Explore every episode of the podcast Good GMs Podcast
| Title | Pub. Date | Duration | |
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| 1 - The GMs Who Went Up a Hill and Came Down a Mountain | 30 Apr 2026 | 00:22:31 | |
Get Good! Welcome to the first episode of Good GMs, a podcast for game masters and tabletop gaming storylikers. We’re James and Chuck, lifelong Game Masters who can’t stop thinking about role-playing games. We’ve spent years running sessions, building worlds, and discovering stories we never planned. Sometimes things work perfectly, and sometimes we screw up spectacularly, but we always learn, laugh, and lean on each other’s experience to make the next game even better. ✨Pro-Tips✨
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| 7 - The Silence Of The Players | 12 Jun 2026 | 00:29:45 | |
Don’t take a quiet player personally. If they're showing up to your table, they want to be there. As a GM, your job isn't to force them into the spotlight, but to figure out why they’re quiet and give them the space to step up when they’re ready. James and Chuckie break down the different flavors of silent players you'll meet at the table:
Support the Show: Check out the Good GMs Patreon to help the guys buy a coffee (and maybe a new, less squeaky chair for Chuckie).
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| 6 - Chaosium Con Air | 05 Jun 2026 | 00:39:54 | |
Did you miss out on the cosmic horror and community vibes at Chaosium Con in Ann Arbor, Michigan? This week on Good GMs, James and Chuckie sit down to recap Chuckie’s weekend at this uniquely intimate tabletop gaming convention. Boasting a comfortable crowd of around 450 attendees, Chaosium Con is the ultimate space to skip the massive stadium crowds of Gen Con and actually rub shoulders with industry legends, swap horror stories with fellow Keepers, and level up your skills as a Game Master.
✨Pro-Tips✨
Join us!
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| 5 - Raiders of the Best Parts | 29 May 2026 | 00:29:23 | |
Welcome back to the Good GMs Podcast! Today, James Currie and Chuckie Tee are talking about the art of "Frankenstein-ing" your tabletop games. We’re looking at those specific rules or mechanics from one system that are just too good not to steal and port over to another. After all, it's your homebrew—might as well make it the game you actually want to play. ✨Pro-Tips✨ Chuckie highlights a recent Vampire session run by our mysterious and crime-positive producer, Rainey Robertson, who handled her first time in the Storyteller's seat with a story she wrote herself. Discworld (Modiphius): James shares his experience with this wacky, pun-filled system where stats are descriptions and character traits like "always knows where 'lost' is" lead to some very creative loophole-finding. Honey Heist: A look at Grant Howitt’s notorious one-sheet RPG where you play bears in hats trying to pull off a heist while balancing "Bear" and "Criminal" stats. Vegas and Vampires: Chuckie catches us up on his modern-day Call of Cthulhu run in Lost in the Lights. The Art of the Steal: We dive into the specific mechanics we love to "cannibalize": Luck as a Benny: How to adapt the Call of Cthulhu Luck mechanic into other systems to decide things outside of character skills—like whether a cab will actually show up at 3:00 AM in a bad part of town. The Pushed Roll: Borrowing from Cthulhu to give players a second chance after a failure—with the caveat that the GM tells you exactly how bad things will get if you fail the second time. Failing Forward: Using "adversity tokens" from Kids on Bikes or experience systems from Powered by the Apocalypse to ensure that failing a roll still drives the story forward. Support Mechanics: Making sure every player has a way to "shine" even if they aren't the primary character in a scene—whether it's holding a candle for the lockpicker or providing a social distraction. Clocks and Progress Bars: Taking a cue from Blades in the Dark and The Quiet Year to give players a visual countdown for everything from reading a massive tome to the growing power of a Big Bad in the East. Gritty Horror Tweaks: James shares a survival horror hack for Savage Worlds where the entire table shares one finite bowl of "Bennies," creating desperate tension as the resources disappear.
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| 4 - The Best Little University in East Texas | 22 May 2026 | 00:43:57 | |
Welcome to a very special episode of the Good GMs Podcast! Today, we PIVOT TO VIDEO~ And are joined by the legendary founders of 12 to Midnight, Ed Wetterman and Preston DuBose, to talk all things Savage Worlds: East Texas University (ETU). *Youtube listeners have heard this episode, and can skip ahead to the eleven minute mark to hear an EXCITING ANNOUCEMENT! Good GM's will be hosting our first ever actual play on Patreon, FOR FREE, of Fresh Blood - join now and get notified when it drops! The show is available to all member tiers of the Patreon, but you must join as a member to see it! It's live as of 5/24/2026, go check it out! Whether you’re a long-time fan of the Pinebox, Texas setting or a new GM looking for the perfect "gateway drug" into modern horror, this episode is packed with insights. We dive deep into the upcoming ETU: Fresh Blood Kickstarter, exploring how this new edition for Savage Worlds Adventure Edition (SWADE) revamps the college horror experience with graduate school options, refined ritual magic, and brand-new plot point campaigns. In this episode, we discuss:
Support the Show & Our Guests! 🎓 Back the Kickstarter! Don't miss out on East Texas University: Fresh Blood! Enroll at your own risk and grab those early bird rewards. https://www.kickstarter.com/projects/545820095/east-texas-university-fresh-blood-savage-worlds 🌐 Visit 12 to Midnight: Explore the cosmology of Pinebox, check out the latest blog posts, and find classic adventures like The Beast Within and the Last Rites of the Black Guard. https://12toMidnight.com
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| 3 - I Have No Mouth and I Must GM | 15 May 2026 | 00:30:41 | |
Welcome to another episode of the Good GMs Podcast! Your hosts, James Currie and Chuckie Tee, are joined by a legendary figure from their gaming past: screenwriter and long-time DM, James Gordon Ross. We’re putting aside the usual notes to talk about the evolution of the hobby and a revolutionary new system currently in the works. ✨Pro-Tips✨
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| 2 - Dr. Jameschuck Or: How I Learned To Stop Prepping and Love the Bomb | 08 May 2026 | 00:28:48 | |
Welcome to the second episode of the Good GMs Podcast! Today, Chuck and James are diving into the messy, sometimes stressful, but always essential world of game prepping. Whether you’re a "read every page" kind of GM or more of a "wing it and hope for the best" type, we’re talking about what works, what doesn't, and how to survive when your players decide to set your notes on fire. In This Episode:
✨Pro-Tips✨
Thanks for listening, and remember—you're all good GMs!
