen pointing to the right. Examples of board games that use diegesis well are Inhuman Conditions and Ca$h 'n Guns. 17m05s: Space Gnome Space 19m05s: Paul Bunyan 25m17s: We discussed audience agency with Haley E.R. Cooper and Cameron Cooper of Strange Bird Immersive in Ludology 214 - Escape from Reality. Shing Yin mentions Sleep No More as an example of immersive theater. 26m49s: Geoff and Gil wrestled with the definition of "game" in Ludology 151 - High Definition. 30m34s: The RPGs For the Queen and The Quiet Year 34m55s: We chatted with the tireless Banana Chan in Ludology 228 - The Roles We Play. The game they made with Sen is Exquisite Crime. | |||
| Biography of a Board Game 262.5 - Risk Legacy | 07 Nov 2021 | 00:14:43 | |
Scott Rogers takes us to the inception of the legacy game, and the one that started it all: Rob Daviau's Risk Legacy. BIBLIOGRAPHY OF A BOARD GAME:
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| Ludology 262 - This Guilty Podcast | 31 Oct 2021 | 01:00:57 | |
Erica and Gil are delighted to welcome designer Amabel Holland of Hollandspiele, known for making games with challenging themes using an unconventional publishing model. SHOW NOTES 0m58s: Supply Lines of the American Revolution, Table Battles, Irish Gauge, This Guilty Land, Nicea, The Vote. 7m08s: Amabel is talking about her forthcoming game Eyelet. 15m02s: This is Geoff's game Versailles 1919, co-designed with Mark Herman. 17m28s: Benedict Arnold 18m34s: The Shackleton Expedition 21m16s: The Vote 28m22s: Nicea 31m38s: Irish Gauge, Northern Pacific, Iberian Gauge 32m29s: Winsome, Rio Grande 34m23s: Chicago Express 34m55s: Meltwater, An Infamous Traffic 36m11s: RIBBIT: The Jump, Move, and Block Game, Table Battles 38m51s: New Mill 43m45s: Westphalia 48m18s: Freddie Mac and Fannie Mae 49m52s: Cheapass Games 53m46s: Tobacco misinformation campaign 54m37s: Gil was thinking of Brandolini's Law, aka the BS Asymmetry Principle. 57m55s: Horse & Musket 59m03s: Deinocheirus, Pterodactyl, Therizinosaurus | |||
| GameTek Classic 261.5 - Rent | 24 Oct 2021 | 00:05:18 | |
Geoff explains a mathematical algorithm that can help potential roommates figure out how to split the rent, if an even split would be unfair and the roommates do not value the rooms the same way. This mechanism is just dying to be used in a game! | |||
| Ludology 261 - Tinner's Tips and Tricks | 17 Oct 2021 | 01:05:37 | |
Gil and Scott are delighted to welcome Martin Wallace back to the show. Martin was first on the show on Ludology 46 - Getting Down to Brass Tacks back in 2012 with Geoff Engelstein and a very enthusiastic Ryan Sturm. In this episode, we catch up with Martin to see what he's been up to in the last 9 years. Martin is the designer of many well-loved strategy games, like Brass, Age of Steam (and all its related games, like Railways of the World), London, A Study in Emerald, AuZtralia, and A Study in Emerald. Technical note: Martin's recording has some dropouts in it; unfortunately, those seemed to come straight from his microphone, so there wasn't much we could do about them. We hope you enjoy the episode anyway! SHOW NOTES 1m25s: Lords of Creation 4m31s: Gloomhaven, the North Sea Trilogy from Garphill Games, Jamey Stegmaier. 8m06s: The Exit games, and the Unlock! games 11m53s: Games Workshop, Ian Livingstone, the British Steve Jackson, the American Steve Jackson, and the Fighting Fantasy books. 16m18s: Anno 1800 20m08s: Catan, Dune Imperium 23m55s: Age of Industry 25m18s: "Canal holidays" 27m28s: The World Transplant Games 32m46s: A Study in Emerald 34m18s: Gil regrets not pushing back on this point a bit harder; he doesn't think turning indigenous people into monsters is as effective a technique as Martin does. For a good perspective, check out Dan Thurot's post about this on his excellent blog Space-Biff. 35m53s: Terry Pratchett and Discworld 38m41s: Martin is referring to the events of May 68 in France. 43m53s: Imperium Legends, De Vulgari Eloquentia 45m28s: Ankh: Gods of Egypt, Medina, and "zugzwang" 48m40s: Our favorite Star Wars clones: Starcrash, Battle Beyond the Stars, and a special shout-out to Fugitive Alien. 49m10s: Carcassonne 53m03s: Discworld: Ankh-Morpork, Doctor Who: The Card Game 55m13s: Disclaimer: Many of us on Ludology are pretty down on the HP series these days, due to the bigoted views of its author. 56m59s: The video game Stellaris, the fantasy series His Dark Materials, and the fantasy collection The Silmarillion. 1h00m05s: Rocketmen 1h00m57s: The humble pasty 1h03m32s: Hobo code | |||
