Explore every episode of the podcast Halo 2: Artifacts
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Episode 4 - The Cutting Room Floor | 26 Nov 2021 | 00:48:26 | |
In the final episode of the series, we dive into Halo 2βs cut features - sprint, cut weapons and vehicles, tournaments and observer mode, cut multiplayer medals and voice lines (with help from a special guest), the "overhead map," and more. | |||
| Episode 3 - Legendary Map Design | 19 Nov 2021 | 00:41:47 | |
We dig into the stories behind Halo 2's incredible multiplayer maps, cut and abandoned maps that didn't make it into the final game, never-before-seen features like Force Walls, and lots more.Β | |||
| Episode 2 - The Social Revolution | 12 Nov 2021 | 01:06:40 | |
Max and a special guest dive into the stories behind what it took to deliver Halo 2βs groundbreaking online innovations - parties, clans, matchmaking, the ranking system, cut features, and much more.Β | |||
| Episode 1 - The Beginning | 05 Nov 2021 | 00:50:51 | |
In the series premiere, we cover Max's early days at Bungie, the first Halo multiplayer prototypes, Halo 2βs βWarfareβ game mode, Halo 2 design decisions, cut multiplayer modes, and more. | |||
| Halo 2: Artifacts - Trailer | 29 Oct 2021 | 00:07:40 | |
Welcome to Halo 2: Artifacts. In this limited series, Andy βBravoβ Dudynsky sits down with Max Hoberman, Lead Multiplayer Designer for the revolutionary video game Halo 2, to finally reveal what's hidden within the game's original, never-before-seen design documents. Series premiere November 5.Β | |||