Explore every episode of the podcast Level Design Lobby
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Level Design Lobby - Acriss Discsipline Communication | 14 Aug 2024 | 00:15:46 | |
This show primarily foucses on that of Level and Game design, we have had many guests who are involved with other roles. In this ep we want to talk about how we communicate to one another in other disciplines. | |||
| Level Design Lobby - Reading Materials #62 | 06 Aug 2024 | 00:15:05 | |
A start of a month, only means more materials I recommend for you all to check out! | |||
| Level Design Lobby - Reading Material #59 | 12 Mar 2024 | 00:11:40 | |
Start of the month and here are the recommended resources which I think are very much worth checking out to learn from! ---------------------------------- | |||
| Level DesignLobby - Unionise | 20 Feb 2024 | 00:11:48 | |
I was not feeling good the week I recorded this as I am sure many of you have seen it had been nonstop layoffs for nearly the whole of January. This affected some good friends of mine as well as my own mental health. | |||
| Level Design Lobby - Tools to make Level Design Better | 13 Feb 2024 | 00:15:03 | |
In our career, we use a lot of different tools to construct and build our worlds. I wanted to talk about some that have helped in my experience. Each game is different & requires different equipment to improve our work. | |||
| Level Design Lobby - Reduendcy Sucks, but this can help! | 06 Feb 2024 | 00:18:01 | |
It is no secret that we have seen the biggest job losses in the industry. With over 9000 lost in 2023 and currently 6000 in 2024. I sadly was one of these, so I wish to share my experience with you all alongside that which helped me to land jobs as well. | |||
| Level Design Lobby - Reading Material #58 | 31 Jan 2024 | 00:11:35 | |
Happy 2024, we are back with the podcast and no better place to start than that of the resources we should read and enjoy! | |||
| Level Design Lobby - Giving Talks | 31 Oct 2023 | 00:14:34 | |
This year I have been fortunate enough to attend multiple conferences giving talks. So I felt that I had to share some tips I have found over the years which I have given talks and from me attending multiple talks out there. | |||
| Level Design Lobby - Reading Material #57 | 17 Oct 2023 | 00:19:56 | |
Sorry guys, things have been a bit hectic and this video was supposed to be released a couple of weeks ago. I hope you enjoy it regardless and learn from these incredible resources. | |||
| How I Designed Cybperpunk 2077 Levels | 26 Sep 2023 | 00:47:28 | |
Welcome to my 2023 talk on the level design process I went through, who I worked with, and the challenges we faced while developing the quest 'Chippin'In'. I breakdown, my personal design process I went through while making the level of Ebunike. ---------------------------------- | |||
| Conversing with Players Spatial Composition - Level Design | 12 Sep 2023 | 00:44:23 | |
Sharing my talk which I gave out in Norway back in Konsoll 2021. The topic I focus on is on how we can help guide players through our levels using spatial communication. As it allows players to build up their own mental map of our levels. | |||
| Level Design Lobby - Reading Material #56 | 05 Sep 2023 | 00:12:50 | |
It is a new month for the podcast, which means a whole bunch of new incredible resources for us to check out and enjoy. I hope you enjoy it. | |||
| Level Design Lobby - Lead Level Designer Leo Mah | 25 Jun 2024 | 00:54:55 | |
This episode I am joined by Lead Level Designer Leo Mah, who shares his journey to that of a Lead Designer. Breaking down what makes a good lead and work on his past projects. Support the show: http://bit.ly/33xpKbG | |||
| Level Design Lobby - Career Growth Part 2 | 29 Aug 2023 | 00:41:21 | |
Great to hear people really enjoyed the first episode and wanted to hear more, so I come here to share more tips to help learn/grow and skills to develop to progress your career. | |||
| Crafting Level Design for Combat | 22 Aug 2023 | 00:30:19 | |
I gave a talk at Konsoll back in 2020, during could breaking down how to best set up your levels for the use of Combat. Going through elements you need to consider and how to best set up your geometry. | |||
| Level Design Lobby - Narrative Designers | 15 Aug 2023 | 00:35:14 | |
We will be talking about one of the less discussed or shared roles online which is that of a Narrative Designer. I am joined by my friend Keano Raubun, who has worked on some big titles and shares his experience with us. | |||
| Level Design Talk - Mental Maps | 08 Aug 2023 | 00:36:53 | |
I thought I would share an old talk I gave back in 2018, where I talk about Mental Maps, how we can encourage players to better understand and learn the layout of your map. Support the show: http://bit.ly/33xpKbG | |||
| Level Deisgn Lobby - Career Growth Part 1 | 01 Aug 2023 | 00:23:02 | |
For those who want to grow their careers in Level Design, it is not always about being the best LD, there is a lot that you need to learn and develop as you progress. Not many of these are discussed so I thought it would be best to bring them up for everyone's attention. | |||
| Level Design Lobby - Reading Material #55 | 25 Jul 2023 | 00:12:45 | |
Hitting July hard with great new resources. Talking about what I have read, watched, and listened to, which I think we can all learn from. | |||
| Level Design Lobby - What's Next? | 18 Jul 2023 | 00:15:27 | |
Hey all, I hope you are well it has been a busy and crazy one for me with all the contracts and I wanted to discuss what is next for the podcast, what is the plans for the show moving forward and what has slowed me down. | |||