| Biography of a Board Game Classic 260.5 - Risk | 10 Oct 2021 | 00:07:29 | |
For this week, we're replaying the very first Biography of a Board Game that aired on Ludology. In it, Scott talks about the classic game that got so many fans and designers into the hobby: Risk. | |||
| Ludology 260 - An App-titude for Game Design | 03 Oct 2021 | 00:55:17 | |
Scott and Gil welcome Nikki Valens, designer of Mansions of Madness: Second Edition, Eldritch Horror, Legacy of Dragonholt, Quirky Circuits, and the upcoming Artisans of Splendent Vale. We talk about making programming games like Quirky Circuits, app-driven games like Mansions of Madness, and campaign games like Legacy of Dragonholt. SHOW NOTES 1m27s: Brown College 3m22s: Robo Rally 3m50s: Colt Express 5m53s: Magic Maze 8m18s: The Mind 35m49s: Betrayal Legacy 42m00s: "FFG" refers to Fantasy Flight Games, where Nikki worked for several years. 43m07s: XCOM: The Board Game 52m24s: Here's a compilation video of cats riding Roombas... | |||
| GameTek Classic 259.5 - P-Hacking | 26 Sep 2021 | 00:08:54 | |
Geoff continues his dive into the probability of Pop-O-Matic dice, this time discussing how experiment results can be misrepresented through P-Hacking. | |||
| Ludology 259 - Wheels Down | 19 Sep 2021 | 00:59:37 | |
Gil and Sen are delighted to welcome Sara Thompson to discuss depictions of disability in tabletop games. Sara is the creator of the Combat Wheelchair for D&D, and of the Medicine on the Path supplement for The Witcher Pen & Paper RPG. SHOW NOTES 0m49s: Critical Role, with GM Matt Mercer. 3m35s: The D&D campaign Storm King's Thunder. 15m075s: The Greek god Hephaestus. 17m23s: Jennifer Kretchmer's Twitter. 21m35s: The thread in question, in which Sara describes Geralt as disabled and how that significantly affects his story. 25m08s: The Witcher: Baptism of Fire. 32m44s: Lauren Hissrich, showrunner of The Witcher TV show. 33m45s: A sample clip of the very silly Steve Martin film Dead Men Don't Wear Plaid. 46m46s: Amanda Leduk's book Disfigured: On Fairy Tales, Disability, and Making Space. 52m19s: The Witcher: A Tome of Chaos supplement for The Witcher RPG. 53m22s: The Combat Wheelchair was featured on Critical Role episode C2E113 A Heart Grown Cold (at least, we're pretty sure it was!). It was used by NPC Dagen Underthorn. Also, Critter Hug is a show with Critical Role participants Matthew Mercer and Mica Burton interviewing people in the tabletop community. Here's the episode with Sara; you might recognize a couple other friendly faces in the same episode! | |||
| Ludology 258.5 - Quirkle | 12 Sep 2021 | 00:05:46 | |
Scott takes us through the history of Quirkle, the smash hit game from Susan McKinley Ross. | |||
| TTRPGKids Ep 12 | 06 May 2024 | 00:11:24 | |
Special Guest Host Steph Campbell gives several suggestions on how to keep a good pace for younger players through using story and shifting focus from player to player while playing TTRPGs at home or in the classroom. | |||
| Ludology 258 - Fun with Facehuggers | 05 Sep 2021 | 00:57:35 | |
Scott sits down with Erica, Gil, and Sen to discuss the design and making of his newest game, Alien: Fate of the Nostromo. We also discuss designing to an IP, and how to make a horror game. SHOW NOTES 0m58s: The original Alien film 1m31s: The other board game based on the film Alien. Scott is not counting board games influenced by the film without the official license, like Nemesis or The Awful Green Things From Outer Space. He's also only counting games based specifically on the original film, so board games based on any of the sequels, like Aliens, or Alien vs. Predator, do not count. 