Explore every episode of the podcast Games from the Cellar
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Shadows Over Camelot | 21 Oct 2024 | 00:31:17 | |
This week, the panel defends the realm in a rousing game of Shadows Over Camelot! Designed by Bruno Cathala and Serge Laget, Shadows Over Camelot was published in 2005 by Days of Wonder. In 2006, it was nominated for several Golden Geek awards and won a Spiel des Jahres "Fantasy Game" Award. Shadows Over Camelot is a cooperative board game in which players take on the roles of the Knights of the Round Table, working together to defend Camelot from various threats. Players face challenges such as quests, betrayal, and the looming threat of the Dark Knight; all while trying to maintain their honor and the kingdom’s strength. The game featured a novel (at the time) traitor mechanic, where one player may secretly work against the others, adding tension and intrigue to the cooperative experience. / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Undaunted: Normandy | 30 Sep 2024 | 00:26:55 | |
This week, Stephen and John go to war with the instant classic Conflict of Interest, Undaunted: Normandy! Designed by David Thompson and Trevor Benjamin, Undaunted: Normandy was published by Osprey Games in 2019. It was nominated in 2019 for the BoardGameGeek Golden Geek Award for the Best 2-Player Game and won the BoardGameGeek Golden Geek Award for Best War Game. Undaunted: Normandy is the first game in the Undaunted Series. Undaunted: Normandy is a tactical deck-building board game set during World War II, where players command squads of soldiers in a series of challenging missions. Players strategically manage their cards to deploy units, gather resources, and engage in combat against their opponent, blending elements of hand management and battlefield tactics. With a focus on historical scenarios and a mix of strategy and luck, the game offers a dynamic and immersive experience for 2 players. / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Summoner Wars | 01 Apr 2024 | 00:31:20 | |
This week, John and Stephen go toe-to-toe, slinging magic and summoning hordes of warriors in one of our enduring two-player favorites, Summoner Wars! Designed by Colby Dauch in 2009, Summoner Wars was published by Plaid Hat Games and expanded thoroughly upon through 2016. Summoner Wars (Second Edition) was released in 2021 and is currently supported. Summoner Wars is a tactical card game that combines strategy, deck-building, and board control. Players take on the roles of summoners, powerful beings who lead armies of fantasy creatures into battle against each other. It is known for its fast-paced gameplay, strategic depth, and asymmetric factions, which provide different playstyles and challenges. It has garnered a dedicated fanbase and has seen several expansions and iterations since its initial release, offering even more content and replay value. / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Deep Rock Galactic: the Board Game | 25 Mar 2024 | 00:46:52 | |
This week, the panel digs into our latest cooperative campaign board game, the analog version of the hit PC game - Deep Rock Galactic: the Board Game! Designed by Ole Steinnis, Deep Rock: Galactic was published by MOOD Publishing after a successful Kickstarter in 2022. In Deep Rock Galactic: the Board Game, you are a Dwarven Miner, just trying to do your damn job. Unfortunately, that job happens to be in mines that are absolutely swarmed with Glyphids and other nasty surprises. You'll be dropped into a messy situation and must work with your team to complete the scenario's objectives. Teamwork makes the dream work and is the only way you'll survive. No Guts, No Glory! Rock and Stone!, etc. / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Gloomhaven: Jaws of the Lion | 18 Mar 2024 | 01:05:21 | |
This week, the panel tackles one of the BoardGameGeek behemoths! Join us as we adventure in the world of Goomhaven: Jaws of the Lion to investigate the mystery of its disappearing citizens. Designed by Isaac Childres, Jaws of the Lion was released in 2020 from Cephalofair Games as a pared-down version of Gloomhaven to appeal to a broader gaming audience. In Gloomhaven: Jaws of the Lion, you are an adventurer in a party who stumbles upon a mystery and is tasked with investigating. As you progress, you'll improve your character but face tougher and more challenging obstacles. To be successful, you will have to work together with your party, and tactically deal with whatever is thrown at you! / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Adventure Tactics: Domianne's Tower | 11 Mar 2024 | 00:31:55 | |
This week, the panel delves into the intricacies of the cooperative tactical combat scenario game - Adventure Tactics: Domianne's Tower! Nicolas Yu designed this 2021 offering from Leimian Games. In Adventure Tactics: Domianne's Tower, you start as one of five basic classes battling through a series of campaign scenarios. As you progress, you can choose your own path as you unlock new elite classes, actions, abilities, and equipment. To win, you and your team must power up to take on and defeat Queen Domianne. / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Adventurers: the Temple of Chac | 04 Mar 2024 | 00:37:22 | |
Welcome to Season 2 of Games from the Cellar! This week, the panel sets off for adventure! Join us as we delve into the ancient ruins of the Adventurers: the Temple of Chac, a 2009 offering from Alderac Entertainment Group (AEG), designed by Guillaume Blossier and Frédéric Henry. In The Adventurers: the Temple of Chac, you take on the role of one (or two) of the titular Adventurers, looting treasures from an ancient Mayan temple. But like any decent Mayan temple, danger awaits. To win, you must navigate the dangers that the temple throws at you, and grab as much loot as you can carry as you go. A healthy dose of luck and a solid strategy for staying ahead of the looming bolder will be your keys to success.
/ / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| the Downfall of Pompeii | 30 Oct 2023 | 00:58:48 | |
Join the panel this week as they race to the city gates to talk about the Downfall of Pompeii! The Downfall of Pompeii, designed by Klaus-Jürgen Wrede, was first published by Amigo and Mayfair in 2004. Episode Summary: / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Dominant Species | 23 Oct 2023 | 00:45:57 | |
This week, the panel digs into our recent game of Dominant Species! Dominant Species, designed by Chad Jensen, was first published by GMT Games in 2010. In 2011, it was nominated for the BoardGameGeek Golden Geek Award for Most Innovative and Best Thematic Game and won two Golden Geeks for Best Strategy Game and Game of the Year. Episode Summary: Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Photosynthesis | 16 Oct 2023 | 00:41:45 | |
Join the panel this week as they branch out into a game of Photosynthesis! Photosynthesis, designed by Hjalmar Hach, was first published by Blue Orange Games in 2017. It was nominated for several 2017 Board Game Geek Awards, including Most Innovative and Best Family Game. Photosynthesis won several awards, including the 2017 Board Game Geek Golden Geek Award for Best Artwork and Presentation, the 2018 Mensa Selects Award, and the 2018 UK Games Expo People’s Choice Award. Episode Summary: Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Buffy the Vampire Slayer: the Game (2000) | 02 Oct 2023 | 00:49:48 | |
Previously, on Games to the Cellar... We played a game of Buffy the Vampire Slayer: the Game! The good one from Milton Bradley! Buffy the Vampire Slayer: The Game (2000), designed by Rob Daviau, Bill Sabram, and Craig van Ness, was published by Milton Bradley in 2000. Episode Summary:
/ / / / / Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Ko-Fi || Patreon || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord / / / / / | |||
| Bonus Episode #1 | 21 Sep 2023 | 00:37:58 | |
Join us in our first ever Bonus Episode, where we play a few games and have a little fun. John, Chris, and Sam face off to battle for the Title of the King of the Mississippi and a really dumb trophy that I got off Amazon. Round 1: Wager of Wits! Round 2: The Lightning Round! Round 3: The Mighty IMDB Game! Round 4: We Rated It a 7: the BGG User Comments Game! / / / / / Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Ko-Fi || Patreon || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord / / / / / | |||
| Camel Up | 23 Sep 2024 | 00:19:35 | |
Ready! Set! Bet! Oh wait, not that game... In Camel Up, players wager and race camels (not horses) one lap around the pyramid. Clever betting and fortuitous dice roles are the key to victory out in the sands! Camel Up, designed by Steffen Bogen, was first published by Z-Man Games in 2014. In 2014, it won the Spiel des Jahres and was nominated for the BoardGameGeek Golden Geek Award for Best Family Board Game. / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Mosaic: Wars and Disasters | 18 Sep 2023 | 00:59:59 | |
This week we dig into the hot new expansion for last year's most popular civilization game, Mosaic. Mosaic: Wars and Disasters was designed by Glen Drover and was published by Forbidden Games in 2023. Episode Summary In the second part of our episode, we dissect strategies and tactics to stay ahead in a game like Mosaic. Hear from our panel as we analyze Cody's staggering 190-point score and Sam's struggle with his broken economy and engine. We further explore the differences between Mosaic and a racing game and the significance of strategic goal-setting. Join us as we debate the effect of disaster triggers, balancing production and technology cards, and discuss our overall impressions of the expansion. Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord / / / / / | |||
| Puerto Rico | 11 Sep 2023 | 00:34:02 | |
Join us this week as we sail into a game of Puerto Rico. Puerto Rico, a Spiel des Jahres nominee, was designed by Andreas Seyfarth and was first published by Alea, Ravensburger, and Rio Grande Games in 2002. Episode Summary We scrutinize how Puerto Rico demands forward-thinking and careful decision-making. We explore the fascinating dynamics of opportunity cost; discussing how your actions can provide other players an advantage and how they can impact the gameplay. We also point out how the scarcity of spaces could make or break your strategy in the game. Finally, we close the episode with our personal experiences and reflections. We discuss the pleasure of revisiting Puerto Rico every few years, keeping the game fresh and intriguing while also weighing in on the appeal of the new version. Whether you're a board game aficionado or a curious newbie, this episode promises a wealth of insights. Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Merch: Redbubble || Leave a Rating & Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord / / / / / | |||
| Mississippi Queen | 04 Sep 2023 | 00:41:55 | |
Join us this week in our first episode of Season 2 of Games from the Cellar. We ride the tide of the Mighty Mississippi in the 1997 Classic, Mississippi Queen! Mississippi Queen, designed by Werner Hodel, was first published by Rio Grande Games in the US in 1997. Mississippi Queen won the Spiel des Jares in 1997. Episode Summary Our conversation isn't restricted to just the game's history and elements. We've got a treasure trove of strategic insights to share, useful for newbies and seasoned players. We'll reveal our thoughts on the game's mechanics, the strategic challenge of picking up passengers mid-race, and how a single wrong turn can significantly shift the game's outcome. We'll recount our personal experiences during our adrenaline-fueled round of the game, emphasizing how the thrill of the race can keep you on the edge of your seat, right till the very end. We also highlight the game's adaptability for different audiences, making it a perfect choice for a family game night. So hold onto your seats and get ready for a riveting deep-dive into the world of Mississippi Queen. Whether you're a long-standing fan or a curious newbie, this lively discussion promises an enjoyable ride for all.
Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Merch: Redbubble || Leave a Rating & Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord / / / / /
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| Monopoly | 26 Jun 2023 | 00:50:11 | |
Take a Chance with us this week as we play Monopoly! (This could be our most popular or unpopular episode yet!) Depending on where in the story you start, Monopoly was either first designed by Elizabeth J. Magie and patented in 1904 as the Landlord’s Game, or developed and patented by Charles Darrow in 1935. It was first published by Parker Brothers. Monopoly was awarded “Game of the Century” by the Toy Retailers Association. Episode Summary: We break down the Monopoly game experience, analyzing various strategies and the role of jail within the game. Hear our thoughts on the delicate balance between luck and strategy, and how to use your properties to maximize your chances of winning. We'll also share some insights into family dynamics when playing Monopoly and how to navigate them. Finally, we'll discuss the power of luck and strategy in Monopoly, and how to make the most of these elements. We discuss the importance of social interaction to make the game more enjoyable. Discover the thrill of rolling the dice when you know that one roll is the difference between bounty or bust and join us as we play Monopoly. Connect with us through our website, and find links to our social media and Discord server. Don't forget to participate in our Pick-Our-Play for July. The poll will close June 30th! We look forward to hearing from you! Chapters: Chapter Summaries: (0:011:20) - Visit Lovely Marvin Gardens! (21 Minutes) (0:32:15) - Rolling Doubles? Believe It or Not, Straight to Jail (18 Minutes) Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / / | |||
| Survive: Escape from Atlantis! (Pick-Our-Play) | 16 Jun 2023 | 00:31:32 | |
Join us this week, as the panel dives in and discusses the board gaming classic, Survive: Escape from Atlantis! Survive: Escape from Atlantis!, designed by Julian Courtland-Smith, was originally published in 1982 by Parker Brothers. It was later reprinted by Stronghold Games in 2012. It was nominated Game of the Year in Italy and Game of the Year in Spain. Episode Summary: Join the panel this week as we explore the classic board game Survive: Escape from Atlantis!, designed by Julian Cortland Smith and originally published in 1982 by Parker Brothers. We discuss the ins and outs of the game, including the rules for moving meeples & creatures, the different types of terrain, and the strategies for getting the most meeples to safety. The panel gives their thoughts on playing Survive Escape from Atlantis, touching on the challenges of managing our meeples and the successful (and unsuccessful) tactics that were employed to reach dry land. Connect with us through our website, and find links to our social media and Discord server. Don't forget to participate in our Pick-Our-Play for July. The poll will close on June 30th! We look forward to hearing from you! Episode Chapters: (0:00:12) - Escape From Atlantis Board Game (9 Minutes) Chapter Summaries: (0:00:12) - Escape From Atlantis Board Game (9 Minutes) (0:09:24) - Survival-based Strategy and Gameplay (11 Minutes) (0:20:09) - Surviving the Game(12 Minutes) Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / /
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| Sentinels of the Multiverse | 12 Jun 2023 | 00:47:09 | |
Join us this week, as the panel answers the call to discuss Sentinels of the Multiverse! Sentinels of the Multiverse, designed by Christopher Badell, Paul Bender, and Adam Rebottaro, was first published by Greater than Games in 2011. Sentinels was nominated for a Golden Geek Award in 2012 for Best Card Game. Episode Summary: In this thrilling conversation, POW! we analyze our experience playing Sentinels of the Multiverse KA-BOOM! and the challenges we faced in taking down the villain. We'll discuss the unique characters, cards, and the crucial role that cooperation played in our hard-fought victory. SNAP! By the end of this episode, you'll have a solid grasp of what makes Sentinels of the Multiverse a standout superhero card game. AAARRG! We give our overall review, touching on the incredible cooperative gameplay, art style, and unique characters. So if you're a card game enthusiast or just looking for a new cooperative game to try with friends, Sentinels of the Multiverse may just be for you! ZOINKS! Connect with us through our website, and find links to our social media and Discord server. Don't forget to participate in our Pick-Our-Play for June. The poll will close on May 31st! We look forward to hearing from you! Episode Chapters: (0:01:00) - Absolute Zero (12 Minutes) Chapter Summaries: (0:01:00) - Absolute Zero (12 Minutes) (0:12:56) - Legacy (8 Minutes) (0:28:14) - Benchmark (18 Minutes) Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / / | |||
| Top 10 from the Cellar (to Be Played at a Later Date) | 05 Jun 2023 | 01:12:15 | |
