Can one release change the future of a series?
This week, we revisit games whose launch, design or reception had consequences beyond the game itself. Some series found a way back, others still leave us asking what might have been.We discuss Tomb Raider: The Angel of Darkness, Dead Space 3, Anthem, SimCity (2013), Star Wars Battlefront II, Sonic the Hedgehog (2006), Resident Evil 6 and Duke Nukem Forever.
Were the problems in the games, the expectations around them, or the decisions behind their releases?
And when a series loses its way, how much room should a new team have to change it?Which game had the biggest effect on its series, and which one deserves a fairer reputation? Tell us in the comments.
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