1m38s: The "Optimus Prime Conundrum" is a term coined by the legendary and wonderful podcast Flip the Table. It describes a situation where a game breaks the IP it's based on by allowing multiple copies of one character. This was coined in their very first episode, in which they reviewed the Transformers Adventure Game, where each player gets to play a separate version of Optimus Prime. 2m00s: The publisher Ravensburger. Note that Scott pronounces it "Ray-vensburger", while the other hosts pronounce it "Rah-vensburger". 3m34s: The films Elf, Home Alone, and Gremlins, and the animated series Gargoyles. 8h25m: The Topps Alien trading card set. 11m15s: The Betrayal games. 14m11s: Back to the Future: Dice through Time. 16m06s: The film Ten Little Indians, also known as And Then There Were None. There have been several versions of this film, all based on an Agatha Christie novel. 28m59s: Scott is correct in that Alien is the first film to provide a genuine "cat scare" - that is, a jump scare that turns out to just be a harmless cat. The so-called "cat scare," in which the source of a jump scare turns out to be something ordinary, appeared 35 years before Alien. TV Tropes credits it to producer Val Lewton, in his 1942 film Cat People. However, despite the film's name, the source of the scare was a bus, not a cat. Note that one month after Alien's wide release in the US, The Amityville Horror came out; it also featured a cat-powered "cat scare." Perhaps between these two films, the cliche was solidified. 34m15s: The Horrified games: Horrified and Horrified: American Monsters. A short checklists of cryptids: Bigfoot, Mothman, Windigo, and the Jersey Devil. 36m39s: Camp Grizzly 37m17s: Clue/Cluedo, 1313 Dead End Drive 39m19s: Dread 39m51s: Kingdom: Death Monster 41m03s: Peter Jackson's "splatstick" film Braindead (released in North America as Dead Alive) 42m49s: Dixit, Weird Stories, Unspeakable Words 44m03s: Final Girl 45m05s: Mansions of Madness 47m47s: Geoff's book Achievement Relocked, Ico, Death Stranding, Brothers: A Tale of Two Sons, Aerith from Final Fantasy VII 49m15s: Nyctophobia, Ten Candles, Vampire Hunter, Waldschattenspiel/Shadows in the Forest 51m39s: Apocrypha, the World of Darkness series of games (including Vampire: The Masquerade) 53m33s: Erica's news: Disney Sidekicks, Rat Queens: To the Slaughter 54m29s: Sen's news: Avatar Legends RPG 55m16s: Gil's news: GameTek on the global shipping snarl, Weird Stories | |||
| GameTek 275.5 - Pop-O-Matic | 29 Aug 2021 | 00:07:27 | |
Geoff harnesses all his mathematical techniques to answer a burning question: are Pop-O-Matic dice truly random? | |||
| Ludology 257 - All About That Ace | 22 Aug 2021 | 00:41:24 | |
Geoff (making a one-off Ludology return) and Gil chat with Al Leonardi, designer of the legendary picture-book game Ace of Aces, and a legion of spinoffs using the same brilliant first-person system. SHOW NOTES 4m19s: Richthofen's War 8m18s: If you're interested about Ace of Ace's mathematical underpinnings, and its true nature as a hex-grid game, here's Geoff's article. 9m52s: There were two Star Wars games Al worked on: Star Wars: Starfighter Battle Book, and Star Wars Lightsaber Dueling (which was based on Lost Worlds, which we discuss later in the episode). Also: Dragonriders of Pern: The Book Game, Bounty Hunter: Shootout at the Saloon, and Ace of Aces: Wingleader. 11m11s: The Immelman turn, in World War I, was a difficult maneuver that allowed a skilled pilot to turn their aircraft around quickly. In modern aerobatics, it now refers to a type of half-loop. 16m58s: "Ditto sheets," known in the UK as a "Banda machine," refers to a method of print duplication used for much of the 20th century, and very popular in American schools at the time. People of a certain age will recall paper quizzes with a distinctive blue ink on the paper. 22m16s: Two more aerial maneuvers: the wingover, and the snap roll. 25m32s: Lost Worlds 27m48s: The Society for Creative Anachronism. 39m15s: TransAmerica, Ticket To Ride | |||
| Biography of a Board Game 256.5 - Afrikan tähti ("Star of Africa") | 15 Aug 2021 | 00:07:24 | |
Scott takes us through the history of Afrikan tähti ("Star of Africa"), a legendary Finnish game first released in 1949.