Join us as we dive into a list of games that we hope to play on the show in the very near future. That's it, no real show notes this week, just a list of games and why we want to play them. Chapters: Connect with us through our website, and find links to our social media and Discord server. Don't forget to participate in our Pick-Our-Play for July. Nominations are now OPEN! We look forward to hearing from you! / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / /
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| Power Grid | 29 May 2023 | 00:58:16 | |
Join us this week as the panel powers up a game of Power Grid! Power Grid, also known as Funkenschlag, was designed by Friedemann Friese and was first published in the US by Rio Grande Games in 2004. Power Grid was a Spiel des Jahres Recommended Game in 2005 and has won many other awards. Episode Summary As we dive into the strategy of Power Grid, we discuss the importance of timing your moves, managing your money, and the intricacies of the game's mechanics. From the costs of connecting cities to the unevenness of the map, we explore how to navigate the challenges and opportunities that arise throughout the game. We also touch on the turn order, resource demand, and how effectively maneuver and take advantage of openings on the board. Whether you're a seasoned Power Grid player or new to the world of resource management and strategic gameplay, you'll find plenty of insights and tips in this episode. From mastering turn order to predicting resource demand, we share our love for this timeless game and its fascinating blend of strategy, economics, and competition. Connect with us through our website, and find links to our social media and Discord server. Don't forget to participate in our Pick-Our-Play for June. The poll will close on May 31st! We look forward to hearing from you! Episode Chapters (0:00:16) - Power Grid (17 Minutes) (0:16:47) - Controlling the Grid (26 Minutes) (0:42:04) - Powering Up an Energetic Strategy (15 Minutes) Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / / | |||
| Wings for the Baron (Part II) | 22 May 2023 | 00:34:00 | |
This week we revisit the panel favorite, Wings for the Baron, to explore the Standard Game mode of play. Wings for the Baron, designed by Dave Townsend, was first published by Victory Point Games in 2015. Episode Summary In this episode, the panel revisits Wings for the Baron! This time we focus on the Standard Game variant. Join us as we explore the differences between the Standard game and the Campaign game, with notable changes like a Fighter Only player board, and the reduction of actions from three to two. We also explore the tension of the Standard game and how it requires more strategy to stay competitive, compared to the Campaign game. We discuss the challenges of staying within 10 effectiveness of the Allied fighter, the role of espionage, and the tough choices presented by the limited two-action turns. We discuss how the bottom half of the card, the action portion, is more important and relevant in the standard game, due to needing to use the cards efficiently. We wrap up by comparing the Standard and Campaign versions of Wings for the Baron, highlighting the narrative elements and swift gameplay of the former, while also considering the added complexity of the latter. By the end, we debate which version of Wings for the Baron we prefer, so don't miss out on our verdict! Episode Chapters: (0:01:05) - Wings for the Baron, Part II Chapter Summaries (0:01:05) - Wings for the Baron (7 Minutes) (0:06:49) - Strategy and Tactics in the Standard Game (11 Minutes) (0:18:36) - Comparing Wings for the Baron Versions (12 Minutes) Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / / | |||
| Nexus Ops (Pick-Our-Play) | 15 May 2023 | 00:42:21 | |
Join us this week in a monolithic battle for supremacy in the Avalon Hill Classic, Nexus Ops! Nexus Ops, designed by Charlie Catino & Steven Kimball, was first published by Avalon Hill in 2005. In 2006 it was nominated for a Golden Geek Award for Best Wargame. Episode Summary: During our discussion, we analyze the strategies needed to be successful in Nexus Ops, such as spreading out military forces and holding the monolith for a few turns to maximize your opportunities to score points. We also explore the role of secret mission cards, and how they offer the best opportunity to score points but also require strategic placement and timing. Learn about the strength of the dragons, utilizing Energize cards, and the risk of placing dragons in melee combat. We conclude by considering the pros and cons of Nexus Ops and debate the need for additional players. We discuss the different units, how to score points, and the importance of the secret mission cards. We also analyze the impact of die rolls and the overall strategy of the game, as well as the tightness of the board. Connect with us through our website, and find links to our social media and Discord server. Don't forget to participate in our "Pick-Our-Play" poll on Discord for a say in what we play in June! We look forward to hearing from you! Episode Chapters: (0:01:00) - You Picked Nexus Ops Chapter Summaries: (0:00:00) - You Picked Nexus Ops (9 Minutes) (0:08:57) - Nexus Thought (11 Minutes) (0:19:35) - Nexus Ops Board Game Review (20 Minutes) Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / / | |||
