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Explore every episode of the podcast IGN Unfiltered
Dive into the complete episode list for IGN Unfiltered. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Episode 65: Star Wars Jedi: Survivor Director Stig Asmussen (2023) | 01 Mar 2023 | 00:48:00 | |
Star Wars Jedi: Survivor game director Stig Asmussen returns to IGN Unfiltered for another long-form conversation about building a AAA Star Wars game. He discusses what it takes to build a great sequel, the future of the Star Wars Jedi franchise, the potential use of Unreal Engine 5 in the future, what the success of Jedi Fallen Order did for his team, and much more!
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| IGN Presents | The Callisto Protocol: Helix Station | 04 Nov 2022 | 00:03:09 | |
Subscribe to the horror series set in the universe of “The Callisto Protocol,” the hotly anticipated game from Striking Distance Studios.
Helix Station was once the jewel of the Jovian system, but it’s been a decaying ghost ship ever since its Carpenter drive went supercritical. When a dangerous escaped criminal seeks refuge there, officers of the Black Iron Prison force a pair of veteran skip tracers to help recover him. But once on Helix, they discover murderous alien life forms, as well as unspeakable horrors from their past.
Starring Gwendoline Christie and Michael Ironside. IGN is publishing and distributing Helix Station in partnership with Striking Distance Studios, creator of the game The Callisto Protocol. The first two episodes of The Callisto Protocol: Helix Station are available now, with new episodes dropping every Thursday. You can find it wherever you get your podcasts.
Listen & Subscribe here!
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| Episode 56: Six Days in Fallujah's Peter Tamte and Jaime Griesemer | 23 Mar 2021 | 01:17:53 | |
Peter Tamte and Jaime Griesemer, two ex-Halo developers from Bungie, have now teamed up to help bring Six Days in Fallujah, the military shooter based on the real-life Iraq War battle in 2004, to market in 2021 after the original version of it was announced and quickly canceled by publisher Konami in 2009. Tamte and Griesemer discuss how they want the game to be a 'playable documentary', the controversy surrounding the idea of basing a video game on such a modern-day real-world incident, and much more.
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| Episode 55: Aliens: Fireteam Leads Craig Zinkievich and Matt Highison | 16 Mar 2021 | 00:58:47 | |
My guests this episode are Aliens: Fireteam development leads and Cold Iron Studios co-founders Craig Zinkievich and Matt Highison. The duo discusses how they came to get the Aliens license from Disney, the game they were working on before the Disney deal came together, their work on a canceled Marvel superhero MMORPG, building Star Trek Online, and much more!
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| Episode 54: Raven Software Cofounder Brian Raffel | 27 Oct 2020 | 00:59:33 | |
Raven Software cofounder Brian discusses starting Raven with his brother in Wisconsin, partnering with Doom creators id Software early on, and subsequently working with giant pop culture brands like Star Wars, Star Trek, Marvel, and Call of Duty. Raven is the lead developer on the single-player campaign in Call of Duty: Black Ops Cold War, which will be released on November 13.
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| Episode 53: The Game Awards Host Geoff Keighley | 25 Aug 2020 | 01:15:39 | |
Geoff Keighley – longtime games media personality best known as the host, creator, and executive producer of The Game Awards – discusses his long history with awards shows, his thoughts on the PS5 and Xbox Series X, the cancellation of E3, his famous friendship with Hideo Kojima, and much, much more. [Note: this interview was recorded on July 31, prior to the delay of Halo Infinite, which is referenced here as still releasing this holiday.]
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| Episode 52: Jon Brooke and Lee Singleton (Outriders, Hitman Go, Sleeping Dogs) | 18 Aug 2020 | 00:44:57 | |
Square Enix External Studios heads Jon Brooke and Lee Singleton discuss their time in the video game industry, from Outriders, their brand-new game with People Can Fly, to their past work on Hitman Go, Sleeping Dogs, Just Cause, and more!
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| Episode 51: Max Schaefer and Matt Uelmen (Diablo 1, 2, and Torchlight) | 23 Jun 2020 | 01:06:09 | |
This month's guests are Echtra Games's Max Schaefer and Matt Uelmen, both former Blizzard North developers and co-creators of Diablo and Diablo 2 as well as the Torchlight series. The duo shares stories about Diablo 2 in celebration of its 20th anniversary while also discussing how Diablo has helped them make their new game, Torchlight III, the best action-RPG it can be.