| Level Design Lobby - Designing Tools | 28 Apr 2023 | 00:35:38 | |
I have the utmost pleasure of sitting down with the lovely Robin-Yann Storm, who is a Tools UX Designer, and discussing the tools that we use as designers and how he helps make them better for us. It is a complicated process but one that I believe is extremely eye-opening. | |||
| Game Conferences - Best practisces | 21 Apr 2023 | 00:20:47 | |
Throughout every year there are incredible conferences for us all to attend as either gamers or as devs. It is a brilliant opportunity for us to network and make new friends. In this episode, I will talk to you about how to best present yourselves and what I have learned over my time attending and presenting at these. | |||
| Designing Levels for your portfolio | 12 Apr 2023 | 00:18:20 | |
As some of you will know, I have been working on a personal level for a while which is based on the God of War Universe. It has taken some time to work on it, gone through many iterations, and with more to come. But with this still, in development, I really wanted to talk about personal work its importance for us as LDs at all levels and how best to approach one. | |||
| Level Design Lobby - How to approach Stealth Design | 11 Jun 2024 | 00:19:06 | |
In this episode, I have taken a deep dive on of my favourite levels to play when growing up which was stealth levels. I was a huge fan of both MGS & Splinter Cell franchises, now we see some form of stealth in many of our games. So I wish to share some tips which I have learned over my time. | |||
| Level Design Lobby - Reading Material #54 | 04 Apr 2023 | 00:18:23 | |
April starts with no fools, but with great resources. I talk about what I have read, watched, and listened to which I think will improve our skillsets. | |||
| Level Design Lobby - Reading Material #53 | 15 Feb 2023 | 00:13:37 | |
New month, new reading material out there to help us all out and grow as designers! | |||
| God of War Ragnarok - Design Breakdown | 08 Feb 2023 | 00:22:33 | |
Many of you will know that I really am such a huge fan of GoW Franchise and I could not stop at just one episode, I had to do a few of these because their designs are just so well thought out. | |||
| LDL - Lead 3D Artists: Jobye- Kyle #129 | 01 Feb 2023 | 00:42:25 | |
Joined by a good friend of mine Jobye-Kyle Karmaker, we talk about the dynamic between Level Design and Enviro Art, how the education side of the industry has changed and much more! | |||
| Level Design Lobby - God of War Open World Design #128 | 25 Jan 2023 | 00:38:41 | |
After completing God of War Ragnarok, I wanted to take a closer look at their design choices as they tease how they as a studio would create open-world areas with their 'Crater' level. | |||
| Level Design Lobby - Reading Material #52 | 18 Jan 2023 | 00:19:43 | |
Happy New Year! What a better way to kick off the new year with some incredible resources that I have seen and wish to share with you all! Art of DLC - https://youtu.be/NA1WjtGDzIU Designing Romance - https://youtu.be/vlyH_NAs3f0 Designing Death Loops first hour - https://youtu.be/rTbGuDlzkNs Call of Duty Map Design - https://youtu.be/6LjOSCLlf5s
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| Level Design Lobby - Senior LD Jack Chapman #127 | 23 Nov 2022 | 01:03:47 | |
Joined by Senior LD Jack Chapman to talk about his journey through the industry as well as what makes a good online presence when applying for jobs. | |||
| Level Design Lobby - Final Fantasy Intergrade | 08 Nov 2022 | 00:21:52 | |
I really love the FFVII universe as many of you know, so I took some time to look deeper into that of the latest DLC Intergrade. Breaking down its game and level design. | |||
| Level Design Lobby - Reading Materials #51 | 19 Oct 2022 | 00:14:13 | |
Coming to you this month with some great resources which are super informative and great influences. | |||
| Level Design Lobby - Five Years! | 11 Oct 2022 | 00:22:25 | |
Hey all, been way too long since our last talk but I am back and wanted to share with you all some updates and what has been happening with the show recently. | |||
| Level Design Lobby - Reading Materials #61 | 04 Jun 2024 | 00:15:30 | |
A month of incredible resources avalible for us to learn from, I share some of my fav over the month: | |||
| Level Design Lobby - Reading Materials #50 | 07 Jul 2022 | 00:18:05 | |
New month, means new incredible content for us all to learn from. I break down some of the great work that I have come across this month which I think will help all of us improve our quality of design. | |||
| Level Design Lobby - Finding Inspiration #124 | 30 Jun 2022 | 00:16:58 | |
When creating levels we want to make them impactful for players, but the first step to this is finding your inspiration for your levels and taking that inspiration and applying it to your work. I break down some of the inspirations I use and find when I am trying to design my work and levels. | |||
| Level Design Lobby - Unpacking Level Design #123 | 15 Jun 2022 | 00:30:14 | |
With not being able to play many AAA games recently I have been playing that of Indie and Mobile. Two of those games are 'Unpacking' and 'Assemble with Care'. Seeing how these two differ from the usual games I play I thought it would be great to break down how they tackle level design and delivering their narrative. | |||
| Level Design Lobby - Reading Materials #49 | 10 Jun 2022 | 00:17:17 | |
An incredible month of fantastic resources released by other devs as I recommend 5 resources for all you game gurus to consume and enjoy.