Related Ludology episodes:
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| Ludology 256 - You're Big in Japan! | 08 Aug 2021 | 01:17:16 | |
Erica and Scott welcome game design legend Mike Elliott, creator of innumerable Magic: the Gathering and Pokémon cards, designer of Thunderstone, and co-designer of Quarriors and the Dice Masters series. And of course, of DuelMaster and Charm Angel, which were both huge hits in Japan. Mike also runs the Academy of Adventure Gaming Arts & Design Hall of Fame, commemorating the work of legendary tabletop game designers. SHOW NOTES 1m22s: NeoPets, Hecatomb, The Harry Potter Trading Card Game. 1m41s: Game designer and friend of the show Eric Lang. Gil and Geoff chatted with Eric in Ludology 175 - Auld Lang Design. , Also, Wiz Kids is a publisher that should not be confused with Hasbro-owned D&D and Magic: the Gathering publisher Wizards of the Coast (aka WOTC, often referred to as "WHAT-see"). Wiz Kids and WOTC are two unrelated companies, although Wiz Kids publishes some D&D-related products under license from WOTC. 3m24s: Gary Gygax and Dave Arneson are the credited designers behind the first version of D&D. Richard Garfield designed Magic: The Gathering, King of Tokyo, and Robo Rally. Jordan Weisman founded legendary RPG publisher FASA before starting WizKids. Reiner Knizia has designed hundreds of games, including Tigris & Euphrates, Medici, Ra, and Lost Cities. Vlaada Chvatl designed Through the Ages and Galaxy Trucker. 3m58s: Uwe Rosenberg designed Agricola, Le Havre, A Feast for Odin, and Bohnanza. Bruno Cathala designed 5 Tribes, Kingdomino, and 7 Wonders Duel. Maureen Hiron has been in the industry for decades, with games like 7 Ate 9, Cosmic Cows, and Qwitch. 4m31s: The Strong Museum of Play, in Rochester, New York, is a museum dedicated to play, toys, and games. If you're ever in Rochester, make an appointment with their archivist to look at Sid Sackson's meticulously-kept diaries; they are amazing. GAMA is the Game Manufacturer's Association, a trade organization of tabletop game publishers and retailers. GAMA runs the industry convention GAMA Expo (formerly the GAMA Trade Show), and the public convention Origins. 5m26s: Little Wars, by novelist H.G. Wells (author of War of the Worlds, The Time Machine, and The Island of Doctor Moreau), was a rulebook for playing with toy soldiers. That sort of formalized ruleset for a wargame was rather novel in 1913. Note the cringeworthy full title: Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. 7m39s: Here's the website Mike mentions. Note that Mike is in the middle of the photograph on the front page, in the black short-sleeved shirt. 8m31s: Here's the Biography of a Board Game for Pass-out. 9m43s: And here's the Biography of a Board Game for Quarriors. 10m22s: Del Mar, California. 15m44s: Hearthstone 21m34s: If you want to know more about the intersection of gaming and improv, check out our episode of Improv for Gamers author Karen Twelves, Ludology 237 - Improv-ing Games. 28m22s: Halo ActionClix, Star Wars PocketModel TCG, DC HeroClix: Batman (Alpha) 34m00s: The Dice Masters family of games. 35m04s: Duel Masters Trading Card Game, from WOTC and Takara Tomy (both of which are part of Hasbro), part of the Duel Masters franchise. 38m44s: Battle Spirits: Trading Card Game 45m27s: More information about Target halting sales of trading cards, including Pokémon. 46m01s: Thunderstone, published by Alderac Entertainment Group. Alderac is usually abbreviated as AEG, but is unrelated to the massive sports/music promoter Anschutz Entertainment Group, which is also abbreviated as AEG. Alderac is run by John Zinzer. 47m25s: Kingdom of Loathing 50m45s: Card Jitsu was originally part of Disney's MMO Club Penguin, which has since been replaced by Club Penguin Island. 54m08s: Quarriors 58m25s: Yahtzee: Doctor Who edition, and its TARDIS dice cup. 1h00m26s: The Quacks of Quedlinburg, The Mind 1h05m17s: AR games, or Augmented Reality games, utilize technology like phones or tablets to augment real-world locations with computer-generated enhancements. The most successful AR game at the moment is Pokémon Go. 1h07m53s: Mark Rosewater is the head designer for Magic: The Gathering. 1h15m15s: The film American Pie. | |||