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| Episode 50: Marcus Lehto (Halo, Disintegration) | 12 May 2020 | 01:15:30 | |
Longtime Bungie art director and eventual game director Marcus Lehto created the Master Chief himself and helmed Halo Reach, one of the series's most beloved entries. In this one-hour interview, Lehto discusses his humble origins, such as how he got Bungie to hire him, as well as leaving the studio in recent years and starting a new studio to work on a new game, June 2020's Disintegration.
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| Episode 49: Robin Walker and Chris Remo (Valve/Half-Life: Alyx) | 24 Mar 2020 | 01:07:30 | |
Valve's Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx's insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3.
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| Episode 48: Hugo Martin and Marty Stratton (id Software/DOOM Eternal) | 19 Feb 2020 | 01:12:49 | |
Our guests this month are two of the leaders behind the 2016 reboot of DOOM and the upcoming sequel DOOM Eternal, Hugo Martin and Marty Stratton. In this interview, Martin and Stratton discuss everything from the failed DOOM 4 prototype to why they think DOOM's revival succeeded where Star Wars didn't, and much more!
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| Episode 47: Stig Asmussen (Star Wars Jedi: Fallen Order, God of War trilogy) | 17 Dec 2019 | 01:07:02 | |
Veteran game developer Stig Asmussen, who discusses his career in gaming, from being an art director and eventual game director on God of War 3 to leading a team at Respawn Entertainment on the smash-hit Star Wars Jedi: Fallen Order.
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| Episode 64: Gears of War Creator Cliff Bleszinski | 01 Nov 2022 | 00:57:54 | |
Cliff Bleszinski, renowned designer of Gears of War, Unreal, Unreal Tournament, Jazz Jackrabbit, and more, returns for his first IGN Unfiltered interview since 2016 to discuss his life and career as detailed in his new memoir, Control Freak. Cliff talks about the making of Gears of War, Epic's decision to sell Gears to Microsoft, his friendship with Hideo Kojima, his admiration for Shigeru Miyamoto, and much more!
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| Episode 46: Phil Harrison (Sony, Xbox, Google) | 18 Nov 2019 | 01:09:45 | |
My guest this month is Phil Harrison, who joined Sony during the early PlayStation days and rose through the ranks. He shares career stories from behind the scenes of the PS2 and PS3, and also of his time at Microsoft in the late-Xbox 360, early-Xbox One era. And don't miss part 2 of this Unfiltered interview tomorrow, which focuses on Harrison's present-day job running the Stadia platform at Google.
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| Episode 45: Sean Krankel (Oxenfree, Afterparty) | 08 Oct 2019 | 01:01:15 | |
Welcome to the newly relaunched IGN Unfiltered, my monthly interview series where I sit down with the best, brightest, and most fascinating minds in the video game industry. I'm back with a brand-new bar/arcade set – complete with a working beer tap! My guest this month is Sean Krankel, the creator of Oxenfree and the upcoming Afterparty. In this interview, Sean discusses his unique journey into game development, starting with a job on a late-'90s Aaron Spelling teenage soap opera (during which time he threw up in Spelling's bowling alley), working at Disney, and eventually setting up Night School Studio with his cousin and bringing Oxenfree (and now Afterparty) to life – including how Xbox Game Pass has been a boon to his studio's success.
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| Episode 44: Sam Lake (Max Payne, Alan Wake, Control, Quantum Break) | 23 Jul 2019 | 01:19:21 | |
Longtime Remedy Entertainment writer Sam Lake sat down to discuss his unexpected career, from how helping a friend led to writing Max Payne, creating Alan Wake, the elusive Alan Wake 2, lessons learned from Quantum Break, and how it's all led to Remedy's new game, Control.
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| Episode 43: Bethesda Game Studios Director Todd Howard | 04 Jun 2019 | 01:29:39 | |
Longtime Bethesda Game Studios director Todd Howard joins us to discuss his Hall of Fame career, from the Terminator first-person shooter that got him started to the incredible success of The Elder Scrolls series to the acquisition of the Fallout IP to his new sci-fi project, Starfield.
