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Explore every episode of the podcast HnM Tech Talk

Dive into the complete episode list for HnM Tech Talk. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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1–7 of 7

TitlePub. DateDuration
DP7. Dependency Injection22 Dec 202400:22:48

DI frameworks, conversely, address these issues by enablingĀ mock object injectionĀ for testing,Ā dynamic configuration,Ā loose couplingĀ through interfaces, and simplifiedĀ multithreading and resource management. This ultimately results in moreĀ flexible, testable, and maintainableĀ systems.

DP6. Singleton22 Dec 202400:14:05

Factory MethodĀ is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will beĀ created.


DP5.Prototype19 Dec 202400:16:37

Prototype is a creational design pattern that lets you copy existing objects without making your code dependent on theirĀ classes.

DP4. Builder19 Dec 202400:13:34

Builder is a creational design pattern that lets you construct complex objects step by step. The pattern allows you to produce different types and representations of an object using the same constructionĀ code.

DP3.Abstract Factory18 Dec 202400:10:29

Abstract Factory is a creational design pattern that lets you produce families of related objects without specifying their concreteĀ classes.


https://www.youtube.com/watch?v=xbjAsdAK4xQ

https://refactoring.guru/design-patterns/abstract-factory

DP2.Factory Method17 Dec 202400:13:56

Factory MethodĀ is a creational design pattern that provides an interface for creating objects in a superclass but allows subclasses to alter the type of objects that will beĀ created.

DP1.Design Patterns16 Dec 202400:15:46

Summary
This article mainly introduces software design patterns. It explains the concept of design patterns as typical solutions to common software design problems, rather than specific code, and distinguishes them from algorithms. The article elaborates on the components of design patterns, such as intent, motivation, structure, and code examples, and provides a catalog of various design patterns and refactoring techniques, covering creational, structural, and behavioral patterns. Finally, the article includes contact information.

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