| Spirit Island | 16 Sep 2024 | 00:36:49 | |
This week, the panel defends their homeland from colonial invasion in a game of Spirit Island. Designed by E. Eric Reuss, Spirit Island was published by Greater Than Games in 2017, and has since been expanded several times. In Spirit Island, players take the role of one of the native Spirits of the Land and use their powers to thwart and push back the European settlers that have arrived to colonize the island. Players will work together and use their unique abilities and capabilities to rid the island of invaders. / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Ingenious | 08 May 2023 | 00:28:31 | |
Join us as we put on our thinking caps and take on the Reiner Knizia classic, Ingenious. Ingenious, designed by Reiner Knizia, was first published by KOSMOS and Fantasy Flight Games in 2004. Ingenious was nominated for the Spiel des Jahres in 2004 and won a Golden Geek Award for Best Family Game in 2006. Episode Summary Discover the magic of Ingenious, the ultimate family strategy game, as we explore its abstract gameplay, colorful design, and exciting twists and turns. Designed by Reiner Knizia, this game is reminiscent of classics like Uno, Scrabble, and Qwirkle. Prepare to be enthralled as we share our personal experiences and clever strategies while discussing the unique scoring system and the pure joy of shouting "Ingenious!" when you achieve a full row. During our lively chat, the panel delves into the evolution of Ingenious as players take turns, capitalizing on points and finding themselves running out of space on the board. We recall cutthroat moments such as when Chris blocked a crucial tile placement, proving that Ingenious can be both fun and competitive. You won't want to miss our thoughts on how this game could be adapted for family play or cranked up a notch for more intense competition. Finally, we discuss why Ingenious is an excellent game to introduce to new players, thanks to its simple rules and lack of a theme, making it easy to understand and enjoy. Hear us rave about the colorful pieces and accessibility, sharing our thoughts on potential adaptations for different age groups. Give this episode a listen and find out why we wholeheartedly agree Ingenious… Ingenious!!! Chapters Chapter Summaries (0:01:00) - Ingenious (8 Minutes) (0:08:49) - Strategic Gameplay in Ingenius (4 Minutes) (0:13:14) - Strategic Gameplay in a Simple Game (13 Minutes) (0:26:27) - A Fun and Accessible Game (2 Minutes) Show notes created with assistance from https://podium.page
/ / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / /
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| Roll Through the Ages | 01 May 2023 | 00:25:38 | |
Come roll the dice with us as we play Roll Through the Ages! Roll Through the Ages, designed by Matt Leacock, was first published by Eagle-Gryphon Games in 2008. It was nominated for the Spiel des Jahres in 2010. Episode Summary: Are you ready to roll into a timeless classic? In this episode, the panel examines Roll Through the Ages from Eagle-Gryphon Games and its Late Bronze Age expansion, highlighting the differences between the original and the expansion. Discover the appeal of engine-building games, the delicate balance designers must strike, and the challenges of playing games like Roll Through the Ages optimally. With its quick playtime and accessibility, Roll Through the Ages is the perfect game for small groups or those seeking a brief, captivating experience. The panel also considers the impact of introducing ships into the game and how it can disrupt the flow of gameplay. Additionally, we debate the importance of building cities quickly and then touch on managing disasters in the game. We ponder whether there's an objectively correct way to play. We analyze the complexities of game strategies and the balance between risk and reward. So if you're a fan of roll-and-write games, don't miss this episode on Roll Through the Ages! Connect with us through our website, and find links to our social media and Discord server. Don't forget to participate in our "Pick-Our-Play" poll on Discord for a say in what we play in June! We look forward to hearing from you! Chapters: Chapter Summaries: (0:01:13) - Roll Through the Ages (11 Minutes) (0:11:44) - Lightweight Board Game Strategy (14 Minutes) Don't forget to participate in our first "Pick-Our-Play" poll on Discord for a say in what we play in June. We look forward to hearing from you! Shownotes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / / v2
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| Unmatched | 17 Apr 2023 | 00:54:40 | |