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| Episode 42: Denis Dyack | 07 May 2019 | 01:12:30 | |
On this episode of our monthly interview show IGN Unfiltered, veteran game creator Denis Dyack talks about his wild career that started at Silicon Knights, from convincing Nintendo not to nix Eternal Darkness's sanity effects to working with Hideo Kojima to suing Epic Games, and more!
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| Episode 41: Ubisoft CEO Yves Guillemot | 09 Apr 2019 | 00:58:30 | |
Ubisoft CEO Yves Guillemot sits down to discuss his incredible 30+ year career at Ubisoft, from co-founding the company with his brothers to meeting a 17-year-old Michel Ancel for the first time to partnering up with Tom Clancy to why he's super excited for the next-gen consoles and more!
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| Episode 40: Amy Hennig and Ted Price | 26 Mar 2019 | 00:50:52 | |
In this special episode of our monthly interview series IGN Unfiltered, filmed at the DICE Summit in Las Vegas, game design legend Amy Hennig (Uncharted series, Legacy of Kain series) and Insomniac Games founder Ted Price (Marvel's Spider-Man, Ratchet and Clank series, Sunset Overdrive, Resistance series) separately join us to discuss their decorated careers. Hennig talks about her canceled Star Wars game with EA, codenamed 'Ragtag', experimenting with VR, and much more. Price, after having been a guest on Unfiltered last fall prior to Spider-Man's release, talks about what life has been like since their open-world superhero adventure took the world by storm and won a number of awards in the process.
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| Episode 39: Bonnie Ross | 26 Feb 2019 | 01:16:18 | |
343 Industries studio head and AIAS Hall of Famer Bonnie Ross discusses her entire career in this 70-minute interview, from her start on an NBA basketball game to how she came to ask for – and get – the keys to the Halo franchise, including the trials of Master Chief Collection and the lessons being applied to Halo Infinite. She discusses taking over Halo from Bungie, the mistakes of the Master Chief Collection, the reception of Halo 4, what they've learned from Halo 5, and what 343's approach is for Halo Infinite.
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| Episode 38: NBA 2K Gameplay Director Mike Wang | 26 Dec 2018 | 01:10:32 | |
Longtime NBA 2K gameplay director Mike Wang discusses his fascinating career story, including getting noticed on a message board, leaving 2K for EA's NBA Live and immediately regretting it, coming back, and much more in this one-hour interview!
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| Episode 37: BioShock Infinite's and Underworld Ascendant's Joe Fielder | 13 Nov 2018 | 00:54:11 | |
Underworld Ascendant creative director Joe Fielder has enjoyed quite a career. From starting out as a video game journalist to crossing over to game development and working with the likes of Steven Spielberg, Ken Levine (BioShock), and Warren Spector (Deus Ex), he is now releasing a spiritual successor to the beloved Ultima Underworld.
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| Episode 63: Rick & Morty Co-Creator Justin Roiland | 18 Oct 2022 | 01:16:03 | |
Justin Roiland reveals the origin of Rick & Morty's voices, the long road towards finally getting a hit show, and the longer road towards creating a successful video game studio – including lots of discussion Squanch's upcoming comedy-FPS, High on Life. WARNING: Explicit language throughout.
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| Episode 36: 3D Realms Founder Scott Miller | 16 Oct 2018 | 01:09:14 | |
3D Realms founder Scott Miller has worked on a lot of memorable games in his career, from Duke Nukem 3D to Max Payne to the original Prey to Duke Nukem Forever. He discusses his experiences making games in this hour-long interview.
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| Episode 35: Insomniac Founder Ted Price | 11 Sep 2018 | 01:12:24 | |
Ted Price founded Insomniac Games almost 20 years ago. In this hour-long interview, he details his life and career in video games, from his chance meeting with a future business partner to his early bet on PlayStation to creating games like Spyro, Ratchet and Clank, Sunset Overdrive, and now Spider-Man.
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| Episode 34: EA Sports Boss Cam Weber | 14 Aug 2018 | 01:01:25 | |
Cam Weber is the head of EA Sports, but along the way he's been a college quarterback, a sports game developer, an executive producer on Simpsons and Scarface games, and more! Hear all about his fascinating career in this hour-long interview! And don't miss all of the other episodes of Unfiltered if you're new to the show!