| GameTek 255.5 - Global Logistics Woes | 01 Aug 2021 | 00:40:16 | |
In this special GameTek, Geoff and Gil sit down with Justin Bergeron of ARC Global Logistics to discuss the global shipping snarl that's delaying so many board games (among other goods). How is it affecting the industry, what's behind it, and how long could it possibly last? You can reach Justin via email. Here's the web site for ARC Global's parent company, Logimark Group. | |||
| Ludology 255 - The Quiet Game | 25 Jul 2021 | 01:14:06 | |
Gil and Sen are delighted to have RPG/story game designer Avery Alder on the show to talk about her games that show how communities deal with upheaval and change. We also discuss the change that RPGs saw in the past 20 years, going from the expectation of custom, bespoke systems for each game to the consensual adoption of systems like Powered by the Apocalypse and Forged in the Dark. SHOW NOTES 02m39s: The Forge is no longer active, but you can read its archives here. Also, My Life With Master. 04m24s: The RPG Top Secret. 07m52s: Jiangshi. 10m36s: Here's Avery's talk at NYU's practice convention. Also, Dream Askew, and Apocalypse World. 14m09s: Dungeon World (note that its designer Adam Koebel has behaved problematically in the past, showing issues with consent in games - content warning for mention of sexual assault in link), Monster of the Week (and the Adventure Zone podcast), Avery's game Monsterhearts (now implemented as Monsterhearts 2), and the Powered by the Apocalypse system. 15m17s: Blades in the Dark, the Forged in the Dark system, and Scum & Villainy 16m36s: Dream Apart, Sleepaway, and the Belonging Outside Belonging system. 29m34s: Volley Boys, based on the anime Haikyu!! 39m19s: The Quiet Year 44m34s: Bohnanza 50m09s: Dramatic structures, including the 3-Act Structure, and the Hero's Journey 57m13s: The minis game Hordes, and its Legion of Everblight expansion. 1h07m13s: Geoff and Gil discussed hard vs. soft incentives in Ludology 185 - Soft Boiled. Also, Snow Tails. | |||
| Biography of a Board Game 254.5 - Zombies!!! | 18 Jul 2021 | 00:12:00 | |
Scott shambles through the history of the beer-and-pretzels game Zombies!!! He runs us through its various iterations, tells us what made it stand out from other games at the time, and discloses the personal impact the game and its designers had on him. BIBLIOGRAPHY OF A BOARD GAME
Todd passed away in 2013 from cancer. | |||
| Ludology 254 - Make It Count | 11 Jul 2021 | 01:21:22 | |
Erica, Gil, Scott, and Sen have a roundtable discussion about player counts. We go through each of the common player counts, as well as a few uncommon counts, and discuss what's special about designing for them. SHOW NOTES 0m39s: Our thoughts about and general strategies for designing games at different player counts. 5m42s: 2-player games 9m20s: We chatted with Matt Wolfe about decision scales on Ludology 157 - Come Scale Away. 13m08s: Inhuman Conditions 13m59s: Belfort 16m24s: Alien: Fate of the Nostromo 19m41s: Pandemic 24m20s: Scott Pilgrim Miniatures the World 24m38s: 3p games 26m44s: The three-body problem. 27m38s: Here's Cole Wehrle's talk on kingmaking in games, and how it can be a good thing. 28m16s: Churchill 28m37s: Basari, which was adapted into Edel, Stein, and Reich in 2003 and modified to try to better handle a higher player count. Also, a note on ties with 3-players: it's impossible to tie on a vote with 3 voters (or any number of odd voters), as long as you are limited to two choices to vote for. Once you have at least 3 choices to vote for, the possibility space gets far more complicated (see the three-body problem above). 