Join us this week as we clash together in battle with Unmatched. Unmatched, designed by Rob Daviau and Justin D. Jacobson, was first published by Restoration Games and Mondo Games in 2019. There are several expansions, and tonight the panel played Unmatched: Battle of Legends, Volume One, … Buffy the Vampire Slayer, and Jurrasic Park - Dr. Sattler Vs. T-Rex. Episode Summary: Connect with us through our website, and find links to our social media and Discord server. Don't forget to participate in our first "vote what we play" poll on Discord for a say in what we play in May! We look forward to hearing from you! Chapters: (0:00:00) - Unmatched Overview (12 Minutes) Chapter Summaries: (0:00:00) - Unmatched Overview (12 Minutes) (0:11:50) - Unmatched Character(s) (12 Minutes) (0:24:13) - Unmatched Movement (19 Minutes) (0:43:49) - Unmatched Fun (10 Minutes) Don't forget to participate in our first "Pick Our Play" poll on Discord for a say in what we play in May. We look forward to hearing from you!' Shownotes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / / | |||
| Heroscape | 10 Apr 2023 | 00:52:31 | |
Join us this week, as we battle our way through Heroscape! Heroscape, designed by Stephen Baker, Rob Daviau & Craig Van Ness, was first published by Hasbro in 2004. Episode Summary: In this episode, the panel dives into the world of HeroScape, the ultimate toy/game that offers a unique and engaging experience for players of all ages and interests. We discuss the variety of factions, subgroups, and synergies within the game, as well as the importance (sometimes) of thematic consistency in army building. We also share our thrilling HeroScape battle experiences, emphasizing the importance of embracing the game's larger-than-life nature and not overthinking strategies. Additionally, we explore the game's puzzle-building aspect, its intuitive rule set, and the flexibility and creativity it offers. Finally, we discuss the toy-like fun of HeroScape and encourage listeners to join our Discord server to suggest games, vote in polls, and interact with the panel and fellow fans. Visit our website and join us on Discord! Chapters: Chapter Summaries: (0:01:07) - The Battle of All Time (11 Minutes) (0:11:47) - Larger than Life Battles (8 Minutes) (0:19:41) - Special Ability: Versatility (19 Minutes) (0:38:42) - Exploring the Toy-Like Fun of HeroScape (11 Minutes) (0:49:56) - Heroes Wanted! (3 Minutes) Shownotes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / / | |||
| Merchant of Venus | 03 Apr 2023 | 00:54:42 | |
Join us this week as we explore one of the Classics, Merchant of Venus. Merchant of Venus, designed by Richard Hamblin, was first published by Avalon Hill in 1988. The Second Edition was a joint effort by Fantasy Flight Games and Stronghold Games and was published in 2012 Episode Summary: Chapters: (0:01:05) - Disaster Averted Chapter Summaries: (0:01:05) - Disaster Averted (12 Minutes) (0:13:15) - Rolling With the Punches (7 Minutes) (0:20:30) - A Miss or Near-Miss? (3 Minutes) (0:23:57) - Launching into a Strategic Discussion (7 Minutes) (0:31:30) - Close Encounter with an Updated Classic (9 Minutes) (0:40:15) - Seven Steps for Mankind (14 Minutes) Shownotes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / / | |||
| Marrakech | 27 Mar 2023 | 00:21:40 | |
This week, the panel lays it all out on Spiel des Jahres nominee, Marrakech. Marrakech, designed by Dominique Ehrhard, was published by Fundex in 2007.
Episode Summary: Visit our website and join the conversation on Discord. Chapters: (0:00:43) - The Charm of Marrakech Chapter Summaries: (0:00:00) - The Charm of Marrakech (11 Minutes) In this episode, we explore Marrakesh, a simple yet enjoyable area control game involving carpets and wooden coins. The game is easy to understand, with a limited set of rules and a straightforward objective, making it perfect for a quick and entertaining play session. Throughout the conversation, we discuss the interesting aspects of the game, such as the unique cloth rugs, the strategic placement of carpets, and how players try to neutralize each other throughout the game. Despite being a relatively simple game, Marrakesh offers interesting decision-making points and a fun, lighthearted atmosphere, making it a great option for a casual gaming experience. (0:11:00) - Unrolling Marrakech (6 Minutes) (0:17:28) - Laying Out Our Final Thoughts (3 Minutes) Shownotes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / / | |||
| Heat: Pedal to the Metal | 20 Mar 2023 | 00:39:22 | |
This week, the panel accelerates into a game of Heat: Pedal to the Metal, designed by Asger Harding Granerud and Daniel Skjold Pedersen, and published by Days of Wonder in 2023. Episode Summary: Visit our website and join the conversation on Discord! Chapters: (0:01:02) - Racers, Start Your Engines! Chapter Summaries: (0:01:02) - Racers, Start Your Engines! (6 Minutes) (0:06:46) - Lights Out, and Now We’re Racing (10 Minutes) (00:16:02) - Into the Barriers (8 Minutes) (00:24:45) - Crossing the Finish Line (15 Minutes) Shownotes created with assistance from https://podium.page
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| Dinosaur Table Battles | 13 Mar 2023 | 00:30:31 | |