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| Episode 33: Firewatch and Darksiders 3 Voice Actress Cissy Jones | 25 Jul 2018 | 01:05:25 | |
Cissy Jones has been a voice actor in many games you know and love: Firewatch, Telltale's The Walking Dead, Grand Theft Auto 5, and now Darksiders 3. Hear all about her fascinating career in this hour-long interview!
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| Episode 32: RPG Guru Josh Sawyer | 26 Jun 2018 | 01:10:48 | |
Josh Sawyer is a longtime veteran of renowned RPG studio Obsidian Entertainment, and he's seen a lot in his career. From his history-based beginnings to Fallout, Pillars of Eternity, and much more, his story is a fascinating one!
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| Episode 31: Xbox Creator Seamus Blackley | 15 May 2018 | 01:44:03 | |
Xbox creator Seamus Blackley shares stories from his incredible career, from being given the name Seamus at his first game development job, to the infamous first-person PC game Trespasser, to creating the Xbox at Microsoft, and much more!
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| Episode 30: Josef Fares | 10 Apr 2018 | 01:11:59 | |
Filmmaker-turned-game-maker Josef Fares, the writer-director of Brothers: A Tale of Two Sons and A Way Out, shares stories from his career, including his (in)famous "F*** the Oscars!" rant from The Game Awards, his thoughts on Roger Ebert's "games aren't art" stance, and much more!
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| Episode 29: Rare Studio Head Craig Duncan | 20 Mar 2018 | 01:33:41 | |
Rare studio head Craig Duncan chats about his life and career, including his time running Rare. He discusses how Sea of Thieves arrived at its pirate theme, whether they might let other studios work on classic Rare IP, the Kinect years, and much more.
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| Episode 28: Diablo Creator David Brevik | 20 Feb 2018 | 01:34:14 | |
Diablo creator David Brevik recounts his fascinating career making games, including how a Justice League game led to Diablo, the meteoric success of Diablo and Diablo II, his years at Blizzard, and what he's up to now.
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| Episode 27: Journey, Flower, and Sky Creator Jenova Chen | 30 Jan 2018 | 01:35:27 | |
thatgamecompany co-founder Jenova Chen talks about his fascinating game development career, from growing up as a gamer in China to what it took to create Journey, as well as his quest to bring games to more people, his new project Sky, and more!
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| Episode 62: Halo Infinite Director Joseph Staten | 23 Nov 2021 | 01:08:36 | |
My guest this episode is Halo Infinite head of creative and longtime Bungie writer Joseph Staten. In this career-spanning interview, Staten discusses his unique path into the video game industry, the early days of Halo at Bungie, helping create Destiny, and how he's affected Halo Infinite since joining the team in 2020 just prior to the one-year delay.
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| Episode 26: Shadowrun and BattleTech Developer Mitch Gitelman | 19 Dec 2017 | 01:11:34 | |
Former FASA Studio head Mitch Gitelman discusses his career, including the infamous 2007 Shadowrun first-person shooter for Xbox, MechCommander, BattleTech, and more! Check out the video above for the entire interview!
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| Episode 25 - Cuphead's Chad and Jared Moldenhauer | 14 Nov 2017 | 01:23:04 | |
Cuphead is one of gaming's best success stories of 2017. The hand-drawn 2D-animated bullet-hell shooter captured everyone's attention a few years ago, and has held onto it ever since – right up through its long-awaited and fantastic final release and its millionth copy sold. Now, brothers Chad and Jared Moldenhauer of Studio HDMR spend an hour-plus discussing their incredible story, from growing up as Contra fans and classic animation fans to leaving their day jobs to finally finishing Cuphead. Check out the video above for the entire interview!
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| IGN Unfiltered Episode 24 - Steve Gaynor | 17 Oct 2017 | 01:27:09 | |
Fullbright co-founder Steve Gaynor has had an amazing from-the-ground-up career in video game development. From QA testing at Sony to making F.E.A.R. levels to BioShock 2 to BioShock Infinite and now to Gone Home and Tacoma, his story is both fascinating and inspiring. Please enjoy the full hour-long interview!
