Explore every episode of the podcast Librarians & Leviathans
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Hell's Rebels, episode 29: Blind the unconscious dead person
The poorly-drawn map proves the biggest challenge of this level, but we eventually work out where we can move. The Silver Ravens say "Nope" to regeneration and to ridiculously excessive DCs. We play with a doggie, and have a nice read by the river.
I'm somewhat uncomfortable with The Lout in this part of the adventure. This is an 'ogrekin' (half human, half ogre, I think?) who got captured by some evil priests, magically controlled for a while, brainwashed and is now a loyal lackey. He's presented as abused, deformed and 'breathing through his mouth and drooling'. It all feels a bit dubious to me.
Our attempt to find the secrets hidden under the Phantasmagorium runs into problems, as an obstinate book bars the way (a great betrayal, for Zim at least).
Neither mummified apes, nor poisonous spiders, nor almost total inability to hurt anything, will stay these messengers about their duty.
Creative solutions abound. We debate the rules for readied actions. That damned spiritual weapon gets its comeuppance. Obviously evil statues are obviously evil.
Hell's Rebels, episode 26: I promise it's not cursed
27 Feb 2022
"For a gunslinger sitting in a tank of water might not be optimal." - sage advice from Zimgallar, there.
Features spiders.
With courage in our hearts, we delve further into enemy territory - which is to say, we move into the second room. Caution proves to be more difficult that you might think. We discover the lack of Pathfinder rules for handling critters that are actually just on you.
Update: fixed some audio issues where parts of Nathan's track were stripped out.
It's too long since we did any impersonation.
The Rebellion continues to gather steam, by which I mean, we maintain our proud record of appalling dice rolls and bare survival. We go for a nice walk that isn't any kind of casing of joints, no sir. Subterfuge ensues as Cassia infiltrates a museum, for a further attempt at conquering the damned thing. Hellknights discover the consequences of f*cking around with hulking semi-demonic chefs. We finally, finally take control of... part of the ground floor of the building. Woo!
Update: fixed some audio issues where parts of Nathan's track were stripped out.
Bridge taxes are up! Outrageous!
I don't honestly remember what happened in this episode, apart from lying to NPCs because gnome. We purchase huge numbers of scrolls (OK, within the limited budget of a low-level party). Shopping occurs. We examine the rules for crafting alchemical items. Not the most action-packed of episodes.
Join us once more for ineptitude in the streets of devil-struck Kintargo...
You don't get anywhere as a small business owner seditious rebel without persistence. We return once again to the bloody annoying halls of the Fantasmagorium in the hopes of making it past the first flippin' room. On our past record this is very much a nail-biter.
Hell's Rebels, episode 22: Is this going to be another Mal versus Door?
20 Jun 2021
Educational visits can be dangerous. "Starknives and whips is just not a good look with skeletons", quote Zim.
We are bullied by undead apes, and discover the disadvantages of party members who are physically incapable of inflicting damage (yes, I'm one of them).
Roger has kindly pointed out that the start of Episode 21 contains 13 minutes of dead silence. This is in no way part of an elaborate Kuthite occult ritual designed to lure our innocent audience into the path of shadow and pain. Especially now that someone's noticed.
Hell's Rebels, episode 21: Hit points is a state of mind
14 May 2021
"I am not a number (of hit points), I am a free, uh, humanoid of some kind."
Reggie and Mal uncover a Plot Device. We accidentally perform a 1970s comedy routine (poor Rexus). A visit to the Museum proves education in different ways than the institution originally anticipated - for example, we learned you should always carry a slashing weapon.
Hell's Rebels: episode 20, It's like Casper the Friendly Ghost
23 Apr 2021
In this twentieth episode, sometimes it's hard to be spooky.
Relations with our patron become somewhat soured when we point out that he is criticising us without doing anything whatsoever to improve matters himself (that'll happen). We engage in budget Hallowe'en shenanigans and lie abundantly. All good fun between enemies.
Dare you listen to this inauspicious eighteenth episode? You do? Oh, okay. Great. That's pretty cool actually.
The new recruits prove to need more training in the Gentle Art of Insurrection than we initially realised. Malexius engages in avian skulduggery in the face of a sceptical Reggie. We do a bunch of rebellion admin (I cut a lot of it out, honestly).
We continue our suboptimal attempts to evict - with extreme prejudice - interlopers* in our beloved home** bent on depriving us of (in no particular order) life, liberty and our worldly wealth***. Tragedy strikes in our midst. The DM accidentally foreshadows next session's calamities.
*yes, yes, technically "duly appointed representatives of the law"
**illicit secret insurgent headquarters
***numerous crates of abandoned contraband and about eighty percent of a smoked alligator
For loyal podcast listeners, hoorah! Another episode!
This episode begins with my apology for losing half of the previous session, and a brief summary of our fairy-mangling exploits. Due to being dim, I managed to download the same recording twice and fail to record the second one at all... sorry.
In which we do a remarkably poor job of keeping our secret rebel base secret, in the face of terrifying rolls from the GM. Violence is the last resort of the, uh, people who roll badly, I suppose.
Part sixteen of the campaign is now up on Archive.org at
Podcasts? Never heard of 'em, guv. I wouldn't know anything about that. You must be thinking of another couple of gnomes.
In which we attempt to set up rebellion management, and discover some, uh, some discrepancies. "Murder" or "I would lie, and then lie, and then add additional lies"?
Part fourteen of the campaign is now up on Archive.org at
This episode? Fell off the back of a lorry la, I can give it you for a fiver?
Hijinks ensue, but this time it isn't us. Scandalous! And I say that as a gnome. Also, new friends are, eventually, made, and I require a cup of coffee for my hat.
For loyal podcast listeners, hoorah! Another episode!
For loyal readers, sorry, I haven't had much time or inspiration for posts recently. I do have some ideas on the back burner, but work and general Life Stuff isn't exactly leisurely these last few months.
In which we feign artistic differences and our distraction is counter-distracted. If this rebellion business doesn't work out, though, I have a fallback plan now.
After feedback from a kind listener (thanks Roger, we love you) I've gone back and redone the audio for episodes 5-10 to get a better balance of volume for people's voices. Hopefully they'll all be clearer in future. Feedback is great, please leave comments!
In which our GM appears to be underwater and/or possessed but it's just the audio, he assures us. We embark on a chase, resulting in an increasingly elaborate series of lies and impersonations in an attempt to extricate ourselves from the previous lies and impersonations. The words "I'm going to have to ask you to make another Bluff check feature prominently.