Open World Exploration - https://shorturl.at/mwKS8 Ghost of Tsushima Design - https://shorturl.at/bcBE9 | |||
| Level Design Lobby - Burnout & Freelance #122 | 31 May 2022 | 00:20:37 | |
The podcast is back with a vengeance as I return to talk about where I have been, brunout and how to regain one's passion as they suffer as well as what work is like when you become a contractor. | |||
| Level Design Lobby - Open World Exploration #121 | 27 Apr 2022 | 00:19:38 | |
I go through Elden Ring and discuss how they have designed their open world to encourage exploration and peak interest of the player. As well as talking about how and what other techniques can be used by developers to draw in players. | |||
| Level Design Lobby - Reading Materials #48 | 19 Apr 2022 | 00:14:28 | |
It has been too long, since the last episode, and an essential reading one. So I decided to fix that and get the ball rolling on the episodes again! | |||
| Level Design Lobby - Narrative Evolution #120 | 29 Mar 2022 | 00:15:15 | |
A short episode this time, but we talk about how narrative and storytelling have evolved over the years with the medium. Ways which were previously not used and how we can constantly evolve with our world-building. | |||
| Level Design Lobby - Architectual Emotion Design #120 | 22 Mar 2022 | 00:18:38 | |
Really enjoyed this topic and feel that I only scratched the surface of it as I discuss how we can use more Architectural references in our blockouts to improve the emotion we wish players to feel within our layouts. | |||
| Level Design Lobby - Halo Infinte Outpost Design #119 | 16 Mar 2022 | 00:32:46 | |
Joined again by the ever passionate Kolbe Payne to talk about his work on the latest installment in the Hald franchise: Halo Infinite. He will break down his thought process and what he learned along the way. Join the community http://bit.ly/33xpKbG | |||
| Level Design Lobby - Redesigning Others Levels | 23 Apr 2024 | 00:17:59 | |
An aspect that is not always spoken about is the fact that during development, time is not always on the team's side. This can be because work is not split evenly, deadlines, holidays, or possibly someone leaving the company. Regardless of the reason you may end up taking over another work, which can be great but also challenging, so let us talk about what we can do once handed ownership. | |||
| Level Design Lobby - Level Scripting #118 | 22 Feb 2022 | 00:11:42 | |
Today is a short episode, but a fun and educational one, nonetheless. I will go through the importance of scripting and why when you build your folio pieces you should implement some form of scripting. | |||
| Level Design Lobby - Lead LD Ross Wilding #117 | 16 Feb 2022 | 01:07:27 | |
Here joining me on the show we have Lead Level Designer Ross Wilding. As we go through his journey into the game industry and his advice on how to not only break into the industry but tips on how to progress through your career. | |||
| Level Design Lobby - Reading Materials #47 | 03 Feb 2022 | 00:14:40 | |
Back at it, as I suggest fantastic and educational resources which I have consumed over the past month. Going through what I have seen, I have 5 brilliant suggestions for you to all consume. -------------------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------------------------------
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| Level Design Lobby - Creative Director Ken Wong #116 | 25 Jan 2022 | 00:40:27 | |
A personal fav episode of mine as I am joined by the incredible and personal friend of mine Ken Wong. He has had an fascinating journey throughout his career. We talk about how he got started to where he is now, along with his work on my personal favorite game he made 'Florance'. Twitter: https://twitter.com/MaxPears Website: https://www.maxpears.com/ Email: leveldesignlobby@gmail.com ---------------------------------------------- | |||