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| Episode 23: Randy Pitchford Part 2 - Aliens: Colonial Marines, Battleborn, and More! | 12 Sep 2017 | 01:38:27 | |
The president and CEO of Borderlands creator Gearbox Studios returns after his initial visit last month to finish his story. This time, he shares more stories from his fascinating career in games, including Aliens: Colonial Marines, Battleborn, the future of Borderlands, and much more!
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| Episode 22: Gearbox CEO Randy Pitchford | 01 Sep 2017 | 01:39:55 | |
The president and CEO of Borderlands creator Gearbox Studios shares stories from his fascinating career in games, including getting his start on Duke Nukem 3D, working on Half-Life, Halo, Brothers in Arms, and much more!
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| Episode 21: Deus Ex and System Shock Creator Warren Spector | 14 Jul 2017 | 01:11:22 | |
The creator of Deus Ex, System Shock, Ultima Underworld, Epic Mickey, and more sits down for an hour-long interview about his entire fascinating career.
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| Episode 20: Interplay Founder and RPG Guru Brian Fargo | 29 Jun 2017 | 00:43:49 | |
Brian Fargo has had a fascinating career, from developing RPGs like Fallout, Bard's Tale, and Wasteland in the '80s at Interplay to helping kickstart Blizzard to working with Nintendo on a typing edutainment game to his success at inXile today. We talk to him about all of it!
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| Episode 19: Harmonix Co-Founder Alex Rigopulos | 23 May 2017 | 01:12:20 | |
Harmonix co-founder Alex Rigopulos discusses his unique career, from starting Harmonix out of MIT to Disney using some of their tech for theme parks to, of course, Guitar Hero, Rock Band, Dance Central, and the rise and fall of the music game genre.
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| Episode 18: Renowned Game Designer Peter Molyneux | 28 Apr 2017 | 01:54:04 | |
Peter Molyneux's career has been fascinating, whether you play his games or not. His resume includes Populous, Dungeon Keeper, Theme Park, Fable, and many more. This two-hour interview covers all of it, including other topics like Kinect and his future in games, among others.
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| Episode 17: Ultima Creator and Astronaut Richard Garriott | 31 Mar 2017 | 01:48:15 | |
Ultima creator Richard Garriott tells us incredible stories about his life and career, including his early Ultima success, changing the gaming world with Ultima Online, visiting outer space as a private-citizen astronaut, exploring (and getting stuck under) the Titanic's remains at the bottom of the Atlantic, his thoughts on the future of the RPG genre, his new project Shroud of the Avatar, and much more!
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| Episode 61: Bethesda's Todd Howard (2021 Interview) | 09 Nov 2021 | 00:43:44 | |
Bethesda Game Studios director Todd Howard – my first repeat guest! – returns to discuss Skyrim as The Elder Scrolls V celebrates its 10th anniversary this week. Of course, we don't just talk about this past. Todd also discusses his next big project, Starfield, and his next next project, The Elder Scrolls 6.
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| Episode 16: Mortal Kombat Co-Creator Ed Boon | 23 Feb 2017 | 00:52:23 | |
Mortal Kombat co-creator Ed Boon discusses his career, including the origin and rise of the franchise, the still-beloved movie, Injustice, and more!
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| Episode 15: RPG Legend Feargus Urquhart | 01 Feb 2017 | 01:12:31 | |
Longtime Black Isle Studios and Obsidian Entertainment CEO Feargus Urquhart shares stories about his career, including working with South Park creators Matt Stone and Trey Parker, getting burned by big publishers, building his own IP, and more!
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| Episode 14: Naughty Dog Co-Founder and Oculus Exec Jason Rubin | 21 Dec 2016 | 01:18:47 | |
Naughty Dog co-founder Jason Rubin has been in the games business since he was 14. We interview him about building Naughty Dog, trying to save THQ, and making VR games at Oculus.
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| Episode 13: Inventor and Oculus Co-Founder Jack McCauley | 01 Dec 2016 | 01:09:46 | |
Oculus co-founder Jack McCauley's fascinating career not only includes VR, but also designing the Guitar Hero controllers, the scrolling mouse wheel, and USB!
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© My Podcast Data · Independent project · Data from Apple & Spotify