30m52s: Rayguns & Rocketships 32m25s: 9-5-2 is known by various names. Here are the rules to Sergeant Major, which is a very similar game; rule changes for 9-5-2 are further down the page. Also: Carolus Magnus, Bargain Hunter, End of the Triumvirate (Gil was wrong, it can play 2 players), Three Kingdoms Redux 32m58s: 4p games 38m24s: Stuffed Fables, Between Two Cities 39m14s: Tichu 40m03s: 5p games. Also, a note: Eagle-eared listeners will notice that you don't hear much from Scott from now until the end of the episode. He had to leave our recording session early, so we quickly recorded his bits for the end of the episode. And that's how the sausage gets made! 41m10s: 7 Wonders 44m16s: Alhambra, Alhambra: The Vizier's Favor, Catan: 5-6 Player Extension 47m36s: 6p games 50m44s: Godfather: A New Don. The "other Godfather game" Sen is hinting at is The Godfather: Corleone's Empire by friend of the show Eric Lang. 54m43s: Floor Plan, Welcome To..., Take It Easy, Time's Up, Karuba 56m11s: Werewolf, Two Rooms and a Boom 57m11s: The Unlock! series of games, Cranium 1h00m59s: Terra Mystica 1h01m23s: Arkham Horror 1h02m02s: 1p games. If you want to know more about designing solo versions of games, check out Ludology 154 - Leave Me Alone! (with Morten Monrad Pedersen), Ludology 234 - Playing With Time (with Dávid Turczi), and Ludology 248 - Solo-liloquy (with Carla Kopp). 1h05m12s: Onirim 1h06m38s: Chainsaw Warrior. Sen also mentions Ian Livingstone, who created the Fighting Fantasy series of interactive books with Steve Jackson (that is, the British Steve Jackson who co-founded Games Workshop, not the American Steve Jackson who designed Ogre, GURPS, Illuminati, and Munchkin. To muddy the picture further, the latter Steve Jackson authored three Fighting Fantasy books himself!). 1h07m33s: Kingdom Rush: Rift in Time 1h10m03s: 0p games, starting with So, You've Been Eaten. (Note that the BGG header only shows it as a 1-2 player game; technical limitations prevent it from properly showing as a 0-2 player game.) 1h11m34s: Strat-o-matic Baseball 1h13m30s: In Ludology 142 - Slots of Fun, Geoff and Mike chatted with slot machine designer Jeremy Hornik. 1h15m19s: Another link to Alien: Fate of the Nostromo. 1h15m43s: Sen's project: Avatar: Last Airbender RPG, Tiny Frontiers: Mecha and Monsters (referred to as "Mechs vs. Kaiju"), Coded Chronicles (Jay and Sen have already designed games with the Scooby Doo and The Shining licenses for this series), Dungeon & Dragons: Rock Paper Wizard 1h16m34s: Erica's projects: Rat Queens: To the Slaughter, Disney Sidekicks 1h17m37s: Gil's projects: Networks Broken Token insert, shipping issues, con season coming up | |||
| GameTek Classic 253.5 - Knitting | 04 Jul 2021 | 00:05:47 | |
Geoff discusses the knitting community, how some knitters make the leap from hobby into entrepreneurship, and how research has shown the one thing that many of these self-employed knitters have in common. What can board gamers learn from this? | |||
| Ludology 321 Once Upon A Puzzletale | 29 Apr 2024 | 00:47:28 | |
Sen and Erica interview Rita Orlov, the mind behind the enchanting and challenging Postcurious line of puzzle games, or puzzletales as she calls them. Find out more about how Rita conceptualizes, designs, and tests her games and what's so intriguing about them. | |||
| Ludology 253 - Reimagined, Revamped, and Restored | 27 Jun 2021 | 00:54:16 | |
Erica and Scott welcome graphic designer, production superhero, and prototype craft wizard Lindsay Daviau to the show. We talk about her experience at Hasbro making (among many other things) fake games for fake stores. We also bring up her favorite games that she worked on, and her job at Restoration Games (with her husband Rob, who you may have heard of), where she works on games like Unmatched, Fireball Island, Stop Thief, and the soon-to-come Return to Dark Tower. SHOW NOTES 04m10s: This is Don Norman's legendary book, Design of Everyday Things. It frequently comes up in this show, although despite what Scott says, we have never done a dedicated episode on it. We did discuss it a lot with game designer and graphic designer Daniel Solis on Ludology 204 - The Eyes Have It. 05m09s: The prestigious Rhode Island School of Design (RISD, pronounced "RIHS-dee"). 