Explore every episode of the podcast Good GMs Podcast
| Title | Pub. Date | Duration | |
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| Good GMs Podcast - 1 - The GMs Who Went Up a Hill and Came Down a Mountain | 30 Apr 2026 | 00:22:31 | |
Get Good! Welcome to the first episode of Good GMs, a podcast for game masters and tabletop gaming storylikers. Weâre James and Chuck, lifelong Game Masters who canât stop thinking about role-playing games. Weâve spent years running sessions, building worlds, and discovering stories we never planned. Sometimes things work perfectly, and sometimes we screw up spectacularly, but we always learn, laugh, and lean on each otherâs experience to make the next game even better. This isnât a how-to show or a list of rules. Itâs two GMs sharing the moments, disasters, and triumphs that make games unforgettable, messy, opinionated, and full of fun, just like the best nights at the table.
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| Good GMs Podcast - 7 - The Silence Of The Players | 12 Jun 2026 | 00:29:45 | |
Donât take a quiet player personally. If they're showing up to your table, they want to be there. As a GM, your job isn't to force them into the spotlight, but to figure out why theyâre quiet and give them the space to step up when theyâre ready. James and Chuckie break down the different flavors of silent players you'll meet at the table:
Support the Show: Check out the Good GMs Patreon to help the guys buy a coffee (and maybe a new, less squeaky chair for Chuckie). | |||
| Good GMs Podcast - 6 - Chaosium Con Air | 05 Jun 2026 | 00:39:54 | |
Did you miss out on the cosmic horror and community vibes at Chaosium Con in Ann Arbor, Michigan? This week on Good GMs, James and Chuckie sit down to recap Chuckieâs weekend at this uniquely intimate tabletop gaming convention. Boasting a comfortable crowd of around 450 attendees, Chaosium Con is the ultimate space to skip the massive stadium crowds of Gen Con and actually rub shoulders with industry legends, swap horror stories with fellow Keepers, and level up your skills as a Game Master.
Resources in This Episode:
Join us!Â
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| Good GMs Podcast - 5 - Raiders of the Best Parts | 29 May 2026 | 00:29:23 | |
Welcome back to the Good GMs Podcast! Today, James Currie and Chuckie Tee are talking about the art of "Frankenstein-ing" your tabletop games. Weâre looking at those specific rules or mechanics from one system that are just too good not to steal and port over to another. After all, it's your homebrewâmight as well make it the game you actually want to play. What Weâve Been Playing Lately:    Chuckie highlights a recent Vampire session run by our mysterious and crime-positive producer, Rainey Robertson, who handled her first time in the Storyteller's seat with a story she wrote herself. Discworld (Modiphius): James shares his experience with this wacky, pun-filled system where stats are descriptions and character traits like "always knows where 'lost' is" lead to some very creative loophole-finding. Honey Heist: A look at Grant Howittâs notorious one-sheet RPG where you play bears in hats trying to pull off a heist while balancing "Bear" and "Criminal" stats. Vegas and Vampires: Chuckie catches us up on his modern-day Call of Cthulhu run in Lost in the Lights. The Art of the Steal: We dive into the specific mechanics we love to "cannibalize":    Luck as a Benny: How to adapt the Call of Cthulhu Luck mechanic into other systems to decide things outside of character skillsâlike whether a cab will actually show up at 3:00 AM in a bad part of town. The Pushed Roll: Borrowing from Cthulhu to give players a second chance after a failureâwith the caveat that the GM tells you exactly how bad things will get if you fail the second time. Failing Forward: Using "adversity tokens" from Kids on Bikes or experience systems from Powered by the Apocalypse to ensure that failing a roll still drives the story forward. Support Mechanics: Making sure every player has a way to "shine" even if they aren't the primary character in a sceneâwhether it's holding a candle for the lockpicker or providing a social distraction. Clocks and Progress Bars: Taking a cue from Blades in the Dark and The Quiet Year to give players a visual countdown for everything from reading a massive tome to the growing power of a Big Bad in the East. Gritty Horror Tweaks: James shares a survival horror hack for Savage Worlds where the entire table shares one finite bowl of "Bennies," creating desperate tension as the resources disappear.
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| Good GMs Podcast - 4 - The Best Little University in East Texas | 22 May 2026 | 00:43:57 | |
Welcome to a very special episode of the Good GMs Podcast! Today, we PIVOT TO VIDEO~ And are joined by the legendary founders of 12 to Midnight, Ed Wetterman and Preston DuBose, to talk all things Savage Worlds: East Texas University (ETU). *Youtube listeners have heard this episode, and can skip ahead to the eleven minute mark to hear an EXCITING ANNOUCEMENT! Good GM's will be hosting our first ever actual play on Patreon, FOR FREE, of Fresh Blood - join now and get notified when it drops! The show is available to all member tiers of the Patreon, but you must join as a member to see it! It's live as of 5/24/2026, go check it out! Whether youâre a long-time fan of the Pinebox, Texas setting or a new GM looking for the perfect "gateway drug" into modern horror, this episode is packed with insights. We dive deep into the upcoming ETU: Fresh Blood Kickstarter, exploring how this new edition for Savage Worlds Adventure Edition (SWADE) revamps the college horror experience with graduate school options, refined ritual magic, and brand-new plot point campaigns. In this episode, we discuss:Â
Support the Show & Our Guests! đ Back the Kickstarter! Don't miss out on East Texas University: Fresh Blood! Enroll at your own risk and grab those early bird rewards. Â https://www.kickstarter.com/projects/545820095/east-texas-university-fresh-blood-savage-worlds đ Visit 12 to Midnight: Explore the cosmology of Pinebox, check out the latest blog posts, and find classic adventures like The Beast Within and the Last Rites of the Black Guard. Â https://12toMidnight.com
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| Good GMs Podcast - 3 - I Have No Mouth and I Must GM | 15 May 2026 | 00:30:41 | |
Welcome to another episode of the Good GMs Podcast! Your hosts, James Currie and Chuckie Tee, are joined by a legendary figure from their gaming past: screenwriter and long-time DM, James Gordon Ross. Weâre putting aside the usual notes to talk about the evolution of the hobby and a revolutionary new system currently in the works. In This Episode!
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| Good GMs Podcast - 2 - Dr. Jameschuck Or: How I Learned To Stop Prepping and Love the Bomb | 08 May 2026 | 00:28:48 | |
Welcome to the second episode of the Good GMs Podcast! Today, Chuck and James are diving into the messy, sometimes stressful, but always essential world of game prepping. Whether youâre a "read every page" kind of GM or more of a "wing it and hope for the best" type, weâre talking about what works, what doesn't, and how to survive when your players decide to set your notes on fire. In This Episode:
â¨Pro-Tipsâ¨
Thanks for listening, and rememberâyou're all good GMs!
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| Good GMs Podcast - 8 - The Devil Wears Plot Armour | 19 Jun 2026 | 00:30:45 | |
Chuckie is off causing rambunction in Ann Arbor, so host James Austin Currie is joined by returning favourite and expert GM, James Gordon Ross, neither of whom, despite having three names, are serial killers. In this episode, the bois dive deep into the machinations of the Big Bad. Whether you're running a globe-spanning cosmic horror campaign or a politically charged city-wide game, handling your main villain effectively is what separates a good game from an unforgettable one.
One of Us...One of Us....
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