The panel plays and discusses Dinosaur Table Battles, designed by Amabel Holland and illustrated by Wil Alambre, which was first published by Hollandspiel in 2020. Episode Summary: Dinosaur Table Battles is a unique head-to-head battling board game from Hollandspiel. Players draft dinosaurs, use dice to power up their units, and then attack their opponents in head-to-head dinosaur combat. Strategy and attrition in conflict games are discussed, along with the potential for team play. The game has an excellent presentation, easy-to-learn rules, and can be up and running within twenty minutes. Lastly, the panel compares the game to the historically themed Table Battles and considers the potential for a head-to-head battle between the two. Visit our Website and join the conversation on Discord Chapters: (0:00:58) - Make Battle, Not War Chapter Summaries: (0:00:58) - Battling Game, Not War (5 Minutes) (0:06:06) - Strategy and Attrition in Dinosaur Battles (16 Minutes) (0:22:18) - For the Fossil Record (8 Minutes)
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| El Grande | 06 Mar 2023 | 00:45:10 | |
The panel drops in on El Grande, the 1996 Spiel des Jahres Winner. El Grande was designed by Wolfgang Kramer and Richard Ulrich and was first published by Rio Grande Games in the US in 1995. Episode Summary: In this episode, we discussed the 1995 board game El Grande, which has been popular for almost 30 years. We discussed our experiences with the game, both online on Board Game Arena and in person, the latter we agreed is vastly superior. We then discussed the appeal of El Grande, noting its simple yet effective game mechanisms. Finally, we discussed the game in-depth and shared our personal experiences and ratings. We noted that it is a good game, and should be played face-to-face and with five players whenever possible. Visit our website and join the conversation on Discord! Chapters: (0:00:00) - Playing El Grande in Person Chapter Summaries: (0:00:50) - Playing El Grande in Person (12 Minutes) (0:12:27) - The Appeal of El Grande (7 Minutes) (0:19:38) - Area Control in El Grande (11 Minutes) (0:31:05) - A Battle of Wits (13 Minutes) Shownotes created with assistance from https://podium.page | |||
| Blood Bowl Team Manager | 27 Feb 2023 | 01:00:15 | |
This week, the panel tackles Blood Bowl Team Manager: the Card Game. Blood Bowl Team Manager, designed by Jay Little and Corey Konieczka, was first published by Fantasy Flight Games in 2011. In 2012, Blood Bowl Team Manager was nominated for two BoardGameGeek Golden Geek Awards, Best Card Game, and Best Thematic Board Game. Episode Summary: Visit our Website and join the conversation on Discord. Chapters: (0:01:18) - Introducing Blood Bowl Team Manager Chapter Summaries: (0:01:18) - Introducing Blood Bowl Team Manager (11 Minutes)
(0:12:32) - The Joy of Blood Bowl (5 Minutes)
(0:17:32) - Exploring the Design Complexity of Blood Bowl Team Manager (15 Minutes)
(0:32:09) - A Brutal Balancing Act (10 Minutes)
(0:41:48) - Polished Game Design at Fantasy Flight (12 Minutes)
(0:53:54) - Two-Minute Warning (6 Minutes)
Shownotes created with assistance from https://podium.page
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| Terrorscape | 09 Sep 2024 | 00:28:36 | |
Join the panel this week as Games from the Cellar runs screaming into a game of Terrorscape. Designed by Jeffery CCH, Terrorscape was published by ICE Makes in 2023 after a successful Kickstarter campaign. In Terrorscape, players take on the role of either the killer or a rag-tag group of survivors in this team-based asymmetric horror game. Hide to survive, manage your noise, and ultimately escape the nightmare. Oh, and there is a massive cardboard mansion!
/ / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Lords of Vegas | 20 Feb 2023 | 01:00:51 | |
The panel rolls the dice on a game of Lords of Vegas. Lords of Vegas, designed by James Ernest & Mike Selinker, was first published by Mayfair Games in 2010. Episode Summary: In this episode, we discuss Lords of Vegas, a two to four-player, light-complexity game first published by Mayfair Games in 2010. The panel focuses on the concept of calculated risk and its integral role in Lords of Vegas. We discuss the importance of taking risks and the value of recognizing when risk-taking is no longer beneficial. We then touch on the concept of viewing the casino colors as a resource, and the tactical decision-making required to be successful in Loads of Vegas. Finally, we conclude with enthusiasm for the game, which we've played multiple times in the past few months. Visit our website and join the conversation on Discord. Chapters: (0:01:00) - Exploring Lords of Vegas Chapter Summaries: (0:01:00) - Exploring Lords of Vegas (14 Minutes)
(0:14:54) - Managing Risk in the Casino (16 Minutes)
(0:31:14) - The Risky Strategy of Risk Mitigation (9 Minutes)
(0:40:32) - Taking Risks in a Seat-of-Your-Pants Game (20 Minutes)
Shownotes created with assistance from https://podium.page
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| Imperial Settlers | 13 Feb 2023 | 00:53:20 | |
The panel settles in to play Imperial Settlers. Imperial Settlers, designed by Ignacy Trzewiczek, was first published by Portal Games in 2014. Join the conversion: Games from the Cellar Discord | |||
| Illimat | 06 Feb 2023 | 00:31:25 | |
The panel discusses the very unique card game, Illimat. Illimat, designed by Keith Baker and Jennifer Ellis, was first published by Twogether Studios and Wyrmwood Gaming in 2017. | |||