12m57s: For those of you outside the US, the functional metric equivalent to 11"x17" paper is A3. 16m12s: The most recent Pandemic Legacy game is Pandemic Legacy: Season 0. 16m56s: Laser cutters emit toxic fumes; please only ever use them with proper ventilation! 17m48s: The Brother ScanNCut. 18m34s: Gil's tip for making quick tokens: get a bunch of circle labels, and a bunch of poker chips! 1" diameter labels work well for standard poker chips, 0.5" diameter labels work well for mini poker chips. Once you set up to print to the circle template, you can make a bunch of tokens very quickly. And to replace them, simply print new labels and stick them above the old labels. It's great for early prototypes where the shape of the token is not hugely important! 21m08s: Heroscape 42m09s: The web suggestion form Lindsay mentions is right on Restoration's front page! 45m24s: The Twilight Zone Tower of Terror 46m41s: Pillars of the Earth is both a well-known book by Ken Follett and a solid worker-placement board game with a polarizing turn order mechanism. 49m00s: This cake discussion actually came relatively early in the interview. It was a bit too much of a tangent to include in the main episode, but we've put it here as a bonus. Enjoy! 53m24s: For more on edible board games, check out Ludology 210 - The Way to a Gamer's Heart, in which we chat with Jenn Sandercock about her cookbook/rulebook where she gives recipes and instructions for several edible games. | |||
| Biography of a Board Game 252.5 - King of Tokyo | 20 Jun 2021 | 00:12:52 | |
Scott rampages through the history of Richard Garfield's hit game King of Tokyo. How was this game made, and what did its standalone sequel King of New York add to it? BIBLIOGRAPHY OF A BOARD GAME
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| Ludology 252 - Crazy Rich Storytelling | 13 Jun 2021 | 01:12:49 | |
Gil and Sen welcome Calvin Wong Tze Loon 黃子倫 to the show to discuss narrative in games. How can we improve a game's narrative through its mechanisms, its components, and even its box size? SHOW NOTES 0m46s: Calvin played P.T. Goh in the film Crazy Rich Asians. Also, info on Twilight Imperium's expansion Prophecy of Kings that Calvin did some writing for, and forthcoming RPG Embers of the Imperium. 3m16s: "Mayfair" in UK-based editions of Monopoly is equivalent to "Boardwalk" in US-based editions of the game. 7m39s: Android: Netrunner 10m18s: The fan organization NISEI, currently supporting organized Netrunner play, releasing new cards, and keeping the game alive. 11m28s: Here's what Gil wrote about flavor text on Twitter. 14m44s: Pasaraya Supermarket Manager. Gil also regrets not bringing up diegesis in games (making the components, graphic design, and form of a game match its narrative) like in Inhuman Conditions. 19m22s: The Tiny Epic series of games. 23m31s: Gil accidentally gave out the name of the game series with this puzzle, so we bleeped it out! 26m04s: Crisis 28m13s: Ryan and Geoff discussed the magic circle in Ludology 79. 28m22s: The story game Fiasco, and the strategy game Barrage. 32m47s: Memoir '44 35m26s: Millennium Blades, Falsche FuFFziger, Descent: Legends of the Dark 41m17s: Here's the essay Crimes Against Mimesis. Also, here's Gil's talk on merging theme and mechanism. 49m45s: The Rick Riordan Presents line of books. The book Gil mentioned is Sal and Gabi Break the Universe, by Carlos Hernandez. 53m40s: More info about the Prison Architect: Cardboard County Penitentiary board game. 55m32s: An Infamous Traffic 1h00m51s: Hollandspiele, This Guilty Land 1h02m07s: Hub Games 1h04m12s: The Typing of the Dead, Unspeakable Words 1h07m51s: Half-Life Alyx 1h09m51s: The wonderful Crystal Dax! 1h11m31s: Calvin's Twitter. | |||