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| 8 - The Devil Wears Plot Armour | 19 Jun 2026 | 00:30:45 | |
Chuckie is off causing rambunction in Ann Arbor, so host James Austin Currie is joined by returning favourite and expert GM, James Gordon Ross, neither of whom, despite having three names, are serial killers. In this episode, the bois dive deep into the machinations of the Big Bad. Whether you're running a globe-spanning cosmic horror campaign or a politically charged city-wide game, handling your main villain effectively is what separates a good game from an unforgettable one. ✨Pro-Tips✨
One of Us...One of Us....
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| 14 - Session Zero Dark Thirty | 31 Jul 2026 | 00:30:32 | |
Stop your next TTRPG campaign from dying on scheduling or mismatched expectations by mastering the ultimate Session Zero. Learn how to use safety tools like the X-Card and set a social contract that keeps your players coming back every week. Subscribe for more expert GM advice and let us know your must-have Session Zero rules in the comments!What We Get Into:
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| 13 - Wake Up GM: A Knife Theory Mystery | 24 Jul 2026 | 00:33:19 | |
James and Chuckie are back to basics this week - no guests, just the two of them digging into one of the most useful GM tools you've probably never heard by name: Knife Theory. Originally posted to Reddit in 2017 by a guy named Jim Baby, Knife Theory is a way to get players to write backstories that you can actually use. The idea is simple: when players include certain elements in their character history, they're handing their GM a knife. A weapon you can pick up and use to pull that character deeper into the story.
Stay tuned to the end to hear about some upcoming guests...we're so proud of what we've got coming to close out August (it's not a knife!) We've also launched our Twitch channel for August's Monster Hunters Club Actual Play and our member-only quarterly AP - this time featuring our friend James Gordon Ross to close out Petey & Westmoreland's first ever time out of Vault 104! https://www.twitch.tv/goodgmspodcast
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| 12 - Deathclaw Becomes Her | 17 Jul 2026 | 01:13:17 | |
The Fallout 2D20 actual play continues. James Gordon Ross is back as Overseer James, James is running Westmoreland the Mr. Handy, Chuckie Tee is Petey Redwing fresh out of Vault 101, and this time they've got backup — E.E. Morris of Radio Salad Studios joins as Shiloh, caravan guard, nine strength, spiked baseball bat, newly un-broken arm. Last time: bombs through windows, a stolen canteen, a ghoul bartender who was not impressed. This time: the Moriarty gang shows up to collect, led by Bobby Scratches — a 1,200-pound talking #Deathclaw in a tailored silk jacket and fedora who used to work for the Enclave and now runs loans. What Happens:
This show is also available in video form! See our Patreon or check YouTube or Spotify!
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| 11 - Legends of the Fallout | 10 Jul 2026 | 00:57:04 | |
No more theory - this one is actual play so you can see exactly how 2D20 works at the table in real time. James Gordon Ross is back, this time as Overseer James, running James and Chuckie through a live Fallout 2D20 play. Tune in for the conclusion next week. Chuckie's playing Petey Redwing, vault dweller, level two, first day above ground. James is playing Westmoreland, his loyal Mr. Handy with a flamethrower and questionable medical skills. Mission: negotiate a trade agreement with Megaton. Problem: zero caps, zero water, and a GM who is not going easy on them. What Happens:
Also: Weird Candy joins the Patreon at the Gooder tier. Welcome! The Discord is getting active this month. We're adding the GM Book Club in August, where we can read and work through sourcebooks and GM guides together - don't act like you don't have a stack of them too - and we have casual gaming tables where members can run games of their own or join pickup games for a session or two. And starting soon, Currie will be running Friday night games for members at the free level and above on our Twitch channel - starting with Monster Hunter's Club, set in his own hometown of Barrie, Ontario. So come on out! | |||
| 10 - Mo'diphius Better Blues | 03 Jul 2026 | 00:33:21 | |
James Gordon Ross returns to teach James and Chuckie the 2D20 system (Modiphius), using his 120-session Fallout campaign as the working example. A real toolbox episode for anyone curious about momentum-based dice systems. ✨Pro-Tips✨
Also in this one: a Savage Worlds East Texas University one-shot recap, a peek at Daggerheart character creation, and the usual chaos of recording live.
#GoodGMs #tabletoprpg #TTRPG #gamemaster #gmtips #dungeonmaster #npcs #CallOfCthulhu #SavageWorlds #etu #roleplayinggames #ttrpgcommunity #PodcastForGMs #tabletopgaming #modiphius #esoteric #daggerheart #2d20 #2d20system #fallout2d20 | |||
| 9 - Every NPC Everywhere All At Once | 26 Jun 2026 | 00:32:04 | |
James and Chuckie talk about one of the most underrated GM skills out there — making NPCs that your players actually give a damn about. Chuckie's got a gift for this stuff. The voices, the dialogue, running full conversations between characters — James has been wanting to pick his brain about it for a while, and this episode is the result. ✨Pro-Tips✨
Happy Canada Day buds, get out there and give'er!
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