| Splendor | 30 Jan 2023 | 00:23:57 | |
The panel digs into one of the most awarded games that we've played so far, Splendor. Splendor, designed by Marc Andre, was first published by Space Cowboys in 2014. Later editions were co-published with Asmodee | |||
| Wings of Glory | 23 Jan 2023 | 00:36:44 | |
The panel engages with the classic aero-table combat game, Wings of Glory. Designed by Andrea Angiolino and Pier Giorgio Paglia, it was first published as Wings of War in 2004 by Fantasy Flight Games & Nexus Games. Wings of War was rebooted as Wings of Glory in 2012 by Ares Games. | |||
| Kingsburg | 16 Jan 2023 | 00:56:24 | |
The panel discusses Kingsburg, an old reliable from 2007, designed by Andrea Chiarvesio and Luca Iennaco and published by Fantasy Flight Games. | |||
| Thunder Alley | 09 Jan 2023 | 00:37:38 | |
| Wings for the Baron | 02 Jan 2023 | 00:45:12 | |
The panel discusses a group favorite, Wings for the Baron, the most underrated game of 2015. Wings for the Baron was designed by Dave Townsend, who originally designed and self-published in 2007. The version we played, Wings for the Baron (Second Edition), was developed and published by Victory Point Games in 2015. | |||
| Alien Frontiers | 20 Dec 2022 | 00:29:37 | |
The panel discusses Alien Frontiers, one of the first great games to come from Kickstarter. Alien Frontiers was designed by Troy Niemann, and was published by Clever Mojo Games in 2010. It was nominated for many Golden Geek awards in 2011.
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| Biblios | 12 Dec 2022 | 00:15:36 | |
The panel pulls out Biblios, a classic light weight card from 2007. Biblios was designed by Steve Finn, and was originally published as Scripts and Scribes, through Dr. Finn’s Games. It is currently published as Biblios by IELLO Episode Summary: Chapters: (0:00:50) - Remembering How to Play Biblios Chapter Summaries: (0:00:50) - Remembering How to Play Biblios (10 Minutes) (0:10:22) - A Quality Game to Add to Your Collection (5 Minutes) Shownotes created by https://podium.page
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| Thunderstone | 03 Jun 2024 | 00:44:23 | |
This week, the panel delves into the dungeon with the classic deck-builder, Thunderstone. Designed by Mike Elliott, Thunderstone was published in 2009 by Alderac Entertainment Group. It had five expansions before being re-implemented by Thunderstone Advance: Towers of Ruin in 2012. In Thunderstone, players take on the role of adventurers seeking to defeat monsters in an ever-evolving dungeon filled with dangers. Players will gear up in the Village, but ultimately glory can only be found in the Dungeon. Thunderstone combines elements of deck-building with dungeon exploration and monster combat. Thunderstone and its many expansions have been praised for its strategic depth, thematic immersion, and card variety. / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| 2024 Gaming Extravaganza Preview! | 01 May 2024 | 00:49:02 | |
This week the panel discusses the games we're looking forward to playing at this year's Central Atlantic Games Extravaganza!
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| Air, Land, & Sea | 22 Apr 2024 | 00:18:49 | |
| Ghost Stories | 15 Apr 2024 | 00:28:56 | |
Join the panel this week as they try to exorcise Wu-Feng's minions in Ghost Stories. Designed by Antoine Bauza, Ghost Stories was published by Repos Productions in 2008. Ghost Stories is a cooperative board game where players take on the roles of Taoist monks defending a village from relentless waves of ghosts and other supernatural beings. It is known for its challenging gameplay, strategic depth, and thematic immersion in a world of supernatural threats. It offers a rewarding cooperative experience for players who enjoy strategy and teamwork. / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||
| Thunder Road: Vendetta | 08 Apr 2024 | 00:29:39 | |
This week, the panel engages in vehicular carnage with Thunder Road: Vendetta. Originally designed by Jim Keifer in 1986, Thunder Road was given the Restoration Games treatment by Rob Daviau and crew in 2023. Thunder Road: Vendetta is set in a post-apocalyptic world where players control gangs of vehicles fighting for survival and dominance in a desolate wasteland. It builds upon the original game's Mad Max-esque vehicular combat theme, offering new mechanics and content while maintaining the intense vehicular combat theme. It provides players with more opportunities for strategic decision-making and replayability, making it an exciting addition for fans of the post-apocalyptic genre and tabletop gaming. / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Ko-fi || Merch: Redbubble || Leave a Rating & a Review wherever you listen. Ratings & Reviews are the easy and free way to show us your support. You can Follow Us: Twitter || Bluesky || Instagram || Discord Please consider Supporting the show by donating or becoming a member at Ko-fi or Patreon. With your support, you will:
Your financial support will allow us to continually make improvements to the show. Thank you! / / / / / | |||